Note: This update appeared on the 28th July as Patch 2.1.05. You can see the patch notes here
Frontier recently announced that there will be a major point update in late July/early August with the changes outlined below. It’s suspected this refers to an update before the arrival of 2.2.
“In order to continue to address the feedback raised regarding both the grind and RNG nature of The Engineers we’re going to making the following changes;
- We will be adjusting the way the surface scanner works to allow you to see what materials are available from any given planet. This should make locating materials far easier.
- In addition we are making a number of changes to the lowest level blueprints. This includes improving the positive effects of low level upgrade results as well as reducing the cost and simplifying the materials needed.
- We’re also increasing the number of units you get for each instance of a material you find. This means instead of getting one unit of a material, you will get multiple units of that material. This will allow you to increase the number of attempts at each Engineer.
- We’ll be increasing the number of materials spawned when surface mining. Again, to make the process easier and the materials easier to gather.
- The likelihood of finding rare materials in these instances will also be increased, meaning it will be easier to use higher level blueprints.
- And we will be reviewing the balance and locations of non-planet salvage and reviewing the possible USS locations for each material.
Not to mention the changes that we’ve made in the recent point update. To be able to select your weapon upgrade and give you control over what module you leave with, reducing the requirements to unlock certain Engineers and increasing the visibility of where materials can be sourced, should help to make the Engineers more accessible and more rewarding for players venturing down to the planet surface in search of a new upgrade.
As always the development team will continue to read and review your feedback to allow us to make the best possible experience for the community.”
You can see a list of the new blueprint requirements here
Below you can see a video of Frontier’s early concept work for how the planetary discovery scanner might work. It should be said that this was just proof of concept and the final version might look nothing like this, but it might give some clues as to what sort of implementation we could expect.
The Official Frontier forum has some wonderful players suggestions about how this could work, worth a look!