Beta 2.2.03 – Update #2

At 3pm on the 13th December Frontier made an update to the on going Beta test. The changelog can be seen below and contains a few interesting alterations.

Stability Fixes

  • Prevent mission server softlock
  • Fix some memory stomping reading JSON response for the ship list when transferring a remote ship

General Fixes/Tweaks

  • Committing a murder while in a fighter now results in being attacked by the Authority following a scan
  • If user has previous saved stereoscopic-mode and we want to override with /vr or /novr allow all relevant modes
  • Add new strings explaining the success/failure of shield restore due to a ship reboot

Missions

  • Fix the mission generation iteration limiter as it was preventing missions from spawning and thus decreasing board size
  • Make sure that missions are properly transferred to the ship transactions panel after boarding from an SRV
  • Fix for lack of Exquisite Focus Crystals as a mission reward
  • Fix data message IDs at all ancient sites for the associated mission so that the codex scans actually trigger an inbox message
  • Added mission limit to the ancient ruins mission

Passengers

  • Updated the timescale of the Long Distance Expedition template to be 28 days

Network

  • Improve the way we exchange info about routers, to include info on whether there is manual port forwarding, so we don’t immediately skip to Turn when a direct connection might work
  • Ensure that packet sizes are correctly allowed for
  • Added telemetry to catch inconsistencies with players network configurations

Engineers

  • Fix engineer names in inbox messages
  • Make default items slot aware to prevent modules that are usually core (basically just fuel tanks) having to be replaced when stored from an optional module slot
  • Removed option to remove modification when the module is stored

NPCs

  • Fix an accidental change that removed the delay before AI reboot-repair when their critical modules are damaged, this should now be 4-15 seconds as before
  • Prevent mission server softlock
  • Fix some memory stomping reading JSON response for the ship list when transferring a remote ship

General Fixes/Tweaks

  • Committing a murder while in a fighter now results in being attacked by the Authority following a scan
  • If user has previous saved stereoscopicmode and we want to override with /vr or /novr allow all relevant modes
  • Add new strings explaining the success/failure of shield restore due to a ship reboot

Missions

  • Fix the mission generation iteration limitor as it was preventing missions from spawning and thus decreasing board size
  • Make sure that missions are properly transferred to the ship transactions panel after boarding from an SRV
  • Fix for lack of Exquisite Focus Crystals as a mission reward
  • Fix data message IDs at all ancient sites for the associated mission so that the codex scans actually trigger an inbox message
  • Added mission limit to the ancient ruins mission

Passengers

  • Updated the timescale of the Long Distance Expedition template to be 28 days

Network

  • Improve the way we exchange info about routers, to include info on whether there is manual port forwarding, so we don’t immediately skip to Turn when a direct connection might work
  • Ensure that packet sizes are correctly allowed for
  • Added telemetry to catch inconsistencies with players network configurations

Engineers

  • Fix engineer names in inbox messages
  • Make default items slot aware to prevent modules that are usually core (basically just fuel tanks) having to be replaced when stored from an optional module slot
  • Removed option to remove modification when the module is stored

NPCs

  • Fix an accidental change that removed the delay before AI reboot-repair when their critical modules are damaged, this should now be 4-15 seconds as before