April Update: Patch 2

Updated: 14th May @ 11:49am (UTC)

Today, the 14th May 2019, Frontier have released a second patch for the April update. Details can be found below, on the official site here and in the patch notes section of this website once confirmed. This post will be amended to reflect any further changes.


Greetings Commanders,

We’re aiming to roll-out a patch for all platforms on Tuesday 14 May at 10:00 AM (UTC) to implement a couple of bug fixes and address issues with the FSS (crashing when using the FSS, as well as graphical display and camera re-positioning issues).

We will update this thread with final times/dates as well as patch notes at the start of next week.

Thank you for your understanding. Please find the full patch notes below:

Commodities Market

  • Stopped allowing players to attempt to buy more goods from a market than it can actually supply
  • Increased the acceleration when choosing the quantity of commodity when buying or selling
  • The sell pop up now defaults to max amount of the chosen commodity you’re carrying
  • If the player is currently docked at the station that is also set as the saved comparison market, the comparison column and its header will update and use the galactic average prices to calculate the profits
  • If the player doesn’t have Horizons, planetary surface markets are not considered when looking for best prices in the ‘also consumed by’ / ‘produced by’ lists

Crashes/Stability

  • Fixed a crash that could occur when using the FSS mode
  • Fixed a crash that could occur when exiting the game
  • Fixed a crash that could occur when sat in a dock

Damage Balancing

  • Fixed issue that caused more damage to be applied to SRVs when in multiplayer sessions

Engineering

  • Reverted changes made to the Drag Munitions special in the initial April Update release

Exploration

  • Fix new Codex discovery notifications not displaying in the cockpit UI when proximity scanning or using the discovery scanner’s system scan to discover all stars in a system

Galaxy Map

  • Added a background to the control key along the bottom of the screen, to increase readability whilst in lighter areas of the map

Inventory

  • Added in a decrease button when removing cargo from your ship, even when at 1, so that players can quickly select the maximum amount they hold

Knowledge Base

  • Fixed missing non-English VO for knowledge base articles

Main Menu

  • Fixed inconsistencies in options order between main menu and pause menu

Modules

  • Fixed the module tab not updating in real time when modules have been shut down due to power usage
  • Stopped module priorities being reset to 1 during FSD transitions
  • Stopped the Shield Generator module from turning back on (when deactivated) during FSD transitions
  • Removed the synthesis recipe that was being mistakenly applied to the Enforcer Cannon
  • Fixed an issue where Enforcer Cannons would erroneously report that they could carry more ammo than they could

Navigation Panel

  • Increased the font size for the remaining number of jumps
  • Fixed missing ‘clear filter’ option from the SRV
  • Bookmarked locations will now have an icon to show it’s marked
  • Selection UI will now stop at the top and bottom of the list of locations, whilst scrolling through them. A subsequent press of the button will then wrap around to the top/bottom.
  • Added text to explain if a stellar body requires a permit

Performance

  • Fixed the frame rate loss when the ‘FX’ graphical setting was set to anything other than ‘off’

Pilots’ Federation District

  • Added system descriptions to the galaxy map

Pilot’s Handbook

  • Fixed various typos and formatting issues
  • Added links from the mission detail screen to relevant handbook articles
  • Added an ‘Exit’ button which will quit out of the Codex completely, rather than go back one page

Player Journal

  • Include BodyName and radius in Status.json file, when in SRV
  • Fixed a bug in the ship loadout info after swapping modules

Starport Services

  • ‘Re-stock all’ option now works correctly

Supercruise Assist

  • Fixed the keybinding for toggling orbit lines on/off not working whilst Supercruise Assist is active
  • Fixed an issue that caused the ‘target obscured’ message to not appear when a Nav Beacon was obscured by a star
  • Stopped prompts appearing whilst in FSS mode

Server Fixes

  • Re-enabled Codex discoveries for terraformable and non-terraformable ammonia worlds
  • Implemented an automatic disconnect when a player is removed from a private group they’re currently flying in
  • Fixed ellipsis character on the main menu news in Russian
  • Fixed faction reputation and career rank changes from completing objectives at installations, megaships and Conflict Zones

Server fixes released since April Update launched

  • Fixed a number of causes for unable to load Commander data from the main menu
  • Tiana Fortune’s medium and large landing pads should now be usable again
  • Fixed the Galaxy Map’s planet port commodity filter
  • Fixed a number of performance & stability issues

Bridging the Gap – Overview of Phases

At 4:15pm on the 9th May 2019 Frontier announced how the phases involving the first of the new Interstellar Initiatives would roll out. Please note the below are spoilers! You can see a live stream of this below:


Hello Commanders,

The results of the first phase of Bridging the Gap are now underway, Zende Partners have rolled out their new megaships ferry as well as new outposts in the various systems. Today, we wanted to give you a detailed overview of how the following phases of Bridging the Gap will unfold. Be warned, some of the details in this post will reveal to you what’s coming so if you want to avoid the spoilers and see how the story unfolds:

Phase 1 (passed)

  • Zende Partners announced plans to establish a megaship ferry service between Zende and a system located in Guardian space; the organisation’s aim is to foster activity in Guardian space as part of a wider initiative to develop new Guardian-inspired technologies.
  • As a result of this phase, today we’ve added:
    • Zende Partners as a new faction
    • Segnen Exchange as their corporate rivals
    • Megaship ferries at Zende and Synuefe EN-H d11-96
    • An Outpost at Synuefe EN-H d11-96
      • You can sell Guardian Commodities at this outpost for greater-than-usual profits
    • An Installation at Synuefe EN-H d11-96
    • An Outpost at Wregoe XQ-L C21-29 (mid-way point between Zende and Synuefe EN-H d11-96)
    • Convoy USS (pirate for Guardian Commodities) and a variant where the convoy is under attack
    • Salvage USS (where Commanders can find the aftermath of these attacks and score themselves some Guardian Materials)

Phase 2 (16 May)

  • With Zende Partners’ assets in place, they seek the assistance of the galactic community to help them gather Guardian Commodities and Materials.
    • This will come in the form of a Trade Community Goal, starting on 16 May at the outpost: The Prospect.
      • You will need a small or medium ship to participate in the Community Goal.
    • If the Community Goal is successful, Commanders will unlock:
      • The ability to purchase Guardian Modules at The Prospect (you will still need to have previously unlocked the modules via Tech Brokers)
      • A Guardian Tech Broker at The Prospect.

Phase 3 (23 May)

  • As alluded to in our first Interstellar Initiative video, activity in this area is going to attract the attention of Segnen Exchange, who seek to gain control of the operation.
  • Conflict within Synuefe EN-H d11-96 is going to arise and there’ll be a call for Commanders to pick a side through a Conflict Zone Community Goal.
  • Zende Partners and Segnen Exchange are going to try and get you on their side, each offering to unlock a unique new module as a reward.
    • One module is a new multi-cannon, the other is a missile rack.
    • Both can use synthesised ammo, meaning they can take on human or AX targets.
    • They don’t take up an experimental weapon slot, meaning that you’ll be able to stack them with your AX weapons for extra firing power!
    • Depending on which faction wins the Community Goal will decide which module gets unlocked. Commanders will then be able to purchase this from Outfitting.

Phase 4 (30 May)

It’s not quite a phase, but it is the final stage of Bridging the GapThe winning corporation will take control of the assets in the system, as well as unlocking the module to all players. If Segnen Exchange are successful in taking over the assets, the start destination of the megaship ferry will change location.

  • We’ll also be providing all players who take part in this Interstellar Initiative with a decal. You’ll automatically receive it by either:
    • Boarding one of the two new megaships.
    • Docking at the new outposts.

April Update: Patch 1

On the 2nd May 2019 Frontier released the first patch for the April update fixing numerous bugs and issues. You can see the notes below on the official forum or via a link on this website’s patch notes section, here.


Commodities Market

  • Stopped allowing players to attempt to buy more goods from a market than it can actually supply
  • Increased the acceleration when choosing the quantity of commodity when buying or selling
  • The sell pop up now defaults to max amount of the chosen commodity you’re carrying
  • If the player is currently docked at the station that is also set as the saved comparison market, the comparison column and its header will update and use the galactic average prices to calculate the profits
  • If the player doesn’t have Horizons, planetary surface markets are not considered when looking for best prices in the ‘also consumed by’ / ‘produced by’ lists

Crashes/Stability

  • Fixed a crash that could occur when using the FSS mode
  • Fixed a crash that could occur when exiting the game
  • Fixed a crash that could occur when sat in a dock

Damage Balancing

  • Fixed issue that caused more damage to be applied to SRVs when in multiplayer sessions

Engineering

  • Reverted changes made to the Drag Munitions special in the initial April Update release

Exploration

  • Fix new Codex discovery notifications not displaying in the cockpit UI when proximity scanning or using the discovery scanner’s system scan to discover all stars in a system

Galaxy Map

  • Added a background to the control key along the bottom of the screen, to increase readability whilst in lighter areas of the map

Inventory

  • Added in a decrease button when removing cargo from your ship, even when at 1, so that players can quickly select the maximum amount they hold

Knowledge Base

  • Fixed missing non-English VO for knowledge base articles

Main Menu

  • Fixed inconsistencies in options order between main menu and pause menu

Modules

  • Fixed the module tab not updating in real time when modules have been shut down due to power usage
  • Stopped module priorities being reset to 1 during FSD transitions
  • Stopped the Shield Generator module from turning back on (when deactivated) during FSD transitions
  • Removed the synthesis recipe that was being mistakenly applied to the Enforcer Cannon
  • Fixed an issue where Enforcer Cannons would erroneously report that they could carry more ammo than they could

Navigation Panel

  • Increased the font size for the remaining number of jumps
  • Fixed missing ‘clear filter’ option from the SRV
  • Bookmarked locations will now have an icon to show it’s marked
  • Selection UI will now stop at the top and bottom of the list of locations, whilst scrolling through them. A subsequent press of the button will then wrap around to the top/bottom.
  • Added text to explain if a stellar body requires a permit

Performance

  • Fixed the frame rate loss when the ‘FX’ graphical setting was set to anything other than ‘off’

Pilots’ Federation District

  • Added system descriptions to the galaxy map

Pilot’s Handbook

  • Fixed various typos and formatting issues
  • Added links from the mission detail screen to relevant handbook articles
  • Added an ‘Exit’ button which will quit out of the Codex completely, rather than go back one page

Player Journal

  • Include BodyName and radius in Status.json file, when in SRV
  • Fixed a bug in the ship loadout info after swapping modules

Starport Services

  • ‘Re-stock all’ option now works correctly

Supercruise Assist

  • Fixed the keybinding for toggling orbit lines on/off not working whilst Supercruise Assist is active
  • Fixed an issue that caused the ‘target obscured’ message to not appear when a Nav Beacon was obscured by a star
  • Stopped prompts appearing whilst in FSS mode

Server Fixes

  • Re-enabled Codex discoveries for terraformable and non-terraformable ammonia worlds
  • Implemented an automatic disconnect when a player is removed from a private group they’re currently flying in
  • Fixed ellipsis character on the main menu news in Russian
  • Fixed faction reputation and career rank changes from completing objectives at installations, megaships and Conflict Zones

Server fixes released since April Update launched

  • Fixed a number of causes for unable to load Commander data from the main menu
  • Tiana Fortune’s medium and large landing pads should now be usable again
  • Fixed the Galaxy Map’s planet port commodity filter
  • Fixed a number of performance & stability issues