As of 12am on the 27th June 2017 PS4 owners will be able to play (fingers crossed) the training missions for the game. You can get the full breakdown here.
At 3:10 on the 12th June Frontier released an update to the 2.3.10 Beta patch. The changes can be seen on the Frontier website here or below:
- Fixed several crashes that have been reported during the beta that could occur in various situations
General Fixes & Tweaks
- General text fixes
- Fixed a target-able location in the Howard system
- Audio: Various audio tweaks and fixes
- Fixed an issue where the wings interface would disappear shortly after joining a Multi-Crew session
- Faction Pending and Recovery state information is now included in the Player Journal
- Addressed an issue whereby certain events were missing from the Player Journal
- New “EngineerContribution” event for making donations to unlock an Engineer
- Asp: Moved the camera closer to prevent clipping in livery outfitting
General Ship Audio Fixes and Improvements
- Audio: Improvements to the “Rotational Correction” voice lines when returning to the helm from a fighter
This afternoon, the 6th June 2017, Frontier released a Beta patch, 2.3.10. You can read the details below or here.
“The 2.3.10 beta is now live, and available for download for everyone who owns Elite Dangerous: Horizons (Please note: as with previous Betas, this is not available on Xbox One.) As we mentioned before, this beta will contain less visible changes and more ‘under the hood’ enhancements intended to improve stability and performance; for this reason we wanted to open up the beta for everyone to help test these important things. You can see the full list of changes, and a list of things we need your help with testing, in the text below.
“As an added incentive for helping us test these important stability changes, anybody who gets involved in the beta-only Community Goals will receive an exclusive in-game decal that will be available at the launch of 2.4. Take a look at the decal design below:
The decal won’t be just for your ship, but your Commander’s suit, too:
“All you have to do to receive the decal is take part in the CGs listed in the ‘Network and Physics Stress Testing Request’ section of this post.
“We’re grateful for your passion and continued support for Elite Dangerous, and your assistance testing this beta will really help to improve stability and performance of the game.
“Here’s the full list of the changes going in to the 2.3.10 beta:
- Fixed a Commander Data error that could occur when two players switch to a Fighter at the same time in Multi-Crew
- Fixed a crash that could occur when in High Intensity Conflict Zones for extended periods of time
- Fixed a crash that could occur when activating Silent Running in a CQC match
- Fixed a crash that could occur in the Capital Ship Encounters
General Fixes & Tweaks
- General text fixes
- Updated some translations
- Audio: Fixed an issue with inbox message alert audio not playing
- Audio: Fixed an issue whereby the audio would continue to loop when holding the fire button, after your shield cell bank had run out of ammo
- Audio: Fixed an issue with the discovery scanner audio – Honks are back!
- Fixed an issue that caused the ‘Frameshift Charging’ indicator to become stuck on screen if you cancelled a hyperjump whilst in the camera suite
- Implemented various changes to improve the appearance of Holo-Me in extreme lighting conditions
- Fixed an issue whereby the Technology 06 codex entry was missing from Ancient Ruins
- Mission board generation optimisations
- Added the ability for Helm to limit the functionality of the Gunner role if desired (for example, preventing the use of utility style modules or deploying/retracting hardpoints)
- Added the ability for Helm to disable the Fighter Control role if desired
- Fix to allow the Helm access to turret mode options when they do not have a Gunner in their Multi-Crew session
- Multicrew activities that have crew slots available are now highlighted with ‘+’ symbols
- The ‘Switch Roles’ button will now be greyed out if your SRV is carrying more cargo than the ship has capacity for
- General network tweaks and fixes
- Fixed an issue whereby the Engine Detailing slot did not appear when using the the Detailing filter tab
- Fixed an issue with NPC names becoming garbled in the Player Journal
- Added a beta version of the Companion API that will be available when the beta is available here.
- General Ship Fixes and Improvements
- Anaconda: Fixed some visual issues with the Anaconda’s cockpit and made some improvements
- Imperial Courier: Fixed an issue with the Imperial Courier’s Slipstream paint job
- Python: Python ship kits no longer appear worn when fully repaired
“Here’s a list of things we’d need your help with testing. Thanks everyone! And have fun out there!
NETWORK AND PHYSICS STRESS TESTING REQUEST
“Improvements have been made to networking around sites with lots of builds and interactive objects and physics in the game. Therefore we would like to ask all commanders to help stress test the network at the ancient site on planet 1B in the Synuefe XR-H D11-102 system. To stress test please go to the site and try arriving and departing from the ruins in large numbers, in wings and in multicrew.
“Also please pick up and drop items, and throw your SRVs around at the site to test the physics.
“Please could you use missiles and mines as well as limpets on each other and objects to make sure they are still functioning as expected.
“We have placed a temporary asteroid station “No Moon” in the system to act as a base of operations for these tests and also host some Community Goals to act as guide to the sort of things we need to test.
- CG #1 – Network Gurus Network at Ancient Ruins
Help stress test networking and physics at the ancient site on Planet 1B in the Synuefe XR-H D11-102 system. To prove you were there please pick up and deliver one ancient item to No Moon in Synuefe XR-H D11-102.
- CG #2 – Dedicated Testers Go Mining
“Help stress test networking and physics (limpets especially) at asteroid sites in the Synuefe XR-H D11-102 system. To prove you have been there please bring back at least 1 unit of any mined metal.
“As well as the answers above we would appreciate it if you could attempt to break the game at these locations to include the following see what happens when in wings, have people dropping out midway then dropping back in etc. Can you shoot knock the objects around? Try using vanity cams during the scenario, try swapping in and out of fighters. In multicrew try swapping roles and using ship systems and galaxy map and hot swapping throughout. Try using Commander Creator during the scenario. We are confident that you will find ways to do this that are not mentioned above, so please try whatever comes into your heads.
The ongoing Alien story line took another small step forward with mysterious alien ships arriving at barnacle sites and interacting with them. You can see a video below.
At 6.32pm on the 24th May 2017 Frontier announced news on the future of the game for 2.3, 2.4 and the content to come beyond that. You can read the full post here or see the transcript below.
“It’s a very exciting time to be part of the Elite Dangerous galaxy. On June 27 we will welcome even more Commanders to the galaxy with the PlayStation 4 launch. These new players will join the ranks of our already incredibly active, passionate and dedicated community.
“Since the launch of Elite Dangerous: The Commanders a number of weeks ago, we’ve received messages from members of the community eagerly awaiting details about the 2.4 update and the future of the game. I’m pleased to be able to share with you a little more detail on what’s to come in the short term and slightly longer term with Elite Dangerous.
“The first thing I’d like to share with you is that we will be adding another point update on June 27, this will be for all platforms and will include a number of bug fixes, and stability and networking improvements. This includes the much-requested Anaconda cockpit appearance change and will also introduce greater security for multi-crew hosts to be able to disable or limit crew members’ specific activity.
“One large element of this point update is a number of “under the hood” fixes which are designed to improve stability and performance, particularly on planet surfaces. This means that we will be looking to run a beta for 2.3.10. However, we do understand that with this being a point update with a number of less visible improvements, it won’t have as many new features to play test. Nonetheless, this testing is very important to make sure the game works as we would expect. Due to the wider and more global nature of this small point update, we will be making the beta open for all and we would welcome your support in joining and spending a few hours playing and helping to ensure the update is as good and stable as it can be.
“We’ll have more details on the beta, and exactly how it will work shortly.
2.4 – “????”
“Back at EGX in 2015 we showcased the headline features that would be coming to Horizons. However, there’s always been an extra little update, a mystery if you will, that has yet to be revealed.
“We’ll be providing a little more information about the update to the community and the press during E3 on June 13th and 14th. We’ll be hosting special community live-streams and activity so stay tuned for more news and updates as we get closer to the date.
“I can, however, tell you that this update will be slightly different to previous ones – content will be revealed over time rather than all being available on day one. Additional pieces of exciting content will surface over the coming months as the narrative progresses.
“So with the Horizon season of expansions coming to a close, what is beyond 2.4 I hear you ask? Well, it certainly isn’t the end of this amazing journey… we’re only just getting started!
“Our awesome dev team are dedicated to continuing to build and improve the Elite Dangerous experience with an exciting long term vision in mind. We’re happy to be able to confirm that the next major updates following 2.4 will focus on core gameplay, existing features, quality of life and other improvements! We’re delighted to be investing a considerable amount of development and effort into making the core gameplay experience even better for our fantastic community or players.
“We’ll be sharing more news on that content and our roadmap at a very special event coming later in the year – more details on this event will be released in the weeks after E3.
“On behalf of the entire Elite Dangerous team, thank you for your continued support. We are very excited to embark on the next part of the journey together as we continue to make Elite Dangerous an even more fantastic game and experience for our incredible community of players.”
At 12:37pm on the 17th May, Frontier announced a small server-side update:
We are in the process of rolling out a server side update. The server side update will occur this afternoon. Below are the changes…
- Fix to make sure mission data and material rewards match between mission boards and transactions panel
- Fix some players stuck on the main menu with Unable to Load Commander Data errors after launching a Fighter or SRV
- Fix a transaction server disconnection when failing to restock limpets
- Fix a transaction server Community Goal issue
- Stop factions from getting positive effects when selling black market commodities for really low prices
- Fix some stored ships not being available from the shipyard
- Fix a transaction server issue when switching to a deployed fighter in multicrew
- Split faction effects from redeeming superpower bounties based upon current influence percentages.
- A percentage of the influence change will be left over if there are factions in the system that are not part of the superpower. This remaining amount will be discarded.
Frontier have announced that the PS4 version of the game will go live on the 27th June 2017 from 12am (training missions only – full release later that day).
- The announcement can be seen below or here.
- There is a pre-release FAQ Live Stream, here.
- There is also a post-launch FAQ on the Frontier website, here.
- You can read the Frontier FAQ for the PS4 version, here.
“Some exciting news for PS4 owners today: our PlayStation 4 launch date has been confirmed for June 27, 2017.
“Both Elite Dangerous and the Horizons Season Pass will be available on the PlayStation store individually, or you can get them bundled together as the Commander Deluxe Edition – which comes with the Commander Paint Pack as well! Pre-orders will be available later today (very shortly) in Europe and on May 30 in the US; you’ll also receive the exclusive Gold Sidewinder paint job when you pre-order the game!
“In case you prefer a disc copy, you can get your hands on the Elite Dangerous: Legendary Edition which comes out on June 27 as well. The Legendary Edition contains Elite Dangerous and the Horizons Pass, as well as 1,000 Frontier points to spend on in-game items!
“We’re super excited and will have some fun community streams and giveaways planned around this time, so check in on the forums and our social channels regularly for more great news from the Elite galaxy.”
David Braben has commented,
“I’m thrilled to announce today that Elite Dangerous is coming to PlayStation 4.
“In Elite Dangerous, every star in our night sky – the whole Milky Way – is there for you to explore how you choose. Fight, bounty-hunt, trade, assassinate, mine, explore your way across human space and out into the immense galaxy beyond, flying with your friends or travelling alone.
“Elite Dangerous has been a wonderful project to be involved with, made by a great team here at Frontier. Its roots go all the way back to my first commercial game, Elite, first released in 1984 with Ian Bell, while we were both at university. Two sequels followed. Over thirty years later, Elite Dangerous is a huge step forwards from those games, but the principles are the same – do what you like and live life in an immense galaxy – and today you can play with (or against!) friends and our amazing community as you travel the galaxy alone, together in a ‘wing’ or even fly aboard the same ship.
“It is great to come to PlayStation. When Elite Dangerous arrives on PlayStation 4 next year, we’re bringing the full game with everything in our ‘Horizons’ season of expansions included, so not only can you fly your ship, but you can carry an ‘SRV’ – Surface Recon Vehicle – in your hold, and charge around the surfaces of planets and moons at up to 100mph, finding materials, attacking bases, or seeking out hidden secret things with your friends.
“When you progress far enough in to the game to buy one of the larger ships you might choose to carry a ship-launched fighter to help defend yourself; you can employ crew or even allow other players to help you pilot your larger ship. Craft special weapons with the Engineers, collaborate with the community and engage in massive-scale community goals. Elite Dangerous is a game you’ll play your way.
“Elite Dangerous does not follow many of the rules of other games. It lets you move as fast or as slowly as you like, without telling you what to do or how to do it. Play purely as a sandbox – exploring and looking for some of the many mysteries within the game – or follow missions and work with other players to re-shape humanity’s control over the galaxy, as you make your way to Elite status in any or all four categories in the game – Combat, Trade, Exploration and CQC.
“We’ve worked hard to make Elite Dangerous the richest space simulation ever. From our love of science and astronomy, the galaxy is as real as we can make it. You’ll look up at the night sky in our own Solar system and you’ll recognise familiar constellations, then see them change as you travel away from Earth. Visit real white dwarfs, neutron stars, even black holes that exist in our real night sky. Every distance, orbit, planet, moon, ring and crater is as real as we could make it, with some 160,000 stars in the game taken from real star catalogues, with the rest of the 400 billion stars coming from stellar density maps to make the whole galaxy as accurate as possible. It’s a huge, real galaxy you can leave your mark on.
“The galaxy is gradually evolving as players overthrow governments, align themselves with powers in the game, play with one of the giant like-minded player groups, or simply strive to discover something new. Two giant superpowers are on the edge of war, and there are hints of a nascent alien threat that may emerge as a quite real one any time now… We’re excited to let PlayStation 4 players jump aboard at this critical moment for our galaxy!
“We’re making full use of the PS4 system and the unique features of the PS4 and PS4 Pro to deliver an experience unlike any other on the console, with features tailored to the DualShock 4 controller, whether you’re down on the surface of a planet or cruising around a stellar system, connected with your friends or meeting strangers out in the black of space.
“We’re looking forward to telling you more about how we’re supporting PlayStation 4 in the coming months, before we launch in Q2 2017. We have had a great time with Elite Dangerous already. I hope you’ll come and join our fantastic community, and I’m looking forward to meeting all the PlayStation 4 players exploring our galaxy!”
“When Elite Dangerous arrives on PlayStation 4 next year, we’re bringing the full game with everything in our ‘Horizons’ season of expansions included.”