January Update: Release Date

Frontier have confirmed that the January update would be released on Tuesday the 14th January as well as giving a little more information about what is coming after that. Note: Fleet Carriers is due between April & June 2020.


“As we enter 3306, we would like to tell you about the next update coming to Elite Dangerous!

“Thanks to all the commanders who joined in the beta back in November, we’re happy to announce that the January Update will be launching on the 14th January! As we mentioned back in October, the first half of this year’s updates will be focused almost exclusively on Fleet Carriers and fixing as many high priority bugs and issues as possible, ensuring that the game runs as smooth as a freshly-purchased Cobra MkIII. To be clear, this means that Interstellar Initiatives/Community Goals will be on hold while we focus on the subsequent series of updates and betas that will be coming over the following months.

“Much like the January Update, these updates will be accompanied by an open beta, allowing commanders to jump in and see the content before it’s released, as well as help us identify any major issues or bugs. We’ll be providing more details about all of these updates in the near future, so keep an eye on all of our usual channels.

“The team are hard at work on the next major milestone coming to Elite Dangerous at the latter end of this year and, as also mentioned in the previous post, we’ll be ready to start revealing more about this after the Fleet Carriers update. We know you’re keen to hear more, and we’re excited to be able to show you what’s to come!

Community Update: Delay & Bug Fixes

On the 22nd October 2019 Frontier announced via a community update that Fleet Carriers would be delayed until April-June of 2020, with priorities given to fixing existing bugs in the game and the introduction of some beta servers for testing. News on what the 2020 major release will be has been outlined for some time in the summer of 2020. Details below or on the official site here. Relevant pages of this blog will be updated in due course.

“Greetings Commanders,

“Following the launch of the September Update last month, we’d like to provide you all with an update on our plans for Elite Dangerous.

“Firstly, thank you for all of your feedback on the September Update, which you’ve shared with us on the forums, across social media, on livestreams and through the Issue Tracker. There is no doubt that, in addition to the new features, the September Update introduced a number of issues and bugs which caused a lot of frustration. We are really sorry for these issues. We realise that some of the issues had an impact on your ability to enjoy Elite Dangerous. The team have been working hard to address the most critical issues and have already released a series of patches and updates to bring those fixes in as quickly as possible.

“However, we know there’s more to be done. You’ve asked for more focus on existing bug/fixes and issues, and for the community to be better integrated into the development process and testing for these upcoming updates.

“In order to improve your overall experience, we have decided to refocus our efforts on addressing key issues and bugs. Since the launch of the September Update, we’ve been taking a deeper look at our internal development roadmap, the way in which we utilise public betas, and the content of our next updates.

“Here is a summary of our plans:

  • From now and into next year (2020), the updates will focus almost exclusively on addressing recent and longstanding issues, including those reported in the Issue Tracker, ultimately making the game better.
  • We are expecting to have a series of these updates, which will be rolled out (approximately) every three to four months.
  • Each update will also include a public beta that will run prior to the update’s release, with a dedicated time to address major issues that appear.
  • The first of these updates will have its public beta in December, with an expectation that the launch will be early in 2020.

“As a result of our updated plans, we have made the difficult decision to defer the release of Fleet Carriers. We are now planning for Fleet Carriers to be released in an update in the second quarter of 2020, rather than in December 2019 as previously stated. This will grant us additional time to refine the feature as well as focusing time on addressing existing reported issues. It will also ensure the state of the game is in a better position to introduce Fleet Carriers, that will provide Commanders even more opportunities to interact with the Milky Way. We understand that this delay will be disappointing for some players, but do know that this decision is one that we do not take lightly, and is made with the best interests of the community and game at heart.

“Ultimately, we are confident that this will improve the Elite Dangerous experience for all our players.

“The team have been hard at work on the next major milestone, which you may remember we mentioned back in March as our next major paid addition to the game. They’re making fantastic progress and on schedule for release by the end of next year. We are very excited to show you what we’ve been working on. However, we can only announce the content when it’s at the right stage of development, we estimate this will be ready to talk about at some time in summer 2020, after the Fleet Carriers update. We appreciate there is a bit of a wait, but we want to make sure it is ready to be shown before making our full official announcement to the world.

“We would like to take this opportunity to thank you for your ongoing and continued support and for helping give us the feedback, steer and insight to make decisions that will benefit the entire community and for your continued passion and dedication.”

Lavecon 2019 – Content Reveal

Frontier have announced details of forthcoming content as shown at Lavecon 2019. You can find this below or on the official site, here. The Post Beyond: An Overview section has been updated with the below details along with a new page for both of the September and December releases.


Hello everyone,

Elite Dangerous commanders from across the galaxy have come to celebrate all things Elite Dangerous at this year’s Lavecon.

The event is very much in full swing and moments ago, the team had the pleasure to take to the stage and unveil a few details about what’s coming next to Elite Dangerous in the September update. In addition to all of that, we also revealed what commanders can expect at the end of the year!

If you weren’t able to attend Lavecon this year, rest assured that we have you covered! Here’s a breakdown of everything that was revealed:


Discovery Scanner Special with Dav Stott – Lavecon Special!

Dav, Lead Server Developer, started the presentation by hosting his very own episode of Discovery Scanner, detailing some of the work made when we introduced Background Simulation faction changes in Beyond – Chapter Four. Rest assured, if you weren’t able to attend, we’ll be bringing back the episode in a future livestream!

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> September Update
>

New “In Ship” Starter Experience

Following on from what we set out to achieve with this year’s initial updates, we will be introducing a whole new starting experience right from the cockpit of a commander’s first ship, a loaned Sidewinder. With clearer instructions and guidance during the beginning of Elite Dangerous, we believe this will lead to a more engaging way to learn the basics and help commanders understand the tools they have at their disposal to become fully-fledged pilots. We can’t wait to see how these new commanders will involve themselves in the galaxy in the same way many of you have!

At the start of the experience, commanders will be guided through essential pilot training by a flight instructor from the Pilots Federation. During this training, a number of lessons will be taught to commanders, from space flight to combat.

  • Basic flight controls and scanning.
  • Supercruise and navigation.
  • A combat exercise around a megaship.
  • Culminating with the final lesson: completing one’s first Hyperspace Jump and docking at a starport.

All of the training will include VO across our supported languages, so whether you’re a commander, un commandant or ein kommandant, you’ll be able to follow each exercise without issue!

Veteran commanders out there who wish to experience the training will also be able to access it in the ‘Training Section’ via the right-hand panel.

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New Livery System and Virtual Currency: Arx

Those on consoles will already be familiar with the concept of Frontier Points and, as part of the September Update, we’re reworking and rebranding them as Arx, across all platforms (including PC), ensuring the experience to acquire cosmetics is shared equally for commanders on any platform. This new currency can be purchased, as well as earned by simply playing the game, to acquire Game Extras such as Paint Jobs, Ship Kits, Bobbleheads and more!

As always with our optional additional purchases, Arx can only be used to buy cosmetic Game Extras and will not be used to introduce and acquire pay-to-win purchases. Ultimately, Arx will enable us to…

  • Bring parity across all of our platforms
    At the current time, PC commanders purchase cosmetics directly from the Frontier Store with real world currency, while those on consoles must first purchase Frontier Points before acquiring that new and shiny Paint Job. With the introduction of Arx, the method of purchasing and spending Arx will be the same experience regardless of what platform you’re on.
  • Allow commanders to earn customisation items through gameplay
    As part of the update to the livery system and the introduction of Arx, commanders will be able to acquire cosmetic items by simply playing the game! We won’t ask commanders to change how they play, simply being an active player and engaging with the game is all that’s required. A number of Arx can be earned each week and will be instantly added to a player’s Arx balance and can be spent there and then, or saved for later. We’ll have more details on how these can be earned in-game and the amount you can earn, closer to the release of the September Update.
  • Introduce a new, flexible and informed choice when purchasing Game Extras
    We’ve made improvements to the entire in-game ship livery system, providing commanders with previews of all the different customisation options for their ships and multiple angles!Commanders will be able to purchase individual Game Extras that were previously only available in entire packs. For example, if you wanted the Anaconda White Pharaoh Paint Job, you would no longer need to purchase the entire Anaconda Horus Paint Pack to obtain it. We’re still going to be putting together bundles and packages, but this new system will allow commanders to buy the majority of Game Extras individually.
  • Offering commanders the ability to change their ship’s appearance from the main menu
    One of the biggest improvements we are introducing is the ability to access the ship livery from the main menu, so even explorers out in the black will be able to change up their ship’s appearance without needing to head all the way back to civilization!

Please read our FAQ for all the information and post any of your questions about Arx here.

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Please note, Arx values in these images are not final and subject to change.


> December Update
>

We couldn’t end the presentation without a glimpse of what’s coming at the end of the year: FLEET CARRIERS.

We’ll let the video below do the talking —MASSIVE FRAMESHIFT SURGE DETECTED–

We’ll have more details about the September Update and Fleet Carriers in the near future, so keep an eye on all of our future announcements and social channels!

We’d also like to extend a big thank you to all of the organisers of Lavecon and the commanders who are attending today to share their passion for all things Elite Dangerous. It’s time for us to get back to the action, so see you soon… and fly safe, commanders!

Elite: Dangerous – Important Update #2

Following on from the first update about the future of Elite, Community Manager Will Flanagan has posted a few more details which you can read below or on the official forum, here.

What does ‘The Next Era’ contain?
The Next Era update will be in-game content and, as we’ve said previously, as development progresses, we will share more news and announcements on features, as well as timelines regarding this upcoming content for Elite.

Future updates – what’s the plan? No major update until the latter end of 2020?
As we said in the OP, we will still be making updates to Elite Dangerous on a 3-4 month cycle. These updates will initially focus on new player and welcoming experiences, as well as a number of QoL improvements for all players – and we’ll be announcing what the first update will include in the coming weeks. We’ll also be detailing more information about the upcoming development-supported events in the near future.

Bugs
Our commitment to squashing bugs hasn’t ended, and we’re going to be implementing a new bug report system. As we have mentioned previously, the new bug tracking website will make the bug reporting process easier, better, and more manageable! You will be able to log issues as you’re used to, and the community will be able to vote on your issue. This will consider it confirmed and in that way we can put more focus into accurately examining the highest ranked issues.

Powerplay
We hear your concerns and feedback on Powerplay in and outside of this thread. We’ll be evaluating and looking into some of the proposed solutions Sandro detailed in his post here. This is an on-going investigation and nothing is confirmed at the moment, but rest assured that we will let you know when we have updates regarding this.

Ice Planets and Fleet Carriers
Both Ice Planets and Fleet Carriers are still planned for the development road-map, and we’ll be able to share more information with you in the future.

LEP Content
The Next Era content will be paid for content and LEP owners will receive it as part of their pass. We don’t have anything to announce regarding any additional LEP content at the moment.