Patch Update: 2.2.02

On the 15th November at 9:48am Frontier announced that a new patch was ready for release with a wide variety of fixes and changes. You can see the full list below.

PC and Xbox One

– Physics crash fix when disconnecting on entering a location
– Xbox One: Fix terrain flattening so planet ports do not appear underground
– Fix for client and server disagreeing about whether a jet cone boost is active and kicking the player
– Fix a crash writing to the player journal with an invalid station type when docking
– Fix low level network hang
– Crash fix when swapping to an SRV
– Update the maths around hyperspacing to a Neutron star with jet cones to properly deal with avoiding said cones, also push the arrival distance for neutron stars back out a little to avoid running straight into the drop-out radius. Note that you’ll still hit them pretty fast, but not unfairly so as long as you’re on the ball
– Fix buggy refuel on dock
– Fixed Passenger mission bug where you are unable to take any missions due to a bug where abandoned / failed missions continue to take up space in the missions limit
– Fix for planetary mission generation
– Fix for incorrect passenger elite rank points
– Heavy frame loss and stuttering when deploying a AI fighter and thrusting downwards
– Stop the station from responding to crimes of the Passenger Wanted type
– Stop the ThankYouPassedStopAndSearch chatter line from playing when scanned by police while carrying an illegal passenger as they’re about to start attacking
– Target Body does not change after scanning the first beacon of a PassengerSightseeing mission that has multiple destinations
– Prevent a faction expanding twice when a conflict state overtakes an already ended expansion state
– Ensure a minimum amount of Combat rank progression is always awarded, even when the Commanders and NPC crew have a significantly higher rank than the losing pilot
– Fix transaction server error when restocking burst railguns and some other Engineer modifications
– Module storage reliability improvements
– NPC Crew Will Not Hold Position fixed
– More improvements to the automatic fixes that try to get a Commander into the game after an invalid location or loadout including storing modules that cause trouble
– Fix faction names in the Interstellar Factors contact screen being displayed as “NONE” when there are a large number of factions in the list
– The player journal entry for when docking at a station now reports the station faction economy, government, etc: (and the info on entering a starsystem names the properties as SystemEconomy, SystemGovernment etc to be explicit about what the values refer to)
– Fix journal entry when docking an ai fighter
– Orca tactical paintjobs fixed
– Fix to the Asp Pharaoh paintjob skus being switched
– Fix incorrect onionhead2 decal sku
– Always report a MaterialCollected event after MaterialDiscovered in the player journal
– Added a text line explaining more clearly the risk of carrying criminals
– If you have an illegal passenger, call this out in the status line. Only “Wanted” status trumps this
– Attempting to spend negative credits when refuelling fixed
– Add checks for ship validity to GetStoredItemsForSlot so that we only return items that can currently be fitted to a slot. This should stop multiple shield generators, refineries, fuel scoops and other assorted once only modules getting fitted via the storage tab
– Fix livery being accessible (in extenso, outfitting) when outfitting is actually not available in a starport

Xbox One also includes 2.2.01:

– Don’t crash if there’s invalid state in the powerplay map
– Fix crash when looking at the role panel in the SRV
– Prevent spinning ship while docked and using VR mode with Rift CV1
– Fix a crash that can happen if the persistent POI generation runs before the planet surface controller is ready
– Fixed SRV starting underground if the base is in a crater
– Fix soft lock when entering installations when another player is already at the installation
– When cannons, plasma accelerators and railguns malfunction, they now deal 5% of their own damage to themselves, rather than 200% which would instakill them
– Civil wars now use the same structure as War/War Support to guarantee there is always at least one conflict zone in civil wars
– Fix an issue with station guns not causing damage in some network conditions
– Hunter hostiles now obey the same cooldown as normal NPCs to prevent instant interdictions
– Fixed an issue where delivery and delivery founder missions were showing the wrong credit reward in the first transaction tab after you accept the mission
– Fixed overhead per system being too large as it’s not counting fortified systems towards the number of systems that pay overheads
– Materials do not drop from Fumaroles (or other persistent POIs) when multiple players are present fixed
– Stop prosecuting crimes committed by dead Commanders
– Fixed Commanders allowed to equip multiple fuel scoops, fighter bays, refineries and shield generators by retrieving a module from storage
– Fixed some stored ships not being available within the Shipyard
– Fighter Cockpit UI: removing useless indicators in the bottom right corner, leaving the component’s frame only for silent running and wanted status display
– Added message when main ships power plant is malfunctioning will be displayed when player is in both main ship and fighter
– Fine now given for shooting in no fire zone with a fighter
– Lower panel shows SRV that isn’t owned fixed
– Fixed missing targeting schematic images for the Satellites
– Starport UI: fixing research panel (numeric stepper) not releasing focus when pressing left on a pad to get back to contacts menu (or back button)
– Change order of string returned by GetLongLatString, to Lat then long to revert the order of the latitude and longitude readout on the hud to be the same as pre 2.2
– Fixed missing Imperial Clipper vibrant paintjobs
– Remove build watermark

Update: Mission Rewards tweak

On the 14th October Frontier posted on the official forum that missions rewards had received a re-balancing.

“Many mission rewards have been increased, while passenger mission rewards are slightly decreased to create a better overall balance across the board. This balance is part of an on-going process and we will continue to make changes as required.

“Additionally, we’ve fixed an issue whereby passenger missions will now award points toward the correct Elite rank.”

Elite: Dangerous – Current Features

Updated: 18th October 2017

Below you can find a list of main features and changes available in Elite: Dangerous along with links to the much more detailed release notes, which also include details of bug fixes. Beta patch notes, which are numerous and extensive in many cases, are not (usually) listed here but can be found in the relevant thread.

Any content that is available to Horizons owners (2.0 onward) only is marked with a +. Otherwise it is available to all owners of the original release (1.0).


> 1.0 – ELITE: DANGEROUS

> Released 16th December 2014


MAIN FEATURES

  • 400 billion star galaxy inc. planets (not landable in 1.0) multiple star types stars & black holes
  • Scientifically accurate 1:1 creation of Milky Way galaxy
  • Combat
  • Missions
  • Mining (asteroids & planetary rings)
  • Trading
  • Exploring
  • Pirating
  • Factions
  • Bounty Hunting
  •  Ships
    • Adder
    • Anaconda
    • Asp Explorer
    • Cobra Mk III
    • Eagle Mk III
    • Federal Dropship
    • Hauler
    • Imperial Clipper
    • Type-6 play
    • Play Type-7
    • Type-9 play
    • Orca
    • Python
    • Sidewinder
    • Viper Mk III

Patch Notes: 1.0 | 1.01 | 1.02 | 1.03 | 1.04 | 1.05 | 1.06 | 1.07 |


> 1.1 – COMMUNITY GOALS

> Released: 10th February 2015


MAIN FEATURES

  • Allowing the whole Elite Dangerous community to work together, towards goals which affect the galaxy.”
  • Route planning extended to 1000 light years
  • Added discovery tags to system map (requires scan)
  • Added city lights to planets
  • Add explored system details to the cartographics shop

Patch Notes: 1.1 | 1.1.02 | 1.1.03 | 1.1.04 | 1.1.05 | 1.1.06


> 1.2 – WINGS 

> Released: 10th March 2015


MAIN FEATURE

  • Wings allows groups of up to four pilots to fly together and share the rewards of their joint efforts.

CONTENT

  • New Ships
    • Fer-de-Lance
    • Vulture
  • Ability to re-boot damaged systems
  • Flyable de-bug camera

Patch Notes: 1.2 | 1.2.01/02 | 1.2.03 | 1.2.04 | 1.2.05 | 1.2.06 | 1.2.07 


> 1.3 – POWERPLAY

> Released: 5th June 2015


MAIN FEATURES

  • ‘Pledge allegiance to one of a number of galactic Power characters, gain rewards and influence that character’s battle for interstellar conquest, power and control.’

GENERAL CHANGES & NEW CONTENT

  • New Ships
    • Imperial Courier
    • Diamondback
  • Cargo/Mining collection drones
  • Fuel Transfer drones
  • Prospector drones
  • Mission system overhaul
    • Inbox integration for branching missions
    • Missions scaling up based on rank
    • Missions scaling up based on reputation with mission giver
    • Mission targets can be generated in supercruise rather than USSs
    • Spawned AI difficulty determined by mission (if spawned by mission)
    • Missions requiring only mineable materials added
    • Revamped military progression missions
    • Added Founders and Elite ranked missions
    • More mission variants added
    • Chatter tables updated
  • Updated bounty system
    • Bounties cannot be paid off but expire after 7 days.
    • Major factions don’t record crimes anymore, only minor factions
    • Fines now take 7 days to expire
  • Mining Changes
    • Osmium mineral added
    • Painite mineral added
    • Added low and high intensity resource extraction site scenarios
    • Added crimes for reckless flying (collisions) within starport no fire zones

Patch Notes: 1.3 | 1.3.01 | 1.3.021.3.03 | 1.3.04 | 1.3.05 | 1.3.06 | XBox Preview Update 1.0.0.71.3.07


> 1.4 – CQC 

> Released: 6th October 2015 [Xbox One Release Date]


MAIN FEATURE

  • ‘The ultimate 34th century gladiatorial contest between Elite Dangerous pilots, with intense PVP action in custom-built arenas set within the Elite Dangerous galaxy.’

NEW CONTENT & QUALITY OF LIFE ADDITIONS

  • New Ships
    • Imperial Eagle
    • Federal Gunship
    • Federal Assault Ship
  • Hazardous resource extraction sites added
  • Compromised nav beacons added
  • Legal salvage missions added

Patch Notes: Xbox Release1.4 | 1.4.01 | 1.5 | 1.5 – Beta 2 | 1.5.3 


> 1.5 – SHIPS & 2.0 – HORIZONS +  

> Released: 15th December 2015


1.5 SHIPS

MAIN FEATURES

  • Increases the number of playable ships to 30 (31 if you own Horizons).
    • Asp Scout
    • Viper MkIV
    • Federal Corvette
    • Imperial Cutter
    • Keel back
    • Imperial Fighter (CQC)
  • Added various new mission types and scenarios:
    • Crashed ships
    • Don’t die missions
    • Don’t get scanned missions
    • Multi-stage missions
    • Missions can be received in space
    • Assassination variants
    • Contact missions
    • Unique cargo missions
    • Timed window missions
  • Added new open space scenarios:
    • Search and rescue scenarios
    • Wrecked ships scenarios
    • New deep space salvage scenarios
    • Distress call scenarios
  • Bobbleheads (PC & Mac)

Patch Notes: 1.5


2.0 – HORIZONS +

MAIN FEATURES

  • Ability to land freely on 4 types of airless moon, making up 61% of all planets in the game:
    • Rocky
    • Metal
    • Ice
    • Rock & Ice
  • Various types of ground bases:
    • Military bases
    • Research Establishments
    • Hideouts
    • Major starports
    • Mining complexes
  • Drive your SRV on the planetary surface whilst:
    • Exploring planetary surfaces
    • Fighting skimmer defence vehicles (x 4 variations)
    • Scanning the surface for materials
    • ‘Hacking terminals’ to download data
    • Find crashed ships
    • Discover points of interest, debris and lost cargo
  • Synthesise the various materials found on the planetary surface in order to:
    • Refuel your SRV
    • Repair your SRV
    • Reproduce ammunition
    • Increase Ship Jump Range

CHANGES & OTHER ADDITIONS

  • Change to 64 bit client.
  • Black Friday paint job packs.

Patch Notes: 2.0 | 2.01 | 2.0.02 | 2.0.03 | 2.0.04 | 2.0.05 | 2.0.06 | 2.0.07 | 2.0.08 | Xbox One 1.5.02 |


> 1.6 & 2.1 – THE ENGINEERS

> Released: 26th May 2016


MAIN FEATURES

  • The Engineers – Gain access to the Engineers in order to upgrade various ship components to upgrade numerous parts of your ship +
    • Engineer bases (Handcrafted)
    • Weapons
    • Engines
    • Frameshift
    • Thrusters
    • Armour
    • Power Systems
    • Shields
  • New Weapons
    • Huge Beam Laser
    • Huge Pulse-Laser
    • Huge Multi-Cannon
    • Large Multi-Cannon
    • Missiles improved to work better over a distance
    • Missiles damage effect increased to lower all external modules
  • Mission System – Update
    • NPC portraits now act as ‘missions givers’
    • Clearer information when building reputation with factions
    • New branching missions
    • Some new mission templates (e.g. tip-off missions)
    • Increased use of Navigation beacons to give mission information

NEW CONTENT & QUALITY OF LIFE ADDITIONS

  • Traffic Control – Voicing
    • On approach to star ports and planetary ports players will hear chatter from the flight controllers
    • Flight controllers automatically give a call sign to all pilots – this is formed from the ship manufacturer and the first three characters of the Commander’s name.
  • New Ship Drives
    • For smaller ships, eg. Sidewinder, Faulcon de Lacey have introduced performance enhanced size 2 and 3 drives.
  • Ice Mining
    • Commanders are able to mine new commodities such as methanol monohydrate crystals and low temperature diamonds.
  • General User Interface Additions
    • Bookmarks added to galaxy map
    • Increased filter options on galaxy map (ie system states)
    • Community Goals added to galaxy map
    • Outfitting Screens re-worked to give more information
    • Game control page re-worked to make changing and finding key bindings easier.
  • Graphical Improvements
    • Planetary surface quality has been increased whilst also increasing the performance
    • SRV will now leave tyre tracks
    • Star light has been changed so they retain their colour over distance
  • NPC – Artificial Intelligence
    • NPC’s will fly low over planetary surfaces and engage in dogfighting
    • Elite NPC pilots are now of a higher quality
    • Make better use of missiles & torpedoes when opponents shields are down
    • Are more skilled in avoiding damage
    • Better use of PIP management when fleeing or pursuing an opponent
    • Will flee battles to allow their shields to recharge before returning
    • NPC’s will counter attempts of human pilots to use reverse thrust
    • Skimmers are more resistant to splash damage
    • System security ships will respond better to crimes committed in their vicinity
  • System State Enhancement
    • Changed to give greater visibility to their current situation. For example, when a system is in famine the price of food will increase.

Patch Notes: 1.6 & 2.1 | 2.01.02 | XBox Update2.01.03 | 2.01.04 | 2.01.05


> 1.7 & 2.2 – THE GUARDIANS

> Released: 27th October 2016


MAIN FEATURES

  • Ship Launched Fighters +
    • Launch the F-63 Condor, Imperial Fighter or the Taipan from specific in-game ships
    • Fly them yourself via neural net or hire a crew member (see below) to do the same
    • Ability to alter their loadouts and modules
    • Issue orders to your ship launched fighter
    • Manufacture ship launched fighters in-flight
  • Hire NPC Crew +
    • Hire up to 3 NPC crew and have one of them fly with you at any one time.
    • NPC crew come with wage demands and a back story.
    • Crew can increase their rank as they gain more experience and die, should your ship be destroyed
    • NPC Crew can fly your ship or your Ship Launched Fighters
    • Issue orders to NPC crew
  • New Ship +
    • Beluga Liner
  • Passenger Missions
    • Take a variety of passengers (18 types) to various destinations in the galaxy
    • Scan tourist beacons to learn about in-game lore and earn exploration awards
  • Engineers & PowerPlay +
    • Five new Engineers added – Bill Turner, Lori Jameson, Ram Tah, The Sarge, Tianah Fortune
    • Yori Grom has been added as a new power in Power Play

NEW CONTENT & QUALITY OF LIFE ADDITIONS

  • Ships
    • Ship Transfer
    • Module storage & transfer
    • Remote sale of ships
  • In-game Graphics & Audio
    • Four new types of Station Interiors – Tech, Agriculture, Tourism & Refinery
    • Added advertising holograms outside stations
    • New Geological features added to planets – Fumaroles, Geysers
    • New Biological entities added to planets
    • ‘Mysterious things’ added
    • CQC Stations now in game
    • Changes to graphical representation of Neutron & White Dwarf stars
    • Ability to use new star ejection to gain increased one-off jump range
    • Improved planetary surfaces
    • Capital Ship dock now in game
    • Various other locations including – Comms arrays, prisons, hideouts
    • Visual improvements to hyperspace
    • Visual dimming of the universe via galactic dust
    • Various new air traffic controller voicing
    • Improved lighting & geometry in all Engineer bases
  • Graphical User Interface Changes
    • Changes to layout of Starport services menu
    • Added UI ‘spooling engines’ graphic when taking off from a planetary surface
    • System security information added to HUD before entering hyperspace
    • Graphical improvements to avatars
    • Planetary maps now visible in system map view
    • Multiple destination feature added to route plotter
    • Pay off bounties and fines from low security systems
    • Filter to show ‘visited systems’ in Galaxy Map (only 2.2 systems onwards will show)
    • Security Filter added to Galaxy Map
    • Sort missions by – Legal, Illegal, Combat, Aid
  • Mission Based Changes
    • ‘Seeking Goods’ scenarios now issue missions  
    • Points of Interest can now be fixed (see geological and biological entities)
    • Points of Interest can now contain landed ships
  • Other
    • Training Tutorial Scenarios added – Basic Flight, Advanced Combat, Mining, SRV Training, Ship Launched Fighter Training, Mining tutorial added
    • Commanders Journal – enables 3rd party developers to access in-game Commander data and create websites and applications
    • Paint Jobs – Anaconda, Asp Explorer, Vulture, Fed-de-Lance, Python, Corvette, Cutter
    • Paint Jobs – Ship-Launched Fighters
    • Paint Jobs – SRV
    • Ship Kits – Python & Vulture

Patch Notes: 2.2 | 2.2.01 | 2.2.02 | 2.2.03


> 2.3 – THE COMMANDERS

> Released: 11th April 2017


+
indicates Horizons features only.

MAIN FEATURES

  • Holo-Me (Commander Creator) +
    • Holo-Me UI gives players the ability to create male and female avatars by tuning and morphing their eyes, nose, mouth, ears, jawline, neck, hair, freckles, scars, beards, suits and decals. Alternatively players can use any of the 50 commander presets.
    • Commander creator are also now visible within the player’s cockpit or are holographically represented when they are not physically present.
    • Player avatars are also displayed in the comms panel.
  • Multi-Crew +
    • Multi-Crew allows a team of up to 3 players players to play together and assume roles aboard the same ship or just tag along as a passenger.
    • Gunner – Allows a crew member to take control of all turreted weapons on the ship using a third person interface.
    • Fighter Con – This allows a crew member launch and control a fighter, even if the helm has already launched a fighter using NPC crew. This allows multi-crew ships to have two fighters active at a time. In addition, if the ship has enough fighters, both crew members can take on the fighter con role, meaning three human controlled ships can be flying at the same time.
  • Camera Suite
    • Added vanity cameras to all ships enabling players to view their commander and ship from a variety of interior and exterior camera angles.
    • Free-view camera also available to enable players to select non-fixed views.

NEW CONTENT & QUALITY OF LIFE ADDITIONS

  • Ships & Stations
    • Dolphin playable ship +
    • Ship Naming and ID plates can now be added via Outfitting
    • Increase in number of the maximum stored ship limit to 35
    • Asteroid base stations, with air traffic controllers
    • 32 asteroid bases in various deep space locations
    • Stations can now be placed within rings
    • Stations can now be placed within asteroid clusters
    • CPU optimisations around stations and capital ships
    • Stations that are within a planetary ring are now displayed on the system map
    • When targeting a station’s location (usually but not limited to when in supercruise heading towards it) show the schematic in the correct orientation.
    • Added Megaships
      • Tanker
      • Cargo
      • Asteroid Miner
      • Flight Operations
      • Prison Ship
      • Science Vessel
      • Passenger
      • Plus two more unknown variants.
  • Passengers & Missions
    • Added prisoner cells as alternatives to passenger cabins +
    • Updated mission and variant templates for passenger bulk, VIP and VIP Conflict types +
    • Multi-stage mission support added (different to wrinkles)
    • Delivery, Collect, Passenger Bulk, Piracy, Rescue, Salvage and Smuggle mission change destination wrinkles are now optional.
    • The following missions should now spawn more frequently: Piracy Heat, Piracy Contract, Clearing the Path, Safe Travelling
    • Updated the military career progression numbers to speed up progression
    • Increased super power reputation gains by 25% when gaining faction reputation
  • New challenge scenarios
    • 4 new Incursion scenarios
    • Speed docking
    • Driver challenge
    • Ship launched fighter challenge
  • Weapons
    • Added two turreted mining lasers
  • POI / USSS
    • Lava Spouts now have proximity effects around them. Depending on the ferocity of their eurption, they deal heat and damage to the player. The more ferocious the eruption, the hotter and more damaging they become
    • Added additional installation scenarios
      • Medical
      • Space Bar 
      • Space Farm
      • Government 
      • Security Station
      • Plus Colour variations
    • Added new Passenger USS scenarios
    • Added a new Data Link scanner for ships
    • Proximity effects support added
    • Added more wreckage types
    • Space scenarios can now have localised fog
  • Exploration
    • New mysterious things added
    • New organics added to planetary surfaces
    • Re-balanced the amount of exploration career rank awarded when completing Passenger missions
    • Increased the credit values of exploration data for scans after this release. Unsold data from previous scans is unaffected by this change.
  • Engineers
    • Manifest/Killwarrant/Wake scanner:
      • Long Range
      • Wide Angle
      • Fast Scan
    • Ship primary sensor:
      • Light weight
      • Long Range
      • Wide angle
    • Detailed Surface scanner 
      • Long Range
      • Wide Angle
      • Fast Scan
    • Bill Turner:
      • DSS to grade 5
      • Sensor/scanner to grade 5
    • Felicity Farseer:
      • DSS to grade 3
      • Sensor/Scanner to grade 3
    • Heri Tani:
      • DSS to grade 5
      • Sensor/Scanner to grade 3
    • Juri Ishmaak:
      • Sensor/scanner to grade 5
      • DSS to grade 5
    • Lei Chung:
      • DSS to grade 5
      • Sensor/scanner to grade 5
    • Lori Jameson:
      • Sensor/scanner to grade 5
      • DSS to grade 5
    • Tiana Fortune:
      • Sensor/scanner to grade 5
      • DSS to grade 5
  • Pirates
    • NPC pirates will now ask the player for a cargo amount from a player. Complying will result in the NPC pirate not opening fire.
  • Interdiction 
    • Players in supercruise can now visually see other interdictions taking place. You can see this taking place in this video.
  • Ship Art
    • All ship explosive effects improved
    • Large number  of changes to ship interiors
  • Audio Changes
    • New additions include audio for the FSD supercharge including voice alerts,
    • Added ambient audio details to the starport inner-dock variant,
    • Three New flight controllers types for the Empire, Anarchy, Independent powers,
    • Additional wave scanner improvements
    • ‘Secret stuff. Shhh’.
  • Added 100 new tourist beacons
  • CQC
    • Rebalanced capacitor and charge rates to be the same across the different ships
  • Added Bucky Ball Beer Mats rare good
  • Celestial
    • Ice terrain surface improvements
    • Performance improvements for terrain on 4/500 series nVidia cards
    • Surface rock system optimisations
    • Updated schematics for white dwarfs and neutron stars
    • Made star lens flares check the actual depth instead of comparing against a constant value
  • Player Journal
    • Added journal events for Multi-Crew
    • Include more details about atmospheric composition in player journal, when detail-scanning a planet with atmosphere
  • VR
    • Made the schematics render in stereo
    • Added dithering support to tackle banding in VR
    • Fixes to some of the cockpit VR cameras
    • Fixed some incorrect scale assumptions when fitting the left eye image to the monitor window. The view should feel a little less stretched. In addition there will be a significant memory saving moving from 2160×1200 to 1280×768
    • Added Python ship kit VR hangar cameras

Patch Notes: 2.3 | 2.3.01 | 2.3.01 (Xbox)2.3.02 | 2.3.02 (Xbox) | 2.3.101.01 & 1.02 (PS4)2.3.11 | PS4 Hotfix |


> 2.4 – THE RETURN

> Released: 26th September 2017

+ indicates Horizons features only. These are the full patch notes.

New Content & Features (+)

  • Added mysterious and exciting things
  • Holo-Me Save Slots – We have added save slots for different Commander appearances in the Holo-Me system
  • Holo-Me: Added 12 new hairstyles
  • Holo-Me: Added slots for Eyewear and Outfits
  • Synthesis can now create heat sinks, chaff, limpets and top up life support
  • Additional planetary bases added to the Colonia region for migration winners
  • Added mysterious locations we’re not going to tell you about…

New Content & Features

  • Added more mysterious and exciting things
  • Ship Rebuy Penalty – When a player commits the crime of murder (PvP only), an additional cost is added if they swap to a less expensive ship before paying legal costs during the rebuy flow
    • Exemption for valid Powerplay PvP
  • Pilot’s Federation Bounty – When a player commits the crime of murder (PvP only), they receive an additional Pilot’s Federation Bounty. This bounty is valid in every jurisdiction except anarchies
    • Exemption for valid Powerplay PvP
  • Inbox Revamp – Various quality of life improvements and a new look
  • New Chained Missions – Which can be longer than two steps
  • Hull/Canopy Repair Limpet controllers are now available
  • Preview game extras in outfitting – You will now be able to preview paint jobs and other game extras available for purchase
  • Stored ships can now be sold from the rebuy screen to cover the rebuy cost
  • Updated route plotting system:
    • maximum route plotting range is now 20Kly
    • route plotting is much faster
    • there is now an option to make use of neutron star boost when plotting routes
    • an icon is displayed on the route to show the last scoopable star before running out of fuel
  • Additional NPC stations added to support infrastructure and trade routes in Colonia region
  • Star systems renamed based on Colonia migration winners
  • Additional space stations added to Pleiades region to support civilian expansion narrative
  • Added search and rescue contacts to stations across the galaxy
  • New and improved salvage scenarios added to support search and rescue gameplay
  • Made salvage commodities legal to pick up from wreck sites (will still appear illegal if dropped by ships as that is not salvage)
  • Added more mysterious locations we’re not going to tell you about…

Companion API

  • /market now uses the correct commodity names and will include prices for legal commodities in the current ship’s cargobay that are neither produced nor consumed at the current station
  • Calling /market with rare commodities in the cargobay will now produce the correct sale price for them in game
  • /profile now uses the correct galaxy state for controlling Factions and Superpowers, and uses the correct names for some modules, recipes and customisations
  • /profile now includes Fighters, SRVs, Name and ID of ships
  • /profile now includes most modifications of the current ship’s modules, with a few exceptions:
    • Ship armour, hull reinforcements, shield generators and shield boosters return their absolute values for the resistance modifiers, not just the engineer modifiers
    • Modifications to weapon burst size do not automatically affect clip size
    • Burst size and burst rate overrides do not report their consequences for attributes like damage per second
    • Special modifiers are listed, but are not broken down into their effects


Controls

  • Added default bindings for useful Multi-crew functions for the Thrustmaster T-Flight HOTAS range


CQC

Fixed the ‘Waiting for Players’ and ‘Starting Game’ text that was obscured on the Elevate map

  • Fixed a UI issue whereby many weapons were incorrectly displaying the ‘gimballed’ icon on the HUD


Engineers

  • Engineers should no longer distort influence % displayed for the other factions in that starsystem


Factions

Encourage factions to not expand into starsystems that require permits

  • Factions that fail to expand from a starsystem after an Investment state has boosted their expansion range will no longer try to expand from that starsystem in the future
  • Factions that retreat from a starsystem will subsequently treat that starsystem as a low priority when choosing an expansion target


Fighters/Crew

  • Restored the missing descriptions for the GU-97 and Taipan Fighter when viewing their details via the Roles panel


Galaxy Map/System Map

  • Updated some textures in the System Map to reduce memory usage (without reducing the quality)
  • Fixed an issue whereby you would not get a failed message when plotting an economical route
  • Fixed an issue with how the Gemini Constellation was being drawn on the Galaxy Map
  • Corrected an issue whereby the completed mission indicators were not updating correctly on the System Map
  • Fixed an issue where ships that have been transferred were not displayed at the correct location on the Galaxy Map after logging out
  • Corrected the colour of the Metals trade routes shown on the map to match the colour shown in the legend bar
  • Fixed an issue whereby the System Map popup auto minimised when using a control pad
  • Tweaked the route progress bar to show when updating route options
  • Fixed an issue that caused route plotting to plot a route twice if you have neutron star boost turned upon starting a new game session
  • Fixed an issue whereby long range route plotting failed to update route target after 1000 ly jumped


General Fixes & Tweaks

  • Brazilian Portuguese language translation is now available (A special thanks to our volunteer localisation testers has also been added to the credits)
  • Fixed datestamps on inbox messages
  • Various text fixes
  • Various localisation fixes
  • Added some mysterious things which get unveiled over time…


Holo-Me Creator

  • The Escape key will no longer exit the Holo-Me system
  • Fixed a rendering issue that could occur when a Commander’s hair overlaid certain environmental fog effects
  • Fixed the ‘Grime’ facepaint not being very visible when applied in the white colour option
  • Corrected the order for some of the female skin tones for the smooth complexion head type
  • Fixed an issue whereby the ‘Full 02’ mouth shape was also incorrectly adjusting the jaw size
  • Fixed issue whereby players could apply rank decals to their flight suits for ranks they have not yet obtained
  • Fixed an issue where the Holo-Me screen was not focusing on the face when editing the “Complexion” tab
  • Fixed the save prompt appearing when no changes had been made to your Commander
  • Fixed an issue whereby the ‘Loading Commanders’ notification would display indefinitely after changing you Commander’s gender
  • When changing the Commander’s gender after previewing or equipping a suit, the suit will now transition properly rather than resetting


Missions

  • Add distance from starsystem entry to mission destinations
  • Ship kills, and actions to complete planetary hack and disable missions will now only contribute to a single mission, this will be the earliest mission accepted
  • Refactored mission selection to promote a wider selection of missions on a single board.
  • Refactored mission selection to promote a better spread of missions across factions
  • Refactored mission selection to heavily promote selection of conflict missions for both sides involved
  • Refactored mission selection to more reliably generate permit, engineer, and rank missions at eligible stations.
  • Slightly rebalanced micro resource reward selection probabilities
  • Added an inbox message when passengers alight from the ship
  • Follow-on missions can include more data about previous missions in the chain
  • Added support for missions allocating additional rewards based on station distance from the jump-in point
  • Optimisations to how system data caching for secondary sites is stored and requested
  • Significantly improve mission board loading, especially for those on high-latency networks
  • Fixed message text when trying to accept missions past the mission limit (No longer says “… of this type” when it means total missions)
  • Fixed passengers on tourism missions not realising the player hadn’t gone to the right beacon when on multiple-site trips
  • Fixed localisation text for certain parts of Ram Tah’s ruins mission in languages other than english
  • Fixed an issue whereby missions could still be locked even if you met the minimum reputation requirements
  • Fixed some over-inflated mission rewards
  • Increased the chance of in-space chain missions spawning
  • For ship kill missions, the mission giver is considered when deciding if a kill should count. This allows for some mission stacking, but only when missions are from different factions
  • Fixed issue whereby courier missions were only spawning at Elite rank
  • Fixed an issue where legal massacre missions were not displaying the mission title in the inbox message after completion
  • Increased the time limit for long distance missions
  • Chain mission inbox messages now better indicate the name and known station of the mission giver
  • Fixed an issue where the same assassination target could appear in a later chain mission or other mission board missions
  • Fixed an issue whereby location information was not displaying correctly for assassination Chain missions that occurred after an altruism mission
  • Fixed some string text that appeared in a chain mission’s historical data
  • Fixed an issue whereby Chain missions could persist after deleting your save
  • Reduced the amount of Long Distance missions that will generate
  • Multiple Planetary Scan missions will no longer complete after a single scan
  • We now include the faction and station name in chain mission inbox messages


Multi-Crew

  • Fixed an issue where if a crew member joined a helm docked in the hangar, the crew would appear docked on the surface while the helm stayed in the hangar
  • Fixed the Multi-crew power distribution pips being reset during Hyperspace and Supercruise transitions
  • Fixed holograms on a Fighter’s HUD disappearing during Multi-crew
  • Fixed missile lock audio not working correctly in Multi-crew
  • Fixed an issue where the gunner role has less range when using scanners than the helm role has
  • Fixed an issue where the menu could become locked when quickly attempting to access the Mult-Crew Options (top left panel) during MultiCrew as non-helm role
  • Added a default binding for the multicrew mode switch when using the mouse and keyboard control scheme, the key is Tab
  • Fixed an issue where the holograms on a Fighter’s HUD disappear during a Multi-Crew session
  • Made some tweaks so Mutli-crew gunners in the third-person view can no longer automatically target their own launched projectiles
  • Implemented a fix for crew members not always collecting exploration data when scanning a navbeacon


Network

  • Re-enabled UPnP by default in the AppConfig
  • Improvements made to prevent network disconnections in poor network traffic conditions


NPCs

  • Fixed an issue whereby forgetful Military NPCs could sometimes have left their weapons at home
  • Shooting a capital ship in a scenario where they are the bad guys no longer lands you with a bounty on your head
  • Trigger-happy NPCs will now only shoot missiles once the target’s shields have dropped
  • Fixed the falling skimmer issue that could occur on planet surfaces
  • Fix for capital ship movement issues


Outfitting

  • Fixed an issue that sometimes prevented players from selecting stored modules in Outfitting
  • Fixed an issue where livery items would not appear the first time they are clicked upon
  • Various outfitting items have had their descriptions fixed
  • Fixed an issue where Bobbleheads were not appearing in the Livery section
  • Fixed an issue where clicking “remove” on a decal slot when no decal was fitted caused the menu to stop responding
  • Vehicle/Fighter sub slots are no longer displayed when transferring an optional internal module from stored modules
  • Fixed an issue whereby ship kits would not preview correctly after quickly switching module slots
  • Fixed an issue whereby when purchasing one or more class 6 planetary vehicle hangers, the class was not correctly detailed for the vehicle slots contained within it
  • Fixed an issue where some ship nameplates were incorrectly displaying the ship ID


Player Journal

  • Added “Luminosity” property to “Scan” event for a Star
  • Added “MissionRedirected” event
  • Added “SearchAndRescue” event
  • Added “SellShipOnRebuy” event
  • Include Latitude and Longitude info in Screenshot event if appropriate
  • Include transfer time to FetchRemoteModule
  • Include info about online friends at startup
  • The ‘Scan” event is generated for all bodies in a system, when scanning a navigation Beacon
  • Added “RepairDrone” event
  • Added “Music” event
  • Population statistic now included in the system info on ‘FSDJump’
  • included info about StationServices available when docking at a station
  • Info about all bodies in the system added when scanning a Nav Beacon. If you have a Detailed Surface Scanner installed, this will include detailed info (such as materials available on landable bodies)
  • Included ‘TransferTime’ property in ‘ShipyardTransfer’ event
  • Added mission name to player journal for mission redirect message journal entries
  • Fixed an issue whereby Nav Beacons needed to be scanned twice for correct journal entries


Render

  • Fixed a macOS specific issue with asteroid decals having bright textures when mining
  • Fixed a macOS specific issue that saw station lights rendering through your ship’s geometry
  • Made some tweaks to prevent certain landing pads from being visible when using the vanity camera when docked in a hangar on a planet
  • Fixed an issue that could lead to other Commanders floating around the screen when inspecting a fighter or SRV
  • Fixed an issue with planet surface textures jittering
  • Improvements made to station LOD (level of detail) when in a Wing
  • macOS: Fixed an issue with gas giants not rendering correctly
  • Fixed an issue whereby ship shadows were missing when first arriving at a planet’s surface
  • Fixed hologram scaling issue when targeting a torpedo


Server

  • Fix a cause of stored ships shown on the galaxy map, but were inaccessible from the shipyard
  • Fix a transaction server error when transferring stolen cargo between SRVs and Ships
  • Fix displaying the wrong language labels for Community Goal reward tiers
  • Fix displaying the wrong language in multi-crew session reports
  • Fix some incorrect faction superpower allegiance and government types used for the galaxy map, system map, commodities and outfitting services
  • Stop displaying ‘main menu’ as a last location in top bounty local news reports
  • Fix a transaction server error when passengers leave ship cabins
  • Fix a transaction server error in outfitting
  • Various reliability and performance improvements
  • Fixed the selling of stolen salvage commodities at blackmarkets
  • Stopped mission cargo from being sellable at the market it was given at
  • Fixed some friends incorrectly appearing offline
  • Fixed certain synthesis boosts lasting too long


Ships

General Ship Fixes and Improvements

  • Fixed an issue where players could not switch ships if they had drones in their ship’s hold
  • Adjustments made to the Corrosive 1 Paint Job so it works better with non-Raider Ship Kits
  • Fix for Shield Cell Banks having no audio or visual effects when deployed
  • Fixed an issue with accented characters in ship names not displaying correctly

Anaconda

  • Fixed error that could occur when attempting to change the Anaconda’s livery when an Engineer’s modified shield generator is equipped
  • Fixed a LOD issue with Anaconda Paintjobs
  • Tidied up some textures


Asp Explorer

  • Fixed a naming inconsistency with the Corroded Livery

Diamondback

  • Fixed some LOD issues

Diamondback Explorer

  • Fixed some lighting issues

Dolphin

  • Fixed some texture issues with the Excursion Paint Job
  • Flipped some text on the cockpit fire extinguisher
  • The Dolphin now casts a shadow correctly when in the hanger
  • Fixed a texture error that occured when the Dolphin’s shields were hit when viewed from another ship

Eagle

  • Fixed some texture issues

F63 Condor

  • Adjusted lighting in the livery screen

Federal Corvette

  • Made adjustments so that the bumper Ship Kit works better with Paintjobs
  • Fixed some clipping that could occur with a Class 1 Cannon in the small size 1 hardpoint
  • The 3rd chair in the Federal Corvette is no longer manufactured by DeLacy and has been replaced with the appropriate Core Dynamics model

Federal Dropship

  • Patched a hole in the geometry
  • Adjusted the nameplate camera for the Federal Dropship when using VR

Imperial Courier

  • Made adjustments to the decals to prevent clipping
  • Adjusted decal 1’s camera angle to prevent clipping when using VR

Imperial Eagle

  • Removed some stray geometry that was in the cargobay area
  • Fixed some stretched textures that could be seen when your canopy ices up
  • Minor texture and geometry fixes

Keelback

  • Rescaled the front decal so it does not cover recessed geometry

Lakon Type 6

  • Added new hanger cameras for the Lakon Type 6 for the rear Ship Kits and the wings

Lakon Type 7

  • Fixed a LOD shadowing issue on the top of the Lakon Type 7
  • Fixed some missing cockpit textures when viewed using the Vanity Camera

Lakon Type 9

  • Added lights to the wings of the Lakon Type 9 so that nameplates can be seen

Python

  • Corrected several vanity camera orientations

Sidewinder

  • Fixed the smoothing groups on the sidewinder cockpit glass to improve LOD visuals when panning at close range

Viper MkIII

  • Fixed some clipping that could occur when equipping a spoiler Ship Kit
  • Fixed a text decal on the rear of the Viper which was cutting through the hull geometry

Viper MkIV

  • Changed the hanger cameras with rear facing cameras for the spoiler and tail Ship Kits

Vulture

  • Patched up a small hole in the Vulture cockpit
  • Fixed an issue with the Vulture’s co-pilot console

SRV 

  • Fixed a text overlay issue with the Surface and System map buttons in the Navigation Panel when driving an SRV
  • Fixed an issue that caused the mouse direction cursor to not appear when driving an SRV

Stability Fixes 

  • Fixed a crash that could occur when a nearby NPC ship was docking in a station
  • Fixed a crash that could occur when saving and exiting back to the main menu
  • Fixed a crash that could occur when reviewing Multicannon hardpoints in Outfitting
  • Fixed a memory crash that could occur in various situations while playing
  • Fixed a crash that could occur when entering an Unidentified Signal Source
  • Fixed a crash that could occur when dropping in to a Civilian Installation
  • Added a cool mystery thing…
  • Fixed a crash that could occur when entering Supercruise
  • Fixed a crash that could occur when attempting to delete an inbox message
  • Fixed a crash that could occur when loading in to an SRV
  • Fixed a crash that could occur when visiting Jaques Station in Colonia
  • Fixed a crash that could occur when entering the Planetary Map view
  • Fixed a crash that could occur when scanning another Commander’s ship while in your SRV
  • Fixed a crash that could occur when firing weapons that apply the camera shake effect at targets that cannot be shaken
  • Fixed an issue where swapping to an newly docked fighter would disconnect you from the server
  • Fixed a crash that could occur when destroying a Goliath Skimmer
  • Fixed a crash that could occur when following a wake scan
  • Fixed a disconnect issue that could occur when deploying a Fighter when in Multi-crew
  • Fixed a disconnection that could occur when loading into the game for the first time
  • Fixed a rare crash that could occur when using the mouse to move the camera when in the cockpit
  • Implemented measures to help prevent crashes that could occur when quickly deleting inbox messages
  • Fixed a crash that could occur when joining or leaving a Multi-crew session
  • Fixed a crash that could occur when using the System Map
  • Fixed a crash that could occur when using Synthesis
  • Added another cool mystery thing…..

Station Services

  • It is no longer possible to sell stolen items that you received as part of a mission on that station’s black market

Stations and Outposts

  • Outpost weapons platform has been completely updated with new art
  • All Outposts have had an art pass to fix minor issues and improve visuals
  • Outpost schematic rendering is now fixed to show all the extra modules, not just the core outpost
  • Modular Stations have had an art pass to fix minor issues and improve visuals in some areas
  • Various station schematic models have been updated to improve quality and fix orientation issues
  • Physics mesh optimisation in the newer station interiors to improve framerate
  • Various updates to station interiors to fix minor art issues and improve LODs

StellarForge

  • Renamed Eol Procul Centauri 1 to Hutton Moon

UI

  • Fixed an issue where the fuel scooping UI element would overlap with the jump charging element
  • Fixed an issue that could cause your inbox to become garbled when deleting messages
  • Fixed an issue where gunsights were not rendering correctly
  • Fixed some icons that were missing in the Multi-crew role switch panel
  • Fixed an issue where the Multi-crew session report could overlay incorrectly and not be closed when opened in the Gunner Cam mode
  • The Insurance screen will now show the last ship you were flying by default
  • Livery items you own will now be indicated with a tick
  • Removed an invisible button to nowhere from the Station Services menu
  • Corrected the Commander portraits appearing at a lower resolution in the Station menu
  • We have made some cosmetic improvements to the layout of the Insurance screen
  • Fixed an issue where a Wingman’s target marker could disappear when they target a subsystem
  • Fixed an issue whereby the ‘Buy Game Extras’ button would not work correctly when using a mouse
  • Made some changes to better accommodate text and prevent it from being cut off when playing the game in Russian
  • Fixed an issue where faction text was overlapping Engineer details while docked at an Engineer base
  • Scanning indicator now appears correctly in the Contacts panel when scanning a Commander
  • Powerplay inbox messages will now show the name of the power that you are aligned with as the sender
  • Fixed an i$$ue where Commander name$ that contained ‘$’ were not di$playing correctly
  • Fixed an issue whereby other players were not displayed as hollow squares on the scanner
  • Players that have you on their sensors are now informed when you enable or disable “Report Crimes Against Me”. Additionally, enabling crime reports now has a 15 second delay before actually becoming active (there is currently no delay when disabling crime reports)
  • Made some changed to ensure the Navigation Panel UI stays in sync with the backend code
  • Fixed some ship names that were incorrect on the ‘Sell Ships on Rebuy’ screen
  • Fixed an issue that caused various elements of the UI displaying the currently selected destination to be out of sync, and allow surface destinations to be selected from the SRV
  • Fixed a small dot that appeared next to the throttle pin on several ships
  • Re-aligned the cargo scoop UI
  • Fixed an issue whereby selecting to transfer a module from the list of stored modules displayed an incorrect list of viable slots
  • Fixed an issue where the title of an inbox message would not fade out when the message had been read
  • Improvements made to the Outfitting Livery UI, so it no longer resets to the top of the list when moving between slots
  • Fixed some cut-off text on the ‘Your Stored Ships’ button within the Insurance Screen
  • Fixed some cut-off text on the Taipan Fighter’s role information screen
  • Fixed an issue whereby the voice comms request icon temporarily appeared on the incorrect user in a player’s friends list
  • Fixed some text that was cut-off in the Holo-Me UI when playing the game in some languages
  • Made some adjustments to prevent issues that could occur after Alt-Tabbing when in the Holo-Me UI
  • Fixed some overlapping that could occur in the inbox message titles
  • Fixed an issue where the no indication that a jet cone boost is due when using this option to plot a route appeared on the HUD

VR

  • We have made some adjustments to mouse behaviour when viewing the Holo-Me menu in VR so that it matches other UI screens
  • We have disabled the bloom effect when using the VR graphical presets by default, as it could be a bit hard on the eyes
  • Fixed a tiling issue that occurred when taking high resolution screenshots when using VR
  • Adjusted a variety of outfitting cameras across a range of ships to work better when using VR
  • Fixed an issue whereby the HUD target reticle was displayed inside your cockpit in one eye when using VR

Weapons

  • We have made some improvements to the animations on railguns
  • If you’re still reading this we’re definitely not telling you about the mysterious things, you’ll have to wait and find out……

PS4

  • Added a toggle to switch between tilt and rotate for headlook with motion controls
  • Fixed an issue where the amount of time played would become stuck at 0
  • Fixed numerous crashes
  • Fix for an issue where the “Refined Taste” Trophy was not triggering correctly
  • Adjusted link on Passengers Training Video to direct you to the correct video
  • Fixed an issue where you would be prevented from selecting control presets when booting the game with the T-Flight HOTAS 4 connected
  • Fix for becoming stuck on the Engineers screen after viewing pinned blueprints
  • Pressing Triangle on the Galaxy Map will now jump to your current location
  • Swapped the left and right stick icons around so they’re no longer confused about their directions
  • Added a default binding for deploying your Cargo Scoop with the T-Flight HOTAS 4.
  • Added a default binding for targeting while in the SRV with the T-Flight HOTAS
  • Fixed an issue with the heat sinks on the Imperial Cutter disappearing when viewed from close by
  • Fix for numerous audio issues including distortion during dog-fights”Please note that there are also a lot of fixes that covered multiple platforms that included the PS4; these have not been called out in this list.”


Xbox One

  • Added 25 new Achievements
  • T.Flight Hotas One support
  • Fix for an issue where Ship IDs would only show 5 characters despite 6 being entered

Patch Notes: 2.4 | 2.4.01 | 2.4.02  | 2.4.03 | 2.4.04 – PS4 only


 

Guardians 1.7 & 2.2 – Release Date

At 4.42pm on Friday the 21st October Frontier announced that The Guardians 1.7 & 2.2 patch for PC & XBox would be released on Tuesday, 25th October. If you’re unfamiliar with it’s contents, you can read about them in the preview post, here. No doubt there will be a trailer to follow fairly soon and a launch day stream with a variety of Frontier Developers, plus Mr David Braben (with biscuits and possibly his jumper!) to keep Commanders amused whilst the servers are being upgraded.

You can purchase Horizons from the Frontier store or via Steam.

the_guardians_final_1920x1080

 

Horizons 1.7/2.2 Beta is Live!

At 10.13am on the 20th September the 1.7/2.2 Beta went live. Some links to information can be found below. The patch notes are extensive (to say the least!) and contain some information that was not mentioned previously. This will be updated (soon!) to the Guardians Preview blog here, or you can check for the individual updates here.

If you’re playing the Beta, please report any bugs and give feedback!

Patch Notes – Frontier

Beta Feedback & Discussion – Frontier

Bug Reporting – Frontier

Beta Testing Requests – Frontier

Bug reporting & Feedback – Reddit

General Discussion – Reddit

 

Guardians: 1.7 & 2.2 – Feature List

Updated: 6th January 2017

The Guardians 2.2 was released on Tuesday, 25th October for PC & Xbox One. All of the the quality of life features will be available to 1.7 players, along with Passenger missions (not including the Beluga liner). The main headline content will be available to Horizons players only. 


> SHIP LAUNCHED FIGHTERS
>

  • Frontier initially released a short Ship Launched Fighters (SLF) teaser video that can be seen here.
  • You can see videos of SLF in action below and here:
  • There are 3 SLF available to players. The F63-Condor, the Imperial Fighter and the Independent Taipan fighter. This is the new Alliance fighter, which is said to be the most powerful of the three.
  • Taipan – The most robust of the three, faster recharge for it’s shields but is the slowest and has the worst manoeuvrability.
tapian
Taipan Artwork
  • F63 Condor – The most lightly armoured, has medium manoeuvrability, but is the fastest of the three.
  • Imperial Fighter – The most fragile of the three, not the fastest or slowest, but the most manoeuvrable of any ship in the game.
  • Basic ethos is that SLF are ‘glass cannons’ – fragile, cheap, somewhat disposable but powerful.
  • They are available to the larger ships, giving teeth, or extra teeth to some of them, especially non-combat based trading ships.
  • Confirmed ships able to carry SLF: Anaconda, Beluga Liner, Federal Corvette, Federal Gunship, Imperial Cutter, Keelback, Type-9.
  • SLF can be fitted via outfitting screen. They will have 3 or 4 fixed load outs and utilities – heat sink, chaff and point defence. They will also have gimballed and fixed weapons.
  • Buying a fighter bay, will enable players to construct fighters whilst in flight. You will require ‘ammunition’ to rebuild them.
  • At the moment there is no destruction of the fighter bay by an enemy ship. This might change, but it’s thought possibly not due to the large punishment of doing so.
  • Pilots can give commands to SLF and tell them to either ‘follow, stay put or attack targets’.
  • Initial outlay will not be ‘trivial’. The fighter hangar will take up room as with any addition to the ship in outfitting.
  • Up to 16 SLF can be carried, depending on your ship. It’s possible to carry different SLF on the same ship.
  • They can be flown remotely by the Commander, or by a hired crew member. When flown by the Commander the ship will fly itself and will automatically use any turreted weapons.
  • SLF in the game will differ from those in CQC by virtue of the fact they will have different equipment and flight controls.
  • Some NPC ships will have Ship Launched Fighters.
  • You can’t dock your SLF in someone else’s ship.
  • At present SLF are not able to be upgraded via The Engineers.
  • You can’t land a SLF, but you can fly them to attack planetary bases.
  • Point-defence will not attack ship-launched fighters.
  • The SLF has a limit to how far it can fly away from the mothership, but this is still a considerable distance.
  • Switching to a SLF whilst it is launched, and then switching back to your ship will leave your SLF floating in space, unless you have an NPC pilot to control it.
  • Frontier are still looking at the speed at which SLF are launched once you request it.

> NPC CREW
>

  • Up to 3 NPC Crew can be hired from the crew lounge to fly both your own ship or any SLF (via AI). However, only one can fly with you at any one time. The others will be on ‘shore leave’ until you need them.
  • Crew can be bought to match your own combat rank. They have a backstory and individual avatars. Over time they will rank up based on the number of kills they achieve making it possible to take your NPC pilot to Elite status.
  • Players can issue orders to the NPC crew member via an in game menu. These are: Defensive, Aggressive, Hold Fire, Stay Put, Focus.
  • Issuing the orders above causes them to be given out in audio over the ships radio.
  • You can hot swap with your NPC crew member to enable them to fly your ship, whilst you fly the SLF.
  • Destruction of your ship causes the death of your NPC pilot.

> PASSENGERS
>

  • Passengers can be expected to include “Thrill seekers, refugees and soldiers”. This will include bulk carrying missions and the transportation of VIP’s to tourist destinations.
  • Contracts will be offered by faction members, but on drilling down for further details the player will be greeted by an NPC avatar of the lead passenger in the group.
  • Passengers need to be taken care of. Time limits need to be take into account or they can leave your ship. This leads to payment failure. They can use the escape pods to leave the ship. This will also lead to refurbishment/rebuying of passenger cabin before taking any more passengers on.
  • The timings for some passenger missions may we as long as three weeks.
  • Ferrying some of these people about can lead to chained missions with various objectives such as being taken to see combat zones, or places of beauty.
  • If VIP’s are not happy with your performance they might eject via a rescue capsule with the result being a failure of payment and negative impact to the player’s reputation.
  • Mission ‘wrinkles’ can be given out by passengers for extra credits – as currently happens with non-passenger missions.
  • Tourist beacons can be scanned upon reaching a destination. This will result in the player being given a variety of information including the lore behind it. In places of outstanding beauty the players who submitted the location will get their name in the message. All destinations are persistent.
  • Exploration rewards will be given for finding these spots, there may be a reason to find all of them.
  • There are a range of cabins available, but no cabin crew.
  • The passenger ships can be taken to the Engineers are per any other ship.
  • Videos of these can been seen here for VIP transportation and here for bulk passenger transportation.
  • A video showing the new Beluga Liner (Horizons only) can be seen below. Only this and the Ocra can be fitted with luxury cabins. The Beluga is larger than a T-9 and has 5 medium hard points, poor handling, a Class 7 FSD and a huge fuel tank.

> ENGINEERS & NEW POWER
>

  • Four new Engineers have been added to 2.2.
  • A new power has also been added, Yori Grom.
yurigrom
Yuri Grom

> THARGOIDS/ALIENS
>

  • Frontier initially showed a “massive, green Cylon Basestar, floating about near the wreckage of a batch of human ships it had just taken out” via PCGamesN. [Link]
  • Then on the evening of the  the 5th January 2017 Cmdr. DP Sayre became the first pilot to be pulled out of witch space by an unknown alien species, thought to be a Thargoid. You can read about it here or get the full lowdown on the Official Forum or on Reddit. Additionally, find out more about Thargoid lore via Elite author Drew Wagner, here.

> QUALITY OF LIFE FEATURES

>
Module Storage & Transfer

  • Modules can now be stored for free. You can also transport them to your current location for a fee based on the cost of a module and how far away it is from your current location.

Ship Transfer 

  • Ships can be transferred from anywhere you left them to your current location, with a time delay. There will be a cost based on the value of your ship and the distance required to transport it. 

Remote Sale of Ships

  • It will now be possible to sell any of your ships from anywhere in the galaxy!

Commanders Log/Player Journal

  • The 2.2 Update will see the introduction of a player journal into the game. Information will be written to a local file enabling 3rd party apps access to the data. Some of the developers of these apps have already been contacted in regard to developing this feature.

Graphical improvements to Avatars

  • Some graphical improvements have been made to the in-game faction avatars giving them a better appearance.

Space Station Upgrades

  • There are now more variations on the inside of space stations and hangars. System types and population sizes will dictates differences in ports. For example: Refinery & Extraction economies will get a more rundown and industrial type feel to them. Agricultural systems will see certain bays taken up by  food supplies etc. A look at these can be seen in the videos below.

 

 

 

CQC Station

  • This CQC station below will make it into the main game as promised some time ago by Frontier.

Capital Ship Dockyard

This too will be in 2.2 and a video can be seen below, and an  image can be seen here.

Military Installations

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Courtesy of jaysetsfire

Other locations

Frontier announced,

“Get ready to encounter new structures in space – installations. These buildings cover a range of facilities, from comms arrays to unauthorised hideouts to prisons, and more.

As well as making for great backdrops to meet up with other Commanders, expect appropriate traffic, from traders, to pirates to military vessels, as well as the chance to locate and collect tasty materials and cargo.”

Planetary Map

  • Viewing planets in the system map will now show a rendered image of the actual planet you select, right down to its actual surface details.

Route Plotter

  • It’s now possible in 2.2 to plan your route via multiple destinations.
  • The route plotter is dynamic and will alter its path depending upon which filters are checked by the player.

Changes to Star Port Services Menu

  • This main menu has been given a re-working to make it more accessible and bring to the front some details that were previously hidden inside other menus. 

Fines & Bounties

  • At low security systems you will now be able to pay off your fines, collect bounties and hand in combat bonds via a so called, “SIN Broker”. They will charge a percentage for the service.

Visual changes to hyperspace

  • There will be some visual changes to leaving hyperspace with the detination sun being shown during the jump. If you’re on mobile jump to 2m 42s.

Security System Jump Warning

  • Before jumping to a new system you will be given information about its security system level.
systemjumpalert
Security Level warning

New Geological Structures on planets 

  • Some planets will now have new harvestable geological structures on them in the shape of fumeroles and geysers. Full size images of the below here and here.
  • Geysers on some planets surfaces will be active, allowing the SRV to be lifted up into the air. [Sandro Sammarco via Lave Radio]
  • Planetary surfaces have also been reworked to significantly increase quality.
newgeologicalfeatures
Vents on planet surface
harvestables
Some new form of material, or maybe Thargoid poo. Who knows?

Planetary & Star Additions

  • There will be better graphical representation of white dwarf/neutron stars and ejection of material from them.
  • Additionally this will provide a gameplay opportunity for players in that whilst in super-cruise you will be able to fly close to these stars and gain the ability to supercharge the FSD allowing increased ‘one shot’ jumps.
  • The distance of these jumps is expected to be greater than the top end FSD Engineer modifications.
  • The trade off is risk of damage to your FSD and in-flight buffeting of the ship. Image below shows an in game screenshot of  how they look.
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Screenshot courtesy of Fireytoad on Twitter.
  • Tectonic simulation is improving for when some volcanism arrives in 2.2. Fissures and geysers, more rares to be discovered.
  • Dimming of the universe via galactic dust.

Advertising Holograms

  • A larger variety of advertising holograms both inside and outside stations.

Paint Jobs – Ships

  • Paint jobs will be available for the SLF can be seen below and here, and here.

 

figherpaintjobs
Overview of Ship Launched Fighter paint jobs

Paint Jobs – SRV

  • Paint jobs will be available on the Frontier Store to buy in a variety of colours.

Ship Kits

  • More ship kits will be available for the Python and Vulture.

pythonshipkit


David Braben Interview #1

David Braben Interview #2 

  • In this interview David talks about culture in Elite Dangerous, the structures in society and in particular those of the Empire. He then goes on to talk about life on a space station. The rich living on their stepped terraces, and the rabbit warrens underneath them where the masses live and sometimes revolt.

David Braben – Interview #3

  • In this video David largely talks about story and player narratives in the game.

David Braben – Interview #4