Welcome to the new Commanders.

There’s been an influx of at least 100k new players to the game since the Steam sale of Elite Dangerous/Horizons in the Christmas/Holiday period, so a big welcome to all the new players.

If you’re visiting this blog for the first time then you’ll find a selection of news about the games development both past and present from the menu in the top corner of the screen. You can also visit the update page to find the latest additions to to specific pages here.

If you’ve just bought the base game in the sale and you’re thinking about buying the Horizons expansion, then you can read the overview with links to each point release here.

You can find a brief rundown of all the games features, including links to the official patch notes here.

You can read about all the currently known features coming in the Beyond series of free updates, here. (Note: Frontier have said these are Horizons only).

And The Future? Well it’s probably On The List….

Enjoy, and see you in the black!

 

Patch Update: 2.3.11

Today, the 11th July 2017, Frontier announced a patch update. Details can be seen below or on the official forum, here. If you want to check out all the updates, with links to patch notes then you can go here.

Greetings commanders, we’ve an update on the way this morning at 10AM UK / 5AM East US.

We expect the servers to be down for about five hours while we perform this update. Below are the patch notes for this update.


Stability Fixes

  • Fixed a crash involving Fighters.
  • Fixed a crash that could occur when using the vanity camera shortcut while viewing the System/Surface Map.


General Fixes & Tweaks

  • Overworked Air Traffic Controllers will no longer greet pilots as they are leaving.

Missions

  • We no longer award micro resources that are not used for anything as mission rewards.
  • Various mission tweaks and fixes.

Console Notes

  • Xbox, PlayStation 4: Fix for the welcome mission not appearing for new commanders.
  • PlayStation 4: Fix for a bug where the game ran at an accelerated speed after resuming from Rest Mode.
  • PlayStation 4: General client progression-flow fixes for new commander

Patch Update: 2.3.10 [Beta #2]

At 3:10 on the 12th June Frontier released an update to the 2.3.10 Beta patch. The changes can be seen on the Frontier website here or below:



Stability Fixes

  • Fixed several crashes that have been reported during the beta that could occur in various situations

General Fixes & Tweaks

  • General text fixes
  • Fixed a target-able location in the Howard system
  • Audio: Various audio tweaks and fixes

Multi-Crew

  • Fixed an issue where the wings interface would disappear shortly after joining a Multi-Crew session

Player Journal

  • Faction Pending and Recovery state information is now included in the Player Journal
  • Addressed an issue whereby certain events were missing from the Player Journal
  • New “EngineerContribution” event for making donations to unlock an Engineer

Ships

  • Asp: Moved the camera closer to prevent clipping in livery outfitting

General Ship Audio Fixes and Improvements

  • Audio: Improvements to the “Rotational Correction” voice lines when returning to the helm from a fighter

Elite Dangerous: 2.4 and Beyond

At 6.32pm on the 24th May 2017 Frontier announced news on the future of the game for 2.3, 2.4 and the content to come beyond that. You can read the full post here or see the transcript below.

“Greetings Commanders,

“It’s a very exciting time to be part of the Elite Dangerous galaxy. On June 27 we will welcome even more Commanders to the galaxy with the PlayStation 4 launch. These new players will join the ranks of our already incredibly active, passionate and dedicated community.

“Since the launch of Elite Dangerous: The Commanders a number of weeks ago, we’ve received messages from members of the community eagerly awaiting details about the 2.4 update and the future of the game. I’m pleased to be able to share with you a little more detail on what’s to come in the short term and slightly longer term with Elite Dangerous.

2.3.10

“The first thing I’d like to share with you is that we will be adding another point update on June 27, this will be for all platforms and will include a number of bug fixes, and stability and networking improvements. This includes the much-requested Anaconda cockpit appearance change and will also introduce greater security for multi-crew hosts to be able to disable or limit crew members’ specific activity.

“One large element of this point update is a number of “under the hood” fixes which are designed to improve stability and performance, particularly on planet surfaces. This means that we will be looking to run a beta for 2.3.10. However, we do understand that with this being a point update with a number of less visible improvements, it won’t have as many new features to play test. Nonetheless, this testing is very important to make sure the game works as we would expect. Due to the wider and more global nature of this small point update, we will be making the beta open for all and we would welcome your support in joining and spending a few hours playing and helping to ensure the update is as good and stable as it can be.

“We’ll have more details on the beta, and exactly how it will work shortly.

2.4 – “????”

“Back at EGX in 2015 we showcased the headline features that would be coming to Horizons. However, there’s always been an extra little update, a mystery if you will, that has yet to be revealed.

“We’ll be providing a little more information about the update to the community and the press during E3 on June 13th and 14th. We’ll be hosting special community live-streams and activity so stay tuned for more news and updates as we get closer to the date.

“I can, however, tell you that this update will be slightly different to previous ones – content will be revealed over time rather than all being available on day one. Additional pieces of exciting content will surface over the coming months as the narrative progresses.

Beyond

“So with the Horizon season of expansions coming to a close, what is beyond 2.4 I hear you ask? Well, it certainly isn’t the end of this amazing journey… we’re only just getting started!

“Our awesome dev team are dedicated to continuing to build and improve the Elite Dangerous experience with an exciting long term vision in mind. We’re happy to be able to confirm that the next major updates following 2.4 will focus on core gameplay, existing features, quality of life and other improvements! We’re delighted to be investing a considerable amount of development and effort into making the core gameplay experience even better for our fantastic community or players.

“We’ll be sharing more news on that content and our roadmap at a very special event coming later in the year – more details on this event will be released in the weeks after E3.

“On behalf of the entire Elite Dangerous team, thank you for your continued support. We are very excited to embark on the next part of the journey together as we continue to make Elite Dangerous an even more fantastic game and experience for our incredible community of players.”

Server Update: 2.3.02

At 12:37pm on the 17th May, Frontier announced a small server-side update:


We are in the process of rolling out a server side update. The server side update will occur this afternoon. Below are the changes…

  • Fix to make sure mission data and material rewards match between mission boards and transactions panel
  • Fix some players stuck on the main menu with Unable to Load Commander Data errors after launching a Fighter or SRV
  • Fix a transaction server disconnection when failing to restock limpets
  • Fix a transaction server Community Goal issue
  • Stop factions from getting positive effects when selling black market commodities for really low prices
  • Fix some stored ships not being available from the shipyard
  • Fix a transaction server issue when switching to a deployed fighter in multicrew
  • Split faction effects from redeeming superpower bounties based upon current influence percentages.
    • A percentage of the influence change will be left over if there are factions in the system that are not part of the superpower. This remaining amount will be discarded.