Elite: Dangerous – Current Features

Updated: 6th December 2017

Below you can find a list of main features and changes available in Elite: Dangerous along with links to the much more detailed release notes, which also include details of bug fixes. Beta patch notes, which are numerous and extensive in many cases, are not (usually) listed here but can be found in the relevant thread.

Any content that is available to Horizons owners (2.0 onward) only is marked with a +. Otherwise it is available to all owners of the original release (1.0).


> 1.0 – ELITE: DANGEROUS

> Released 16th December 2014


MAIN FEATURES

  • 400 billion star galaxy inc. planets (not landable in 1.0) multiple star types stars & black holes
  • Scientifically accurate 1:1 creation of Milky Way galaxy
  • Combat
  • Missions
  • Mining (asteroids & planetary rings)
  • Trading
  • Exploring
  • Pirating
  • Factions
  • Bounty Hunting
  •  Ships
    • Adder
    • Anaconda
    • Asp Explorer
    • Cobra Mk III
    • Eagle Mk III
    • Federal Dropship
    • Hauler
    • Imperial Clipper
    • Type-6 play
    • Play Type-7
    • Type-9 play
    • Orca
    • Python
    • Sidewinder
    • Viper Mk III

Patch Notes: 1.0 | 1.01 | 1.02 | 1.03 | 1.04 | 1.05 | 1.06 | 1.07 |


> 1.1 – COMMUNITY GOALS

> Released: 10th February 2015


MAIN FEATURES

  • Allowing the whole Elite Dangerous community to work together, towards goals which affect the galaxy.”
  • Route planning extended to 1000 light years
  • Added discovery tags to system map (requires scan)
  • Added city lights to planets
  • Add explored system details to the cartographics shop

Patch Notes: 1.1 | 1.1.02 | 1.1.03 | 1.1.04 | 1.1.05 | 1.1.06


> 1.2 – WINGS 

> Released: 10th March 2015


MAIN FEATURE

  • Wings allows groups of up to four pilots to fly together and share the rewards of their joint efforts.

CONTENT

  • New Ships
    • Fer-de-Lance
    • Vulture
  • Ability to re-boot damaged systems
  • Flyable de-bug camera

Patch Notes: 1.2 | 1.2.01/02 | 1.2.03 | 1.2.04 | 1.2.05 | 1.2.06 | 1.2.07 


> 1.3 – POWERPLAY

> Released: 5th June 2015


MAIN FEATURES

  • ‘Pledge allegiance to one of a number of galactic Power characters, gain rewards and influence that character’s battle for interstellar conquest, power and control.’

GENERAL CHANGES & NEW CONTENT

  • New Ships
    • Imperial Courier
    • Diamondback
  • Cargo/Mining collection drones
  • Fuel Transfer drones
  • Prospector drones
  • Mission system overhaul
    • Inbox integration for branching missions
    • Missions scaling up based on rank
    • Missions scaling up based on reputation with mission giver
    • Mission targets can be generated in supercruise rather than USSs
    • Spawned AI difficulty determined by mission (if spawned by mission)
    • Missions requiring only mineable materials added
    • Revamped military progression missions
    • Added Founders and Elite ranked missions
    • More mission variants added
    • Chatter tables updated
  • Updated bounty system
    • Bounties cannot be paid off but expire after 7 days.
    • Major factions don’t record crimes anymore, only minor factions
    • Fines now take 7 days to expire
  • Mining Changes
    • Osmium mineral added
    • Painite mineral added
    • Added low and high intensity resource extraction site scenarios
    • Added crimes for reckless flying (collisions) within starport no fire zones

Patch Notes: 1.3 | 1.3.01 | 1.3.021.3.03 | 1.3.04 | 1.3.05 | 1.3.06 | XBox Preview Update 1.0.0.71.3.07


> 1.4 – CQC 

> Released: 6th October 2015 [Xbox One Release Date]


MAIN FEATURE

  • ‘The ultimate 34th century gladiatorial contest between Elite Dangerous pilots, with intense PVP action in custom-built arenas set within the Elite Dangerous galaxy.’

NEW CONTENT & QUALITY OF LIFE ADDITIONS

  • New Ships
    • Imperial Eagle
    • Federal Gunship
    • Federal Assault Ship
  • Hazardous resource extraction sites added
  • Compromised nav beacons added
  • Legal salvage missions added

Patch Notes: Xbox Release1.4 | 1.4.01 | 1.5 | 1.5 – Beta 2 | 1.5.3 


> 1.5 – SHIPS & 2.0 – HORIZONS +  

> Released: 15th December 2015


1.5 SHIPS

MAIN FEATURES

  • Increases the number of playable ships to 30 (31 if you own Horizons).
    • Asp Scout
    • Viper MkIV
    • Federal Corvette
    • Imperial Cutter
    • Keel back
    • Imperial Fighter (CQC)
  • Added various new mission types and scenarios:
    • Crashed ships
    • Don’t die missions
    • Don’t get scanned missions
    • Multi-stage missions
    • Missions can be received in space
    • Assassination variants
    • Contact missions
    • Unique cargo missions
    • Timed window missions
  • Added new open space scenarios:
    • Search and rescue scenarios
    • Wrecked ships scenarios
    • New deep space salvage scenarios
    • Distress call scenarios
  • Bobbleheads (PC & Mac)

Patch Notes: 1.5


2.0 – HORIZONS +

MAIN FEATURES

  • Ability to land freely on 4 types of airless moon, making up 61% of all planets in the game:
    • Rocky
    • Metal
    • Ice
    • Rock & Ice
  • Various types of ground bases:
    • Military bases
    • Research Establishments
    • Hideouts
    • Major starports
    • Mining complexes
  • Drive your SRV on the planetary surface whilst:
    • Exploring planetary surfaces
    • Fighting skimmer defence vehicles (x 4 variations)
    • Scanning the surface for materials
    • ‘Hacking terminals’ to download data
    • Find crashed ships
    • Discover points of interest, debris and lost cargo
  • Synthesise the various materials found on the planetary surface in order to:
    • Refuel your SRV
    • Repair your SRV
    • Reproduce ammunition
    • Increase Ship Jump Range

CHANGES & OTHER ADDITIONS

  • Change to 64 bit client.
  • Black Friday paint job packs.

Patch Notes: 2.0 | 2.01 | 2.0.02 | 2.0.03 | 2.0.04 | 2.0.05 | 2.0.06 | 2.0.07 | 2.0.08 | Xbox One 1.5.02 |


> 1.6 & 2.1 – THE ENGINEERS

> Released: 26th May 2016


MAIN FEATURES

  • The Engineers – Gain access to the Engineers in order to upgrade various ship components to upgrade numerous parts of your ship +
    • Engineer bases (Handcrafted)
    • Weapons
    • Engines
    • Frameshift
    • Thrusters
    • Armour
    • Power Systems
    • Shields
  • New Weapons
    • Huge Beam Laser
    • Huge Pulse-Laser
    • Huge Multi-Cannon
    • Large Multi-Cannon
    • Missiles improved to work better over a distance
    • Missiles damage effect increased to lower all external modules
  • Mission System – Update
    • NPC portraits now act as ‘missions givers’
    • Clearer information when building reputation with factions
    • New branching missions
    • Some new mission templates (e.g. tip-off missions)
    • Increased use of Navigation beacons to give mission information

NEW CONTENT & QUALITY OF LIFE ADDITIONS

  • Traffic Control – Voicing
    • On approach to star ports and planetary ports players will hear chatter from the flight controllers
    • Flight controllers automatically give a call sign to all pilots – this is formed from the ship manufacturer and the first three characters of the Commander’s name.
  • New Ship Drives
    • For smaller ships, eg. Sidewinder, Faulcon de Lacey have introduced performance enhanced size 2 and 3 drives.
  • Ice Mining
    • Commanders are able to mine new commodities such as methanol monohydrate crystals and low temperature diamonds.
  • General User Interface Additions
    • Bookmarks added to galaxy map
    • Increased filter options on galaxy map (ie system states)
    • Community Goals added to galaxy map
    • Outfitting Screens re-worked to give more information
    • Game control page re-worked to make changing and finding key bindings easier.
  • Graphical Improvements
    • Planetary surface quality has been increased whilst also increasing the performance
    • SRV will now leave tyre tracks
    • Star light has been changed so they retain their colour over distance
  • NPC – Artificial Intelligence
    • NPC’s will fly low over planetary surfaces and engage in dogfighting
    • Elite NPC pilots are now of a higher quality
    • Make better use of missiles & torpedoes when opponents shields are down
    • Are more skilled in avoiding damage
    • Better use of PIP management when fleeing or pursuing an opponent
    • Will flee battles to allow their shields to recharge before returning
    • NPC’s will counter attempts of human pilots to use reverse thrust
    • Skimmers are more resistant to splash damage
    • System security ships will respond better to crimes committed in their vicinity
  • System State Enhancement
    • Changed to give greater visibility to their current situation. For example, when a system is in famine the price of food will increase.

Patch Notes: 1.6 & 2.1 | 2.01.02 | XBox Update2.01.03 | 2.01.04 | 2.01.05


> 1.7 & 2.2 – THE GUARDIANS

> Released: 27th October 2016


MAIN FEATURES

  • Ship Launched Fighters +
    • Launch the F-63 Condor, Imperial Fighter or the Taipan from specific in-game ships
    • Fly them yourself via neural net or hire a crew member (see below) to do the same
    • Ability to alter their loadouts and modules
    • Issue orders to your ship launched fighter
    • Manufacture ship launched fighters in-flight
  • Hire NPC Crew +
    • Hire up to 3 NPC crew and have one of them fly with you at any one time.
    • NPC crew come with wage demands and a back story.
    • Crew can increase their rank as they gain more experience and die, should your ship be destroyed
    • NPC Crew can fly your ship or your Ship Launched Fighters
    • Issue orders to NPC crew
  • New Ship +
    • Beluga Liner
  • Passenger Missions
    • Take a variety of passengers (18 types) to various destinations in the galaxy
    • Scan tourist beacons to learn about in-game lore and earn exploration awards
  • Engineers & PowerPlay +
    • Five new Engineers added – Bill Turner, Lori Jameson, Ram Tah, The Sarge, Tianah Fortune
    • Yori Grom has been added as a new power in Power Play

NEW CONTENT & QUALITY OF LIFE ADDITIONS

  • Ships
    • Ship Transfer
    • Module storage & transfer
    • Remote sale of ships
  • In-game Graphics & Audio
    • Four new types of Station Interiors – Tech, Agriculture, Tourism & Refinery
    • Added advertising holograms outside stations
    • New Geological features added to planets – Fumaroles, Geysers
    • New Biological entities added to planets
    • ‘Mysterious things’ added
    • CQC Stations now in game
    • Changes to graphical representation of Neutron & White Dwarf stars
    • Ability to use new star ejection to gain increased one-off jump range
    • Improved planetary surfaces
    • Capital Ship dock now in game
    • Various other locations including – Comms arrays, prisons, hideouts
    • Visual improvements to hyperspace
    • Visual dimming of the universe via galactic dust
    • Various new air traffic controller voicing
    • Improved lighting & geometry in all Engineer bases
  • Graphical User Interface Changes
    • Changes to layout of Starport services menu
    • Added UI ‘spooling engines’ graphic when taking off from a planetary surface
    • System security information added to HUD before entering hyperspace
    • Graphical improvements to avatars
    • Planetary maps now visible in system map view
    • Multiple destination feature added to route plotter
    • Pay off bounties and fines from low security systems
    • Filter to show ‘visited systems’ in Galaxy Map (only 2.2 systems onwards will show)
    • Security Filter added to Galaxy Map
    • Sort missions by – Legal, Illegal, Combat, Aid
  • Mission Based Changes
    • ‘Seeking Goods’ scenarios now issue missions  
    • Points of Interest can now be fixed (see geological and biological entities)
    • Points of Interest can now contain landed ships
  • Other
    • Training Tutorial Scenarios added – Basic Flight, Advanced Combat, Mining, SRV Training, Ship Launched Fighter Training, Mining tutorial added
    • Commanders Journal – enables 3rd party developers to access in-game Commander data and create websites and applications
    • Paint Jobs – Anaconda, Asp Explorer, Vulture, Fed-de-Lance, Python, Corvette, Cutter
    • Paint Jobs – Ship-Launched Fighters
    • Paint Jobs – SRV
    • Ship Kits – Python & Vulture

Patch Notes: 2.2 | 2.2.01 | 2.2.02 | 2.2.03


> 2.3 – THE COMMANDERS

> Released: 11th April 2017


+
indicates Horizons features only.

MAIN FEATURES

  • Holo-Me (Commander Creator) +
    • Holo-Me UI gives players the ability to create male and female avatars by tuning and morphing their eyes, nose, mouth, ears, jawline, neck, hair, freckles, scars, beards, suits and decals. Alternatively players can use any of the 50 commander presets.
    • Commander creator are also now visible within the player’s cockpit or are holographically represented when they are not physically present.
    • Player avatars are also displayed in the comms panel.
  • Multi-Crew +
    • Multi-Crew allows a team of up to 3 players players to play together and assume roles aboard the same ship or just tag along as a passenger.
    • Gunner – Allows a crew member to take control of all turreted weapons on the ship using a third person interface.
    • Fighter Con – This allows a crew member launch and control a fighter, even if the helm has already launched a fighter using NPC crew. This allows multi-crew ships to have two fighters active at a time. In addition, if the ship has enough fighters, both crew members can take on the fighter con role, meaning three human controlled ships can be flying at the same time.
  • Camera Suite
    • Added vanity cameras to all ships enabling players to view their commander and ship from a variety of interior and exterior camera angles.
    • Free-view camera also available to enable players to select non-fixed views.

NEW CONTENT & QUALITY OF LIFE ADDITIONS

  • Ships & Stations
    • Dolphin playable ship +
    • Ship Naming and ID plates can now be added via Outfitting
    • Increase in number of the maximum stored ship limit to 35
    • Asteroid base stations, with air traffic controllers
    • 32 asteroid bases in various deep space locations
    • Stations can now be placed within rings
    • Stations can now be placed within asteroid clusters
    • CPU optimisations around stations and capital ships
    • Stations that are within a planetary ring are now displayed on the system map
    • When targeting a station’s location (usually but not limited to when in supercruise heading towards it) show the schematic in the correct orientation.
    • Added Megaships
      • Tanker
      • Cargo
      • Asteroid Miner
      • Flight Operations
      • Prison Ship
      • Science Vessel
      • Passenger
      • Plus two more unknown variants.
  • Passengers & Missions
    • Added prisoner cells as alternatives to passenger cabins +
    • Updated mission and variant templates for passenger bulk, VIP and VIP Conflict types +
    • Multi-stage mission support added (different to wrinkles)
    • Delivery, Collect, Passenger Bulk, Piracy, Rescue, Salvage and Smuggle mission change destination wrinkles are now optional.
    • The following missions should now spawn more frequently: Piracy Heat, Piracy Contract, Clearing the Path, Safe Travelling
    • Updated the military career progression numbers to speed up progression
    • Increased super power reputation gains by 25% when gaining faction reputation
  • New challenge scenarios
    • 4 new Incursion scenarios
    • Speed docking
    • Driver challenge
    • Ship launched fighter challenge
  • Weapons
    • Added two turreted mining lasers
  • POI / USSS
    • Lava Spouts now have proximity effects around them. Depending on the ferocity of their eurption, they deal heat and damage to the player. The more ferocious the eruption, the hotter and more damaging they become
    • Added additional installation scenarios
      • Medical
      • Space Bar 
      • Space Farm
      • Government 
      • Security Station
      • Plus Colour variations
    • Added new Passenger USS scenarios
    • Added a new Data Link scanner for ships
    • Proximity effects support added
    • Added more wreckage types
    • Space scenarios can now have localised fog
  • Exploration
    • New mysterious things added
    • New organics added to planetary surfaces
    • Re-balanced the amount of exploration career rank awarded when completing Passenger missions
    • Increased the credit values of exploration data for scans after this release. Unsold data from previous scans is unaffected by this change.
  • Engineers
    • Manifest/Killwarrant/Wake scanner:
      • Long Range
      • Wide Angle
      • Fast Scan
    • Ship primary sensor:
      • Light weight
      • Long Range
      • Wide angle
    • Detailed Surface scanner 
      • Long Range
      • Wide Angle
      • Fast Scan
    • Bill Turner:
      • DSS to grade 5
      • Sensor/scanner to grade 5
    • Felicity Farseer:
      • DSS to grade 3
      • Sensor/Scanner to grade 3
    • Heri Tani:
      • DSS to grade 5
      • Sensor/Scanner to grade 3
    • Juri Ishmaak:
      • Sensor/scanner to grade 5
      • DSS to grade 5
    • Lei Chung:
      • DSS to grade 5
      • Sensor/scanner to grade 5
    • Lori Jameson:
      • Sensor/scanner to grade 5
      • DSS to grade 5
    • Tiana Fortune:
      • Sensor/scanner to grade 5
      • DSS to grade 5
  • Pirates
    • NPC pirates will now ask the player for a cargo amount from a player. Complying will result in the NPC pirate not opening fire.
  • Interdiction 
    • Players in supercruise can now visually see other interdictions taking place. You can see this taking place in this video.
  • Ship Art
    • All ship explosive effects improved
    • Large number  of changes to ship interiors
  • Audio Changes
    • New additions include audio for the FSD supercharge including voice alerts,
    • Added ambient audio details to the starport inner-dock variant,
    • Three New flight controllers types for the Empire, Anarchy, Independent powers,
    • Additional wave scanner improvements
    • ‘Secret stuff. Shhh’.
  • Added 100 new tourist beacons
  • CQC
    • Rebalanced capacitor and charge rates to be the same across the different ships
  • Added Bucky Ball Beer Mats rare good
  • Celestial
    • Ice terrain surface improvements
    • Performance improvements for terrain on 4/500 series nVidia cards
    • Surface rock system optimisations
    • Updated schematics for white dwarfs and neutron stars
    • Made star lens flares check the actual depth instead of comparing against a constant value
  • Player Journal
    • Added journal events for Multi-Crew
    • Include more details about atmospheric composition in player journal, when detail-scanning a planet with atmosphere
  • VR
    • Made the schematics render in stereo
    • Added dithering support to tackle banding in VR
    • Fixes to some of the cockpit VR cameras
    • Fixed some incorrect scale assumptions when fitting the left eye image to the monitor window. The view should feel a little less stretched. In addition there will be a significant memory saving moving from 2160×1200 to 1280×768
    • Added Python ship kit VR hangar cameras

Patch Notes: 2.3 | 2.3.01 | 2.3.01 (Xbox)2.3.02 | 2.3.02 (Xbox) | 2.3.101.01 & 1.02 (PS4)2.3.11 | PS4 Hotfix |


> 2.4 – THE RETURN

> Released: 26th September 2017

+ indicates Horizons features only. These are the full patch notes.

New Content & Features (+)

  • Added mysterious and exciting things
  • Holo-Me Save Slots – We have added save slots for different Commander appearances in the Holo-Me system
  • Holo-Me: Added 12 new hairstyles
  • Holo-Me: Added slots for Eyewear and Outfits
  • Synthesis can now create heat sinks, chaff, limpets and top up life support
  • Additional planetary bases added to the Colonia region for migration winners
  • Added mysterious locations we’re not going to tell you about…

New Content & Features

  • Added more mysterious and exciting things
  • Ship Rebuy Penalty – When a player commits the crime of murder (PvP only), an additional cost is added if they swap to a less expensive ship before paying legal costs during the rebuy flow
    • Exemption for valid Powerplay PvP
  • Pilot’s Federation Bounty – When a player commits the crime of murder (PvP only), they receive an additional Pilot’s Federation Bounty. This bounty is valid in every jurisdiction except anarchies
    • Exemption for valid Powerplay PvP
  • Inbox Revamp – Various quality of life improvements and a new look
  • New Chained Missions – Which can be longer than two steps
  • Hull/Canopy Repair Limpet controllers are now available
  • Preview game extras in outfitting – You will now be able to preview paint jobs and other game extras available for purchase
  • Stored ships can now be sold from the rebuy screen to cover the rebuy cost
  • Updated route plotting system:
    • maximum route plotting range is now 20Kly
    • route plotting is much faster
    • there is now an option to make use of neutron star boost when plotting routes
    • an icon is displayed on the route to show the last scoopable star before running out of fuel
  • Additional NPC stations added to support infrastructure and trade routes in Colonia region
  • Star systems renamed based on Colonia migration winners
  • Additional space stations added to Pleiades region to support civilian expansion narrative
  • Added search and rescue contacts to stations across the galaxy
  • New and improved salvage scenarios added to support search and rescue gameplay
  • Made salvage commodities legal to pick up from wreck sites (will still appear illegal if dropped by ships as that is not salvage)
  • Added more mysterious locations we’re not going to tell you about…

Companion API

  • /market now uses the correct commodity names and will include prices for legal commodities in the current ship’s cargobay that are neither produced nor consumed at the current station
  • Calling /market with rare commodities in the cargobay will now produce the correct sale price for them in game
  • /profile now uses the correct galaxy state for controlling Factions and Superpowers, and uses the correct names for some modules, recipes and customisations
  • /profile now includes Fighters, SRVs, Name and ID of ships
  • /profile now includes most modifications of the current ship’s modules, with a few exceptions:
    • Ship armour, hull reinforcements, shield generators and shield boosters return their absolute values for the resistance modifiers, not just the engineer modifiers
    • Modifications to weapon burst size do not automatically affect clip size
    • Burst size and burst rate overrides do not report their consequences for attributes like damage per second
    • Special modifiers are listed, but are not broken down into their effects


Controls

  • Added default bindings for useful Multi-crew functions for the Thrustmaster T-Flight HOTAS range


CQC

Fixed the ‘Waiting for Players’ and ‘Starting Game’ text that was obscured on the Elevate map

  • Fixed a UI issue whereby many weapons were incorrectly displaying the ‘gimballed’ icon on the HUD


Engineers

  • Engineers should no longer distort influence % displayed for the other factions in that starsystem


Factions

Encourage factions to not expand into starsystems that require permits

  • Factions that fail to expand from a starsystem after an Investment state has boosted their expansion range will no longer try to expand from that starsystem in the future
  • Factions that retreat from a starsystem will subsequently treat that starsystem as a low priority when choosing an expansion target


Fighters/Crew

  • Restored the missing descriptions for the GU-97 and Taipan Fighter when viewing their details via the Roles panel


Galaxy Map/System Map

  • Updated some textures in the System Map to reduce memory usage (without reducing the quality)
  • Fixed an issue whereby you would not get a failed message when plotting an economical route
  • Fixed an issue with how the Gemini Constellation was being drawn on the Galaxy Map
  • Corrected an issue whereby the completed mission indicators were not updating correctly on the System Map
  • Fixed an issue where ships that have been transferred were not displayed at the correct location on the Galaxy Map after logging out
  • Corrected the colour of the Metals trade routes shown on the map to match the colour shown in the legend bar
  • Fixed an issue whereby the System Map popup auto minimised when using a control pad
  • Tweaked the route progress bar to show when updating route options
  • Fixed an issue that caused route plotting to plot a route twice if you have neutron star boost turned upon starting a new game session
  • Fixed an issue whereby long range route plotting failed to update route target after 1000 ly jumped


General Fixes & Tweaks

  • Brazilian Portuguese language translation is now available (A special thanks to our volunteer localisation testers has also been added to the credits)
  • Fixed datestamps on inbox messages
  • Various text fixes
  • Various localisation fixes
  • Added some mysterious things which get unveiled over time…


Holo-Me Creator

  • The Escape key will no longer exit the Holo-Me system
  • Fixed a rendering issue that could occur when a Commander’s hair overlaid certain environmental fog effects
  • Fixed the ‘Grime’ facepaint not being very visible when applied in the white colour option
  • Corrected the order for some of the female skin tones for the smooth complexion head type
  • Fixed an issue whereby the ‘Full 02’ mouth shape was also incorrectly adjusting the jaw size
  • Fixed issue whereby players could apply rank decals to their flight suits for ranks they have not yet obtained
  • Fixed an issue where the Holo-Me screen was not focusing on the face when editing the “Complexion” tab
  • Fixed the save prompt appearing when no changes had been made to your Commander
  • Fixed an issue whereby the ‘Loading Commanders’ notification would display indefinitely after changing you Commander’s gender
  • When changing the Commander’s gender after previewing or equipping a suit, the suit will now transition properly rather than resetting


Missions

  • Add distance from starsystem entry to mission destinations
  • Ship kills, and actions to complete planetary hack and disable missions will now only contribute to a single mission, this will be the earliest mission accepted
  • Refactored mission selection to promote a wider selection of missions on a single board.
  • Refactored mission selection to promote a better spread of missions across factions
  • Refactored mission selection to heavily promote selection of conflict missions for both sides involved
  • Refactored mission selection to more reliably generate permit, engineer, and rank missions at eligible stations.
  • Slightly rebalanced micro resource reward selection probabilities
  • Added an inbox message when passengers alight from the ship
  • Follow-on missions can include more data about previous missions in the chain
  • Added support for missions allocating additional rewards based on station distance from the jump-in point
  • Optimisations to how system data caching for secondary sites is stored and requested
  • Significantly improve mission board loading, especially for those on high-latency networks
  • Fixed message text when trying to accept missions past the mission limit (No longer says “… of this type” when it means total missions)
  • Fixed passengers on tourism missions not realising the player hadn’t gone to the right beacon when on multiple-site trips
  • Fixed localisation text for certain parts of Ram Tah’s ruins mission in languages other than english
  • Fixed an issue whereby missions could still be locked even if you met the minimum reputation requirements
  • Fixed some over-inflated mission rewards
  • Increased the chance of in-space chain missions spawning
  • For ship kill missions, the mission giver is considered when deciding if a kill should count. This allows for some mission stacking, but only when missions are from different factions
  • Fixed issue whereby courier missions were only spawning at Elite rank
  • Fixed an issue where legal massacre missions were not displaying the mission title in the inbox message after completion
  • Increased the time limit for long distance missions
  • Chain mission inbox messages now better indicate the name and known station of the mission giver
  • Fixed an issue where the same assassination target could appear in a later chain mission or other mission board missions
  • Fixed an issue whereby location information was not displaying correctly for assassination Chain missions that occurred after an altruism mission
  • Fixed some string text that appeared in a chain mission’s historical data
  • Fixed an issue whereby Chain missions could persist after deleting your save
  • Reduced the amount of Long Distance missions that will generate
  • Multiple Planetary Scan missions will no longer complete after a single scan
  • We now include the faction and station name in chain mission inbox messages


Multi-Crew

  • Fixed an issue where if a crew member joined a helm docked in the hangar, the crew would appear docked on the surface while the helm stayed in the hangar
  • Fixed the Multi-crew power distribution pips being reset during Hyperspace and Supercruise transitions
  • Fixed holograms on a Fighter’s HUD disappearing during Multi-crew
  • Fixed missile lock audio not working correctly in Multi-crew
  • Fixed an issue where the gunner role has less range when using scanners than the helm role has
  • Fixed an issue where the menu could become locked when quickly attempting to access the Mult-Crew Options (top left panel) during MultiCrew as non-helm role
  • Added a default binding for the multicrew mode switch when using the mouse and keyboard control scheme, the key is Tab
  • Fixed an issue where the holograms on a Fighter’s HUD disappear during a Multi-Crew session
  • Made some tweaks so Mutli-crew gunners in the third-person view can no longer automatically target their own launched projectiles
  • Implemented a fix for crew members not always collecting exploration data when scanning a navbeacon


Network

  • Re-enabled UPnP by default in the AppConfig
  • Improvements made to prevent network disconnections in poor network traffic conditions


NPCs

  • Fixed an issue whereby forgetful Military NPCs could sometimes have left their weapons at home
  • Shooting a capital ship in a scenario where they are the bad guys no longer lands you with a bounty on your head
  • Trigger-happy NPCs will now only shoot missiles once the target’s shields have dropped
  • Fixed the falling skimmer issue that could occur on planet surfaces
  • Fix for capital ship movement issues


Outfitting

  • Fixed an issue that sometimes prevented players from selecting stored modules in Outfitting
  • Fixed an issue where livery items would not appear the first time they are clicked upon
  • Various outfitting items have had their descriptions fixed
  • Fixed an issue where Bobbleheads were not appearing in the Livery section
  • Fixed an issue where clicking “remove” on a decal slot when no decal was fitted caused the menu to stop responding
  • Vehicle/Fighter sub slots are no longer displayed when transferring an optional internal module from stored modules
  • Fixed an issue whereby ship kits would not preview correctly after quickly switching module slots
  • Fixed an issue whereby when purchasing one or more class 6 planetary vehicle hangers, the class was not correctly detailed for the vehicle slots contained within it
  • Fixed an issue where some ship nameplates were incorrectly displaying the ship ID


Player Journal

  • Added “Luminosity” property to “Scan” event for a Star
  • Added “MissionRedirected” event
  • Added “SearchAndRescue” event
  • Added “SellShipOnRebuy” event
  • Include Latitude and Longitude info in Screenshot event if appropriate
  • Include transfer time to FetchRemoteModule
  • Include info about online friends at startup
  • The ‘Scan” event is generated for all bodies in a system, when scanning a navigation Beacon
  • Added “RepairDrone” event
  • Added “Music” event
  • Population statistic now included in the system info on ‘FSDJump’
  • included info about StationServices available when docking at a station
  • Info about all bodies in the system added when scanning a Nav Beacon. If you have a Detailed Surface Scanner installed, this will include detailed info (such as materials available on landable bodies)
  • Included ‘TransferTime’ property in ‘ShipyardTransfer’ event
  • Added mission name to player journal for mission redirect message journal entries
  • Fixed an issue whereby Nav Beacons needed to be scanned twice for correct journal entries


Render

  • Fixed a macOS specific issue with asteroid decals having bright textures when mining
  • Fixed a macOS specific issue that saw station lights rendering through your ship’s geometry
  • Made some tweaks to prevent certain landing pads from being visible when using the vanity camera when docked in a hangar on a planet
  • Fixed an issue that could lead to other Commanders floating around the screen when inspecting a fighter or SRV
  • Fixed an issue with planet surface textures jittering
  • Improvements made to station LOD (level of detail) when in a Wing
  • macOS: Fixed an issue with gas giants not rendering correctly
  • Fixed an issue whereby ship shadows were missing when first arriving at a planet’s surface
  • Fixed hologram scaling issue when targeting a torpedo


Server

  • Fix a cause of stored ships shown on the galaxy map, but were inaccessible from the shipyard
  • Fix a transaction server error when transferring stolen cargo between SRVs and Ships
  • Fix displaying the wrong language labels for Community Goal reward tiers
  • Fix displaying the wrong language in multi-crew session reports
  • Fix some incorrect faction superpower allegiance and government types used for the galaxy map, system map, commodities and outfitting services
  • Stop displaying ‘main menu’ as a last location in top bounty local news reports
  • Fix a transaction server error when passengers leave ship cabins
  • Fix a transaction server error in outfitting
  • Various reliability and performance improvements
  • Fixed the selling of stolen salvage commodities at blackmarkets
  • Stopped mission cargo from being sellable at the market it was given at
  • Fixed some friends incorrectly appearing offline
  • Fixed certain synthesis boosts lasting too long


Ships

General Ship Fixes and Improvements

  • Fixed an issue where players could not switch ships if they had drones in their ship’s hold
  • Adjustments made to the Corrosive 1 Paint Job so it works better with non-Raider Ship Kits
  • Fix for Shield Cell Banks having no audio or visual effects when deployed
  • Fixed an issue with accented characters in ship names not displaying correctly

Anaconda

  • Fixed error that could occur when attempting to change the Anaconda’s livery when an Engineer’s modified shield generator is equipped
  • Fixed a LOD issue with Anaconda Paintjobs
  • Tidied up some textures


Asp Explorer

  • Fixed a naming inconsistency with the Corroded Livery

Diamondback

  • Fixed some LOD issues

Diamondback Explorer

  • Fixed some lighting issues

Dolphin

  • Fixed some texture issues with the Excursion Paint Job
  • Flipped some text on the cockpit fire extinguisher
  • The Dolphin now casts a shadow correctly when in the hanger
  • Fixed a texture error that occured when the Dolphin’s shields were hit when viewed from another ship

Eagle

  • Fixed some texture issues

F63 Condor

  • Adjusted lighting in the livery screen

Federal Corvette

  • Made adjustments so that the bumper Ship Kit works better with Paintjobs
  • Fixed some clipping that could occur with a Class 1 Cannon in the small size 1 hardpoint
  • The 3rd chair in the Federal Corvette is no longer manufactured by DeLacy and has been replaced with the appropriate Core Dynamics model

Federal Dropship

  • Patched a hole in the geometry
  • Adjusted the nameplate camera for the Federal Dropship when using VR

Imperial Courier

  • Made adjustments to the decals to prevent clipping
  • Adjusted decal 1’s camera angle to prevent clipping when using VR

Imperial Eagle

  • Removed some stray geometry that was in the cargobay area
  • Fixed some stretched textures that could be seen when your canopy ices up
  • Minor texture and geometry fixes

Keelback

  • Rescaled the front decal so it does not cover recessed geometry

Lakon Type 6

  • Added new hanger cameras for the Lakon Type 6 for the rear Ship Kits and the wings

Lakon Type 7

  • Fixed a LOD shadowing issue on the top of the Lakon Type 7
  • Fixed some missing cockpit textures when viewed using the Vanity Camera

Lakon Type 9

  • Added lights to the wings of the Lakon Type 9 so that nameplates can be seen

Python

  • Corrected several vanity camera orientations

Sidewinder

  • Fixed the smoothing groups on the sidewinder cockpit glass to improve LOD visuals when panning at close range

Viper MkIII

  • Fixed some clipping that could occur when equipping a spoiler Ship Kit
  • Fixed a text decal on the rear of the Viper which was cutting through the hull geometry

Viper MkIV

  • Changed the hanger cameras with rear facing cameras for the spoiler and tail Ship Kits

Vulture

  • Patched up a small hole in the Vulture cockpit
  • Fixed an issue with the Vulture’s co-pilot console

SRV 

  • Fixed a text overlay issue with the Surface and System map buttons in the Navigation Panel when driving an SRV
  • Fixed an issue that caused the mouse direction cursor to not appear when driving an SRV

Stability Fixes 

  • Fixed a crash that could occur when a nearby NPC ship was docking in a station
  • Fixed a crash that could occur when saving and exiting back to the main menu
  • Fixed a crash that could occur when reviewing Multicannon hardpoints in Outfitting
  • Fixed a memory crash that could occur in various situations while playing
  • Fixed a crash that could occur when entering an Unidentified Signal Source
  • Fixed a crash that could occur when dropping in to a Civilian Installation
  • Added a cool mystery thing…
  • Fixed a crash that could occur when entering Supercruise
  • Fixed a crash that could occur when attempting to delete an inbox message
  • Fixed a crash that could occur when loading in to an SRV
  • Fixed a crash that could occur when visiting Jaques Station in Colonia
  • Fixed a crash that could occur when entering the Planetary Map view
  • Fixed a crash that could occur when scanning another Commander’s ship while in your SRV
  • Fixed a crash that could occur when firing weapons that apply the camera shake effect at targets that cannot be shaken
  • Fixed an issue where swapping to an newly docked fighter would disconnect you from the server
  • Fixed a crash that could occur when destroying a Goliath Skimmer
  • Fixed a crash that could occur when following a wake scan
  • Fixed a disconnect issue that could occur when deploying a Fighter when in Multi-crew
  • Fixed a disconnection that could occur when loading into the game for the first time
  • Fixed a rare crash that could occur when using the mouse to move the camera when in the cockpit
  • Implemented measures to help prevent crashes that could occur when quickly deleting inbox messages
  • Fixed a crash that could occur when joining or leaving a Multi-crew session
  • Fixed a crash that could occur when using the System Map
  • Fixed a crash that could occur when using Synthesis
  • Added another cool mystery thing…..

Station Services

  • It is no longer possible to sell stolen items that you received as part of a mission on that station’s black market

Stations and Outposts

  • Outpost weapons platform has been completely updated with new art
  • All Outposts have had an art pass to fix minor issues and improve visuals
  • Outpost schematic rendering is now fixed to show all the extra modules, not just the core outpost
  • Modular Stations have had an art pass to fix minor issues and improve visuals in some areas
  • Various station schematic models have been updated to improve quality and fix orientation issues
  • Physics mesh optimisation in the newer station interiors to improve framerate
  • Various updates to station interiors to fix minor art issues and improve LODs

StellarForge

  • Renamed Eol Procul Centauri 1 to Hutton Moon

UI

  • Fixed an issue where the fuel scooping UI element would overlap with the jump charging element
  • Fixed an issue that could cause your inbox to become garbled when deleting messages
  • Fixed an issue where gunsights were not rendering correctly
  • Fixed some icons that were missing in the Multi-crew role switch panel
  • Fixed an issue where the Multi-crew session report could overlay incorrectly and not be closed when opened in the Gunner Cam mode
  • The Insurance screen will now show the last ship you were flying by default
  • Livery items you own will now be indicated with a tick
  • Removed an invisible button to nowhere from the Station Services menu
  • Corrected the Commander portraits appearing at a lower resolution in the Station menu
  • We have made some cosmetic improvements to the layout of the Insurance screen
  • Fixed an issue where a Wingman’s target marker could disappear when they target a subsystem
  • Fixed an issue whereby the ‘Buy Game Extras’ button would not work correctly when using a mouse
  • Made some changes to better accommodate text and prevent it from being cut off when playing the game in Russian
  • Fixed an issue where faction text was overlapping Engineer details while docked at an Engineer base
  • Scanning indicator now appears correctly in the Contacts panel when scanning a Commander
  • Powerplay inbox messages will now show the name of the power that you are aligned with as the sender
  • Fixed an i$$ue where Commander name$ that contained ‘$’ were not di$playing correctly
  • Fixed an issue whereby other players were not displayed as hollow squares on the scanner
  • Players that have you on their sensors are now informed when you enable or disable “Report Crimes Against Me”. Additionally, enabling crime reports now has a 15 second delay before actually becoming active (there is currently no delay when disabling crime reports)
  • Made some changed to ensure the Navigation Panel UI stays in sync with the backend code
  • Fixed some ship names that were incorrect on the ‘Sell Ships on Rebuy’ screen
  • Fixed an issue that caused various elements of the UI displaying the currently selected destination to be out of sync, and allow surface destinations to be selected from the SRV
  • Fixed a small dot that appeared next to the throttle pin on several ships
  • Re-aligned the cargo scoop UI
  • Fixed an issue whereby selecting to transfer a module from the list of stored modules displayed an incorrect list of viable slots
  • Fixed an issue where the title of an inbox message would not fade out when the message had been read
  • Improvements made to the Outfitting Livery UI, so it no longer resets to the top of the list when moving between slots
  • Fixed some cut-off text on the ‘Your Stored Ships’ button within the Insurance Screen
  • Fixed some cut-off text on the Taipan Fighter’s role information screen
  • Fixed an issue whereby the voice comms request icon temporarily appeared on the incorrect user in a player’s friends list
  • Fixed some text that was cut-off in the Holo-Me UI when playing the game in some languages
  • Made some adjustments to prevent issues that could occur after Alt-Tabbing when in the Holo-Me UI
  • Fixed some overlapping that could occur in the inbox message titles
  • Fixed an issue where the no indication that a jet cone boost is due when using this option to plot a route appeared on the HUD

VR

  • We have made some adjustments to mouse behaviour when viewing the Holo-Me menu in VR so that it matches other UI screens
  • We have disabled the bloom effect when using the VR graphical presets by default, as it could be a bit hard on the eyes
  • Fixed a tiling issue that occurred when taking high resolution screenshots when using VR
  • Adjusted a variety of outfitting cameras across a range of ships to work better when using VR
  • Fixed an issue whereby the HUD target reticle was displayed inside your cockpit in one eye when using VR

Weapons

  • We have made some improvements to the animations on railguns
  • If you’re still reading this we’re definitely not telling you about the mysterious things, you’ll have to wait and find out……

PS4

  • Added a toggle to switch between tilt and rotate for headlook with motion controls
  • Fixed an issue where the amount of time played would become stuck at 0
  • Fixed numerous crashes
  • Fix for an issue where the “Refined Taste” Trophy was not triggering correctly
  • Adjusted link on Passengers Training Video to direct you to the correct video
  • Fixed an issue where you would be prevented from selecting control presets when booting the game with the T-Flight HOTAS 4 connected
  • Fix for becoming stuck on the Engineers screen after viewing pinned blueprints
  • Pressing Triangle on the Galaxy Map will now jump to your current location
  • Swapped the left and right stick icons around so they’re no longer confused about their directions
  • Added a default binding for deploying your Cargo Scoop with the T-Flight HOTAS 4.
  • Added a default binding for targeting while in the SRV with the T-Flight HOTAS
  • Fixed an issue with the heat sinks on the Imperial Cutter disappearing when viewed from close by
  • Fix for numerous audio issues including distortion during dog-fights”Please note that there are also a lot of fixes that covered multiple platforms that included the PS4; these have not been called out in this list.”


Xbox One

  • Added 25 new Achievements
  • T.Flight Hotas One support
  • Fix for an issue where Ship IDs would only show 5 characters despite 6 being entered

Patch Notes: 2.4 | 2.4.01 | 2.4.02  | 2.4.03 | 2.4.04 – PS4 only | 2.4.06 – Xbox One X | 2.4.07 – Xbox One & PS4 | 2.4.08 | 2.4.09 & 1.13 (PS4)