Lavecon 2019

On the 5th and 7th of July Lavecon 2019 takes place. You can find full details here. Will Flanaghan of Frontier made this comment,

As I alluded to on Frontier Xtra last week, we will be hosting a Frontier panel with a couple of the devs and we have lots of exciting news to share! However, it’s worth mentioning that we won’t be going into details about the 2020 release, and instead focus on some of what’s coming this year.

Any information we do share at Lavecon will make its way to our official channels as well.

That’s all I’ll say… for now!

Interstellar Initiative – The Enclave Preview

At 12pm on the 27th June 2019 Frontier announced some details regarding the latest Interstellar Initiative. You can see this below or on the official site, here.


Interstellar Initiatives are a series of in-game events and narratives that play out over the course of approximately a month. Each one features several phases that will alter as the story progresses and may end with lasting effects on the galaxy!

Phase 1 (4th July 2019)

Meta-Alloys Reportedly Growing Scarce

Aegis Research has issued a statement amid growing concerns that meta-alloy harvests in the Pleiades Nebula have slowed dramatically. A number of sources claim that Thargoid barnacle sites have recently ceased producing materials.

The situation was addressed by Professor Alba Tesreau of Aegis Research:

“Thargoid structures remain poorly understood, so we can only theorise why the barnacles in most Pleiades systems have grown barren. Our leading hypothesis is that these sites have been over-exploited in recent years, and humanity has simply exhausted this resource.”

“What is certain is that meta-alloys are both a valuable commodity and a vital component of anti-xeno technology. It is of paramount importance that we maintain the supply of this material.”

“Therefore, Aegis Research is spearheading an initiative to identify an alternative source. We ask the galactic community to support us by providing exploration data, in the hope this leads us to undiscovered barnacle sites.”

Independent pilots who wish to participate can do so by handing in survey scans to The Oracle in the Delphi system between the 4th and the 10th of July.

  • Meta-Alloy production from Barnacle Sites (in the Pleiades) will start to dwindle, threatening the availability of Meta-Alloys. As this commodity becomes scarce, the price in which markets will pay for Meta-Alloys is bound to increase.
  • Community Goal – Aegis Research will request the service of Commanders to deliver Exploration Data to The Oracle in the Delphi system, a combined effort to locate a new source of Meta-Alloys.

The next phase will be announced after Phase 1 has ended.



Frontier Hiring – AI Vehicle Programmer

As spotted on Reddit and the official forum, Frontier have placed a job advertisement for an AI Vehicle Programmer.

“We are seeking someone with the knowledge, experience and passion to work on driver AI and the challenges of driving and navigating vehicles on complicated, rugged terrain. You will play a major role in developing new game features for planetary surfaces, taking responsibility for AI control of vehicles and working with the rest of the team to enhance gameplay.

“As part of our gameplay programming team, you will work with Frontier’s proprietary COBRA engine and the game systems that create our simulation of the whole galaxy. You will build upon the physics, driving model, navigation and networking systems to create driving AI that understands and explores the surfaces of procedurally generated planets. Working in a cross-discipline game development team you will build an understanding of how vehicle AI fits into the wider game, and help the team to enhance the game with the opportunities that vehicle AI offers.

“This is a great opportunity to work on solving new and exciting problems associated with creating AI which can navigate, drive and take part in combat over many different landscapes within a procedurally generated galaxy of over 400 billion star systems, and trillions of planetary surfaces. “

Bridging the Gap – Overview of Phases

At 4:15pm on the 9th May 2019 Frontier announced how the phases involving the first of the new Interstellar Initiatives would roll out. Please note the below are spoilers! You can see a live stream of this below:

Hello Commanders,

The results of the first phase of Bridging the Gap are now underway, Zende Partners have rolled out their new megaships ferry as well as new outposts in the various systems. Today, we wanted to give you a detailed overview of how the following phases of Bridging the Gap will unfold. Be warned, some of the details in this post will reveal to you what’s coming so if you want to avoid the spoilers and see how the story unfolds:

Phase 1 (passed)

  • Zende Partners announced plans to establish a megaship ferry service between Zende and a system located in Guardian space; the organisation’s aim is to foster activity in Guardian space as part of a wider initiative to develop new Guardian-inspired technologies.
  • As a result of this phase, today we’ve added:
    • Zende Partners as a new faction
    • Segnen Exchange as their corporate rivals
    • Megaship ferries at Zende and Synuefe EN-H d11-96
    • An Outpost at Synuefe EN-H d11-96
      • You can sell Guardian Commodities at this outpost for greater-than-usual profits
    • An Installation at Synuefe EN-H d11-96
    • An Outpost at Wregoe XQ-L C21-29 (mid-way point between Zende and Synuefe EN-H d11-96)
    • Convoy USS (pirate for Guardian Commodities) and a variant where the convoy is under attack
    • Salvage USS (where Commanders can find the aftermath of these attacks and score themselves some Guardian Materials)

Phase 2 (16 May)

  • With Zende Partners’ assets in place, they seek the assistance of the galactic community to help them gather Guardian Commodities and Materials.
    • This will come in the form of a Trade Community Goal, starting on 16 May at the outpost: The Prospect.
      • You will need a small or medium ship to participate in the Community Goal.
    • If the Community Goal is successful, Commanders will unlock:
      • The ability to purchase Guardian Modules at The Prospect (you will still need to have previously unlocked the modules via Tech Brokers)
      • A Guardian Tech Broker at The Prospect.

Phase 3 (23 May)

  • As alluded to in our first Interstellar Initiative video, activity in this area is going to attract the attention of Segnen Exchange, who seek to gain control of the operation.
  • Conflict within Synuefe EN-H d11-96 is going to arise and there’ll be a call for Commanders to pick a side through a Conflict Zone Community Goal.
  • Zende Partners and Segnen Exchange are going to try and get you on their side, each offering to unlock a unique new module as a reward.
    • One module is a new multi-cannon, the other is a missile rack.
    • Both can use synthesised ammo, meaning they can take on human or AX targets.
    • They don’t take up an experimental weapon slot, meaning that you’ll be able to stack them with your AX weapons for extra firing power!
    • Depending on which faction wins the Community Goal will decide which module gets unlocked. Commanders will then be able to purchase this from Outfitting.

Phase 4 (30 May)

It’s not quite a phase, but it is the final stage of Bridging the GapThe winning corporation will take control of the assets in the system, as well as unlocking the module to all players. If Segnen Exchange are successful in taking over the assets, the start destination of the megaship ferry will change location.

  • We’ll also be providing all players who take part in this Interstellar Initiative with a decal. You’ll automatically receive it by either:
    • Boarding one of the two new megaships.
    • Docking at the new outposts.

April Update: Patch 1

On the 2nd May 2019 Frontier released the first patch for the April update fixing numerous bugs and issues. You can see the notes below on the official forum or via a link on this website’s patch notes section, here.

Commodities Market

  • Stopped allowing players to attempt to buy more goods from a market than it can actually supply
  • Increased the acceleration when choosing the quantity of commodity when buying or selling
  • The sell pop up now defaults to max amount of the chosen commodity you’re carrying
  • If the player is currently docked at the station that is also set as the saved comparison market, the comparison column and its header will update and use the galactic average prices to calculate the profits
  • If the player doesn’t have Horizons, planetary surface markets are not considered when looking for best prices in the ‘also consumed by’ / ‘produced by’ lists


  • Fixed a crash that could occur when using the FSS mode
  • Fixed a crash that could occur when exiting the game
  • Fixed a crash that could occur when sat in a dock

Damage Balancing

  • Fixed issue that caused more damage to be applied to SRVs when in multiplayer sessions


  • Reverted changes made to the Drag Munitions special in the initial April Update release


  • Fix new Codex discovery notifications not displaying in the cockpit UI when proximity scanning or using the discovery scanner’s system scan to discover all stars in a system

Galaxy Map

  • Added a background to the control key along the bottom of the screen, to increase readability whilst in lighter areas of the map


  • Added in a decrease button when removing cargo from your ship, even when at 1, so that players can quickly select the maximum amount they hold

Knowledge Base

  • Fixed missing non-English VO for knowledge base articles

Main Menu

  • Fixed inconsistencies in options order between main menu and pause menu


  • Fixed the module tab not updating in real time when modules have been shut down due to power usage
  • Stopped module priorities being reset to 1 during FSD transitions
  • Stopped the Shield Generator module from turning back on (when deactivated) during FSD transitions
  • Removed the synthesis recipe that was being mistakenly applied to the Enforcer Cannon
  • Fixed an issue where Enforcer Cannons would erroneously report that they could carry more ammo than they could

Navigation Panel

  • Increased the font size for the remaining number of jumps
  • Fixed missing ‘clear filter’ option from the SRV
  • Bookmarked locations will now have an icon to show it’s marked
  • Selection UI will now stop at the top and bottom of the list of locations, whilst scrolling through them. A subsequent press of the button will then wrap around to the top/bottom.
  • Added text to explain if a stellar body requires a permit


  • Fixed the frame rate loss when the ‘FX’ graphical setting was set to anything other than ‘off’

Pilots’ Federation District

  • Added system descriptions to the galaxy map

Pilot’s Handbook

  • Fixed various typos and formatting issues
  • Added links from the mission detail screen to relevant handbook articles
  • Added an ‘Exit’ button which will quit out of the Codex completely, rather than go back one page

Player Journal

  • Include BodyName and radius in Status.json file, when in SRV
  • Fixed a bug in the ship loadout info after swapping modules

Starport Services

  • ‘Re-stock all’ option now works correctly

Supercruise Assist

  • Fixed the keybinding for toggling orbit lines on/off not working whilst Supercruise Assist is active
  • Fixed an issue that caused the ‘target obscured’ message to not appear when a Nav Beacon was obscured by a star
  • Stopped prompts appearing whilst in FSS mode

Server Fixes

  • Re-enabled Codex discoveries for terraformable and non-terraformable ammonia worlds
  • Implemented an automatic disconnect when a player is removed from a private group they’re currently flying in
  • Fixed ellipsis character on the main menu news in Russian
  • Fixed faction reputation and career rank changes from completing objectives at installations, megaships and Conflict Zones

Server fixes released since April Update launched

  • Fixed a number of causes for unable to load Commander data from the main menu
  • Tiana Fortune’s medium and large landing pads should now be usable again
  • Fixed the Galaxy Map’s planet port commodity filter
  • Fixed a number of performance & stability issues

Interstellar Initiative #1 – Bridging the Gap

On the 20th April 2019, the first of Frontier’s new ‘ Interstellar Initiatives’ started. You can read about it below and in the video below.


Interstellar Initiatives are a series of in-game events and narratives that play out over the course of approximately a month. Each one features several phases that will alter as the story progresses and may end with lasting effects on the galaxy!


Zende Partners has revealed plans to establish a ferry service between the core systems and Guardian space.

Freya Taine, the company’s CEO, made this statement:

“In response to increasing demand for Guardian commodities, my company aims to facilitate access to the area once occupied by the Guardians. This will involve the construction of a mega-ship to transport pilots to and from this comparatively inaccessible region.”

“Five systems have been highlighted as potential destinations, and we’d like to invite the galactic community to decide which of these should serve as the termination point for the mega-ship. We will then build an outpost in the chosen system, and the mega-ship will enter service.”

“We hope that this initiative will stimulate new innovations in the field of Guardian-human technology.”

Note: The mega-ship ferry itself is actually composed of two mega-ships, one that will jump to the chosen system, and one that will jump back to the system of Zende. These megaships will jump on the server tick each week.


Zende Partners have identified five locations in Guardian space where they will not only set up an outpost, but fund the creation of a Megaship ferry that will take Commanders from the system of Zende to a location voted for by the community.

It’s an ambitious plan, but with easier access to Guardian technology, Zende Partners hope to build and develop new technology to benefit the human race… and, perhaps, their economic standings.

To get involved with this first phase of Bridging the Gap, all you need to do is cast your vote in this thread.


To assist you in making an informed decision, the flight team of the “Stargazer” will take you on a visit to one of the Guardian Sites and talk about what your options are during the next episode of the live stream series: “Stargazing Tours”. Tune in at 18:00 (UTC) on 2 May on either YouTube, Twitch or Mixer.

April Update: 2019 – Is Live!

The April 2019 update is now live and available to download. You can read the patch notes here or on the official forum, here. You can find full details of the update here.

Please also see this subsequent post for information on an issue with certain Codex discoveries.

Also see this post for information on other known issues.