Elite Dangerous: 2.4 and Beyond

At 6.32pm on the 24th May 2017 Frontier announced news on the future of the game for 2.3, 2.4 and the content to come beyond that. You can read the full post here or see the transcript below.

“Greetings Commanders,

“It’s a very exciting time to be part of the Elite Dangerous galaxy. On June 27 we will welcome even more Commanders to the galaxy with the PlayStation 4 launch. These new players will join the ranks of our already incredibly active, passionate and dedicated community.

“Since the launch of Elite Dangerous: The Commanders a number of weeks ago, we’ve received messages from members of the community eagerly awaiting details about the 2.4 update and the future of the game. I’m pleased to be able to share with you a little more detail on what’s to come in the short term and slightly longer term with Elite Dangerous.

2.3.10

“The first thing I’d like to share with you is that we will be adding another point update on June 27, this will be for all platforms and will include a number of bug fixes, and stability and networking improvements. This includes the much-requested Anaconda cockpit appearance change and will also introduce greater security for multi-crew hosts to be able to disable or limit crew members’ specific activity.

“One large element of this point update is a number of “under the hood” fixes which are designed to improve stability and performance, particularly on planet surfaces. This means that we will be looking to run a beta for 2.3.10. However, we do understand that with this being a point update with a number of less visible improvements, it won’t have as many new features to play test. Nonetheless, this testing is very important to make sure the game works as we would expect. Due to the wider and more global nature of this small point update, we will be making the beta open for all and we would welcome your support in joining and spending a few hours playing and helping to ensure the update is as good and stable as it can be.

“We’ll have more details on the beta, and exactly how it will work shortly.

2.4 – “????”

“Back at EGX in 2015 we showcased the headline features that would be coming to Horizons. However, there’s always been an extra little update, a mystery if you will, that has yet to be revealed.

“We’ll be providing a little more information about the update to the community and the press during E3 on June 13th and 14th. We’ll be hosting special community live-streams and activity so stay tuned for more news and updates as we get closer to the date.

“I can, however, tell you that this update will be slightly different to previous ones – content will be revealed over time rather than all being available on day one. Additional pieces of exciting content will surface over the coming months as the narrative progresses.

Beyond

“So with the Horizon season of expansions coming to a close, what is beyond 2.4 I hear you ask? Well, it certainly isn’t the end of this amazing journey… we’re only just getting started!

“Our awesome dev team are dedicated to continuing to build and improve the Elite Dangerous experience with an exciting long term vision in mind. We’re happy to be able to confirm that the next major updates following 2.4 will focus on core gameplay, existing features, quality of life and other improvements! We’re delighted to be investing a considerable amount of development and effort into making the core gameplay experience even better for our fantastic community or players.

“We’ll be sharing more news on that content and our roadmap at a very special event coming later in the year – more details on this event will be released in the weeks after E3.

“On behalf of the entire Elite Dangerous team, thank you for your continued support. We are very excited to embark on the next part of the journey together as we continue to make Elite Dangerous an even more fantastic game and experience for our incredible community of players.”

Server Update: 2.3.02

At 12:37pm on the 17th May, Frontier announced a small server-side update:


We are in the process of rolling out a server side update. The server side update will occur this afternoon. Below are the changes…

  • Fix to make sure mission data and material rewards match between mission boards and transactions panel
  • Fix some players stuck on the main menu with Unable to Load Commander Data errors after launching a Fighter or SRV
  • Fix a transaction server disconnection when failing to restock limpets
  • Fix a transaction server Community Goal issue
  • Stop factions from getting positive effects when selling black market commodities for really low prices
  • Fix some stored ships not being available from the shipyard
  • Fix a transaction server issue when switching to a deployed fighter in multicrew
  • Split faction effects from redeeming superpower bounties based upon current influence percentages.
    • A percentage of the influence change will be left over if there are factions in the system that are not part of the superpower. This remaining amount will be discarded.

Elite: Dangerous – PS4 Release Date

Today Frontier announced that the release date for the PS4 version of the game will be the 27th June 2017. The announcement can be seen below or here.

You can read the Frontier FAQ for the PS4 version, here.

“Some exciting news for PS4 owners today: our PlayStation 4 launch date has been confirmed for June 27, 2017.

“Both Elite Dangerous and the Horizons Season Pass will be available on the PlayStation store individually, or you can get them bundled together as the Commander Deluxe Edition – which comes with the Commander Paint Pack as well! Pre-orders will be available later today (very shortly) in Europe and on May 30 in the US; you’ll also receive the exclusive Gold Sidewinder paint job when you pre-order the game!

“In case you prefer a disc copy, you can get your hands on the Elite Dangerous: Legendary Edition which comes out on June 27 as well. The Legendary Edition contains Elite Dangerous and the Horizons Pass, as well as 1,000 Frontier points to spend on in-game items!

“We’re super excited and will have some fun community streams and giveaways planned around this time, so check in on the forums and our social channels regularly for more great news from the Elite galaxy.”

David Braben has commented,

“I’m thrilled to announce today that Elite Dangerous is coming to PlayStation 4.

“In Elite Dangerous, every star in our night sky – the whole Milky Way – is there for you to explore how you choose. Fight, bounty-hunt, trade, assassinate, mine, explore your way across human space and out into the immense galaxy beyond, flying with your friends or travelling alone.

“Elite Dangerous has been a wonderful project to be involved with, made by a great team here at Frontier. Its roots go all the way back to my first commercial game, Elite, first released in 1984 with Ian Bell, while we were both at university. Two sequels followed. Over thirty years later, Elite Dangerous is a huge step forwards from those games, but the principles are the same – do what you like and live life in an immense galaxy – and today you can play with (or against!) friends and our amazing community as you travel the galaxy alone, together in a ‘wing’ or even fly aboard the same ship.

“It is great to come to PlayStation. When Elite Dangerous arrives on PlayStation 4 next year, we’re bringing the full game with everything in our ‘Horizons’ season of expansions included, so not only can you fly your ship, but you can carry an ‘SRV’ – Surface Recon Vehicle – in your hold, and charge around the surfaces of planets and moons at up to 100mph, finding materials, attacking bases, or seeking out hidden secret things with your friends.

“When you progress far enough in to the game to buy one of the larger ships you might choose to carry a ship-launched fighter to help defend yourself; you can employ crew or even allow other players to help you pilot your larger ship. Craft special weapons with the Engineers, collaborate with the community and engage in massive-scale community goals. Elite Dangerous is a game you’ll play your way.

“Elite Dangerous does not follow many of the rules of other games. It lets you move as fast or as slowly as you like, without telling you what to do or how to do it. Play purely as a sandbox – exploring and looking for some of the many mysteries within the game – or follow missions and work with other players to re-shape humanity’s control over the galaxy, as you make your way to Elite status in any or all four categories in the game – Combat, Trade, Exploration and CQC.

“We’ve worked hard to make Elite Dangerous the richest space simulation ever. From our love of science and astronomy, the galaxy is as real as we can make it. You’ll look up at the night sky in our own Solar system and you’ll recognise familiar constellations, then see them change as you travel away from Earth. Visit real white dwarfs, neutron stars, even black holes that exist in our real night sky. Every distance, orbit, planet, moon, ring and crater is as real as we could make it, with some 160,000 stars in the game taken from real star catalogues, with the rest of the 400 billion stars coming from stellar density maps to make the whole galaxy as accurate as possible. It’s a huge, real galaxy you can leave your mark on.

“The galaxy is gradually evolving as players overthrow governments, align themselves with powers in the game, play with one of the giant like-minded player groups, or simply strive to discover something new. Two giant superpowers are on the edge of war, and there are hints of a nascent alien threat that may emerge as a quite real one any time now… We’re excited to let PlayStation 4 players jump aboard at this critical moment for our galaxy!

“We’re making full use of the PS4 system and the unique features of the PS4 and PS4 Pro to deliver an experience unlike any other on the console, with features tailored to the DualShock 4 controller, whether you’re down on the surface of a planet or cruising around a stellar system, connected with your friends or meeting strangers out in the black of space.

“We’re looking forward to telling you more about how we’re supporting PlayStation 4 in the coming months, before we launch in Q2 2017. We have had a great time with Elite Dangerous already. I hope you’ll come and join our fantastic community, and I’m looking forward to meeting all the PlayStation 4 players exploring our galaxy!”

“When Elite Dangerous arrives on PlayStation 4 next year, we’re bringing the full game with everything in our ‘Horizons’ season of expansions included.”

 

David Brane

Patch Update: 2.3.02 (Xbox)

Today at 2:23pm Frontier announced that the 2.3.02 update that previously came to the PC and Mac on the 26th April, will now be coming to the Xbox. Details below.

“Hi everyone,

“We’ll be making the 2.3.02 update live for Xbox One at 3PM BST. The downtime is expected to be minimal and will only affect players on Xbox One.”

The changelog can be seen here or below.

Stability Fixes
• Fixed a crash that could occur in Capital Ship encounters
• Fixed a crash that could occur under various circumstances, such as when alt-tabbing and loading the game

Factions
• Reverted 2.3’s increase in faction influence from redeeming bounty vouchers

General Fixes & Tweaks
• Fixed an issue with a vessel’s total value not reflecting changes when outfitting modules

Missions
• Fixed an adjudication server disconnection from passenger missions

Patch Update: 2.3.01 (Xbox)

Today Frontier announced an update to the Xbox version of the game. The patch notes can be seen below or here.

Stability Fixes

  • Fixed a softlock issue.
  • Fix to prevent a crash under some network conditions, that could occur when arriving in a session just as another player jumps away
  • Fixed a crash that could occur when the helm initiated a supercruise jump while a Multi-Crew player was in a fighter
  • Fixed a crash that could occur when cancelling a docking request when you have a docking computer installed
  • Fixed an issue on Xbox One where players can get stuck in the menu flow.


General Fixes & Tweaks

  • Fixed an issue which created low resolution stars when exiting hyperspace
  • Fixed an issue whereby gas giants would be incorrectly assigned a star texture in the system map when zooming out
  • Addressed a large framerate drop that could occur when a friend logs in
  • Various text fixes
  • Various localisation updates
  • Fix some Engineer bookmarks not being set when issuing invitations
  • Missing GalNet articles have been fixed
  • Addressed an issue causing Commanders to resurrect in Eranin instead of on a Planet Base near Colonia
  • Fixed an issue whereby chained missions were not appearing often enough.


Audio

  • Fixed some audio issues related to settlements
  • Addressed some audio popping that could occur when near Moisture Farms
  • Fixed missing audio dialogue in training missions
  • Various ship related audio fixes


Missions

  • Fixed welcome mission not appearing for the Horizon Sidewinder starting package.
  • Fixed an issue whereby a certain welcome mission was not generating correctly.
  • Fixed a number of adjudication server disconnect


Multi-Crew

  • Fix for non-helm players ending up in the pilot chair when dropping out of supercruise
  • Addressed an issue that led to incorrect bounty share messages being displayed during a Multicrew session
  • Increased crew payments: voucher scaling now tops out at 80% of helm earnings (previously 50%)
  • Increased insurance rebuy discount for Helm to 30% reduction per crew member (previously 25%)


Networking

  • Various network optimisations


Ships and SRVs

  • Fixed an issue whereby decals on an SRV appeared within a black box
  • Small tweak to the tail camera on the Fer-De-Lance so an installed shipkit piece is more visible
  • Fixed a transaction server disconnection when transferring cargo


Weapons and Modules

  • Fixed an issue with infinite Packhound missile ammunition and heat generation which meant they could be fired infinitely by a Multi-Crew Gunner
  • Fixed issue whereby certain modules (such as the Advanced Discovery Scanner) could not be reactivated after being repaired by the Auto Field-Maintenance Unit


Powerplay

  • Fixed expansions not being correctly processed during weekly server maintenance

3rd Part Apps: Temporary Shutdown

Edit: As of 7pm GMT this has been resolved.

As reported on the Frontier website and Reddit:

Dear Elite: Dangerous Community,

We are the developers of third-party tools for Elite: Dangerous, and we are taking them offline to call attention to a request for more formal support of our efforts from Frontier. We will remain offline from Thursday the 27th of April 12:00 UTC until Sunday the 30th of April 12:00 UTC.

Our third-party websites and tools are used on a daily basis by many tens of thousands of players, and they generate millions of page views every month. We believe that our tools greatly enhance the game playing experience, and yet we often feel that Frontier does not actively encourage the effort that goes into supporting their game with these tools. We believe they can and should improve on this situation by maintaining clear and open communication with the third-party developer community.

There is currently no easy way for us to request features and support that will benefit the community as a whole, and there is often no warning from Frontier when a game update will alter or break existing APIs that we rely on. This places a significant extra burden on third-party tool makers to work around these issues and to fix our tools. Repeated requests for support and bug fixes are made, but there is frustration caused by an apparent lack of progress on those.

We apologise for the inconvenience to you, the user of our third-party tools, but we feel that this action is the only way to make Frontier clearly understand the huge disconnect between the high level of support that the players (their customers) have for third-party tools, and the lack of consistency from Frontier in effectively fostering third-party development. Modern games thrive on an active and vibrant third-party ecosystem, because no game developer can do everything by themselves. As much as we would love to see the features of various third party tools incorporated into Elite: Dangerous itself, we realize that Frontier’s developer time and resources are limited, and we are happy to provide our tools freely to the community. In turn, however, we need Frontier to acknowledge that third-party tools are an important part of your playing experience and act accordingly. The alternative is that tools such as these may disappear entirely as third-party developers give up on donating their time and effort to make Elite: Dangerous better.

If the lack of this tool has reduced your ability to play or your enjoyment of Elite: Dangerous then please let Frontier know in this thread or the Reddit post. The more players who share their stories, the more Frontier will be able to see the value of supporting the third-party development community which has brought you this tool and so many others.

Thank you for your support!