Patch Update: 2.4.04

At 2:27pm on the 18th October 2017 Frontier announced a PS4 update only to fix some texturing issues which have been causing problems. You can find the patch notes added to the Elite: Dangerous Current Features page.

“Just to let you all know that we’re performing an update today to apply a fix for an issue where textures would sometimes display at lower resolutions than intended on PlayStation 4. This will begin from 15:00 BST. Downtime is expected to last around 10-15 minutes.”

Patch Update: 2.4.03

At 10:32am on the 11th October 2017 Frontier announced an update to the 2.4 release. You can see them below or on the official site, here. The details have also been added to the Elite: Dangerous Current Features page.


Companion API

  • Fixed ship prices sometimes not being returned from /shipyard

Factions

  • Implemented a fix to stop factions trying to invade during an expansion when they already had a conflict pending

Fighters/Crew

  • Fixed the “Switch” button on the fighter orders menu not disabling when the cockpit canopy is breached

General Fixes & Tweaks

  • Updated some translations

Holo-Me Creator

  • Removed the ability to Undo / Redo while a player is not on the top level of a tab in the Holo-Me creator to prevent a store exploit

Installations/POIs/USSs

  • Fixed an issue whereby all Barnacles in a system would appear in the Navigation Panel after scanning just one

Mining

  • Fixed the Vent button for the refinery failing to do anything with the hopper

Missions

  • Fixed Engineer invite missions not spawning in certain systems
  • Fixed some incorrect text strings that appeared in certain Assassination mission inbox messages
  • Fixed an issue where only massacre missions were spawning instead of rank missions
  • Ensured that Salvage missions contribute to the Exploration career

NPCs

  • Fixed an issue that led to Thargoids flagging up as allied in certain cases

Outfitting

  • Fixed an issue where previewed decals could remain on the ship after exiting the livery section

Player Journal

  • Fixed an issue with control characters remaining in the ReceiveText of a journal message

Render

  • Fixed the motion effects appearing fainter than they should be when flying through space

Server

  • Fixed Thargoid encounter UI statistics
  • Fixed some stored ships being unavailable through shipyard

Ships
Imperial Clipper

  • Fixed an issue with the Docking Computer being unable to dock


Stability Fixes 

  • Fixed a rare crash that could occur when at Resource Extraction Sites
  • Fixed a rare crash that could occur if the player disconnected while loading in to a Multi-Crew session

UI

  • We now update a Commander’s subscribed to community goal data in the Transactions tab every ten minutes, allowing players to keep track of the results on the fly

Weapons

  • Fixed the missing lens flares on plasma accelerator shots

Frontier Expo Schedule: 2017

A quick update regarding the Expo which takes place this weekend on Saturday, 7th October. If you can’t get to the event or watch a stream details of major announcements will be on this page as time allows.

Saturday, 7th October 2017

3:30PM BST Frontier Expo PRE-SHOW
Where? Official Twitch channelOfficial YouTube channelOfficial Facebook page.
Join Community Manager Bo for a snappy show packed with a host of special guests to hype you up for our major game announcements!

5PM BST Special Content Reveals
Jurassic World Evolution: Special Content Reveal
Where? Official Twitch channelOfficial YouTube channelOfficial Facebook page.Senior Community Manager Edward invites Jurassic World Evolution’s Game Director Michael Brookes, Lead Designer Andrew Fletcher, and Head of Animation Nick Rodgers to the Main Stage for the first ever look at this epic new title.

Planet Coaster: Anniversary Update Reveal
Where? Official Twitch channelOfficial YouTube channelOfficial Facebook page.
Nearly one year after the game’s release, Senior Community Manager Edward is joined by Planet Coaster’s Lead Programmer Andrew Chappell, Lead Artist Sam Denney, and Art Director John Laws to talk about the upcoming Anniversary Update.

Elite Dangerous: The Year Ahead
Where? Official Twitch channelOfficial YouTube channelOfficial Facebook page.
Looking forward to the next year in the game’s development, Senior Community Manager Edward talks to Elite Dangerous’ Lead Designer Sandro Sammarco, Game Director Laurence Oldham, and Art Director Chris Gregory.

After Content Reveal: Frontier Expo POST-SHOW
Where? Official Twitch channelOfficial YouTube channelOfficial Facebook page.
Recap the entire day with Community Manager Bo and the developers.

Special Guests
Many content creators are attending Frontier Expo and will be putting vlogs on their channels for you to get even more backstage experiences of the entire event. Did you know that Yogscast are representing with Hat Films, Sjin, Duncan, Angory Tom and Turps), and they will host an official recap show on Monday October 9. YouTuber Ali A is also going to be there to film his experience and post stories live from the show floor.

That’s not all though; we have even more friends coming who are streaming live from the special streaming booth during the entire day. For a complete list of all of our special guests, please check this page for their streaming times and a link to their channels.

 

Patch Update: 2.4.02

At 10:36am on the 3rd September 2017 Frontier announced the release of the 2.4.02 patch. The details can be seen below or on the Frontier website. This website has a link to all patch notes by clicking here. At the time you’re reading this, the servers are back up.

“The updates will go live to PS4 and Xbox One at a later date (I’ll confirm the date ASAP) – the console versions of the game will not be affected by this downtime.”

Fixes and Improvements

Audio

  • Fixed the air traffic controller work assignments so they no longer appear to be working where they shouldn’t

General Fixes & Tweaks

  • General text fixes

Holo-Me Creator

  • Removed some placeholder text for the Cyber Lips tattoo

Missions

  • Fixed issue whereby mining missions could be turned in for profit without leaving station
  • Reverted the reward for the Dead Missions to 10 million after it erroneously changed back to 100 million
  • Prevented planetary scan sites from spawning in the same location
  • Rebalanced passenger missions to be much more in line with other mission types
  • Rebalanced distance from star reward elements
  • Increased chance of skimmers on planetary scan missions
  • Fixed an issue with rank mission and permit spawning
  • Fixed incorrect mission (incredibly high) credit rewards and expiry times
  • After reviewing overall player experiences since 2.4, we’ve adjusted the number of missions the servers attempt to send for each board or passenger lounge

NPCs

  • Fixed an issue where after an interdiction, the Thargoid did not move or interact with players until taking damage
  • Fixed an issue whereby a ship’s shield appeared to still be active during the Thargoid shutdown wave
  • Fixed an issue whereby Thargoids were not attacking the player if they were carrying Thargoid parts in their cargo hold

Player Journal

  • We no longer write to the journal when in Training Missions
  • Fixed player name in Journal text message report

PlayStation 4

  • Speculative fix for texture resolution problems

Server

  • Fixed Companion API authentication problems
  • Fixed an error in ship rebuy cost after committing a murder crime against another player
  • Reminded the Engineers how to speak Portuguese
  • Hid hidden factions from the summary local news report
  • Fixed various transaction server errors

Ships

Beluga Liner

  • Decals on the Beluga Liner have been made less reflective
  • Fixed some incorrect preview thumbnails/names for Beluga Expedition Paint Jobs

SRV

  • Fixed the SRV’s emergency oxygen supply not activating when the life support module is disabled (i.e. running out of fuel)

Stability Fixes 

  • Fixed a crash that could occur when Thargoids fired their missiles
  • Implemented a fix for some players getting stuck loading the Galactic Politics panel
  • Fixed a crash that could occur when in Supercruise
  • Fixed a crash that could occur when accepting missions
  • Fixed a crash that could occur at the Thargoid Barnacle encounters
  • Fixed a crash that could occur as a Thargoid dies while a heart is exerted
  • Fixed a crash that could occur when fighting a Thargoid
  • Fixed a crash that could occur when at a surface port
  • Fixed a crash that could occur when trying to open station services in the docking challenge scenario
  • Fixed a crash that could occur when a player jumped to hyperspace

Stations and Outposts

  • Fixed several visual issues with the Coriolis stations
  • Increased the current no fire zones around Stations and Outposts from 6km to 8km

Weapons & Modules

  • Increased the module health of the heat sink launcher and shutdown field neutraliser, from 20 & 20 -> 45 & 35 respectively
  • Reduced the ArmourPiercing value of Anti-Xeno Dumbfire Missiles from .05 to .001
  • Fixed an issue with the docking computer to prevent it scraping large ships when entering a station
  • Raised the Anti-Xeno turret base to allow for a clearer field of fire
  • Thargoid weapons are now completely immune to chaff (or any other form of weapon confusion)

Wings

  • Fixed an issue whereby wing members were sometimes getting multiple copies of combat bonds from destroying Thargoids


Xbox One

  • Fixed a bug where users were not being offered the features they had bought while signed in on an Xbox other than their home Xbox

GalNet – Ending Community Submissions

On the 2nd October 2017 Frontier announced the following,

“Hi everyone,

“Just a quick note to let you know that we’re postponing community GalNet submissions for the time being.

“We’ll be looking at reviewing the process in future, but for now we will no longer be accepting submissions.

“I’ll let you know when we have more opportunities for sharing your narrative and experiences via GalNet.

Many thanks,

Ed”

Patch Update: 2.4.01

At 7:41pm on the 27th September Frontier released a small update to the 2.4: The Return release. You can see the details below, or here on the official site. The PS4 version patch will be appearing soon.


Outfitting

  • Fix for a hull reinforcement package incorrectly providing caustic resistance

Ships

Beluga Liner

  • Fixed some incorrect preview thumbnails and names for the Beluga Expedition Paint Jobs

Stability Fixes

  • Fixed an issue that was causing players to disconnect when attempting to load into game near a station

Menu