Beyond: Chapter 4 – Beta Announced

On the 15th October at 2pm Frontier announced the details of the Beta for Beyond: Chapter 4 along with a short promo trailer. The details can be seen below. Other web pages on this site will be updated to reflect this and any further news. You can see the full details on the official site here, or below including the trailer.


“Hello Commanders,

“With much anticipation, we’re pleased to announce that the beta for Chapter Four will be available to all PC Elite Dangerous and Elite Dangerous: Horizons players on Tuesday 30 October!

“In order to focus the public testing on specific aspects of Chapter Four, we will be unlocking different content over a number of different weeks. You can find out the schedule that content will be added to the beta here:

beta4info

“We are expecting beta milestones to go live on the Tuesday of each week. However, we will update you in the News and Announcement forums as each update is made available.

“As always we welcome your feedback on our dedicated beta and bug report forums. These reports, and the data provided, by these beta tests are incredibly valuable and useful in the development of Elite Dangerous. You can find a breakdown of Chapter Four’s features below:

Exploration

“The Analysis Mode with the improved Exploration Discovery Scanner and Detailed Discovery Scanner, is a game-changing, brand new way for all Commanders to explore the Milky Way galaxy. After the initial scan of the system, you will then be able to tune your scanners to find stellar bodies and other phenomena. Unidentified Signal Sources and conflict zones will also appear as dotted lines within this mode, allowing you to easily track down interesting or important things within the system. Not only is this new system a more realistic, satisfying and engaging exploration experience, but now you will be able to make more informed decisions on where to look next, and you will be more rewarded for your time spent exploring. Commanders will now have probes at their disposal to map the planetary surfaces, and planetary rings, in detail, to locate points of interest and leave your mark on the galaxy in a different way.

“All of the above, in addition to the new in-game codex where Commanders will see a new way of recording their findings in both a collaborative and individual way, are just a few things coming with the changes to exploration. We’re barely scratching the surface here with the changes to exploration, so make sure to tune in to the livestream on 18 October, to find out more.

Mining

“Asteroid belts and planetary rings are about to get very busy. New tools and mechanics will provide a fresh, exciting and lucrative mining experience for all Elite Dangerous Commanders. Using new exploration mechanics, miners can investigate rings to locate the best spots to start their mining sessions, and then the best specific asteroids to probe and excavate for rewards. With the right amount of skill and expertise, the new Abrasion blaster, Sub-surface displacement missile, and Seismic charge launcher, will provide some exciting and explosive results.

“Want to go deeper with these features and learn more about mining? Tune in to the livestream on 1 November, to find out more.

Squadrons

“Squadrons is a new in-game way of uniting like-minded Commanders to support factions of their choice, take part in Community Goals together and compete for top spots in seasonal leader boards. New communication tools, including in-game chat channels, will help you blaze trails together, and leave your Squadron’s mark on the galaxy.

“Learn more about Squadrons in our livestream on 30 October.

“…and more!

“There’s a number of other huge changes coming to Elite Dangerous, including visual improvements, background simulation updates, and (yet to be revealed) cockpit interface changes, and other features that we can’t wait to tell you about.

“Prior to the introduction of the content on the beta, we’ll be hosting a number of deep-dive livestreams with developer guests, where we showcase the content and you have the chance to voice your questions and comments.

The Chapter Four content reveal livestreams will be on the following dates:
Exploration, Codex and Visual Improvements – 18 October (19:00 BST)
BGS and Scenario Interactions – 25 October (19:00 BST)
Squadrons – 30 October (19:00 GMT)
Mining – 01 November (19:00 GMT)
The Ships – 8 November (19:00 GMT)

“If you’re not able to catch the streams, don’t worry! We will be posting a recap of the all the content unveiled shortly after each livestream.

“We can’t wait to see what you think!”

Live stream: Exploration

On the 13th September 2018 Frontier announced that there would be a livestream to answer some of the questions following the exploration reveal that came yesterday.


“Good afternoon, Commanders.

“Tonight you’ll be able to join Lead Community Manager Edward Lewis and Senior Designer Adam Bourke-Waite from 7PM BST live on Youtube, covering the recently revealed Exploration changes coming to Beyond – Chapter Four and fielding some of your questions.

“We hope to see you there!

“NOTE – we will not be showing off any video footage or new images of the features on tonight’s stream. Streams showcasing this will be in the coming weeks.”

www.youtube.com/elitedangerous/live

Beyond: Chapter 3 – Release Date

At 7pm on the 16th August 2018 Frontier announced that Chapter 3 of Beyond would be released on Tuesday, 28th August 2018.

Further details of the content will be revealed to those attending Gamescom on the 22nd August with more public details following the next day. A short teaser trailer can be seen below hinting at the return of The Guardians. More detail will appear here during and after Gamescom.

Beyond: Chapter 2 – Pre-Launch Stream

On Tuesday the 25th June 2018 at 7pm BST Frontier will host a pre-launch stream for the upcoming Chapter 2 release in the Beyond series. A Frontier post on the official forum read,

Hello Commanders,

So, you’ve heard the news? No? Well, we’re pleased to announce that, in the 3.1 update (coming this Thursday), the long-awaited Krait MK II will be making an appearance!

Commanders across the galaxy will soon be in the cockpit of the Krait MK II… but, before any of that, Ed and I will be taking to the stars in a Krait of our own, showing it off in all of its awesome glory!

Join us live on 26 June at 7:00 PM BST on our YouTube channel, where we’ll be taking a closer inspection of the latest ship coming to Elite Dangerous!

We’ll see you there, and have a Krait day!

Live Stream – Community Goal Submissions

On the 17th May 2018 at 7pm (BST), Frontier will be discussing Community Goal submissions during a live stream.


“Hello everyone,

“Player-submitted Community Goals will be coming back very soon! We’re changing a few things up, so join me and, Principal Designer, Steve Kirby to talk about the old system, the new system, why we’ve changed and how it works!

We’ll be going live tomorrow night (17/05) at 7PM (BST).

Tune in here

“See you there, Commanders!”

Squadrons: Live Stream Summary

Thanks to all round good egg Stuart GT on Reddit, here is a summary of the details taken from last night’s live stream with Adam Bourke-Waite.  A summarised version of this information will appear in due course on the Beyond: Chapter 4 page. Please note: This is just the first part of the discussion on Squadrons, more will follow in due course.

  • Squadrons ≃ “guilds”, and a multiplayer organisation tool, to enhance and organise existing gameplay
  • Not being designed around Solo CMDRs, being designed around groups of CMDRs
  • Leaders/Officers will not gain benefits (credits, resources)
  • Minimum requirement for creating a Squadron = 1 CMDR
  • Minimum requirement for many Squadron features (e.g. getting a Carrier) = “a number of CMDRs”
  • Squadron names can be reserved for existing player groups, to prevent name-sniping
  • Squadron name will be permanent upon its creation, and must be unique
  • Will a deleted-Squadron’s name be available again = don’t know, will check with server, gameplay teams
  • Will rank be a requirement for Squadron creation = no
  • Custom decals/logos for Squadrons = not at the moment
  • Squadron-creation fee hasn’t been set yet – want to prevent Squadron-creation spam yet still allow smalls groups to create them
  • Invitations can be disabled, i.e. “this Squadron is not accepting new members”
  • Squadron page will be accessible in-cockpit, and similarly sized to Starport Services
  • While creating a Squadron costs a credit fee, joining one is free
  • 250 cap increase being discussed amongst the devs (design, server, gameplay teams)
  • Squadron alliances/connections being discussed amongst the devs (design, server, gameplay teams)
  • Potential for both the cap increase and alliances/connections to be added
  • Minor faction and Powerplay allegiances/ties not being talked about yet, but aren’t a no
  • Squadron bank is not being discussed now (will be during main Carrier feedback)
  • Wings will stay the same
  • Plenty of Squadron selectable “tags” available to help filtering/searching (e.g. search & rescue, PvP, timezones, Conlonia) and want more suggestions
  • Each Squadron will have a 4 character ID to appear *somewhere* with CMDR names for identification
  • Instancing will not be changed to allow 250+ CMDRs in same instance, but…
  • …will be easier for members to join the same instance as they’ll have high matchmaking priority
  • Squadrons and notoriety? Will be discussed at a later point
  • Will Squadron chat have a back history, to read when you go online = no
  • Squadron “rank” count (3 so far – Leader, Officers, Pilots) increase being discussed amongst the devs (design, server, gameplay teams)
  • Officers privileges are fully-customisable anyway, so different officers in same Squadron can have different roles
  • Those ranks will not be renamable
  • Carrier is a very large ship that members can dock with
  • Carrier can jump if a large enough amount of a “resource” is collected
  • Carrier movement not restricted to weekly server tick, can jump whenever enough “resource” is collected
  • Can have a Squadron without a Carrier
  • Squadron “beacon” for pointing members to a place/meetup is being discussed amongst the devs (design, server, gameplay teams)
  • Stickied Squadron chat message-of-the-day can contain instructions/details/whatever
  • Squadron comms will be text
  • Squadrons and their comms are not cross-platform
  • Non-members can visit and see another Squadron’s Carrier, visibly identify its upgrades, but cannot dock at it
  • Nobody can create more than one Squadron
  • Edge-cases of Squadron leadership (inactive, wiped save, etc) being discussed by the devteam
  • Squadron-created missions = no
  • Squadron comms might be cross-gamemode, i.e. messaging across Open/Group/Solo
  • Will Squadron members be visible on the Galaxy map, cross-gamemode = being discussed amongst the devteam
  • Squadron page will contain statistics, roster, Carrier details, info & chat feeds, etc
  • Can you hide your Squadron ID = don’t know, will discuss amongst the devteam
  • More information on Carriers in the future
  • Will it be possible to walk around in the Carrier = no, it will not be introducing SpaceLegs
  • Carriers can be customised, details to be announced in future
  • Carriers are of Megaship scale, and cost will be paid for by the Squadron, not specifically the Leader
  • Edward Lewis keeps sabotaging the stream: first no audio, and the lights keep switching off
  • Will Squadrons be able to have a description = no (initially), hoping the tagging system will be enough
  • Will the feed contain news for bragging rights, PvP kills, etc = give your feedback on what you want in the feed