Elite: Dangerous 1.0 – An Overview

As this blog was initially started as a response from players wanting to know what would be in the Horizons series of releases, details on the original 1.0 – 1.4 releases were not included. I’ve had the time to go back and add a 1.0 Overview section. In time details will be added for each part of 1.1 – 1.4, mirroring the way the Horizons information is organised. You can find the first part, here. Alternatively select it from the menu at the top of the page.

Frontier Expo Schedule: 2017

A quick update regarding the Expo which takes place this weekend on Saturday, 7th October. If you can’t get to the event or watch a stream details of major announcements will be on this page as time allows.

Saturday, 7th October 2017

3:30PM BST Frontier Expo PRE-SHOW
Where? Official Twitch channelOfficial YouTube channelOfficial Facebook page.
Join Community Manager Bo for a snappy show packed with a host of special guests to hype you up for our major game announcements!

5PM BST Special Content Reveals
Jurassic World Evolution: Special Content Reveal
Where? Official Twitch channelOfficial YouTube channelOfficial Facebook page.Senior Community Manager Edward invites Jurassic World Evolution’s Game Director Michael Brookes, Lead Designer Andrew Fletcher, and Head of Animation Nick Rodgers to the Main Stage for the first ever look at this epic new title.

Planet Coaster: Anniversary Update Reveal
Where? Official Twitch channelOfficial YouTube channelOfficial Facebook page.
Nearly one year after the game’s release, Senior Community Manager Edward is joined by Planet Coaster’s Lead Programmer Andrew Chappell, Lead Artist Sam Denney, and Art Director John Laws to talk about the upcoming Anniversary Update.

Elite Dangerous: The Year Ahead
Where? Official Twitch channelOfficial YouTube channelOfficial Facebook page.
Looking forward to the next year in the game’s development, Senior Community Manager Edward talks to Elite Dangerous’ Lead Designer Sandro Sammarco, Game Director Laurence Oldham, and Art Director Chris Gregory.

After Content Reveal: Frontier Expo POST-SHOW
Where? Official Twitch channelOfficial YouTube channelOfficial Facebook page.
Recap the entire day with Community Manager Bo and the developers.

Special Guests
Many content creators are attending Frontier Expo and will be putting vlogs on their channels for you to get even more backstage experiences of the entire event. Did you know that Yogscast are representing with Hat Films, Sjin, Duncan, Angory Tom and Turps), and they will host an official recap show on Monday October 9. YouTuber Ali A is also going to be there to film his experience and post stories live from the show floor.

That’s not all though; we have even more friends coming who are streaming live from the special streaming booth during the entire day. For a complete list of all of our special guests, please check this page for their streaming times and a link to their channels.

 

Patch Update: 2.4.02

At 10:36am on the 3rd September 2017 Frontier announced the release of the 2.4.02 patch. The details can be seen below or on the Frontier website. This website has a link to all patch notes by clicking here. At the time you’re reading this, the servers are back up.

“The updates will go live to PS4 and Xbox One at a later date (I’ll confirm the date ASAP) – the console versions of the game will not be affected by this downtime.”

Fixes and Improvements

Audio

  • Fixed the air traffic controller work assignments so they no longer appear to be working where they shouldn’t

General Fixes & Tweaks

  • General text fixes

Holo-Me Creator

  • Removed some placeholder text for the Cyber Lips tattoo

Missions

  • Fixed issue whereby mining missions could be turned in for profit without leaving station
  • Reverted the reward for the Dead Missions to 10 million after it erroneously changed back to 100 million
  • Prevented planetary scan sites from spawning in the same location
  • Rebalanced passenger missions to be much more in line with other mission types
  • Rebalanced distance from star reward elements
  • Increased chance of skimmers on planetary scan missions
  • Fixed an issue with rank mission and permit spawning
  • Fixed incorrect mission (incredibly high) credit rewards and expiry times
  • After reviewing overall player experiences since 2.4, we’ve adjusted the number of missions the servers attempt to send for each board or passenger lounge

NPCs

  • Fixed an issue where after an interdiction, the Thargoid did not move or interact with players until taking damage
  • Fixed an issue whereby a ship’s shield appeared to still be active during the Thargoid shutdown wave
  • Fixed an issue whereby Thargoids were not attacking the player if they were carrying Thargoid parts in their cargo hold

Player Journal

  • We no longer write to the journal when in Training Missions
  • Fixed player name in Journal text message report

PlayStation 4

  • Speculative fix for texture resolution problems

Server

  • Fixed Companion API authentication problems
  • Fixed an error in ship rebuy cost after committing a murder crime against another player
  • Reminded the Engineers how to speak Portuguese
  • Hid hidden factions from the summary local news report
  • Fixed various transaction server errors

Ships

Beluga Liner

  • Decals on the Beluga Liner have been made less reflective
  • Fixed some incorrect preview thumbnails/names for Beluga Expedition Paint Jobs

SRV

  • Fixed the SRV’s emergency oxygen supply not activating when the life support module is disabled (i.e. running out of fuel)

Stability Fixes 

  • Fixed a crash that could occur when Thargoids fired their missiles
  • Implemented a fix for some players getting stuck loading the Galactic Politics panel
  • Fixed a crash that could occur when in Supercruise
  • Fixed a crash that could occur when accepting missions
  • Fixed a crash that could occur at the Thargoid Barnacle encounters
  • Fixed a crash that could occur as a Thargoid dies while a heart is exerted
  • Fixed a crash that could occur when fighting a Thargoid
  • Fixed a crash that could occur when at a surface port
  • Fixed a crash that could occur when trying to open station services in the docking challenge scenario
  • Fixed a crash that could occur when a player jumped to hyperspace

Stations and Outposts

  • Fixed several visual issues with the Coriolis stations
  • Increased the current no fire zones around Stations and Outposts from 6km to 8km

Weapons & Modules

  • Increased the module health of the heat sink launcher and shutdown field neutraliser, from 20 & 20 -> 45 & 35 respectively
  • Reduced the ArmourPiercing value of Anti-Xeno Dumbfire Missiles from .05 to .001
  • Fixed an issue with the docking computer to prevent it scraping large ships when entering a station
  • Raised the Anti-Xeno turret base to allow for a clearer field of fire
  • Thargoid weapons are now completely immune to chaff (or any other form of weapon confusion)

Wings

  • Fixed an issue whereby wing members were sometimes getting multiple copies of combat bonds from destroying Thargoids


Xbox One

  • Fixed a bug where users were not being offered the features they had bought while signed in on an Xbox other than their home Xbox

2.4: The Return – Frontier Update

Frontier have posted some information regarding the release of 2.4: The Return on the official forum as of 7.11pm this evening.

“Hi everyone,

“We’ve been noticing a lot of conversations and speculation regarding when 2.4 will be released, and many are guessing at this week. To respond to all of these speculations in one go, in the interest of managing expectations and being open in our communications with you, we wanted to give you a clearer idea about when we’ll give you that information.

“In the stream next week on Thursday 14 September at 7PM BST, we’ll be bringing on our developers for a lore live stream where we’ll discuss some of the story in preparation for 2.4 so that you’re ready for when the update comes. We’ll also be giving more information about the launch of 2.4 The Return, and a date of when you can expect to be exploring the content for yourself!

“Thank you for your participation in the recent betas, and thank you for your patience so far. We’re excited to bring you 2.4 The Return and look forward to the discoveries that the community makes about our alien visitors.”

Patch Update: 2.3.01

Today at 1:18pm Frontier announced the release of the first patch update to the 2.3 The Commanders (PC and Mac changes only) You can see the notes in the link above or below:

Note: Servers should be functioning again at 4pm.


Stability Fixes

  • Fix to prevent a crash under some network conditions, that could occur when arriving in a session just as another player jumps away
  • Fixed a crash that could occur when the helm initiated a supercruise jump while a Multi-Crew player was in a fighter
  • Fixed a crash that could occur when cancelling a docking request when you have a docking computer installed

General Fixes & Tweaks

  • Fixed an issue which created low resolution stars when exiting hyperspace
  • Fixed an issue whereby gas giants would be incorrectly assigned a star texture in the system map when zooming out
  • Addressed a large framerate drop that could occur when a friend logs in
  • Various text fixes
  • Various localisation updates
  • Fix some Engineer bookmarks not being set when issuing invitations
  • Missing GalNet articles have been fixed
  • Farmed salt from the community for usage later.
  • Addressed an issue causing Commanders to resurrect in Eranin instead of on a Planet Base near Colonia

Audio

  • Fixed some audio issues related to settlements
  • Addressed some audio popping that could occur when near Moisture Farms
  • Fixed missing audio dialogue in training missions
  • Various ship related audio fixes

Galaxy and System Map

  • Fixed an issue whereby galaxy and system map popups were offset on resolutions other than 1920×1080

Missions

  • Fixed welcome mission not appearing for the Horizon Sidewinder starting package
  • Fixed an issue whereby a certain welcome mission was not generating correctly
  • Fixed a number of adjudication server disconnects

Multi-Crew

  • Fix for non-helm players ending up in the pilot chair when dropping out of supercruise
  • Addressed an issue that led to incorrect bounty share messages being displayed during a Multicrew session
  • Increased crew payments: voucher scaling now tops out at 80% of helm earnings (previously 50%)
  • Increased insurance rebuy discount for Helm to 30% reduction per crew member (previously 25%)

Networking

  • Various network optimisations

Player Journal

  • Scanning objects with no rotational period (or infinite rotational period) no longer writes any information about rotational period to the Player Journal
  • Fixed an issue whereby events could become merged in the Player Journal

Ships and SRVs

  • Fixed an issue whereby decals on an SRV appeared within a black box
  • Small tweak to the tail camera on the Fer-De-Lance so an installed shipkit piece is more visible
  • Adjusted ship name filtering
  • Fixed a transaction server disconnection when transferring cargo

Weapons and Modules

  • Fixed an issue with infinite Packhound missile ammunition and heat generation which meant they could be fired infinitely by a Multi-Crew Gunner
  • Fixed issue whereby certain modules (such as the Advanced Discovery Scanner) could not be reactivated after being repaired by the Auto Field-Maintenance Unit

Powerplay

  • Fixed expansions not being correctly processed during weekly server maintenance