Beyond: Chapter 4 – Beta Announced

On the 15th October at 2pm Frontier announced the details of the Beta for Beyond: Chapter 4 along with a short promo trailer. The details can be seen below. Other web pages on this site will be updated to reflect this and any further news. You can see the full details on the official site here, or below including the trailer.


“Hello Commanders,

“With much anticipation, we’re pleased to announce that the beta for Chapter Four will be available to all PC Elite Dangerous and Elite Dangerous: Horizons players on Tuesday 30 October!

“In order to focus the public testing on specific aspects of Chapter Four, we will be unlocking different content over a number of different weeks. You can find out the schedule that content will be added to the beta here:

beta4info

“We are expecting beta milestones to go live on the Tuesday of each week. However, we will update you in the News and Announcement forums as each update is made available.

“As always we welcome your feedback on our dedicated beta and bug report forums. These reports, and the data provided, by these beta tests are incredibly valuable and useful in the development of Elite Dangerous. You can find a breakdown of Chapter Four’s features below:

Exploration

“The Analysis Mode with the improved Exploration Discovery Scanner and Detailed Discovery Scanner, is a game-changing, brand new way for all Commanders to explore the Milky Way galaxy. After the initial scan of the system, you will then be able to tune your scanners to find stellar bodies and other phenomena. Unidentified Signal Sources and conflict zones will also appear as dotted lines within this mode, allowing you to easily track down interesting or important things within the system. Not only is this new system a more realistic, satisfying and engaging exploration experience, but now you will be able to make more informed decisions on where to look next, and you will be more rewarded for your time spent exploring. Commanders will now have probes at their disposal to map the planetary surfaces, and planetary rings, in detail, to locate points of interest and leave your mark on the galaxy in a different way.

“All of the above, in addition to the new in-game codex where Commanders will see a new way of recording their findings in both a collaborative and individual way, are just a few things coming with the changes to exploration. We’re barely scratching the surface here with the changes to exploration, so make sure to tune in to the livestream on 18 October, to find out more.

Mining

“Asteroid belts and planetary rings are about to get very busy. New tools and mechanics will provide a fresh, exciting and lucrative mining experience for all Elite Dangerous Commanders. Using new exploration mechanics, miners can investigate rings to locate the best spots to start their mining sessions, and then the best specific asteroids to probe and excavate for rewards. With the right amount of skill and expertise, the new Abrasion blaster, Sub-surface displacement missile, and Seismic charge launcher, will provide some exciting and explosive results.

“Want to go deeper with these features and learn more about mining? Tune in to the livestream on 1 November, to find out more.

Squadrons

“Squadrons is a new in-game way of uniting like-minded Commanders to support factions of their choice, take part in Community Goals together and compete for top spots in seasonal leader boards. New communication tools, including in-game chat channels, will help you blaze trails together, and leave your Squadron’s mark on the galaxy.

“Learn more about Squadrons in our livestream on 30 October.

“…and more!

“There’s a number of other huge changes coming to Elite Dangerous, including visual improvements, background simulation updates, and (yet to be revealed) cockpit interface changes, and other features that we can’t wait to tell you about.

“Prior to the introduction of the content on the beta, we’ll be hosting a number of deep-dive livestreams with developer guests, where we showcase the content and you have the chance to voice your questions and comments.

The Chapter Four content reveal livestreams will be on the following dates:
Exploration, Codex and Visual Improvements – 18 October (19:00 BST)
BGS and Scenario Interactions – 25 October (19:00 BST)
Squadrons – 30 October (19:00 GMT)
Mining – 01 November (19:00 GMT)
The Ships – 8 November (19:00 GMT)

“If you’re not able to catch the streams, don’t worry! We will be posting a recap of the all the content unveiled shortly after each livestream.

“We can’t wait to see what you think!”

Patch Update: 3.2.1

On the 5th September 2018 Frontier released the patch notes for 3.2.1. The update itself didn’t occur until the following day, the 6th September. You can see the details below, or find them in the Elite: Dangerous – Patch Notes page.


Fixes and Improvements

Ships

Alliance Challenger, Chieftain & Crusader

  • Fixed various visual issues with hardpoints.

Lance Guardian Fighter

  • Addressed an overheating issue when firing

Weapons & Modules

  • Fixed large missile racks being unable to resupply ammunition using synthesis

Beyond: Chapter 3 – Release Day

Last Updated: 28th August @ 5:47pm (GMT)

Today, Tuesday the 28th August will see Frontier release the Chapter 3 update in the free Beyond series of updates. The game servers are expected to go down around 9am (BST) for around 7 hours. Once the patch notes and an official trailer are released they will appear in this post. You can also read about Chapter 3 content, here.

Chapter 3 – Content

Chapter 3 – Live Stream

Frontier have released the patch notes for Chapter 3. You can see them below, on the official forum here or in the Patch Notes section (re-named from ‘Current Features’) of this website, here.


Chapter 3 – Patch Notes

Weapons

The following weapons have been added to outfitting (where applicable):

  • Large Dumbfire Missile
  • Large Seeking Missile
  • Large Torpedo Launcher
  • Large Multi Cannon (turret)

The following weapons have been added to the Human Tech Broker:

  • Small Shock Cannon (turret)
  • Small Shock Cannon (gimbal)
  • Small Shock Cannon (fixed)

The following weapons have been added to the Guardian Tech Broker

  • Small Guardian plasma launcher (turret)
  • Small Guardian plasma launcher (fixed)
  • Small Guardian Shard Cannon (turret)
  • Small Guardian Shard Cannon (fixed)
  • Small Guardian Gauss Cannon (fixed)

Ships

Crusader : Latest member of the Alliance ship group. A medium sized ship based on the Alliance Chieftain, with the additional space to carry a fighter bay.

Guardians

New Guardian sites added to space and planet surfaces for players to investigate.

Three Guardian fighters added (via Guardian tech brokers):

  • Trident (XG7) armed with a Plasma Auto Cannon
  • Javelin (XG8) armed with a Shard Launcher
  • Lance (XG9) armed with a Gauss Focus Cannon

Engineers

Players will now be able to work with a variety of Engineers across the Colonia region.

Wing Missions

Added two new wing mission types:

  • Planetary settlement hack
  • Planetary settlement disable

Fixes and Improvements

Art

Fixed some misaligned geometry at Pavlov Beacon

Audio
Increased the volume of the Archer COVAS pack

Galaxy Map/System Map
Renamed some systems that had duplicated names

General Fixes & Tweaks

  • Fixed some German localisation issues
  • Fixed some localisation issues with the unlock messages for Guardian technologies
  • Fixed issue where ships hitcheck is missing when player is in an SRV

Installations/POIs/USSs

  • Fixed a rare issue causing a resource extraction site to be incorrectly positioned outside an asteroid belt
  • Added missing interaction objects to Agricultural Installation
  • Fixed some improperly placed Guardian pylons
  • Fixed Skimmers not spawning correctly at Bova Point+

Missions

  • Fixed some instances of mission targets not appearing in mission specific signal sources
  • Fixed an issue with completing Source and Return missions
  • Fixed mission objectives not spawning for Dark Wheel Wetwork mission
  • Fixed some instances of Assassination missions not updating correctly when scanning a Nav Beacon
  • Fixed missing text in some mission messages
  • Fixed wing depot text incorrectly appearing in a non-wing variant

Powerplay
Fixed the 20% discount on Corrosion Resistant Cargo Racks not applying at an Edmund Mahon controlled station

Ships & SRV

Anaconda
Fixed the Pulse paintjob displaying incorrectly when your ship is damaged

Imperial Clipper
Improved some areas of the Military paintjob

Krait Mk. II

  • Fixed antenna that could only be seen from inside the cockpit
  • Fixed the order of the dashboard bobblehead slots
  • Fixed missing boost and thruster audio when in vanity camera
  • Fixed description inconsistencies
  • Fixed outfitting camera issues whilst in VR
  • Fixed missing UI audio for multi-crew members

Federal Drop Ship
Fixed incorrect name plate outfitting cameras

Stability Fixes 

  • Fixed a memory related crash for Xbox One
  • Fixed a rare crash that could occur when in an Remote Engineer Workshop
  • Fixed a rare Galaxy Map crash
  • Fixed Xbox One crash that could occur when disconnecting a controller
  • Fixed a crash that could occur when activating data points at Penal Colony BV-2259
  • Fixed a crash that could occur when swapping modules

User Interface
Fixed the landing pad number being truncated when playing the game in Brazilian Portuguese

Weapons & Modules

  • Fixed Guardian Modules being listed incorrectly when playing the game in Russian
  • Fixed an issue whereby the turreted version of the Flechette Launcher would not show in outfitting if unlocked before the fixed version

Server Fixes and Tweaks

  • Demand for mined commodities during mining community goals should now be displayed in the commodity market’s demand column
  • Fix Commander module storage limits occasionally breaking when swapping multiple modules between storage & ship
  • Premium guardian synthesis recipes now use guardian materials, like the basic & standard guardian recipes
  • Markets at risk of being affected by Thargoid Sensor interference should more clearly advertise their increased demand for meta alloys

 

Chapter 3 – Brief Overview

Frontier made a short presentation courtesy of Adam Woods at the Gamescom Elite meet this evening. Below is a brief list of what was mentioned. These will be expended upon tomorrow with the official Frontier reveal. Thanks to Pleijp73 for the video from which this information is taken.

General Outfitting

  • Large Dumbfire Missile
  • Large Seeking Missile
  • Large Torpedo Launcher
  • Large Multi-cannon (turret)

Human Tech Broker

  • Small Shock Cannon (Turret, Gimbal & Fixed Mounts)

Guardian Tech Broker

  • Small Plasma Launcher (Turret & Fixed Mounts)
  • Small Shard Cannon (Turret & Fixed Mounts)
  • Small Gauss Cannon (Turret & Fixed Mounts)

Wing Missions

  • New planetary settlement wing missions

Settlements

  • New settlements with backstories to be discovered.

Colonia

  • Some new Engineers will now be available in Colonia.

The Crusader

  • This matches the Chieftain and Challenger in combat and manouverability but also has a ship launched fighter bay and has space for two multi-crew.

Guardian Beacons

  • These can be found in Chapter 3 and will require players to work out what they do and “ultimately what they will lead you to”.

New Technology

Ram Tah has developed a new Guardian based launched fighter Hybrid Fighter Series named,

  • The Trident (carries a Plasma Autocannon)
  • The Javelin (carries a Shard Launcher)
  • The Lance (carries a Gauss Focus Cannon)

 

Beyond: Chapter 3 – Release Date

At 7pm on the 16th August 2018 Frontier announced that Chapter 3 of Beyond would be released on Tuesday, 28th August 2018.

Further details of the content will be revealed to those attending Gamescom on the 22nd August with more public details following the next day. A short teaser trailer can be seen below hinting at the return of The Guardians. More detail will appear here during and after Gamescom.

New Player Minor Faction System

On the 25th July 2018 Frontier announced some changes to the way the player minor faction system works. You can see this below or here.


Greetings Commanders,

We’re pleased to announce that, starting today, we’re implementing a new and revamped application system for Player Minor Factions.

In re-working the original system for applying for a player minor faction, we are now able to process player minor faction applications with more efficiency and speed. Ultimately, this means that you’ll see your minor factions in-game sooner than before!

Read below for more information:

Why have a minor faction in Elite Dangerous?

A player minor faction is a way for established Player Groups to represent themselves in-game, pushing the agenda of their groups throughout the galaxy.

Once you have submitted a player minor faction, and have it approved by us at Frontier, your player minor faction will show up in one of the three selected systems of your choosing. Your minor faction’s description will show up in a future update of Elite Dangerous.

You will have to manage your minor faction’s economy, influence, and other galactic threats! Take part in various actions: combat, performing missions, selling exploration data and so on; other Commanders will be able work with or against your minor faction and therefore, your minor faction will be subject to the actions and functions of the Background Simulation (BGS).

I applied for a minor faction before the introduction of this system…

If you have previously submitted a player minor faction application with the older form, then you will have an update on the status of that application in the coming days. It will either be approved, or rejected, and depending you will need to do the following:

…it was approved and added to the game:

You don’t need to do anything; your minor faction is in the game! This system is for new player minor factions only!

…And it was rejected:

You will need to resubmit your player minor faction application with the new system below.

Apply for a player minor faction today!

Before applying for a player minor faction, please ensure you’ve notified us of your Player Group, which you can do by filling out the form here.

To apply for a player minor faction, please click here.

If you want to follow up on any future player minor faction applications, please contact Customer Support here (please allow for 72 hours after submitting your faction application before contacting Customer Support.)

If you have any questions or feedback about the new system, please reply in this thread.