Horizons: 1.9 & 2.4 – Beta Patch Notes

Updated: 17th August, 8:01pm

Introduction

The Beta is now available for download. At 11:09am on the 16th August Frontier released the beta patch notes for Horizons: 2.4 – The Return.

  • You can read the patch notes below or here
  • See the preview of The Return here.
  • You can read about how this Beta will work here.
  • Additionally there are comments relating to changes to Holo-Me which can be read here:

Frontier Threads Feedback:

Please note:

“This is the closed beta portion, and as mentioned it is not the complete change log for release. Also remember that at release, the change log wouldn’t include anything that would spoil the narrative flow of The Return.”


New Content & Features (Horizons)

  • Holo-Me Save Slots – We have added save slots for different Commander appearances in the Holo-Me system
  • Holo-Me: Added 12 new hairstyles
  • Holo-Me: Added slots for Eyewear and Outfits
  • Synthesis can now create heat sinks, chaff, limpets and top up life support
  • Additional planetary bases added to the Colonia region for migration winners

New Content & Features (Non-Horizons)

  • Ship Rebuy Penalty – When a player commits the crime of murder (PvP only), an additional cost is added if they swap to a less expensive ship before paying legal costs during the rebuy flow
  • Pilot’s Federation Bounty – When a player commits the crime of murder (PvP only), they receive an additional Pilot’s Federation Bounty. This bounty is valid in every jurisdiction except anarchies
  • Inbox Revamp – Various quality of life improvements and a new look
  • New Chained Missions – Which can be longer than two steps
  • Hull/Canopy Repair Limpet controllers are now available
  • Preview game extras in outfitting – You will now be able to preview paint jobs and other game extras available for purchase
  • Stored ships can now be sold from the rebuy screen to cover the rebuy cost
  • Updated route plotting system:
    • maximum route plotting range is now 20Kly
    • route plotting is much faster
    • there is now an option to make use of neutron star boost when plotting routes
    • an icon is displayed on the route to show the last scoopable star before running out of fuel
  • Additional NPC stations added to support infrastructure and trade routes in Colonia region
  • Star systems renamed based on Colonia based on migration winners and new NPC locations
  • Additional space stations added to Pleiades region to support civilian expansion narrative
  • Mysterious locations added that we’re not going to tell you about
  • Added search and rescue contacts to stations across the galaxy
  • New and improved salvage scenarios added to support search and rescue gameplay
  • Made salvage commodities legal to pick up from wreck sites (will still appear illegal if dropped by ships as that is not salvage)

Fixes and Improvements

Audio System Updates

  • Audio Collision Re-factor – the way we trigger audio on collisions is different now. Should sound the same as before
  • Music system – is completely replaced! Existing music should behave exactly as before. It is now much more maintainable and enjoyable to use
  • Radio chatter – The radio chatter system works differently under the hood now, enabling us to do cool magic chatter based things in the future. Existing chatter lines should function the same as before (around star ports and planet ports)
  • Flight controllers – This system also works differently now to be far more flexible and pave the way for future ‘awesomes’. Again the player experience should be the same as before for now

Controls

  • Fixed a responsiveness issue that could occur when using the D-Pad of a controller on the galaxy map
  • Fixed an issue where the driving mode switches were not bound in the Classic Context controls preset

Factions

  • Encourage factions to not expand into starsystems that require permits

Fighters/Crew

  • Restored the missing descriptions for the GU-97 and Taipan Fighter when viewing their details via the Roles panel

Galaxy/System Map

  • Updated some textures in the System Map to reduce memory usage (without reducing the quality)
  • Fixed an issue whereby you would not get a failed message when plotting an economical route
  • Fixed an issue with how the Gemini Constellation was being drawn on the Galaxy Map
  • Corrected an issue whereby the completed mission indicators were not updating correctly on the System Map
  • Fixed an issue where ships that have been transferred were not displayed at the correct location on the Galaxy Map after logging out

General Fixes & Tweaks

  • Fixed datestamps on inbox messages
  • Various text fixes
  • Various localisation fixes

Holo-Me Creator

  • The Escape key will no longer exit the Holo-Me syste
  • Fixed a rendering issue that could occur when a Commander’s hair overlaid certain environmental fog effects

Missions

  • Add distance from star system entry to mission destinations
  • Ship kills, and actions to complete planetary hack and disable missions will now only contribute to a single mission, this will be the earliest mission accepted
  • Refactored mission selection to promote a wider selection of missions on a single board.
  • Refactored mission selection to promote a better spread of missions across factions
  • Refactored mission selection to heavily promote selection of conflict missions for both sides involved
  • Refactored mission selection to more reliably generate permit, engineer, and rank missions at eligible stations.
  • Slightly rebalanced micro resource reward selection probabilities
  • Added an inbox message when passengers alight from the ship
  • Follow-on missions can include more data about previous missions in the chain
  • Added support for missions allocating additional rewards based on station distance from the jump-in point
  • Optimisations to how system data caching for secondary sites is stored and requested
  • Significantly improve mission board loading, especially for those on high-latency networks
  • Fixed message text when trying to accept missions past the mission limit (No longer says “… of this type” when it means total missions)
  • Fixed passengers on tourism missions not realising the player hadn’t gone to the right beacon when on multiple-site trips
  • Fixed localisation text for certain parts of Ram Tah’s ruins mission in languages other than English

NPCs

  • Fixed an issue whereby forgetful Military NPCs could sometimes have left their weapons at home
  • Shooting a capital ship in a scenario where they are the bad guys no longer lands you with a bounty on your head
  • Trigger-happy NPCs will now only shoot missiles once the target’s shields have dropped
  • Fixed the falling skimmer issue that could occur on planet surfaces

Outfitting

  • Fixed an issue that sometimes prevented players from selecting stored modules in Outfitting
  • Fixed an issue where livery items would not appear the first time they are clicked upon
  • Various outfitting items have had their descriptions fixed

Player Journal

  • Added “Luminosity” property to “Scan” event for a Star
  • Added “MissionRedirected” event
  • Added “SearchAndRescue” event
  • Added “SellShipOnRebuy” event
  • Include Latitude and Longitude info in Screenshot event if appropriate
  • Include transfer time to FetchRemoteModule
  • Include info about online friends at startup
  • The ‘Scan” event is generated for all bodies in a system, when scanning a navigation Beacon
  • Added “RepairDrone” event
  • Added “Music” event

Render

  • Fixed an OSX specific issue with asteroid decals having bright textures when mining
  • Fixed an OSX specific issue that saw station lights rendering through your ship’s geometry
  • Made some tweaks to prevent certain landing pads from being visible when using the vanity camera when docked in a hangar on a planet
  • Fixed an issue that could lead to other Commanders mysteriously floating around the screen when inspecting a fighter or SRV
  • We have made some improvements to the planetary surface textures to prevent it from ‘jumping’ when driving an SRV
  • Improvements made to station LOD (level of detail) when in a Wing

Server

  • Fix a cause of stored ships shown on the galaxy map, but were inaccessible from the shipyard
  • Fix a transaction server error when transferring stolen cargo between SRVs and Ships
  • Fix displaying the wrong language labels for Community Goal reward tiers
  • Fix displaying the wrong language in multi-crew session reports
  • Fix some incorrect faction superpower allegiance and government types used for the galaxy map, system map, commodities and outfitting services
  • Stop displaying ‘main menu’ as a last location in top bounty local news reports
  • Fix some occurrences of Cmdr Validating when displaying xbox commander names
  • Fix a transaction server error when passengers leave ship cabins
  • Fix a transaction server error in outfitting
  • Various reliability and performance improvements

Ships

Anaconda

  • Fixed error that could occur when attempting to change the Anaconda’s livery when an Engineer’s modified shield generator is equipped
  • Fixed a LOD issue with Anaconda Paintjobs
  • Tidied up some textures

Diamondback

  • Fixed some LOD issues

Diamondback Explorer

  • Fixed some lighting issues

Dolphin

  • Fixed some texture issues with the Excursion Paint Job
  • Flipped some text on the cockpit fire extinguisher
  • The Dolphin now casts a shadow correctly when in the hanger

Eagle

Fixed some texture issues

F63 Condor

  • Adjusted lighting in the livery screen

Federal Corvette

  • Made adjustments so that the bumper Ship Kit works better with Paintjobs
  • Fixed some clipping that could occur with a Class 1 Cannon in the small size 1 hardpoint

Federal Dropship

  • Patched a hole in the geometry

Imperial Courier

  • Made adjustments to the decals to prevent clipping
  • Adjusted decal 1’s camera angle to prevent clipping when using VR

Imperial Eagle

  • Removed some stray geometry that was in the cargobay area
  • Fixed some stretched textures that could be seen when your canopy ices up
  • Minor texture and geometry fixes

Lakon Type 6

  • Added new hanger cameras for the Lakon Type 6 for the rear Ship Kits and the wings

Lakon Type 7

  • Fixed a LOD shadowing issue on the top of the Lakon Type 7
  • Fixed some missing cockpit textures when viewed using the Vanity Camera

Lakon Type 9

  • Added lights to the wings of the Lakon Type 9 so that nameplates can be seen

Python

  • Corrected several vanity camera orientations

Viper MkIII

  • Fixed some clipping that could occur when equipping a spoiler Ship Kit

Viper MkIV

  • Changed the hanger cameras with rear facing cameras for the spoiler and tail Ship Kits

SRV

  • Fixed a text overlay issue with the Surface and System map buttons in the Navigation Panel when driving an SRV
  • Fixed an issue that caused the mouse direction cursor to not appear when driving an SRV

Stability Fixes

  • Fixed a crash that could occur when a nearby NPC ship was docking in a station
  • Fixed a crash that could occur when saving and exiting back to the main menu
  • Fixed a crash that could occur when reviewing Multicannon hardpoints in Outfitting
  • Fixed a memory crash that could occur in various situations while playing
  • Fixed a memory leak
  • Fixed a crash that could occur when entering an Unidentified Signal Source
  • Fixed a crash that could occur when dropping in to a Civilian Installation
  • Fixed a crash that could occur when entering Supercruise

Stations and Outposts

  • Outpost weapons platform has been completely updated with new art
  • All Outposts have had an art pass to fix minor issues and improve visuals
  • Outpost schematic rendering is now fixed to show all the extra modules, not just the core outpost
  • Modular Stations have had an art pass to fix minor issues and improve visuals in some areas
  • Various station schematic models have been updated to improve quality and fix orientation issues
  • Physics mesh optimisation in the newer station interiors to improve framerate
  • Various updates to station interiors to fix minor art issues and improve LODs

UI

  • Fixed an issue where the fuel scooping UI element would overlap with the jump charging element
  • Fixed an issue that could cause your inbox to become garbled when deleting messages
  • Fixed an issue where gunsights were not rendering correctly
  • Fixed some icons that were missing in the Multi-crew role switch panel
  • Fixed an issue where the Multi-crew session report could overlay incorrectly and not be closed when opened in the Gunner Cam mode
  • The Insurance screen will now show the last ship you were flying by default
  • Livery items you own will now be indicated with a tick
  • Removed a mysterious invisible button to nowhere from the Station Services menu
  • Corrected the Commander portraits appearing at a lower resolution in the Station menu
  • We have made some cosmetic improvements to the layout of the Insurance screen
  • Fixed an issue where a Wingman’s target marker could disappear when they target a subsystem

VR

  • We have made some adjustments to mouse behaviour when viewing the Holo-Me menu in VR so that it matches other UI screens
  • We have disabled the bloom effect when using the VR graphical presets by default, as it could be a bit hard on the eyes

Weapons

  • We have made some improvements to the animations on railgun

 

Patch Update: 2.3.10

On Monday 26th June 2017 Frontier released the 2.3.10 update. Servers will be down for 7 to 8 or more hours whilst this takes place. These notes can be seen below or on the official forum here. As always you can find links to these and all other patch notes on the Elite: Current Features part of this web site.

Stability Fixes

  • Fixed a Commander Data error that could occur when two players switch to a Fighter at the same time in Multi-Crew
  • Fixed a crash that could occur when in High Intensity Conflict Zones for extended periods of time
  • Fixed a crash that could occur when leaving Supercruise in a busy area
  • Fixed a crash that could occur when activating Silent Running in a CQC match
  • Fixed a crash that could occur in the Capital Ship Encounters

General Fixes & Tweaks

  • General text fixes
  • Updated some translations
  • Fixed a target-able location in the Howard system
  • Audio: Fixed an issue with inbox message alert audio not playing
  • Audio: Fixed an issue whereby the audio would continue to loop when holding the fire button, after your shield cell bank had run out of ammo
  • Audio: Fixed an issue with the discovery scanner audio – Honks are back!
  • Audio: Various audio tweaks and fixes
  • Players will now be consistently moved safely out of asteroid rings when logging in, which should hopefully prevent asteroids from spawn killing players

Camera Suite

  • Fixed an issue that caused the ‘Frameshift Charging’ indicator to become stuck on screen if you cancelled a hyperjump whilst in the camera suite

Celestial

  • More factions have joined the Colonia region of space

Holo-Me Creator

  • Implemented various changes to improve the appearance of Holo-Me in extreme lighting condition.

Installations/POIs/USSs

  • Fixed an issue whereby the Technology 06 codex entry was missing from Ancient Ruins

Missions

  • Mission board generation optimisations

Multi-Crew

  • Added the ability for Helm to limit the functionality of the Gunner role if desired (for example, preventing the use of utility style modules or deploying/retracting hardpoints)
  • Added the ability for Helm to disable the Fighter Control role if desired
  • Fix to allow the Helm access to turret mode options when they do not have a Gunner in their Multi-Crew session
  • Multicrew activities that have crew slots available are now highlighted with ‘+’ symbols
  • The ‘Switch Roles’ button will now be greyed out if your SRV is carrying more cargo than the ship has capacity for.

Network

  • General network tweaks and fixes


Outfitting

  • Fixed an issue whereby the Engine Detailing slot did not appear when using the the Detailing filter tab

Player Journal

  • Fixed an issue with NPC names becoming garbled in the Player Journal
  • Faction Pending and Recovery state information is now included in the Player Journal
  • Addressed an issue whereby certain events were missing from the Player Journal
  • New “EngineerContribution” event for making donations to unlock an Engineer.

Server

Ships
General Ship Fixes and Improvements

  • Anaconda
Fixed some visual issues with the Anaconda’s cockpit and made some improvements
  • Asp
Moved the camera closer to prevent clipping in livery outfitting
  • Imperial Courier
Fixed an issue with the Imperial Courier’s Slipstream paint job
  • Python
Python ship kits no longer appear worn when fully repaired

 

General Ship Audio Fixes and Improvements

  • Audio: Improvements to the “Rotational Correction” voice lines when returning to the helm from a fighter

Patch Update: 2.3.10 [Beta #2]

At 3:10 on the 12th June Frontier released an update to the 2.3.10 Beta patch. The changes can be seen on the Frontier website here or below:



Stability Fixes

  • Fixed several crashes that have been reported during the beta that could occur in various situations

General Fixes & Tweaks

  • General text fixes
  • Fixed a target-able location in the Howard system
  • Audio: Various audio tweaks and fixes

Multi-Crew

  • Fixed an issue where the wings interface would disappear shortly after joining a Multi-Crew session

Player Journal

  • Faction Pending and Recovery state information is now included in the Player Journal
  • Addressed an issue whereby certain events were missing from the Player Journal
  • New “EngineerContribution” event for making donations to unlock an Engineer

Ships

  • Asp: Moved the camera closer to prevent clipping in livery outfitting

General Ship Audio Fixes and Improvements

  • Audio: Improvements to the “Rotational Correction” voice lines when returning to the helm from a fighter

Patch Update: 2.3.02 (Xbox)

Today at 2:23pm Frontier announced that the 2.3.02 update that previously came to the PC and Mac on the 26th April, will now be coming to the Xbox. Details below.

“Hi everyone,

“We’ll be making the 2.3.02 update live for Xbox One at 3PM BST. The downtime is expected to be minimal and will only affect players on Xbox One.”

The changelog can be seen here or below.

Stability Fixes
• Fixed a crash that could occur in Capital Ship encounters
• Fixed a crash that could occur under various circumstances, such as when alt-tabbing and loading the game

Factions
• Reverted 2.3’s increase in faction influence from redeeming bounty vouchers

General Fixes & Tweaks
• Fixed an issue with a vessel’s total value not reflecting changes when outfitting modules

Missions
• Fixed an adjudication server disconnection from passenger missions

Patch Update: 2.3.01 (Xbox)

Today Frontier announced an update to the Xbox version of the game. The patch notes can be seen below or here.

Stability Fixes

  • Fixed a softlock issue.
  • Fix to prevent a crash under some network conditions, that could occur when arriving in a session just as another player jumps away
  • Fixed a crash that could occur when the helm initiated a supercruise jump while a Multi-Crew player was in a fighter
  • Fixed a crash that could occur when cancelling a docking request when you have a docking computer installed
  • Fixed an issue on Xbox One where players can get stuck in the menu flow.


General Fixes & Tweaks

  • Fixed an issue which created low resolution stars when exiting hyperspace
  • Fixed an issue whereby gas giants would be incorrectly assigned a star texture in the system map when zooming out
  • Addressed a large framerate drop that could occur when a friend logs in
  • Various text fixes
  • Various localisation updates
  • Fix some Engineer bookmarks not being set when issuing invitations
  • Missing GalNet articles have been fixed
  • Addressed an issue causing Commanders to resurrect in Eranin instead of on a Planet Base near Colonia
  • Fixed an issue whereby chained missions were not appearing often enough.


Audio

  • Fixed some audio issues related to settlements
  • Addressed some audio popping that could occur when near Moisture Farms
  • Fixed missing audio dialogue in training missions
  • Various ship related audio fixes


Missions

  • Fixed welcome mission not appearing for the Horizon Sidewinder starting package.
  • Fixed an issue whereby a certain welcome mission was not generating correctly.
  • Fixed a number of adjudication server disconnect


Multi-Crew

  • Fix for non-helm players ending up in the pilot chair when dropping out of supercruise
  • Addressed an issue that led to incorrect bounty share messages being displayed during a Multicrew session
  • Increased crew payments: voucher scaling now tops out at 80% of helm earnings (previously 50%)
  • Increased insurance rebuy discount for Helm to 30% reduction per crew member (previously 25%)


Networking

  • Various network optimisations


Ships and SRVs

  • Fixed an issue whereby decals on an SRV appeared within a black box
  • Small tweak to the tail camera on the Fer-De-Lance so an installed shipkit piece is more visible
  • Fixed a transaction server disconnection when transferring cargo


Weapons and Modules

  • Fixed an issue with infinite Packhound missile ammunition and heat generation which meant they could be fired infinitely by a Multi-Crew Gunner
  • Fixed issue whereby certain modules (such as the Advanced Discovery Scanner) could not be reactivated after being repaired by the Auto Field-Maintenance Unit


Powerplay

  • Fixed expansions not being correctly processed during weekly server maintenance