Patch Update: 3.0.5

“At 10:16am on the 28th March 2018, Frontier announced a small update to the game. You can see the patch note below, or on the official site, here.

“Hello everyone,

“We are taking the PC galaxy servers down now for the 3.0.5 update which will fix the Trade Data issue detailed yesterday. We do not have an estimated time when the servers will be back online but we’ll communicate here and on our social media channels when they are.

“The fix will come on PlayStation 4 and Xbox One early next week and we’ll update you here when that fix will come.

“See the changelog below.”


Galaxy/System Map

  • Fixed an issue that caused a Commander’s Trade Data to not display

Patch Update: 3.0.4

At 3:33pm on the 26th March 2018 Frontier announced the release of the 3.0.4 patch update. The servers are expected to be down for up to 2 hours. You can see the patch notes below, on the Elite: Dangerous – Current Features part of this blog or on the offical site, here.


“We are taking the galaxy servers down now for the 3.0.4 update which has a number of bug fixes. It also reverts the changes made to hot ships and access to outfitting in the 3.0.3 update, which means ships can now access outfitting anywhere except Starports controlled by a faction that has issued a bounty or fine against them.

Details about future crime proposals can be found here. Estimated downtime is approximately two hours, and we’ll communicate here and on our social media channels when the servers are back online. Thank you all for your patience. The change log can be found below:

Consoles

  • Fixed a cockpit shadow issue near planets on the PS4
  • Restored the version info text to the main menu on the XB1

Crime

  • Fixed an issue where players couldn’t pay off bounties via the Interstellar Factors Contact when their notoriety was 0
  • Refuelling from the Star port Services screen is now allowed while under Anonymous Access Protocol
  • Power bounties are now cleared when the player leaves or defects from a power
  • Power bounties are now included when cleaning a ship with Interstellar Factors
  • Outfitting service is always open (where available) except when using anonymous access

Installations/POIs/USSs

  • Fixed scans in settlements only giving one data material, apart from Guardian Blueprints which intentionally return one
  • Fixed an issue where police will spawn in anarchy systems at a USS

Local News Reports

  • Fixed the wrong ship name appearing in the top 5 bounty lists if a commander appears in more than one list
  • Fixed ship bounties not being added to the top 5 bounty lists on login
  • Fixed top 5 bounty list entries not expiring after 5 days
  • Fixed superpower bounties not being added to the top 5 bounty list when issued

Missions

  • Long distance passenger missions now properly allow the selection of a mission reward
  • Fixed rank up missions not spawning
  • Fixed some Search and Rescue missions not correctly reflecting the repair state of the Starport
  • Fixed some mission-only cargo types not being available
  • Delivery Wing mission payouts have been increased and the cargo requirement decreased

Multi-crew

  • Crew members now unlock trade data correctly when the helm scans a Nav Beacon

Player Journal

  • Fixed localised strings where the localisation resources redirect to another text symbol
  • Fixed missing “PayBounties” event
  • Ensured commodity names are localised in CargoDepot interactions, and when scooping and dumping from SRV
  • Fixed some factions having their influence displayed incorrectly

Stability Fixes

  • Fixed a rare memory crash
  • Fixed a connection issue that could occur near SYNUEFE VM-D C15-10 2 A
  • Fixed a connection issue that could occur near planet surfaces
  • Fixed a crash that could occur when using the Kill Warrant Scanner
  • Fixed the tourist beacon issue where the beacons became misplaced

Weapons & Modules

  • The damage values displayed for experimental weapons now more accurately represent the damage that they will deal against human vessels

Patch Update: 3.0.3

At 10:10am on the 19th March 2018 Frontier announced the release of the 3.0.3 patch for the Beyond series. The original post can be seen here with the patch notes, or you can see them below or at the bottom of the Elite: Dangerous – Current Features section of this blog. Note: This patch sees the return of mining missions back into the game (it’s not expressly stated in the patch notes. The patch notes here also show a couple of changes mentioned by Sandro Sammarco, here. The original patch notes may or may not be amended to reflect this.


“Hello everyone,

“We are taking the galaxy servers down now for the 3.0.3 update which will bring improvements and correct various issues on all platforms. We do not have an estimated time when the servers will be back online but we’ll communicate here and on our social media channels when they are. See the changelog below.

“Not only are we bringing numerous fixes to bugs and crashes, but also an improvement to gameplay mechanics, as detailed below by lead designer, Sandro Sammarco.

“In regard to Power Bounties, this is a short-term solution to allow us to continue to work on further fixes without hindering the PowerPlay experience. We’ll have more information for you as soon as possible.

“Once again, thank you all for your continued positive and constructive feedback. Your bug reports and support allows us to continually improve Elite Dangerous.

“Outfitting of ‘Hot’ Ships

“We’re changing the crime system when it comes to ‘hot’ ships.

“The reason for this is that the system of cleaning ‘hot’ modules in storage was creating an unfair punishment, where commanders were removing modules from ‘hot’ ships that only had small bounties on them and then discovered that the cost for cleaning ‘hot’ modules was dramatically more expensive!

“From 3.0.3 you will no longer be able to access outfitting at any port whilst in a ‘hot’ ship, thus you will not be able to make any load-out changes. You’re required to first clean the ship by paying off fines and bounties issued against it. Outfitting services will then be restored.

“It’s worth noting that we will automatically clean ‘hot’ modules in storage when we deploy this update.

“We feel this change simplifies the rules even more and prevents players from paying unnecessary amounts of credits.

“Power Bounties

“Power bounties are supposed to be an incentive for consensual PvP during PowerPlay activities. They are meant to provide credits to players claiming them, whilst not punishing players they are issued against (such as no anonymous access protocols, no detention centre respawning and no increased transfer costs). They’re also meant to last until claimed or you leave the power. Basically, when you get one, it’s just some extra money stuck on your head that opposing power players can claim when they kill you.

“Unfortunately, Power Bounties seem to be triggering some of the punishments that normal bounties do, and are not always being removed when you leave a Power. As an interim fix, we are allowing Interstellar Factors to clear Power Bounties, while we investigate the issues.

“We’re also aware of an issue with the Top 5 Bounty Boards and are looking into it!

——————-

Audio

  • Fixed glitching effect triggering incorrectly on COVAS
  • Fixed an issue where interstellar bounty audio lines would play incorrectly on subsequent bounties

Background Sim

  • Fix blackmarket availability from stations that changed ownership when their controlling faction retreated from their starsystem

Controls & Control Devices

  • Fixed a bug that mapped the headlook motion control yaw axis to the pitch axis for DualShock4 on PS4
  • Fixed some double-bound buttons for the T Flight HOTAS One and 4

Crime

  • Fixed an issue where players were unable to pay off a fine they had received in their SRV after transferring back to their ship
  • Fixed ATR response not resetting upon ship destruction
  • The Kill Warrant Scanner grants a license to kill for any faction bounty linked to the current jurisdiction’s superpower
  • Outfitting is now locked for players in Hot Ships, even in jurisdictions where they are not directly wanted. All currently stored modules will be cleaned
  • A player’s own Power Bounties no longer cause their legal status to appear as ‘Wanted’ or increase their local bounty in their own cockpit
  • Attacking Wanted ships (player or NPC) is now legal even if the player does not know they are Wanted
  • Fixed an issue where Superpower bounties would be displayed with incorrect values
  • Fixed an issue where players were not forced to pay certain fines/bounties when respawning at a Detention Centre
  • All bounties detected with the Kill Warrant Scanner are claimed when the ship is destroyed
  • Superpower bounties are issued once a ship has bounties in 5 or more factions affiliated with a superpower
  • Destroyed ships will be recovered by the faction controlling the jurisdiction, or the faction controlling the port they were last docked at where possible
  • Factions that recover destroyed ships will check for criminal debts and deport the player to the nearest detention centre to pay them
  • NPCs have a chance to be affiliated with factions from nearby systems, and a smaller chance to be from further afield
  • Wanted NPCs may have secondary bounties issued by factions from other systems
  • KWS detects all faction bounties from all factions in all systems (not Power bounties or superpower bounties)
  • KWS grants license to kill when superpower matches between current jurisdiction and faction bounty
  • NPCs have bounties from current jurisdiction, other factions in system, factions in nearby systems and occasionally factions from great distances

Engineers

  • Adjusted the text layout in the Convert Modified Module UI to prevent it from being cut off
  • Fixed an issue where the Guardian Power Plant could be Engineered

Galaxy Map/System Map

  • Fixed the Galaxy Map filter configuration selection not persisting on subsequent re-openings of the Galaxy Map
  • Fixed an issue where the System Map displayed unpopulated systems with a security level of Low instead of Anarchy
  • Fixed Influence levels in the System Map not totalling 100

Holo-Me Creator

  • Fixed some pilot helmets not matching the suit colour you are using

Installations/POIs/USSs

  • Fixed some of the Guardian Sites having a different layout since the 3.0 update
  • Fixed a pylon that could not be scanned at a Guardian Site
  • Fixed an issue where some Guardian Codices only displayed when in a group

Missions

  • Balance pass on wing delivery and collect missions
  • Skimmers only spawn when you are in an SRV
  • While in a ship, approaching Settlements where Skimmers are spawned will trigger the crime of trespass
  • Fixed assassination missions showing players the target mission system prematurely
  • Adjusted reputation reward numbers to balance Superpower progression speed
  • Fixed some missions offering the requested cargo as a reward after handing it over
  • Collect missions will no longer give out rewards which are wanted by collect missions from the same station
  • Changes made to make Massacre Missions spawn more reliably
  • Superpower Rank-up Missions have been moved to the Follow On Missions section to make them easier to find
  • Fixed an issue where factions could send players on Spec Ops missions to their own systems
  • Players can no longer delete Wing Mission Reward messages until the reward has been claimed
  • Increased the payouts for bulk passenger Missions
  • Smuggling and altruism missions will now correctly display the rewarded amount of influence and reputation
  • Fixed an issue that could cause Ram Tah missions to expire too early

Multi-Crew

  • Fixed a softlock that could occur when attempting to use the Multi-Crew tab in the Comms Panel after leaving a wing

Player Journal

  • Fixed the TechnologyBroker event mixing up Commodities and Materials
  • Server synchronised time is now used for Journal timestamps
  • Fixed the Status.json flag for lights when in the SRV
  • All economy types are now listed in cases where a station has several
  • More information is included about Wing Cargo Delivery missions
  • Fixed the ‘fuel scooping’ flag in status.json
  • Fixed the ‘low fuel’ flag in status.json when in an SRV

PowerPlay

  • PowerPlay bounties can be paid off at Interstellar Factors

Ships & SRV

General Ship Fixes and Improvements

  • Fixed an issue whereby you could not retract your ship’s landing gear after dying in an SRV
  • Fixed an issue where players were sometimes unable to rebuy their ship after disconnecting when dying
  • Improved the field of fire on a Large Turreted Weapons when equipped to the Large Hardpoint

Alliance Chieftain

  • Fixed Chieftain cockpit hit region being oversized

Dolphin

  • Fixed an issue whereby re-logging when driving an SRV could lead to issues boarding your ship

Vulture

  • Fixed a symmetry issue with the Pulse Paintjob

Stability Fixes 

  • Fixed a UI crash in the missions screen that could occur when using various filters
  • Fixed a crash that could occur when transitioning between locations
  • Fixed a crash that could occur during a Multi-Crew session if the player’s ship is destroyed
  • Fixed a crash that could occur in systems with no factions

User Interface

  • Updated the Interstellar Factors’ name in the System Map to preserve consistency
  • Re-instated the decimal place on the stats page and the system map and changed the value format accordingly
  • The Materials Ignore List automatically ignores any materials which the player does not have the capacity to collect
  • Fixed mining fragments not displaying the material percentage when selected
  • Fixed total earnings in commander stats when selling pages of exploration data
  • Speculative fix was introduced for the Comms Panel issue

VR

  • Fixed Sidewinder hull panels rendering incorrectly when viewed from inside the cockpit

Weapons & Modules

  • Added an extra decimal point to the display of power plant heat rate to allow small changes to be seen.

Patch Update: 3.0.2

On the 6th March at 10:09am Frontier announced the servers would be taken down so the 3.0.2 patch could be applied to the game. The patch notes will appear below and here once they are made available.


Audio

  • Fixed cases of Data Links not having any audio

Consoles

  • Fixed the missing main menu background for the XB1 Arena Edition

Controls & Control Devices

  • Changes made to the throttle at any point during a hyperspace jump should now be preserved properly
  • Fixed various T.Flight Hotas One and T.Flight Hotas 4 conflicts and issues for the default bindings
  • Assigned a CQC scoreboard binding for T.Flight Hotas One and T.Flight Hotas 4 for all platforms

Crime

  • Notoriety exemption for murder by ramming now applies everywhere, not just near stations

Engineers

  • Applying a new blueprint will now correctly update the icon to indicate it’s selected
  • Fixed an issue whereby applying a second blueprint immediately after creating the first caused the game to softlock
  • Fixed issue where material and data capacities reset to 100 after generating an Engineer Blueprint
  • Fixed an issue where clicking on the list of experimental effects consumed materials

Holo-Me Creator

  • Fixed an issue where outfits you do not own would remain displayed when backing out of a sub menu

Installations/POIs/USSs

  • Fixed instances of Pictograms not displaying correctly at Guardian Sites
  • Fixed some collision detection at a Guardian Site
  • Fixed issue where Guardian Blueprints could be incorrectly obtained by scanning a codex

Missions

  • Fixed an issue where the Thargoid Massacre mission would not update correctly
  • Engineered AI ships have been added to Assassination Wing Missions to provide more challenge
  • Adjusted mission payouts for Thargoid Massacre Wing missions
  • Raised the minimum rep requirements for Thargoid Massacre Wing missions
  • Adjusted the mission flow for the ‘Docking and Travel’ tutorial for clarity
  • Fixed Thargoid Massacre and Thargoid Massacre Wing missions appearing in the wrong locations
  • Added reward choices to Planetary Hack missions

Multi-Crew

  • Fixed an issue where a non-Helm Multi-Crew member would occasionally not use the Helm’s resource ignore list

NPCs

  • Added more data to the full Xeno Scan of a Thargoid Scout
  • Fixed additional cases of System Authority Ships spawning in Anarchy Systems

Outfitting

  • Fixed ship name plates unintentionally allowing line breaks

Planets

  • Fixed some instances of dark squares on planet surfaces

Player Journal

  • Fixed a localisation issue
  • Added info about the category when a mission reward includes materials
  • Inventory materials with a quantity of zero are now omitted from being written to the Journal at startup
  • The status.json file is now updated more often when the longitude/latitude changes when driving the SRV
  • Fixed a journal player credit balance discrepancy when buying/selling drones
  • Wing missions are now indicated in the Journal’s MissionAccepted event
  • Cargo Wing Mission progress is now written to the Journal
  • Added info to the Journal’s CargoDepot event to indicate if it is a local player collect or deliver, or if it is a wing update

Powerplay

  • Fixed Regular Bounties being awarded instead of Power Bounties with Independent Powers
  • Prevented notoriety gain from Power Bounties

Server

  • Commodities Markets should now be at stations that have Black Markets
  • You can now rescue political prisoners at the Search and Rescue contact instead of selling them on the open market

Ships & SRV

Alliance Chieftain

  • Fixed the retro drives not being audible when inside the cockpit
  • Remixed engine sounds, which were too loud during combat

Beluga Liner

  • Fixed a cockpit material appearing incorrectly

Diamondback Explorer

  • Fixed issues with external sounds

Keelback

  • Fixed audio issues in multi crew for the second chair

Stability Fixes

  • Fixed a crash that could occur when attempting to quit the game while you have a module selected in the right hand panel
  • Fixed a crash that could occur when in an SRV
  • Fixed a crash that could occur when shooting surface rocks with a missile

User Interface

  • Fixed an instance of controller button icons being displayed incorrectly
  • Fixed the ammo text position for the Guardian Plasma Charger always appearing on the right
  • Fixed rank mismatch for materials between the Material Trader and Inventory
  • Removed the legacy ‘Discard’ button from materials
  • Fixed some instances of Inbox text overlay

Weapons & Modules

  • Fixed some instances of incorrect integrity and power-draw on some Limpet Controllers
  • Fixed the AX-Remote Flak particles not appearing after impacting with a surface

3.0 – Beyond: Release Day

Today, Tuesday the 27th February will see the release of the first Chapter of the Beyond series of updates. You can read the full breakdown on 3.0 here.

The patch notes can below, on Reddit, on this website here or on the official website here. There’s an official Frontier Live stream here and various others planned for later in the day. You can see the list here. The official post from Frontier can be seen below and watch the latest Commander Chronicles cinematic short below:

“Greetings Commanders, 

“The galaxy servers are currently down to allow us to update to 3.0 Elite Dangerous: Beyond – Chapter One. 

“The downtime is expected to last for approximately 9 hours, although this could potentially go over. 

“We have posted the full change log below, and a summary of how the features will work in Chapter One, will be available on the forum later today.”


  • Crime
    • Crime & Counter Crime system overhaul, including Advance Tactical Response (ATR)
    • When the player is destroyed they are not necessarily returned to the last port they docked at, based on a prioritised list of rules
    • If players are destroyed when a fine/bounty has been detected they will respawn at a detention centre
    • Players that join a Multi-crew session in someone else’s ship, and commit a crime, have a corresponding fine/bounty added to their own most valuable ship
    • Players can store hot modules (modules applied to a ship at the time a crime is committed)
    • Players can clean ships of any bounties and fines through an Interstellar Factor contact
    • Players can sell hot ships from the shipyard for a markdown
    • Access to port services including ship transferring/storage/retrieval/selling are limited if the player docks in a ‘wanted’ ship (bounties and fines) applicable in that jurisdiction, and the cost is increased where transfer is possible
    • Power bounties are issued instead of normal bounties for criminal acts to do with valid Powerplay interactions
    • Players can see details on fines and bounties in the wanted ships cockpit, the shipyard and the ship transfer screens
    • New crime recognised: “reckless weapons discharge”
    • Bounties and fines incurred by players are applied to the ship that the crime was committed in and never go dormant
    • Kill Warrant Scanner changes and Interstellar Bounties will be coming soon
  • Missions
    • Added new Wing Missions that can be shared across a Wing and completed as a group
    • Mission Depot added where players can accept an applicable mission and deliver the target commodity piece by piece to complete the mission
    • Mission reward choice
    • New USS scenarios added
  • Ships
    • Added new alien attack craft
    • Added the Chieftain. More manoeuvrable than ships of similar size and weight, the Alliance Chieftain from Lakon Spaceways has been designed not only to dish out punishment, but to avoid it. * Horizons only
    • Added second seat to the Keelback to support Multicrew
  • Trade Data & Galaxy Map
    • Galaxy map now indicates its mode when any tab is active
    • Galaxy Map: Filter by station services
    • Galaxy Map: Filters added for Thargoid & Guardian sites
    • More player factions have had a description added in their home system on the galaxy map
    • Filter for the new ‘detention centre’ government type (for new detention centre spawning areas)
    • Galaxy Map: Players can view trade data that they own, by commodity, represented on the galaxy map by colour coded icons
    • Galaxy Map: Players can view trending trade routes, and filter by AI or Human players
    • Galaxy Map: Players can view import and export prices, in a roll out screen, including the ability to select different markets and filter
    • Commodity Market: Players can search trade data they own, to compare it to the current market
    • Prison ships have been added to one of the routes to Colonia
    • Ship yards added to Caravanserai in Gandharvi and Eudaemon Anchorage in Rohini
  • Engineers
    • Material Trader contacts, which allow the player to convert materials. * Horizons only
    • Engineering a module or weapon results in progressively better improvements within a range
    • Players can convert and modify their older modules/weapons engineered before this update
    • Players can modify modules/weapons at selected ports (ports with access to outfitting) outside Engineer ports
    • Players can select which experimental effect they want to apply to their module, at a material cost
    • Players are presented with a screen where they can choose the module/weapon to modify, the Blueprint to apply or pin, see the material cost, and preview the outcome
  • Weapons and modules
    • Added Technology Broker contacts, which allows the player to unlock new weapons and modules in return for specific materials and commodities. * Horizons only
    • Medium Shock Cannon (Fixed, gimbal & turret)
    • Medium Remote Flechette Launcher (Fixed & Turret)
    • Medium Enzyme Missile (Fixed)
    • Size 4 Meta Alloy Hull Reinforcement Package
    • Recon Limpet Controller
  • Galnet Audio
    • For new articles, players can now listen to the news in English, French, German, Russian, Spanish and Brazilian Portuguese
    • News headlines can be accessed via the status menu
    • Galnet can now be accessed via the status menu and articles with audio can be played or queued into a playlist
    • Galnet Audio playback options added to controller bindings
    • Galnet Audio section added to audio options
  • Installation and Mega ship Interactions
    • Data link scanner upgraded to allow scanning mega ships and installations to reveal targets the player can interact with
    • Players can scan certain revealed targets to uncover sub-targets. These can be interacted with in different ways depending on the type
    • Players can damage generators to disable turrets
    • Players can use recon limpets to activate data terminals and comms arrays
    • Players can use hatch breaker limpets to open a cargo bay
  • Surface material system
    • Overhauled the surface material system for the rocky, high metal content and metal rich planets
    • Improved contrast and colour variation across and between bodies
    • The colouration of the surfaces now more clearly telegraphs the chemical makeup and volcanic activity of the worlds
  • Quality of Life
    • Added synthesis for new Technology Broker modules and weapons
    • Added synthesis for AX weapons
    • New cockpit voice assistant – Victor added as an alternative to Verity
    • Increased manoeuvrability benefits when boosting based on the ENG pips
    • Option added so players can choose how flight controllers address them (Commander Name, Ship Name or Ship ID) when approaching a station
    • ’Target Ignore’ feature added for material and commodity collectables and refining
    • Ability to see at a glance the quality and inventory quantity of materials targeted
    • Per material storage caps
    • Increased rewards at Search and Rescue contact
    • New High Value supercruise targets for pirates to raid
  • Misc Features
    • Large number of Commander Journal updates
  • Consoles
    • Portuguese language support added for consoles
    • 11 new Achievements for XB1 worth 200G
  • Bug fixes and Improvements
    • This update includes well over 1000 fixes for various issues that have been discovered and investigated during the development process. Note: The list provided by Frontier to fixes can be seen in the patch notes linked below.

 

 

3.0 – Beyond: Beta 3

At 2:19pm on the 6th February 2018 Frontier released the patch notes for the third Beta release of 3.0: Beyond.


“Hi everyone,

“The beta galaxy servers are currently down in order for us to update to beta 3. As mentioned in an earlier post, this update will be as close to the 3.0 release build as possible. Once again, thank you for jumping in and testing during this beta period. your feedback has once again been absolutely invaluable. The beta should be live again shortly, this should not affect the main game. See the patch notes for beta 3 below, or here.”

 

Art

  • Fixed nebulae being extremely bright
  • Fixed the joystick move animation for the female pilot model, as it was reversed

Audio

  • Fixed flight controllers saying a third character if a player switches to a call sign with less than 3 characters
  • Fixed the ‘Bounty Incurred’ audio line playing whenever a fine is received
  • Fixed some missing audio from holographic billboards
  • Fixed audio issues with the vessel voice after returning to your ship from an SRV when landing at some sites
  • Fixed cockpit freezing and cracking SFX persisting after returning to the game from the menu

Controls

  • Fixed throttle automatically setting to zero when exiting a hyperspace jump
  • Fixed an issue that limited the amount of input devices on PC to four

Crime

  • Removed bounty/fine cost multiplier at Interstellar Factors based on notoriety
  • No longer able to pay off fines/bounties at Interstellar Factors if you have a notoriety above 0
  • Consolidated lawless security state in to anarchy security state
  • Anarchy states now show anarchy security level
  • Interstellar factors are now available at all markets controlled by factions with Anarchy governments, regardless of star system security level
  • ATR response is now governed by system security level and crimes committed
  • Once ATR has been summoned, subsequent crimes result in a faster response
  • Notoriety now updates periodically during gameplay (reducing by 1 unit per hour of gameplay)
  • Switched on contacts at all Engineer bases to allow fines to be paid, but still only Broo Tarquin, The Sarge, Ram Tah, Colonel Bris Dekker, Lori Jameson, Juri Ishmaak, Tod ‘The Blaster’ McQuinn advance their progression from redeeming vouchers at their bases

Engineers

  • Additional Engineer Blueprint Changes
    • Power Distributor:
      – Priority X blueprints:
      Increase Charge rate on primary capacitor from 36%->44% (was 30% in beta 1)Shield Generator:
      – Reinforced:
      Increase Damage resistance 15%->16.5%
      Increase Optimal Strength 35%->38%

      Shield Booster:
      – Heavy Duty:
      Revert Beta 2’s increase to the health multiplier, 40%->38%

      Armour:
      – Heavy Duty:
      Reduce health multiplier increase from 35% to 32%
      Note: This displays differently in-game, reduces boost of G5 Heavy Duty Reactive (on top of its native 250%) from 122.5% -> 112%

      Hull Reinforcement Packs:
      – Heavy Duty:
      Health Addition +60%->72%
      – Lightweight:
      Mass reduction: -15%->-24%

  • Restored wayward Farseer Engineer base icon to its original position on the Surface Map
  • Fixed some incidents of the Engineer UI becoming unresponsive when using Controllers and Joysticks
  • Prevent the player attempting to purchase Experimental Effects that they cannot afford
  • Fixed some instances of Experimental Effect modifiers being inverted
  • Fixed an issue where negative stats and completed positive stats would blink when applying a Blueprint
  • Fixed an issue where players were not able to convert certain legacy modules despite all of the required conditions being met
  • Fixed an issue in the Engineer Workshop that made Blueprints selectable while browsing them after pinning a Blueprint
  • Fixed sorting for pinned Blueprints in the Engineer workshop and cockpit Engineer menu
  • Fixed an issue with the reputation progress bar skipping ranks
  • Fixed Engineer service appearing in the services list for Starports and Planet Ports in the Galaxy/System Map when an Engineer isn’t present
  • Some Railgun Experimental Effects under the new system now all have a 40% heat reduction applied (applies to Feedback Cascade, Super Penetrator, Plasma slug)
  • Fixed issue where Engineer module progression wouldn’t always reach 100%


Fighters/Crew

  • Fixed an issue where Ship Launched Fighters were not sharing a ‘Wanted’ status with the Mothership

Galaxy Map/System Map

  • Fixed the map configuration view ‘by services’ not persisting on subsequent reopening of the Galaxy Map

Galnet

  • Added new language option to allow commanders to change the language Galnet audio speaks in
  • Fixed new issues with Galnet Audio playback resuming unintentionally
  • Improved mix for Galnet Audio to increase audibility

Installations/POIs/USSs

  • Made some tweaks to Megaships, including:
  • Added materials as possible rewards from hacked cargo bays
  • Increased data material payout at data terminals and Comms arrays
  • Increased turret downtime when generators are disabled
  • When using limpets to interact with Megaships, crimes will no longer trigger if you are in silent running, but will result in an authority response
  • Added heat generation to the hatch breaker and recon limpets to make them more risky to use with silent running
  • Fixed ships not showing as Wanted or having pre-existing bounties in Resource Extraction Sites
  • Fixed an issue whereby ships could be recalled while at unsafe locations

Missions

  • Fixed planetary welcome missions sometimes directing players to difficult, high security outposts
  • Fixed an issue where multiple players could take the same Wing Assassination mission
  • Fixed an issue where players could not claim cargo rewards despite having enough space
  • Fix to prevent notoriety increases from crimes committed against a mission target
  • Added new Massacre Mission Scenarios

Multi-Crew

  • Fixed heat vents not appearing correctly when using the Camera Suite in Multi-Crew
  • Fixed an issue where the Role Switch panel would not update correctly when a crew member switched from the Idle to the Gunner role

NPCs

  • Fixed an issue where System Authority ships could appear in anarchy systems
  • Small balance pass on Thargoid Scouts

Outfitting

  • Fixed incorrect/disappearing turret icon in outfitting

Planets

  • Fixed the missing fog on planet surfaces
  • The dark side of planets is no longer pitch black

Player Journal 

  • When writing character stats to the journal, strings are properly surrounded in quotes in the json output
  • Altitude is always written to status.json if we have lat & long
  • Fixed the ExternalToolsDataStore writing flags=0 into the status.json file on every FSD jump, it was intended to only do this at shutdown
  • Added crew name in events that only had ID, added ID in events that only had Name
  • The name of the “Experimental Effect” (if any) is now included when writing engineered module info to the Journal
  • Module values etc are now omitted when writing the ship loadout to the Journal if the info is not available
  • Whether the player has Horizons access is now indicated in LoadGame, Shipyard and Outfitting files
  • More information is included about the results of a mission in the Journal MissionCompleted event
  • Changed the TimePledged property in the Journal Powerplay event to be elapsed time in seconds, not timestamp of when pledged, also writing duplicate events on each jump is avoided
  • Improved the data written to the journal info when applying an experimental effect to a module in engineering
  • Commodity price lists to Market.json now includes unlocalised and localised item name, also including category name when writing
  • ModuleStore, ModuleRetrieve, MassModuleStore, StoredModules: add Level and Quality to EngineerModifications; add “Hot” flag; add “BuyPrice” in list of stored items
  • ‘Hot’ ships are now indicated in the Journal list of stored ships
  • Fixed missing “PilotRank” property in “ShipTargeted” journal event – when target is Elite
  • Included some extra information in the Journal’s Scan event, to show each body’s parent body info
  • Included Latitude and Longitude in Status.json at a higher altitude, at the point where GUI starts to show the data
  • Fixed localisation of some items (eg commodity in MissionAccepted)

Ships

  • Alliance Chieftain
  • Fixed an issue that could see SRVs becoming stuck under the Chieftain’s wings
  • Straightened up the Ship Nameplate position
  • Fixed an issue where the ship would often not land despite alignment being correct
  • Tweaked flight model to improve lateral and vertical thrust
  • Fixed the armour having too high a mass for the ship’s size

Anaconda

  • Fixed the positioning of the String Lights
  • Corrected some of the side window textures

F63 Condor

  • Fixed some LODs

Lakon Type 7

  • Buffed the type 7 to improve its jump range

Lakon Type 10

  • Fixed an issue where the ship would often not land despite alignment being correct
  • Fixed a Camera Suite position when used in Multi-Crew

Viper MkIV

  • Fixed a Camera Suite camera angle

SRV

  • Fixed an issue where the SRV could get stuck in the ground when moved due to logging out in a dangerous location

Stability Fixes 

  • Fixed a crash that could occur when shooting an SRV with a Railgun
  • Fixed a crash that could occur when shared Wing Missions are added or removed from a player
  • Fixed a crash that could occur when attempting to clean a hot module from the currently installed module when choosing a stored module to transfer
  • Fixed a crash that could occur if you waited for more than 5 minutes in the Docking and Travel training mission before doing a Hyperspace or Supercruise jump
  • Fixed a crash that could occur when exiting game while in Outfitting
  • Fixed a crash that could occur when loading in to a CQC Arena Deathmatch
  • Fixed a crash that could occur when fighting a Thargoid

Star port Services

  • Fixed the position of the ‘Anonymous Access’ text when loading Starport Services


Technology Broker

  • Fixed the Technology Broker displaying repeated icons on the unlock screen

UI

  • Fixed some text overlap that could occur in the Commodities Market for most languages
  • Fixed ‘Anonymous Access’ appearing on the back and/or cancel docking buttons
  • Fixed some missing schematics for Megaships in the Contacts Panel
  • Removed some trailing zeros from the Modifications UI in the Engineer Workshop for clarity
  • Fixed the stats UI showing incorrect numbers on weapons with the Double Shot modification applied
  • Fixed the rank progression being difficult to make out in the Status Panel
  • Widened the friends list in the main menu, to allow more room for long commander names
  • Fixed the ‘Encounters’ field being blank in the Statistics panel
  • Fixed the Anonymous Access icon not displaying correctly in the Navigation Panel
  • Fixed a focus loss issue when using a controller to access the Status Panel
  • Fixed the Trade and Combat rank icons being switched around
  • Ensured that mission inbox messages are not grouped into the Audio Logs category
  • Fixed some overlapping text in the Message Inbox
  • Fixed an issue where the targeting brackets (<>) would render on stations
  • Material grade icons in the Target Panel now show the correct grade
  • Fixed an issue where the Systems Panel would not update to display a new Engineered FSD range, neutron boost range and FSD synthesis range

Weapons & Modules

  • Adjusted the Shock Cannon description to remove references to energy, as it is a Kinetic weapon
  • Fixed E grade Shield Boosters having the wrong stats
  • Rebalanced some module prices
  • Rebalanced some synthesis recipes

Wings

  • Implemented some performance improvements when fighting Thargoids in a Wing

3.0 – Beyond: Beta 2

At 10.51 am on the 30th January 2018 Frontier announced the release of the first update to the Beyond Beta. You can see the changes below, or on on the official website here.

The 3.0 beta galaxy servers will go down shortly in order for us to update to beta 2. We have made some specific changes to Engineers that we’d like to call out. You can read about them here. See the full change log below.


Fixes and Improvements

Audio

  • Fixed an audio issue with Small Fixed Mining Lasers
  • Fixed some clicking that could occur when starting and stopping in the Lakon Type 10
  • Fixed hardpoint scanners being silent after swapping from mothership to fighter and back
  • Fixed a bug where returning from the menu pause screen would resume Galnet audio, even if the audio had been paused beforehand
  • Fixed some missing UI sounds when contributing resources towards a Wing Mission when using a mouse

Controls

  • Added the correct radial menus for the T.Flight Hotas One and T.Flight Hotas 4
  • Reverted a change that renamed ThrustMasterHOTAS4 to TFlightHotas4 to keep backwards compatibility with existing player presets that referenced the old name

Engineers

  • Engineer workshop now displays ‘None’ instead of the currently applied experimental effect if you have a Blueprint selected that is different from the one currently applied to the module
  • Pinning a blueprint will now pin all grades, not just one
  • Higher reputation with an Engineer will increase the speed you’ll progress through the lower grades
  • Initial balance pass on certain blueprint stats. Click spoiler to see all changes, to help test the new tweaks. Also read about this on our post here.

    Drives:
    – Dirty Drives: Speed Increase 30%->40%
    (Max possible increase now 47%, used to be 47% with extreme luck, 43%+ considered very good)
    – Clean Drives: Speed Increase 18%->28%
    (Max possible increase now 34.4%, used to be 33.8%)

    Weapons: 
    – Short Range: Damage increase 65%->75%
    (Max DPS increase 67.5% in live, 70% in beta, now 80% including experimentals)
    – Overcharged: Damage increase 55%->70%
    (Max DPS increase 67.5% in live, 59% in beta, now 75% including experimentals)
    – Rapid Fire: Firing Interval reduction 40%->44% (ROF increase 66%->79%)
    (Max DPS increase 67.5% in live, 63% in beta, now 74.7% including experimentals)
    – Efficient: Damage increase 17%->24%
    (Max DPS increase 26% in live, 20.5% in beta, now 27.7% including experimentals)
    Passive power draw reduction 40%->48%
    WEP draw reduction 35%->45%
    – Focused: Heat increase halved (10%->5%)

    Shield Generator:
    – Enhanced, Low Power: Strength Multiplier: 10%->15%
    – Reinforced: Damage Reduction: 12%->15% (back to where it is in live), also fix a numerical error that resulted it odd results from crafting lvl 1-4 recipes

    FSD:
    – Increased FSD Range: Optimised mass 50%->55%

    Power Plant:
    – Low Emissions: Heat 60%->65%
    – Overcharged: Power 36%->40%

    Hull Reinforcement:
    – Single Resistance blueprints: Off-type penalties reduced 12%->10%
    – Heavy Duty: Damage resistance restored from 8.5%->15%
    – Lightweight: Health Multiplier increase 18%->24%

    Armour:
    – Heavy Duty: Health Multiplier increase 30%->35%

    Power Distributor:
    – High Frequency: Global charge rate increase 40%->45%
    – High Capacity: Global Charge Capacity 40%->42%
    – Priority X blueprints: Increase charge rate on primary capacitor from 30%->36%

    Shield Boosters: 
    – Heavy Duty: Shield health increase 38%->40%
    Resistance Augmented: Global damage resist 16%->17%

Galaxy Map/System Map

  • Removed Thargoid and Guardian from galaxy map Allegiance filter and added them to a new Civilisation filter
  • Fixed the System Map displaying the current view mode of the Galaxy Map in the top right corner
  • Fixed some incorrect player faction descriptions on the Galaxy Map


General Fixes & Tweaks

  • Increased yield of materials from asteroids
  • Fix for bounty values not always being received correctly
  • Material availability has been restored to its original state on planets
  • Added two new materials – Boron and Lead which can most commonly be found in metal-rich asteroid rings.
  • Choosing the Horizons Fast Start when creating a Commander now includes an initial set of micro resources
  • Initial commodity adjustments to make it more profitable to smuggle goods to a black market
  • Anarchy factions treat smuggling goods at a black market as if they were traded on the open commodities market for the purposes of the Background Sim

Holo-Me Creator

  • Corrected the position of the player’s avatar when using the Holo-Me creator when in an Anaconda

Installations/POIs/USSs

  • Fixed an issue that was preventing Data Uplinks from being targeted on Installations
  • Fixed Capital Ship in Distress USS being surrounded by ‘Clean’ Pirate NPCs
  • Prison ships now carry a stock of Sidewinders

Missions

  • Leftover cargo from a Delivery Wing Mission is now flagged as Stolen for all wing members
  • Adjusted the spawn rate of Skimmers at settlements to better facilitate ‘Kill Skimmer’ missions
  • Increased the variety of Courier missions that can be generated
  • Fixed an issue where kills by Wing members were not always counted towards a Massacre Wing mission
  • Factions will no longer send you to scan their own Data Points for a Planetary Scan mission
  • Fixed an issue that was preventing mission targets from counting towards an Assassination mission after following a target using a Wake Scanner
  • Fixed material rewards from Wing Missions not being added to the Material Inventory
  • Fixed mission rewards not filtering correctly
  • Wing Delivery and Collect missions are now available

Multi-Crew

  • Fixed a disconnect that could occur when attempting to deploy a fighter in Multi-Crew

NPCs

  • Fixed an issue where planetary defences would still attack you while docked after re-spawning
  • ATR fixes – Correct number of ATR ships now arrive and at the correct threshold

Outfitting

  • Fixed Recon Limpet Controllers all having the same stats and description

Planets

  • Fixed some cases of the rocks around Engineer bases being different colours to the planet’s surface

Player Journal

  • Added an event to Player Journal when SRV is destroyed
  • Added info in journal if wanted when docked
  • Added a property in the Journal’s “Location” or “FSDJump” event indicating if the player is wanted locally
  • Fixed the “Loadout” entry written to the Journal at startup (It was sometimes missing)
  • Ensured all ShipType strings written to journal get localisation
  • Added a new “Powerplay” event in the journal to log a player’s powerplay allegiance, rank, merits etc

Ships

Alliance Chieftain

  • Adjusted the Outfitting camera angle for the String Lights Livery Slot

Keelback

  • Adjusted some camera angles in the Keelback and fixed some UI occlusion that could occur with the role switch panel when in the second cockpit seat

Lakon Type 10

  • Fixes to the landing gear animations and positioning

SRV

  • Fixed an issue where the SRV’s seat was not animating in sync with the pilot impact animations

Stability Fixes

  • Fixed a crash when logging in after applying an unsuitable Engineer modification to a module
  • Tentative fix for a render texture crash (the most frequently encountered crash in 3.0 Beta 1)
  • Fixed a disconnect that could occur when using the Technology Broker if trying to remove required materials
  • Fixed a crash that could occur when the mission owner scans a Nav Beacon for an Assassination Wing Mission
  • Fixed a crash that could occur when looking at the Navigation Panel when in CQC
  • Fixed a crash that could occur when opening the Galaxy Map
  • Fixed a crash that could occur when switching to another ship
  • Fixed a crash that could occur on the Insurance Screen

UI

  • Fixed failed Wing Missions not being marked as such in the Transactions Tab
  • When selecting a megaship turret in the contacts panel, it will no longer look like the player is selecting a ship nor have any attributes normally associated with a ship
  • Fixed an issue where weapon mode icons (fixed, gimbal, turret) were appearing incorrectly for modules in outfitting
  • Fixed the icon for Inbox messages that contain audio
  • Fixed some visual issues that could occur with the UI upon unlocking an item from the Technology Broker
  • The Sub-target tab now shows status instead of health when selecting a hackable item
  • Modules tab now updates when taking heat damage to correctly display health values
  • Fixed negative numbers appearing next to invitee’s avatars on Massacre Wing missions
  • Fixed Engineer mod notifications not correctly aligning when changing from one warning to another
  • Fixed an issue that prevented players from scrolling down the module info panel
  • Fixed an issue that could lead you to become stuck on the rewards screen following the completion of a Cargo Depot Wing mission
  • Changed the inbox filter and header from ‘Audio Logs’ to ‘Discovered Logs’
  • Fixed some debug text that could appear when targeting Black Box Canisters
  • Fixed the ‘engineered’ icon incorrectly displaying when selling stored non-engineered modules
  • Fixed a crash in the workshop that could occur when comparing against a Blueprint not available at the current engineer
  • Fixed an issue whereby an NPC’s avatar could appear in the Comms panel instead of a player’s avatar
  • Fixed inbox message not always appearing when gaining an exploration rank after discovering a new micro resource
  • Fixed a crash that could occur when accessing The Dweller’s Starport UI