Patch Update: 2.3.10

On Monday 26th June 2017 Frontier released the 2.3.10 update. Servers will be down for 7 to 8 or more hours whilst this takes place. These notes can be seen below or on the official forum here. As always you can find links to these and all other patch notes on the Elite: Current Features part of this web site.

Stability Fixes

  • Fixed a Commander Data error that could occur when two players switch to a Fighter at the same time in Multi-Crew
  • Fixed a crash that could occur when in High Intensity Conflict Zones for extended periods of time
  • Fixed a crash that could occur when leaving Supercruise in a busy area
  • Fixed a crash that could occur when activating Silent Running in a CQC match
  • Fixed a crash that could occur in the Capital Ship Encounters

General Fixes & Tweaks

  • General text fixes
  • Updated some translations
  • Fixed a target-able location in the Howard system
  • Audio: Fixed an issue with inbox message alert audio not playing
  • Audio: Fixed an issue whereby the audio would continue to loop when holding the fire button, after your shield cell bank had run out of ammo
  • Audio: Fixed an issue with the discovery scanner audio – Honks are back!
  • Audio: Various audio tweaks and fixes
  • Players will now be consistently moved safely out of asteroid rings when logging in, which should hopefully prevent asteroids from spawn killing players

Camera Suite

  • Fixed an issue that caused the ‘Frameshift Charging’ indicator to become stuck on screen if you cancelled a hyperjump whilst in the camera suite

Celestial

  • More factions have joined the Colonia region of space

Holo-Me Creator

  • Implemented various changes to improve the appearance of Holo-Me in extreme lighting condition.

Installations/POIs/USSs

  • Fixed an issue whereby the Technology 06 codex entry was missing from Ancient Ruins

Missions

  • Mission board generation optimisations

Multi-Crew

  • Added the ability for Helm to limit the functionality of the Gunner role if desired (for example, preventing the use of utility style modules or deploying/retracting hardpoints)
  • Added the ability for Helm to disable the Fighter Control role if desired
  • Fix to allow the Helm access to turret mode options when they do not have a Gunner in their Multi-Crew session
  • Multicrew activities that have crew slots available are now highlighted with ‘+’ symbols
  • The ‘Switch Roles’ button will now be greyed out if your SRV is carrying more cargo than the ship has capacity for.

Network

  • General network tweaks and fixes


Outfitting

  • Fixed an issue whereby the Engine Detailing slot did not appear when using the the Detailing filter tab

Player Journal

  • Fixed an issue with NPC names becoming garbled in the Player Journal
  • Faction Pending and Recovery state information is now included in the Player Journal
  • Addressed an issue whereby certain events were missing from the Player Journal
  • New “EngineerContribution” event for making donations to unlock an Engineer.

Server

Ships
General Ship Fixes and Improvements

  • Anaconda
Fixed some visual issues with the Anaconda’s cockpit and made some improvements
  • Asp
Moved the camera closer to prevent clipping in livery outfitting
  • Imperial Courier
Fixed an issue with the Imperial Courier’s Slipstream paint job
  • Python
Python ship kits no longer appear worn when fully repaired

 

General Ship Audio Fixes and Improvements

  • Audio: Improvements to the “Rotational Correction” voice lines when returning to the helm from a fighter

Patch Update: 2.3.10 [Beta #2]

At 3:10 on the 12th June Frontier released an update to the 2.3.10 Beta patch. The changes can be seen on the Frontier website here or below:



Stability Fixes

  • Fixed several crashes that have been reported during the beta that could occur in various situations

General Fixes & Tweaks

  • General text fixes
  • Fixed a target-able location in the Howard system
  • Audio: Various audio tweaks and fixes

Multi-Crew

  • Fixed an issue where the wings interface would disappear shortly after joining a Multi-Crew session

Player Journal

  • Faction Pending and Recovery state information is now included in the Player Journal
  • Addressed an issue whereby certain events were missing from the Player Journal
  • New “EngineerContribution” event for making donations to unlock an Engineer

Ships

  • Asp: Moved the camera closer to prevent clipping in livery outfitting

General Ship Audio Fixes and Improvements

  • Audio: Improvements to the “Rotational Correction” voice lines when returning to the helm from a fighter

Patch Update: 2.3.02 (Xbox)

Today at 2:23pm Frontier announced that the 2.3.02 update that previously came to the PC and Mac on the 26th April, will now be coming to the Xbox. Details below.

“Hi everyone,

“We’ll be making the 2.3.02 update live for Xbox One at 3PM BST. The downtime is expected to be minimal and will only affect players on Xbox One.”

The changelog can be seen here or below.

Stability Fixes
• Fixed a crash that could occur in Capital Ship encounters
• Fixed a crash that could occur under various circumstances, such as when alt-tabbing and loading the game

Factions
• Reverted 2.3’s increase in faction influence from redeeming bounty vouchers

General Fixes & Tweaks
• Fixed an issue with a vessel’s total value not reflecting changes when outfitting modules

Missions
• Fixed an adjudication server disconnection from passenger missions

Patch Update: 2.3.01 (Xbox)

Today Frontier announced an update to the Xbox version of the game. The patch notes can be seen below or here.

Stability Fixes

  • Fixed a softlock issue.
  • Fix to prevent a crash under some network conditions, that could occur when arriving in a session just as another player jumps away
  • Fixed a crash that could occur when the helm initiated a supercruise jump while a Multi-Crew player was in a fighter
  • Fixed a crash that could occur when cancelling a docking request when you have a docking computer installed
  • Fixed an issue on Xbox One where players can get stuck in the menu flow.


General Fixes & Tweaks

  • Fixed an issue which created low resolution stars when exiting hyperspace
  • Fixed an issue whereby gas giants would be incorrectly assigned a star texture in the system map when zooming out
  • Addressed a large framerate drop that could occur when a friend logs in
  • Various text fixes
  • Various localisation updates
  • Fix some Engineer bookmarks not being set when issuing invitations
  • Missing GalNet articles have been fixed
  • Addressed an issue causing Commanders to resurrect in Eranin instead of on a Planet Base near Colonia
  • Fixed an issue whereby chained missions were not appearing often enough.


Audio

  • Fixed some audio issues related to settlements
  • Addressed some audio popping that could occur when near Moisture Farms
  • Fixed missing audio dialogue in training missions
  • Various ship related audio fixes


Missions

  • Fixed welcome mission not appearing for the Horizon Sidewinder starting package.
  • Fixed an issue whereby a certain welcome mission was not generating correctly.
  • Fixed a number of adjudication server disconnect


Multi-Crew

  • Fix for non-helm players ending up in the pilot chair when dropping out of supercruise
  • Addressed an issue that led to incorrect bounty share messages being displayed during a Multicrew session
  • Increased crew payments: voucher scaling now tops out at 80% of helm earnings (previously 50%)
  • Increased insurance rebuy discount for Helm to 30% reduction per crew member (previously 25%)


Networking

  • Various network optimisations


Ships and SRVs

  • Fixed an issue whereby decals on an SRV appeared within a black box
  • Small tweak to the tail camera on the Fer-De-Lance so an installed shipkit piece is more visible
  • Fixed a transaction server disconnection when transferring cargo


Weapons and Modules

  • Fixed an issue with infinite Packhound missile ammunition and heat generation which meant they could be fired infinitely by a Multi-Crew Gunner
  • Fixed issue whereby certain modules (such as the Advanced Discovery Scanner) could not be reactivated after being repaired by the Auto Field-Maintenance Unit


Powerplay

  • Fixed expansions not being correctly processed during weekly server maintenance

2.3 Beta Update: 2.01 (Multi-Crew)

Frontier announced this morning that this update will feature the enabling of multi-crew, which due to some ongoing problems had been disabled in previous releases. The full text can be seen below, or here. You can find the feedback forum here and the bug reporting forum here.

“With the latest beta release (2.3 Beta 2.01), we’ve enable the new multi-crew feature. We are aware of various issues that are revolving around multi-crew currently. Please note that these issues will be fixed in due time. However, at this point, we’ve decided to allow our beta testers to have at it, so we can start compiling any additional issues that get reported. With a feature this complex, this is very much a beta test… we implore you to make sure you raise bug reports for problems you might encounter in our bug reports forum here.

“As always, we’ll be closely monitoring the situation, and if it proves that multi-crew has too many issues for the moment then we’ll disable it and hammer away at it some more for a future beta build.

Thanks in advance for your feedback!”

  • Enabled multi-crew.
  • Fix to correctly handle race condition when router type discovery takes longer than mtu discovery
  • Don’t try and handle invalid IPV6 addresses
  • Collect direct telemetry on all IPv6 sync attempts
  • Prevent over-counting sync attempts in network statistics due to switching to Turn
  • Exclude Teredo addresses when looking for an IPv6 network connection
  • Fix credits for beta test starter pack
  • Adjusted the amount of exploration ranking awarded from selling exploration data to be 50% of the credits value, 20% of the credits value of Passenger Sightseeing missions and 40% of Long Distance expedition missions