Patch Update: 3.2.1

On the 5th September 2018 Frontier released the patch notes for 3.2.1. The update itself didn’t occur until the following day, the 6th September. You can see the details below, or find them in the Elite: Dangerous – Patch Notes page.


Fixes and Improvements

Ships

Alliance Challenger, Chieftain & Crusader

  • Fixed various visual issues with hardpoints.

Lance Guardian Fighter

  • Addressed an overheating issue when firing

Weapons & Modules

  • Fixed large missile racks being unable to resupply ammunition using synthesis

Patch Update: 3.1.3

On the 20th July Frontier released the 3.1.3 patch update, the details of which can be seen below, on the official site or on the Current Features page.


Fixes and Improvements

  • Fixed an issue where AI ships could incorrectly attack each other
  • Fixed Thargoid Massacre and Illegal Massacre missions not spawning USS’s when they should
  • Fixed an issue where Faction Bounties were being awarded in PvP instead of Power Bounties
  • Fixed an issue where NPCs were not aligning with the correct side and engaging in Powerplay Military Strike Zones

Patch Update: 3.1.2

At roughly 3:12pm on the 11th July 2018 Frontier took down the servers for approximately 30 minutes to update the small 3.1.2 patch. Details are below and on the official website. You can find all patch notes and details of major updates here.


Fixes and Improvements

  • Fixed a softlock that could occur when dropping in to a Military USS
  • Fixed missing Search and Rescue contact text
  • Additional minor optimisations and fixes

Patch Update: 3.1.1

At 10:40am on the 5th July 2017 Frontier released a patch update for the recent Beyond: Chapter 2 release. You can see the details below, on the official forum or on the Elite: Dangerous Current Features part of this website.


Fixes and Improvements

Missions

  • Fixed players not being able to hand in a mission after accepting certain mission ‘wrinkles’
  • Fixed some missions appearing incorrectly in the ‘Requirements Not Met’ section of the mission board

Ships 

  • Rearranged incorrectly placed internal power modules on the Alliance Chieftain, Alliance Challenger and Krait Mk.II

Stability Fixes 

  • Fixed a crash that could occur when dropping from Supercruise into a Covert Combat Mission USS
  • Fixed a crash that could occur when dropping from Supercruise into an instance with a military installation
  • Fixed disconnection issues around certain installations

Modules

  • Fixed a “Jump Exceeds Fuel Use Limit” discrepancy when using a Guardian FSD Booster with FSD Injection or white Dwarf/Neutron star boosts

Installations

  • Reinstated installations that were causing crashes

Beyond: Chapter 2 – Release Day

Update @ 5.50pm: Chapter 2 is now available to play, weighing in at about 1.8gb.

Frontier have announced that the servers for Chapter 2 will be down from 8am BST on the 28th June for a minimum of 9 hours. Updates will be given if this changes. PC Commanders should back up their key binds. Patch notes are at the bottom of this post and on the Elite: Dangerous – Current Features page. Whilst you’re waiting you can watch the Chapter 2 Live stream, here.

If you’ve not yet seen what will be coming in the Chapter 2 update you can view the trailer below or read about it here.


> PATCH NOTES
>

CONTENT

  • Missions and Scenarios
    • Added new wing mining missions
    • Added new high threat USS’s, and missions that can direct players to them
  • Megaship and Installation Interactions
    • Added existing megaship interactions to installations
    • Added Escape Hatch interaction points to damaged megaships
  • Crime and Punishment
    • Players can now hand themselves in to security contacts, if they have outstanding bounties, and a zero notoriety rating. Players that hand themselves in will pay off the bounty and be deported to the nearest detention center
    • Relaxed the friendly fire thresholds against NPC ships, to lower the amount of erroneous crimes being handed out
    • Notoriety now decays whilst the player is docked
    • Players current notoriety level displayed in cockpit will no longer be potentially out of date
    • Relaxed the rules for Multicrew gunners so that they are less prone to accidental assault/reckless weapon discharge crimes

Horizons-only Content

  • Weapons
    • New weapons now available at applicable Tech Brokers:
    • Large Plasma Shock Cannon (Fixed, Gimbal, Turret)
    • Large Guardian Shard Cannon (Fixed, Turret)
    • Large Guardian Plasma Launcher (Fixed, Turret)
  • Modules
    • The Guardian FSD booster is once again available at the Guardian Tech Broker, now with improved fuel efficiency
  • Ships
    • Alliance Challenger – a medium sized ship, based on the Alliance Chieftain, that boasts a generous compliment of hard-points, whilst retaining the Chieftains characteristic agility. It also has stronger armour.
    • Krait Mk.II – a medium sized, multi-role ship, that trades defensive capability for speed, fire-power and maneuverability. The Krait Mk.II has space for two crew members and is capable of carrying a fighter bay
  • Narrative
    • New planetary sites added, with audio logs

Fixes and Improvements

  • Art
    • Fixed some missing effects on Guardian Artifacts
  • Audio
    • Fixed audio cutting out in supercruise near neutron stars
  • Background Simulation
    • Fixed war missions incorrectly offering influence rewards (influence during a war state has no actual effect)
    • Ensure that faction effects are the same from selling exploration data for pages as well as individual star systems, and balance those faction effects to have roughly the same galactic impact as before this release
  • Controls & Control Devices
    • Prevented Flight Assist from automatically re-enabling after exiting Supercruise
  • Engineers
    • Fixed an issue with fading text in the Engineers Cost help window
  • General Fixes & Tweaks
    • Numerous performance optimisations for hangers
    • Resolved some minor typos
    • Fixed some cut off text in material descriptions
    • Local news top 5 bounty list should ignore breaking characters from ship names
    • Fixed situations where ‘Last main sequence star’ info message can appear incorrectly
    • General stability fix for incorrectly replicated data between players
  • Holo-Me Creator
    • Fixed an issue that prevented players from saving their avatar with the Frontier Expo suit equipped
  • Installations/POIs/USSs
    • Implemented a maximum scan time multiplier to prevent excessively long scans on large Mega Ships and Installations
    • Fixed an underground destructible panel at a Guardian Structure
  • Missions
    • Removed the timed element from assassination missions, so that targets are no longer limited to spawning within a time window. Players can scan the systems local nav beacon to find the targets location.
    • Fixed Mentor missions showing incorrect reward choice upon completion
    • Raised pay-out rate for Elite Rank Mining Missions
    • Updated Salvage missions so that factions cannot be duplicated as both giver and target
    • Updated the mission timer for Massacre Thargoid Wing Missions so it matches the non-Wing variant of this mission
    • Fix wing mission rewards from trade missions to award trade rank to multicrew crew members as well as the helm
    • Colonia factions have started issuing mission tip offs for the region
  • NPCs
    • Ramming a guardian sentinel will no longer give you a bounty
  • Outfitting
    • Fixed long description texts for experimental modules not appearing properly under the “Read More” section in Outfitting
  • PlayStation 4
    • Fixed an issue that could occur when playing the combat tutorial while background installation is in progress
    • Fix for an issue where the “Put Your Fighters Up” Trophy was not being awarded when fighter ships were launched from your ship by an AI pilot
  • Powerplay
    • Fixed Powerplay crimes incorrectly affecting notoriety
  • Ships & SRV (General Ship Fixes and Improvements)
    • Fixed cases of Collector Limpets clipping through the top of several ships when returning cargo
    • Fixed some visual problems with short Ship IDs
  • Alliance Chieftain
    • Addressed a specular highlight in the canopy that could flicker in certain lighting conditions
    • Fixed a small gap in geometry
    • Fixed some clipping on hardpoints 1 and 2
    • Shrank the Shipyard schematic icon slightly to prevent clipping
    • Realigned nameplates
    • Fixed some clipping on the Ship Kit
  • Anaconda
    • Fixed scratches being present on Ship Kit parts when there is no ship wear and tear
    • The number of internal windows now correctly matches the number of external ones
    • Fixed an instance of Paint Jobs not rendering over a heat vent door
    • Smoothed out some overhead cables in the cockpit
    • Adjusted some internal module target locations
    • Fixed emissive decals on the Anaconda losing detail if the Fusion Paint Job is applied
  • Asp Explorer
    • Fixed a 2D Cannon alignment issue
  • Diamondback Explorer
    • Added Ship Kit cameras for outfitting
  • Dolphin
    • Fixed a texture issue with the Prestige paintjob
  • Federal Corvette
    • Fixed some reflective areas on the Icarus and Prestige paintjobs
    • Lowered glossiness on Precision Paint Jobs
    • Fixed some missing textures on Paint Jobs
  • SRV
    • Fixed a visual issue that could occur with your commander when colliding in an SRV
  • Type 9 Heavy
    • Fixed a missing thruster texture
    • Fixed some texture and model position issues
  • Type 10 Defender
    • Fixed some clipping on certain Ship Kit parts
    • Fixed some texture and model position issues
  • Vulture
    • Fixed misaligned small lights
  • Stability Fixes
    • Fixed a crash to desktop that would occur when opening the galaxy map immediately after the game had loaded in a station
    • Fixed a server error that could occur when trying to apply an experimental effect to a module that was originally modified by another Engineer
    • Fixed a crash that could occur when using Collector Limpets
  • User Interface
    • Fixed an issue in the Systems panel that prevented the module health from updating correctly when repairing a module using a AFMU
    • Fixed legal salvage incorrectly showing as a loss when sold
  • Weapons & Modules
    • The heatsink launcher no longer has an incomprehensible DPS statistic
    • Human and Guardian Tech Broker blueprint requirements have been reduced
  • Multicrew
    • Decreased the discrepancy in jump times between Helm and crew members

Patch Update: 3.0.5

“At 10:16am on the 28th March 2018, Frontier announced a small update to the game. You can see the patch note below, or on the official site, here.

“Hello everyone,

“We are taking the PC galaxy servers down now for the 3.0.5 update which will fix the Trade Data issue detailed yesterday. We do not have an estimated time when the servers will be back online but we’ll communicate here and on our social media channels when they are.

“The fix will come on PlayStation 4 and Xbox One early next week and we’ll update you here when that fix will come.

“See the changelog below.”


Galaxy/System Map

  • Fixed an issue that caused a Commander’s Trade Data to not display

Patch Update: 3.0.4

At 3:33pm on the 26th March 2018 Frontier announced the release of the 3.0.4 patch update. The servers are expected to be down for up to 2 hours. You can see the patch notes below, on the Elite: Dangerous – Current Features part of this blog or on the offical site, here.


“We are taking the galaxy servers down now for the 3.0.4 update which has a number of bug fixes. It also reverts the changes made to hot ships and access to outfitting in the 3.0.3 update, which means ships can now access outfitting anywhere except Starports controlled by a faction that has issued a bounty or fine against them.

Details about future crime proposals can be found here. Estimated downtime is approximately two hours, and we’ll communicate here and on our social media channels when the servers are back online. Thank you all for your patience. The change log can be found below:

Consoles

  • Fixed a cockpit shadow issue near planets on the PS4
  • Restored the version info text to the main menu on the XB1

Crime

  • Fixed an issue where players couldn’t pay off bounties via the Interstellar Factors Contact when their notoriety was 0
  • Refuelling from the Star port Services screen is now allowed while under Anonymous Access Protocol
  • Power bounties are now cleared when the player leaves or defects from a power
  • Power bounties are now included when cleaning a ship with Interstellar Factors
  • Outfitting service is always open (where available) except when using anonymous access

Installations/POIs/USSs

  • Fixed scans in settlements only giving one data material, apart from Guardian Blueprints which intentionally return one
  • Fixed an issue where police will spawn in anarchy systems at a USS

Local News Reports

  • Fixed the wrong ship name appearing in the top 5 bounty lists if a commander appears in more than one list
  • Fixed ship bounties not being added to the top 5 bounty lists on login
  • Fixed top 5 bounty list entries not expiring after 5 days
  • Fixed superpower bounties not being added to the top 5 bounty list when issued

Missions

  • Long distance passenger missions now properly allow the selection of a mission reward
  • Fixed rank up missions not spawning
  • Fixed some Search and Rescue missions not correctly reflecting the repair state of the Starport
  • Fixed some mission-only cargo types not being available
  • Delivery Wing mission payouts have been increased and the cargo requirement decreased

Multi-crew

  • Crew members now unlock trade data correctly when the helm scans a Nav Beacon

Player Journal

  • Fixed localised strings where the localisation resources redirect to another text symbol
  • Fixed missing “PayBounties” event
  • Ensured commodity names are localised in CargoDepot interactions, and when scooping and dumping from SRV
  • Fixed some factions having their influence displayed incorrectly

Stability Fixes

  • Fixed a rare memory crash
  • Fixed a connection issue that could occur near SYNUEFE VM-D C15-10 2 A
  • Fixed a connection issue that could occur near planet surfaces
  • Fixed a crash that could occur when using the Kill Warrant Scanner
  • Fixed the tourist beacon issue where the beacons became misplaced

Weapons & Modules

  • The damage values displayed for experimental weapons now more accurately represent the damage that they will deal against human vessels