April Update: Patch 2

Updated: 14th May @ 11:49am (UTC)

Today, the 14th May 2019, Frontier have released a second patch for the April update. Details can be found below, on the official site here and in the patch notes section of this website once confirmed. This post will be amended to reflect any further changes.


Greetings Commanders,

We’re aiming to roll-out a patch for all platforms on Tuesday 14 May at 10:00 AM (UTC) to implement a couple of bug fixes and address issues with the FSS (crashing when using the FSS, as well as graphical display and camera re-positioning issues).

We will update this thread with final times/dates as well as patch notes at the start of next week.

Thank you for your understanding. Please find the full patch notes below:

Commodities Market

  • Stopped allowing players to attempt to buy more goods from a market than it can actually supply
  • Increased the acceleration when choosing the quantity of commodity when buying or selling
  • The sell pop up now defaults to max amount of the chosen commodity you’re carrying
  • If the player is currently docked at the station that is also set as the saved comparison market, the comparison column and its header will update and use the galactic average prices to calculate the profits
  • If the player doesn’t have Horizons, planetary surface markets are not considered when looking for best prices in the ‘also consumed by’ / ‘produced by’ lists

Crashes/Stability

  • Fixed a crash that could occur when using the FSS mode
  • Fixed a crash that could occur when exiting the game
  • Fixed a crash that could occur when sat in a dock

Damage Balancing

  • Fixed issue that caused more damage to be applied to SRVs when in multiplayer sessions

Engineering

  • Reverted changes made to the Drag Munitions special in the initial April Update release

Exploration

  • Fix new Codex discovery notifications not displaying in the cockpit UI when proximity scanning or using the discovery scanner’s system scan to discover all stars in a system

Galaxy Map

  • Added a background to the control key along the bottom of the screen, to increase readability whilst in lighter areas of the map

Inventory

  • Added in a decrease button when removing cargo from your ship, even when at 1, so that players can quickly select the maximum amount they hold

Knowledge Base

  • Fixed missing non-English VO for knowledge base articles

Main Menu

  • Fixed inconsistencies in options order between main menu and pause menu

Modules

  • Fixed the module tab not updating in real time when modules have been shut down due to power usage
  • Stopped module priorities being reset to 1 during FSD transitions
  • Stopped the Shield Generator module from turning back on (when deactivated) during FSD transitions
  • Removed the synthesis recipe that was being mistakenly applied to the Enforcer Cannon
  • Fixed an issue where Enforcer Cannons would erroneously report that they could carry more ammo than they could

Navigation Panel

  • Increased the font size for the remaining number of jumps
  • Fixed missing ‘clear filter’ option from the SRV
  • Bookmarked locations will now have an icon to show it’s marked
  • Selection UI will now stop at the top and bottom of the list of locations, whilst scrolling through them. A subsequent press of the button will then wrap around to the top/bottom.
  • Added text to explain if a stellar body requires a permit

Performance

  • Fixed the frame rate loss when the ‘FX’ graphical setting was set to anything other than ‘off’

Pilots’ Federation District

  • Added system descriptions to the galaxy map

Pilot’s Handbook

  • Fixed various typos and formatting issues
  • Added links from the mission detail screen to relevant handbook articles
  • Added an ‘Exit’ button which will quit out of the Codex completely, rather than go back one page

Player Journal

  • Include BodyName and radius in Status.json file, when in SRV
  • Fixed a bug in the ship loadout info after swapping modules

Starport Services

  • ‘Re-stock all’ option now works correctly

Supercruise Assist

  • Fixed the keybinding for toggling orbit lines on/off not working whilst Supercruise Assist is active
  • Fixed an issue that caused the ‘target obscured’ message to not appear when a Nav Beacon was obscured by a star
  • Stopped prompts appearing whilst in FSS mode

Server Fixes

  • Re-enabled Codex discoveries for terraformable and non-terraformable ammonia worlds
  • Implemented an automatic disconnect when a player is removed from a private group they’re currently flying in
  • Fixed ellipsis character on the main menu news in Russian
  • Fixed faction reputation and career rank changes from completing objectives at installations, megaships and Conflict Zones

Server fixes released since April Update launched

  • Fixed a number of causes for unable to load Commander data from the main menu
  • Tiana Fortune’s medium and large landing pads should now be usable again
  • Fixed the Galaxy Map’s planet port commodity filter
  • Fixed a number of performance & stability issues

April Update: Patch 1

On the 2nd May 2019 Frontier released the first patch for the April update fixing numerous bugs and issues. You can see the notes below on the official forum or via a link on this website’s patch notes section, here.


Commodities Market

  • Stopped allowing players to attempt to buy more goods from a market than it can actually supply
  • Increased the acceleration when choosing the quantity of commodity when buying or selling
  • The sell pop up now defaults to max amount of the chosen commodity you’re carrying
  • If the player is currently docked at the station that is also set as the saved comparison market, the comparison column and its header will update and use the galactic average prices to calculate the profits
  • If the player doesn’t have Horizons, planetary surface markets are not considered when looking for best prices in the ‘also consumed by’ / ‘produced by’ lists

Crashes/Stability

  • Fixed a crash that could occur when using the FSS mode
  • Fixed a crash that could occur when exiting the game
  • Fixed a crash that could occur when sat in a dock

Damage Balancing

  • Fixed issue that caused more damage to be applied to SRVs when in multiplayer sessions

Engineering

  • Reverted changes made to the Drag Munitions special in the initial April Update release

Exploration

  • Fix new Codex discovery notifications not displaying in the cockpit UI when proximity scanning or using the discovery scanner’s system scan to discover all stars in a system

Galaxy Map

  • Added a background to the control key along the bottom of the screen, to increase readability whilst in lighter areas of the map

Inventory

  • Added in a decrease button when removing cargo from your ship, even when at 1, so that players can quickly select the maximum amount they hold

Knowledge Base

  • Fixed missing non-English VO for knowledge base articles

Main Menu

  • Fixed inconsistencies in options order between main menu and pause menu

Modules

  • Fixed the module tab not updating in real time when modules have been shut down due to power usage
  • Stopped module priorities being reset to 1 during FSD transitions
  • Stopped the Shield Generator module from turning back on (when deactivated) during FSD transitions
  • Removed the synthesis recipe that was being mistakenly applied to the Enforcer Cannon
  • Fixed an issue where Enforcer Cannons would erroneously report that they could carry more ammo than they could

Navigation Panel

  • Increased the font size for the remaining number of jumps
  • Fixed missing ‘clear filter’ option from the SRV
  • Bookmarked locations will now have an icon to show it’s marked
  • Selection UI will now stop at the top and bottom of the list of locations, whilst scrolling through them. A subsequent press of the button will then wrap around to the top/bottom.
  • Added text to explain if a stellar body requires a permit

Performance

  • Fixed the frame rate loss when the ‘FX’ graphical setting was set to anything other than ‘off’

Pilots’ Federation District

  • Added system descriptions to the galaxy map

Pilot’s Handbook

  • Fixed various typos and formatting issues
  • Added links from the mission detail screen to relevant handbook articles
  • Added an ‘Exit’ button which will quit out of the Codex completely, rather than go back one page

Player Journal

  • Include BodyName and radius in Status.json file, when in SRV
  • Fixed a bug in the ship loadout info after swapping modules

Starport Services

  • ‘Re-stock all’ option now works correctly

Supercruise Assist

  • Fixed the keybinding for toggling orbit lines on/off not working whilst Supercruise Assist is active
  • Fixed an issue that caused the ‘target obscured’ message to not appear when a Nav Beacon was obscured by a star
  • Stopped prompts appearing whilst in FSS mode

Server Fixes

  • Re-enabled Codex discoveries for terraformable and non-terraformable ammonia worlds
  • Implemented an automatic disconnect when a player is removed from a private group they’re currently flying in
  • Fixed ellipsis character on the main menu news in Russian
  • Fixed faction reputation and career rank changes from completing objectives at installations, megaships and Conflict Zones

Server fixes released since April Update launched

  • Fixed a number of causes for unable to load Commander data from the main menu
  • Tiana Fortune’s medium and large landing pads should now be usable again
  • Fixed the Galaxy Map’s planet port commodity filter
  • Fixed a number of performance & stability issues

April Update: 2019 – Is Live!

The April 2019 update is now live and available to download. You can read the patch notes here or on the official forum, here. You can find full details of the update here.

Please also see this subsequent post for information on an issue with certain Codex discoveries.

Also see this post for information on other known issues.

April Update: 2019 – Patch Notes

At 9:35am on the 22nd April 2019 Frontier released the patch notes for the update to be released on the 23rd April. You can see these below, or here on the official site. The patch notes will be added to the patch note section of this website in due course.


Greetings Commanders,

The Elite Dangerous servers will be offline for all platforms from tomorrow morning (23 April) for approximately 6 hours as we apply the April Update. There is a chance that this could run over, so we really appreciate your patience. As usual with these updates we’ll keep you as up to date as possible.

While the servers are down, why not join us for our launch livestream starting at 11:00 AM (UTC) tomorrow on TwitchYouTube and Mixer?

Thank you for your patience and we’ll see you in the black!

Please find the full patch notes for the April Update below:

 

New Features

Main Menu

  • Main menu layout updated to make screens and options clearer and to allow room for descriptions
  • Added Commander details to the top right corner
  • Added a news carousel that can display GalNet headlines, store releases and/or community announcements
  • Hints/tips are displayed during the loading screen
  • Players current main ship is displayed as the background on the main menu
    • Note: this will always be your current ‘main’ ship; fighters/SRVs will not be shown

Commander Creation

  • Updated the new commander flow to make the process more informative and engaging
  • Ship selection screens now display more information on the ship, and also includes an image of the ship itself
  • Players can now choose to start in the Dromi system (in a permit-controlled area administered by the Pilots’ Federation) or in the standard package location

Pilots’ Federation District

  • The Pilots’ Federation District is a collection of systems designed to offer a regulated area for new Commanders
  • Outfitting in these systems offers a basic level of equipment, and Shipyards offer a range of entry level ships
  • Missions offered in the district are aimed at early stage players
  • These systems are also marked with a special icon in the navigation panel and galaxy map
  • Once players have gained a rank in Combat, Trade or Exploration, they are offered a ‘graduation’ mission, which directs them out of the district. If they choose to complete this mission, they cannot re-enter any of the district systems.
    • This also means current, experienced players cannot enter any of these systems

New Modules

  • Advanced Docking Computer – The Advanced Docking Computer provides cutting edge guidance control to the ship’s computer, offering a further launch option alongside the assisted docking function.
  • Supercruise Assist – The Supercruise Assist module allows the ship’s computer to regulate the approach towards a set location within the current system and to disengage the drive at the appropriate time . This module can also be used to enter orbit around a planetary body.
    • Planet side targets are excluded – instead they will engage the planetary orbit function of the computer, and Commanders will need to manually guide the ship to the ground destination
  • Added a new ‘Flight Assistance’ section to the Ship tab on the right hand panel. Here players can toggle various options on or off (if fitted with the correct modules):
    • Flight Assist
    • Auto Dock
    • Auto Launch (requires Advanced Docking Computer)
    • Rotational Correction
    • Hyperspace Dethrottle (requires the Supercruise assist module. If switched on, throttle will automatically set to zero on entry to a new system)

Navigation Tab

  • Plotted route information is now displayed along the top of the Navigation tab
  • The popup box for each entry in the Navigation tab now includes extra information (where applicable) and various quick links to other features/areas of the game:
    • Lists any activities available at the selected location, with links to the relevant pilots handbook article(s)
    • Links to system or galaxy map where appropriate
    • Highlights threat levels when the threat is higher than your combat rank (and lists if it is human or xeno)
    • Displays various data on ports or nearby systems, such as allegiance, economy, has appropriate landing pad for your ship, relationship, state, security level galactic region
    • Maintains all previous actions such as lock target, and bookmark location

Pilot’s Handbook

  • New section added to the Codex that contains articles detailing activities and features of the game:
    • Mining
    • Exploration
    • Piracy
    • Trade and Smuggling
    • Mercenary Work
    • Bounty Hunting
    • Xeno Hunting
    • Salvage and Rescure
    • Maps
    • Crime and Punishment

Training Simulation Access

  • Training simulations are now accessible from within any ship cockpit, from anywhere
    • Note: if you attempt to start a simulation whilst in danger, you will be subject to the standard 15 second delay before proceeding

Commodity Market Interface

  • Separated ‘Buy’ and ‘Sell’ screens, to make it clearer to the player what data they are looking at
  • Added filters
  • Added ‘Suggested’ markets to the comparisons popup, and populated it with nearby data that the player owns
    • Also added the mission icon to systems that the player has active missions in
  • The ‘Help’ button takes the player to the relevant Pilots Handbook article
  • Updated the supply and demand icons and added a description of it to the right hand side of the screen, to make it clearer to the player when to buy or sell
  • Highlight mission related and rare goods on the buy screen, with a key to icons along the bottom
  • Clarified what the comparison column is telling the player:
    • On the buy screen – the profit if selected commodity is sold at selected market/galactic average
    • On the sell screen – the profit if selected commodity is bought at selected market/galactic average, and sold at current market
    • By default the column shows the ‘Galactic Average’ until the player selects a market to compare with
  • Added local market data to the right hand side for quick comparison
  • Buy screen shows Galactic average and price per unit on right hand side and Sell screen also includes profit if sold
  • Buy/Sell popup includes more information and quick links
    • Local market data for quick comparison
      • Selecting a market takes the player to the system on the galaxy map
    • View commodity on galaxy – takes players to a filtered version of the map
  • Added more detail to the popup box when selecting any commodities in the players inventory, as well as a quick link to the galaxy map with the correct filter applied

Bug Fixes and Improvements

This update includes over 800 fixes for various issues that have been discovered and investigated during the development process. For the sake of clarity, we have primarily listed below fixes for issues that have been reported to us by the community or other significant changes.

AI

  • Fixed some odd AI behaviour, found in assassination missions
  • Pirate AI will now act accordingly once the player responds after they demand cargo

Codex

  • Fixed an issue that prevented discovered Ammonia worlds from being confirmed
  • Fixed not being able to open the codex whilst in planetary glide
  • Fixed the session log not displaying a DSS scan event as ‘efficient’ if the efficiency target was met

Conflict Zones

  • Fixed issue where allied ships could suddenly become hostile to the player

Crashes/Stability

  • Fixed a crash that could occur when disarming a seismic charge
  • Fixed crash that could occur when launching or switching to a fighter
  • Fixed crash that could occur whilst driving an SRV
  • Fixed a crash that could occur when mining in a wing
  • Fixed a crash that could occur when restocking limpets

Damage Balancing

  • Fixed an issue that was causing damage dealt by Thargons to increase in multiplayer sessions
  • Fixed issue that caused more heat damage to be applied to vessels when in a multiplayer session
  • “Drag Munitions” engineering modification now disables the victims boost function whilst it is active

Diamondback Explorer

  • Fixed an issue with the yellow computer screen in the cockpit incorrectly showing as blue

Docking Computer

  • Fixed edge case that could cause the docking computer to not be able to successfully dock the ship

Exploration

  • Fixed issue that caused COVAS line ‘System Scan Completed’ to trigger multiple times incorrectly
  • Added option to invert the FSS tuning axis
  • Fixed an issue when trying to custom bind Front or Rear View toggle in DSS mode
  • Added an index number to Thargoid Barnacle sites to make easier for players to differentiate them
  • Fixed some cases where planets can appear to be fully scanned when they haven’t been

Galaxy Map

  • Fixed a star class in Lyaisae IC-U e3-253 that was displaying incorrectly on the Galaxy Map

General Ship

  • Players PIP settings are retained once they return back to their ship after switching to an SRV or fighter
  • Players can now use the keybinding to turn off ship headlights whilst using the docking computer
  • Corrected the cockpit health disparity displayed between module tab and advanced maintenance
  • Fixed an issue where a dismissed ship could end up not being able to be recalled
  • Fixed an issue where broken shields would recharge faster when dropping in and out of Supercruise
  • Fixed limpets showing in front of your ship suddenly when launching them

Player Journal Updates 

  • SDJump event – now includes “Body” info about the arrival star
  • Don’t write a spurious “FighterRebuilt” event after docking SLF back in the ship
  • ApproachSettlement” now includes body info
  • The “Loadout” event:
    • no longer includes spurious ammo stats for energy weapons
    • now includes UnladenMass and FuelCapacity info
    • now written when docking SRV back in mothership
    • now includes CargoCapacity, and MaxJumpRange
  • Module item names are now consistently lowercase
  •  Status.json:
    • include LegalState
    • includes info on nearby planet, and ‘AltFromAvgRad” flag
  • Scan: include a star’s subclass
  • Location: include DistFromStarLS
  • Add Conflicts data in FSDJump and Location
  • Include Vehicle ID for SLF/SRV (LaunchFighter, LaunchSRV, FighterRebuilt, FighterDestroyed, DockSRV, DockFighter, SRVDestroyed, CrewLaunchFighter)
  • Add info in Scan event to show if the body was previously discovered or mapped

Krait Phantom

  • Fixed reversed thruster animations when viewed from the vanity camera

Localisation

  • Fixed various typos

Mining

  • Fixed ‘Optimum yield range exceeded’ warning displaying when the yield hasn’t been exceeded
  • Ensure we eject deposit chunks from asteroids perpendicular to attempt to stop chunks getting stuck inside
  • Fixed missing ‘Detonation Successful’ message
  • Tightened hitcheck around asteroid models to lessen the amount of surface deposits that don’t break off when correctly hit

Rendering

  • Fixed lighting issue when returning to the cockpit from FSS mode
  • Fixed tiling effect when capturing high-res screens shots in various situations

Synthesis

  • Fixed incorrect message ‘AFM refill’ being displayed when using the SRV Repair recipe

USS

  • Increased High Grade Emissions USS spawn rate

Vanity Camera

  • Fixed visual issues when the camera signal is lost

VR

  • Ensure the mist at Thargoid sites displays correctly in both eyes
  • Fixed light flares from stars flickering in the right eye display

Weapons

  • Fixed an issue that caused the remote flak launcher to continue malfunctioning even after being repaired by an Auto Field-Maintenance Unit

Background Simulation: Update

At 12:39pm on the 1st March Frontier announced an update regarding fixes and changes to the BGS.

Hello Commanders,

We wanted to give you an update on the current state of the Background Simulation and detail some changes we are going to be implementing in an attempt to combat some of the issues that have been flagged up.

Before that, we would like to thank all of your who shared your feedback on the forums, across social media and on Discord since the release of Beyond – Chapter Four. With these reports, we were able to identify issues with the simulation and while we could not reply to each of you individually, please rest assured that we have read your feedback and investigated details in the galaxy’s databases and server logs where possible.

As we’ve mentioned previously, this is an on-going process, so some tweaks and changes are still likely to come as we release more updates of the BGS.

We’ve been taking a really in-depth look at how all of the galaxy’s factions have reacted to having multiple states active at once and to how the galaxy reacts to each and every player action in the core of the background simulation, and are ready to release some more changes to the live game servers today from 1:30 PM (UTC).

While we don’t usually put changes like these out on a Friday, we’ve heard your feedback and believe it is better to give you the weekend to try out them out and provide any feedback you might have. Next week, we’ll be able to take a look at your comments and assess the impact these revisions have had.

Please find the details below:

Faction Influence

  • Most cases reported – where you had performed a lot of positive influence actions to a given faction, but saw minimal increases or even a decrease: this is due to the way the system distributes influence and has to keep everything at 100% maximum (this can be lower when some factions in the system are in a conflict).
  • At the current time, if you are trying to support a faction in a system, we would recommend that you try not add too many positive influence inputs to other factions that system, especially if they have relatively low influence.
  • After extensively analysing the live galaxy’s data and logs, we have re-balanced equations which convert player actions into influence.
  • We have also looked at the amount of movement that occurs per tick and you may find movement is slightly slower. This is done for two reasons:
    • Firstly, we believe it will help with the first point above.
    • Secondly, that it provides us more wiggle room whilst we balance and tweak the BGS further.

Faction Conflicts

  • The Outbreak state no longer breaks War and Civil War scoring (a fix we introduced two weeks ago).
  • From Beyond – Chapter Four, Faction Conflicts were changed to run for a fixed duration, keeping a daily ‘score’ for each faction, and then the overall Conflict result was determined by the number of days that a given faction ‘won’. The days won are announced in the faction status local news articles in that star system.

Starting Conflict

  • To reduce the number of Conflicts in the galaxy and to make them more meaningful, Conflicts will now only be triggered during invasions or when one or both factions control an asset that’s at risk by that Conflict.

Player actions affecting a daily Conflict score

  • Previously, the day’s score was determined by diverting faction influence inputs (subject to the usual rules of combat actions affecting War and Civil War and non-combat actions affecting Elections). However, we’ve now changed faction Conflict scores to be driven by their own set of equations.
  • We’ve kept the relative balance of how each action is weighted against others, but it should now be much harder to lose a day in a Conflict by accidentally putting positive inputs into your opposing faction.
  • Fixed Conflict Zone objective causing incorrect influence changes when they occurred during the tick and whilst a Conflict state was in the process of ending.
  • To be clear, influence changes after any Conflict should be the ±4% change. This is designed to separate the winners and losers of a Conflict, so that it doesn’t immediately restart.

Winning Conflicts

  • We’ve stopped awarding bonus days won if one side beat the other by a huge margin (designed to allow a faction to force a draw by heroic efforts if it was losing 4-0),
  • Conflicts will now end earlier if there aren’t enough days of the Conflict remaining for the losing faction to at least achieve a draw.
    This should make Conflict results less confusing and further reduce the number of Conflicts going on around the galaxy at any point in time.

Balancing player actions for War/Civil War

  • Winning Conflict Zone objectives is the most obvious way to help win a war.
  • Most combat missions, combat bonds, bounty hunting and violent crimes will all contribute towards a War or Civil War.

Balancing player actions for Elections

  • Players need to concentrate on non-combat actions that positively affect their chosen faction, while avoiding positive actions for the opposing faction. You can also provide negative economic actions onto the opposing faction.
  • Non-combat missions, commodity trading (and smuggling), search and rescue work, selling exploration data and helping out with scenarios at installations and megaships are all good ways to contribute towards an Election.

Economic and Security states

  • Many of you have commented that the investment and Civil Liberty states are easy to achieve and sustain across the galaxy, and that Lockdown and Famine are very rare.
  • We’ve already made a several changes for how negative actions apply negative economic and security effects, and also how quickly the EP & SP bars drain back towards the centre. We expect to make further tweaks once we’ve analysed the results of this set of changes.

Patch Update: 3.3.05 (Consoles)

On the 19th February 2019 at 4:03pm Frontier release a small update to fix  the crash for consoles that occurred when dropping out of supercruise.

Greetings Commanders,

We previously announced that we hoped to release the 3.3.05 patch for consoles on 21 February 2019, however we will be releasing this patch today instead, 20 February 2019!

The Elite Dangerous servers will be offline for Xbox One and PS4 at 17:00 (UTC) today for approximately 5 minutes to apply the patch.

This patch will address the crash that can occurring from dropping out of Supercruise (either by choice, or after an interdiction).

Thank you for your understanding!

Patch Update: 3.3.05

On the 19th February at 12:26pm Frontier announced a small but important update to fix a supercruise issue. You can find the post confirming this below or on the official website, here. You can find links to all patch notes here.

Greetings Commanders,

The Elite Dangerous servers will be offline for PC at 13:00 (UTC) today for approximately 5 minutes to apply the 3.3.05 patch.

This patch will address the crash that can occurring from dropping out of Supercruise (either by choice, or after an interdiction).

We’re aiming to roll out the Xbox One and PlayStation 4 fix for this on 21 Thursday. More information about that when we have it.

Thank you for your understanding!