Patch Update: 2.4.04

At 2:27pm on the 18th October 2017 Frontier announced a PS4 update only to fix some texturing issues which have been causing problems. You can find the patch notes added to the Elite: Dangerous Current Features page.

“Just to let you all know that we’re performing an update today to apply a fix for an issue where textures would sometimes display at lower resolutions than intended on PlayStation 4. This will begin from 15:00 BST. Downtime is expected to last around 10-15 minutes.”

Patch Update: 2.4.03

At 10:32am on the 11th October 2017 Frontier announced an update to the 2.4 release. You can see them below or on the official site, here. The details have also been added to the Elite: Dangerous Current Features page.


Companion API

  • Fixed ship prices sometimes not being returned from /shipyard

Factions

  • Implemented a fix to stop factions trying to invade during an expansion when they already had a conflict pending

Fighters/Crew

  • Fixed the “Switch” button on the fighter orders menu not disabling when the cockpit canopy is breached

General Fixes & Tweaks

  • Updated some translations

Holo-Me Creator

  • Removed the ability to Undo / Redo while a player is not on the top level of a tab in the Holo-Me creator to prevent a store exploit

Installations/POIs/USSs

  • Fixed an issue whereby all Barnacles in a system would appear in the Navigation Panel after scanning just one

Mining

  • Fixed the Vent button for the refinery failing to do anything with the hopper

Missions

  • Fixed Engineer invite missions not spawning in certain systems
  • Fixed some incorrect text strings that appeared in certain Assassination mission inbox messages
  • Fixed an issue where only massacre missions were spawning instead of rank missions
  • Ensured that Salvage missions contribute to the Exploration career

NPCs

  • Fixed an issue that led to Thargoids flagging up as allied in certain cases

Outfitting

  • Fixed an issue where previewed decals could remain on the ship after exiting the livery section

Player Journal

  • Fixed an issue with control characters remaining in the ReceiveText of a journal message

Render

  • Fixed the motion effects appearing fainter than they should be when flying through space

Server

  • Fixed Thargoid encounter UI statistics
  • Fixed some stored ships being unavailable through shipyard

Ships
Imperial Clipper

  • Fixed an issue with the Docking Computer being unable to dock


Stability Fixes 

  • Fixed a rare crash that could occur when at Resource Extraction Sites
  • Fixed a rare crash that could occur if the player disconnected while loading in to a Multi-Crew session

UI

  • We now update a Commander’s subscribed to community goal data in the Transactions tab every ten minutes, allowing players to keep track of the results on the fly

Weapons

  • Fixed the missing lens flares on plasma accelerator shots

Patch Update: 2.4.02

At 10:36am on the 3rd September 2017 Frontier announced the release of the 2.4.02 patch. The details can be seen below or on the Frontier website. This website has a link to all patch notes by clicking here. At the time you’re reading this, the servers are back up.

“The updates will go live to PS4 and Xbox One at a later date (I’ll confirm the date ASAP) – the console versions of the game will not be affected by this downtime.”

Fixes and Improvements

Audio

  • Fixed the air traffic controller work assignments so they no longer appear to be working where they shouldn’t

General Fixes & Tweaks

  • General text fixes

Holo-Me Creator

  • Removed some placeholder text for the Cyber Lips tattoo

Missions

  • Fixed issue whereby mining missions could be turned in for profit without leaving station
  • Reverted the reward for the Dead Missions to 10 million after it erroneously changed back to 100 million
  • Prevented planetary scan sites from spawning in the same location
  • Rebalanced passenger missions to be much more in line with other mission types
  • Rebalanced distance from star reward elements
  • Increased chance of skimmers on planetary scan missions
  • Fixed an issue with rank mission and permit spawning
  • Fixed incorrect mission (incredibly high) credit rewards and expiry times
  • After reviewing overall player experiences since 2.4, we’ve adjusted the number of missions the servers attempt to send for each board or passenger lounge

NPCs

  • Fixed an issue where after an interdiction, the Thargoid did not move or interact with players until taking damage
  • Fixed an issue whereby a ship’s shield appeared to still be active during the Thargoid shutdown wave
  • Fixed an issue whereby Thargoids were not attacking the player if they were carrying Thargoid parts in their cargo hold

Player Journal

  • We no longer write to the journal when in Training Missions
  • Fixed player name in Journal text message report

PlayStation 4

  • Speculative fix for texture resolution problems

Server

  • Fixed Companion API authentication problems
  • Fixed an error in ship rebuy cost after committing a murder crime against another player
  • Reminded the Engineers how to speak Portuguese
  • Hid hidden factions from the summary local news report
  • Fixed various transaction server errors

Ships

Beluga Liner

  • Decals on the Beluga Liner have been made less reflective
  • Fixed some incorrect preview thumbnails/names for Beluga Expedition Paint Jobs

SRV

  • Fixed the SRV’s emergency oxygen supply not activating when the life support module is disabled (i.e. running out of fuel)

Stability Fixes 

  • Fixed a crash that could occur when Thargoids fired their missiles
  • Implemented a fix for some players getting stuck loading the Galactic Politics panel
  • Fixed a crash that could occur when in Supercruise
  • Fixed a crash that could occur when accepting missions
  • Fixed a crash that could occur at the Thargoid Barnacle encounters
  • Fixed a crash that could occur as a Thargoid dies while a heart is exerted
  • Fixed a crash that could occur when fighting a Thargoid
  • Fixed a crash that could occur when at a surface port
  • Fixed a crash that could occur when trying to open station services in the docking challenge scenario
  • Fixed a crash that could occur when a player jumped to hyperspace

Stations and Outposts

  • Fixed several visual issues with the Coriolis stations
  • Increased the current no fire zones around Stations and Outposts from 6km to 8km

Weapons & Modules

  • Increased the module health of the heat sink launcher and shutdown field neutraliser, from 20 & 20 -> 45 & 35 respectively
  • Reduced the ArmourPiercing value of Anti-Xeno Dumbfire Missiles from .05 to .001
  • Fixed an issue with the docking computer to prevent it scraping large ships when entering a station
  • Raised the Anti-Xeno turret base to allow for a clearer field of fire
  • Thargoid weapons are now completely immune to chaff (or any other form of weapon confusion)

Wings

  • Fixed an issue whereby wing members were sometimes getting multiple copies of combat bonds from destroying Thargoids


Xbox One

  • Fixed a bug where users were not being offered the features they had bought while signed in on an Xbox other than their home Xbox

Patch Update: 2.4.01

At 7:41pm on the 27th September Frontier released a small update to the 2.4: The Return release. You can see the details below, or here on the official site. The PS4 version patch will be appearing soon.


Outfitting

  • Fix for a hull reinforcement package incorrectly providing caustic resistance

Ships

Beluga Liner

  • Fixed some incorrect preview thumbnails and names for the Beluga Expedition Paint Jobs

Stability Fixes

  • Fixed an issue that was causing players to disconnect when attempting to load into game near a station

Horizons: 1.9 & 2.4 – Open Beta 4: Patch Notes

At 3.51pm on the 31st August 2017, Frontier released the patch notes for the latest Beta update.


Audio

  • Fixed the vessel voice temperature warnings not working in Super cruise

Companion API

  • Shield damage resistances should now be included on shield generators and boosters
  • Display values should now be correct for modifiers where lower values are improvements

General Fixes & Tweaks

  • General text fixes

Holo-Me Creator

  • When changing the Commander’s gender after previewing or equipping a suit, the suit will now transition properly rather than resetting

Missions

  • Chain mission inbox messages now better indicate the name and known station of the mission giver
  • Fixed an issue where the same assassination target could appear in a later chain mission or other mission board missions
  • Fixed an issue whereby location information was not displaying correctly for assassination Chain missions that occurred after an altruism mission
  • Fixed some string text that appeared in a chain mission’s historical data
  • Fixed an issue whereby Chain missions could persist after deleting your save
  • Reduced the amount of Long Distance missions that will generate

Ships

General Ship Fixes and Improvements

  • Adjustments made to the Corrosive 1 Paint Job so it works better with non-Raider Ship Kits

Stability Fixes 

  • Fixed a disconnection that could occur when loading into the game for the first time
  • Fixed a rare crash that could occur when using the mouse to move the camera when in the cockpit
  • Implemented measures to help prevent crashes that could occur when quickly deleting inbox messages
  • Fixed a crash that could occur when joining or leaving a Multi-crew session
  • Fixed a crash that could occur when using the System Map
  • Fixed a crash that could occur when using Sythesis

UI

  • Fixed some text that was cut-off in the Holo-Me UI when playing the game in some languages
  • Made some adjustments to prevent issues that could occur after Alt-Tabbing when in the Holo-Me UI
  • Fixed some overlapping that could occur in the inbox message titles

VR

  • Adjusted some more outfitting cameras to work better when using VR

Horizons: 1.9 & 2.4 – Open Beta Patch Notes

On Thursday 24th August at 4:32pm Frontier announced the start of the Open Beta patch for Horizons: 1.9/2.4 – The Return. The changes and fixes from the closed beta can be seen below.

Fixes and Improvements


Audio

  • Fixed the loud ambient audio in Empire Stations
  • Fixed some missing landing pad audio
  • Fixed other player’s ships being nearly silent when close to planet’s surface
  • Fixed ship engines sounding strange when loading into another player’s ship in Supercruise in Multi-crew

Controls

  • Added default bindings for the vanity camera switch views for keyboard and mouse control scheme

CQC

  • Fixed the ‘Waiting for Players’ and ‘Starting Game’ text that was obscured on the Elevate map
  • Fixed a UI issue whereby many weapons were incorrectly displaying the ‘gimballed’ icon on the HUD

Factions

  • Engineers should no longer distort influence % displayed for the other factions in that star system

Galaxy Map/System Map

  • Corrected the colour of the Metals trade routes shown on the map to match the colour shown in the legend bar
  • Fixed an issue whereby the System Map popup auto minimised when using a control pad
  • Tweaked the route progress bar to show when updating route options

General Fixes & Tweaks

  • Various localisation updates
  • Various text fixes

Holo-Me Creator

  • Fixed the ‘Grime’ facepaint not being very visible when applied in the white colour option
  • Corrected the order for some of the female skin tones for the smooth complexion head type
  • Fixed an issue whereby the ‘Full 02’ mouth shape was also incorrectly adjusting the jaw size
  • Fixed issue whereby players could apply rank decals to their flight suits for ranks they have not yet obtained

Missions

  • Fixed an issue whereby missions could still be locked even if you met the minimum reputation requirements
  • Fixed some over-inflated mission rewards
  • Increased the chance of in-space chain missions spawning
  • For ship kill missions, the mission giver is considered when deciding if a kill should count. This allows for some mission stacking, but only when missions are from different factions

Multi-Crew

  • Fixed an issue where if a crew member joined a helm docked in the hangar, the crew would appear docked on the surface while the helm stayed in the hangar
  • Fixed the Multi-crew power distribution pips being reset during Hyperspace and Supercruise transitions
  • Fixed holograms on a Fighter’s HUD disappearing during Multi-crew
  • Fixed missile lock audio not working correctly in Multi-crew

Network

  • Re-enabled UPnP by default in the AppConfig
  • Improvements made to prevent network disconnections in poor network traffic conditions

Outfitting

  • Fixed an issue where Bobbleheads were not appearing in the Livery section
  • Fixed an issue where clicking “remove” on a decal slot when no decal was fitted caused the menu to stop responding

Player Journal

  • Population statistic now included in the system info on ‘FSDJump’
  • included info about StationServices available when docking at a station
  • Info about all bodies in the system added when scanning a Nav Beacon. If you have a Detailed Surface Scanner installed, this will include detailed info (such as materials available on landable bodies)
  • Included ‘TransferTime’ property in ‘ShipyardTransfer’ event
  • Added mission name to player journal for mission redirect message journal entries

Render

  • OSX: Fixed an issue with gas giants not rendering correctly
  • Fixed an issue whereby ship shadows were missing when first arriving at a planet’s surface
  • Fixed hologram scaling issue when targeting a torpedo

Server

  • Fix a transaction server error when marking an inbox message as read
  • Fix for ships in transit automatically completing their transfer when logging into the game

Companion API

Some modifications for modules are now displayed in /profile, some modifications are not yet included

  • Market & Starsystem controlling Factions & Superpowers displayed in /profile are now correct
  • Added current ship’s Fighters and / or SRVs to /profile

Ships

Asp Explorer

  • Fixed the wing cameras when in Outfitting and using VR

Federal Corvette

  • The 3rd chair in the Federal Corvette is no longer manufactured by DeLacy and has been replaced with the appropriate Core Dynamics model

Federal Dropship

  • Adjusted the nameplate camera for the Federal Dropship when using VR

Imperial Clipper

  • Fixed the missing icon in the Livery screen

Keelback

Fixed the missing icon in the Livery screen

Viper MkIV

  • Fixed the missing icon in the Livery screen

Vulture

  • Patched up a small hole in the Vulture cockpit
  • Fixed an issue with the Vulture’s co-pilot console

Stability Fixes 

  • Fixed a crash that could occur when attempting to delete an inbox message
  • Fixed a crash that could occur when loading in to an SRV
  • Fixed a crash that could occur when visiting Jacques Station in Colonia
  • Fixed a crash that could occur when entering the Planetary Map view
  • Fixed a crash that could occur when scanning another Commander’s ship while in your SRV
  • Fixed a crash that could occur when firing weapons that apply the camera shake effect at targets that cannot be shaken

StellarForge

  • Renamed Eol Procul Centauri 1 to Hutton Moon

UI

  • Fixed an issue whereby the ‘Buy Game Extras’ button would not work correctly when using a mouse
  • Made some changes to better accommodate text and prevent it from being cut off when playing the game in Russian
  • Fixed an issue where faction text was overlapping Engineer details while docked at an Engineer base
  • Scanning indicator now appears correctly in the Contacts panel when scanning a Commander
  • Powerplay inbox messages will now show the name of the power that you are aligned with as the sender
  • Fixed an i$$ue where Commander name$ that contained ‘$’ were not di$playing correctly
  • Fixed an issue whereby other players were not displayed as hollow squares on the scanner
  • Players that have you on their sensors are now informed when you enable or disable “Report Crimes Against Me”. Additionally, enabling crime reports now has a 15 second delay before actually becoming active (there is currently no delay when disabling crime reports)
  • Made some changed to ensure the Navigation Panel UI stays in sync with the backend code
  • Fixed some ship names that were incorrect on the ‘Sell Ships on Rebuy’ screen
  • Fixed an issue that caused various elements of the UI displaying the currently selected destination to be out of sync, and allow surface destinations to be selected from the SRV
  • Fixed a small dot that appeared next to the throttle pin on several ships
  • Re-aligned the cargo scoop UI

VR

  • Fixed a tiling issue that occurred when taking high resolution screenshots when using VR

 

Patch Update: 2.3.11

Today, the 11th July 2017, Frontier announced a patch update. Details can be seen below or on the official forum, here. If you want to check out all the updates, with links to patch notes then you can go here.

Greetings commanders, we’ve an update on the way this morning at 10AM UK / 5AM East US.

We expect the servers to be down for about five hours while we perform this update. Below are the patch notes for this update.


Stability Fixes

  • Fixed a crash involving Fighters.
  • Fixed a crash that could occur when using the vanity camera shortcut while viewing the System/Surface Map.


General Fixes & Tweaks

  • Overworked Air Traffic Controllers will no longer greet pilots as they are leaving.

Missions

  • We no longer award micro resources that are not used for anything as mission rewards.
  • Various mission tweaks and fixes.

Console Notes

  • Xbox, PlayStation 4: Fix for the welcome mission not appearing for new commanders.
  • PlayStation 4: Fix for a bug where the game ran at an accelerated speed after resuming from Rest Mode.
  • PlayStation 4: General client progression-flow fixes for new commander