Beyond: Chapter 4 – Beta #4: Is Live!

Updated: 21st November 2018 @ 12.16am

At 2:05pm on the 20th November 2018 Frontier announced the details for the final part of the Beyond: Chapter 4 Beta. You can see them below or here on the official website. You can read what Frontier have said about Thargoid Conflict Zones, here. Patch notes will appear in this thread once released by Frontier. There will also be a live stream on the 22nd November at 7pm (UTC) to demonstrate the new Thargoid Conflict Zones.

“We’re pleased to announce that the next set of beta content for Beyond – Chapter Four will be Thargoid Conflict Zones and a brand-new Thargoid-attacked Megaship scenario!

“We will bring the beta servers down at 10:00 (UTC) on 21 November. Following the update, the beta server will be live at approximately 11:00 (UTC) on 21 November. There is a chance that this could run over, so we really appreciate your patience. As usual with these updates we’ll keep you as up to date as possible.

“Slightly different to previous beta additions, this Thargoid content will only be available in the Maia system during the Beyond – Chapter Four beta, though it will be available across all modes.

“Alongside this new content (below), you’ll be able to continue testing all of the previous content!

“To take part in the beta, all you’ll need to do is load up the launcher and select (and update) the following product: Elite Dangerous – Horizons – Beta (3.3). Once that has been completed, you’ll then have access to the Beyond – Chapter Four beta. If this hasn’t appeared, please restart your launcher.

“If you’d like information as the beta progresses, you can also subscribe to our Beyond – Chapter Four Beta newsletter by clicking here.

“We can’t wait to hear what you think of the new Thargoid Conflict Zones and Megaship Scenario!”

Additionally,

“The next beta update will also include various bug fixes and improvements. We’ve made some adjustments to mining itself and all of the details will be available in the patch notes published prior to the beta update.”


 > Patch Notes


Incursion State

  • Incursion state added, along with
  • Thargoid Conflict Zone scenario (“AX Conflict Zones”)
  • Damaged megaship scenarios
  • For the Beta, the Maia system has been manually set to the incursion state, and these scenarios should appear there

Comms

  • Added a toggle to turn off the profanity filter (under the options tab in the comms panel)

Audio Options

  • Updated audio options:
  • Default/optimal volume position is now marked, allowing the player to return to default easily
  • All sliders (apart from the 3 “master” sliders (sounds, music, voice)) can be boosted as well as cut
  • Note: User volume slider positions will be reset to default on this update (this is a one time only reset)

Bug Fixes and Improvements

Anaconda

  • Fixed incorrect white lights in cockpit

Background Sim

  • Added galaxy map filter for the new ‘Civil Liberty’ state
  • Added text to indicate the happiest system in the ‘Faction Allegiance’ section in Squadrons
  • Added icons to states listed in the System Map
  • Pirate attacks and outbreaks will now occur automatically
  • Fixed Conflict Zones not always spawning in systems at War

Cobra Mk.III

  • Fixed misaligned thrusters

Codex

  • Fixed an issue where a planet that didn’t have a terraformed status set would default to being terraformable (when it shouldn’t be)
  • Fixed overlapping text in the Archive section
  • Galactic region no longer resets to your location when searching the Discoveries section
  • Added ‘Distance Traveled in an SRV’ stat
  • Narration added for “Individuals” knowledgebase articles

Comms

  • Increased the volume of the background chatter in Conflict Zones
  • Increased the chat spam limit from 3 to 5 (fixes some Voice Attack issues)
  • Fixed issue that caused chat messages not to be delivered when the recipient was on main menu

Controls

  • The binding for entering the vanity cam in ship and SRV can now be bound to the same button

COVAS

  • Increased the volume of ‘Jefferson’

Crashes/Stability

  • Fixed a crash that could occur when leaving a Resource Extraction Site
  • Fixed a crash that could occur when using the Subsurface Displacement missile
  • Fixed a crash that could occur when jumping to another system
  • Fixed crash that could occur when opening the Codex
  • Fixed that could occur when entering a Conflict Zone
  • Fixed a crash that could occur when players ship is destroyed
  • Fixed a crash that could occur when using the Pulse Wave Analyser
  • Fixed a crash that could occur when using the Prospector Limpet
  • Fixed a crash that could occur when switching ships
  • Fixed a crash that could occur when in the FSS mode
  • Fixed holo-me being incorrectly selectable from the SRV, leading to a softlock
  • Fixed a crash that could occur when switching between 3D modes
  • Fixed a crash that could occur when opening the Codex after a recent discovery
  • Fixed a crash that could occur when selling Exploration Data
  • Fixed instances of “authentication server” disconnections from mission servers

Crime & Punishment

  • Added clarification to the bounty transaction details, to explain the implications of the Kill Warrant Scanner

Decals

  • Fixed reversed decal slots on Cobra Mk.III and Imperial Cutter

Exploration

  • The Detailed Surface Scanner will now auto hide in the fire groups HUD while in normal space
  • Fixed an audio issue that could cause the scanning sound to get stuck and loop
  • Fixed an issue which meant players couldn’t buy exploration data when docked at a port
  • Stopped the ship voice line from needlessly repeating when the system has been fully scanned
  • Fixed an issue where the info panel would not update to show a planets signals while in the DSS mode
  • Fixed an issue that was preventing players from firing probes a rings around stars (the star itself can still not be probed, which is intended behaviour)
  • Bodies now appear when using the FSS mode in non-Horizon versions of the game
  • Increased the sensitivity range on the FSS movement controls
  • Added sensitivity control to the spectrum analysis bar
  • FSS mouse binding now no longer gives a ‘roll’ option
  • Scanning a nav beacon now returns full system data (ring details were missing)
  • Fixed issue that could cause ‘false’ signals to appear that couldn’t be resolved
  • The threat level of a USS is now displayed when zoomed in on it
  • The system map now indicates if the planet has been mapped or not
  • Added message when a body is passively scanned
  • Fixed an issue that was causing some bodies to appear on the system map, but were unable to be discovered using the FSS mode
  • Fixed impossible to meet efficiency targets
  • Info panel now has 2 lines to display messages on
  • Fixed some Thargoid signal sources being identified as Guardian

Federal Corvette

  • Fixed visual issues on fitted ship kit when using a paint job

Friends and Private Groups

  • Fixed a hang that could occur when browsing a very large group

General

  • Fixed issue where dropping out at ports in asteroid clusters wasn’t dropping the player near it
  • Fixed an issue that meant certain Port contacts were erroneously appearing
  • Fixed issue where Thargoid probes weren’t spawning correctly
  • Fixed issue where the left hand panel would become unresponsive when return to the players ship from an SRV
  • Fixed missing leading reticle for the Flechette launcher
  • Fixed issue that could lead to the left hand panel becoming unresponsive

Holo-me

  • Fixed some graphical issues on the avatar portrait

Lighting

  • Reduced brightness in galaxy map

Localisation

  • ‘Search’ wasn’t translated in the Friends and Private Groups menu
  • Fixed various typos
  • Fixed incorrect text on ‘Galactic Powers’ button on the home tab
  • Fixed truncated text on the ‘Galactic Powers’ button in German
  • Added translations for Detailed Surface Scanner options
  • Replaced placeholder text with actual text in Fine description

Mamba

  • Fixed thrusters not changing colour when applying engine colours
  • Fixed misaligned vanity preview cameras
  • Balance pass on boost, speed, and pitch and roll rates
  • Should now dissipate heat quicker (in line with the FDL)

Megaships

  • Fixed Z-fighting issue

Mining

  • Added information on what is inside a motherlode asteroid to the data returned by the prospector limpet
  • Added extra detail to the Subsurface Displacement Missiles outfitting description, to explain the pull and hold trigger feature
  • Fixed graphical issue after using a Displacement Missile
  • NPC ships now use their mining lasers once again
  • Fixed missing targets, UI and feedback when a multicrew member joins after a prospector limpet has been used
  • Added extra feedback icons to the areas that represent the different yield ranges when attempting to crack an asteroid apart
  • Tweaked the pulse wave analyser results to be less broad and more focused at range
  • Added new, high value materials to the motherlode asteroids (free floating materials and new surface deposits, which are found after cracking the asteroid open)
  • Increased the ammo capacity of the new mining tools
  • Stopped depleted asteroids from appearing gold when scanned with the Pulse Wave Analyser

Missions

  • Removed restriction on in space collect missions, to allow players to take them even if their ships cargo hold is below the amount needed (they will use the Cargo Depot feature)

Multicrew

  • Fixed the target panel for the gunner role
  • Fixed issue where select the view report button didn’t take players directly to the screen

Orrery

  • Fixed incorrect planetary ring orientation

Outfitting

  • Updated the refinery text to change the refernce of “Mining Laser” to “Mining Tools”

Player Journal

  • Fixed duplicate scan events
  • Fixed some wing mission cargo reported as stolen
  • FSSSignalDiscovered: add USSType info (§6.6)
  • Add new FSSAllBodiesFound event (§6.4)
  • Scan events generated automatically when entering system now logged as “ScanType”:”AutoScan” (§6.3)
  • Add new event MultiSellExplorationData (§6.10)
  • Faction info in Location/FSDJump: if it’s the player’s squadron faction, add SquadronFaction:true, and flags HappiestSystem:true or HomeSystem:true if relevant (§4.8)

Render

  • Fixed high res screen shot feature when zoomed into a body in FSS
  • Fixed some Z-fighting found at Platers’s Tyranny port
  • Fixed some flickering on glass materials in stations
  • Make the light diffusion through volumetrics similar in appearance across graphics settings.
  • Cockpit geometry occludes ship schematics now
  • Fixed some jittering in ring fog
  • Fixed for brightness of mining related volumetric effects when in shadow of planet
  • Fixed rendering of glass material behind fog in stations

Ship Name Plates

  • Text size is now affected when using leading and/or trailing spaces

Squadrons

  • Randomised the results when browsing
  • Added a new ‘Mentor’ activity tag
  • Fixed issue where players could not use the gamepad to select a member to hand over the Squadron to
  • The members list now defaults to sorting by rank (high – low)
  • Shortened the invite text to solve truncated text
  • Tags can now be edited after the Squadron has been created
  • Fixed the Squadron feed tab being incorrectly reset upon ship destruction
  • Players can now transfer ownership to players that are not currently online
  • Faction alligence page now uses current state rather than pending state
  • After a player is promoted/demoted, permissions are now granted/taken away immediately
  • Tags can now be used to filter Squadron results
  • Fixed a transaction server error when sharing a starport or settlement bookmark
  • Fixed a bug preventing some pre-registered squadrons from changing their faction affiliation
  • Fixed exploration data and CQC results not always being added to the squadron leaderboards

Stellar Forge

  • Corrected the orbit of the moon around Earth

Vanity Camera

  • Stopped the ship cockpit UI rendering through the pilots chair

VR

  • Ensured the ring scan effect (and hotspots) are correctly occluded by the planet geometry in both eyes.
  • Fixed issue that causes the camera to clip through the pilots body more than usual

 

Beyond: Chapter 4 – Beta End Date

Updated on 12th November 2018.

Frontier have confirmed in their latest newsletter that the Beta will finish on the 26th November. (Not 16th November as originally stated) As of yet there is no confirmation of when the release will go live.

Beyond: Chapter 4 – Beta # 2

At 11:16am on the 6th November Frontier announced that the Beta for the second week of Chapter 4 would go live on the 7th November. You can see the full text below or read the official post here.


“Hello Commanders,

“We’re pleased to announce that the next set of beta content for Beyond – Chapter Four will be deployed to the beta server tomorrow!

“We will bring the beta server down at 10:00 (UTC) on 7 November. Following the update, the beta server will be live at approximately 15:00 (UTC) on 7 November. There is a chance that this could run over, so we really appreciate your patience. As usual with these updates we’ll keep you as up to date as possible.

“With tomorrow’s beta update, you’ll be able to test the following:

…and all of the previous content, including:

“The changes coming with the Beyond – Chapter Four update are some of the biggest we’ve seen this year, so we would encourage you to help us iron out the kinks by leaving feedback in our dedicated beta forum section. This feedback is incredibly valuable for our team and will help us overcome any unforeseeable issues and bugs ahead of Beyond – Chapter Four’s launch!

“To take part in the beta, all you’ll need to do is load up the launcher and select (and update) the following product: Elite Dangerous – Horizons – Beta (3.3). Once that has been completed, you’ll then have access to the Beyond – Chapter Four beta. If this hasn’t appeared, please restart your launcher.

“If you’d like information as the beta progresses, you can also subscribe to our Beyond – Chapter Four Beta newsletter by clicking here.

“We can’t wait to hear what you think of the Squadrons system – and new Mining tools – in the Beyond – Chapter Four beta!

Live stream #3 – Beyond: Chapter 4

On Thursday 1st November Frontier will reveal the third in their series of streams showcasing the features of Beyond: Chapter 4. In this stream they will be revealing details about the new mining update and Squadrons. You can see the live stream below, or read the updates on the Beyond: Chapter 4 page.

Beyond: Chapter 4 – Beta Announced

On the 15th October at 2pm Frontier announced the details of the Beta for Beyond: Chapter 4 along with a short promo trailer. The details can be seen below. Other web pages on this site will be updated to reflect this and any further news. You can see the full details on the official site here, or below including the trailer.


“Hello Commanders,

“With much anticipation, we’re pleased to announce that the beta for Chapter Four will be available to all PC Elite Dangerous and Elite Dangerous: Horizons players on Tuesday 30 October!

“In order to focus the public testing on specific aspects of Chapter Four, we will be unlocking different content over a number of different weeks. You can find out the schedule that content will be added to the beta here:

beta4info

“We are expecting beta milestones to go live on the Tuesday of each week. However, we will update you in the News and Announcement forums as each update is made available.

“As always we welcome your feedback on our dedicated beta and bug report forums. These reports, and the data provided, by these beta tests are incredibly valuable and useful in the development of Elite Dangerous. You can find a breakdown of Chapter Four’s features below:

Exploration

“The Analysis Mode with the improved Exploration Discovery Scanner and Detailed Discovery Scanner, is a game-changing, brand new way for all Commanders to explore the Milky Way galaxy. After the initial scan of the system, you will then be able to tune your scanners to find stellar bodies and other phenomena. Unidentified Signal Sources and conflict zones will also appear as dotted lines within this mode, allowing you to easily track down interesting or important things within the system. Not only is this new system a more realistic, satisfying and engaging exploration experience, but now you will be able to make more informed decisions on where to look next, and you will be more rewarded for your time spent exploring. Commanders will now have probes at their disposal to map the planetary surfaces, and planetary rings, in detail, to locate points of interest and leave your mark on the galaxy in a different way.

“All of the above, in addition to the new in-game codex where Commanders will see a new way of recording their findings in both a collaborative and individual way, are just a few things coming with the changes to exploration. We’re barely scratching the surface here with the changes to exploration, so make sure to tune in to the livestream on 18 October, to find out more.

Mining

“Asteroid belts and planetary rings are about to get very busy. New tools and mechanics will provide a fresh, exciting and lucrative mining experience for all Elite Dangerous Commanders. Using new exploration mechanics, miners can investigate rings to locate the best spots to start their mining sessions, and then the best specific asteroids to probe and excavate for rewards. With the right amount of skill and expertise, the new Abrasion blaster, Sub-surface displacement missile, and Seismic charge launcher, will provide some exciting and explosive results.

“Want to go deeper with these features and learn more about mining? Tune in to the livestream on 1 November, to find out more.

Squadrons

“Squadrons is a new in-game way of uniting like-minded Commanders to support factions of their choice, take part in Community Goals together and compete for top spots in seasonal leader boards. New communication tools, including in-game chat channels, will help you blaze trails together, and leave your Squadron’s mark on the galaxy.

“Learn more about Squadrons in our livestream on 30 October.

“…and more!

“There’s a number of other huge changes coming to Elite Dangerous, including visual improvements, background simulation updates, and (yet to be revealed) cockpit interface changes, and other features that we can’t wait to tell you about.

“Prior to the introduction of the content on the beta, we’ll be hosting a number of deep-dive livestreams with developer guests, where we showcase the content and you have the chance to voice your questions and comments.

The Chapter Four content reveal livestreams will be on the following dates:
Exploration, Codex and Visual Improvements – 18 October (19:00 BST)
BGS and Scenario Interactions – 25 October (19:00 BST)
Squadrons – 30 October (19:00 GMT)
Mining – 01 November (19:00 GMT)
The Ships – 8 November (19:00 GMT)

“If you’re not able to catch the streams, don’t worry! We will be posting a recap of the all the content unveiled shortly after each livestream.

“We can’t wait to see what you think!”