Patch Update: 3.0.4

At 3:33pm on the 26th March 2018 Frontier announced the release of the 3.0.4 patch update. The servers are expected to be down for up to 2 hours. You can see the patch notes below, on the Elite: Dangerous – Current Features part of this blog or on the offical site, here.


“We are taking the galaxy servers down now for the 3.0.4 update which has a number of bug fixes. It also reverts the changes made to hot ships and access to outfitting in the 3.0.3 update, which means ships can now access outfitting anywhere except Starports controlled by a faction that has issued a bounty or fine against them.

Details about future crime proposals can be found here. Estimated downtime is approximately two hours, and we’ll communicate here and on our social media channels when the servers are back online. Thank you all for your patience. The change log can be found below:

Consoles

  • Fixed a cockpit shadow issue near planets on the PS4
  • Restored the version info text to the main menu on the XB1

Crime

  • Fixed an issue where players couldn’t pay off bounties via the Interstellar Factors Contact when their notoriety was 0
  • Refuelling from the Star port Services screen is now allowed while under Anonymous Access Protocol
  • Power bounties are now cleared when the player leaves or defects from a power
  • Power bounties are now included when cleaning a ship with Interstellar Factors
  • Outfitting service is always open (where available) except when using anonymous access

Installations/POIs/USSs

  • Fixed scans in settlements only giving one data material, apart from Guardian Blueprints which intentionally return one
  • Fixed an issue where police will spawn in anarchy systems at a USS

Local News Reports

  • Fixed the wrong ship name appearing in the top 5 bounty lists if a commander appears in more than one list
  • Fixed ship bounties not being added to the top 5 bounty lists on login
  • Fixed top 5 bounty list entries not expiring after 5 days
  • Fixed superpower bounties not being added to the top 5 bounty list when issued

Missions

  • Long distance passenger missions now properly allow the selection of a mission reward
  • Fixed rank up missions not spawning
  • Fixed some Search and Rescue missions not correctly reflecting the repair state of the Starport
  • Fixed some mission-only cargo types not being available
  • Delivery Wing mission payouts have been increased and the cargo requirement decreased

Multi-crew

  • Crew members now unlock trade data correctly when the helm scans a Nav Beacon

Player Journal

  • Fixed localised strings where the localisation resources redirect to another text symbol
  • Fixed missing “PayBounties” event
  • Ensured commodity names are localised in CargoDepot interactions, and when scooping and dumping from SRV
  • Fixed some factions having their influence displayed incorrectly

Stability Fixes

  • Fixed a rare memory crash
  • Fixed a connection issue that could occur near SYNUEFE VM-D C15-10 2 A
  • Fixed a connection issue that could occur near planet surfaces
  • Fixed a crash that could occur when using the Kill Warrant Scanner
  • Fixed the tourist beacon issue where the beacons became misplaced

Weapons & Modules

  • The damage values displayed for experimental weapons now more accurately represent the damage that they will deal against human vessels

3.0.3 – Update #2

On the 15th March 2018 Frontier gave another update regarding the 3.0.3 patch update. You can read it below or on the Frontier website, here.


“Hi everyone,

“As you might have guessed, update 3.0.3 will occur sometime next week and we’ll confirm with you the date and time in the near future.

“Aside from the list we mentioned here, we have information about some of the issues reported in this thread:

  • Material package for the affected players of the Guardian Power Plant issue.

    Material packages have been sent out to affected players. If you haven’t received yours, please contact our Customer Support team here.

  • Material drops at settlements provide only one item instead of three.

    Please see here.

  • Broken turrets on the Anaconda.

    Edit: This should have been resolved in 3.0.3.

  • Transmitter relating to the Eagle Eye Mystery located in Huveang De doesn’t appear to transmit its full message, just repeats the first part before mentioning the next system location.

    This is not a bug, and was intended.

  • Powerplay bounties cause a ship to become permanently ‘hot’ and subject to ‘hotness’ penalties for ship transfer.

    This is something we’re currently investigating and if you have reports about this please ensure they’re reported in the bug report section. 

  • Ram Tah mission disappearing
  • Decimals in the System Map. Should be a minor reversion to how it was in 2.4 and any time prior in the game before 3.0 Beta, and 3.0 live.

    These should now be fixed in 3.0.3.

  • Materials should automatically add themselves to the ignore list once they’re maxed out, and un-ignore once you’ve gone below the maximum.

    For 3.0.3 materials that you have maxed out should become auto-ignored.

“We will continue to investigate the rest of the issues reported in this thread and we encourage players to make bug reports here if they continue to encounter anything else.

“A full list of changes will be posted on the day of the update; however, we will also be making some revisions to crime functionality. We’ve provided some details by Lead Designer, Sandro Sammarco, below:

“For 3.0.3 we’re altering crime functionality: when you are wanted in a jurisdiction, your ship automatically deactivates the system authority link to prevent crimes gainst you from being detected. This is in line with it using anonymous access protocols to protect you from detection when docking at ports where you are wanted. It means that players will no longer be committing crimes when attacking wanted ships, even if they have not scanned them. It is still important to scan vessels that you are unsure about, but you will no longer become a criminal for attacking a criminal.

“Thanks for your continued patience.”

3.0 – Beyond: Release Day

Today, Tuesday the 27th February will see the release of the first Chapter of the Beyond series of updates. You can read the full breakdown on 3.0 here.

The patch notes can below, on Reddit, on this website here or on the official website here. There’s an official Frontier Live stream here and various others planned for later in the day. You can see the list here. The official post from Frontier can be seen below and watch the latest Commander Chronicles cinematic short below:

“Greetings Commanders, 

“The galaxy servers are currently down to allow us to update to 3.0 Elite Dangerous: Beyond – Chapter One. 

“The downtime is expected to last for approximately 9 hours, although this could potentially go over. 

“We have posted the full change log below, and a summary of how the features will work in Chapter One, will be available on the forum later today.”


  • Crime
    • Crime & Counter Crime system overhaul, including Advance Tactical Response (ATR)
    • When the player is destroyed they are not necessarily returned to the last port they docked at, based on a prioritised list of rules
    • If players are destroyed when a fine/bounty has been detected they will respawn at a detention centre
    • Players that join a Multi-crew session in someone else’s ship, and commit a crime, have a corresponding fine/bounty added to their own most valuable ship
    • Players can store hot modules (modules applied to a ship at the time a crime is committed)
    • Players can clean ships of any bounties and fines through an Interstellar Factor contact
    • Players can sell hot ships from the shipyard for a markdown
    • Access to port services including ship transferring/storage/retrieval/selling are limited if the player docks in a ‘wanted’ ship (bounties and fines) applicable in that jurisdiction, and the cost is increased where transfer is possible
    • Power bounties are issued instead of normal bounties for criminal acts to do with valid Powerplay interactions
    • Players can see details on fines and bounties in the wanted ships cockpit, the shipyard and the ship transfer screens
    • New crime recognised: “reckless weapons discharge”
    • Bounties and fines incurred by players are applied to the ship that the crime was committed in and never go dormant
    • Kill Warrant Scanner changes and Interstellar Bounties will be coming soon
  • Missions
    • Added new Wing Missions that can be shared across a Wing and completed as a group
    • Mission Depot added where players can accept an applicable mission and deliver the target commodity piece by piece to complete the mission
    • Mission reward choice
    • New USS scenarios added
  • Ships
    • Added new alien attack craft
    • Added the Chieftain. More manoeuvrable than ships of similar size and weight, the Alliance Chieftain from Lakon Spaceways has been designed not only to dish out punishment, but to avoid it. * Horizons only
    • Added second seat to the Keelback to support Multicrew
  • Trade Data & Galaxy Map
    • Galaxy map now indicates its mode when any tab is active
    • Galaxy Map: Filter by station services
    • Galaxy Map: Filters added for Thargoid & Guardian sites
    • More player factions have had a description added in their home system on the galaxy map
    • Filter for the new ‘detention centre’ government type (for new detention centre spawning areas)
    • Galaxy Map: Players can view trade data that they own, by commodity, represented on the galaxy map by colour coded icons
    • Galaxy Map: Players can view trending trade routes, and filter by AI or Human players
    • Galaxy Map: Players can view import and export prices, in a roll out screen, including the ability to select different markets and filter
    • Commodity Market: Players can search trade data they own, to compare it to the current market
    • Prison ships have been added to one of the routes to Colonia
    • Ship yards added to Caravanserai in Gandharvi and Eudaemon Anchorage in Rohini
  • Engineers
    • Material Trader contacts, which allow the player to convert materials. * Horizons only
    • Engineering a module or weapon results in progressively better improvements within a range
    • Players can convert and modify their older modules/weapons engineered before this update
    • Players can modify modules/weapons at selected ports (ports with access to outfitting) outside Engineer ports
    • Players can select which experimental effect they want to apply to their module, at a material cost
    • Players are presented with a screen where they can choose the module/weapon to modify, the Blueprint to apply or pin, see the material cost, and preview the outcome
  • Weapons and modules
    • Added Technology Broker contacts, which allows the player to unlock new weapons and modules in return for specific materials and commodities. * Horizons only
    • Medium Shock Cannon (Fixed, gimbal & turret)
    • Medium Remote Flechette Launcher (Fixed & Turret)
    • Medium Enzyme Missile (Fixed)
    • Size 4 Meta Alloy Hull Reinforcement Package
    • Recon Limpet Controller
  • Galnet Audio
    • For new articles, players can now listen to the news in English, French, German, Russian, Spanish and Brazilian Portuguese
    • News headlines can be accessed via the status menu
    • Galnet can now be accessed via the status menu and articles with audio can be played or queued into a playlist
    • Galnet Audio playback options added to controller bindings
    • Galnet Audio section added to audio options
  • Installation and Mega ship Interactions
    • Data link scanner upgraded to allow scanning mega ships and installations to reveal targets the player can interact with
    • Players can scan certain revealed targets to uncover sub-targets. These can be interacted with in different ways depending on the type
    • Players can damage generators to disable turrets
    • Players can use recon limpets to activate data terminals and comms arrays
    • Players can use hatch breaker limpets to open a cargo bay
  • Surface material system
    • Overhauled the surface material system for the rocky, high metal content and metal rich planets
    • Improved contrast and colour variation across and between bodies
    • The colouration of the surfaces now more clearly telegraphs the chemical makeup and volcanic activity of the worlds
  • Quality of Life
    • Added synthesis for new Technology Broker modules and weapons
    • Added synthesis for AX weapons
    • New cockpit voice assistant – Victor added as an alternative to Verity
    • Increased manoeuvrability benefits when boosting based on the ENG pips
    • Option added so players can choose how flight controllers address them (Commander Name, Ship Name or Ship ID) when approaching a station
    • ’Target Ignore’ feature added for material and commodity collectables and refining
    • Ability to see at a glance the quality and inventory quantity of materials targeted
    • Per material storage caps
    • Increased rewards at Search and Rescue contact
    • New High Value supercruise targets for pirates to raid
  • Misc Features
    • Large number of Commander Journal updates
  • Consoles
    • Portuguese language support added for consoles
    • 11 new Achievements for XB1 worth 200G
  • Bug fixes and Improvements
    • This update includes well over 1000 fixes for various issues that have been discovered and investigated during the development process. Note: The list provided by Frontier to fixes can be seen in the patch notes linked below.

 

 

Beyond: Beta – Q&A

Sandro Sammarco answered a long list of questions regarding both the upcoming Beyond series of updates and the general future of the game. You can see some selected ones below.

Note: There has been no release date given as of yet for 3.0.


Q. Extra module storage?
A. This has now been doubled to 120.

Q. Will SLF’s have outfitting capabilities?
A. Nothing to announce, something they may do at some point but will be done when it fits in the schedule.

Q. Limpet Bay?
A. Frontier are looking at a Limpet controller rack that will store a number of controllers in them.

Q. Tracker limpet?
A. In the big list and very much wanted.

Q. Any chance of being able to change the colours of the HUD display?
A. Not at the moment as it’s a significant amount of work.

Q. Engineer tech brokers weapons?
A. Very likely to happen in Beyond at some point.

Q. Will the Discovery Scanner and surface scanner see updates?
A. Yes, later in 3.0 as part of the exploration update Frontier will look at all of these.

Q. Will ATR Ships become persistent? (ie. they will follow players out of a system)
A. Sandro said this would be looked at, but not until they have seen how ATR operates in the initial release.

Q. Are Frontier looking at using mega-ship interactions in other areas such as capital ships, combat zone and planetary outposts etc.?
A. Yes. Looking at a few areas but no further comment at the moment.

Q. Can Combat zones and RES sites be improved?
A. Yes, these sites will be looked at but these are long term plans.

Q. Will bookmarks be colour coded and see other updates?
A. Yes, these and possible other changes could well come when they introduce the codex later in Beyond.

Q. Changes to Powerplay?
A. They would like to integrate missions into powerplay and have some ideas, but no ETA, guarantees.

Q. Any plans to stop players from permanently boosting their ship engines? (specifically as it’s causing issues during battle)
A. Yes, this will be looked at as it should not be at a loss of tactics during battle.

Q. Will there be further iterations of wing missions?
A. Yes, there will be more wing missions coming.

Q. Changes to smuggling?
A. Yes, but nothing to comment on at the moment.

Q. Will it be possible to re-name engineered modules?
A. It’s on the list.

Q. NPC Crew & Wings?
A. It’s something we want to do, but we need a bunch of other stuff such as communicating with NPC’s and more rules to govern them, so not at the moment.

Q. Any plans for changes to the Asp Scout?
A. There are some “come cool plans for the Asp Scout, that I’m not allowed to talk about”.

Q. Will colour changes to planets reflect the content of the planets?
A. No, but the exploration mechanics in the 3.4 update will assist with figuring this out.

Type-10 Defender: Now Available

At 2:14pm on the 20th December 2017 Frontier announced the release of the Type-10 Defender.


“Greetings Commanders,

“The Thargoid threat is rising. We’re receiving reports of attacks on space stations and devastation across the galaxy. Commanders have been requested to embark on dangerous rescue attempts to shuttle survivors away from the menace.

“There’s no doubt that we’ve got a difficult task ahead. But it’s not over yet… With the urgent need for new weaponry apparent, the Alliance Navy has commissioned Lakon Spaceways to overhaul the Type-9, in response to recent events.

“The result of this collaboration is the new Type-10 Defender, a military behemoth specifically built for combat and absorbing heavy hits. It’s available now from most Alliance-controlled, high-tech systems.

“What are you waiting for, Commander?”

Patch Update: 2.4.09

At 11.50am on the 6th December 2017 Frontier announced the release of Patch 2.4.09. Or if you are on the PS4, Patch 1.13. You can find all the patch notes here.

“Hi everyone,

“2.4.09 is now live… the downtime is expected to be 15 minutes, or maybe slightly longer for those on PS4.

“On PS4 this update will appear as 1.13. We are looking in to getting these numbers to match in future, in order to avoid confusion. Thanks!

“The update contains a number of bug fixes.