At 9:35am on the 22nd April 2019 Frontier released the patch notes for the update to be released on the 23rd April. You can see these below, or here on the official site. The patch notes will be added to the patch note section of this website in due course.
The Elite Dangerous servers will be offline for all platforms from tomorrow morning (23 April) for approximately 6 hours as we apply the April Update. There is a chance that this could run over, so we really appreciate your patience. As usual with these updates we’ll keep you as up to date as possible.
While the servers are down, why not join us for our launch livestream starting at 11:00 AM (UTC) tomorrow on Twitch, YouTube and Mixer?
Thank you for your patience and we’ll see you in the black!
Please find the full patch notes for the April Update below:
- Main menu layout updated to make screens and options clearer and to allow room for descriptions
- Added Commander details to the top right corner
- Added a news carousel that can display GalNet headlines, store releases and/or community announcements
- Hints/tips are displayed during the loading screen
- Players current main ship is displayed as the background on the main menu
- Note: this will always be your current ‘main’ ship; fighters/SRVs will not be shown
- Updated the new commander flow to make the process more informative and engaging
- Ship selection screens now display more information on the ship, and also includes an image of the ship itself
- Players can now choose to start in the Dromi system (in a permit-controlled area administered by the Pilots’ Federation) or in the standard package location
Pilots’ Federation District
- The Pilots’ Federation District is a collection of systems designed to offer a regulated area for new Commanders
- Outfitting in these systems offers a basic level of equipment, and Shipyards offer a range of entry level ships
- Missions offered in the district are aimed at early stage players
- These systems are also marked with a special icon in the navigation panel and galaxy map
- Once players have gained a rank in Combat, Trade or Exploration, they are offered a ‘graduation’ mission, which directs them out of the district. If they choose to complete this mission, they cannot re-enter any of the district systems.
- This also means current, experienced players cannot enter any of these systems
- Advanced Docking Computer – The Advanced Docking Computer provides cutting edge guidance control to the ship’s computer, offering a further launch option alongside the assisted docking function.
- Supercruise Assist – The Supercruise Assist module allows the ship’s computer to regulate the approach towards a set location within the current system and to disengage the drive at the appropriate time . This module can also be used to enter orbit around a planetary body.
- Planet side targets are excluded – instead they will engage the planetary orbit function of the computer, and Commanders will need to manually guide the ship to the ground destination
- Added a new ‘Flight Assistance’ section to the Ship tab on the right hand panel. Here players can toggle various options on or off (if fitted with the correct modules):
- Flight Assist
- Auto Dock
- Auto Launch (requires Advanced Docking Computer)
- Rotational Correction
- Hyperspace Dethrottle (requires the Supercruise assist module. If switched on, throttle will automatically set to zero on entry to a new system)
- Plotted route information is now displayed along the top of the Navigation tab
- The popup box for each entry in the Navigation tab now includes extra information (where applicable) and various quick links to other features/areas of the game:
- Lists any activities available at the selected location, with links to the relevant pilots handbook article(s)
- Links to system or galaxy map where appropriate
- Highlights threat levels when the threat is higher than your combat rank (and lists if it is human or xeno)
- Displays various data on ports or nearby systems, such as allegiance, economy, has appropriate landing pad for your ship, relationship, state, security level galactic region
- Maintains all previous actions such as lock target, and bookmark location
- New section added to the Codex that contains articles detailing activities and features of the game:
- Trade and Smuggling
- Mercenary Work
- Bounty Hunting
- Xeno Hunting
- Salvage and Rescure
- Crime and Punishment
Training Simulation Access
- Training simulations are now accessible from within any ship cockpit, from anywhere
- Note: if you attempt to start a simulation whilst in danger, you will be subject to the standard 15 second delay before proceeding
Commodity Market Interface
- Separated ‘Buy’ and ‘Sell’ screens, to make it clearer to the player what data they are looking at
- Added filters
- Added ‘Suggested’ markets to the comparisons popup, and populated it with nearby data that the player owns
- Also added the mission icon to systems that the player has active missions in
- The ‘Help’ button takes the player to the relevant Pilots Handbook article
- Updated the supply and demand icons and added a description of it to the right hand side of the screen, to make it clearer to the player when to buy or sell
- Highlight mission related and rare goods on the buy screen, with a key to icons along the bottom
- Clarified what the comparison column is telling the player:
- On the buy screen – the profit if selected commodity is sold at selected market/galactic average
- On the sell screen – the profit if selected commodity is bought at selected market/galactic average, and sold at current market
- By default the column shows the ‘Galactic Average’ until the player selects a market to compare with
- Added local market data to the right hand side for quick comparison
- Buy screen shows Galactic average and price per unit on right hand side and Sell screen also includes profit if sold
- Buy/Sell popup includes more information and quick links
- Local market data for quick comparison
- Selecting a market takes the player to the system on the galaxy map
- View commodity on galaxy – takes players to a filtered version of the map
- Added more detail to the popup box when selecting any commodities in the players inventory, as well as a quick link to the galaxy map with the correct filter applied
Bug Fixes and Improvements
This update includes over 800 fixes for various issues that have been discovered and investigated during the development process. For the sake of clarity, we have primarily listed below fixes for issues that have been reported to us by the community or other significant changes.
- Fixed some odd AI behaviour, found in assassination missions
- Pirate AI will now act accordingly once the player responds after they demand cargo
- Fixed an issue that prevented discovered Ammonia worlds from being confirmed
- Fixed not being able to open the codex whilst in planetary glide
- Fixed the session log not displaying a DSS scan event as ‘efficient’ if the efficiency target was met
- Fixed issue where allied ships could suddenly become hostile to the player
- Fixed a crash that could occur when disarming a seismic charge
- Fixed crash that could occur when launching or switching to a fighter
- Fixed crash that could occur whilst driving an SRV
- Fixed a crash that could occur when mining in a wing
- Fixed a crash that could occur when restocking limpets
- Fixed an issue that was causing damage dealt by Thargons to increase in multiplayer sessions
- Fixed issue that caused more heat damage to be applied to vessels when in a multiplayer session
- “Drag Munitions” engineering modification now disables the victims boost function whilst it is active
- Fixed an issue with the yellow computer screen in the cockpit incorrectly showing as blue
- Fixed edge case that could cause the docking computer to not be able to successfully dock the ship
- Fixed issue that caused COVAS line ‘System Scan Completed’ to trigger multiple times incorrectly
- Added option to invert the FSS tuning axis
- Fixed an issue when trying to custom bind Front or Rear View toggle in DSS mode
- Added an index number to Thargoid Barnacle sites to make easier for players to differentiate them
- Fixed some cases where planets can appear to be fully scanned when they haven’t been
- Fixed a star class in Lyaisae IC-U e3-253 that was displaying incorrectly on the Galaxy Map
- Players PIP settings are retained once they return back to their ship after switching to an SRV or fighter
- Players can now use the keybinding to turn off ship headlights whilst using the docking computer
- Corrected the cockpit health disparity displayed between module tab and advanced maintenance
- Fixed an issue where a dismissed ship could end up not being able to be recalled
- Fixed an issue where broken shields would recharge faster when dropping in and out of Supercruise
- Fixed limpets showing in front of your ship suddenly when launching them
Player Journal Updates
- SDJump event – now includes “Body” info about the arrival star
- Don’t write a spurious “FighterRebuilt” event after docking SLF back in the ship
- ApproachSettlement” now includes body info
- The “Loadout” event:
- no longer includes spurious ammo stats for energy weapons
- now includes UnladenMass and FuelCapacity info
- now written when docking SRV back in mothership
- now includes CargoCapacity, and MaxJumpRange
- Module item names are now consistently lowercase
- include LegalState
- includes info on nearby planet, and ‘AltFromAvgRad” flag
- Scan: include a star’s subclass
- Location: include DistFromStarLS
- Add Conflicts data in FSDJump and Location
- Include Vehicle ID for SLF/SRV (LaunchFighter, LaunchSRV, FighterRebuilt, FighterDestroyed, DockSRV, DockFighter, SRVDestroyed, CrewLaunchFighter)
- Add info in Scan event to show if the body was previously discovered or mapped
- Fixed reversed thruster animations when viewed from the vanity camera
- Fixed ‘Optimum yield range exceeded’ warning displaying when the yield hasn’t been exceeded
- Ensure we eject deposit chunks from asteroids perpendicular to attempt to stop chunks getting stuck inside
- Fixed missing ‘Detonation Successful’ message
- Tightened hitcheck around asteroid models to lessen the amount of surface deposits that don’t break off when correctly hit
- Fixed lighting issue when returning to the cockpit from FSS mode
- Fixed tiling effect when capturing high-res screens shots in various situations
- Fixed incorrect message ‘AFM refill’ being displayed when using the SRV Repair recipe
- Increased High Grade Emissions USS spawn rate
- Fixed visual issues when the camera signal is lost
- Ensure the mist at Thargoid sites displays correctly in both eyes
- Fixed light flares from stars flickering in the right eye display
- Fixed an issue that caused the remote flak launcher to continue malfunctioning even after being repaired by an Auto Field-Maintenance Unit
At 12:12pm on the 3rd December 2018 Frontier announced the release date for Beyond: Chapter 4. You can read about it below, or on the official site here. You can get the full lowdown on all of Chapter 4’s contents here. Full patchy notes will be available here on release.
We’re very pleased to announce that Elite Dangerous: Beyond – Chapter Four will be released on… Tuesday 11 December!
his brand new update arrives just in time for the chilly nights of the winter holidays, and while you might be tempted to stay inside where it’s warm and snug, we will be bringing you a variety of features to get you out there… in space!
The Analysis Mode with the improved Exploration Discovery Scanner and Detailed Discovery Scanner, is a game-changing, brand new way for all Commanders to explore the Milky Way galaxy. After the initial scan of the system, you will then be able to tune your scanners to find stellar bodies and other phenomena. Not only is this new system a more realistic, satisfying and engaging exploration experience, but now you will be able to make more informed decisions on where to look next, and you will be more rewarded for your time spent exploring. Commanders will now have probes at their disposal to map the planetary surfaces, and planetary rings, in detail, to locate points of interest and leave your mark on the galaxy in a different way.
Asteroid belts and planetary rings are about to get very busy. New tools and mechanics will provide a fresh, exciting and lucrative mining experience for all Elite Dangerous Commanders. Using new exploration mechanics, miners can investigate rings to locate the best spots to start their mining sessions, and then the best specific asteroids to probe and excavate for rewards. With the right amount of skill and expertise, the new Abrasion blaster, Sub-surface displacement missile, and Seismic charge launcher, will provide some exciting and explosive results.
Squadrons is a new in-game way of uniting like-minded Commanders to support factions of their choice and compete for top spots in seasonal leader boards. New communication tools, including in-game chat channels, will help you blaze trails together, and leave your Squadron’s mark on the galaxy.
…and so much more!
You can check out all of the upcoming changes and additions via the forum threads here:
We can’t wait for you to explore all that awaits you in the fourth chapter of the Beyond series of updates!
Good luck out there, Commander!
Updated: 21st November 2018 @ 12.16am
At 2:05pm on the 20th November 2018 Frontier announced the details for the final part of the Beyond: Chapter 4 Beta. You can see them below or here on the official website. You can read what Frontier have said about Thargoid Conflict Zones, here. Patch notes will appear in this thread once released by Frontier. There will also be a live stream on the 22nd November at 7pm (UTC) to demonstrate the new Thargoid Conflict Zones.
“We’re pleased to announce that the next set of beta content for Beyond – Chapter Four will be Thargoid Conflict Zones and a brand-new Thargoid-attacked Megaship scenario!
“We will bring the beta servers down at 10:00 (UTC) on 21 November. Following the update, the beta server will be live at approximately 11:00 (UTC) on 21 November. There is a chance that this could run over, so we really appreciate your patience. As usual with these updates we’ll keep you as up to date as possible.
“Slightly different to previous beta additions, this Thargoid content will only be available in the Maia system during the Beyond – Chapter Four beta, though it will be available across all modes.
“Alongside this new content (below), you’ll be able to continue testing all of the previous content!
“To take part in the beta, all you’ll need to do is load up the launcher and select (and update) the following product: Elite Dangerous – Horizons – Beta (3.3). Once that has been completed, you’ll then have access to the Beyond – Chapter Four beta. If this hasn’t appeared, please restart your launcher.
“If you’d like information as the beta progresses, you can also subscribe to our Beyond – Chapter Four Beta newsletter by clicking here.
“We can’t wait to hear what you think of the new Thargoid Conflict Zones and Megaship Scenario!”
“The next beta update will also include various bug fixes and improvements. We’ve made some adjustments to mining itself and all of the details will be available in the patch notes published prior to the beta update.”
> Patch Notes
- Incursion state added, along with
- Thargoid Conflict Zone scenario (“AX Conflict Zones”)
- Damaged megaship scenarios
- For the Beta, the Maia system has been manually set to the incursion state, and these scenarios should appear there
- Added a toggle to turn off the profanity filter (under the options tab in the comms panel)
- Updated audio options:
- Default/optimal volume position is now marked, allowing the player to return to default easily
- All sliders (apart from the 3 “master” sliders (sounds, music, voice)) can be boosted as well as cut
- Note: User volume slider positions will be reset to default on this update (this is a one time only reset)
Bug Fixes and Improvements
- Fixed incorrect white lights in cockpit
- Added galaxy map filter for the new ‘Civil Liberty’ state
- Added text to indicate the happiest system in the ‘Faction Allegiance’ section in Squadrons
- Added icons to states listed in the System Map
- Pirate attacks and outbreaks will now occur automatically
- Fixed Conflict Zones not always spawning in systems at War
- Fixed misaligned thrusters
- Fixed an issue where a planet that didn’t have a terraformed status set would default to being terraformable (when it shouldn’t be)
- Fixed overlapping text in the Archive section
- Galactic region no longer resets to your location when searching the Discoveries section
- Added ‘Distance Traveled in an SRV’ stat
- Narration added for “Individuals” knowledgebase articles
- Increased the volume of the background chatter in Conflict Zones
- Increased the chat spam limit from 3 to 5 (fixes some Voice Attack issues)
- Fixed issue that caused chat messages not to be delivered when the recipient was on main menu
- The binding for entering the vanity cam in ship and SRV can now be bound to the same button
- Increased the volume of ‘Jefferson’
- Fixed a crash that could occur when leaving a Resource Extraction Site
- Fixed a crash that could occur when using the Subsurface Displacement missile
- Fixed a crash that could occur when jumping to another system
- Fixed crash that could occur when opening the Codex
- Fixed that could occur when entering a Conflict Zone
- Fixed a crash that could occur when players ship is destroyed
- Fixed a crash that could occur when using the Pulse Wave Analyser
- Fixed a crash that could occur when using the Prospector Limpet
- Fixed a crash that could occur when switching ships
- Fixed a crash that could occur when in the FSS mode
- Fixed holo-me being incorrectly selectable from the SRV, leading to a softlock
- Fixed a crash that could occur when switching between 3D modes
- Fixed a crash that could occur when opening the Codex after a recent discovery
- Fixed a crash that could occur when selling Exploration Data
- Fixed instances of “authentication server” disconnections from mission servers
Crime & Punishment
- Added clarification to the bounty transaction details, to explain the implications of the Kill Warrant Scanner
- Fixed reversed decal slots on Cobra Mk.III and Imperial Cutter
- The Detailed Surface Scanner will now auto hide in the fire groups HUD while in normal space
- Fixed an audio issue that could cause the scanning sound to get stuck and loop
- Fixed an issue which meant players couldn’t buy exploration data when docked at a port
- Stopped the ship voice line from needlessly repeating when the system has been fully scanned
- Fixed an issue where the info panel would not update to show a planets signals while in the DSS mode
- Fixed an issue that was preventing players from firing probes a rings around stars (the star itself can still not be probed, which is intended behaviour)
- Bodies now appear when using the FSS mode in non-Horizon versions of the game
- Increased the sensitivity range on the FSS movement controls
- Added sensitivity control to the spectrum analysis bar
- FSS mouse binding now no longer gives a ‘roll’ option
- Scanning a nav beacon now returns full system data (ring details were missing)
- Fixed issue that could cause ‘false’ signals to appear that couldn’t be resolved
- The threat level of a USS is now displayed when zoomed in on it
- The system map now indicates if the planet has been mapped or not
- Added message when a body is passively scanned
- Fixed an issue that was causing some bodies to appear on the system map, but were unable to be discovered using the FSS mode
- Fixed impossible to meet efficiency targets
- Info panel now has 2 lines to display messages on
- Fixed some Thargoid signal sources being identified as Guardian
- Fixed visual issues on fitted ship kit when using a paint job
Friends and Private Groups
- Fixed a hang that could occur when browsing a very large group
- Fixed issue where dropping out at ports in asteroid clusters wasn’t dropping the player near it
- Fixed an issue that meant certain Port contacts were erroneously appearing
- Fixed issue where Thargoid probes weren’t spawning correctly
- Fixed issue where the left hand panel would become unresponsive when return to the players ship from an SRV
- Fixed missing leading reticle for the Flechette launcher
- Fixed issue that could lead to the left hand panel becoming unresponsive
- Fixed some graphical issues on the avatar portrait
- Reduced brightness in galaxy map
- ‘Search’ wasn’t translated in the Friends and Private Groups menu
- Fixed various typos
- Fixed incorrect text on ‘Galactic Powers’ button on the home tab
- Fixed truncated text on the ‘Galactic Powers’ button in German
- Added translations for Detailed Surface Scanner options
- Replaced placeholder text with actual text in Fine description
- Fixed thrusters not changing colour when applying engine colours
- Fixed misaligned vanity preview cameras
- Balance pass on boost, speed, and pitch and roll rates
- Should now dissipate heat quicker (in line with the FDL)
- Added information on what is inside a motherlode asteroid to the data returned by the prospector limpet
- Added extra detail to the Subsurface Displacement Missiles outfitting description, to explain the pull and hold trigger feature
- Fixed graphical issue after using a Displacement Missile
- NPC ships now use their mining lasers once again
- Fixed missing targets, UI and feedback when a multicrew member joins after a prospector limpet has been used
- Added extra feedback icons to the areas that represent the different yield ranges when attempting to crack an asteroid apart
- Tweaked the pulse wave analyser results to be less broad and more focused at range
- Added new, high value materials to the motherlode asteroids (free floating materials and new surface deposits, which are found after cracking the asteroid open)
- Increased the ammo capacity of the new mining tools
- Stopped depleted asteroids from appearing gold when scanned with the Pulse Wave Analyser
- Removed restriction on in space collect missions, to allow players to take them even if their ships cargo hold is below the amount needed (they will use the Cargo Depot feature)
- Fixed the target panel for the gunner role
- Fixed issue where select the view report button didn’t take players directly to the screen
- Fixed incorrect planetary ring orientation
- Updated the refinery text to change the refernce of “Mining Laser” to “Mining Tools”
- Fixed duplicate scan events
- Fixed some wing mission cargo reported as stolen
- FSSSignalDiscovered: add USSType info (§6.6)
- Add new FSSAllBodiesFound event (§6.4)
- Scan events generated automatically when entering system now logged as “ScanType”:”AutoScan” (§6.3)
- Add new event MultiSellExplorationData (§6.10)
- Faction info in Location/FSDJump: if it’s the player’s squadron faction, add SquadronFaction:true, and flags HappiestSystem:true or HomeSystem:true if relevant (§4.8)
- Fixed high res screen shot feature when zoomed into a body in FSS
- Fixed some Z-fighting found at Platers’s Tyranny port
- Fixed some flickering on glass materials in stations
- Make the light diffusion through volumetrics similar in appearance across graphics settings.
- Cockpit geometry occludes ship schematics now
- Fixed some jittering in ring fog
- Fixed for brightness of mining related volumetric effects when in shadow of planet
- Fixed rendering of glass material behind fog in stations
Ship Name Plates
- Text size is now affected when using leading and/or trailing spaces
- Randomised the results when browsing
- Added a new ‘Mentor’ activity tag
- Fixed issue where players could not use the gamepad to select a member to hand over the Squadron to
- The members list now defaults to sorting by rank (high – low)
- Shortened the invite text to solve truncated text
- Tags can now be edited after the Squadron has been created
- Fixed the Squadron feed tab being incorrectly reset upon ship destruction
- Players can now transfer ownership to players that are not currently online
- Faction alligence page now uses current state rather than pending state
- After a player is promoted/demoted, permissions are now granted/taken away immediately
- Tags can now be used to filter Squadron results
- Fixed a transaction server error when sharing a starport or settlement bookmark
- Fixed a bug preventing some pre-registered squadrons from changing their faction affiliation
- Fixed exploration data and CQC results not always being added to the squadron leaderboards
- Corrected the orbit of the moon around Earth
- Stopped the ship cockpit UI rendering through the pilots chair
- Ensured the ring scan effect (and hotspots) are correctly occluded by the planet geometry in both eyes.
- Fixed issue that causes the camera to clip through the pilots body more than usual
At 8:15pm on the 15th November Frontier announced some changes to the Thargoid narrative which will go live in the Beta next week. The details can be seen below, or on the official forum. Changes have been made to the Beyond: Chapter 4 page to reflect this.
As is fitting with the elusive Thargoids, we’ve got a surprise announcement for you!
In addition to all of the content we’ve revealed thus far for Beyond – Chapter Four, the Thargoid threat continues to infest the galaxy in the form of new Thargoid Incursions and Thargoid Conflict Zones. Please read on for all the details!
New State: Thargoid Incursion
- As time progresses, various systems will find themselves attacked by Thargoid Scouts and Interceptors.
- Commanders will need to defend the system by killing Thargoids, if they fail to kill a certain number of Thargoids, the system will enter a new Background Simulation state: Incursion.
- Incursion is a system-wide negative background state that impacts all the factions within that system.
- Players defend the system (before and during Incursion) by killing Thargoids in that system.
When a system enters Incursion, the following happens:
- One starport present in the system (that can be damaged) will be damaged.
- Each week that passes whilst Incursion is active, a new starport (that can be damaged) will be damaged.
- If a starport has been fixed after being damaged but the system is still in Incursion, it can be damaged again the week after.
- All megaships in the system at the point of the state enters Incursion, will appear damaged and unable to continue on their journey.
- Thargoid Scouts and Interceptors that were found in the initial attack will continue to have a presence, but stronger Thargoid Interceptors will now also make an appearance.
- Thargoid Conflict Zones will also be found in the system, which pits players against Thargoids in waves of combat.
- The Incursion state lasts (currently) indefinitely until players remove it.
- To overcome the Incursion state, Commanders must kill Thargoid Scouts and Interceptors.
- The amount of kills needed to remove the Incursion state varies from system to system.
We’ll be exploring the new Thargoid Combat Zones in a live-stream on 22 November, but if you can’t wait, you’ll be able to try them for yourselves in the beta next week!
On the 30th October 2018 Frontier released the Beta for Chapter 4 (3.3) of Beyond. This is available to all PC owners of the game (both the base game and Horizons). You can get the full lowdown on the release here, or:
Game Director Laurence Oldham posted this message on the official forum,
It is with a feeling of anticipation and excitement that later today we release Beyond – Chapter Four’s open PC beta, giving you the first opportunity to get your hands on with the biggest Elite Dangerous update of 2018 ahead of its official launch later this year. With that in mind, I wanted to explain how the beta process works for the newest Commanders among you and how we can work together to make this a successful beta phase for Chapter Four.
It’s been a long journey since we first announced our plans for this Chapter at Frontier Expo in October 2017 and we have been hard at work ever since, implementing many ambitious ideas and taking a deep look into aspects like Elite’s Background Simulation, Codex, and Exploration; just a few of the features you’ll be able to test during the first part of our open beta from this afternoon.
However, our journey is not yet complete.
Chapter Four will be the biggest influx of new content for Elite Dangerous in 2018 and it represents the culmination of our combined efforts during many months of development. To ensure the results will be as good as we can possibly make them, we would invite you to join us in this final opportunity to identify and fix any issues together. For us, this open beta is a vital part of the development process and our hope is that you, our dedicated community, will participate, enjoy, and let us know what you experience. Any problems you encounter during your travels, please take the time to report them to us here. Having this one central location for all Commanders to register feedback is very important as it allows us to easily collate and register comments, bugs, and suggestions. We have assigned a dedicated team to track all your reports as they come in and we are committed to improving Chapter Four based on your observations.
As we progress through the weeks, new features and new content will become available for you to try out and report on.
We are currently completing our pre-flight checks and we expect to be ready to launch shortly after 15:00 UTC. All that’s left is to say a huge thank you to everyone taking part, I really hope you enjoy it.
The first Beta phase will feature all the features and changes seen in the first two livestreams. You can read all the details known so far about Chapter 4 here. In anticipation of this and with permission from Factabulous on the Official Forum I’ve reproduced the handy Beta FAQ.
> Beta FAQ
- The Beta appears as a new option to start in the launcher when it is available, normal game will remain available during beta.
- No, consoles don’t participate in the Beta. Yes other games have Beta access on consoles, ED does not.
- To reduce the clutter in the launcher you can add the /edh option to your launcher shortcut. You are welcome.
- No, we don’t know how large the beta is yet. CMDR Thrust from Bradford knows, but he’s too busy walking around an Atmos planet on his space legs with his NPC crew. (long standing forum joke)
- No, you cannot take anything you find in the Beta out of the Beta
- Your commander will be based off a copy of the live game taken during the last few weeks
- Values in the Beta may not reflect the final game – often mission spawn rates are changed, and we can expect broker rates to change. Probably.
- The beta may restart / become unavailable without notice. It’s a beta. Chillax.
- No, you will not keep any unlocked tech broker recipes after the beta.
- Anything you do in the Beta does not affect your main CMDR
- Make sure you are running the Beta before doing destructive things. Beta often has a watermark so you can check. But double check…
- If you are not where you want to be then FD may respond to move requests in the Beta, if you ask nicely.
- Or you can kill your ship and respawn at the starter system if you want to get back to the bubble.
- You can also reset your CMDR, sometimes Beta resets will set extra money/other things so you can get back to testing – check details in the beta before resetting!
- No, you cannot take anything you find in the Beta out of the Beta
- You need to remove the beta files after the beta, but it might be worth keeping the around until the full release as the files are allegedly used instead of downloading
- No, you cannot take anything you find in the Beta out of the Beta
- Report bug as beta tickets. Feel free to add your information onto existing tickets, but they are reports – not discussions.
- Talk about the beta in the beta forums. Console users probably don’t want to hear about cool stuff they can’t access yet.
- No point in putting in feature requests. Beta means the code is about ready to release, it will get tweaks, but not features (Many will ignore this and get irate)
- No, you cannot take anything you find in the Beta out of the Beta.
Updated at 5:23pm
On the 23rd August Frontier released the Guardian Fighters trailer. You can see it below and read the new additions coming in Beyond: Chapter 3, here.
At 7pm on the 16th August 2018 Frontier announced that Chapter 3 of Beyond would be released on Tuesday, 28th August 2018.
Further details of the content will be revealed to those attending Gamescom on the 22nd August with more public details following the next day. A short teaser trailer can be seen below hinting at the return of The Guardians. More detail will appear here during and after Gamescom.
Update @ 5.50pm: Chapter 2 is now available to play, weighing in at about 1.8gb.
Frontier have announced that the servers for Chapter 2 will be down from 8am BST on the 28th June for a minimum of 9 hours. Updates will be given if this changes. PC Commanders should back up their key binds. Patch notes are at the bottom of this post and on the Elite: Dangerous – Current Features page. Whilst you’re waiting you can watch the Chapter 2 Live stream, here.
If you’ve not yet seen what will be coming in the Chapter 2 update you can view the trailer below or read about it here.
> PATCH NOTES
- Missions and Scenarios
- Added new wing mining missions
- Added new high threat USS’s, and missions that can direct players to them
- Megaship and Installation Interactions
- Added existing megaship interactions to installations
- Added Escape Hatch interaction points to damaged megaships
- Crime and Punishment
- Players can now hand themselves in to security contacts, if they have outstanding bounties, and a zero notoriety rating. Players that hand themselves in will pay off the bounty and be deported to the nearest detention center
- Relaxed the friendly fire thresholds against NPC ships, to lower the amount of erroneous crimes being handed out
- Notoriety now decays whilst the player is docked
- Players current notoriety level displayed in cockpit will no longer be potentially out of date
- Relaxed the rules for Multicrew gunners so that they are less prone to accidental assault/reckless weapon discharge crimes
- New weapons now available at applicable Tech Brokers:
- Large Plasma Shock Cannon (Fixed, Gimbal, Turret)
- Large Guardian Shard Cannon (Fixed, Turret)
- Large Guardian Plasma Launcher (Fixed, Turret)
- The Guardian FSD booster is once again available at the Guardian Tech Broker, now with improved fuel efficiency
- Alliance Challenger – a medium sized ship, based on the Alliance Chieftain, that boasts a generous compliment of hard-points, whilst retaining the Chieftains characteristic agility. It also has stronger armour.
- Krait Mk.II – a medium sized, multi-role ship, that trades defensive capability for speed, fire-power and maneuverability. The Krait Mk.II has space for two crew members and is capable of carrying a fighter bay
- New planetary sites added, with audio logs
Fixes and Improvements
- Fixed some missing effects on Guardian Artifacts
- Fixed audio cutting out in supercruise near neutron stars
- Background Simulation
- Fixed war missions incorrectly offering influence rewards (influence during a war state has no actual effect)
- Ensure that faction effects are the same from selling exploration data for pages as well as individual star systems, and balance those faction effects to have roughly the same galactic impact as before this release
- Controls & Control Devices
- Prevented Flight Assist from automatically re-enabling after exiting Supercruise
- Fixed an issue with fading text in the Engineers Cost help window
- General Fixes & Tweaks
- Numerous performance optimisations for hangers
- Resolved some minor typos
- Fixed some cut off text in material descriptions
- Local news top 5 bounty list should ignore breaking characters from ship names
- Fixed situations where ‘Last main sequence star’ info message can appear incorrectly
- General stability fix for incorrectly replicated data between players
- Holo-Me Creator
- Fixed an issue that prevented players from saving their avatar with the Frontier Expo suit equipped
- Implemented a maximum scan time multiplier to prevent excessively long scans on large Mega Ships and Installations
- Fixed an underground destructible panel at a Guardian Structure
- Removed the timed element from assassination missions, so that targets are no longer limited to spawning within a time window. Players can scan the systems local nav beacon to find the targets location.
- Fixed Mentor missions showing incorrect reward choice upon completion
- Raised pay-out rate for Elite Rank Mining Missions
- Updated Salvage missions so that factions cannot be duplicated as both giver and target
- Updated the mission timer for Massacre Thargoid Wing Missions so it matches the non-Wing variant of this mission
- Fix wing mission rewards from trade missions to award trade rank to multicrew crew members as well as the helm
- Colonia factions have started issuing mission tip offs for the region
- Ramming a guardian sentinel will no longer give you a bounty
- Fixed long description texts for experimental modules not appearing properly under the “Read More” section in Outfitting
- PlayStation 4
- Fixed an issue that could occur when playing the combat tutorial while background installation is in progress
- Fix for an issue where the “Put Your Fighters Up” Trophy was not being awarded when fighter ships were launched from your ship by an AI pilot
- Fixed Powerplay crimes incorrectly affecting notoriety
- Ships & SRV (General Ship Fixes and Improvements)
- Fixed cases of Collector Limpets clipping through the top of several ships when returning cargo
- Fixed some visual problems with short Ship IDs
- Alliance Chieftain
- Addressed a specular highlight in the canopy that could flicker in certain lighting conditions
- Fixed a small gap in geometry
- Fixed some clipping on hardpoints 1 and 2
- Shrank the Shipyard schematic icon slightly to prevent clipping
- Realigned nameplates
- Fixed some clipping on the Ship Kit
- Fixed scratches being present on Ship Kit parts when there is no ship wear and tear
- The number of internal windows now correctly matches the number of external ones
- Fixed an instance of Paint Jobs not rendering over a heat vent door
- Smoothed out some overhead cables in the cockpit
- Adjusted some internal module target locations
- Fixed emissive decals on the Anaconda losing detail if the Fusion Paint Job is applied
- Asp Explorer
- Fixed a 2D Cannon alignment issue
- Diamondback Explorer
- Added Ship Kit cameras for outfitting
- Fixed a texture issue with the Prestige paintjob
- Federal Corvette
- Fixed some reflective areas on the Icarus and Prestige paintjobs
- Lowered glossiness on Precision Paint Jobs
- Fixed some missing textures on Paint Jobs
- Fixed a visual issue that could occur with your commander when colliding in an SRV
- Type 9 Heavy
- Fixed a missing thruster texture
- Fixed some texture and model position issues
- Type 10 Defender
- Fixed some clipping on certain Ship Kit parts
- Fixed some texture and model position issues
- Fixed misaligned small lights
- Stability Fixes
- Fixed a crash to desktop that would occur when opening the galaxy map immediately after the game had loaded in a station
- Fixed a server error that could occur when trying to apply an experimental effect to a module that was originally modified by another Engineer
- Fixed a crash that could occur when using Collector Limpets
- User Interface
- Fixed an issue in the Systems panel that prevented the module health from updating correctly when repairing a module using a AFMU
- Fixed legal salvage incorrectly showing as a loss when sold
- Weapons & Modules
- The heatsink launcher no longer has an incomprehensible DPS statistic
- Human and Guardian Tech Broker blueprint requirements have been reduced
- Decreased the discrepancy in jump times between Helm and crew members
On Tuesday the 25th June 2018 at 7pm BST Frontier will host a pre-launch stream for the upcoming Chapter 2 release in the Beyond series. A Frontier post on the official forum read,
So, you’ve heard the news? No? Well, we’re pleased to announce that, in the 3.1 update (coming this Thursday), the long-awaited Krait MK II will be making an appearance!
Commanders across the galaxy will soon be in the cockpit of the Krait MK II… but, before any of that, Ed and I will be taking to the stars in a Krait of our own, showing it off in all of its awesome glory!
Join us live on 26 June at 7:00 PM BST on our YouTube channel, where we’ll be taking a closer inspection of the latest ship coming to Elite Dangerous!
We’ll see you there, and have a Krait day!
At 2:00pm on the 31st May 2018 Frontier announced the release details for Chapter Two of the Beyond series as well as a short teaser trailer. You can see them below or on the official forum here. The relevant pages on this website have been amended to reflect the new information.
“We are pleased to announce that Chapter Two of the Beyond series of updates is right around the corner. In just under a month, you’ll be able to get your hands on the Alliance’s newest Chieftain variant: the Alliance Challenger. We’ve also got a selection of new wing missions, installation interactions, new settlements to explore and, to combat the ever-growing and ever-encroaching Thargoid threat, a cache of new Guardian weapons and technology from the Tech Brokers.
“And… you’ll be able to explore it all for yourselves on 28th June.
“This is the first of the two smaller instalments coming as part of the Elite Dangerous Beyond series of updates, with a larger coming in Q4 of this year, bringing Squadrons and improvements to Mining and Exploration, and much more! If you’d like to contribute ideas and find out more about what’s coming in the Q4 update, please check out our Focused Feedback forums here.
“Please find a summary of Chapter Two’s content below.
Summary of features:
New Ship: Challenger
The Alliance continue to refine their warships in the face of the looming Thargoid threat. The Alliance Challenger, envisaged as a frontline combat vessel, has stronger armour than its Chieftain counterpart and will be able to soak up a significant amount of punishment.
First introduced in Chapter One of Beyond, we are introducing a range of new Wing Mission types for you and your fellow Commanders to take on!
In a similar fashion to the Megaship interactions, which were introduced in Chapter One, Commanders will now be able to scan and interact with Space Installations.
- Scan – Scanning the installation will allow Commanders to see what they can interact with: Turrets, Comms Arrays and Cargo Bays.
- Turret hack – Disable turrets protecting other potential hackable points. This will deactivate security measures put in place to protect the Comms Arrays and Cargo Bays.
- Comms array – Get tradeable data from the Comms Array.
- Cargo bay – Fire a limpet on the Cargo Bay to unlock and steal commodities and materials.
Tech Brokers will allow commanders to unlock large weapons versions of the existing guardian tech weapons. These Tech Brokers will issue missions to collect Guardian data as well as materials and then, once delivered, will unlock certain Guardian modules of weapons for purchase. Will you turn you weapons on Thargoid or use them to pirate rival Commanders?
Thargoids continue to be an intergalactic menace! With the Alliance introducing a new ship, the Thargoids intend to up their game too, introducing new Scouts that will buff other Scouts and increase their combat efficiency.”