Reminder: Blog Updates

Just a quick reminder (since there’s a lot of traffic on the blog at the moment), that updates are made to each section as and when information becomes available/known about. In the case of some pages however this can be difficult to spot due to the amount on content on each one. So if you’re looking for new information to specific pages, please visit the Latest: Blog Updates page which can be found by clicking on the menu page in the top right of the screen (or left if you’re on a the mobile version).

Frontier Expo: 2017

On the 7th October 2017 Frontier will be holding the Frontier Expo 2017 at Here East, in the Queen Elizabeth Olympic Park in London. As the website states,

The development of Elite Dangerous continues full throttle and we’re delighted to share with you news on what’s coming beyond 2.4 The Return.

On our Main Stage, we will be talking about exciting future developments of our major space simulation title, Elite Dangerous.

Elite Dangerous has continued to grow since it’s initial launch. With new content and new console Commanders making their way to the galaxy, Elite has never been a more thriving hub than it is today.

With our passionate and incredibly involved community at the centre of development, Elite Dangerous continues to evolve further, and we want to share with you what that future holds.

With core game play improvements planned, we know you’re eager to hear more about the year 3304 in Elite Dangerous.

Be sure to join this talk led by well-known developers and have all your questions answered.

Please note That seating is limited (front row section seating will be reserved for Founder’s Ticket holders), and standing space will be available in accordance with fire regulations. Make sure you are there ahead of time if you want to secure your place at the talks.

You can see the schedule, here. As you can see there’s plenty of other stuff going on with a reveal of Frontier’s as yet unannounced new project as well as Planet Coaster related malarkey.

Tickets are going on sale on Friday, July 28, 2017 at 12PM BST with an early bird discount running until Monday, July 31, 2017 – there’s limited availability on each ticket type, so make sure you grab yours as soon as possible! As you can see, there will be loads of goodies and special events going on for you to enjoy.

 

Patch Update: 2.3.10 [Beta]

This afternoon, the 6th June 2017, Frontier released a Beta patch, 2.3.10. You can read the details below or here.


“The 2.3.10 beta is now live, and available for download for everyone who owns Elite Dangerous: Horizons (Please note: as with previous Betas, this is not available on Xbox One.) As we mentioned before, this beta will contain less visible changes and more ‘under the hood’ enhancements intended to improve stability and performance; for this reason we wanted to open up the beta for everyone to help test these important things. You can see the full list of changes, and a list of things we need your help with testing, in the text below.

“As an added incentive for helping us test these important stability changes, anybody who gets involved in the beta-only Community Goals will receive an exclusive in-game decal that will be available at the launch of 2.4. Take a look at the decal design below:

The decal won’t be just for your ship, but your Commander’s suit, too:

“All you have to do to receive the decal is take part in the CGs listed in the ‘Network and Physics Stress Testing Request’ section of this post.

“We’re grateful for your passion and continued support for Elite Dangerous, and your assistance testing this beta will really help to improve stability and performance of the game.

“Here’s the full list of the changes going in to the 2.3.10 beta:

Stability Fixes

  • Fixed a Commander Data error that could occur when two players switch to a Fighter at the same time in Multi-Crew
  • Fixed a crash that could occur when in High Intensity Conflict Zones for extended periods of time
  • Fixed a crash that could occur when activating Silent Running in a CQC match
  • Fixed a crash that could occur in the Capital Ship Encounters

General Fixes & Tweaks

  • General text fixes
  • Updated some translations
  • Audio: Fixed an issue with inbox message alert audio not playing
  • Audio: Fixed an issue whereby the audio would continue to loop when holding the fire button, after your shield cell bank had run out of ammo
  • Audio: Fixed an issue with the discovery scanner audio – Honks are back!

Camera Suite

  • Fixed an issue that caused the ‘Frameshift Charging’ indicator to become stuck on screen if you cancelled a hyperjump whilst in the camera suite

Holo-Me Creator

  • Implemented various changes to improve the appearance of Holo-Me in extreme lighting conditions

Installations/POIs/USSs

  • Fixed an issue whereby the Technology 06 codex entry was missing from Ancient Ruins

Missions

  • Mission board generation optimisations

Multi-Crew

  • Added the ability for Helm to limit the functionality of the Gunner role if desired (for example, preventing the use of utility style modules or deploying/retracting hardpoints)
  • Added the ability for Helm to disable the Fighter Control role if desired
  • Fix to allow the Helm access to turret mode options when they do not have a Gunner in their Multi-Crew session
  • Multicrew activities that have crew slots available are now highlighted with ‘+’ symbols
  • The ‘Switch Roles’ button will now be greyed out if your SRV is carrying more cargo than the ship has capacity for

Network

  • General network tweaks and fixes

Outfitting

  • Fixed an issue whereby the Engine Detailing slot did not appear when using the the Detailing filter tab

Player Journal

  • Fixed an issue with NPC names becoming garbled in the Player Journal

Server

  • Added a beta version of the Companion API that will be available when the beta is available here.

Ships

  • General Ship Fixes and Improvements
  • Anaconda: Fixed some visual issues with the Anaconda’s cockpit and made some improvements
  • Imperial Courier: Fixed an issue with the Imperial Courier’s Slipstream paint job
  • Python: Python ship kits no longer appear worn when fully repaired

“Here’s a list of things we’d need your help with testing. Thanks everyone! And have fun out there!

NETWORK AND PHYSICS STRESS TESTING REQUEST

“Improvements have been made to networking around sites with lots of builds and interactive objects and physics in the game. Therefore we would like to ask all commanders to help stress test the network at the ancient site on planet 1B in the Synuefe XR-H D11-102 system. To stress test please go to the site and try arriving and departing from the ruins in large numbers, in wings and in multicrew.

“Also please pick up and drop items, and throw your SRVs around at the site to test the physics.

“Please could you use missiles and mines as well as limpets on each other and objects to make sure they are still functioning as expected.

“We have placed a temporary asteroid station “No Moon” in the system to act as a base of operations for these tests and also host some Community Goals to act as guide to the sort of things we need to test.

  • CG #1 – Network Gurus Network at Ancient Ruins
    Help stress test networking and physics at the ancient site on Planet 1B in the Synuefe XR-H D11-102 system. To prove you were there please pick up and deliver one ancient item to No Moon in Synuefe XR-H D11-102.
  • CG #2 – Dedicated Testers Go Mining

“Help stress test networking and physics (limpets especially) at asteroid sites in the Synuefe XR-H D11-102 system. To prove you have been there please bring back at least 1 unit of any mined metal.

“As well as the answers above we would appreciate it if you could attempt to break the game at these locations to include the following see what happens when in wings, have people dropping out midway then dropping back in etc. Can you shoot knock the objects around? Try using vanity cams during the scenario, try swapping in and out of fighters. In multicrew try swapping roles and using ship systems and galaxy map and hot swapping throughout. Try using Commander Creator during the scenario. We are confident that you will find ways to do this that are not mentioned above, so please try whatever comes into your heads.

Elite Dangerous: PS4 News

Frontier have updated their FAQ on the release of Elite:Dangerous for the PS4. The most recent piece of information being that the game will be available on both electronic and physical disc formats. The game is still due for release on the 27th June 2017. You can see the full FAQ, here.

Frontier have confirmed that there will be a live pre-launch stream for the game as well as a release day one. You can see that information below or here.

“Hello! Just about to announce this in a live stream thread… but we’re doing a pre-PS4 launch live stream next week (on Thursday 22nd June) where we’ll be basically answering any leftover questions. There will be a forum post that runs down all that information too. We’ve got a couple of things to wrap up in terms of exactly how it will roll out, so we’re waiting for that… you should have everything you need to know on Thursday at 7PM BST!”

“We’ll be showing off the game, and all the features on the stream too. Lloyd Morgan-Moore will be joining me on the stream, he’s the producer who has been responsible for moving the game over to the PS4 (and he’s lovely and has a nice face).”

Bug Update: 2.3.02

Edit: This issue as of 3:37pm has now been fixed.

There’s a reported bug in the current 2.3.02 update that could cause the failure to engineer a module (upon request) whilst at the same time using the materials you have collected. Frontier have confirmed they are looking at the problem and any update will appear on this post.