Radio Lave: Mission Q&A

On the 27th March 2018 Radio Lave did an interview with Adam Bourke-Waite of Frontier on the way missions work in the game, what they involve and how they have evolved.  One interesting piece of information is that as of the weekend of 24th March there have been 1,673,246 completed missions. You can find the interview here starting at 18 mins 20 seconds.

Patch Update: 3.0.5

“At 10:16am on the 28th March 2018, Frontier announced a small update to the game. You can see the patch note below, or on the official site, here.

“Hello everyone,

“We are taking the PC galaxy servers down now for the 3.0.5 update which will fix the Trade Data issue detailed yesterday. We do not have an estimated time when the servers will be back online but we’ll communicate here and on our social media channels when they are.

“The fix will come on PlayStation 4 and Xbox One early next week and we’ll update you here when that fix will come.

“See the changelog below.”


Galaxy/System Map

  • Fixed an issue that caused a Commander’s Trade Data to not display

Patch Update: 3.0.4

At 3:33pm on the 26th March 2018 Frontier announced the release of the 3.0.4 patch update. The servers are expected to be down for up to 2 hours. You can see the patch notes below, on the Elite: Dangerous – Current Features part of this blog or on the offical site, here.


“We are taking the galaxy servers down now for the 3.0.4 update which has a number of bug fixes. It also reverts the changes made to hot ships and access to outfitting in the 3.0.3 update, which means ships can now access outfitting anywhere except Starports controlled by a faction that has issued a bounty or fine against them.

Details about future crime proposals can be found here. Estimated downtime is approximately two hours, and we’ll communicate here and on our social media channels when the servers are back online. Thank you all for your patience. The change log can be found below:

Consoles

  • Fixed a cockpit shadow issue near planets on the PS4
  • Restored the version info text to the main menu on the XB1

Crime

  • Fixed an issue where players couldn’t pay off bounties via the Interstellar Factors Contact when their notoriety was 0
  • Refuelling from the Star port Services screen is now allowed while under Anonymous Access Protocol
  • Power bounties are now cleared when the player leaves or defects from a power
  • Power bounties are now included when cleaning a ship with Interstellar Factors
  • Outfitting service is always open (where available) except when using anonymous access

Installations/POIs/USSs

  • Fixed scans in settlements only giving one data material, apart from Guardian Blueprints which intentionally return one
  • Fixed an issue where police will spawn in anarchy systems at a USS

Local News Reports

  • Fixed the wrong ship name appearing in the top 5 bounty lists if a commander appears in more than one list
  • Fixed ship bounties not being added to the top 5 bounty lists on login
  • Fixed top 5 bounty list entries not expiring after 5 days
  • Fixed superpower bounties not being added to the top 5 bounty list when issued

Missions

  • Long distance passenger missions now properly allow the selection of a mission reward
  • Fixed rank up missions not spawning
  • Fixed some Search and Rescue missions not correctly reflecting the repair state of the Starport
  • Fixed some mission-only cargo types not being available
  • Delivery Wing mission payouts have been increased and the cargo requirement decreased

Multi-crew

  • Crew members now unlock trade data correctly when the helm scans a Nav Beacon

Player Journal

  • Fixed localised strings where the localisation resources redirect to another text symbol
  • Fixed missing “PayBounties” event
  • Ensured commodity names are localised in CargoDepot interactions, and when scooping and dumping from SRV
  • Fixed some factions having their influence displayed incorrectly

Stability Fixes

  • Fixed a rare memory crash
  • Fixed a connection issue that could occur near SYNUEFE VM-D C15-10 2 A
  • Fixed a connection issue that could occur near planet surfaces
  • Fixed a crash that could occur when using the Kill Warrant Scanner
  • Fixed the tourist beacon issue where the beacons became misplaced

Weapons & Modules

  • The damage values displayed for experimental weapons now more accurately represent the damage that they will deal against human vessels

Development Updates

There are a few proposed changes following discussion on the forums about how some features should work. They can be seen below in the order they were posted on the forum.

Outfitting Hot Ships

“We want to address the concerns raised over the recent changes to the outfitting of ‘hot’ ships. The intent was to ensure criminals pay appropriately for their crimes, and simplify the existing systems as it was generating a lot of confusion.

However, after receiving your feedback this morning, we believe that there is a possible solution that could satisfy those who felt it was too punitive whilst remaining sensitive to the Elite Dangerous lore.

We propose that outfitting ‘hot’ ships will work in the following way:

  • Outfitting will be available at Anarchy Systems and Starports to those with Wanted status on their ships.
  • Outfitting will not be available in non-Anarchy Systems and Starports for those with ‘hot’ ships (ships that have fines or bounties issued against them).
  • Basic refuelling will be available at all Starports that offer the service regardless of a ship’s legal status.

Thank you for your continued and vital feedback and helping us to improve Elite Dangerous. Please leave your feedback in this thread and we’ll keep you updated with more information.”

Hot Ships, Hot Modules & Outfitting Proposals

Yesterday afternoon we made a forum post in order to address concerns over recent changes to the outfitting of hot ships. For reference, you can see that post here.

After further investigating the matter ourselves, and reading through your feedback, we’ve decided that the proposed solution isn’t as complete or effective as it could be. We’re currently investigating a new proposal, and much like with the Kill Warrant Scanner changes, we’d like to get your feedback on it and engage in constructive and positive discussion with you.

We will be setting up a new section in the Focused Feedback Forum to discuss the proposal and what it addresses. We’ll communicate when the FFF thread goes live, but you can expect to see it sometime tomorrow. The following is a basic summary of the proposal:

• Hot ships can use outfitting everywhere except at ports where the ship has bounties or fines issued against it
• Modules can be taken from a hot ship and placed in storage if a cleaning fee is paid upfront (5% of the module’s cost)
• Clean modules can be fitted to a hot ship, becoming hot modules
• Bounties can be cleared by security contacts until a murder crime is committed, at which point Interstellar Factors must be used

Intermediate Changes

In the meantime, we will be reverting hot ships and outfitting back to how they worked in 3.0.2. This will mean that:

• Hot ships will be able to use outfitting everywhere except at ports where the ship has bounties or fines issued against it
• Modules can be taken from a hot ship and stored as hot modules
• Hot modules can be placed in hot ships
• Hot modules can be cleaned for a fee (5% of the module’s worth)
• Clean modules placed in a hot ship, becoming hot modules

This update mentioned above should be released early next week.

Once again, thanks for your continued support and feedback. The iteration and constructive discussion with the community helps us to develop the best version of Elite Dangerous that we’re all reaching to achieve.

Wing Missions

A quick update on the status of Wing Delivery Missions: we are going to be reducing the units of cargo that these missions can require to 320 – 6120. In addition, we’ll also be increasing the payouts of these missions slightly. Thank you for your feedback and we’ll continue to observe and balance missions if required.

3.0.3 – Update #2

On the 15th March 2018 Frontier gave another update regarding the 3.0.3 patch update. You can read it below or on the Frontier website, here.


“Hi everyone,

“As you might have guessed, update 3.0.3 will occur sometime next week and we’ll confirm with you the date and time in the near future.

“Aside from the list we mentioned here, we have information about some of the issues reported in this thread:

  • Material package for the affected players of the Guardian Power Plant issue.

    Material packages have been sent out to affected players. If you haven’t received yours, please contact our Customer Support team here.

  • Material drops at settlements provide only one item instead of three.

    Please see here.

  • Broken turrets on the Anaconda.

    Edit: This should have been resolved in 3.0.3.

  • Transmitter relating to the Eagle Eye Mystery located in Huveang De doesn’t appear to transmit its full message, just repeats the first part before mentioning the next system location.

    This is not a bug, and was intended.

  • Powerplay bounties cause a ship to become permanently ‘hot’ and subject to ‘hotness’ penalties for ship transfer.

    This is something we’re currently investigating and if you have reports about this please ensure they’re reported in the bug report section. 

  • Ram Tah mission disappearing
  • Decimals in the System Map. Should be a minor reversion to how it was in 2.4 and any time prior in the game before 3.0 Beta, and 3.0 live.

    These should now be fixed in 3.0.3.

  • Materials should automatically add themselves to the ignore list once they’re maxed out, and un-ignore once you’ve gone below the maximum.

    For 3.0.3 materials that you have maxed out should become auto-ignored.

“We will continue to investigate the rest of the issues reported in this thread and we encourage players to make bug reports here if they continue to encounter anything else.

“A full list of changes will be posted on the day of the update; however, we will also be making some revisions to crime functionality. We’ve provided some details by Lead Designer, Sandro Sammarco, below:

“For 3.0.3 we’re altering crime functionality: when you are wanted in a jurisdiction, your ship automatically deactivates the system authority link to prevent crimes gainst you from being detected. This is in line with it using anonymous access protocols to protect you from detection when docking at ports where you are wanted. It means that players will no longer be committing crimes when attacking wanted ships, even if they have not scanned them. It is still important to scan vessels that you are unsure about, but you will no longer become a criminal for attacking a criminal.

“Thanks for your continued patience.”

Upcoming: 3.0.3 Update

You can read the original piece here, or below.


“Hi everyone,

“Just wanted to thank you for your continued community feedback, patience and support – the constructive reports and information we’ve received from you has been incredibly important in allowing us to fix bugs and resolve game issues. All of it is being taken into account, so please keep it coming, and thank you for keeping it as constructive as possible.

“We have noticed a lot of discussion surrounding various issues and the temporary fixes in place for those issues. We wanted to take a moment to update you on what steps we are making to resolve various issues.

“Here are some of the issues we’ve previously spoken on:

  • Engineer Guardian Modules – It was possible to engineering Guardian Modules when it shouldn’t have been. We’ve prevented players from engineering the module and offered a compensation package to affected players who had engineered their modules.
  • Skimmer Missions – The payouts for these skimmer missions exceeded what we felt was appropriate for these missions, so we have temporarily removed them. We are working on a fix, details of when we expect that to be in game are below
  • Mining Missions – Mining missions offered rewards which could then be used to complete additional mining missions. This was not the intended use of the new mission reward system so we have temporarily removed mining missions.

“While the solutions we have implemented are temporary, permanent fixes for the above issues are on their way with the 3.0.3 update. We expect this update to be released at the end of next week or at the start of the following week, depending on how our internal tests go.

“Here’s a list of things we’re currently working on for that update*:

  • Updates to the Kill Warrant Scanner (including licence to kill if a bounty is detected)
  • Updates to the generation of bounties on AI ships (to improve background simulation and support the new KWS)
  • Superpower bounties
  • Updates to the respawn rule (to improve flow robustness and legibility)
  • Locking off outfitting (to stop confusing flow for players trying to wipe low cost fines/bounties and being stung with huge module cleaning bills, and to close a missed ‘loop hole’ where players didn’t have to face the consequences of crime)
  • Skimmer missions re-enabled, with improved effectiveness of anti-ship base weaponry. Missions will no longer select planetary bases with inefficient defences
  • Mining missions re-enabled and no longer offer the same commodities as a reward that would be required by other local missions
  • ATR response now being cleared after death
  • Mining fragments now show the % of what resources it contains
  • Massacre missions now spawn for factions in a war state
  • Galaxy map configuration now persists
  • Adjusted settlement data so that missions no longer erroneously direct players to locations where they cannot be completed
  • Increased bulk passenger mission rewards and balanced the rewards for Wing Delivery missions, and addressed issues with reputation gain
  • Stop players being able to delete wing mission reward inbox messages, which stopped them from being able to collect the reward
  • Players can pay of fines that were incurred whilst in the SRV
  • Rank up missions now appear as a ‘follow up’ mission, to make it clear to the player
  • Fixed gyroscopic head look on PS4
  • Fixed collector limpets so that they automatically ignore materials that you have maxed out
  • Fixed collector limpets so they ignore correctly when used by Gunner role in Multi-crew

“*This is a near-complete list of things we are working on and aim to fix with release of the 3.0.3 update.

“We’ll be sure to update you on any further information as soon as it becomes available and we thank you for your patience.

Thanks,

Will and the Frontier Developments Team”