3.0 – Beta Ends

At 11am on Friday 9th February Frontier announced that the Beta would end at 12pm (GMT).

“Greetings Commanders,

“We’ll be bringing the Elite Dangerous: Beyond – Chapter One beta to a close at 12 PM (GMT) today.

“We’d like to thank every Commander who took the time to play the beta and shared their feedback with us. Your feedback is invaluable in making sure that the Elite Dangerous: Beyond – Chapter One update is the best experience possible for you all, and we can’t wait for all Commanders to be able to experience it when it goes live.

“The release date for Beyond – Chapter One will be announced in near future so keep an eye on our forums, newsletters, and social channels for more info!”

3.0 – Beyond: Beta 2

At 10.51 am on the 30th January 2018 Frontier announced the release of the first update to the Beyond Beta. You can see the changes below, or on on the official website here.

The 3.0 beta galaxy servers will go down shortly in order for us to update to beta 2. We have made some specific changes to Engineers that we’d like to call out. You can read about them here. See the full change log below.


Fixes and Improvements

Audio

  • Fixed an audio issue with Small Fixed Mining Lasers
  • Fixed some clicking that could occur when starting and stopping in the Lakon Type 10
  • Fixed hardpoint scanners being silent after swapping from mothership to fighter and back
  • Fixed a bug where returning from the menu pause screen would resume Galnet audio, even if the audio had been paused beforehand
  • Fixed some missing UI sounds when contributing resources towards a Wing Mission when using a mouse

Controls

  • Added the correct radial menus for the T.Flight Hotas One and T.Flight Hotas 4
  • Reverted a change that renamed ThrustMasterHOTAS4 to TFlightHotas4 to keep backwards compatibility with existing player presets that referenced the old name

Engineers

  • Engineer workshop now displays ‘None’ instead of the currently applied experimental effect if you have a Blueprint selected that is different from the one currently applied to the module
  • Pinning a blueprint will now pin all grades, not just one
  • Higher reputation with an Engineer will increase the speed you’ll progress through the lower grades
  • Initial balance pass on certain blueprint stats. Click spoiler to see all changes, to help test the new tweaks. Also read about this on our post here.

    Drives:
    – Dirty Drives: Speed Increase 30%->40%
    (Max possible increase now 47%, used to be 47% with extreme luck, 43%+ considered very good)
    – Clean Drives: Speed Increase 18%->28%
    (Max possible increase now 34.4%, used to be 33.8%)

    Weapons: 
    – Short Range: Damage increase 65%->75%
    (Max DPS increase 67.5% in live, 70% in beta, now 80% including experimentals)
    – Overcharged: Damage increase 55%->70%
    (Max DPS increase 67.5% in live, 59% in beta, now 75% including experimentals)
    – Rapid Fire: Firing Interval reduction 40%->44% (ROF increase 66%->79%)
    (Max DPS increase 67.5% in live, 63% in beta, now 74.7% including experimentals)
    – Efficient: Damage increase 17%->24%
    (Max DPS increase 26% in live, 20.5% in beta, now 27.7% including experimentals)
    Passive power draw reduction 40%->48%
    WEP draw reduction 35%->45%
    – Focused: Heat increase halved (10%->5%)

    Shield Generator:
    – Enhanced, Low Power: Strength Multiplier: 10%->15%
    – Reinforced: Damage Reduction: 12%->15% (back to where it is in live), also fix a numerical error that resulted it odd results from crafting lvl 1-4 recipes

    FSD:
    – Increased FSD Range: Optimised mass 50%->55%

    Power Plant:
    – Low Emissions: Heat 60%->65%
    – Overcharged: Power 36%->40%

    Hull Reinforcement:
    – Single Resistance blueprints: Off-type penalties reduced 12%->10%
    – Heavy Duty: Damage resistance restored from 8.5%->15%
    – Lightweight: Health Multiplier increase 18%->24%

    Armour:
    – Heavy Duty: Health Multiplier increase 30%->35%

    Power Distributor:
    – High Frequency: Global charge rate increase 40%->45%
    – High Capacity: Global Charge Capacity 40%->42%
    – Priority X blueprints: Increase charge rate on primary capacitor from 30%->36%

    Shield Boosters: 
    – Heavy Duty: Shield health increase 38%->40%
    Resistance Augmented: Global damage resist 16%->17%

Galaxy Map/System Map

  • Removed Thargoid and Guardian from galaxy map Allegiance filter and added them to a new Civilisation filter
  • Fixed the System Map displaying the current view mode of the Galaxy Map in the top right corner
  • Fixed some incorrect player faction descriptions on the Galaxy Map


General Fixes & Tweaks

  • Increased yield of materials from asteroids
  • Fix for bounty values not always being received correctly
  • Material availability has been restored to its original state on planets
  • Added two new materials – Boron and Lead which can most commonly be found in metal-rich asteroid rings.
  • Choosing the Horizons Fast Start when creating a Commander now includes an initial set of micro resources
  • Initial commodity adjustments to make it more profitable to smuggle goods to a black market
  • Anarchy factions treat smuggling goods at a black market as if they were traded on the open commodities market for the purposes of the Background Sim

Holo-Me Creator

  • Corrected the position of the player’s avatar when using the Holo-Me creator when in an Anaconda

Installations/POIs/USSs

  • Fixed an issue that was preventing Data Uplinks from being targeted on Installations
  • Fixed Capital Ship in Distress USS being surrounded by ‘Clean’ Pirate NPCs
  • Prison ships now carry a stock of Sidewinders

Missions

  • Leftover cargo from a Delivery Wing Mission is now flagged as Stolen for all wing members
  • Adjusted the spawn rate of Skimmers at settlements to better facilitate ‘Kill Skimmer’ missions
  • Increased the variety of Courier missions that can be generated
  • Fixed an issue where kills by Wing members were not always counted towards a Massacre Wing mission
  • Factions will no longer send you to scan their own Data Points for a Planetary Scan mission
  • Fixed an issue that was preventing mission targets from counting towards an Assassination mission after following a target using a Wake Scanner
  • Fixed material rewards from Wing Missions not being added to the Material Inventory
  • Fixed mission rewards not filtering correctly
  • Wing Delivery and Collect missions are now available

Multi-Crew

  • Fixed a disconnect that could occur when attempting to deploy a fighter in Multi-Crew

NPCs

  • Fixed an issue where planetary defences would still attack you while docked after re-spawning
  • ATR fixes – Correct number of ATR ships now arrive and at the correct threshold

Outfitting

  • Fixed Recon Limpet Controllers all having the same stats and description

Planets

  • Fixed some cases of the rocks around Engineer bases being different colours to the planet’s surface

Player Journal

  • Added an event to Player Journal when SRV is destroyed
  • Added info in journal if wanted when docked
  • Added a property in the Journal’s “Location” or “FSDJump” event indicating if the player is wanted locally
  • Fixed the “Loadout” entry written to the Journal at startup (It was sometimes missing)
  • Ensured all ShipType strings written to journal get localisation
  • Added a new “Powerplay” event in the journal to log a player’s powerplay allegiance, rank, merits etc

Ships

Alliance Chieftain

  • Adjusted the Outfitting camera angle for the String Lights Livery Slot

Keelback

  • Adjusted some camera angles in the Keelback and fixed some UI occlusion that could occur with the role switch panel when in the second cockpit seat

Lakon Type 10

  • Fixes to the landing gear animations and positioning

SRV

  • Fixed an issue where the SRV’s seat was not animating in sync with the pilot impact animations

Stability Fixes

  • Fixed a crash when logging in after applying an unsuitable Engineer modification to a module
  • Tentative fix for a render texture crash (the most frequently encountered crash in 3.0 Beta 1)
  • Fixed a disconnect that could occur when using the Technology Broker if trying to remove required materials
  • Fixed a crash that could occur when the mission owner scans a Nav Beacon for an Assassination Wing Mission
  • Fixed a crash that could occur when looking at the Navigation Panel when in CQC
  • Fixed a crash that could occur when opening the Galaxy Map
  • Fixed a crash that could occur when switching to another ship
  • Fixed a crash that could occur on the Insurance Screen

UI

  • Fixed failed Wing Missions not being marked as such in the Transactions Tab
  • When selecting a megaship turret in the contacts panel, it will no longer look like the player is selecting a ship nor have any attributes normally associated with a ship
  • Fixed an issue where weapon mode icons (fixed, gimbal, turret) were appearing incorrectly for modules in outfitting
  • Fixed the icon for Inbox messages that contain audio
  • Fixed some visual issues that could occur with the UI upon unlocking an item from the Technology Broker
  • The Sub-target tab now shows status instead of health when selecting a hackable item
  • Modules tab now updates when taking heat damage to correctly display health values
  • Fixed negative numbers appearing next to invitee’s avatars on Massacre Wing missions
  • Fixed Engineer mod notifications not correctly aligning when changing from one warning to another
  • Fixed an issue that prevented players from scrolling down the module info panel
  • Fixed an issue that could lead you to become stuck on the rewards screen following the completion of a Cargo Depot Wing mission
  • Changed the inbox filter and header from ‘Audio Logs’ to ‘Discovered Logs’
  • Fixed some debug text that could appear when targeting Black Box Canisters
  • Fixed the ‘engineered’ icon incorrectly displaying when selling stored non-engineered modules
  • Fixed a crash in the workshop that could occur when comparing against a Blueprint not available at the current engineer
  • Fixed an issue whereby an NPC’s avatar could appear in the Comms panel instead of a player’s avatar
  • Fixed inbox message not always appearing when gaining an exploration rank after discovering a new micro resource
  • Fixed a crash that could occur when accessing The Dweller’s Starport UI

3.0: Beyond – Beta is Live!

At 2:39pm on the 25th January 2018 Frontier announced the release of the Open Beta for 3.0: Beyond: Chapter 1 (PC & Mac players). The download size is 15gb. You can find out more about the Beta here.

Official Forum Feedback

Official Forum Bugs Reporting

Reddit Feedback & Bugs

If you can’t play the Beta or are waiting to download it, there are some YouTube streamers listed on the Frontier website who will be playing during the evening. You can find the list, here. Or check out the Twitch channel list, here.

 

3.0: Beyond – Chapter 1. Beta FAQ

Frontier have released a short guide for those wanting to take part in the Beta, which is released tomorrow.

Hello everyone!

Here’s a quick list of the most frequently asked questions about the Elite Dangerous: Beyond – Chapter One Beta.

1) How do I download the beta?
The beta can be downloaded in one of two ways. Either via the game launcher as usual or for the first time ever, via Steam! When the beta goes live on January 25, 2018, please follow the instructions below to install the beta via Steam.

If you have Elite Dangerous in your Steam Library, you will be able to participate in the Elite Dangerous: Beyond – Chapter One Beta using the Steam client. If you purchased the game from the Frontier Store and would like to add it to your Steam library, please follow the instructions in this support article.

To opt into the Elite Dangerous: Beyond – Chapter One Beta on Steam:

1. Open the Steam client and navigate to your Library.
2. Right-click on Elite Dangerous and select Properties.
3. Click on the BETAS tab.
4. Select “Beta” through the drop-down box.
5. You will be prompted to restart your client. After restarting, launch Elite Dangerous to access Beyond – Chapter One Beta.
6. Select the beta from the launcher as usual.

Please note that once the beta build goes live, you may not see the “Beta” option immediately in the Steam client as the build may take some time to propagate. In this case, please restart your Steam client and try again in a few minutes.

2) Who is eligible to take part in the beta?
Every PC/Mac player is eligible to take part in the beta. This includes both players who own the Horizons Season Pass and those who do not. Not every part of the beta (and full update) will be available to those without the Season Pass.

3) How much does the beta cost?
The Elite Dangerous: Beyond – Chapter One beta is free of charge.

4) Can consoles take part in the beta?
Unfortunately, we are currently unable to provide Elite Dangerous betas on consoles.

5) When will console players get 
to experience Elite Dangerous: Beyond – Chapter One?
Console players will be able to experience the full Elite Dangerous: Beyond – Chapter One update at the same time as the PC players. Currently, we do not have a date available for the full update, but you’ll be able to find out about it here on the forums or on our social channels when it’s announced!

6) When will the beta go live on Thursday 25, 2018?
We don’t have a set time for the beta to go live at this time, but we will keep you up to date via our social channels throughout the day

7) Should I take the day off to play the beta?
We wouldn’t advise taking time off to play the beta first thing tomorrow, as we don’t have an exact time that this will go live!

8) How do I report bugs that I’ve found in the beta?
A beta-specific bug forum will be opened on our forums tomorrow, 25 January 2018.

9) Do I have to start from the beginning of the game during the beta?
No. Your main game saves will have been duplicated within the last few weeks and applied to the beta server. This means you’ll be able to play through the beta with most of your current game progress intact.

10) Does my progress during the beta carry over to the main game?

No. Everything you do in the beta will be wiped when the update goes live for the main game, and no progress will be carried across.

11) What content is in the beta?

You can find our beta Livestream recaps here to find out what content will be available in the beta!

Let us know if you have any further questions regarding the beta!

Social channels to follow:
Twitter – https://twitter.com/EliteDangerous
Facebook – https://www.facebook.com/EliteDangerousOfficial
Instagram – https://www.instagram.com/elitedangerous

Beyond: Open Beta Announcement

On the 12th January 2018 Frontier announced that the open beta for owners of Elite: Dangerous Horizons on PC & Mac will begin on the 25th January 2018. A teaser video can be seen below and a full rundown of all content in 2.4 can be found here. Details from Frontier can be seen below and here:

Greetings commanders,

At Frontier Expo 2017, we revealed the first details of season 3 of Elite Dangerous, called Elite Dangerous: Beyond – you can watch back the announcements here. Throughout 2018 we’re bringing four Beyond updates to Elite Dangerous Commanders which focus on adding new content, uncovering and progressing the mysteries of the galaxy and enhancing existing core gameplay experiences. These updates will consist of a number of additions with the first update detailed below, followed by two smaller content updates through the year and our largest update coming in Q4. Each update will be a new Chapter in the Elite Dangerous: Beyond season.

Today we’re pleased to announce that you’ll be able to test Chapter 1 of the series in the open beta coming to all PC Elite Dangerous and Elite Dangerous: Horizons players on Thursday 25 January!

As always we welcome your feedback in our dedicated feedback livestreams, and on the beta and bug report forums. These beta tests have always been an incredibly useful and valuable part of development, and Beyond Chapter 1 will be no exception. Because of the huge number of core feature enhancements, the introduction of a new ship, and other numerous additions and improvements, we want to be sure that as many of you are able to experience and test the beta first-hand, for that reason we have decided to open this beta to all players of Elite Dangerous and Elite Dangerous: Horizons on PC.

We’ll publish a full list of changes on beta launch day, but come along to our content livestreams on Tuesday 16 January at 7PM GMT and Thursday 18 January at 7PM GMT for a closer look at everything in this update. In the meantime, you can see a short summary of some of the features below.


New Ship: Chieftain 
Elite Dangerous Horizons Commanders will also be able to take to the stars in the new Alliance Chieftain, designed not only to dish out punishment, but to avoid it. Manufactured by Lakon Spaceways, the Chieftain is more manoeuvrable than ships of similar size and weight, and its combat profile means it can more than hold its own in a fight.

Improved Core Mechanics 
Chapter 1 of Beyond will bring improvements to some of Elite Dangerous’ core mechanics, including accessibility enhancements to the engineering mechanics, an overhaul of mission rewards and big changes to crime and punishment. We’ll be sharing more information on the changes to Crime and Punishment, and the Engineers in a future post here on the forums and in the live streams mentioned above.

Wing Missions
Chapter 1 of Beyond will give you the chance to take on wing missions with your fellow Commanders, sharing both the efforts and rewards.

Revised Trade Data 
Commanders will now be able to access trade data from systems they have previously visited, in order to make more informed decisions when shipping goods across the Milky Way.

Planetary Visual Improvements 
Chapter 1 also includes the first of the planetary visual improvements coming as part of the Beyond series of updates (with more surface level improvements coming later in the year) bringing a new vibrancy to the Elite Dangerous galaxy.

GalNet Audio 
With the introduction of GalNet Audio, you will be able to catch up on the latest news from across the galaxy without ever leaving the action.

Horizons: 1.9 & 2.4 – Closed Beta Patch Notes

Updated: 22nd August, 3:23pm

Introduction

At 11:09am on the 16th August Frontier released the beta patch notes for Horizons: 2.4 – The Return.

  • You can read the patch notes below or here
  • See the preview of The Return here.
  • You can read about how this Beta will work here.
  • Additionally there are comments relating to changes to Holo-Me which can be read here:

Frontier Threads Feedback:

Please note:

“This is the closed beta portion, and as mentioned it is not the complete change log for release. Also remember that at release, the change log wouldn’t include anything that would spoil the narrative flow of The Return.”


New Content & Features (Horizons)

  • Holo-Me Save Slots – We have added save slots for different Commander appearances in the Holo-Me system
  • Holo-Me: Added 12 new hairstyles
  • Holo-Me: Added slots for Eyewear and Outfits
  • Synthesis can now create heat sinks, chaff, limpets and top up life support
  • Additional planetary bases added to the Colonia region for migration winners

New Content & Features (Non-Horizons)

  • Ship Rebuy Penalty – When a player commits the crime of murder (PvP only), an additional cost is added if they swap to a less expensive ship before paying legal costs during the rebuy flow
  • Pilot’s Federation Bounty – When a player commits the crime of murder (PvP only), they receive an additional Pilot’s Federation Bounty. This bounty is valid in every jurisdiction except anarchies
  • Inbox Revamp – Various quality of life improvements and a new look
  • New Chained Missions – Which can be longer than two steps
  • Hull/Canopy Repair Limpet controllers are now available
  • Preview game extras in outfitting – You will now be able to preview paint jobs and other game extras available for purchase
  • Stored ships can now be sold from the rebuy screen to cover the rebuy cost
  • Updated route plotting system:
    • maximum route plotting range is now 20Kly
    • route plotting is much faster
    • there is now an option to make use of neutron star boost when plotting routes
    • an icon is displayed on the route to show the last scoopable star before running out of fuel
  • Additional NPC stations added to support infrastructure and trade routes in Colonia region
  • Star systems renamed based on Colonia based on migration winners and new NPC locations
  • Additional space stations added to Pleiades region to support civilian expansion narrative
  • Mysterious locations added that we’re not going to tell you about
  • Added search and rescue contacts to stations across the galaxy
  • New and improved salvage scenarios added to support search and rescue gameplay
  • Made salvage commodities legal to pick up from wreck sites (will still appear illegal if dropped by ships as that is not salvage)

Fixes and Improvements

Audio System Updates

  • Audio Collision Re-factor – the way we trigger audio on collisions is different now. Should sound the same as before
  • Music system – is completely replaced! Existing music should behave exactly as before. It is now much more maintainable and enjoyable to use
  • Radio chatter – The radio chatter system works differently under the hood now, enabling us to do cool magic chatter based things in the future. Existing chatter lines should function the same as before (around star ports and planet ports)
  • Flight controllers – This system also works differently now to be far more flexible and pave the way for future ‘awesomes’. Again the player experience should be the same as before for now

Controls

  • Fixed a responsiveness issue that could occur when using the D-Pad of a controller on the galaxy map
  • Fixed an issue where the driving mode switches were not bound in the Classic Context controls preset

Factions

  • Encourage factions to not expand into starsystems that require permits

Fighters/Crew

  • Restored the missing descriptions for the GU-97 and Taipan Fighter when viewing their details via the Roles panel

Galaxy/System Map

  • Updated some textures in the System Map to reduce memory usage (without reducing the quality)
  • Fixed an issue whereby you would not get a failed message when plotting an economical route
  • Fixed an issue with how the Gemini Constellation was being drawn on the Galaxy Map
  • Corrected an issue whereby the completed mission indicators were not updating correctly on the System Map
  • Fixed an issue where ships that have been transferred were not displayed at the correct location on the Galaxy Map after logging out

General Fixes & Tweaks

  • Fixed datestamps on inbox messages
  • Various text fixes
  • Various localisation fixes

Holo-Me Creator

  • The Escape key will no longer exit the Holo-Me syste
  • Fixed a rendering issue that could occur when a Commander’s hair overlaid certain environmental fog effects

Missions

  • Add distance from star system entry to mission destinations
  • Ship kills, and actions to complete planetary hack and disable missions will now only contribute to a single mission, this will be the earliest mission accepted
  • Refactored mission selection to promote a wider selection of missions on a single board.
  • Refactored mission selection to promote a better spread of missions across factions
  • Refactored mission selection to heavily promote selection of conflict missions for both sides involved
  • Refactored mission selection to more reliably generate permit, engineer, and rank missions at eligible stations.
  • Slightly rebalanced micro resource reward selection probabilities
  • Added an inbox message when passengers alight from the ship
  • Follow-on missions can include more data about previous missions in the chain
  • Added support for missions allocating additional rewards based on station distance from the jump-in point
  • Optimisations to how system data caching for secondary sites is stored and requested
  • Significantly improve mission board loading, especially for those on high-latency networks
  • Fixed message text when trying to accept missions past the mission limit (No longer says “… of this type” when it means total missions)
  • Fixed passengers on tourism missions not realising the player hadn’t gone to the right beacon when on multiple-site trips
  • Fixed localisation text for certain parts of Ram Tah’s ruins mission in languages other than English

NPCs

  • Fixed an issue whereby forgetful Military NPCs could sometimes have left their weapons at home
  • Shooting a capital ship in a scenario where they are the bad guys no longer lands you with a bounty on your head
  • Trigger-happy NPCs will now only shoot missiles once the target’s shields have dropped
  • Fixed the falling skimmer issue that could occur on planet surfaces

Outfitting

  • Fixed an issue that sometimes prevented players from selecting stored modules in Outfitting
  • Fixed an issue where livery items would not appear the first time they are clicked upon
  • Various outfitting items have had their descriptions fixed

Player Journal

  • Added “Luminosity” property to “Scan” event for a Star
  • Added “MissionRedirected” event
  • Added “SearchAndRescue” event
  • Added “SellShipOnRebuy” event
  • Include Latitude and Longitude info in Screenshot event if appropriate
  • Include transfer time to FetchRemoteModule
  • Include info about online friends at startup
  • The ‘Scan” event is generated for all bodies in a system, when scanning a navigation Beacon
  • Added “RepairDrone” event
  • Added “Music” event

Render

  • Fixed an OSX specific issue with asteroid decals having bright textures when mining
  • Fixed an OSX specific issue that saw station lights rendering through your ship’s geometry
  • Made some tweaks to prevent certain landing pads from being visible when using the vanity camera when docked in a hangar on a planet
  • Fixed an issue that could lead to other Commanders mysteriously floating around the screen when inspecting a fighter or SRV
  • We have made some improvements to the planetary surface textures to prevent it from ‘jumping’ when driving an SRV
  • Improvements made to station LOD (level of detail) when in a Wing

Server

  • Fix a cause of stored ships shown on the galaxy map, but were inaccessible from the shipyard
  • Fix a transaction server error when transferring stolen cargo between SRVs and Ships
  • Fix displaying the wrong language labels for Community Goal reward tiers
  • Fix displaying the wrong language in multi-crew session reports
  • Fix some incorrect faction superpower allegiance and government types used for the galaxy map, system map, commodities and outfitting services
  • Stop displaying ‘main menu’ as a last location in top bounty local news reports
  • Fix some occurrences of Cmdr Validating when displaying xbox commander names
  • Fix a transaction server error when passengers leave ship cabins
  • Fix a transaction server error in outfitting
  • Various reliability and performance improvements

Ships

Anaconda

  • Fixed error that could occur when attempting to change the Anaconda’s livery when an Engineer’s modified shield generator is equipped
  • Fixed a LOD issue with Anaconda Paintjobs
  • Tidied up some textures

Diamondback

  • Fixed some LOD issues

Diamondback Explorer

  • Fixed some lighting issues

Dolphin

  • Fixed some texture issues with the Excursion Paint Job
  • Flipped some text on the cockpit fire extinguisher
  • The Dolphin now casts a shadow correctly when in the hanger

Eagle

Fixed some texture issues

F63 Condor

  • Adjusted lighting in the livery screen

Federal Corvette

  • Made adjustments so that the bumper Ship Kit works better with Paintjobs
  • Fixed some clipping that could occur with a Class 1 Cannon in the small size 1 hardpoint

Federal Dropship

  • Patched a hole in the geometry

Imperial Courier

  • Made adjustments to the decals to prevent clipping
  • Adjusted decal 1’s camera angle to prevent clipping when using VR

Imperial Eagle

  • Removed some stray geometry that was in the cargobay area
  • Fixed some stretched textures that could be seen when your canopy ices up
  • Minor texture and geometry fixes

Lakon Type 6

  • Added new hanger cameras for the Lakon Type 6 for the rear Ship Kits and the wings

Lakon Type 7

  • Fixed a LOD shadowing issue on the top of the Lakon Type 7
  • Fixed some missing cockpit textures when viewed using the Vanity Camera

Lakon Type 9

  • Added lights to the wings of the Lakon Type 9 so that nameplates can be seen

Python

  • Corrected several vanity camera orientations

Viper MkIII

  • Fixed some clipping that could occur when equipping a spoiler Ship Kit

Viper MkIV

  • Changed the hanger cameras with rear facing cameras for the spoiler and tail Ship Kits

SRV

  • Fixed a text overlay issue with the Surface and System map buttons in the Navigation Panel when driving an SRV
  • Fixed an issue that caused the mouse direction cursor to not appear when driving an SRV

Stability Fixes

  • Fixed a crash that could occur when a nearby NPC ship was docking in a station
  • Fixed a crash that could occur when saving and exiting back to the main menu
  • Fixed a crash that could occur when reviewing Multicannon hardpoints in Outfitting
  • Fixed a memory crash that could occur in various situations while playing
  • Fixed a memory leak
  • Fixed a crash that could occur when entering an Unidentified Signal Source
  • Fixed a crash that could occur when dropping in to a Civilian Installation
  • Fixed a crash that could occur when entering Supercruise

Stations and Outposts

  • Outpost weapons platform has been completely updated with new art
  • All Outposts have had an art pass to fix minor issues and improve visuals
  • Outpost schematic rendering is now fixed to show all the extra modules, not just the core outpost
  • Modular Stations have had an art pass to fix minor issues and improve visuals in some areas
  • Various station schematic models have been updated to improve quality and fix orientation issues
  • Physics mesh optimisation in the newer station interiors to improve framerate
  • Various updates to station interiors to fix minor art issues and improve LODs

UI

  • Fixed an issue where the fuel scooping UI element would overlap with the jump charging element
  • Fixed an issue that could cause your inbox to become garbled when deleting messages
  • Fixed an issue where gunsights were not rendering correctly
  • Fixed some icons that were missing in the Multi-crew role switch panel
  • Fixed an issue where the Multi-crew session report could overlay incorrectly and not be closed when opened in the Gunner Cam mode
  • The Insurance screen will now show the last ship you were flying by default
  • Livery items you own will now be indicated with a tick
  • Removed a mysterious invisible button to nowhere from the Station Services menu
  • Corrected the Commander portraits appearing at a lower resolution in the Station menu
  • We have made some cosmetic improvements to the layout of the Insurance screen
  • Fixed an issue where a Wingman’s target marker could disappear when they target a subsystem

VR

  • We have made some adjustments to mouse behaviour when viewing the Holo-Me menu in VR so that it matches other UI screens
  • We have disabled the bloom effect when using the VR graphical presets by default, as it could be a bit hard on the eyes

Weapons

  • We have made some improvements to the animations on railgun

 

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