Creating Elite: Dangerous – Videos

Last Update: 10th December 2018

Frontier have spoken quite widely about how Elite: Dangerous has been made and the challenges they face in putting the game together. Below are a list of videos charting some of that progress.


> Elite: Dangerous Procedural Generation | 15th November 2012

David Braben talks about the use of procedural generation in Elite:Dangerous

 


> David Braben: Tedx Talks – Rules Can be Beautiful | 2nd October 2013

David Braben explains the use of procedural generation in video games.

 


> Elite: Dangerous Dev Diary 1- Multiplayer and Ships | 24th November 2012

A look at some of the early gameplay and ship designs.

 


> From 0 to 60 Million Player Hours in 400 Billion | 12th October 2015

An in depth look at how Frontier “uses AWS to create a simulation of the entire 400 billion star systems of the Milky Way galaxy using physics engines running on Amazon.”


> Elite: Dangerous – Sound In Space | 21st October 2015

“Using a lot of in-game examples, Sr. Audio Designer Matthew Florianz, delivers an in-depth look into the making of the audio for Elite: Dangerous.”


> Elite: Dangerous Development Plan | 14th December 2012

David Braben talks about the Elite: Dangerous development plan.

 


> Discovery Scanner 1 – Creating a Galaxy | 9th November 2017

Dr Anthony Ross explains the creation of the Elite Dangerous galaxy – including how the stellar forge was created.


> Discovery Scanner 2 – Bringing a Thargon Swarm to Life | 23rd November 2017

Mark Allen explains how he brought the Thargoid swarms to life and created their fascinating behaviour patterns.


> Discovery Scanner 3 – Audible Asteroids | 29th November 2018

Join Ross Stack explains how the audio team produced the ‘cracking’ audio design and implementation of the mother-lode asteroids.


> Discovery Scanner 4 – The Art of Asteroids | 6th December 2018

Join Ross Stack explains how the audio team produced the ‘cracking’ audio design and implementation of the mother-lode asteroids.