Last Update: 23rd May 2022
Frontier have spoken quite widely about how Elite: Dangerous has been made and the challenges they face in putting the game together. Below are a list of videos charting some of that progress.
> Elite: Dangerous Procedural Generation | 15th November 2012
David Braben talks about the use of procedural generation in Elite:Dangerous
> Elite: Dangerous Development Plan | 14th December 2012
David Braben talks about the Elite: Dangerous development plan.
> David Braben: Tedx Talks – Rules Can be Beautiful | 2nd October 2013
David Braben explains the use of procedural generation in video games.
> Elite: Dangerous Dev Diary 1- Multiplayer and Ships | 24th November 2012
A look at some of the early gameplay and ship designs.
> From 0 to 60 Million Player Hours in 400 Billion | 12th October 2015
An in depth look at how Frontier “uses AWS to create a simulation of the entire 400 billion star systems of the Milky Way galaxy using physics engines running on Amazon.”
> Elite: Dangerous – Sound In Space | 21st October 2015
“Using a lot of in-game examples, Sr. Audio Designer Matthew Florianz, delivers an in-depth look into the making of the audio for Elite: Dangerous.”
> Discovery Scanner 1 – Creating a Galaxy | 9th November 2017
Dr Anthony Ross explains the creation of the Elite Dangerous galaxy – including how the stellar forge was created.
> Discovery Scanner 2 – Bringing a Thargon Swarm to Life | 23rd November 2017
Mark Allen explains how he brought the Thargoid swarms to life and created their fascinating behaviour patterns.
> Discovery Scanner 3 – Audible Asteroids | 29th November 2018
Join Ross Stack explains how the audio team produced the ‘cracking’ audio design and implementation of the mother-lode asteroids.
> Discovery Scanner 4 – The Art of Asteroids | 6th December 2018
Join Ross Stack explains how the audio team produced the ‘cracking’ audio design and implementation of the mother-lode asteroids.
> Discovery Scanner 5 – Crafting The Krait | 27th June 2019
3D artists Jordan Clarry and Pawel Ptaszynski will be showing the process of bringing ships from concept to construction. In this episode, we’ll explore how the Krait MkII was turned from a drawing into a ship that we now fly across the galaxy of Elite Dangerous.
> Discovery Scanner 6 – Reshaping the Simulation | 15th August 2019
Dav Stott, Lead Server Developer, will be reprising his Lavecon Discovery Scanner episode, detailing some of the work made when we introduced new Background Simulation faction changes in Beyond – Chapter Four.
> Discovery Scanner 7 – Voices of the Void | 4th October 2019
In this episode of Discovery Scanner, Frontier are joined by voice actors, Jay Britton and Amelia Tyler to discuss the role voice acting plays in the games industry as well as Frontier’s Senior Sound Designer, Paola Velasquez, who looks at the technical side of voice acting, and audio implementation in video games.
> Frameshit Live #8 | Tom Kewell (Game Designer) – Mission Design
Tom Kewell speaks about missions in the game and the new misison variant which comes with Update #12