Last Update: 4th April 2018
Frontier have spoken quite widely about how Elite: Dangerous has been made and the challenges they face in putting the game together. Below are a list of videos charting some of that progress.
> Elite: Dangerous Procedural Generation | 15th November 2012
David Braben talks about the use of procedural generation in Elite:Dangerous
> David Braben: Tedx Talks – Rules Can be Beautiful | 2nd October 2013
David Braben explains the use of procedural generation in video games.
> Elite: Dangerous Dev Diary 1- Multiplayer and Ships | 24th November 2012
A look at some of the early gameplay and ship designs.
> From 0 to 60 Million Player Hours in 400 Billion | 12th October 2015
An in depth look at how Frontier “uses AWS to create a simulation of the entire 400 billion star systems of the Milky Way galaxy using physics engines running on Amazon.”
> Elite: Dangerous – Sound In Space | 21st October 2015
“Using a lot of in-game examples, Sr. Audio Designer Matthew Florianz, delivers an in-depth look into the making of the audio for Elite: Dangerous.”
> Elite: Dangerous Development Plan | 14th December 2012
David Braben talks about the Elite: Dangerous development plan.
> Discovery Scanner 1 – Creating a Galaxy | 9th November 2017
Dr Anthony Ross explains the creation of the Elite Dangerous galaxy – including how the stellar forge was created.
> Discovery Scanner 2 – Bringing a Thargon Swarm to Life | 23rd November 2017
Mark Allen explains how he brought the Thargoid swarms to life and created their fascinating behaviour patterns.