Community Update: Delay & Bug Fixes

On the 22nd October 2019 Frontier announced via a community update that Fleet Carriers would be delayed until April-June of 2020, with priorities given to fixing existing bugs in the game and the introduction of some beta servers for testing. News on what the 2020 major release will be has been outlined for some time in the summer of 2020. Details below or on the official site here. Relevant pages of this blog will be updated in due course.

“Greetings Commanders,

“Following the launch of the September Update last month, we’d like to provide you all with an update on our plans for Elite Dangerous.

“Firstly, thank you for all of your feedback on the September Update, which you’ve shared with us on the forums, across social media, on livestreams and through the Issue Tracker. There is no doubt that, in addition to the new features, the September Update introduced a number of issues and bugs which caused a lot of frustration. We are really sorry for these issues. We realise that some of the issues had an impact on your ability to enjoy Elite Dangerous. The team have been working hard to address the most critical issues and have already released a series of patches and updates to bring those fixes in as quickly as possible.

“However, we know there’s more to be done. You’ve asked for more focus on existing bug/fixes and issues, and for the community to be better integrated into the development process and testing for these upcoming updates.

“In order to improve your overall experience, we have decided to refocus our efforts on addressing key issues and bugs. Since the launch of the September Update, we’ve been taking a deeper look at our internal development roadmap, the way in which we utilise public betas, and the content of our next updates.

“Here is a summary of our plans:

  • From now and into next year (2020), the updates will focus almost exclusively on addressing recent and longstanding issues, including those reported in the Issue Tracker, ultimately making the game better.
  • We are expecting to have a series of these updates, which will be rolled out (approximately) every three to four months.
  • Each update will also include a public beta that will run prior to the update’s release, with a dedicated time to address major issues that appear.
  • The first of these updates will have its public beta in December, with an expectation that the launch will be early in 2020.

“As a result of our updated plans, we have made the difficult decision to defer the release of Fleet Carriers. We are now planning for Fleet Carriers to be released in an update in the second quarter of 2020, rather than in December 2019 as previously stated. This will grant us additional time to refine the feature as well as focusing time on addressing existing reported issues. It will also ensure the state of the game is in a better position to introduce Fleet Carriers, that will provide Commanders even more opportunities to interact with the Milky Way. We understand that this delay will be disappointing for some players, but do know that this decision is one that we do not take lightly, and is made with the best interests of the community and game at heart.

“Ultimately, we are confident that this will improve the Elite Dangerous experience for all our players.

“The team have been hard at work on the next major milestone, which you may remember we mentioned back in March as our next major paid addition to the game. They’re making fantastic progress and on schedule for release by the end of next year. We are very excited to show you what we’ve been working on. However, we can only announce the content when it’s at the right stage of development, we estimate this will be ready to talk about at some time in summer 2020, after the Fleet Carriers update. We appreciate there is a bit of a wait, but we want to make sure it is ready to be shown before making our full official announcement to the world.

“We would like to take this opportunity to thank you for your ongoing and continued support and for helping give us the feedback, steer and insight to make decisions that will benefit the entire community and for your continued passion and dedication.”

Interstellar Initiative #3 – The Scourge

On the 10th October 2019 Frontier announced the arrival of their latest Interstellar Initiative, ‘The Scourge’. This has also seen the introduction of a new system state ‘Blight’. You can read about this below or on the official forum here. You can read about all Interstellar Initiatives, here.


“Greetings Commanders,

“The Interstellar Association for Agriculture has declared a state of emergency following severe crop failures across multiple worlds. To prevent food shortages and economic strife for billions of civilians, independent pilots are being asked to bring grain, pesticides and synthetic reagents to two key locations.

“This marks the beginning of our third Interstellar InitiativeThe Scourge.

“Throughout the course of the event, we’ll be periodically updating this thread with details and updates as they develop.”

PHASE 1 (10th October)

  • As detailed above, independent commanders will be required to bring grain, pesticides and synthetic reagents to a region of space on the brink of economic strife, This will come in the form of a trading Community Goal.
  • Community Goal Details:
    • Start Date – 10 October @ 15:00 (UTC)
    • End Date -16 October @ 15:00 (UTC)
    • Pesticides, synthetic reagents and grain to be delivered to Watson Station in the Orerve system, and Shifnalport in the Diso system.

PHASE 2 (16th October)

Summary:

  • Independent commanders will be required to bring Rockforth Fertiliser to Wiley Port in the Teveri system.
    • Start Date – 16 October @ 15:00 (UTC)
    • End Date – 22 October @ 15:00 (UTC)
  • Rockforth Fertiliser is now available to collect from markets at negligible cost from the stations listed below:
    • Sharon Lee Free Market, Orrere
    • Lave Station, Lave
    • Warinus, Lave
    • Shifnalport, Diso
    • Davies High, Reorte
    • Watson Station, Orerve
    • Roentgen Hub, LFT 37
    • Macedo Station, Lei Zi
    • Phillips Gateway, Ensoreus
    • Baird Gateway, Arque
    • La Soeur du Dan Ham, Riedquat
  • For the duration of the Community Goal, Lakon Spaceways has agreed to lower the cost of the following ships:
    • Type-6 Transporter
    • Type-7 Transporter
    • Type-9 Heavy
  • Cargo Rack prices have also been reduced in all starports.

September Update: Patch 3

Frontier have released the third patch for the September update and it is now live. You can see the details below, on the Forntier forum here, or via a link on the patch notes section of this site.


Cockpit UI

  • Fixed an issue that caused multiple modules to appear to change priorities instead of just the one that was selected
  • Fixed a small performance stutter when opening the modules tab

Crashes/Stability

  • Fixed a crash that could occur when handing in a mission
  • Fixed the issue causing a softlock at mission boards (and removed the workaround missions)

Exploration

  • Fixed an issue where the system map was missing Commander names for First Discovered and First Mapped

General

  • (Xbox One only) Replaced ‘Debug Test’ text that appeared when giving a ship a name or ID on Xbox One with ‘Enter Ship Name/ID’
  • Fixed missing Flak Launcher VFX
  • Fixed an issue that stopped some previously allowed characters from being able to be used in ship IDs

Network

  • Fixed an issue where some types of non-Ethernet connections were rejected
  • Further work has been made towards restoring VPN connections by:
    • (PC only) Adding ability for players to select which network adapter to use in the network options list (VPN connections will appear here)
      • Note if you change the selected Network Adapter here, you will also need to restart the game
    • Stopping the game from terminating if unable to connect to a network. This allows players into the network options screen to check that their VPN connection is selected

Render

  • (Xbox One only) Fixed a screen tearing issue on Xbox One when in 4k Quality mode

Mission Board & Passenger Lounge : Fix

On the 4th October Frontier announced that the servers would be re-started at 2pm UTC time/3pm GMT to fix a known issue with the mission board and passenger lounges.


“Greetings Commanders,

“Today we introduced a workaround to address the issues players have been experiencing with the Mission Boards. These changes will stop commanders experiencing the ‘soft lock’, bringing functionality back to the mission boards. As a side effect of this workaround, each faction will have one mission that players will not be able to access, even though they should meet the requirements. Commanders will be able to access the other missions, and we are continuing to investigate a long term fix. We will update you with any changes as soon as we can.

“The server is back up now, and we thank you for your patience whilst we have been looking into this. If you do have any further issues please let us know on the Issue Tracker.”

Discovery Scanner 7 – Voices of the Void

On the 4th October 2019 Frontier streamed the latest of their dives into the making of Elite: Dangerous.

In this episode of Discovery Scanner, Frontier are joined by voice actors, Jay Britton and Amelia Tyler to discuss the role voice acting plays in the games industry as well as Frontier’s Senior Sound Designer, Paola Velasquez, who looks at the technical side of voice acting, and audio implementation in video games.

You can view it below or find the complete series over on the Creating Elite: Dangerous – Videos page.

September Update: Patch 2

On Tuesday 1st October at 5:05pm Frontier announced that a second patch was released to fix issues following the release of the September Update. You can find the details belolw or on the original post, here. As always a link to it can be permanently found on the Patch Notes section of this website, here. Unfortunately this patch has seemingly causedd other issues including broken mission boards and issues with menus failing to work as intended. Some updates following the release of the patch are mentioned below.


Greetings Commanders,

The Elite Dangerous servers will be offline for all platforms on the 3 October at 07:00 (UTC) to apply the September Update – Patch 2.

We are aware that there is an issue where some Commanders, specifically those on console, are experiencing the “Failed to communicate with server. Unable to get an up to date mission list from server” message when trying to access missions at a starport’s mission board and passenger lounge. The team are currently investigating measures to resolve this issue as soon as possible.

Update: The team has investigated the disconnect and mission list communication issue for console players, and we have implemented a change that should reduce the amount of times players encounter this.​ However, if you have any further problems, please let us know.​

Thank you for your patience and vigilance as we address these issues.

Please find the full Patch Notes below:

Crashes/Stability

  • Fixed a softlock that could occur when trading materials at a material trader
  • Fixed a crash that could occur during the new starter experience
  • Fixed softlock that could occur when hiring crew members
  • Fixed a crash that could occur after clearing a save and skipping the new starter experience
  • Fixed a softlock that would occur when attempting to perform a hyperspace jump in an Imperial Clipper that has a Ship Kit applied

COVAS

  • When buying a new ship, your selected COVAS will automatically be inherited from your previous ship.
  • When purchasing SRVs and fighters, they will inherit the COVAS currently selected for your ship.
  • For new commanders, the applicable localised COVAS will now automatically be selected based on which language is set in the options menu

Diamondback Explorer

  • Fixed mismatched Paint Jobs for the Diamondback Explorer

Exploration

  • Fixed a case where PlayStation 4 commanders’ First Discoveries were not appearing correctly

Interdiction

  • Fixed an issue where interdiction wouldn’t end after the player submitted

Livery

  • Fixed an issue that meant the confirmation popup failed to appear after selecting an item the player owns
  • Fixed an issue that could cause the sort feature to not sort correctly
  • Fixed an issue that could prevent the SRV livery options to appear after leaving the Dashboard items category
  • Updated various Bobblehead preview cameras to give a better view of the item
  • Removed the ‘preview’ option on Engine Colours in livery, as it was not intended
  • Changed message from ‘Outfitting Unavailable’ to ‘Livery Unavailable’ when the livery isn’t accessible
  • Updated the ‘remove item option’ message to ‘clear the equipped item’
  • Renamed ‘Back’ to ‘Exit’

Localisation

  • Fixed various translation errors

Multi-Crew

  • Fixed an issue that could cause the host’s ship to disappear when deploying a fighter

New Starter Experience

  • Fixed an issue that could cause visual issues with the star in Matet when the player arrives in the system
  • Fixed an issue that could cause the weapons to automatically fire after being returned to the training area
  • Removed the ability to damage ship modules as this can lead to the player becoming stuck during the experience
  • Removed the ability for players to view and turn off modules during the experience

Outfitting

  • Fixed an issue that could cause incorrect weapon mounts to be displayed (fixed weapons showing as gimballed, for example)

Pause Menu

  • Combined ‘restart training’ and ‘exit options’ into one confirmation screen. Now, when the player selects to either restart or exit they then choose to either:
    • Restart the checkpoint or the entire Starter Experience/Training
    • Exit to main menu or desktop
  • This new restart/exit option UI is also inline with other areas of the game as well. This update fixes text truncation in other languages and unnecessary duplication of options, without increasing the amount of clicks needed to exit or restart

Rendering

  • Fixed an issue that caused stars in the night sky to disappear (creating, in some cases, ‘hard edges’)

Server

  • Updated local news articles for faction summaries, engineer progression and megaship itineraries
  • Fixed many causes of transaction server disconnections (error codes: Scarlet Krait, Magenta Krait, Black Adder, Yellow Adder)

Ship HUD

  • Corrected the schematic of a targeted starport to match its actual orientation
  • Fixed an issue that made ship modules appear twice in the module tab after swapping to a different ship
  • Fixed the edge case where the ship HUD could be switched off (by the Thargoid shutdown effect) during a jump to Supercruise, causing the HUD to never appear again.

Store

  • Changed the Store buttons that appear on Port Services menu and main menu to orange and reordered them:
    • Port Services – Livery > Holo-me > Store
    • Main Menu – Livery > Buy Expansions > Store > Buy ARX
  • Fixed an issue on Xbox One that causes the preview camera to pan without any player input
  • Re-added a missing scroll bar
  • Packs now display how many items are in it

Weapons

  • Fixed Enforcer Canons being unable to be restocked through synthesis