Odyssey: Update #6.0.1

On the 3rd August 2021 at 2:43pm Frontier released news of the latest Odyssey update. Details can be seen below, via the official forum or via the patch notes section of this website.


At approximately 14:30UTC/15:30 BST we will be bringing the Elite Dangerous: Odyssey servers offline in order to accomodate a small patch to address some current issues. Once again, this is Odyssey servers only. Downtime should be no longer than 15 minutes.



Updates of note:

  • The bartender has had a stern talking to. They now promise to no longer crash your game when you try and sell your goods to them.
    • There is a small chance that the bartender could be a little stubborn…If you encounter this issue again, give one of us a nudge.
  • An issue has been fixed whereby NPC’s would no longer use flashlights in the dark making it very hard to see…well…anything.
    • This fix also applies for Scavengers.
  • An issue has been fixed whereby Commanders were unable to aim down the sight of the Intimidator weapon.
  • Some players experienced a ‘Black Adder’ disconnect when purchasing and equipping a livery item. Instances of this should now be resolved.
  • An issue has been fixed whereby point defense turrets were failing to destroy hatch breaker limpets.
  • Fixed POI (retrieval) mission progression.
    • Some Commanders were experiencing an issue whereby they couldn’t hand in item retrieval missions. These instances are now fixed.
  • ‘Hold E to Loot’ was proving an absolute nightmare for many. We’ve listened and understood, thereby reverting the action back to being a single button press.
  • An issue has been fixed whereby auto launch would eject ships to outside of mass lock range.
  • An issue has been fixed whereby torches would not be visible in the camera suite, nor on other players in an instance.
  • An issue has been fixed whereby Ship Launched Fighter crew would get a little overconfident with their acknowledgements
    • Things were a little hairy for a second!
  • An issue has been fixed whereby the Ship AI could disengage super cruise too close to stars.
  • An issue has been fixed whereby ambient occlusion would not render correctly at certain resolutions – including when using FSR.
  • “Balanced” can be selected in the FSR graphics options!
    • Courtesy of AMD: “Balanced mode produces a super resolution image approximating native rendering quality, with a major performance gain compared to native.”
    • Ultra Quality (1.3x Dimension Scaling, 1.69x Area Scaling, Resolution 77%)
    • Quality (1.5x Dimension Scaling, 2.25x Area Scaling, Resolution 67%)
    • Balanced (1.7x Dimension Scaling, 2.89x Area Scaling, Resolution 59%)
    • Performance (2.0x Dimension Scaling, 4.00x Area Scaling, Resolution 50%)
  • Fix for FSR not working with VR HMD virtual flatscreen.
  • Made some improvements to stability.
    • These are usually fixes to “random crashes” encountered by Commanders who send through crash logs. The issues lie often deep within code with non specific triggers of great detail.