Crime Update

On the 20th April 2018 Sandro Sammarco made a brief post about the ever evolving Crime and Punishment situation in the game:

“A quick update.

“We’re still investigating the option to hand yourself in at starports where you are wanted as an alternative to locating an Interstellar Factors contact, which feels like a decent way to address the issue of folk being caught short in a ship that is unable to leave the system.

“Looking at your feedback, we’re also taking another look at friendly fire, as this seems to be one of the major root causes of displeasure with the legal system.

“We’re considering increasing the tolerance for damage against NPC ships further, including adding the tolerance for unshielded vessels (currently any stray shot that deals damage to a hull triggers the assault crime). We’ve also discovered a potential bug where damage could potentially be counted as targeted even when it isn’t. We’ll keep you updated as we go with this one.

“In addition, we’re also investigating some issues with Notoriety that prevents it from dropping or refreshing correctly. Hopefully we’ll have some good news in the near future.

“Finally, thank you again for all your feedback, it is a tremendous help.”

Patch Update: 3.0.4

At 3:33pm on the 26th March 2018 Frontier announced the release of the 3.0.4 patch update. The servers are expected to be down for up to 2 hours. You can see the patch notes below, on the Elite: Dangerous – Current Features part of this blog or on the offical site, here.


“We are taking the galaxy servers down now for the 3.0.4 update which has a number of bug fixes. It also reverts the changes made to hot ships and access to outfitting in the 3.0.3 update, which means ships can now access outfitting anywhere except Starports controlled by a faction that has issued a bounty or fine against them.

Details about future crime proposals can be found here. Estimated downtime is approximately two hours, and we’ll communicate here and on our social media channels when the servers are back online. Thank you all for your patience. The change log can be found below:

Consoles

  • Fixed a cockpit shadow issue near planets on the PS4
  • Restored the version info text to the main menu on the XB1

Crime

  • Fixed an issue where players couldn’t pay off bounties via the Interstellar Factors Contact when their notoriety was 0
  • Refuelling from the Star port Services screen is now allowed while under Anonymous Access Protocol
  • Power bounties are now cleared when the player leaves or defects from a power
  • Power bounties are now included when cleaning a ship with Interstellar Factors
  • Outfitting service is always open (where available) except when using anonymous access

Installations/POIs/USSs

  • Fixed scans in settlements only giving one data material, apart from Guardian Blueprints which intentionally return one
  • Fixed an issue where police will spawn in anarchy systems at a USS

Local News Reports

  • Fixed the wrong ship name appearing in the top 5 bounty lists if a commander appears in more than one list
  • Fixed ship bounties not being added to the top 5 bounty lists on login
  • Fixed top 5 bounty list entries not expiring after 5 days
  • Fixed superpower bounties not being added to the top 5 bounty list when issued

Missions

  • Long distance passenger missions now properly allow the selection of a mission reward
  • Fixed rank up missions not spawning
  • Fixed some Search and Rescue missions not correctly reflecting the repair state of the Starport
  • Fixed some mission-only cargo types not being available
  • Delivery Wing mission payouts have been increased and the cargo requirement decreased

Multi-crew

  • Crew members now unlock trade data correctly when the helm scans a Nav Beacon

Player Journal

  • Fixed localised strings where the localisation resources redirect to another text symbol
  • Fixed missing “PayBounties” event
  • Ensured commodity names are localised in CargoDepot interactions, and when scooping and dumping from SRV
  • Fixed some factions having their influence displayed incorrectly

Stability Fixes

  • Fixed a rare memory crash
  • Fixed a connection issue that could occur near SYNUEFE VM-D C15-10 2 A
  • Fixed a connection issue that could occur near planet surfaces
  • Fixed a crash that could occur when using the Kill Warrant Scanner
  • Fixed the tourist beacon issue where the beacons became misplaced

Weapons & Modules

  • The damage values displayed for experimental weapons now more accurately represent the damage that they will deal against human vessels

Patch Update: 3.0.3

At 10:10am on the 19th March 2018 Frontier announced the release of the 3.0.3 patch for the Beyond series. The original post can be seen here with the patch notes, or you can see them below or at the bottom of the Elite: Dangerous – Current Features section of this blog. Note: This patch sees the return of mining missions back into the game (it’s not expressly stated in the patch notes. The patch notes here also show a couple of changes mentioned by Sandro Sammarco, here. The original patch notes may or may not be amended to reflect this.


“Hello everyone,

“We are taking the galaxy servers down now for the 3.0.3 update which will bring improvements and correct various issues on all platforms. We do not have an estimated time when the servers will be back online but we’ll communicate here and on our social media channels when they are. See the changelog below.

“Not only are we bringing numerous fixes to bugs and crashes, but also an improvement to gameplay mechanics, as detailed below by lead designer, Sandro Sammarco.

“In regard to Power Bounties, this is a short-term solution to allow us to continue to work on further fixes without hindering the PowerPlay experience. We’ll have more information for you as soon as possible.

“Once again, thank you all for your continued positive and constructive feedback. Your bug reports and support allows us to continually improve Elite Dangerous.

“Outfitting of ‘Hot’ Ships

“We’re changing the crime system when it comes to ‘hot’ ships.

“The reason for this is that the system of cleaning ‘hot’ modules in storage was creating an unfair punishment, where commanders were removing modules from ‘hot’ ships that only had small bounties on them and then discovered that the cost for cleaning ‘hot’ modules was dramatically more expensive!

“From 3.0.3 you will no longer be able to access outfitting at any port whilst in a ‘hot’ ship, thus you will not be able to make any load-out changes. You’re required to first clean the ship by paying off fines and bounties issued against it. Outfitting services will then be restored.

“It’s worth noting that we will automatically clean ‘hot’ modules in storage when we deploy this update.

“We feel this change simplifies the rules even more and prevents players from paying unnecessary amounts of credits.

“Power Bounties

“Power bounties are supposed to be an incentive for consensual PvP during PowerPlay activities. They are meant to provide credits to players claiming them, whilst not punishing players they are issued against (such as no anonymous access protocols, no detention centre respawning and no increased transfer costs). They’re also meant to last until claimed or you leave the power. Basically, when you get one, it’s just some extra money stuck on your head that opposing power players can claim when they kill you.

“Unfortunately, Power Bounties seem to be triggering some of the punishments that normal bounties do, and are not always being removed when you leave a Power. As an interim fix, we are allowing Interstellar Factors to clear Power Bounties, while we investigate the issues.

“We’re also aware of an issue with the Top 5 Bounty Boards and are looking into it!

——————-

Audio

  • Fixed glitching effect triggering incorrectly on COVAS
  • Fixed an issue where interstellar bounty audio lines would play incorrectly on subsequent bounties

Background Sim

  • Fix blackmarket availability from stations that changed ownership when their controlling faction retreated from their starsystem

Controls & Control Devices

  • Fixed a bug that mapped the headlook motion control yaw axis to the pitch axis for DualShock4 on PS4
  • Fixed some double-bound buttons for the T Flight HOTAS One and 4

Crime

  • Fixed an issue where players were unable to pay off a fine they had received in their SRV after transferring back to their ship
  • Fixed ATR response not resetting upon ship destruction
  • The Kill Warrant Scanner grants a license to kill for any faction bounty linked to the current jurisdiction’s superpower
  • Outfitting is now locked for players in Hot Ships, even in jurisdictions where they are not directly wanted. All currently stored modules will be cleaned
  • A player’s own Power Bounties no longer cause their legal status to appear as ‘Wanted’ or increase their local bounty in their own cockpit
  • Attacking Wanted ships (player or NPC) is now legal even if the player does not know they are Wanted
  • Fixed an issue where Superpower bounties would be displayed with incorrect values
  • Fixed an issue where players were not forced to pay certain fines/bounties when respawning at a Detention Centre
  • All bounties detected with the Kill Warrant Scanner are claimed when the ship is destroyed
  • Superpower bounties are issued once a ship has bounties in 5 or more factions affiliated with a superpower
  • Destroyed ships will be recovered by the faction controlling the jurisdiction, or the faction controlling the port they were last docked at where possible
  • Factions that recover destroyed ships will check for criminal debts and deport the player to the nearest detention centre to pay them
  • NPCs have a chance to be affiliated with factions from nearby systems, and a smaller chance to be from further afield
  • Wanted NPCs may have secondary bounties issued by factions from other systems
  • KWS detects all faction bounties from all factions in all systems (not Power bounties or superpower bounties)
  • KWS grants license to kill when superpower matches between current jurisdiction and faction bounty
  • NPCs have bounties from current jurisdiction, other factions in system, factions in nearby systems and occasionally factions from great distances

Engineers

  • Adjusted the text layout in the Convert Modified Module UI to prevent it from being cut off
  • Fixed an issue where the Guardian Power Plant could be Engineered

Galaxy Map/System Map

  • Fixed the Galaxy Map filter configuration selection not persisting on subsequent re-openings of the Galaxy Map
  • Fixed an issue where the System Map displayed unpopulated systems with a security level of Low instead of Anarchy
  • Fixed Influence levels in the System Map not totalling 100

Holo-Me Creator

  • Fixed some pilot helmets not matching the suit colour you are using

Installations/POIs/USSs

  • Fixed some of the Guardian Sites having a different layout since the 3.0 update
  • Fixed a pylon that could not be scanned at a Guardian Site
  • Fixed an issue where some Guardian Codices only displayed when in a group

Missions

  • Balance pass on wing delivery and collect missions
  • Skimmers only spawn when you are in an SRV
  • While in a ship, approaching Settlements where Skimmers are spawned will trigger the crime of trespass
  • Fixed assassination missions showing players the target mission system prematurely
  • Adjusted reputation reward numbers to balance Superpower progression speed
  • Fixed some missions offering the requested cargo as a reward after handing it over
  • Collect missions will no longer give out rewards which are wanted by collect missions from the same station
  • Changes made to make Massacre Missions spawn more reliably
  • Superpower Rank-up Missions have been moved to the Follow On Missions section to make them easier to find
  • Fixed an issue where factions could send players on Spec Ops missions to their own systems
  • Players can no longer delete Wing Mission Reward messages until the reward has been claimed
  • Increased the payouts for bulk passenger Missions
  • Smuggling and altruism missions will now correctly display the rewarded amount of influence and reputation
  • Fixed an issue that could cause Ram Tah missions to expire too early

Multi-Crew

  • Fixed a softlock that could occur when attempting to use the Multi-Crew tab in the Comms Panel after leaving a wing

Player Journal

  • Fixed the TechnologyBroker event mixing up Commodities and Materials
  • Server synchronised time is now used for Journal timestamps
  • Fixed the Status.json flag for lights when in the SRV
  • All economy types are now listed in cases where a station has several
  • More information is included about Wing Cargo Delivery missions
  • Fixed the ‘fuel scooping’ flag in status.json
  • Fixed the ‘low fuel’ flag in status.json when in an SRV

PowerPlay

  • PowerPlay bounties can be paid off at Interstellar Factors

Ships & SRV

General Ship Fixes and Improvements

  • Fixed an issue whereby you could not retract your ship’s landing gear after dying in an SRV
  • Fixed an issue where players were sometimes unable to rebuy their ship after disconnecting when dying
  • Improved the field of fire on a Large Turreted Weapons when equipped to the Large Hardpoint

Alliance Chieftain

  • Fixed Chieftain cockpit hit region being oversized

Dolphin

  • Fixed an issue whereby re-logging when driving an SRV could lead to issues boarding your ship

Vulture

  • Fixed a symmetry issue with the Pulse Paintjob

Stability Fixes 

  • Fixed a UI crash in the missions screen that could occur when using various filters
  • Fixed a crash that could occur when transitioning between locations
  • Fixed a crash that could occur during a Multi-Crew session if the player’s ship is destroyed
  • Fixed a crash that could occur in systems with no factions

User Interface

  • Updated the Interstellar Factors’ name in the System Map to preserve consistency
  • Re-instated the decimal place on the stats page and the system map and changed the value format accordingly
  • The Materials Ignore List automatically ignores any materials which the player does not have the capacity to collect
  • Fixed mining fragments not displaying the material percentage when selected
  • Fixed total earnings in commander stats when selling pages of exploration data
  • Speculative fix was introduced for the Comms Panel issue

VR

  • Fixed Sidewinder hull panels rendering incorrectly when viewed from inside the cockpit

Weapons & Modules

  • Added an extra decimal point to the display of power plant heat rate to allow small changes to be seen.

3.0.3 – Update #2

On the 15th March 2018 Frontier gave another update regarding the 3.0.3 patch update. You can read it below or on the Frontier website, here.


“Hi everyone,

“As you might have guessed, update 3.0.3 will occur sometime next week and we’ll confirm with you the date and time in the near future.

“Aside from the list we mentioned here, we have information about some of the issues reported in this thread:

  • Material package for the affected players of the Guardian Power Plant issue.

    Material packages have been sent out to affected players. If you haven’t received yours, please contact our Customer Support team here.

  • Material drops at settlements provide only one item instead of three.

    Please see here.

  • Broken turrets on the Anaconda.

    Edit: This should have been resolved in 3.0.3.

  • Transmitter relating to the Eagle Eye Mystery located in Huveang De doesn’t appear to transmit its full message, just repeats the first part before mentioning the next system location.

    This is not a bug, and was intended.

  • Powerplay bounties cause a ship to become permanently ‘hot’ and subject to ‘hotness’ penalties for ship transfer.

    This is something we’re currently investigating and if you have reports about this please ensure they’re reported in the bug report section. 

  • Ram Tah mission disappearing
  • Decimals in the System Map. Should be a minor reversion to how it was in 2.4 and any time prior in the game before 3.0 Beta, and 3.0 live.

    These should now be fixed in 3.0.3.

  • Materials should automatically add themselves to the ignore list once they’re maxed out, and un-ignore once you’ve gone below the maximum.

    For 3.0.3 materials that you have maxed out should become auto-ignored.

“We will continue to investigate the rest of the issues reported in this thread and we encourage players to make bug reports here if they continue to encounter anything else.

“A full list of changes will be posted on the day of the update; however, we will also be making some revisions to crime functionality. We’ve provided some details by Lead Designer, Sandro Sammarco, below:

“For 3.0.3 we’re altering crime functionality: when you are wanted in a jurisdiction, your ship automatically deactivates the system authority link to prevent crimes gainst you from being detected. This is in line with it using anonymous access protocols to protect you from detection when docking at ports where you are wanted. It means that players will no longer be committing crimes when attacking wanted ships, even if they have not scanned them. It is still important to scan vessels that you are unsure about, but you will no longer become a criminal for attacking a criminal.

“Thanks for your continued patience.”

3.0 – Beyond: Beta Patch Notes

At 10.54am on the 25th January 2018 Frontier released the patch notes to Beyond: Chapter 1. You can find them below, or here on the official website. The headline features and changes can be found in the Elite: Dangerous – Current Features section of this blog along with all other patch notes from the game.

If you’re looking for more information on what Beyond: Chapter 1 includes, you can find the details here.


New Features

Crime

  • Crime & Counter Crime system overhaul, including Advance Tactical Response (ATR)
  • When the player is destroyed they are not necessarily returned to the last port they docked at, based on a prioritised list of rules
  • If players are destroyed when a fine/bounty has been detected they will respawn at a detention centre
  • Players that join a Multi-crew session in someone else’s ship, and commit a crime, have a corresponding fine/bounty added to their own most valuable ship
  • Players can store hot modules (modules applied to a ship at the time a crime is committed)
  • Players can clean ships (and any hot modules applied at the time) through an Interstellar Factor contact by paying the bounty/fine
  • Players can sell hot ships from the shipyard for a markdown
  • Access to port services including ship transferring/storage/retrieval/selling are limited if the player docks in a ‘wanted’ ship (bounties and fines) applicable in that jurisdiction, and where transfer is possible, the cost is increased
  • Power bounties are issued instead of normal bounties for criminal acts to do with valid Powerplay interactions
  • Players can see details on fines and bounties in the wanted ships cockpit, the shipyard and the ship transfer screens
  • New crime recognised: “reckless weapons discharge”
  • Bounties and fines incurred by players are applied to the ship that the crime was committed in and never go dormant
  • Interstellar bounties are created when the combined fines and bounties for factions aligned with the same superpower breach a threshold

Missions

  • Added new Wing Missions that can be shared across a Wing and completed as a group
  • Mission Depot added where players can accept an applicable mission and deliver the target commodity piece by piece to complete the mission
  • Mission reward choice
  • New USS scenarios added

Ships

  • Added new alien attack craft
  • Added the Chieftain. More maneuverable than ships of similar size and weight, the Alliance Chieftain from Lakon Spaceways has been designed not only to dish out punishment, but to avoid it. – Horizons only
  • Added second seat to the Keelback to support Multicrew

Trade Data & Galaxy Map

  • Galaxy map now indicates its mode when any tab is active
  • Galaxy Map: Filter by station services
  • Galaxy Map: Filters added for Thargoid & Guardian sites
  • More player factions have had a description added in their home system on the galaxy map
  • Filter for the new ‘detention centre’ government type (for new detention centre spawning areas)
  • Galaxy Map: Players can view trade data that they own, by commodity, represented on the galaxy map by colour coded icons
  • Galaxy Map: Players can view trending trade routes, and filter by AI or Human players
  • Galaxy Map: Players can view import and export prices, in a roll out screen, including the ability to select different markets and filter
  • Commodity Market: Players can search trade data they own, to compare it to the current market

Engineers

  • Material Trader contacts, which allow the player to convert materials – Horizons only
  • Engineering a module or weapon results in progressively better improvements within a range
  • Players can convert and modify their older modules/weapons engineered before this update
  • Players can modify modules/weapons at selected ports (ports with access to outfitting) outside Engineer ports
  • Players can select which experimental effect they want to apply to their module, at a material cost
  • Players are presented with a screen where they can choose the module/weapon to modify, the Blueprint to apply or pin, see the material cost, and preview the outcome

Weapons and modules

  • Added Technology Broker contacts, which allows the player to unlock new weapons and modules in return for specific materials and commodities – Horizons only
  • Medium Shock Cannon (Fixed, gimbal & turret)
  • Medium Remote Flechette Launcher (Fixed & Turret)
  • Medium Enzyme Missile (Fixed)
  • Size 4 Meta Alloy Hull Reinforcement Package
  • Recon Limpet Controller

Galnet Audio

  • Players can now listen to the news in their own language while they play!
  • News headlines can be accessed via the status menu
  • Galnet can now be accessed via the status menu and articles with audio can be played or queued into a playlist
  • Galnet Audio playback options added to controller bindings
  • Galnet Audio section added to audio options

Installation and Megaship Interactions

  • Data link scanner upgraded to allow scanning megaships and installations to reveal targets the player can interact with
  • Players can scan certain revealed targets to uncover sub-targets. These can be interacted with in different ways depending on the type
  • Players can damage generators to disable turrets
  • Players can use recon limpets to activate data terminals and comms arrays
  • Players can use hatchbreaker limpets to open a cargo bay

Surface material system

  • Overhauled the surface material system for the rocky, high metal content and metal rich planets
  • Improved contrast and colour variation across and between bodies
  • The colouration of the surfaces now more clearly telegraphs the chemical make up and volcanic activity of the worlds

Quality of Life

  • Added synthesis for new Technology Broker modules and weapons
  • Added synthesis for AX weapons
  • New cockpit voice assistant – Victor added as an alternative to Verity
  • Increased manoeuvrability benefits when boosting based on the ENG pips
  • Option added so players can choose how flight controllers address them (Commander Name, Ship Name or Ship ID) when approaching a station
  • ’Target Ignore’ feature added for material and commodity collectables and refining
  • Ability to see at a glance the quality and inventory quantity of materials targeted
  • Per material storage caps
  • Increased rewards at Search and Rescue contact
  • New High Value supercruise targets for pirates to raid

Misc Features

  • Large number of Commander Journal updates

Consoles

  • Portuguese language support added for consoles
  • 11 new Achievements for XB1 worth 200G

Bug fixes and Improvements

This update includes well over 1000 fixes for various issues that have been discovered and investigated during the development process.

For the sake of clarity, we have primarily listed below fixes for issues that have been reported to us by the community or other important changes.

Audio

  • Fixed some audio issues with the Federal Gunship
  • Fixed some audio distortion that could occur when passing through a Starport’s airlock
  • Fixed issue where Elite NPC crew members would use voice responses meant for Elite targets with targets of all ranks

Camera Suite

  • Removed a dark background that would appear when opening the main menu while in the Camera Suite

Controls

  • Fixed issue of more recent PS4 controllers not being recognised as such when used on PC
  • Fixed some instances of changes to keybindings not being saved after restarting the game
  • Fixed a throttle issue that occurred when using the Camera Suite

Engineers

  • Fixed an issue where engineer bases would not always occupy the top position of your Contacts Panel by default

Fighters/Crew

  • Fixed an issue where hired crew could crash their ships when recalled at crater settlement

Galaxy Map/System Map

  • Fixed some inconsistent system data for Pekoe
  • Fixed the missing ‘State’ field for systems with damaged stations
  • Fixed the argument of periapsis appearing incorrectly on the System Map
  • Fixed two systems with duplicate names
  • Fixed visual issue with planets that could occur after selling restored exploration data
  • The Galaxy Map can now be freely spun with the mouse in both directions, instead of just to the right
  • Fixed some texture pop for the stars on the System Map
  • Fixed inconsistencies between the jump range calculated by the hyperdrive and what’s used in outfitting/galaxy map. Should no longer be cases where the route plotter avoids jumps just on the edge of your range that you could technically make

General Fixes & Tweaks

  • Various text tweaks
  • Fixed a texture issue in the Teqia QI-T E3-3167 nebula
  • Fixed a tiling issue with high resolution screenshots
  • Fixed Onionhead decals that were appearing white
  • Fixed an issue where incoming calls still came through when voice channels were set to ‘off’
  • Fixed cases where hyperspacing to a system where the most massive star is part of a close binary would result in incorrect arrival positions
  • Commander stats: Highest Single Reward now updates based upon the greatest total bounty per ship destroyed after this release

Holo-Me Creator

  • Fixed Holo-Me creator always saying ‘Mixed Eyes’ even when they match
  • Adjusted the height of the wraparound visor eyewear
  • Fixed an issue where ‘Asymmetry 01’ was set by default even when ‘None Selected’ was set

Hyperspace/Super cruise

  • Addressed issue of jumping to a binary star system and dropping too far away from the main star

Installations/POIs/USSs

  • Patched a hole in the geometry of the Shrogea MH-V e2-1763 Tourist Installation
  • Moved some shipping containers at the Torno 3 Maclaurin Reach surface base to prevent SRVs from becoming stuck
  • Fixed players sometimes not receiving Engineering data from scanning data points
  • Fixed instances of capital ships being aligned to the wrong side of Conflict Zones
  • Fixed a missing Uplink at Dav’s Hope
  • Fixed some floating buildings at Conflux Settlements
  • Added docked capital ship to the Carthage system
  • Made some adjustments to the drop out distance to prevent players from dropping out of Supercruise inside the structure of a Megaship
  • Grounded a floating communications antenna at Dixon Dock

Launcher – PC Only

  • Fixed an issue where the launcher would not minimise when clicking the taskbar icon

Missions

  • Passengers will no longer request to visit damaged stations
  • Fixed an issue that could lead to single planetary scan missions not completing correctly
  • Fixed some massacre mission distribution issues
  • Fixed some systems only spawning VIP passenger missions
  • Fixed issue where only one ship in a wing would count towards pirate kill missions
  • Fixed an issue whereby duplicate named mission targets could spawn during missions

NPCs

  • Addressed reports of reckless flying by NPCs around Stations
  • Addressed an issue where Pirate NPCs would attack the player when in the same instance as a Thargoid
  • Dropping mines inside stations no longer confuses the station’s turrets
  • Fixed issue where Pirate NPCs could demand more cargo than you are able to drop
  • Fixed Black Flight ships being incorrectly flagged as allied with Aegis Research
  • Fixed the Beckett Class Science Vessel being incorrectly named when targeted
  • Addressed mission target NPCs sometimes dropping out of Supercruise too close to stars
  • Fixed issue where a Search and Rescue ship would continue to repair a distress call victim even after they are fully repaired
  • Addressed NPC crew members responding with an affirmative to an order when their thrusters have been destroyed

Render

  • Fixed an issue whereby a station’s interior could appear at a low LOD when in a Wing
  • Improved shadows on planet surfaces for some setting configurations
  • Fixed a LOD popping issue on Asteroid Base landing pads
  • Thargoid Probe shutdown now correctly removes the HUD, rather than turning it black after entering the Camera Suite during a shutdown
  • Reduced texture generation time for non-landable planets on consoles Consoles only
  • Fixed an issue where the ship’s hull could render over weapons (Type 7 and Type 9)
  • Prevent crashes when unable to immediately create planet ring texture
  • Video memory savings in the handling of the background
  • CPU optimisations in the Galaxy Map
  • Reduce cases of texture mip level drops on PS4 PS4
  • Fix cases of nebulae missing from background
  • Adjusted the starlight colour effect on planetary bodies
  • Fix for some settlements not being correctly aligned to terrain
  • Fix for fog not picking up the star light colour in some cases
  • Supercruise motion lines are now frame-rate independent
  • Prevent the fluorescent blue line appearing when in headlook mode and exiting the camera suite
  • Tweak dust, tyre track and rock colour calculations to better match the surface
  • Fix galaxy map icons flickering into and out of existence
  • Non-volumetric light cones now fade in instead of clipping
  • Prevent some gas giants from blooming out due to dividing their colour by 0

Consoles

  • Scale the loading squares for 4K so that they’re not tiny – XB1X
  • Fixed an issue where the game would revert back to 4K mode instead of 1080p after a few days (XB1) – XB1X only
  • Fixed an issue where the pre-order gold Sidewinder paintjob would go missing (PS4)
  • Earth now has better defined land masses as on other platforms (PS4)
  • Menu audio no longer continues to play when viewing Training Videos (PS4)
  • Fixed an issue where you’re unable to reply to messages from friends due to them appearing offline erroneously (PS4)
  • Fixed descriptions for various Trophies in languages other than English (PS4)
  • Various audio fixes to help reduce “pops & crackles” (PS4)

Ships

General Ship Fixes and Improvements

  • Fixed an issue where the Festive String Lights could disappear when swapping vehicles until your next jump
  • Fixed ship paint work always showing as scratched even when at 100%
  • Thargoid EMPs no longer scrub your ship’s Nameplate and ID from your hull
  • Fixed some laser aim jittering that was occurring when switching between a Ship Launched Fighter and your Mothership
  • Fixed utility mounts disappearing while in Hyperspace
  • Corrected spelling of DeLacy in several ship cockpit textures

Anaconda

  • Fixed some clipping on the Raider Ship Kit
  • Fixed the ship not rolling correctly on its centre of mass axis
  • Fixed the engine trails rendering incorrectly

Asp Explorer

  • Fixed the bumper Ship Kit covering the Ship ID
  • Fixed an alignment issue with the Ship ID
  • Fixed an issue with the front decal disappearing and reappearing when dropping from Orbital Cruise

Cobra MkIII

  • Fixed an animation issue with the landing gear

Diamondback Explorer

  • Patched a hole in the geometry
  • Fixed a texture LOD popping issue

Federal Gunship

  • Fixed an issue with the heat coils being inverted

Imperial Courier

  • Fixed the facing of a decal

Imperial Clipper

  • Fixed the XB1 controller vibration not working – XB1 only

Imperial Cutter

  • Adjusted some of the outfitting cameras
  • Fixed a missing texture under the landing ramp

Lakon Type 7

  • Fixed some inverted decals
  • Fixed the incorrect orientation of the Camera Suite external angles

Lakon Type 9

  • Fixed a cockpit texture issue

Lakon Type 10 Defender

  • Fixed an issue where certain hardpoints were not firing correctly
  • Fixed a cockpit texture issue
  • Adjusted the camera angle for the 6th utility mount when in Outfitting
  • Increased the power distributor slot to size 7

Orca

  • Fixed some LOD issues with the Pathfinder Paintjob

Python

  • Fixed a section of the Tail Kit 4 that could not be recoloured
  • Raised the position of the fuel scoop message as it was appearing too low

SRV

  • Fixed an issue whereby your ship could take off while deploying your SRV, causing it to possibly take damage
  • Fixed an issue where SRV cargo was retained when the SRV was destroyed
  • Fixed issue whereby your ship could be dismissed while deploying the SRV, causing the turret not to deploy correctly
  • Fixed SRV handling inconsistencies while airborne at some framerates
  • Fixed issue whereby a player driving an SRV would receive a bounty for returning fire on a hostile NPC ship
  • Fixed an issue with the fuel gauge displaying an incorrect value

Stability Fixes

  • Fixed an issue that prevented players who logged out near ‘Downed Civilian Ships’ in the California Nebula from logging back in
  • Fixed a crash that could occur when switching back to your ship from a Ship Launched Fighter
  • Various crash fixes for all platforms
  • Fixed a common connection error that could occur
  • Prevent crash at planetary bases that could occur from rapidly loading in and exiting to main menu repeatedly

Station Services

  • Fixed an issue where the Restock All menu could get stuck loading
  • Fixed an issue whereby modules were not being correctly categorised in the Stored Ships panel of the Shipyard

Stations/Ports

  • Various fixes and optimised for stations and outposts

UI

  • Engineering effects on Modules can now been seen in the modules tab
  • Fixed an issue with bracketed Commander names not displaying as intended
  • Insurance screen ‘Rebuy All’ toggle has been changed to ‘Select All’ for clarity
  • Fixed incorrect ‘Killed By’ message that appeared when a player destroyed your Ship Launched Fighter in PvP
  • Fixed an incorrect thumbnail displaying in the Role panel
  • ‘Total Hyperspace Distance’ and ‘Maximum Distance from Start’ stats on the Stats Panel now display as whole numbers
  • Corrected some display errors on the Insurance Screen
  • Fixed issue where some Blueprints mod descriptions were not matching the results
  • Fixed some text layout issues for Inbox, mission text and Info tab of the Multi-Crew sub menu
  • Fixed issue with the System Map scroll bar resetting when a map pop-up is closed
  • Fixed the switch tabs buttons appearing incorrectly in the French client in the Holo-me creator
  • Read messages in your inbox will now display an open envelope icon

VR – PC only

  • Adjusted the pilot illumination so it proves less distracting when using VR
  • Fixed a rendering issue with some Sidewinder cockpit panels rendering as transparent when using VR

Weapons & Modules

  • Fixed an issue where engineered Pack Hound Missiles could not always be restocked correctly
  • Fixed an issue where some engineered torpedoes were not damaging internal modules correctly
  • Fixed an issue where guided missiles could remain stationary in space after a conflict
  • Small adjustments to the position of the penetration sphere (and making it smaller) to better balance High Yield Shell, Deep Cut Payload and Penetrator Munitions specials – these should all be slightly less effective at their best, better on average, and overall show much more consistent results.
  • Fixed an issue where heat sinks could not be activated when in Supercruise
  • Fixed an issue where jumping to Supercruise reset the charge provided by a Shield Cell Bank if the charge had not completed before the jump
  • Updated the description text for the Turreted Flak Launcher for clarity
  • Fixed an issue where Collector Limpets could explode on the cargo hatch when the vessel was moving
  • Adjusted the Hatch Breaker Limpet Controller’s in-game description
  • Adjustments made to the Docking Computer to prevent damage during landings
  • Fixed issue of power priorities in the module tab not listing all priorities

Modifications to existing specials

  • Autoloader rate increased 25%
  • Force Shell no longer scatters
  • Plasma Slug damage penalty reduced from 20% to 10%
  • Radiant Canister no longer reduces ammo capacity (was 25% penalty)
  • Shiftlock Canister no longer reduces damage (was 20% Penalty)
  • Thermal Conduit no longer includes a base damage penalty, but the damage bonuses from the firing ship’s heat have been reduced to offset this
  • Thermal Vent effectiveness doubled, and no longer increases weapon’s baseline heat (was 25% penalty)
  • Thermal Shock damage penalty reduced from 20% to 10%

 

Beyond: Live stream #3

Note: Updates of this stream can be seen here.

On Tuesday the 23rd January 2018 Frontier will complete the trio of live streams for Chapter 1 of the Beyond series of free updates:

Live Stream – Tuesday, 23rd January 2018
– Engineers
– Material Trader
– GalNet Audio
– Even more….!

If you want an overview of the Beyond season of updates you can see it here. If you want the full rundown on Beyond: Chapter 1, then you can see that here.

If you wish to read some of the Q&A Frontier have given to the previous two streams you can find them here and here.

Finally, don’t forget that the Beta for Beyond: Chapter 1 will begin at some point on Thursday, 25th January 2018.

Beyond: Chapter 1 – Blog Updates

Following the first two live streams the Beyond: Chapter 1 page has been updated to reflect the information released so far. If you’re a returning visitor and want just the latest news, then check out the Latest: Blog Updates. The page has a brief summary of sections that have been updated and will save you time reading through the entire main page to look for new information.

Beyond: Live stream Update

Frontier have announced some details and changes to their live streams for Beyond. The details will be updated on this website on the evening of the stream.

Hi everyone,

We’re beginning the Elite Dangerous: Beyond – Chapter One content reveal livestreams tonight, with Sandro Sammarco, Adam Bourke-Waite… and me. Join us on the official Elite Dangerous YouTube channel at 7PM GMT.

After much discussion, we have decided to split the content reveals in to three livestreams. One tonight (16/01/18), one on Thursday (18/01/18) and one on the following Tuesday (23/01/18). There’s a lot of content to get through, so we wanted to make sure that we can have the right people talking about the content, and with enough time to give each feature the attention it deserves.

Remember, the beta is released on Thursday 25 to all PC players, as detailed in the forum post here.

We’ll also be posting a summary of what was shown on the livestream on the forums. Look out for a post in News and Bulletins updates later tonight.

Here’s what we’re going to be covering in the streams (please note this is subject to change):

Live Stream – Tuesday, 16th January 2018
– Changes to Crime and Punishment
– Wing Missions
– …and more!

Live Stream – Thursday, 18th January 2018
– The Chieftain
– Planetary visual improvements
– Trade data improvements
– The Tech Broker
– more!

Live Stream – Tuesday, 23rd January 2018
– Engineers
– Material Trader
– GalNet Audio
– EVEN MORE!!!

Looking forward to seeing you all in the streams!

Thanks,

Ed

Beyond : Focused Feedback

On the 7th November Sandro Sammarco made a series of posts pertaining to the discussion of some forthcoming ideas for the Beyond series of free updates. The first of these will be in relation to Crime & Punishment. He commented,

“We love your feedback! It’s allowed us to improve Elite Dangerous time and again. We’re very excited to be running this area of the forum!

“The main goal of the Beyond Series: Focused Feedback forum is to gather opinion on features early in the development process, so we can ensure we have the best-rounded view when making decisions.

“In addition, we hope you enjoy the sneak peek into some of our work in progress. Whilst we won’t discuss every feature or nuance – we want to focus on areas where we feel feedback can have the biggest impact – hopefully you’ll be able to see what kind of end result we’re trying to achieve. It’s important to stress that these are early ideas, concepts and ramblings from the minds of the design team and none of the things discussed in this forum are confirmed or promised features. Often, when developing ideas they can change for a load of reasons so please understand that anything in this forum is purely early discussion and we will talk about the exact details of new features and content as they get further along the development process and closer to release.”

If you’d rather use Reddit, a thread can be found here.

 

Elite: Dangerous – Patch Notes

Updated: 14th July 2020

Below you can find patch notes containing a list of the main features and changes available in Elite: Dangerous along with links to the much more detailed release notes, which also include details of bug fixes. Beta patch notes, which are numerous and extensive in many cases, are not (usually) listed here but can be found in the relevant thread.  Any content that is available to Horizons owners (2.0 onward) only is marked with a +. Otherwise it is available to all owners of the original release (1.0). 

If you wish to view a chart showing the releases of Elite: Dangerous, you can view it hereUse the table and links below to jump to the section you want to read.


Table of Contents

1.0 – Elite Dangerous 1.1 – Community Goals 1.2 – Wings
1.3 – Powerplay 1.4 – CQC 2.0 – Horizons
2.1 – The Engineers 2.2 – The Guardians 2.3 – The Commanders
2.4 – The Return 3.0 – Beyond: Chapter 1 3.1 – Beyond: Chapter 2
3.2 – Beyond: Chapter 3 3.3 – Beyond: Chapter 4 3.4 – April Update: 2019
3.5 – September Update: 2019 3.6 – January Update: 2020 3.7 – Fleet Carriers

> 1.0 – ELITE: DANGEROUS

> Released 16th December 2014


MAIN FEATURES

  • 400 billion star galaxy inc. planets (not landable in 1.0) multiple star types stars & black holes
  • Scientifically accurate 1:1 creation of Milky Way galaxy
  • Combat
  • Missions
  • Mining (asteroids & planetary rings)
  • Trading
  • Exploring
  • Pirating
  • Factions
  • Bounty Hunting
  •  Ships
    • Adder
    • Anaconda
    • Asp Explorer
    • Cobra Mk III
    • Eagle Mk III
    • Federal Dropship
    • Hauler
    • Imperial Clipper
    • Type-6 play
    • Play Type-7
    • Type-9 play
    • Orca
    • Python
    • Sidewinder
    • Viper Mk III

Patch Notes: 1.0 | 1.01 | 1.02 | 1.03 | 1.04 | 1.05 | 1.06 | 1.07 |


> 1.1 – COMMUNITY GOALS

> Released: 10th February 2015


MAIN FEATURES

  • Allowing the whole Elite Dangerous community to work together, towards goals which affect the galaxy.”
  • Route planning extended to 1000 light years
  • Added discovery tags to system map (requires scan)
  • Added city lights to planets
  • Add explored system details to the cartographics shop

Patch Notes: 1.1 | 1.1.02 | 1.1.03 | 1.1.04 | 1.1.05 | 1.1.06


> 1.2 – WINGS 

> Released: 10th March 2015


MAIN FEATURE

  • Wings allows groups of up to four pilots to fly together and share the rewards of their joint efforts.

CONTENT

  • New Ships
    • Fer-de-Lance
    • Vulture
  • Ability to re-boot damaged systems
  • Flyable de-bug camera

Patch Notes: 1.2 | 1.2.01/02 | 1.2.03 | 1.2.04 | 1.2.05 | 1.2.06 | 1.2.07 


> 1.3 – POWERPLAY

> Released: 5th June 2015


MAIN FEATURES

  • ‘Pledge allegiance to one of a number of galactic Power characters, gain rewards and influence that character’s battle for interstellar conquest, power and control.’

GENERAL CHANGES & NEW CONTENT

  • New Ships
    • Imperial Courier
    • Diamondback
  • Cargo/Mining collection drones
  • Fuel Transfer drones
  • Prospector drones
  • Mission system overhaul
    • Inbox integration for branching missions
    • Missions scaling up based on rank
    • Missions scaling up based on reputation with mission giver
    • Mission targets can be generated in supercruise rather than USSs
    • Spawned AI difficulty determined by mission (if spawned by mission)
    • Missions requiring only mineable materials added
    • Revamped military progression missions
    • Added Founders and Elite ranked missions
    • More mission variants added
    • Chatter tables updated
  • Updated bounty system
    • Bounties cannot be paid off but expire after 7 days.
    • Major factions don’t record crimes anymore, only minor factions
    • Fines now take 7 days to expire
  • Mining Changes
    • Osmium mineral added
    • Painite mineral added
    • Added low and high intensity resource extraction site scenarios
    • Added crimes for reckless flying (collisions) within starport no fire zones

Patch Notes: 1.3 | 1.3.01 | 1.3.021.3.03 | 1.3.04 | 1.3.05 | 1.3.06 | XBox Preview Update 1.0.0.71.3.07


> 1.4 – CQC 

> Released: 6th October 2015 [Xbox One Release Date]


MAIN FEATURE

  • ‘The ultimate 34th century gladiatorial contest between Elite Dangerous pilots, with intense PVP action in custom-built arenas set within the Elite Dangerous galaxy.’

NEW CONTENT & QUALITY OF LIFE ADDITIONS

  • New Ships
    • Imperial Eagle
    • Federal Gunship
    • Federal Assault Ship
  • Hazardous resource extraction sites added
  • Compromised nav beacons added
  • Legal salvage missions added

Patch Notes: Xbox GPP Update1.4 | 1.4.01 | 1.5 | 1.5 – Beta 2 | 1.5.3 


> 1.5 – SHIPS & 2.0 – HORIZONS +  

> Released: 15th December 2015


1.5 SHIPS

MAIN FEATURES

  • Increases the number of playable ships to 30 (31 if you own Horizons).
    • Asp Scout
    • Viper MkIV
    • Federal Corvette
    • Imperial Cutter
    • Keel back
    • Imperial Fighter (CQC)
  • Added various new mission types and scenarios:
    • Crashed ships
    • Don’t die missions
    • Don’t get scanned missions
    • Multi-stage missions
    • Missions can be received in space
    • Assassination variants
    • Contact missions
    • Unique cargo missions
    • Timed window missions
  • Added new open space scenarios:
    • Search and rescue scenarios
    • Wrecked ships scenarios
    • New deep space salvage scenarios
    • Distress call scenarios
  • Bobbleheads (PC & Mac)

Patch Notes: 1.5


2.0 – HORIZONS +

MAIN FEATURES

  • Ability to land freely on 4 types of airless moon, making up 61% of all planets in the game:
    • Rocky
    • Metal
    • Ice
    • Rock & Ice
  • Various types of ground bases:
    • Military bases
    • Research Establishments
    • Hideouts
    • Major starports
    • Mining complexes
  • Drive your SRV on the planetary surface whilst:
    • Exploring planetary surfaces
    • Fighting skimmer defence vehicles (x 4 variations)
    • Scanning the surface for materials
    • ‘Hacking terminals’ to download data
    • Find crashed ships
    • Discover points of interest, debris and lost cargo
  • Synthesise the various materials found on the planetary surface in order to:
    • Refuel your SRV
    • Repair your SRV
    • Reproduce ammunition
    • Increase Ship Jump Range

CHANGES & OTHER ADDITIONS

  • Change to 64 bit client.
  • Black Friday paint job packs.

Patch Notes: 2.0 | 2.01 | 2.0.02 | 2.0.03 | 2.0.04 | 2.0.05 | 2.0.06 | 2.0.07 | 2.0.08 | Xbox One 1.5.02 |


> 1.6 & 2.1 – THE ENGINEERS

> Released: 26th May 2016


MAIN FEATURES

  • The Engineers – Gain access to the Engineers in order to upgrade various ship components to upgrade numerous parts of your ship +
    • Engineer bases (Handcrafted)
    • Weapons
    • Engines
    • Frameshift
    • Thrusters
    • Armour
    • Power Systems
    • Shields
  • New Weapons
    • Huge Beam Laser
    • Huge Pulse-Laser
    • Huge Multi-Cannon
    • Large Multi-Cannon
    • Missiles improved to work better over a distance
    • Missiles damage effect increased to lower all external modules
  • Mission System – Update
    • NPC portraits now act as ‘missions givers’
    • Clearer information when building reputation with factions
    • New branching missions
    • Some new mission templates (e.g. tip-off missions)
    • Increased use of Navigation beacons to give mission information

NEW CONTENT & QUALITY OF LIFE ADDITIONS

  • Traffic Control – Voicing
    • On approach to star ports and planetary ports players will hear chatter from the flight controllers
    • Flight controllers automatically give a call sign to all pilots – this is formed from the ship manufacturer and the first three characters of the Commander’s name.
  • New Ship Drives
    • For smaller ships, eg. Sidewinder, Faulcon de Lacey have introduced performance enhanced size 2 and 3 drives.
  • Ice Mining
    • Commanders are able to mine new commodities such as methanol monohydrate crystals and low temperature diamonds.
  • General User Interface Additions
    • Bookmarks added to galaxy map
    • Increased filter options on galaxy map (ie system states)
    • Community Goals added to galaxy map
    • Outfitting Screens re-worked to give more information
    • Game control page re-worked to make changing and finding key bindings easier.
  • Graphical Improvements
    • Planetary surface quality has been increased whilst also increasing the performance
    • SRV will now leave tyre tracks
    • Star light has been changed so they retain their colour over distance
  • NPC – Artificial Intelligence
    • NPC’s will fly low over planetary surfaces and engage in dogfighting
    • Elite NPC pilots are now of a higher quality
    • Make better use of missiles & torpedoes when opponents shields are down
    • Are more skilled in avoiding damage
    • Better use of PIP management when fleeing or pursuing an opponent
    • Will flee battles to allow their shields to recharge before returning
    • NPC’s will counter attempts of human pilots to use reverse thrust
    • Skimmers are more resistant to splash damage
    • System security ships will respond better to crimes committed in their vicinity
  • System State Enhancement
    • Changed to give greater visibility to their current situation. For example, when a system is in famine the price of food will increase.

Patch Notes: 1.6 & 2.1 | 2.01.02 | XBox Update2.01.03 | 2.01.04 | 2.01.05


> 1.7 & 2.2 – THE GUARDIANS

> Released: 27th October 2016


MAIN FEATURES

  • Ship Launched Fighters +
    • Launch the F-63 Condor, Imperial Fighter or the Taipan from specific in-game ships
    • Fly them yourself via neural net or hire a crew member (see below) to do the same
    • Ability to alter their loadouts and modules
    • Issue orders to your ship launched fighter
    • Manufacture ship launched fighters in-flight
  • Hire NPC Crew +
    • Hire up to 3 NPC crew and have one of them fly with you at any one time.
    • NPC crew come with wage demands and a back story.
    • Crew can increase their rank as they gain more experience and die, should your ship be destroyed
    • NPC Crew can fly your ship or your Ship Launched Fighters
    • Issue orders to NPC crew
  • New Ship +
    • Beluga Liner
  • Passenger Missions
    • Take a variety of passengers (18 types) to various destinations in the galaxy
    • Scan tourist beacons to learn about in-game lore and earn exploration awards
  • Engineers & PowerPlay +
    • Five new Engineers added – Bill Turner, Lori Jameson, Ram Tah, The Sarge, Tianah Fortune
    • Yori Grom has been added as a new power in Power Play

NEW CONTENT & QUALITY OF LIFE ADDITIONS

  • Ships
    • Ship Transfer
    • Module storage & transfer
    • Remote sale of ships
  • In-game Graphics & Audio
    • Four new types of Station Interiors – Tech, Agriculture, Tourism & Refinery
    • Added advertising holograms outside stations
    • New Geological features added to planets – Fumaroles, Geysers
    • New Biological entities added to planets
    • ‘Mysterious things’ added
    • CQC Stations now in game
    • Changes to graphical representation of Neutron & White Dwarf stars
    • Ability to use new star ejection to gain increased one-off jump range
    • Improved planetary surfaces
    • Capital Ship dock now in game
    • Various other locations including – Comms arrays, prisons, hideouts
    • Visual improvements to hyperspace
    • Visual dimming of the universe via galactic dust
    • Various new air traffic controller voicing
    • Improved lighting & geometry in all Engineer bases
  • Graphical User Interface Changes
    • Changes to layout of Starport services menu
    • Added UI ‘spooling engines’ graphic when taking off from a planetary surface
    • System security information added to HUD before entering hyperspace
    • Graphical improvements to avatars
    • Planetary maps now visible in system map view
    • Multiple destination feature added to route plotter
    • Pay off bounties and fines from low security systems
    • Filter to show ‘visited systems’ in Galaxy Map (only 2.2 systems onwards will show)
    • Security Filter added to Galaxy Map
    • Sort missions by – Legal, Illegal, Combat, Aid
  • Mission Based Changes
    • ‘Seeking Goods’ scenarios now issue missions  
    • Points of Interest can now be fixed (see geological and biological entities)
    • Points of Interest can now contain landed ships
  • Other
    • Training Tutorial Scenarios added – Basic Flight, Advanced Combat, Mining, SRV Training, Ship Launched Fighter Training, Mining tutorial added
    • Commanders Journal – enables 3rd party developers to access in-game Commander data and create websites and applications
    • Paint Jobs – Anaconda, Asp Explorer, Vulture, Fed-de-Lance, Python, Corvette, Cutter
    • Paint Jobs – Ship-Launched Fighters
    • Paint Jobs – SRV
    • Ship Kits – Python & Vulture

Patch Notes: 2.2 | 2.2.01 | 2.2.02 | 2.2.03


> 2.3 – THE COMMANDERS

> Released: 11th April 2017


+
indicates Horizons features only.

MAIN FEATURES

  • Holo-Me (Commander Creator) +
    • Holo-Me UI gives players the ability to create male and female avatars by tuning and morphing their eyes, nose, mouth, ears, jawline, neck, hair, freckles, scars, beards, suits and decals. Alternatively players can use any of the 50 commander presets.
    • Commander creator are also now visible within the player’s cockpit or are holographically represented when they are not physically present.
    • Player avatars are also displayed in the comms panel.
  • Multi-Crew +
    • Multi-Crew allows a team of up to 3 players players to play together and assume roles aboard the same ship or just tag along as a passenger.
    • Gunner – Allows a crew member to take control of all turreted weapons on the ship using a third person interface.
    • Fighter Con – This allows a crew member launch and control a fighter, even if the helm has already launched a fighter using NPC crew. This allows multi-crew ships to have two fighters active at a time. In addition, if the ship has enough fighters, both crew members can take on the fighter con role, meaning three human controlled ships can be flying at the same time.
  • Camera Suite
    • Added vanity cameras to all ships enabling players to view their commander and ship from a variety of interior and exterior camera angles.
    • Free-view camera also available to enable players to select non-fixed views.

NEW CONTENT & QUALITY OF LIFE ADDITIONS

  • Ships & Stations
    • Dolphin playable ship +
    • Ship Naming and ID plates can now be added via Outfitting
    • Increase in number of the maximum stored ship limit to 35
    • Asteroid base stations, with air traffic controllers
    • 32 asteroid bases in various deep space locations
    • Stations can now be placed within rings
    • Stations can now be placed within asteroid clusters
    • CPU optimisations around stations and capital ships
    • Stations that are within a planetary ring are now displayed on the system map
    • When targeting a station’s location (usually but not limited to when in supercruise heading towards it) show the schematic in the correct orientation.
    • Added Megaships
      • Tanker
      • Cargo
      • Asteroid Miner
      • Flight Operations
      • Prison Ship
      • Science Vessel
      • Passenger
      • Plus two more unknown variants.
  • Passengers & Missions
    • Added prisoner cells as alternatives to passenger cabins +
    • Updated mission and variant templates for passenger bulk, VIP and VIP Conflict types +
    • Multi-stage mission support added (different to wrinkles)
    • Delivery, Collect, Passenger Bulk, Piracy, Rescue, Salvage and Smuggle mission change destination wrinkles are now optional.
    • The following missions should now spawn more frequently: Piracy Heat, Piracy Contract, Clearing the Path, Safe Travelling
    • Updated the military career progression numbers to speed up progression
    • Increased super power reputation gains by 25% when gaining faction reputation
  • New challenge scenarios
    • 4 new Incursion scenarios
    • Speed docking
    • Driver challenge
    • Ship launched fighter challenge
  • Weapons
    • Added two turreted mining lasers
  • POI / USSS
    • Lava Spouts now have proximity effects around them. Depending on the ferocity of their eurption, they deal heat and damage to the player. The more ferocious the eruption, the hotter and more damaging they become
    • Added additional installation scenarios
      • Medical
      • Space Bar 
      • Space Farm
      • Government 
      • Security Station
      • Plus Colour variations
    • Added new Passenger USS scenarios
    • Added a new Data Link scanner for ships
    • Proximity effects support added
    • Added more wreckage types
    • Space scenarios can now have localised fog
  • Exploration
    • New mysterious things added
    • New organics added to planetary surfaces
    • Re-balanced the amount of exploration career rank awarded when completing Passenger missions
    • Increased the credit values of exploration data for scans after this release. Unsold data from previous scans is unaffected by this change.
  • Engineers
    • Manifest/Killwarrant/Wake scanner:
      • Long Range
      • Wide Angle
      • Fast Scan
    • Ship primary sensor:
      • Light weight
      • Long Range
      • Wide angle
    • Detailed Surface scanner 
      • Long Range
      • Wide Angle
      • Fast Scan
    • Bill Turner:
      • DSS to grade 5
      • Sensor/scanner to grade 5
    • Felicity Farseer:
      • DSS to grade 3
      • Sensor/Scanner to grade 3
    • Heri Tani:
      • DSS to grade 5
      • Sensor/Scanner to grade 3
    • Juri Ishmaak:
      • Sensor/scanner to grade 5
      • DSS to grade 5
    • Lei Chung:
      • DSS to grade 5
      • Sensor/scanner to grade 5
    • Lori Jameson:
      • Sensor/scanner to grade 5
      • DSS to grade 5
    • Tiana Fortune:
      • Sensor/scanner to grade 5
      • DSS to grade 5
  • Pirates
    • NPC pirates will now ask the player for a cargo amount from a player. Complying will result in the NPC pirate not opening fire.
  • Interdiction 
    • Players in supercruise can now visually see other interdictions taking place. You can see this taking place in this video.
  • Ship Art
    • All ship explosive effects improved
    • Large number  of changes to ship interiors
  • Audio Changes
    • New additions include audio for the FSD supercharge including voice alerts,
    • Added ambient audio details to the starport inner-dock variant,
    • Three New flight controllers types for the Empire, Anarchy, Independent powers,
    • Additional wave scanner improvements
    • ‘Secret stuff. Shhh’.
  • Added 100 new tourist beacons
  • CQC
    • Rebalanced capacitor and charge rates to be the same across the different ships
  • Added Bucky Ball Beer Mats rare good
  • Celestial
    • Ice terrain surface improvements
    • Performance improvements for terrain on 4/500 series nVidia cards
    • Surface rock system optimisations
    • Updated schematics for white dwarfs and neutron stars
    • Made star lens flares check the actual depth instead of comparing against a constant value
  • Player Journal
    • Added journal events for Multi-Crew
    • Include more details about atmospheric composition in player journal, when detail-scanning a planet with atmosphere
  • VR
    • Made the schematics render in stereo
    • Added dithering support to tackle banding in VR
    • Fixes to some of the cockpit VR cameras
    • Fixed some incorrect scale assumptions when fitting the left eye image to the monitor window. The view should feel a little less stretched. In addition there will be a significant memory saving moving from 2160×1200 to 1280×768
    • Added Python ship kit VR hangar cameras

Patch Notes: 2.3 | 2.3.01 | 2.3.01 (Xbox)2.3.02 | 2.3.02 (Xbox) | 2.3.101.01 & 1.02 (PS4)2.3.11 | PS4 Hotfix |


> 2.4 – THE RETURN

> Released: 26th September 2017

+ indicates Horizons features only.

NEW CONTENT & FEATURES (+)

  • Added mysterious and exciting things
  • Holo-Me Save Slots – We have added save slots for different Commander appearances in the Holo-Me system
  • Holo-Me: Added 12 new hairstyles
  • Holo-Me: Added slots for Eyewear and Outfits
  • Synthesis can now create heat sinks, chaff, limpets and top up life support
  • Additional planetary bases added to the Colonia region for migration winners
  • Added mysterious locations we’re not going to tell you about…
  • Added more mysterious and exciting things
  • Ship Rebuy Penalty – When a player commits the crime of murder (PvP only), an additional cost is added if they swap to a less expensive ship before paying legal costs during the rebuy flow
    • Exemption for valid Powerplay PvP
  • Pilot’s Federation Bounty – When a player commits the crime of murder (PvP only), they receive an additional Pilot’s Federation Bounty. This bounty is valid in every jurisdiction except anarchies
    • Exemption for valid Powerplay PvP
  • Inbox Revamp – Various quality of life improvements and a new look
  • New Chained Missions – Which can be longer than two steps
  • Hull/Canopy Repair Limpet controllers are now available
  • Preview game extras in outfitting – You will now be able to preview paint jobs and other game extras available for purchase
  • Stored ships can now be sold from the rebuy screen to cover the rebuy cost
  • Updated route plotting system:
    • maximum route plotting range is now 20Kly
    • route plotting is much faster
    • there is now an option to make use of neutron star boost when plotting routes
    • an icon is displayed on the route to show the last scoopable star before running out of fuel
  • Additional NPC stations added to support infrastructure and trade routes in Colonia region
  • Star systems renamed based on Colonia migration winners
  • Additional space stations added to Pleiades region to support civilian expansion narrative
  • Added search and rescue contacts to stations across the galaxy
  • New and improved salvage scenarios added to support search and rescue gameplay
  • Made salvage commodities legal to pick up from wreck sites (will still appear illegal if dropped by ships as that is not salvage)
  • Added more mysterious locations we’re not going to tell you about…
  • Controls
    • Added default bindings for useful Multi-crew functions for the Thrust master T-Flight HOTAS range
  • Factions 
    • Encourage factions to not expand into star systems that require permits
    • Factions that fail to expand from a star system after an Investment state has boosted their expansion range will no longer try to expand from that star system in the future
    • Factions that retreat from a star system will subsequently treat that star system as a low priority when choosing an expansion target
  • General Fixes & Tweaks
    • Brazilian Portuguese language translation is now available (A special thanks to our volunteer localisation testers has also been added to the credits)
    • Fixed date stamps on inbox messages
    • Various text fixes
    • Various localisation fixes
    • Added some mysterious things which get unveiled over time…
  • Missions 
    • Add distance from star system entry to mission destinations
    • Ship kills, and actions to complete planetary hack and disable missions will now only contribute to a single mission, this will be the earliest mission accepted
    • Refactored mission selection to promote a wider selection of missions on a single board.
    • Refactored mission selection to promote a better spread of missions across factions
    • Refactored mission selection to heavily promote selection of conflict missions for both sides involved
    • Refactored mission selection to more reliably generate permit, engineer, and rank missions at eligible stations.
    • Slightly re balanced micro resource reward selection probabilities
    • Added an inbox message when passengers alight from the ship
    • Follow-on missions can include more data about previous missions in the chain
    • Added support for missions allocating additional rewards based on station distance from the jump-in point
    • Optimisations to how system data caching for secondary sites is stored and requested
    • Significantly improve mission board loading, especially for those on high-latency networks
    • Increased the time limit for long distance missions
    • Chain mission inbox messages now better indicate the name and known station of the mission giver
    • Reduced the amount of Long Distance missions that will generate
    • Multiple Planetary Scan missions will no longer complete after a single scan
    • We now include the faction and station name in chain mission inbox messages
  • Network 
    • Re-enabled UPnP by default in the AppConfig
    • Improvements made to prevent network disconnections in poor network traffic conditions
  • Player Journal 
    • Added “Luminosity” property to “Scan” event for a Star
    • Added “MissionRedirected” event
    • Added “SearchAndRescue” event
    • Added “SellShipOnRebuy” event
    • Include Latitude and Longitude info in Screenshot event if appropriate
    • Include transfer time to FetchRemoteModule
    • Include info about online friends at startup
    • The ‘Scan” event is generated for all bodies in a system, when scanning a navigation Beacon
    • Added “RepairDrone” event
    • Added “Music” event
    • Population statistic now included in the system info on ‘FSDJump’
    • Included info about StationServices available when docking at a station
    • Info about all bodies in the system added when scanning a Nav Beacon. If you have a Detailed Surface Scanner installed, this will include detailed info (such as materials available on landable bodies)
    • Included ‘TransferTime’ property in ‘ShipyardTransfer’ event
    • Added mission name to player journal for mission redirect message journal entries
    • Fixed an issue whereby Nav Beacons needed to be scanned twice for correct journal entries
  • Station Services 
    • It is no longer possible to sell stolen items that you received as part of a mission on that station’s black market
  • Stations and Outposts 
    • Outpost weapons platform has been completely updated with new art
    • All Outposts have had an art pass to fix minor issues and improve visuals
    • Outpost schematic rendering is now fixed to show all the extra modules, not just the core outpost
    • Modular Stations have had an art pass to fix minor issues and improve visuals in some areas
    • Various station schematic models have been updated to improve quality and fix orientation issues
    • Physics mesh optimisation in the newer station interiors to improve framerate
    • Various updates to station interiors to fix minor art issues and improve LODs
  • StellarForge 
    • Renamed Eol Procul Centauri 1 to Hutton Moon
  • VR 
    • We have made some adjustments to mouse behaviour when viewing the Holo-Me menu in VR so that it matches other UI screens
    • We have disabled the bloom effect when using the VR graphical presets by default, as it could be a bit hard on the eyes
    • Fixed a tiling issue that occurred when taking high resolution screenshots when using VR
    • Adjusted a variety of outfitting cameras across a range of ships to work better when using VR
    • Fixed an issue whereby the HUD target reticle was displayed inside your cockpit in one eye when using VR
  • Weapons 
    • We have made some improvements to the animations on rail guns
    • If you’re still reading this we’re definitely not telling you about the mysterious things, you’ll have to wait and find out……
  • PS4 
    • Added a toggle to switch between tilt and rotate for head look with motion controls
    • Fixed an issue where the amount of time played would become stuck at 0
    • Fixed numerous crashes
    • Fix for an issue where the “Refined Taste” Trophy was not triggering correctly
    • Adjusted link on Passengers Training Video to direct you to the correct video
    • Fixed an issue where you would be prevented from selecting control presets when booting the game with the T-Flight HOTAS 4 connected
    • Fix for becoming stuck on the Engineers screen after viewing pinned blueprints
    • Pressing Triangle on the Galaxy Map will now jump to your current location
    • Swapped the left and right stick icons around so they’re no longer confused about their directions
    • Added a default binding for deploying your Cargo Scoop with the T-Flight HOTAS 4.
    • Added a default binding for targeting while in the SRV with the T-Flight HOTAS
    • Fixed an issue with the heat sinks on the Imperial Cutter disappearing when viewed from close by
    • Fix for numerous audio issues including distortion during dog-fights”Please note that there are also a lot of fixes that covered multiple platforms that included the PS4; these have not been called out in this list.”
  • Xbox One 
    • Added 25 new Achievements
    • T.Flight Hotas One support
    • Fix for an issue where Ship IDs would only show 5 characters despite 6 being entered

Patch Notes: 2.4 | 2.4.01 | 2.4.02  | 2.4.03 | 2.4.04 – PS4 only | 2.4.06 – Xbox One X | 2.4.07 – Xbox One & PS4 | 2.4.08 | 2.4.09 & 1.13 (PS4)


> 3.0 – BEYOND: CHAPTER 1

> Released 27th February 2018


NEW FEATURES

+ Horizons only

  • Crime
    • Crime & Counter Crime system overhaul, including Advance Tactical Response (ATR)
    • When the player is destroyed they are not necessarily returned to the last port they docked at, based on a prioritised list of rules
    • If players are destroyed when a fine/bounty has been detected they will re-spawn at a detention centre
    • Players that join a Multi-crew session in someone else’s ship, and commit a crime, have a corresponding fine/bounty added to their own most valuable ship
    • Players can store hot modules (modules applied to a ship at the time a crime is committed)
    • Players can clean ships of any bounties and fines through an Interstellar Factor contact
    • Players can sell hot ships from the shipyard for a markdown
    • Access to port services including ship transferring/storage/retrieval/selling are limited if the player docks in a ‘wanted’ ship (bounties and fines) applicable in that jurisdiction, and the cost is increased where transfer is possible
    • Power bounties are issued instead of normal bounties for criminal acts to do with valid Powerplay interactions
    • Players can see details on fines and bounties in the wanted ships cockpit, the shipyard and the ship transfer screens
    • New crime recognised: “reckless weapons discharge”
    • Bounties and fines incurred by players are applied to the ship that the crime was committed in and never go dormant
    • Kill Warrant Scanner changes and Interstellar Bounties will be coming soon
  • Missions
    • Added new Wing Missions that can be shared across a Wing and completed as a group
    • Mission Depot added where players can accept an applicable mission and deliver the target commodity piece by piece to complete the mission
    • Mission reward choice
    • New USS scenarios added
  • Ships
    • Added new alien attack craft
    • Added the Chieftain. More manoeuvrable than ships of similar size and weight, the Alliance Chieftain from Lakon Spaceways has been designed not only to dish out punishment, but to avoid it. +
    • Added second seat to the Keelback to support Multicrew
  • Trade Data & Galaxy Map
    • Galaxy map now indicates its mode when any tab is active
    • Galaxy Map: Filter by station services
    • Galaxy Map: Filters added for Thargoid & Guardian sites
    • More player factions have had a description added in their home system on the galaxy map
    • Filter for the new ‘detention centre’ government type (for new detention centre spawning areas)
    • Galaxy Map: Players can view trade data that they own, by commodity, represented on the galaxy map by colour coded icons
    • Galaxy Map: Players can view trending trade routes, and filter by AI or Human players
    • Galaxy Map: Players can view import and export prices, in a roll out screen, including the ability to select different markets and filter
    • Commodity Market: Players can search trade data they own, to compare it to the current market
    • Prison ships have been added to one of the routes to Colonia
    • Ship yards added to Caravanserai in Gandharvi and Eudaemon Anchorage in Rohini
  • Engineers
    • Material Trader contacts, which allow the player to convert materials. +
    • Engineering a module or weapon results in progressively better improvements within a range
    • Players can convert and modify their older modules/weapons engineered before this update
    • Players can modify modules/weapons at selected ports (ports with access to outfitting) outside Engineer ports
    • Players can select which experimental effect they want to apply to their module, at a material cost
    • Players are presented with a screen where they can choose the module/weapon to modify, the Blueprint to apply or pin, see the material cost, and preview the outcome
  • Weapons and modules
    • Added Technology Broker contacts, which allows the player to unlock new weapons and modules in return for specific materials and commodities. +
    • Medium Shock Cannon (Fixed, gimbal & turret)
    • Medium Remote Flechette Launcher (Fixed & Turret)
    • Medium Enzyme Missile (Fixed)
    • Size 4 Meta Alloy Hull Reinforcement Package
    • Recon Limpet Controller
  • Galnet Audio
    • For new articles, players can now listen to the news in English, French, German, Russian, Spanish and Brazilian Portuguese
    • News headlines can be accessed via the status menu
    • Galnet can now be accessed via the status menu and articles with audio can be played or queued into a playlist
    • Galnet Audio playback options added to controller bindings
    • Galnet Audio section added to audio options
  • Installation and Mega ship Interactions
    • Data link scanner upgraded to allow scanning mega ships and installations to reveal targets the player can interact with
    • Players can scan certain revealed targets to uncover sub-targets. These can be interacted with in different ways depending on the type
    • Players can damage generators to disable turrets
    • Players can use recon limpets to activate data terminals and comms arrays
    • Players can use hatch breaker limpets to open a cargo bay
  • Surface material system
    • Overhauled the surface material system for the rocky, high metal content and metal rich planets
    • Improved contrast and colour variation across and between bodies
    • The colouration of the surfaces now more clearly telegraphs the chemical makeup and volcanic activity of the worlds
  • Quality of Life
    • Added synthesis for new Technology Broker modules and weapons
    • Added synthesis for AX weapons
    • New cockpit voice assistant – Victor added as an alternative to Verity
    • Increased manoeuvrability benefits when boosting based on the ENG pips
    • Option added so players can choose how flight controllers address them (Commander Name, Ship Name or Ship ID) when approaching a station
    • ’Target Ignore’ feature added for material and commodity collectables and refining
    • Ability to see at a glance the quality and inventory quantity of materials targeted
    • Per material storage caps
    • Increased rewards at Search and Rescue contact
    • New High Value supercruise targets for pirates to raid
  • Misc Features
    • Large number of Commander Journal updates
  • Consoles
    • Portuguese language support added for consoles
    • 11 new Achievements for XB1 worth 200G
  • Bug fixes and Improvements
    • This update includes well over 1000 fixes for various issues that have been discovered and investigated during the development process. Note: The list provided by Frontier to fixes can be seen in the patch notes linked below.

Patch Notes: 3.0| 3.0.2 | 3.0.3 | 3.0.4 | 3.0.5


> 3.1 – BEYOND: CHAPTER 2

> Released 28th June 2018

CONTENT

  • Missions and Scenarios
    • Added new wing mining missions
    • Added new high threat USS’s, and missions that can direct players to them
  • Megaship and Installation Interactions
    • Added existing megaship interactions to installations
    • Added Escape Hatch interaction points to damaged megaships
  • Crime and Punishment
    • Players can now hand themselves in to security contacts, if they have outstanding bounties, and a zero notoriety rating. Players that hand themselves in will pay off the bounty and be deported to the nearest detention center
    • Relaxed the friendly fire thresholds against NPC ships, to lower the amount of erroneous crimes being handed out
    • Notoriety now decays whilst the player is docked
    • Players current notoriety level displayed in cockpit will no longer be potentially out of date
    • Relaxed the rules for Multicrew gunners so that they are less prone to accidental assault/reckless weapon discharge crimes

Horizons-only Content

  • Weapons
    • New weapons now available at applicable Tech Brokers:
    • Large Plasma Shock Cannon (Fixed, Gimbal, Turret)
    • Large Guardian Shard Cannon (Fixed, Turret)
    • Large Guardian Plasma Launcher (Fixed, Turret)
  • Modules
    • The Guardian FSD booster is once again available at the Guardian Tech Broker, now with improved fuel efficiency
  • Ships
    • Alliance Challenger – a medium sized ship, based on the Alliance Chieftain, that boasts a generous compliment of hard-points, whilst retaining the Chieftains characteristic agility. It also has stronger armour.
    • Krait Mk.II – a medium sized, multi-role ship, that trades defensive capability for speed, fire-power and maneuverability. The Krait Mk.II has space for two crew members and is capable of carrying a fighter bay
  • Narrative
    • New planetary sites added, with audio logs

Fixes and Improvements

  • Art
    • Fixed some missing effects on Guardian Artifacts
  • Audio
    • Fixed audio cutting out in supercruise near neutron stars
  • Background Simulation
    • Fixed war missions incorrectly offering influence rewards (influence during a war state has no actual effect)
    • Ensure that faction effects are the same from selling exploration data for pages as well as individual star systems, and balance those faction effects to have roughly the same galactic impact as before this release
  • Controls & Control Devices
    • Prevented Flight Assist from automatically re-enabling after exiting Supercruise
  • Engineers
    • Fixed an issue with fading text in the Engineers Cost help window
  • General Fixes & Tweaks
    • Numerous performance optimisations for hangers
    • Resolved some minor typos
    • Fixed some cut off text in material descriptions
    • Local news top 5 bounty list should ignore breaking characters from ship names
    • Fixed situations where ‘Last main sequence star’ info message can appear incorrectly
    • General stability fix for incorrectly replicated data between players
  • Holo-Me Creator
    • Fixed an issue that prevented players from saving their avatar with the Frontier Expo suit equipped
  • Installations/POIs/USSs
    • Implemented a maximum scan time multiplier to prevent excessively long scans on large Mega Ships and Installations
    • Fixed an underground destructible panel at a Guardian Structure
  • Missions
    • Removed the timed element from assassination missions, so that targets are no longer limited to spawning within a time window. Players can scan the systems local nav beacon to find the targets location.
    • Fixed Mentor missions showing incorrect reward choice upon completion
    • Raised pay-out rate for Elite Rank Mining Missions
    • Updated Salvage missions so that factions cannot be duplicated as both giver and target
    • Updated the mission timer for Massacre Thargoid Wing Missions so it matches the non-Wing variant of this mission
    • Fix wing mission rewards from trade missions to award trade rank to multicrew crew members as well as the helm
    • Colonia factions have started issuing mission tip offs for the region
  • NPCs
    • Ramming a guardian sentinel will no longer give you a bounty
  • Outfitting
    • Fixed long description texts for experimental modules not appearing properly under the “Read More” section in Outfitting
  • PlayStation 4
    • Fixed an issue that could occur when playing the combat tutorial while background installation is in progress
    • Fix for an issue where the “Put Your Fighters Up” Trophy was not being awarded when fighter ships were launched from your ship by an AI pilot
  • Powerplay
    • Fixed Powerplay crimes incorrectly affecting notoriety
  • Ships & SRV (General Ship Fixes and Improvements)
    • Fixed cases of Collector Limpets clipping through the top of several ships when returning cargo
    • Fixed some visual problems with short Ship IDs
  • Alliance Chieftain
    • Addressed a specular highlight in the canopy that could flicker in certain lighting conditions
    • Fixed a small gap in geometry
    • Fixed some clipping on hardpoints 1 and 2
    • Shrank the Shipyard schematic icon slightly to prevent clipping
    • Realigned nameplates
    • Fixed some clipping on the Ship Kit
  • Anaconda
    • Fixed scratches being present on Ship Kit parts when there is no ship wear and tear
    • The number of internal windows now correctly matches the number of external ones
    • Fixed an instance of Paint Jobs not rendering over a heat vent door
    • Smoothed out some overhead cables in the cockpit
    • Adjusted some internal module target locations
    • Fixed emissive decals on the Anaconda losing detail if the Fusion Paint Job is applied
  • Asp Explorer
    • Fixed a 2D Cannon alignment issue
  • Diamondback Explorer
    • Added Ship Kit cameras for outfitting
  • Dolphin
    • Fixed a texture issue with the Prestige paintjob
  • Federal Corvette
    • Fixed some reflective areas on the Icarus and Prestige paintjobs
    • Lowered glossiness on Precision Paint Jobs
    • Fixed some missing textures on Paint Jobs
  • SRV
    • Fixed a visual issue that could occur with your commander when colliding in an SRV
  • Type 9 Heavy
    • Fixed a missing thruster texture
    • Fixed some texture and model position issues
  • Type 10 Defender
    • Fixed some clipping on certain Ship Kit parts
    • Fixed some texture and model position issues
  • Vulture
    • Fixed misaligned small lights
  • Stability Fixes
    • Fixed a crash to desktop that would occur when opening the galaxy map immediately after the game had loaded in a station
    • Fixed a server error that could occur when trying to apply an experimental effect to a module that was originally modified by another Engineer
    • Fixed a crash that could occur when using Collector Limpets
  • User Interface
    • Fixed an issue in the Systems panel that prevented the module health from updating correctly when repairing a module using a AFMU
    • Fixed legal salvage incorrectly showing as a loss when sold
  • Weapons & Modules
    • The heatsink launcher no longer has an incomprehensible DPS statistic
    • Human and Guardian Tech Broker blueprint requirements have been reduced
  • Multicrew
    • Decreased the discrepancy in jump times between Helm and crew members

Patch Notes: 3.1 | 3.1.1 | 3.1.2 | 3.1.3


> 3.2 – BEYOND: CHAPTER 3

> Released 28th August 2018

Content & Features

  • Weapons
    • Large Dumbfire Missile
    • Large Seeking Missile
    • Large Torpedo Launcher
    • Large Multi Cannon (turret)
  • Human Tech Broker
    • Small Shock Cannon (turret)
    • Small Shock Cannon (gimbal)
    • Small Shock Cannon (fixed)
  • Guardian Tech Broker
    • Small Guardian plasma launcher (turret)
    • Small Guardian plasma launcher (fixed)
    • Small Guardian Shard Cannon (turret)
    • Small Guardian Shard Cannon (fixed)
    • Small Guardian Gauss Cannon (fixed)
  • Ships
    • Crusader : Latest member of the Alliance ship group. A medium sized ship based on the Alliance Chieftain, with the additional space to carry a fighter bay.
  • Guardians
    • New Guardian sites added to space and planet surfaces for players to investigate).
  •  Guardian fighters (added via Guardian tech brokers):
    • Trident (XG7) armed with a Plasma Auto Cannon
    • Javelin (XG8) armed with a Shard Launcher
    • Lance (XG9) armed with a Gauss Focus Cannon
  • Engineers
    • Players will now be able to work with a variety of Engineers across the Colonia region following the addition of 4 new Engineers.
  • Wing Missions (added two new types)
    • Planetary settlement hack
    • Planetary settlement disable

Fixes and Improvements

  • Art
    • Fixed some misaligned geometry at Pavlov Beacon
  •  Audio
    • Increased the volume of the Archer COVAS pack
  • Galaxy Map/System Map
    • Renamed some systems that had duplicated names
  • General Fixes & Tweaks
    • Fixed some German localisation issues
    • Fixed some localisation issues with the unlock messages for Guardian technologies
    • Fixed issue where ships hitcheck is missing when player is in an SRV
  • Installations/POIs/USSs
    • Fixed a rare issue causing a resource extraction site to be incorrectly positioned outside an asteroid belt
    • Added missing interaction objects to Agricultural Installation
    • Fixed some improperly placed Guardian pylons
    • Fixed Skimmers not spawning correctly at Bova Point+
  • Missions
    • Fixed some instances of mission targets not appearing in mission specific signal sources
    • Fixed an issue with completing Source and Return missions
    • Fixed mission objectives not spawning for Dark Wheel Wetwork mission
    • Fixed some instances of Assassination missions not updating correctly when scanning a Nav Beacon
    • Fixed missing text in some mission messages
    • Fixed wing depot text incorrectly appearing in a non-wing variant
  • Powerplay
    • Fixed the 20% discount on Corrosion Resistant Cargo Racks not applying at an Edmund Mahon controlled station
  • Ships & SRV
    • Anaconda
      • Fixed the Pulse paintjob displaying incorrectly when your ship is damaged
    • Imperial Clipper
      • Improved some areas of the Military paintjob
    • Krait Mk. II
      • Fixed antenna that could only be seen from inside the cockpit
      • Fixed the order of the dashboard bobblehead slots
      • Fixed missing boost and thruster audio when in vanity camera
      • Fixed description inconsistencies
      • Fixed outfitting camera issues whilst in VR
      • Fixed missing UI audio for multi-crew members
    • Federal Drop Ship
      • Fixed incorrect name plate outfitting cameras
  • Stability Fixes 
    • Fixed a memory related crash for Xbox One
    • Fixed a rare crash that could occur when in an Remote Engineer Workshop
    • Fixed a rare Galaxy Map crash
    • Fixed Xbox One crash that could occur when disconnecting a controller
    • Fixed a crash that could occur when activating data points at Penal Colony BV-2259
    • Fixed a crash that could occur when swapping modules
  • User Interface
    • Fixed the landing pad number being truncated when playing the game in Brazilian Portuguese
  • Weapons & Modules
    • Fixed Guardian Modules being listed incorrectly when playing the game in Russian
    • Fixed an issue whereby the turreted version of the Flechette Launcher would not show in outfitting if unlocked before the fixed version
  • Server Fixes and Tweaks
    • Demand for mined commodities during mining community goals should now be displayed in the commodity market’s demand column
    • Fix Commander module storage limits occasionally breaking when swapping multiple modules between storage & ship
    • Premium guardian synthesis recipes now use guardian materials, like the basic & standard guardian recipes
    • Markets at risk of being affected by Thargoid Sensor interference should more clearly advertise their increased demand for meta alloys

Patch Notes: 3.2 | 3.2.1


> 3.3 – BEYOND: CHAPTER 4

> Released: 11th December 2018

 

New Features

Exploration

  • Discovery Scanner upgraded to include access to the new Full Spectral System (FSS) scanner mode
  • Players use the FSS Mode to discover stellar bodies, stellar phenomenon, USSs, scenarios, distress calls, mission targets and more
  • There is now only one Discovery Scanner available in game, which is based on the basic variant. Commanders that have purchased either the intermediate or advanced scanners will receive a credit refund
  • Detailed Surface Scanner upgraded to include access to brand new planet probes
  • Players can fire probes at bodies to gather data that can be sold.
  • Players can also use these probes to pinpoint places of interest on landable planets as well as uncover lucrative places in planetary rings to mine
  • Each body has a “probe efficiency” target; if the player maps 100% of the body using either the same or less than the target, they are awarded a bonus
  • Added “First Mapped By” tag – the first commander to 100% map a stellar body and sell the data at a port will be named for everyone to see
  • Players will be unable to map Sol, Achenar or Alioth as these systems are already fully mapped
  • Revamped look of the bonus popup when selling data
  • A credit bonus will be awarded for players that get either 100% first discovered or 100% first mapped in a system
  • Added new things to find!
  • Orrery view added – players can access the schematic orrery view of systems from the system map

Codex

  • Codex added to the ship’s internal (right hand) panel. The Codex contains:
  • Commander Stats
    • Logs important player statistics
    • Session Log records important game events for players review
    • Archive holds all text and audio logs taken from the numerous narratives from across the galaxy
    • Audio logs can be added to the improved Playlist feature
  • Discoveries
    • Contains either rumoured, reported or discovered entries from across the 42 different galactic regions
    • Discoveries are broken down in to 3 categories (Stellar Bodies, Biological and Geological, and Civilisations)
  • Knowledge base
    • Various articles from the rich history and lore of the Elite universe, from the history of the Super Powers, to important characters and corporations
    • Each article is narrated and can be added to the improved Playlist feature

Background Simulation

  • Factions can now be in multiple states within each system that they are present
  • Economic and Security status added
  • War, Civil War and Election states are now a 7 day conflict, where players engage in activities (such as winning conflict zones in War and Civil War states) and attempt to beat their opponents
  • Added a new ‘Happiness’ level for each faction, that is a combination of various states and influence. Happiness also plays into the Expansion state
  • Civil Liberty state added (part of the Security Status)
  • Added more information to the status tab in the right hand cockpit panel to help players manage/support factions

Megaships and Installations

  • Added new mega-ships and installations
  • Applicable mega-ships will move location, on a weekly tick

Scenarios

  • Added new scenarios with voice over direction and feedback, and on screen choices and objectives
  • Scenarios come in the form of USSs, Mega-ship, Installations and Conflict Zones
  • Conflict zones are now round based; players battle to win a round which then feeds into the war state
    • Side objectives can appear, and if the player completes them, they are awarded a points boost
    • Once a round has finished, a new one will begin after a short pause
  • Combat specific ambient chatter added.
  • Ambient chatter now is now in place throughout the entire game and not just around stations.
  • 3000 + lines of NPC dialogue added to support scenario driven gameplay.

Lighting

  • Added new lighting model, using dynamic exposure
  • Colour grading applied to various situations in the game, improving the look and feel of the game world
  • Added a new ‘Night Vision’ mode to Ships, Fighters and SRVs, to allow players to navigate dark sides of planets, rings and other areas of the game

Cockpit UI

  • External Ship panel (left hand side)
  • Combined ‘clear filters’ option with the ‘set filters’ option on the Navigation panel
  • Added filters to the Transaction tab
  • Added context sensitive, quick action button to contacts (such as ‘Request Docking’ when targeting a port)
  • Combined sub-targets and inventory into a new ‘Target’ tab, with filters
  • Comms Panel (top left)
    • Reordered the tabs
    • Added support for combining channels in to one main chat channel, or set them as separate tabs
    • Options added to give the player the ability to combine chat channels in to a tab, or split them out
    • Added the ability to select any Commander in a chat channel to interact with them (incl. invite to wing, invite to crew, voice comms, invite to squadron, block, report, direct comms, and view gamercard where applicable)
    • Added a binding to select a different chat channel in the input field
    • Combined invitations and multi-crew tabs together in to a ‘Social’ tab which includes:
      • Multicrew (find crew, join a ship)
      • Friends invites
      • Wing invites
      • Online friends
  • Squadron feed tab added
  • Internal Panel (right hand side)
    • Added a new ‘Home’ tab that replaces the previous status tab
    • Includes new buttons to launch various features (holo-me, squadrons, codex, powers, Galnet etc)
    • Also include better Playlist feedback
    • Replaced fire groups “1, 2, 3…” with “A, B, C…” to avoid confusion between group and fire button
    • Added new contextual ‘Ship’ tab that replaces the ‘Functions’ tab and includes sections for ‘Ship Preferences’, ‘Pilot Preferences’ and ‘Ship Stats
    • Inventory tab now has icon filters instead of text filters, increasing usable screen space
    • Improved refinery layout that includes the ships cargo capacity
    • Updated ‘Status’ tab to now include local faction information, Super Power and Powerplay status, a Session Log digest, info on Finances and acquired Permits all in a more legible way
    • New Playlist feature that replaces the GalNet player, allowing players to queue and manage several types of media (GalNet news articles, codex articles, inbox audio logs etc.)

Text Chat Channels

  • New star system wide text chat now available
  • Profanity filter added, with a toggle to turn it off

Friends and Group Management

  • Improved layout and pagination to display large numbers of friends or groups
  • Display last online activity
  • Improved Search functionality : search results are now players only, allowing you to add to friends or to join private group
  • Improved popup to interact with friends / Commanders / private groups
  • Improved visibility of friends statuses (online + mode / offline / blocked)

Localised COVAS

  • Added 5 free localised COVAS packs:
    • Luciana : Spainish
    • Maksim: Russian
    • Vitoria: Brazillian Portuguese
    • Gerhard: German
    • Amelie: French

Squadrons

  • Players can now create a Squadron (for a credit fee), or browse existing ones to join from the right hand cockpit panel
  • Play style tags can be used when creating a Squadron, and as a filter when browsing existing ones
  • Squadrons can be aligned to a Superpower, Power and a Faction
  • Squadron allegiance page allows in depth data on chosen Faction
  • Squadrons can take part in the various leader boards, and compete for the top spot
  • Squadron feed tab in the Comms panel lists certain events, as well as Public and Internal posts
  • Squadron management tools (applicable to certain ranks):
    • Invite Commanders to join
    • Kick lower ranked members
    • Promote/demote lower ranked members
    • Change lower ranked privileges
    • Create posts
    • Accept applications
    • Set if the Squadron is accepting new members
    • Join in the Leader text chat channel

Mining

  • 3 new mining processes added (in addition to the standard mining laser process)
    • Surface Deposits – material deposits that can be found on the surface of asteroids
    • Sub-surface Deposits – material deposits that can be found below the surface of an asteroid
    • Fissures – setting the correct ‘Seismic charge’ into fissures will split the asteroid apart, allowing the deep core materials to be mined
    • Added new high value materials
  • 4 new mining tools added to outfitting
    • Pulse wave Analyser – a scanner used to pinpoint asteroids that support the new extraction processes
    • Abrasion Blaster – used to break off surface material deposits from asteroids
    • Sub-surface Displacement Missile – Allows recovery of sub-surface material deposits from asteroids
    • Seismic Charge Launcher – Allows recovery of deep core materials by splitting the asteroid apart

New Ships

Krait Phantom (Faulcon DeLacy)

With a spacious cargo hold and a relatively generous quantity of hard points, the Krait Phantom is a versatile ship suited to a range of roles. It has enough firepower to hold its own against larger targets, and enough straight-line speed to outpace smaller targets. The ship also offers eight internal compartments, allowing the pilot to tailor the ship to their requirements. And while it lacks the firepower and fighter bay of its sister ship, the Krait Mk II, it is both faster and lighter.

  • 2 large and 2 medium hardpoints
  • 8 Internal optional slots
  • Top speed of 256m/s and a boost speed of 358m/s
  • 23LY laden FSD range

Mamba (Zorgon Peterson)

Based on an unreleased racing prototype, the Mamba is one of the fastest ships in production. It can also deliver a lot of punishment, boasting one huge and two large hard points. This emphasis on firepower and speed means the ship can hit hard and fast, vanishing before the target has a chance to react. Comparisons to the Fer-de-Lance, also produced by Zorgon Peterson, will be inevitable, but the Mamba is in fact faster in a straight line, while being slightly less manoeuvrable.

  • 1 huge, 2 large and 2 small hard points
  • 5 internal optional slots
  • Top speed of 316m/s and a boost speed of 387m/s
  • 37LY laden FSD range

Quality of Life

  • Display a notification icon to indicate new bindings are available to the player
  • Starport contacts now displayed as a grid, rather than a flat list
  • Added icon to info panel to show players if their ship or SRV lights are on
  • Audio Options screen:
    • Added “Wavescanner Autoducking” option. Disable this to hear the SRV wavescanner more clearly at high speeds
    • Audio Options screen is reorganised for more clarity and ease of use
    • Restore defaults button added
    • The default position on the Audio volume sliders is now indicated.
    • The child volume sliders can now be boosted above the default value.
    • Important note: your volume sliders will be reset to default position when you first run 3.3.

Bug fixes and Improvements

This update includes well over 2000 fixes for various issues that have been discovered and investigated during the development process. For the sake of clarity, we have primarily listed below fixes for issues that have been reported to us by the community or other significant changes.

Adder

  • Fixed clipping issues when deploying weapons

Alliance Challenger

  • Fixed misplaced caustic damage decals
  • Fixed missing engine trails
  • Fixed Ship ID cameras being swapped

Alliance Chieftain 

  • Fixed very quiet multi-cannons

Anaconda

  • Fixed size 3 hardpoint doors getting in the way of the size4 hardpoint
  • Corrected mirrored text on external panel

Asp Scout

  • Added correct material to the reverse thrusters

Diamondback Explorer

  • Fixed LOD issues with hardpoint covers
  • Fixed gap in cockpit

Eagle

  • Fixed paintwork showing wear even when at 100%

F63 Condor

  • Corrected mirrored external decals

Federal Dropship

  • Fixed thermal vent placement

Federal Gunship

  • Fixed engine flaps animating incorrectly

Guardian Fighters

  • Fixed Small Guardian Gauss Cannon clipping through hardpoint when deployed
  • Corrected the left and right cockpit panel positions

Imperial Clipper

  • Fixed floating cockpit geometry

Imperial Cutter

  • Fixed some mirrored text on external panels

Imperial Eagle

  • Fixed incorrect shadow being used
  • Fixed gaps in cockpit when using EDTracker or VR

Imperial Fighter

  • Fixed clipping when docking with mothership

Krait Mk.II

  • Fixed Z-fighting in cockpit
  • Landing gear now lines up with ship door
  • Fixed the engine boost SFX sounding like ‘Hello’
  • Decreased brightness of the red proximity warning lights
  • Fixed overly ‘scratched’ cockpit glass
  • Corrected the order of its bobble head slots

Type-10

  • Fixed cockpit seat being incorrectly placed
  • Fixed various model issues
  • Fixed winglets not animating correctly

Type-6

  • Fixed gap in between ship body and thrusters

Type-7

  • Fixed hole in the side of the ship
  • Can now put a Size 2 passenger cabin in the size 2 slot

Type-9

  • Fixed the schematic having incorrect drives
  • Fixed engine VFX being too far behind the actual thruster

Viper Mk.III

  • Fixed paintwork showing wear even when at 100%

AI

  • Fixed situations where security ships and Thargoids could incorrectly start attacking each other
  • Fixed NPC ships charging FSD with weapons still active
  • Ensure the ‘Terrorist’ archetype always comes with a bounty
  • Fixed authority ships occasionally firing Plasma rounds when scanning ships
  • Fixed NPC having no FSD cooldown after being interdicted
  • Destroying an NPC power plant now takes the ship down to 40% power (inline with player ship behaviour)
  • NPC ships should use the reboot/repair option when drives are at 0%

Avatar Animations

  • Correctly invert the joystick animations if the controls are inverted

Cockpit UI

  • Correctly display if a targeted ship is in a wing or multcrew
  • When firing weapons while looking at the module panel, the ammo count will now properly update
  • Widened the target panel to fit in longer ship names
  • Ensure ammo count is correct on the module tab after reloading weapons
  • Ensure Commander names are always displayed in the comms panel
  • Ensure module priority is retained after ship destruction
  • Comms panel will no longer expand without focusing on it, if players leave the ships Multicrew session
  • Fixed the navigation panel not displaying the correct destination system when in hyperspace in some cases
  • Ensure completed and finished community goals are cleared from the transaction tab
  • Make chat messages time display the same time as the galaxy time when using a machine in a different time zone
  • Fixed an issue that caused inbox messages to show incorrect, and sometimes invalid, times and dates. PS4 only
  • Fixed some inbox messages not clearing the notification icon once read
  • Fixed overlapping text between inbox message subject and date
  • Fixed cases where the fuel bar incorrectly indicates that the player has enough fuel to make a jump that it actually can’t

Commodities Market

  • Fixed UI spacing issues with the commodities screen

Controllers/Inputs

  • Fixed the Thrust Master HOTAS S4 not appearing in the control screen
    Ensure default mappings appear for the Thrustmaster HOTAS4

Console Achievements 

  • Added 3 new Trophies on PlayStation 4
  • Added 10 new Achievements on Xbox One

CQC

  • Fixed a potential server disconnect when using beam lasers in CQC
  • Fixed CQC structures disappearing when authority machine leaves the match

Crashes/Stability/Performance

  • Fixed a hang that could occur whilst fighting a Thargoid Interceptor
  • Fixed crash that could occur when a fighter is docking
  • Fixed crash that could occur on PS4 when in Multicrew
  • Fixed crash that could occur whilst docking at “Chelomey Orbital” in Cubeo
  • Fixed crash that could occur with Powerplay data
  • Fixed crash that could occur when selecting the galaxy map from the transactions tab
  • Fixed crash that could occur when exiting multicrew
  • Fixed crash that could occur whilst reading an inbox message during a hyperspace jump
  • Fixed crash that could occur whilst deploying a fighter when in a multicrew session
  • Fixed a crash that could occur when handing in a mission
  • Fixed a crash that could occur when dropping out of Supercruise at a port
  • Fixed frame rate issues after driving on a planet surface for an amount of time
  • Fixed crash that could occur during ship reboot/repair
  • Fixed a crash that could occur when exiting the Galaxy Map
  • Fixed a softlock that could occur whilst loading in to the game
  • Fixed crash that could occur when opening the system map
  • Fixed crash that could when dropping into planetary rings
  • Fixed crash that occur when loading in to the game
  • Fixed crash that could occur when switching screen resolutions
  • Fixed crash that could occur when plugging in a controller
  • Fixed a crash that could occur as a player joins a Multicrew ship that is near a volcanic POI
  • Fixed crashed that could occur when fighting a Hydra
  • Fixed crash that could occur when switching between a mothership and fighter
  • Fixed crash that could occur if multiple Commanders playing on either PS4 or Xbox One were on a planet surface in their SRVs

Crime and Punishment

  • Ensure a Powerplay bounty does not cause a premium for transporting the ship it was incurred on

Engineering

  • Corrected some inconsistencies in Engineer descriptions
  • Added a line to explain that pinned blueprints may differ if applied to a different module
  • Ensure there is room to display the modified icon even with long module names
  • Balance pass on the High Yield Shells engineering special
  • Reduced the grade thresholds of the Colonia engineers

Fighter Crew

  • Fixed instance where fighter crew in control of the mothership were trying to use FSD when the ship was nav locked to another ship, causing ship to become unresponsive to player input
  • Fixed typo in crew lounge
  • Fixed fighter crew sometimes struggling to dock a fighter with its mothership

Galaxy Map

  • Fixed systems controlled by Pilots Federation not appearing under the civilisation filter
  • Selected filter settings remain selected when changing map configurations

General

  • Packhound missiles no longer clip through planet landscapes
  • Fixed odd VFX artifacts on ships drives when at low throttle
  • Ensure player set PIPS are retained when the ship is dismissed and recalled
  • Tweaked the position of the interdiction UI element in the three Alliance ships
  • Search and Rescue +/- buttons now increase/decrease if held down
  • Fixed incorrect ship schematics displaying inside some ships cockpits
  • Unified the GalNet logos to be the one with 7 points in all screens
  • Fixed unreachable listening post In the “HIP 16753” system
  • Fixed missing text in the Rhenium material description
  • Fixed incorrect details title for Chemical processors material description
  • Added missing “Independent” icon where applicable

Generation Ships

  • Removed the unnecessary warnings when firing weapons near a Generation Ship

Guardian Beacons

  • Corrected some text errors
  • Fix for VFX disappearing when scanned
  • Fixed LOD issues on beacon
  • Fixed pylons animating before fully powered
  • Fixed over sized physics
  • Fixed pylon light clipping through ships
  • Fixed ships being able to clip through the ‘orb’

Guardian Sites

  • Fixed floating geometry
  • Corrected some obelisk symbols to match what the object actually requires
  • Tweaked Guardian material drop rate, in an effort to make it more balanced across the different rarities

Installations

  • Added a new space bar, “The Orange Sidewinder”

Listening Posts

  • Fixed typos in Alpha Centauri B 1 listening post

Livery Items

  • Fixed LOD issue with onion head decal

Localisation/Text

  • Fixed truncated Search and Rescue Agent text in Russian
  • Corrected typo in Synthetic Meat commodity description
  • Fixed typo in Carbon class star description

Materials

  • Fixed description errors with Delta, Epsilon and Gamma obelisk data
  • Fixed Piceous Cobble being hard to collect
  • Increased the drop rate of more common guardian materials
  • Fixed the crystalline cluster model
  • Fixed Strange Wake Solutions description typo
  • Reduce the chance the of mineral deposits spawning inside surface rocks

Megaships

  • Ensure that rescue ships offer the limpet restock service
  • Ensure players don’t get stuck in the Alcatraz Class Prison in HIP 17962 system, when dropping out at it’s location

Missions

  • Increased wing delivery mission payouts
  • Fixed Federal rank not increasing when successfully completing applicable mission
  • Fix for valid massacre targets not counting towards mission progress
  • Fixed USS not spawning for ‘Wet Work’ missions
  • Corrected some Massacre missions that had inconsistent rewards for number of targets
  • Stop missions requesting cargo that it views as illegal (Federal mission asking for imperial slaves, for example)
  • Balance pass on Super Power reputation gain
  • Added destination faction to passenger VIP missions
  • Updated mission wording to reflect that ports in lock down do not have access to their commodities market
  • Stop planetary scan missions sending players to scan mission giving faction
  • Allow kills outside target system to count in assassination missions (fixes ships appearing to not be mission targets when they leave the target system)
  • Ensure follow on missions spawn at the players current reputation level
  • Added extra info to time bonus mission objectives
  • Altered Massacre faction selection to prevent the target faction generator from picking the same target that is giving the mission.
  • Delivery and Smuggle missions now warn players about being cargo laden and reduced jump range
  • Reduce chance planetary Scan chooses POI owned by mission giver
  • Added missing hand in faction information to delivery missions
  • Fixed race mission wrinkles appearing with very little time to complete them

Multicrew

  • Fixed the saved plotted route being cleared when entering multicrew
  • Fixed geyser particle effects not appearing for a multicrew crew member

Network

  • Fixed situations where NPC ships could disappear from Supercruise when a player drops out of SC
  • Fixed Planet SYNUEFE VM-D C15-10 2 A causing players to get stuck in log in loop
  • Fixed possible disconnect when trying to escape a Thargoid

Outfitting

  • Fixed softlock that could occur when attempting to purchase or retrieve 5D Guardian Module Reinforcement
  • Fixed missing “?” in livery section
  • Fix for point defense module not restocking correctly
  • Timers for modules in transit should now reflect time remaining more accurately
  • Ensure modules are listed under correct categories in stored modules tab
  • Players can only fit one FSD interdictor, as there is no benefit to fitting more and causes confusion
  • Fixed outfitting stats becoming out of sync and applying incorrect values (a distance value for damage type, for example)
  • Ensure all applicable multicrew enabled weapons/modules are clearly marked in outfitting
  • Fixed dark lighting and outfitting cameras for the SRV
  • Fixed livery filters not working
  • Fixed incorrect schematic used for 8A thrusters
  • Added 1 more ship and 2 more utility stock slots to all markets

Passenger Missions

  • Added the faction to deliver to in transaction panel
  • Ensure VIP passenger missions display their expiration time on the transaction tab
  • Fix some passenger missions incorrectly reducing the timer by ~20mins when accepting them
  • Ensure passengers that claim to be unfazed by hull damage, are actually unfazed

Player Factions

  • Add faction descriptions

Player Journal

  • Multiple faction activestates – in Location and FSDJump events
  • The first “Cargo” event written to the journal contains full inventory
  • Added “AsteroidCracked” event
  • Added “SAAScanComplete” (Surface Area Analysis) event
  • Added “CodexDiscovery” event
  • Added “FSSDiscoveryScan” and “FSSSignalScan” events
  • Added several events for Squadrons
  • Simplify the “Category” in MaterialTrade
  • Clarify meaning of bit 14 in status file: was called “under ship” but actually indicates when turret is retracted
  • ApproachSettlement now includes Latitude and Longitude
  • Note Bounty event is different for Skimmer bounty
  • Update description of StoredShips event with InTransit flag
  • Add ActiveFine info to Docked event
  • EngineerProgress event at startup with summary for all engineers currently known
  • Note a new ShipTargetted event is generated after using KillWarrantScanner, with updated bounty for target
  • Note the MissionRedirected mission name now has any trailing “_name” removed
  • Added MyReputation in faction list in FsdJump and Location events
  • Added “FSDTarget” event when selecting a starsystem to jump to
  • Added MissionID to cargo to indicate if it is mission-related: in Cargo, CollectCargo, EjectCargo events
  • In ship loadout, indicate if it is ‘hot’
  • Cargo summary is now written to a separate file, and updated when data changes
  • Add “HullHealth” stat in the “Loadout” event
  • MissionCompleted now indicates correct destination after redirection

Player Stats

  • Ensure ‘Time Played’ updates correctly

Ports

  • Added missing habitation ring to “Greeboski’s Outpost”
  • Ensured all new adverts are being displayed correctly
  • Fixed docking computer causing hull damage in a ship with no shields, when docking at surface ports
  • Fixed situation where loading into the game whilst docked on a pad can cause shields to go offline

Powerplay

  • Fixed broken ‘Exploitation impact’ column on Edmund Mahon’s screen
  • Corrected Aisling expansion instructions

Rendering

  • Fixed low quality shadows appearing when entering Orbital Cruise on PS4
  • Corrected the rendering order of nebula
  • Fix for the FSD charge up visual becoming mis-aligned after using vanity camera
  • Fixed galaxy background vanishing after a Thargoid hyperdiction
  • Fixed missing particles in some hi-res screenshots

Ship Launched Fighters

  • Fixed inability to deploy fighter weapons if the motherships weapons weren’t deployed before switching

Skimmers

  • Ensure scanned skimmers return appropriate details on the target panel

SRV

  • Fixed the targeting reticule displaying when the weapon is deactivated

Stellar Forge

  • Renamed “Pleiades Sector Ir-W D1-55” to “Delphi”
  • Fixed connection issues around “COL 285 SECTOR CV-Y D41 7 E”
  • Fixed typo in the LHS 3006 system description
  • Moved 2 moons in Kyloasly DA-A f69 slightly apart so that they no longer intersect
  • Fixed “Lucifers” orbital period
  • Fixed the star in the system “HD 168352” having a too small radius
  • Ensure I Bootis B and C are a contact binary again
  • Renamed some duplicate systems
  • Persistent POIs now consistent for different graphics card vendors
  • Corrected Sednas position on it’s orbit
  • Corrected the positions of the three ports around Earth
  • Fixed Moon GD 319 1 A intersecting ring of planet GD 319
  • Fixed some Class V gas giants being overly bright pink

Synthesis

  • Required grade 5 materials now display their correct grade icon (and not grade 4)

System Map

  • Corrected overly bright/shiny planets
  • Ensure players can set navigation targets from the system map

Thargoids

  • Thargoid Interceptors can now still engage players, even if they are close to them
  • Interceptors now launch Thargon kamikaze attacks if they detect a port
  • Corrected some lore inconsistencies found in megaship logs to do with the Thargoid Link

Vanity Camera

  • Fixed inverted joystick animations when using the vanity camera

Vanity Items

  • Improved some of the visual artifacts on the Corvette Razor pack
  • Increased space between the text and icon on the Trader Name Plate
  • Ensure all engine colours are correct when customised engine trail colours are turned off
  • Ship names can now have blank spaces at the beginning and end
  • Fixed clipping on Vulture ship kit

VR

  • Fixed Neutron star cones only appearing in the left eye of the HMD
  • Capped the frame rate whilst on the main menu to 90fps, to stop HMD’s overheating

Weapons/Modules

  • Ensure the ‘Restock All’ option actually restocks the 1F Guardian Shard Cannon (Turret)
  • Corrected inconsistency in AX outfitting descriptions
  • Fixed Guardian Shard Cannon clipping through Type 7
  • Fixed missing VFX on small Guardian Shard Cannon
  • Fixed LOD issue with small Guardian Shard Cannon
  • Fix LOD issue on Guardian Plasma Charger
  • Fixed Guardian Shield Reinforcement Packages preventing shields restoring after reboot/repair
  • Reduce the brightness of the enforcer cannon when it has a white weapon colouring applied to it
  • Fixed module reinforcement packages being disabled under certain circumstances
  • Corrected the cargo hatch closing when deploying a limpet and causing ship speed to change
  • Corrected the retract animation on the Guardian Plasma Charger
  • Limpets will now collect cargo that has been forcibly ejected from the players ship
  • Corrected the Advanced Plasma Accelerator recoil animation
  • Corrected typo in Remote Release Flechette Launcher
  • Fixed SFX for the Kill Warrant Scanner sometimes going missing when switching between ship and fighter
  • Fixed turrets firing at ships which are at 0% hull

Wing Missions

  • Fixed case where mission progress wasn’t shared between players in Multicrew
  • Fixed trade wing missions not sharing Trade rank progression with wing

Wings

  • Ensure the ‘target my wing mans target’ key works in all applicable situations
  • Fix for dropping out at a wake that is close to a planet, which should mean you drop out much closer to your intended target
  • Ensure ‘Time Played’ updates correctly

Ports

  • Added missing habitation ring to “Greeboski’s Outpost”
  • Ensured all new adverts are being displayed correctly
  • Fixed docking computer causing hull damage in a ship with no shields, when docking at surface ports
  • Fixed situation where loading into the game whilst docked on a pad can cause shields to go offline

Powerplay

  • Fixed broken ‘Exploitation impact’ column on Edmund Mahon’s screen
  • Corrected Aisling expansion instructions

Rendering

  • Fixed low quality shadows appearing when entering Orbital Cruise on PS4
  • Corrected the rendering order of nebula
  • Fix for the FSD charge up visual becoming mis-aligned after using vanity camera
  • Fixed galaxy background vanishing after a Thargoid hyperdiction
  • Fixed missing particles in some hi-res screenshots

Ship Launched Fighters

  • Fixed inability to deploy fighter weapons if the motherships weapons weren’t deployed before switching

Skimmers

  • Ensure scanned skimmers return appropriate details on the target panel

SRV

  • Fixed the targeting reticule displaying when the weapon is deactivated

Stellar Forge

  • Renamed “Pleiades Sector Ir-W D1-55” to “Delphi”
  • Fixed connection issues around “COL 285 SECTOR CV-Y D41 7 E”
  • Fixed typo in the LHS 3006 system description
  • Moved 2 moons in Kyloasly DA-A f69 slightly apart so that they no longer intersect
  • Fixed “Lucifers” orbital period
  • Fixed the star in the system “HD 168352” having a too small radius
  • Ensure I Bootis B and C are a contact binary again
  • Renamed some duplicate systems
  • Persistent POIs now consistent for different graphics card vendors
  • Corrected Sednas position on it’s orbit
  • Corrected the positions of the three ports around Earth
  • Fixed Moon GD 319 1 A intersecting ring of planet GD 319
  • Fixed some Class V gas giants being overly bright pink

Synthesis

  • Required grade 5 materials now display their correct grade icon (and not grade 4)

System Map

  • Corrected overly bright/shiny planets
  • Ensure players can set navigation targets from the system map

Thargoids

  • Thargoid Interceptors can now still engage players, even if they are close to them
  • Interceptors now launch Thargon kamikaze attacks if they detect a port
  • Corrected some lore inconsistencies found in megaship logs to do with the Thargoid Link

Vanity Camera

  • Fixed inverted joystick animations when using the vanity camera

Vanity Items

  • Improved some of the visual artifacts on the Corvette Razor pack
  • Increased space between the text and icon on the Trader Name Plate
  • Ensure all engine colours are correct when customised engine trail colours are turned off
  • Ship names can now have blank spaces at the beginning and end
  • Fixed clipping on Vulture ship kit

VR

  • Fixed Neutron star cones only appearing in the left eye of the HMD
  • Capped the frame rate whilst on the main menu to 90fps, to stop HMD’s overheating

Weapons/Modules

  • Ensure the ‘Restock All’ option actually restocks the 1F Guardian Shard Cannon (Turret)
  • Corrected inconsistency in AX outfitting descriptions
  • Fixed Guardian Shard Cannon clipping through Type 7
  • Fixed missing VFX on small Guardian Shard Cannon
  • Fixed LOD issue with small Guardian Shard Cannon
  • Fix LOD issue on Guardian Plasma Charger
  • Fixed Guardian Shield Reinforcement Packages preventing shields restoring after reboot/repair
  • Reduce the brightness of the enforcer cannon when it has a white weapon colouring applied to it
  • Fixed module reinforcement packages being disabled under certain circumstances
  • Corrected the cargo hatch closing when deploying a limpet and causing ship speed to change
  • Corrected the retract animation on the Guardian Plasma Charger
  • Limpets will now collect cargo that has been forcibly ejected from the players ship
  • Corrected the Advanced Plasma Accelerator recoil animation
  • Corrected typo in Remote Release Flechette Launcher
  • Fixed SFX for the Kill Warrant Scanner sometimes going missing when switching between ship and fighter
  • Fixed turrets firing at ships which are at 0% hull

Wing Missions

  • Fixed case where mission progress wasn’t shared between players in Multicrew
  • Fixed trade wing missions not sharing Trade rank progression with wing

Wings

  • Ensure the ‘target my wing mans target’ key works in all applicable situations
  • Fix for dropping out at a wake that is close to a planet, which should mean you drop out much closer to your intended target

Patch Notes: 3.3 | 3.3.01 | 3.3.02 | 3.2.03 | 3.3.04 | 3.3.05 | 3.3.05 (Consoles) | BGS Update



> April Update: 2019

> Released: 23rd April 2019

New Features

Main Menu

  • Main menu layout updated to make screens and options clearer and to allow room for descriptions
  • Added Commander details to the top right corner
  • Added a news carousel that can display GalNet headlines, store releases and/or community announcements
  • Hints/tips are displayed during the loading screen
  • Players current main ship is displayed as the background on the main menu
    • Note: this will always be your current ‘main’ ship; fighters/SRVs will not be shown

Commander Creation

  • Updated the new commander flow to make the process more informative and engaging
  • Ship selection screens now display more information on the ship, and also includes an image of the ship itself
  • Players can now choose to start in the Dromi system (in a permit-controlled area administered by the Pilots’ Federation) or in the standard package location

Pilots’ Federation District

  • The Pilots’ Federation District is a collection of systems designed to offer a regulated area for new Commanders
  • Outfitting in these systems offers a basic level of equipment, and Shipyards offer a range of entry level ships
  • Missions offered in the district are aimed at early stage players
  • These systems are also marked with a special icon in the navigation panel and galaxy map
  • Once players have gained a rank in Combat, Trade or Exploration, they are offered a ‘graduation’ mission, which directs them out of the district. If they choose to complete this mission, they cannot re-enter any of the district systems.
    • This also means current, experienced players cannot enter any of these systems

New Modules

  • Advanced Docking Computer – The Advanced Docking Computer provides cutting edge guidance control to the ship’s computer, offering a further launch option alongside the assisted docking function.
  • Supercruise Assist – The Supercruise Assist module allows the ship’s computer to regulate the approach towards a set location within the current system and to disengage the drive at the appropriate time . This module can also be used to enter orbit around a planetary body.
    • Planet side targets are excluded – instead they will engage the planetary orbit function of the computer, and Commanders will need to manually guide the ship to the ground destination
  • Added a new ‘Flight Assistance’ section to the Ship tab on the right hand panel. Here players can toggle various options on or off (if fitted with the correct modules):
    • Flight Assist
    • Auto Dock
    • Auto Launch (requires Advanced Docking Computer)
    • Rotational Correction
    • Hyperspace Dethrottle (requires the Supercruise assist module. If switched on, throttle will automatically set to zero on entry to a new system)

Navigation Tab

  • Plotted route information is now displayed along the top of the Navigation tab
  • The popup box for each entry in the Navigation tab now includes extra information (where applicable) and various quick links to other features/areas of the game:
    • Lists any activities available at the selected location, with links to the relevant pilots handbook article(s)
    • Links to system or galaxy map where appropriate
    • Highlights threat levels when the threat is higher than your combat rank (and lists if it is human or xeno)
    • Displays various data on ports or nearby systems, such as allegiance, economy, has appropriate landing pad for your ship, relationship, state, security level galactic region
    • Maintains all previous actions such as lock target, and bookmark location

Pilot’s Handbook

  • New section added to the Codex that contains articles detailing activities and features of the game:
    • Mining
    • Exploration
    • Piracy
    • Trade and Smuggling
    • Mercenary Work
    • Bounty Hunting
    • Xeno Hunting
    • Salvage and Rescure
    • Maps
    • Crime and Punishment

Training Simulation Access

  • Training simulations are now accessible from within any ship cockpit, from anywhere
    • Note: if you attempt to start a simulation whilst in danger, you will be subject to the standard 15 second delay before proceeding

Commodity Market Interface

  • Separated ‘Buy’ and ‘Sell’ screens, to make it clearer to the player what data they are looking at
  • Added filters
  • Added ‘Suggested’ markets to the comparisons popup, and populated it with nearby data that the player owns
    • Also added the mission icon to systems that the player has active missions in
  • The ‘Help’ button takes the player to the relevant Pilots Handbook article
  • Updated the supply and demand icons and added a description of it to the right hand side of the screen, to make it clearer to the player when to buy or sell
  • Highlight mission related and rare goods on the buy screen, with a key to icons along the bottom
  • Clarified what the comparison column is telling the player:
    • On the buy screen – the profit if selected commodity is sold at selected market/galactic average
    • On the sell screen – the profit if selected commodity is bought at selected market/galactic average, and sold at current market
    • By default the column shows the ‘Galactic Average’ until the player selects a market to compare with
  • Added local market data to the right hand side for quick comparison
  • Buy screen shows Galactic average and price per unit on right hand side and Sell screen also includes profit if sold
  • Buy/Sell popup includes more information and quick links
    • Local market data for quick comparison
      • Selecting a market takes the player to the system on the galaxy map
    • View commodity on galaxy – takes players to a filtered version of the map
  • Added more detail to the popup box when selecting any commodities in the players inventory, as well as a quick link to the galaxy map with the correct filter applied


Bug Fixes and Improvements

This update includes over 800 fixes for various issues that have been discovered and investigated during the development process. For the sake of clarity, we have primarily listed below fixes for issues that have been reported to us by the community or other significant changes.

AI

  • Fixed some odd AI behaviour, found in assassination missions
  • Pirate AI will now act accordingly once the player responds after they demand cargo

Codex

  • Fixed an issue that prevented discovered Ammonia worlds from being confirmed
  • Fixed not being able to open the codex whilst in planetary glide
  • Fixed the session log not displaying a DSS scan event as ‘efficient’ if the efficiency target was met

Conflict Zones

  • Fixed issue where allied ships could suddenly become hostile to the player

Crashes/Stability

  • Fixed a crash that could occur when disarming a seismic charge
  • Fixed crash that could occur when launching or switching to a fighter
  • Fixed crash that could occur whilst driving an SRV
  • Fixed a crash that could occur when mining in a wing
  • Fixed a crash that could occur when restocking limpets

Damage Balancing

  • Fixed an issue that was causing damage dealt by Thargons to increase in multiplayer sessions
  • Fixed issue that caused more heat damage to be applied to vessels when in a multiplayer session
  • “Drag Munitions” engineering modification now disables the victims boost function whilst it is active

Diamondback Explorer

  • Fixed an issue with the yellow computer screen in the cockpit incorrectly showing as blue

Docking Computer

  • Fixed edge case that could cause the docking computer to not be able to successfully dock the ship

Exploration

  • Fixed issue that caused COVAS line ‘System Scan Completed’ to trigger multiple times incorrectly
  • Added option to invert the FSS tuning axis
  • Fixed an issue when trying to custom bind Front or Rear View toggle in DSS mode
  • Added an index number to Thargoid Barnacle sites to make easier for players to differentiate them
  • Fixed some cases where planets can appear to be fully scanned when they haven’t been

Galaxy Map

  • Fixed a star class in Lyaisae IC-U e3-253 that was displaying incorrectly on the Galaxy Map

General Ship

  • Players PIP settings are retained once they return back to their ship after switching to an SRV or fighter
  • Players can now use the keybinding to turn off ship headlights whilst using the docking computer
  • Corrected the cockpit health disparity displayed between module tab and advanced maintenance
  • Fixed an issue where a dismissed ship could end up not being able to be recalled
  • Fixed an issue where broken shields would recharge faster when dropping in and out of Supercruise
  • Fixed limpets showing in front of your ship suddenly when launching them

Player Journal Updates 

  • SDJump event – now includes “Body” info about the arrival star
  • Don’t write a spurious “FighterRebuilt” event after docking SLF back in the ship
  • ApproachSettlement” now includes body info
  • The “Loadout” event:
    • no longer includes spurious ammo stats for energy weapons
    • now includes UnladenMass and FuelCapacity info
    • now written when docking SRV back in mothership
    • now includes CargoCapacity, and MaxJumpRange
  • Module item names are now consistently lowercase
  •  Status.json:
    • include LegalState
    • includes info on nearby planet, and ‘AltFromAvgRad” flag
  • Scan: include a star’s subclass
  • Location: include DistFromStarLS
  • Add Conflicts data in FSDJump and Location
  • Include Vehicle ID for SLF/SRV (LaunchFighter, LaunchSRV, FighterRebuilt, FighterDestroyed, DockSRV, DockFighter, SRVDestroyed, CrewLaunchFighter)
  • Add info in Scan event to show if the body was previously discovered or mapped

Krait Phantom

  • Fixed reversed thruster animations when viewed from the vanity camera

Localisation

  • Fixed various typos

Mining

  • Fixed ‘Optimum yield range exceeded’ warning displaying when the yield hasn’t been exceeded
  • Ensure we eject deposit chunks from asteroids perpendicular to attempt to stop chunks getting stuck inside
  • Fixed missing ‘Detonation Successful’ message
  • Tightened hitcheck around asteroid models to lessen the amount of surface deposits that don’t break off when correctly hit

Rendering

  • Fixed lighting issue when returning to the cockpit from FSS mode
  • Fixed tiling effect when capturing high-res screens shots in various situations

Synthesis

  • Fixed incorrect message ‘AFM refill’ being displayed when using the SRV Repair recipe

USS

  • Increased High Grade Emissions USS spawn rate

Vanity Camera

  • Fixed visual issues when the camera signal is lost

VR

  • Ensure the mist at Thargoid sites displays correctly in both eyes
  • Fixed light flares from stars flickering in the right eye display

Weapons

  • Fixed an issue that caused the remote flak launcher to continue malfunctioning even after being repaired by an Auto Field-Maintenance Unit

Patch Notes: April Update| April Update: Patch 1 | April Update: Patch 2


> September Update: 2019

> Released: 18th September 2019

New Features

New Starter Experience

  • Added a curated experience for new players that will guide them through the basics of ship control, combat, travel and docking
  • The experience has localised voiceover in all supported languages
  • Certain UI elements are highlighted at key points during the flow
  • Players are given a mission once the flow has been completed, that introduces them to the mission board (with voiceover)
  • Added the experience to the ‘Training Simulations’ list, accessible from the internal cockpit panelPart
  • Updated the throttle UI to better show the players current direction of travel (the rectangular blocks are now chevrons, and added a subtle pulse animation)
  • Pre-flight checklist is now off by default when starting a new game (it can be turned back on)

Supercruise

  • Added new option to the Flight Assist tab to allow the Supercruise Assist module to control the throttle automatically
  • Supercruise ‘Safe to Disengage‘ message has been updated to include the binding that will disengage Supercruise

ARX

  • ARX is the new currency that takes over from Frontier Points and real money transactions across all platforms
  • Players purchase a pack containing a number of ARX that are then used to purchase in-game cosmetic items (Game Extras) for their ship, SRV, fighter or Holo-Me
  • Players can purchase ARX from in-game links that direct either to an external Frontier Store or site
  • Any outstanding Frontier Points will be converted to ARX the first time the player logs into the game after the update

Rewarding ARX

  • Players can earn ARX through standard gameplay (up to a 400 weekly cap) based on in-game activities within Combat, Trade and Exploration and more!
  • Players are notified of their previous session earnings on the main menu

Livery Update

  • Refreshed livery layout
    • Icons denote the different categories (general, decals, cockpit decorations, etc.)
    • Updated vessel selection screen
    • Separate UI for ship name and ID
    • Preview mode that reduces the amount of on-screen UI, giving a clearer view of the chosen item
  • Players now purchase items, with ARX, directly from livery, without being redirected to an external store
  • Players can now access livery from the main menu

Holo-Me

  • Players can now purchase items, with ARX directly from the Holo-Me section, without being redirected to an external store

New Store

  • Added a new customisation store
  • Players can browse the entire catalog of customisation items for any available ship
  • Preview Mode allows players to see any cosmetic items on a vanilla version of any ship, as well as use camera controls to view it from different angles
  • The store is accessible from either the main menu or major starports in-game
  • Players purchase cosmetic items directly from the store, without being redirected to an external site

Bug Fixes

Codex

  • Fixed being unable to scroll through Tourist Beacon text in the archive section if it was longer than one page
  • Fixed an issue where HOTAS users couldn’t scroll through the right hand side of the archive section

Crashes/Stability

  • Fixed a crash that could occur when logging into the game
  • Fixed an issue where players were getting stuck on the loading screen, due to being close to an asteroid ring
  • Fixed a crash that could occur when looking at the Powerplay screen during a hyperspace jump

Decals

  • Fixed some issues with incorrectly reversed decals

Diamond Explorer

  • Fixed an issue where the outfitting camera was clipping into the hangar floor

Exploration

  • Fixed an issue where body data wouldn’t show up first time when using the Full Spectrum Scanner (FSS)
  • Fixed an issue where the blue scan visual effect can appear on a nearby planet that you’re not trying to scan
  • Fixed an issue where players couldn’t scroll through the right-hand side panel when selling Exploration Data
  • Fixed an issue where the word ‘next’ was partially cut off in the Navigation Tab of the External Panel

Fighters

  • Added a cooldown when using hotkeys to give fighters orders, and prevented allowing players to repeat an order that has already been given to the fighter (multiple orders were creating network lag, resulting in an exploit during combat)

General

  • The correct Elite rank will now show when targeting your own ship from your SRV
  • Fixed an issue where a player’s ship name/ID plates was being incorrectly censored when on the main menu
  • Fixed a restock issue for vessels when the player has multiple bays fitted

Interdiction

  • Fixed an issue that could cause the AI ship not to appear after they interdicted a player

Krait Phantom

  • Fixed holes in one of the Ship Kit pieces

Localisation

  • Fixed missing Cyrillic letters in Squadron Creation and Rank Names
  • Corrected spelling of ‘nonhuman’ in the Knowledge Base

Mamba

  • Fixed landing gear still appearing to be deployed even after the player had retracted it

Mines

  • Decreased mine rearm time from 5 seconds to 2 seconds. The increase in time was an attempt to fix an issue where long ships were being hit by their own mines. However, the updated arming time was too long, making them ineffective. This new arming time should balance it.

Missions

  • Fixed missing ‘mission target’ tags from certain ships, meaning Massacre and Assassination missions should now have appropriate target ships for the players to attack
  • Fixed missing text in some VIP Passenger missions

Narrative

  • Corrected the date of Atticus Obellan Duval’s ascension to the throne in its Tourist Beacon

Network

  • Correctly display which network adapter is being used by the game in the network options, as well as preferring a wired network connection over a wireless one if both are found
  • Fixed edge cases where players were being placed in the same instance as players they had blocked
  • Added unique error codes to disconnections, for players to use when reporting issues

Player Journal

Updates

  • New SAASignalsFound event with bio/geo signals on planets and hotspots in rings
  • SAAScanComplete: add SystemAddress
  • Scan: add StarSystem name and SystemAddress
  • FSDTarget: add RemainingJumpsInRoute
  • CodexEntry,Touchdown,Liftoff: add NearestDestination
  • StatusFlags: add flags fsdJump, srvHighBeam
  • ShipTargeted: add powerplay info

Bug Fixes

  • Fixed code that strips newlines out of strings
  • Fixed bug that caused blank system names when selling exploration data
  • In the CrimeVictim event, the Offender field should now have added localisation, if relevant
  • Fixed description of FactionEffects in MissionCompleted event

Server

  • Fixed Companion API authentication for players with linked Steam accounts

Sidewinder

  • Fixed some level of detail issues with its Ship Kit

SRV

  • Fixed an issue where the SRVs weapon were firing slightly offset when used from the driver’s seat

Trading

  • Fixed an issue with the demand icon overlapping when demand is high
  • Fixed an issue with the displayed price at a Black Market for contraband goods
  • When a player is comparing market to buy/sell at, changes have been made to ensure that a selected marker is included in the “consumed by” list (if applicable), even if another market in the same system offers a better price

Training Simulations

  • Fixed an issue with the Mining Simulation where players could fire the Mining Laser at nothing and the tutorial would play incorrect voiceover
  • Fixed an issue with the Advanced Combat Training Simulation, where players could cycle fire groups too early in the flow of the simulation

Unidentified Signal Sources (USS)

  • Increased the spawn rate of High Grade Emissions
  • Increased the spawn rate for Non-Human Signal Sources

Viper MkIII

  • Fixed some level of detail issues with its Ship Kit

Patch Notes: September Update | September Update: Patch 1 | September Update: Patch 2  | September Update: Patch 3 |


> January Update: 2020

> Released: 14th January 2020

ARX

  • Balance improvements for the generation of ARX, particularly for exploration-related gameplay.

Audio

  • Fixed audio issues with the Generation Ship, ‘The Golconda’.
  • Audio logs obtained from the Golconda can now be played in the Codex.
  • Fixed missing audio and text for female crew members.
  • Fixed a bug where none of the Guardian articles in the Knowledge Base would play their associated audio.
  • Fixed a bug which meant that an audio effect on firing Pulse Lasers would loop indefinitely.
  • Fixed a looping audio issue with the Shutdown Field Neutraliser.

Crashes/Stability

  • Fixed a crash that could occur when attempting to enter the ‘Network Options’ screen.
  • Fixed a crash that could occur when mining in Ice Rings.
  • Updated the way we check a player’s entitlements to fix an issue where the Horizons update is not being recogjanuanised as installed.
  • Fixed a crash which could occur when an Imperial Fighter is destroyed.
  • Fixed a softlock when entering Supercruise with “The Lucent Embrace” Megaship targeted, after launching from Forester’s Choice.

Background Simulation

  • Fixed the issue that meant some deliveries made to repair Thargoid-attacked stations were not being counted.
  • Added new Faction States:
    • Factions having trouble with water supplies can now sometimes suffer a Drought, causing an economic downturn. This can be countered by importing water and other emergency supplies.
    • Infrastructure Failure disrupts a faction’s operations and reduces both security and economic standards. The increased demands on infrastructure elsewhere in the star system may lead to similar failures for other factions. Food and machinery deliveries can speed up repairs.
    • Terrorism. Terrorists can target prosperous factions, resulting in a significant security and influence cost. This can be countered by legally selling weapons to the authorities and assisting with bounty hunting efforts, or by the faction entering a Lockdown state.
    • Natural Disasters have a significant economic and security cost for a faction. A natural disaster puts extra strain on the star system’s infrastructure, increasing the chance of drought or infrastructure failure for other factions in that system.
    • Public Holidays increase a Faction’s influence and standard of living for their duration, however that comes at small economic and security cost.
  • Fixed the icon for the Blight state.
  • Added newer Faction States to the Galaxy Map’s list of State filters: BlightNatural DisasterInfrastructure FailureDroughtTerrorist Attack, and Public Holiday.
  • Fixed an issue where the factions selected for ‘Installation Scenarios’ were the installation’s owner instead of the system controller.
  • Added names for a selection of systems in the Witch Head Sector.

Conflict Zones

  • Implemented a number of improvements to Conflict Zones which should improve stability.
    • Fixed a bug when entering a Conflict Zone, it appeared as empty.
    • Fixed issues caused when Capital Ships arrived.
  • Fixed an issue that caused allied Capital Ships to open fire at friendly ships.

Exploration

  • Implemented an alternative solution to help mitigate the long delay when scanning planets with geological sites.:
    • As it currently stands, in order for the geological/biological sites to be placed on the surface, the entire stellar body must be fully generated (we then know the topography and can place sites where they will be accessible), which can take tens of seconds.
    • As part of the January Update, we aim to address this with an alternative process. We have run tests on thousands of in-game planetary bodies and by using this data, we’re able to extrapolate the likelihood of geological/biologic sites being present on similar stellar bodies. We then use this data, and indicate if the planet is ‘Unlikely’, ‘Likely’, or ‘Very Likely’ to have a geological/biological sites.
    • It is not 100% guaranteed that there will be a geological/biological site on the planetary body, but does give commanders a much faster indication of probability. This will enable commanders to quickly ascertain if the planet’s worth a visit.
    • If the commander wants to have a definitive answer without travelling to the body they can still wait for the scan to complete in FSS. This data is also now shown in the body details on the system map.
    • Thargoid, Guardian or Human sites will show up instantaneously. These results have moved to the stellar body details shown on the right in the zoomed in FSS view.
  • Fixed an issue that prevented the search function on the Galaxy Map from working correctly.
  • Fixed an issue with the Navigation Panel that incorrectly displayed if a planet had been mapped or not.
  • Instead of showing a notification for each individual asteroid belt cluster discovered, we now condense as many as we can into one message.
  • Fixed an issue where is was not sometimes possible to select asteroid ring hot-spots from the cockpit.

General

  • Added a ‘Help’ section to the main menu and pause menu with links to Issue Tracker and Customer Service sites (both will go through an external web browser).
  • Moved ‘EULA’ to the new Help section.
  • Expanded the faction alignment page in Squadron menu to display influence to 1 decimal point, to match how it is displayed in other areas of the game.
  • Fixed an issue that meant players couldn’t search for commander names that included an underscore character.
  • Fixed an issue that meant the ‘Data Point’ reset timer didn’t appear on the player’s screen that initiated the scan, but did appear on others’ who were in the same wing.
  • Updated the livery icon for ‘The Scourge’ decal to correctly match the decal that’s actually applied to the ship.
  • Fixed an issue occasionally causing some wing invites to not be sent to players in other instances.
  • Fixed an issue where some Navigation Panel entries could be blank.
  • Dropping out of Supercruise on a wingmate using nav-lock will no longer drop the player a significant distance away.

Localisation/Text

  • Fixed incorrect system description for ‘Alioth‘.
  • Fixed a small typo in the description of “HR 7221 Wheat“.
  • Fixed various typos in the Pilot’s Handbook.
  • Fixed various typos in some of the Challenge Scenarios.
  • Fixed a pluralisation issue when discovering clusters.
  • Updated text descriptions for high-end minerals to show correct economies with a demand.

Material Trader

  • Introduced a speculative fix for a softlock that could occur when completing trades at a Material Trader.

Mining

  • Fixed the issue that could lead to the detonation graph not appearing if deep core mining with a wing.
  • Fixed a disconnection (“Magenta Krait”) that could occur whilst mining.
  • Fixed a deep core mining issue in multicrew where different crew members would see different detonation levels in the HUD.
  • Fixed Subsurface Displacement Missiles in multicrew.
  • Fix for a bug which made Seismic Charges instantly detonate in multicrew/wings.

Missions

  • Updated misleading retreat mission text – it was suggesting that the mission was helping the withdrawal of the faction, when in fact it should aid the faction in staying within the system.
  • Fixed a softlock that could occur when browsing lists of missions.
  • Fixed an issue which caused cargo canisters to continually respawn in Planetary Salvage Missions.
  • Fixed an issue which meant that the mission target could be missing from Eliminate Enemy Captain missions.
  • Fixed a bug which meant that a ‘Disable the Megaship turrets’ mission would not show a time limit in the mission board.

New Player Experience

  • Fixed an issue that meant the player could get ‘stuck’ waiting for zero throttle (when the throttle input is just above zero) in the New Player Experience Tutorial.

Networking

  • Fixed issues with ship rubber banding.
  • Integrated Oodle network compression library to reduce network bandwidth.

Player Journal

  • Fixed missing/blank entries in journal when selling exploration data.

Powerplay

  • Fixed an issue where the mouse input didn’t work on the Power Contact screen.
  • Control systems’ ethos calculations now limit their search for controlling minor factions to star systems within 15 LY, that are exploited by the same power as the control system. Previously, the calculations considered all nearby star systems.
  • Fixed reallocating Exploit systems, and recalculating the income for a Control system when a revolt system within 15 LY loses control.
  • Recalculated many Exploit systems value that did not match their current population.
  • Recalculated many Control systems income that was not the sum of their Exploit systems, plus their own value.
  • Removed obsolete Confirm button from Power Contact screen (it was superseded by the consolidation mechanic a long time ago).
  • Fixed an issue which meant that some systems were not being locked when a system moved from ‘Preparing to Taking Control’.

Rendering

  • Fixed an issue that was causing visual artifacts when capturing high-res screenshots.
  • Fixed a visual issue rendering neutron star jet cones.

Ships

  • Increased the Dolphin’s heat dissipation rate and maximum heat capacity before it begins to take damage. Also increased the rate that it takes damage, to account for the ship now being harder to heat up.
  • Implemented a speculative fix for Collector Limpets damaging ships when retrieving mining fragments.
  • Added the ability to rescue any crew, that were on board the player’s ship when it was destroyed, from the insurance screen.
    • Rebuy cost in the right hand cockpit panel now includes cost to rescue crew.
    • Crew rebuy costs rebalanced based on Beta feedback.
  • Fixed directional decals being reversed.
  • Fixed the Holo-Me view being obstructed.

SRV

  • Fixed control input being lost after interacting with an inbox message.

Thargoid

  • Implemented speculative fixes that should reduce instance splitting when fighting Thargoid Interceptors.
  • Updated the Thargoid combat state to ensure it’s correctly replicated over the network to reduce the occurrence of the heart cycles resetting.
  • Fixed an issue that caused Thargoid Combat bonds to not be correctly given out to all applicable players in a wing.
  • Fixed an issue with Thargoid Hearts becoming immune to damage when in a wing.

Trading

  • Fixed the issue that meant players couldn’t sell anything to a market if the buy list was empty.
  • Added supply and demand volumes for certain, high-end minerals. Now, trading goods such as Void Opals is more realistic; markets can still offer a high buy price, but they will offer less as the demand is met. As part of this change, these high-end minerals will now be demanded more by specific economy types. This change will affect the following commodities:
    • Alexandrite
    • Benitoite
    • Grandidierite
    • Low Temperature Diamond
    • Monazite
    • Musgravite
    • Painite
    • Rhodplumsite
    • Serendibite
    • Void Opal

Patch Note: January Update| January Update: Patch 1 | January Update: Patch 2


> Fleet Carriers Update

> Released: 9th June 2020

Fleet Carriers Features

  • Fleet Carriers are massive ships used as a mobile base of operations, offering multiple landing pads and various services.
  • Fleet Carriers cost 5 billion credits.
  • Players can purchase a Fleet Carrier from starports with a Fleet Carrier Vendor contact.
  • Fleet Carriers come with 16 landing pads, 8 large, 4 medium and 4 small.
  • Fleet Carrier owners can manage docking permissions to determine who can land on their Fleet Carrier.
  • Fleet Carriers can jump up to 500ly.
  • Fleet Carriers use the new commodity, Tritium, to perform a jump.
  • Owners can install a variety of services on a Fleet Carrier to support their play style.
  • Fleet Carriers have a weekly upkeep cost which must be maintained to keep the Fleet Carrier running.
  • Fleet Carriers have player controlled commodity markets which the owner can use to buy and sell goods.
  • Fleet Carrier owners can also set tariffs on some of the services they offer to help pay their running costs.
  • Fleet Carriers can be customised, similar to regular ships, with items purchased from the Livery.
  • Fleet Carriers take 15 minutes to prepare for a jump, and have a 5 minute cool-down after.
  • Universal Cartographics is an optional service on Fleet Carriers.
  • Fleet Carrier owners can store their ships and modules aboard their Fleet Carrier by default.
  • When decommissioning a carrier you will receive a full refund.
  • Voluntary decommissioning will incur a fee equivalent to 50% of the Debt Threshold.
  • When cancelling the decommissioning of a Fleet Carrier, the owner will receive an inbox message to confirm the cancellation.

ARX

  • Players will now receive ARX for killing Scavengers.
  • Fixed an issue which caused the SRV Bay to be visible when viewing SRV paint jobs on a Fleet Carrier.

Audio

  • The Discovery Scanners full system scan SFX no longer triggers in the store.
  • Fixed the issue which would cause the damage alarm in Guardian Fighters to get stuck on a loop.
  • Fixed the missing sound on a Large AX Multicannon.
  • Added missing voice-over when requesting to dock.

Background Simulation and Galaxy

  • Added the Gamescom Prize to rename “Wregoe WF-F d11-30” to “Cheltojo System GC19”.
  • Corrected data for HIP83701 to show its population in the Galaxy Map.
  • Fixed an issue that caused System Authority ships to be found in Supercruise in Anarchy systems.

Codex Discoveries

  • Partially fixed an issue with some Codex discoveries not being visible to other players in some galactic regions. The bug may still be occurring with some lifeforms (e.g. Tubers).
  • Fixed a bug which caused the focus to jump to the top of the grid after exiting out of any section within the Knowledge Base or Pilots Handbook.

Conflict Zones

  • Fixed an issue which could cause Conflict Zones to end abruptly.
  • Fixed the bug that occasionally wouldn’t register your choice when picking a side.
  • Fixed the issue where objectives were missing when dropping into Conflict Zones.

Cosmetics

  • The Beluga Liner and Cobra Mk IV can no longer be selected in the Livery unless the player has the Horizons DLC.
  • Fixed the “Tail 4” part of the Federal Gunship Ship Kit so that it aligns with the ship.
  • Fixed the worn paint on the Diamondback Explorer Ship Kit pieces.
  • Fixed the Krait Phantom Thruster that was being obstructed by Ship Kit piece, Tail 1.

Crew

  • Fixed the issue where the NPC Crew could stop responding to orders in Anti-Xeno Conflict Zones.
  • Fixed a bug which sometimes stopped NPC Fighters being deployed.

CQC

  • Added the ability to queue for CQC matchmaking from in-game. When you find a match you will be prompted to join.

Crashes/Stability

  • Fixed a crash which could occur when entering Multicrew.
  • Fixed a crash that would occur after the Multicrew report screen.
  • Fixed a disconnect issue that could occur when attempting to accept two Multicrew invites.
  • Fixed a crash triggered by accessing the Power Play interface while in Hyperspace.
  • Fixed a crash that happened when the Role Switch Panel was accessed in CQC.
  • Fixed a crash which could occur in the Livery after using a Fighter.
  • Visited stars cache data will no longer be lost if the game crashes.
  • Fixed an issue which could cause the game to stutter in areas of the galaxy with a high density of stars.
  • Improved network performance of NPC Fighters and ships to reduce network lag.
  • Fixed a disconnect issue that occurred when attempting to load back into an AX Conflict Zones in close proximity to an Asteroid Belt.
  • Fixed a crash that would occur in the training missions.
  • Fixed a crash that occurred when attempting to Bookmark a starport.

Exploration

  • Locations discovered using the DSS will now be listed in the System Map correctly after returning to a system.
  • Fixed an issue which could cause discoveries in the Codex to show the wrong image.
  • Fixed a problem which could cause Surface Data to generate in the background at such a low priority that it would stop.

Factions

  • Updated how Faction influence adds up to 100% in a star system to keep more of a Faction’s trending direction.

Localisation/Text

  • Fixed some incorrect planet base names.
  • Renamed some locations for competition winners.
    • 59 Virginis 4 renamed to Alchemia Virginis.
    • 59 Virginis 8 A renamed to Lapis Philosophorum.
    • 59 Virginis, Hilmer’s Gateway renamed to The Tavern.
    • Rhea 4 renamed to Foursyth.
    • Ingui, Phillips Terminal renamed to Szymanski and Usalski Hub.
    • LHS 2335 renamed to Faisel C.
    • Praea EUQ RX-U D2-101 renamed to Wheeler’s Star.
  • Added new set of Player Minor Factions.
  • Added the missing text at the Technology Broker unlock screen for the Thargoid Interceptor Bobblehead.
  • Fixed an overlapping text issue on the Mission Board in Russian.
  • System State names now wrap onto a second line to avoid localised text being cut off.
  • Fixed localisation of Tourist Beacon text in Portuguese.
  • Fixed a grammar issue in Reputation Change inbox message.
  • Updated titles for NPCs.
  • Fixed an unlocalised “Signals Detected” message that was displayed when scanning bodies.
  • Fixed a cut off string in the Kick Player pop-up.
  • Added missing text for damaged Megaships in the Navigation Panel.
  • Crime Victim Data is now localised in the Player Journal.

Mining

  • NPC mining ships will now have a more appropriate cargo based on contents of the rings in their system, including Low Temperature Diamonds.
  • Added a fix for Crystalline Clusters falling through the floor.
  • Implemented a fix that will stop Core Mining Fragments from penetrating into Asteroids.
  • Sub-Surface Mining Deposits can now eject multiple resource chunks from one successful hit.

Missions

  • Fixed an issue which was causing some missions to fail before their expiration time runs out.
  • The ‘Total Units Needed’ will now update in the Commodity Market as Collect Missions progress.
  • Delivery Mission Cargo is now marked as ‘Mission Specific’ to prevent the Commodity Market showing the commodity as mission required.
  • Added a MissionAccepted event in the Player Journal for missions obtained outside of the Mission Board (eg Palin’s mission).
  • Corrected some misleading mission text which implied that Retreat Missions would help a Faction leave a system, which was the exact opposite of what was happening. These now indicate that Retreat Missions might prevent a retreat.
  • Added depot support to Solo mining missions.
  • Megaship Turret Missions will now indicate system distance on the Mission Board.
  • If the player has an active Delivery mission, then the mission commodity will no longer have the mission required icon next to it on the Commodities Market.

Multicrew

  • Fixed the issue which caused the Gunner Role to lose control of Weapon Turrets after entering or exiting a location.
  • Fixed an issue which meant subsequent Mulitcrew invites would not work, and would incorrectly show if a player did not have the Horizons DLC.
  • Fixed a bug which prevented Conflict Zones spawning ships if a Multicrew player was present.
  • Added in a fix for Multicrew players being disconnected after dropping out of Supercruise.

Networking

  • Increased the chance of players meeting previously encountered players when revisiting systems in a session.
  • Players can now block any player, not just friends or pending friends.

New Player Experience

  • Players won’t be asked to target an enemy ship if they already have it targeted.
  • Fixed the issue which incorrectly told players they were leaving the test area when they weren’t.
  • Fixed an issue where System Authority Ships could jump into the combat tutorial.
  • Fixed the Intro Tutorial’s Sidewinder sometimes displaying 119/120 cargo capacity.
  • Fixed a graphical issue on the tunnel section in the intro tutorial.
  • Fixed a bug in the SRV tutorial which could cause the player to get stuck if they land too quickly.
  • Fixed a bug where the game didn’t always register when players flew through the first check point.

Outfitting

  • Reduced mass of the size 1 Meta Alloy Hull Reinforcement Package.
  • Fixed an issue where after applying synthesis on the Advanced Multicannon, the synthesis would be removed when you used the Advanced Maintenance to restock any other Modules (Mines/AFMU etc.).

Player Journal

  • Changed change tag name from StarSystem to SystemAddress in NavRoute data.
  • Added system names to Route Event data.
  • Reimplemented the Main Menu Music event.
  • Added an event for when a Fleet Carrier is renamed.
  • Fixed a bug where RefuelAll and RepairAll events were written with a null string as the event name.
  • EngineerProgress event is now correctly written when ranking up with an Engineer.
  • Bounty events now include localised ship names.
  • “latlong” flag now set when in a station.
  • Fixed status flags for HUD in analysis and Low Fuel when in SRV.
  • Fixed loadout data written after launching a Ship Launched Fighter.
  • We no longer write a value for ReservePercent to the Journal if total balance is zero or negative.
  • We now include the body name in CarrierJumpRequest.
  • Added an event for cancelling a Fleet Carrier jump.
  • We now include Carrier Docking Restrictions in market.json file.
  • We now include the Body name in the Carrier Jump Request.

Powerplay

  • We have also made some changes to Powerplay that we describe in detail in this post.

Rendering

  • Added a fix to stop starport interiors from picking up light from stars.
  • Fixed the visible line in the Millky Way.

Ships

  • Fixed a small graphical error on exterior of the Beluga Liner.
  • Fixed an issue on the Viper MK IV which meant the paint work could never be fully repaired.
  • Fixed a small graphical error on the exterior of the Orca.
  • Fixed a bug which caused Landing Gear/Cargo Hatch to visibly clip into the cockpit.

Squadrons

  • Added a fix for Squadron applications that were still showing after being accepted/declined.

Supercruise

  • Corrected the ETA numbers when approaching targets in Supercruise.

Terrain

  • Fixed a broken terrain issue at some Thargoid Ruins sites.

Thargoids

  • Fixed a bug which could cause Thargoid Interceptors to not appear in Nonhuman Signal Sources.
  • Added a speculative fix for the invincible Thargoid hearts bug.
  • Fixed Thargoid Interceptors not using their special weapons when near a Planet’s Surface.
  • Fixed an issue that would sometimes stop players being credited correctly for participating in a Thargoid Interceptor kill.
  • Fixed Caustic damage not being removed by overheating your ship.

UI

  • Fixed Logs for Generation Ships having no scroll bar in the Codex archive, which prevented entries being read in full
  • Fixed an issue which stopped cockpit panels being accessible while using Station Services.

In addition to the Patch Notes above, here is a list of some previous changes from the Betas:

  • Total Ships Restocked stat is now correctly updated.
  • Improved fleet carrier navigation around locations like White Dwarfs, Neutron Stars, certain rings and close orbits.
  • Fixed timer on decommissioning Fleet Carriers.
  • Squadron bookmarks made for a Fleet Carrier location now move with the Carrier when it jumps.
  • Fixed an issue on the System Map where if selecting a destination with other Fleet Carriers present, multiple Fleet Carriers would display the jump icon.
  • Carrier can no longer spawn in Permit Locked systems when initially spawned.
  • Fixed an issues with commodities not being visible in carrier commodity board or black market screens after being transferred to a Fleet Carrier.
  • Fixed Fleet Carrier Codex stats for commodities imported/exported being the wrong way around.
  • Stored ship icons now move with Fleet Carrier when it jumps.
  • Fixed an exploit which allowed players to earn credits by selling to their own Fleet Carrier while in a Wing.
  • Fixed an issue which would cause the cargo transfer screen to overlap the other cockpit panels.
  • Added salvaged commodities to list of items that can be transferred to a Fleet Carrier via the Cargo Transfer Panel.
  • Added option to directly enter the number of credits to transfer to Fleet Carriers budget.
  • Fixed an issue which could cause the ‘Cancel Docking’ option to persist after docking on Fleet Carrier.
  • Added a new icon for decommissioned Fleet Carriers on the System Map.
  • Inbox message notifying the player that their transferred ship has arrived will now arrive at the same time as the ship, rather than being sent instantly.
  • The docking menu quick action options (refuel, repair, etc) will now not work if the player has anonymous access.
  • Fixed a bug that prevented some Hardpoints from being restocked at Fleet Carriers.
  • Fixed a problem that would sometimes prevent selling a commodity on the Fleet Carrier’s Secure Market.
  • Fixed an issue when changing a commodity directly from ‘buy’ to ‘sell’ or vice versa.
  • Changed Codex Stats to record the full value of vouchers redeemed at the Redemption Office.
  • Added the Fleet Carrier Administration Service to more star systems near Colonia

Patch Notes: 9th June 2020 | Patch 1 | Patch 2 | Patch 3 |