Odyssey: BGS / Crime & Punishment

On Thursday the 20th May Frontuer made a post detailing changes to the BGS as well as Crime and Punishment. You can see them below, or here on the forum.


Greetings Commanders,

Elite Dangerous: Odyssey has landed on PC this week and with it a whole new and exciting way to explore the galaxy! With these new additions the living universe of Elite Dangerous has become even more alive and we wanted to share some more information on how that will effect some key aspects of the game.

Background Simulation and Galaxy

  • Odyssey Settlements will appear in different states, that reflect one of the BGS states afflicting their controlling Faction
  • When two factions engage each other in a War, their Odyssey settlements will become battle sites and in turn host Conflict Zones.
  • When a war is resolved, all battle sites will return to being standard settlements under the control of the faction that won the most Conflict Zones at that particular battle site during the War.
  • Odyssey adds new actions which the player can carryout that have a knock on effect to the Security and Economy of a given Faction as well has increasing and decreasing the chance of certain states from occurring.
  • New Triggers include:
    • Killing AI
    • Interacting with Settlements in different ways
    • Selling different Goods to Bartenders
    • Selling different Data Bartenders
    • Logging Organics with Vista Genomics
    • Completing Odyssey Missions

Crime

Crime Storage:

  • Crimes in Odyssey will be logged and stored on the player at a Commander Level.
  • If a player commits a crime whilst in a ship, that ship (and all its modules) become Hot.
  • When a commander leaves their ship and disembarks on foot, they remain wanted
  • We have fixed an issue where crimes didn’t clear when a player hands themselves in

Criminal Visibility and Scans

Ship Scans:

  • Ships cannot scan on-foot humans for criminal activity
  • A Basic Ship Scan will reveal if a commander (in a ship) is wanted in that jurisdiction (Local Bounty Only) but only if their ship is Hot.
  • A Kill Warrant Scan will reveal if a commander (in a ship) is wanted in that jurisdiction ( Local or Interstellar Bounty), even if they are in a clean ship.
  • If an on foot crime is detected whilst in a clean ship, this will make that ship hot, associating it with all the player characters current jurisdiction crimes
  • It will only register the ships hot status in the current jurisdiction, but will still allow the scanning ship to claim all bounties

On Foot Scans:

  • An on-foot human cannot crime-scan a ship
  • If a human performs an active scan on another human with the Profile Analyser it will reveal if they are wanted in that jurisdiction ( Local or Interstellar Bounty).

Criminal Death:

  • When a player is killed and their bounty is claimed they will spawn in a Detention Centre
  • If the player’s ship was destroyed before or during the player’s death and they paid for their ship rebuy, their ship will be at the Detention Centre, clean and waiting for them
  • If the player does not pay for their rebuy they can take a free sidewinder at the detention centre or a free Apex Shuttle from the detention Centre concourse
  • If the player’s ship was not destroyed before the player’s death it will be waiting for them at the Detention Centre
  • If the player’s ship was Clean, the player will be able to board and fly it
  • If the player’s ship was Hot the ship will be impounded at the Detention Centre

Ship Impounding:

  • When a player spawns in a Detention Centre all Hot Ships the player owns will be ‘Impounded’ at their current locations.
  • The player will not be able to transfer these ships or take them out until they pay a ’release fee’ (This is a portion of the rebuy cost for that ship)
  • If the player was in a hot ship that was destroyed, it is not impounded, the player simply pays their rebuy and their ship will be clean when they respawn.
  • If a player was killed on foot and their active ship was hot, they will not have to pay for its rebuy, however the ship will be impounded at the Detention Centre.

We hope this gives a little more insight into how your Odyssey activities will affect your galaxy.

Crime Update

On the 20th April 2018 Sandro Sammarco made a brief post about the ever evolving Crime and Punishment situation in the game:

“A quick update.

“We’re still investigating the option to hand yourself in at starports where you are wanted as an alternative to locating an Interstellar Factors contact, which feels like a decent way to address the issue of folk being caught short in a ship that is unable to leave the system.

“Looking at your feedback, we’re also taking another look at friendly fire, as this seems to be one of the major root causes of displeasure with the legal system.

“We’re considering increasing the tolerance for damage against NPC ships further, including adding the tolerance for unshielded vessels (currently any stray shot that deals damage to a hull triggers the assault crime). We’ve also discovered a potential bug where damage could potentially be counted as targeted even when it isn’t. We’ll keep you updated as we go with this one.

“In addition, we’re also investigating some issues with Notoriety that prevents it from dropping or refreshing correctly. Hopefully we’ll have some good news in the near future.

“Finally, thank you again for all your feedback, it is a tremendous help.”

Patch Update: 3.0.4

At 3:33pm on the 26th March 2018 Frontier announced the release of the 3.0.4 patch update. The servers are expected to be down for up to 2 hours. You can see the patch notes below, on the Elite: Dangerous – Current Features part of this blog or on the offical site, here.


“We are taking the galaxy servers down now for the 3.0.4 update which has a number of bug fixes. It also reverts the changes made to hot ships and access to outfitting in the 3.0.3 update, which means ships can now access outfitting anywhere except Starports controlled by a faction that has issued a bounty or fine against them.

Details about future crime proposals can be found here. Estimated downtime is approximately two hours, and we’ll communicate here and on our social media channels when the servers are back online. Thank you all for your patience. The change log can be found below:

Consoles

  • Fixed a cockpit shadow issue near planets on the PS4
  • Restored the version info text to the main menu on the XB1

Crime

  • Fixed an issue where players couldn’t pay off bounties via the Interstellar Factors Contact when their notoriety was 0
  • Refuelling from the Star port Services screen is now allowed while under Anonymous Access Protocol
  • Power bounties are now cleared when the player leaves or defects from a power
  • Power bounties are now included when cleaning a ship with Interstellar Factors
  • Outfitting service is always open (where available) except when using anonymous access

Installations/POIs/USSs

  • Fixed scans in settlements only giving one data material, apart from Guardian Blueprints which intentionally return one
  • Fixed an issue where police will spawn in anarchy systems at a USS

Local News Reports

  • Fixed the wrong ship name appearing in the top 5 bounty lists if a commander appears in more than one list
  • Fixed ship bounties not being added to the top 5 bounty lists on login
  • Fixed top 5 bounty list entries not expiring after 5 days
  • Fixed superpower bounties not being added to the top 5 bounty list when issued

Missions

  • Long distance passenger missions now properly allow the selection of a mission reward
  • Fixed rank up missions not spawning
  • Fixed some Search and Rescue missions not correctly reflecting the repair state of the Starport
  • Fixed some mission-only cargo types not being available
  • Delivery Wing mission payouts have been increased and the cargo requirement decreased

Multi-crew

  • Crew members now unlock trade data correctly when the helm scans a Nav Beacon

Player Journal

  • Fixed localised strings where the localisation resources redirect to another text symbol
  • Fixed missing “PayBounties” event
  • Ensured commodity names are localised in CargoDepot interactions, and when scooping and dumping from SRV
  • Fixed some factions having their influence displayed incorrectly

Stability Fixes

  • Fixed a rare memory crash
  • Fixed a connection issue that could occur near SYNUEFE VM-D C15-10 2 A
  • Fixed a connection issue that could occur near planet surfaces
  • Fixed a crash that could occur when using the Kill Warrant Scanner
  • Fixed the tourist beacon issue where the beacons became misplaced

Weapons & Modules

  • The damage values displayed for experimental weapons now more accurately represent the damage that they will deal against human vessels

Patch Update: 3.0.3

At 10:10am on the 19th March 2018 Frontier announced the release of the 3.0.3 patch for the Beyond series. The original post can be seen here with the patch notes, or you can see them below or at the bottom of the Elite: Dangerous – Current Features section of this blog. Note: This patch sees the return of mining missions back into the game (it’s not expressly stated in the patch notes. The patch notes here also show a couple of changes mentioned by Sandro Sammarco, here. The original patch notes may or may not be amended to reflect this.


“Hello everyone,

“We are taking the galaxy servers down now for the 3.0.3 update which will bring improvements and correct various issues on all platforms. We do not have an estimated time when the servers will be back online but we’ll communicate here and on our social media channels when they are. See the changelog below.

“Not only are we bringing numerous fixes to bugs and crashes, but also an improvement to gameplay mechanics, as detailed below by lead designer, Sandro Sammarco.

“In regard to Power Bounties, this is a short-term solution to allow us to continue to work on further fixes without hindering the PowerPlay experience. We’ll have more information for you as soon as possible.

“Once again, thank you all for your continued positive and constructive feedback. Your bug reports and support allows us to continually improve Elite Dangerous.

“Outfitting of ‘Hot’ Ships

“We’re changing the crime system when it comes to ‘hot’ ships.

“The reason for this is that the system of cleaning ‘hot’ modules in storage was creating an unfair punishment, where commanders were removing modules from ‘hot’ ships that only had small bounties on them and then discovered that the cost for cleaning ‘hot’ modules was dramatically more expensive!

“From 3.0.3 you will no longer be able to access outfitting at any port whilst in a ‘hot’ ship, thus you will not be able to make any load-out changes. You’re required to first clean the ship by paying off fines and bounties issued against it. Outfitting services will then be restored.

“It’s worth noting that we will automatically clean ‘hot’ modules in storage when we deploy this update.

“We feel this change simplifies the rules even more and prevents players from paying unnecessary amounts of credits.

“Power Bounties

“Power bounties are supposed to be an incentive for consensual PvP during PowerPlay activities. They are meant to provide credits to players claiming them, whilst not punishing players they are issued against (such as no anonymous access protocols, no detention centre respawning and no increased transfer costs). They’re also meant to last until claimed or you leave the power. Basically, when you get one, it’s just some extra money stuck on your head that opposing power players can claim when they kill you.

“Unfortunately, Power Bounties seem to be triggering some of the punishments that normal bounties do, and are not always being removed when you leave a Power. As an interim fix, we are allowing Interstellar Factors to clear Power Bounties, while we investigate the issues.

“We’re also aware of an issue with the Top 5 Bounty Boards and are looking into it!

——————-

Audio

  • Fixed glitching effect triggering incorrectly on COVAS
  • Fixed an issue where interstellar bounty audio lines would play incorrectly on subsequent bounties

Background Sim

  • Fix blackmarket availability from stations that changed ownership when their controlling faction retreated from their starsystem

Controls & Control Devices

  • Fixed a bug that mapped the headlook motion control yaw axis to the pitch axis for DualShock4 on PS4
  • Fixed some double-bound buttons for the T Flight HOTAS One and 4

Crime

  • Fixed an issue where players were unable to pay off a fine they had received in their SRV after transferring back to their ship
  • Fixed ATR response not resetting upon ship destruction
  • The Kill Warrant Scanner grants a license to kill for any faction bounty linked to the current jurisdiction’s superpower
  • Outfitting is now locked for players in Hot Ships, even in jurisdictions where they are not directly wanted. All currently stored modules will be cleaned
  • A player’s own Power Bounties no longer cause their legal status to appear as ‘Wanted’ or increase their local bounty in their own cockpit
  • Attacking Wanted ships (player or NPC) is now legal even if the player does not know they are Wanted
  • Fixed an issue where Superpower bounties would be displayed with incorrect values
  • Fixed an issue where players were not forced to pay certain fines/bounties when respawning at a Detention Centre
  • All bounties detected with the Kill Warrant Scanner are claimed when the ship is destroyed
  • Superpower bounties are issued once a ship has bounties in 5 or more factions affiliated with a superpower
  • Destroyed ships will be recovered by the faction controlling the jurisdiction, or the faction controlling the port they were last docked at where possible
  • Factions that recover destroyed ships will check for criminal debts and deport the player to the nearest detention centre to pay them
  • NPCs have a chance to be affiliated with factions from nearby systems, and a smaller chance to be from further afield
  • Wanted NPCs may have secondary bounties issued by factions from other systems
  • KWS detects all faction bounties from all factions in all systems (not Power bounties or superpower bounties)
  • KWS grants license to kill when superpower matches between current jurisdiction and faction bounty
  • NPCs have bounties from current jurisdiction, other factions in system, factions in nearby systems and occasionally factions from great distances

Engineers

  • Adjusted the text layout in the Convert Modified Module UI to prevent it from being cut off
  • Fixed an issue where the Guardian Power Plant could be Engineered

Galaxy Map/System Map

  • Fixed the Galaxy Map filter configuration selection not persisting on subsequent re-openings of the Galaxy Map
  • Fixed an issue where the System Map displayed unpopulated systems with a security level of Low instead of Anarchy
  • Fixed Influence levels in the System Map not totalling 100

Holo-Me Creator

  • Fixed some pilot helmets not matching the suit colour you are using

Installations/POIs/USSs

  • Fixed some of the Guardian Sites having a different layout since the 3.0 update
  • Fixed a pylon that could not be scanned at a Guardian Site
  • Fixed an issue where some Guardian Codices only displayed when in a group

Missions

  • Balance pass on wing delivery and collect missions
  • Skimmers only spawn when you are in an SRV
  • While in a ship, approaching Settlements where Skimmers are spawned will trigger the crime of trespass
  • Fixed assassination missions showing players the target mission system prematurely
  • Adjusted reputation reward numbers to balance Superpower progression speed
  • Fixed some missions offering the requested cargo as a reward after handing it over
  • Collect missions will no longer give out rewards which are wanted by collect missions from the same station
  • Changes made to make Massacre Missions spawn more reliably
  • Superpower Rank-up Missions have been moved to the Follow On Missions section to make them easier to find
  • Fixed an issue where factions could send players on Spec Ops missions to their own systems
  • Players can no longer delete Wing Mission Reward messages until the reward has been claimed
  • Increased the payouts for bulk passenger Missions
  • Smuggling and altruism missions will now correctly display the rewarded amount of influence and reputation
  • Fixed an issue that could cause Ram Tah missions to expire too early

Multi-Crew

  • Fixed a softlock that could occur when attempting to use the Multi-Crew tab in the Comms Panel after leaving a wing

Player Journal

  • Fixed the TechnologyBroker event mixing up Commodities and Materials
  • Server synchronised time is now used for Journal timestamps
  • Fixed the Status.json flag for lights when in the SRV
  • All economy types are now listed in cases where a station has several
  • More information is included about Wing Cargo Delivery missions
  • Fixed the ‘fuel scooping’ flag in status.json
  • Fixed the ‘low fuel’ flag in status.json when in an SRV

PowerPlay

  • PowerPlay bounties can be paid off at Interstellar Factors

Ships & SRV

General Ship Fixes and Improvements

  • Fixed an issue whereby you could not retract your ship’s landing gear after dying in an SRV
  • Fixed an issue where players were sometimes unable to rebuy their ship after disconnecting when dying
  • Improved the field of fire on a Large Turreted Weapons when equipped to the Large Hardpoint

Alliance Chieftain

  • Fixed Chieftain cockpit hit region being oversized

Dolphin

  • Fixed an issue whereby re-logging when driving an SRV could lead to issues boarding your ship

Vulture

  • Fixed a symmetry issue with the Pulse Paintjob

Stability Fixes 

  • Fixed a UI crash in the missions screen that could occur when using various filters
  • Fixed a crash that could occur when transitioning between locations
  • Fixed a crash that could occur during a Multi-Crew session if the player’s ship is destroyed
  • Fixed a crash that could occur in systems with no factions

User Interface

  • Updated the Interstellar Factors’ name in the System Map to preserve consistency
  • Re-instated the decimal place on the stats page and the system map and changed the value format accordingly
  • The Materials Ignore List automatically ignores any materials which the player does not have the capacity to collect
  • Fixed mining fragments not displaying the material percentage when selected
  • Fixed total earnings in commander stats when selling pages of exploration data
  • Speculative fix was introduced for the Comms Panel issue

VR

  • Fixed Sidewinder hull panels rendering incorrectly when viewed from inside the cockpit

Weapons & Modules

  • Added an extra decimal point to the display of power plant heat rate to allow small changes to be seen.

3.0.3 – Update #2

On the 15th March 2018 Frontier gave another update regarding the 3.0.3 patch update. You can read it below or on the Frontier website, here.


“Hi everyone,

“As you might have guessed, update 3.0.3 will occur sometime next week and we’ll confirm with you the date and time in the near future.

“Aside from the list we mentioned here, we have information about some of the issues reported in this thread:

  • Material package for the affected players of the Guardian Power Plant issue.

    Material packages have been sent out to affected players. If you haven’t received yours, please contact our Customer Support team here.

  • Material drops at settlements provide only one item instead of three.

    Please see here.

  • Broken turrets on the Anaconda.

    Edit: This should have been resolved in 3.0.3.

  • Transmitter relating to the Eagle Eye Mystery located in Huveang De doesn’t appear to transmit its full message, just repeats the first part before mentioning the next system location.

    This is not a bug, and was intended.

  • Powerplay bounties cause a ship to become permanently ‘hot’ and subject to ‘hotness’ penalties for ship transfer.

    This is something we’re currently investigating and if you have reports about this please ensure they’re reported in the bug report section. 

  • Ram Tah mission disappearing
  • Decimals in the System Map. Should be a minor reversion to how it was in 2.4 and any time prior in the game before 3.0 Beta, and 3.0 live.

    These should now be fixed in 3.0.3.

  • Materials should automatically add themselves to the ignore list once they’re maxed out, and un-ignore once you’ve gone below the maximum.

    For 3.0.3 materials that you have maxed out should become auto-ignored.

“We will continue to investigate the rest of the issues reported in this thread and we encourage players to make bug reports here if they continue to encounter anything else.

“A full list of changes will be posted on the day of the update; however, we will also be making some revisions to crime functionality. We’ve provided some details by Lead Designer, Sandro Sammarco, below:

“For 3.0.3 we’re altering crime functionality: when you are wanted in a jurisdiction, your ship automatically deactivates the system authority link to prevent crimes gainst you from being detected. This is in line with it using anonymous access protocols to protect you from detection when docking at ports where you are wanted. It means that players will no longer be committing crimes when attacking wanted ships, even if they have not scanned them. It is still important to scan vessels that you are unsure about, but you will no longer become a criminal for attacking a criminal.

“Thanks for your continued patience.”

3.0 – Beyond: Beta Patch Notes

At 10.54am on the 25th January 2018 Frontier released the patch notes to Beyond: Chapter 1. You can find them below, or here on the official website. The headline features and changes can be found in the Elite: Dangerous – Current Features section of this blog along with all other patch notes from the game.

If you’re looking for more information on what Beyond: Chapter 1 includes, you can find the details here.


New Features

Crime

  • Crime & Counter Crime system overhaul, including Advance Tactical Response (ATR)
  • When the player is destroyed they are not necessarily returned to the last port they docked at, based on a prioritised list of rules
  • If players are destroyed when a fine/bounty has been detected they will respawn at a detention centre
  • Players that join a Multi-crew session in someone else’s ship, and commit a crime, have a corresponding fine/bounty added to their own most valuable ship
  • Players can store hot modules (modules applied to a ship at the time a crime is committed)
  • Players can clean ships (and any hot modules applied at the time) through an Interstellar Factor contact by paying the bounty/fine
  • Players can sell hot ships from the shipyard for a markdown
  • Access to port services including ship transferring/storage/retrieval/selling are limited if the player docks in a ‘wanted’ ship (bounties and fines) applicable in that jurisdiction, and where transfer is possible, the cost is increased
  • Power bounties are issued instead of normal bounties for criminal acts to do with valid Powerplay interactions
  • Players can see details on fines and bounties in the wanted ships cockpit, the shipyard and the ship transfer screens
  • New crime recognised: “reckless weapons discharge”
  • Bounties and fines incurred by players are applied to the ship that the crime was committed in and never go dormant
  • Interstellar bounties are created when the combined fines and bounties for factions aligned with the same superpower breach a threshold

Missions

  • Added new Wing Missions that can be shared across a Wing and completed as a group
  • Mission Depot added where players can accept an applicable mission and deliver the target commodity piece by piece to complete the mission
  • Mission reward choice
  • New USS scenarios added

Ships

  • Added new alien attack craft
  • Added the Chieftain. More maneuverable than ships of similar size and weight, the Alliance Chieftain from Lakon Spaceways has been designed not only to dish out punishment, but to avoid it. – Horizons only
  • Added second seat to the Keelback to support Multicrew

Trade Data & Galaxy Map

  • Galaxy map now indicates its mode when any tab is active
  • Galaxy Map: Filter by station services
  • Galaxy Map: Filters added for Thargoid & Guardian sites
  • More player factions have had a description added in their home system on the galaxy map
  • Filter for the new ‘detention centre’ government type (for new detention centre spawning areas)
  • Galaxy Map: Players can view trade data that they own, by commodity, represented on the galaxy map by colour coded icons
  • Galaxy Map: Players can view trending trade routes, and filter by AI or Human players
  • Galaxy Map: Players can view import and export prices, in a roll out screen, including the ability to select different markets and filter
  • Commodity Market: Players can search trade data they own, to compare it to the current market

Engineers

  • Material Trader contacts, which allow the player to convert materials – Horizons only
  • Engineering a module or weapon results in progressively better improvements within a range
  • Players can convert and modify their older modules/weapons engineered before this update
  • Players can modify modules/weapons at selected ports (ports with access to outfitting) outside Engineer ports
  • Players can select which experimental effect they want to apply to their module, at a material cost
  • Players are presented with a screen where they can choose the module/weapon to modify, the Blueprint to apply or pin, see the material cost, and preview the outcome

Weapons and modules

  • Added Technology Broker contacts, which allows the player to unlock new weapons and modules in return for specific materials and commodities – Horizons only
  • Medium Shock Cannon (Fixed, gimbal & turret)
  • Medium Remote Flechette Launcher (Fixed & Turret)
  • Medium Enzyme Missile (Fixed)
  • Size 4 Meta Alloy Hull Reinforcement Package
  • Recon Limpet Controller

Galnet Audio

  • Players can now listen to the news in their own language while they play!
  • News headlines can be accessed via the status menu
  • Galnet can now be accessed via the status menu and articles with audio can be played or queued into a playlist
  • Galnet Audio playback options added to controller bindings
  • Galnet Audio section added to audio options

Installation and Megaship Interactions

  • Data link scanner upgraded to allow scanning megaships and installations to reveal targets the player can interact with
  • Players can scan certain revealed targets to uncover sub-targets. These can be interacted with in different ways depending on the type
  • Players can damage generators to disable turrets
  • Players can use recon limpets to activate data terminals and comms arrays
  • Players can use hatchbreaker limpets to open a cargo bay

Surface material system

  • Overhauled the surface material system for the rocky, high metal content and metal rich planets
  • Improved contrast and colour variation across and between bodies
  • The colouration of the surfaces now more clearly telegraphs the chemical make up and volcanic activity of the worlds

Quality of Life

  • Added synthesis for new Technology Broker modules and weapons
  • Added synthesis for AX weapons
  • New cockpit voice assistant – Victor added as an alternative to Verity
  • Increased manoeuvrability benefits when boosting based on the ENG pips
  • Option added so players can choose how flight controllers address them (Commander Name, Ship Name or Ship ID) when approaching a station
  • ’Target Ignore’ feature added for material and commodity collectables and refining
  • Ability to see at a glance the quality and inventory quantity of materials targeted
  • Per material storage caps
  • Increased rewards at Search and Rescue contact
  • New High Value supercruise targets for pirates to raid

Misc Features

  • Large number of Commander Journal updates

Consoles

  • Portuguese language support added for consoles
  • 11 new Achievements for XB1 worth 200G

Bug fixes and Improvements

This update includes well over 1000 fixes for various issues that have been discovered and investigated during the development process.

For the sake of clarity, we have primarily listed below fixes for issues that have been reported to us by the community or other important changes.

Audio

  • Fixed some audio issues with the Federal Gunship
  • Fixed some audio distortion that could occur when passing through a Starport’s airlock
  • Fixed issue where Elite NPC crew members would use voice responses meant for Elite targets with targets of all ranks

Camera Suite

  • Removed a dark background that would appear when opening the main menu while in the Camera Suite

Controls

  • Fixed issue of more recent PS4 controllers not being recognised as such when used on PC
  • Fixed some instances of changes to keybindings not being saved after restarting the game
  • Fixed a throttle issue that occurred when using the Camera Suite

Engineers

  • Fixed an issue where engineer bases would not always occupy the top position of your Contacts Panel by default

Fighters/Crew

  • Fixed an issue where hired crew could crash their ships when recalled at crater settlement

Galaxy Map/System Map

  • Fixed some inconsistent system data for Pekoe
  • Fixed the missing ‘State’ field for systems with damaged stations
  • Fixed the argument of periapsis appearing incorrectly on the System Map
  • Fixed two systems with duplicate names
  • Fixed visual issue with planets that could occur after selling restored exploration data
  • The Galaxy Map can now be freely spun with the mouse in both directions, instead of just to the right
  • Fixed some texture pop for the stars on the System Map
  • Fixed inconsistencies between the jump range calculated by the hyperdrive and what’s used in outfitting/galaxy map. Should no longer be cases where the route plotter avoids jumps just on the edge of your range that you could technically make

General Fixes & Tweaks

  • Various text tweaks
  • Fixed a texture issue in the Teqia QI-T E3-3167 nebula
  • Fixed a tiling issue with high resolution screenshots
  • Fixed Onionhead decals that were appearing white
  • Fixed an issue where incoming calls still came through when voice channels were set to ‘off’
  • Fixed cases where hyperspacing to a system where the most massive star is part of a close binary would result in incorrect arrival positions
  • Commander stats: Highest Single Reward now updates based upon the greatest total bounty per ship destroyed after this release

Holo-Me Creator

  • Fixed Holo-Me creator always saying ‘Mixed Eyes’ even when they match
  • Adjusted the height of the wraparound visor eyewear
  • Fixed an issue where ‘Asymmetry 01’ was set by default even when ‘None Selected’ was set

Hyperspace/Super cruise

  • Addressed issue of jumping to a binary star system and dropping too far away from the main star

Installations/POIs/USSs

  • Patched a hole in the geometry of the Shrogea MH-V e2-1763 Tourist Installation
  • Moved some shipping containers at the Torno 3 Maclaurin Reach surface base to prevent SRVs from becoming stuck
  • Fixed players sometimes not receiving Engineering data from scanning data points
  • Fixed instances of capital ships being aligned to the wrong side of Conflict Zones
  • Fixed a missing Uplink at Dav’s Hope
  • Fixed some floating buildings at Conflux Settlements
  • Added docked capital ship to the Carthage system
  • Made some adjustments to the drop out distance to prevent players from dropping out of Supercruise inside the structure of a Megaship
  • Grounded a floating communications antenna at Dixon Dock

Launcher – PC Only

  • Fixed an issue where the launcher would not minimise when clicking the taskbar icon

Missions

  • Passengers will no longer request to visit damaged stations
  • Fixed an issue that could lead to single planetary scan missions not completing correctly
  • Fixed some massacre mission distribution issues
  • Fixed some systems only spawning VIP passenger missions
  • Fixed issue where only one ship in a wing would count towards pirate kill missions
  • Fixed an issue whereby duplicate named mission targets could spawn during missions

NPCs

  • Addressed reports of reckless flying by NPCs around Stations
  • Addressed an issue where Pirate NPCs would attack the player when in the same instance as a Thargoid
  • Dropping mines inside stations no longer confuses the station’s turrets
  • Fixed issue where Pirate NPCs could demand more cargo than you are able to drop
  • Fixed Black Flight ships being incorrectly flagged as allied with Aegis Research
  • Fixed the Beckett Class Science Vessel being incorrectly named when targeted
  • Addressed mission target NPCs sometimes dropping out of Supercruise too close to stars
  • Fixed issue where a Search and Rescue ship would continue to repair a distress call victim even after they are fully repaired
  • Addressed NPC crew members responding with an affirmative to an order when their thrusters have been destroyed

Render

  • Fixed an issue whereby a station’s interior could appear at a low LOD when in a Wing
  • Improved shadows on planet surfaces for some setting configurations
  • Fixed a LOD popping issue on Asteroid Base landing pads
  • Thargoid Probe shutdown now correctly removes the HUD, rather than turning it black after entering the Camera Suite during a shutdown
  • Reduced texture generation time for non-landable planets on consoles Consoles only
  • Fixed an issue where the ship’s hull could render over weapons (Type 7 and Type 9)
  • Prevent crashes when unable to immediately create planet ring texture
  • Video memory savings in the handling of the background
  • CPU optimisations in the Galaxy Map
  • Reduce cases of texture mip level drops on PS4 PS4
  • Fix cases of nebulae missing from background
  • Adjusted the starlight colour effect on planetary bodies
  • Fix for some settlements not being correctly aligned to terrain
  • Fix for fog not picking up the star light colour in some cases
  • Supercruise motion lines are now frame-rate independent
  • Prevent the fluorescent blue line appearing when in headlook mode and exiting the camera suite
  • Tweak dust, tyre track and rock colour calculations to better match the surface
  • Fix galaxy map icons flickering into and out of existence
  • Non-volumetric light cones now fade in instead of clipping
  • Prevent some gas giants from blooming out due to dividing their colour by 0

Consoles

  • Scale the loading squares for 4K so that they’re not tiny – XB1X
  • Fixed an issue where the game would revert back to 4K mode instead of 1080p after a few days (XB1) – XB1X only
  • Fixed an issue where the pre-order gold Sidewinder paintjob would go missing (PS4)
  • Earth now has better defined land masses as on other platforms (PS4)
  • Menu audio no longer continues to play when viewing Training Videos (PS4)
  • Fixed an issue where you’re unable to reply to messages from friends due to them appearing offline erroneously (PS4)
  • Fixed descriptions for various Trophies in languages other than English (PS4)
  • Various audio fixes to help reduce “pops & crackles” (PS4)

Ships

General Ship Fixes and Improvements

  • Fixed an issue where the Festive String Lights could disappear when swapping vehicles until your next jump
  • Fixed ship paint work always showing as scratched even when at 100%
  • Thargoid EMPs no longer scrub your ship’s Nameplate and ID from your hull
  • Fixed some laser aim jittering that was occurring when switching between a Ship Launched Fighter and your Mothership
  • Fixed utility mounts disappearing while in Hyperspace
  • Corrected spelling of DeLacy in several ship cockpit textures

Anaconda

  • Fixed some clipping on the Raider Ship Kit
  • Fixed the ship not rolling correctly on its centre of mass axis
  • Fixed the engine trails rendering incorrectly

Asp Explorer

  • Fixed the bumper Ship Kit covering the Ship ID
  • Fixed an alignment issue with the Ship ID
  • Fixed an issue with the front decal disappearing and reappearing when dropping from Orbital Cruise

Cobra MkIII

  • Fixed an animation issue with the landing gear

Diamondback Explorer

  • Patched a hole in the geometry
  • Fixed a texture LOD popping issue

Federal Gunship

  • Fixed an issue with the heat coils being inverted

Imperial Courier

  • Fixed the facing of a decal

Imperial Clipper

  • Fixed the XB1 controller vibration not working – XB1 only

Imperial Cutter

  • Adjusted some of the outfitting cameras
  • Fixed a missing texture under the landing ramp

Lakon Type 7

  • Fixed some inverted decals
  • Fixed the incorrect orientation of the Camera Suite external angles

Lakon Type 9

  • Fixed a cockpit texture issue

Lakon Type 10 Defender

  • Fixed an issue where certain hardpoints were not firing correctly
  • Fixed a cockpit texture issue
  • Adjusted the camera angle for the 6th utility mount when in Outfitting
  • Increased the power distributor slot to size 7

Orca

  • Fixed some LOD issues with the Pathfinder Paintjob

Python

  • Fixed a section of the Tail Kit 4 that could not be recoloured
  • Raised the position of the fuel scoop message as it was appearing too low

SRV

  • Fixed an issue whereby your ship could take off while deploying your SRV, causing it to possibly take damage
  • Fixed an issue where SRV cargo was retained when the SRV was destroyed
  • Fixed issue whereby your ship could be dismissed while deploying the SRV, causing the turret not to deploy correctly
  • Fixed SRV handling inconsistencies while airborne at some framerates
  • Fixed issue whereby a player driving an SRV would receive a bounty for returning fire on a hostile NPC ship
  • Fixed an issue with the fuel gauge displaying an incorrect value

Stability Fixes

  • Fixed an issue that prevented players who logged out near ‘Downed Civilian Ships’ in the California Nebula from logging back in
  • Fixed a crash that could occur when switching back to your ship from a Ship Launched Fighter
  • Various crash fixes for all platforms
  • Fixed a common connection error that could occur
  • Prevent crash at planetary bases that could occur from rapidly loading in and exiting to main menu repeatedly

Station Services

  • Fixed an issue where the Restock All menu could get stuck loading
  • Fixed an issue whereby modules were not being correctly categorised in the Stored Ships panel of the Shipyard

Stations/Ports

  • Various fixes and optimised for stations and outposts

UI

  • Engineering effects on Modules can now been seen in the modules tab
  • Fixed an issue with bracketed Commander names not displaying as intended
  • Insurance screen ‘Rebuy All’ toggle has been changed to ‘Select All’ for clarity
  • Fixed incorrect ‘Killed By’ message that appeared when a player destroyed your Ship Launched Fighter in PvP
  • Fixed an incorrect thumbnail displaying in the Role panel
  • ‘Total Hyperspace Distance’ and ‘Maximum Distance from Start’ stats on the Stats Panel now display as whole numbers
  • Corrected some display errors on the Insurance Screen
  • Fixed issue where some Blueprints mod descriptions were not matching the results
  • Fixed some text layout issues for Inbox, mission text and Info tab of the Multi-Crew sub menu
  • Fixed issue with the System Map scroll bar resetting when a map pop-up is closed
  • Fixed the switch tabs buttons appearing incorrectly in the French client in the Holo-me creator
  • Read messages in your inbox will now display an open envelope icon

VR – PC only

  • Adjusted the pilot illumination so it proves less distracting when using VR
  • Fixed a rendering issue with some Sidewinder cockpit panels rendering as transparent when using VR

Weapons & Modules

  • Fixed an issue where engineered Pack Hound Missiles could not always be restocked correctly
  • Fixed an issue where some engineered torpedoes were not damaging internal modules correctly
  • Fixed an issue where guided missiles could remain stationary in space after a conflict
  • Small adjustments to the position of the penetration sphere (and making it smaller) to better balance High Yield Shell, Deep Cut Payload and Penetrator Munitions specials – these should all be slightly less effective at their best, better on average, and overall show much more consistent results.
  • Fixed an issue where heat sinks could not be activated when in Supercruise
  • Fixed an issue where jumping to Supercruise reset the charge provided by a Shield Cell Bank if the charge had not completed before the jump
  • Updated the description text for the Turreted Flak Launcher for clarity
  • Fixed an issue where Collector Limpets could explode on the cargo hatch when the vessel was moving
  • Adjusted the Hatch Breaker Limpet Controller’s in-game description
  • Adjustments made to the Docking Computer to prevent damage during landings
  • Fixed issue of power priorities in the module tab not listing all priorities

Modifications to existing specials

  • Autoloader rate increased 25%
  • Force Shell no longer scatters
  • Plasma Slug damage penalty reduced from 20% to 10%
  • Radiant Canister no longer reduces ammo capacity (was 25% penalty)
  • Shiftlock Canister no longer reduces damage (was 20% Penalty)
  • Thermal Conduit no longer includes a base damage penalty, but the damage bonuses from the firing ship’s heat have been reduced to offset this
  • Thermal Vent effectiveness doubled, and no longer increases weapon’s baseline heat (was 25% penalty)
  • Thermal Shock damage penalty reduced from 20% to 10%

 

Beyond: Live stream #3

Note: Updates of this stream can be seen here.

On Tuesday the 23rd January 2018 Frontier will complete the trio of live streams for Chapter 1 of the Beyond series of free updates:

Live Stream – Tuesday, 23rd January 2018
– Engineers
– Material Trader
– GalNet Audio
– Even more….!

If you want an overview of the Beyond season of updates you can see it here. If you want the full rundown on Beyond: Chapter 1, then you can see that here.

If you wish to read some of the Q&A Frontier have given to the previous two streams you can find them here and here.

Finally, don’t forget that the Beta for Beyond: Chapter 1 will begin at some point on Thursday, 25th January 2018.

Beyond: Chapter 1 – Blog Updates

Following the first two live streams the Beyond: Chapter 1 page has been updated to reflect the information released so far. If you’re a returning visitor and want just the latest news, then check out the Latest: Blog Updates. The page has a brief summary of sections that have been updated and will save you time reading through the entire main page to look for new information.

Beyond: Live stream Update

Frontier have announced some details and changes to their live streams for Beyond. The details will be updated on this website on the evening of the stream.

Hi everyone,

We’re beginning the Elite Dangerous: Beyond – Chapter One content reveal livestreams tonight, with Sandro Sammarco, Adam Bourke-Waite… and me. Join us on the official Elite Dangerous YouTube channel at 7PM GMT.

After much discussion, we have decided to split the content reveals in to three livestreams. One tonight (16/01/18), one on Thursday (18/01/18) and one on the following Tuesday (23/01/18). There’s a lot of content to get through, so we wanted to make sure that we can have the right people talking about the content, and with enough time to give each feature the attention it deserves.

Remember, the beta is released on Thursday 25 to all PC players, as detailed in the forum post here.

We’ll also be posting a summary of what was shown on the livestream on the forums. Look out for a post in News and Bulletins updates later tonight.

Here’s what we’re going to be covering in the streams (please note this is subject to change):

Live Stream – Tuesday, 16th January 2018
– Changes to Crime and Punishment
– Wing Missions
– …and more!

Live Stream – Thursday, 18th January 2018
– The Chieftain
– Planetary visual improvements
– Trade data improvements
– The Tech Broker
– more!

Live Stream – Tuesday, 23rd January 2018
– Engineers
– Material Trader
– GalNet Audio
– EVEN MORE!!!

Looking forward to seeing you all in the streams!

Thanks,

Ed

Beyond : Focused Feedback

On the 7th November Sandro Sammarco made a series of posts pertaining to the discussion of some forthcoming ideas for the Beyond series of free updates. The first of these will be in relation to Crime & Punishment. He commented,

“We love your feedback! It’s allowed us to improve Elite Dangerous time and again. We’re very excited to be running this area of the forum!

“The main goal of the Beyond Series: Focused Feedback forum is to gather opinion on features early in the development process, so we can ensure we have the best-rounded view when making decisions.

“In addition, we hope you enjoy the sneak peek into some of our work in progress. Whilst we won’t discuss every feature or nuance – we want to focus on areas where we feel feedback can have the biggest impact – hopefully you’ll be able to see what kind of end result we’re trying to achieve. It’s important to stress that these are early ideas, concepts and ramblings from the minds of the design team and none of the things discussed in this forum are confirmed or promised features. Often, when developing ideas they can change for a load of reasons so please understand that anything in this forum is purely early discussion and we will talk about the exact details of new features and content as they get further along the development process and closer to release.”

If you’d rather use Reddit, a thread can be found here.