Lavecon 2017: News

Over the weekend Lavecon 2017 took place and a few new bits of information were released about updates coming in the evolving 2.4 release. Thanks to Christian M over on Reddit for writing this up and saving me the time (which I don’t have just now!) Most notably there will be improvement/changes to the following:

  • ‘A suite of weapons, modules and devices’ that will be used against the Thargoids:

  • Repair limpets for hull (to be used on yourself or other ships):

  • UI improvements for the inbox:

  • New synthesis recipes, including Limpet synthesis.
  • Improvements to salvageable wreckage and occupied cryopods:

Changes to Crime & Punishment:

  • Fix for Sidewinder exploit (when you do crimes in larger ships, switch to a Sidewinder and die in order to avoid a large rebuy and removing bounties on your head). So the game will look at the most expensive rebuy cost for the ship that was used during the crimes you committed, and it will add that rebuy cost as an additional penalty.
  • Federation bounties – If you attack a Player (not NPC) you also get a Pilots Federation Bounty, in addition to any normal bounty, which is valued everywhere.
  • Pay-off rebuy costs and fines with other ships – wherever you have them.

The Commanders: 1.8 & 2.3

Updated – 19th April 2017.

The Commanders was released on the 12th April 2017 and is the third part of Horizons expansion. It follows on from the release of:

1.5/2.0 – Horizons
1.6/2.1 – The Engineers
1.7/2.2 – The Guardians 

This major point release features three additions to the game: Multi-Crew, Holo-Me, a new Camera Suite. There are also numerous other additions, improvements and fixes. Please note that: + signifies Horizons content only.


MULTI-CREW +

Note: Images and video below are taken from Live stream and a pre-Beta/Beta build of the game.

Multi-Crew allows a team of up to 3 players players to play together and assume roles aboard the same ship or just tag along as a passenger. Frontier state that the aim of multi-crew is to allow players to team up together on their own or other vessels whilst trying to make the experience “a very friendly, drop in – drop out procedure.” This works as follows,

  • A pilot wanting to invite other players aboard their ship (up to two more players depending on the available seat numbers in the ship) can set their vessel to allow multi-crew access or actively invite other players aboard.
  • A player wanting to travel on another ship can choose a ‘looking for ship’ option which will automatically place them as crew on a suitable vessel. This will cause the player to log out of their own ship, regardless of the distance to the ship they are joining.
  • The ships owner always takes the role of the pilot and cannot swap out of it. This also includes taking control of fixed and gimballed weapons, NPC fighter pilots, power distribution, navigation and synthesis.
  • The other crew members can take on two other roles which they can swap between if they so wish. These are:

Gunner

  • Allows a crew member to take control of all turreted weapons on the ship. Using a third person interface they control a reticule that all turrets within their arc will automatically follow; giving them improved spatial awareness and easy control of all turreted weapons. They also have access to two “quick slot” fire buttons, in addition to normal fire groups, that they can customise with modules, allowing them more options for activating weapons and scanners.
  • The gunner also has access to advanced sensor systems, allowing them three hundred and sixty degree tracking arcs. This lets them activate advanced scanners (such as the kill warrant scanner) and missile launchers in any direction.


Fighter Con

  • This allows a crew member launch and control a fighter, even if the helm has already launched a fighter using NPC crew. This allows multi-crew ships to have two fighters active at a time. In addition, if the ship has enough fighters, both crew members can take on the fighter con role, meaning three human controlled ships can be flying at the same time.

Additional Information

  • Each crew member has access to a power distributor pip (extra to the ones controlled by the pilot) which they can dynamically assign to allow the ship to operate more effectively in combat.
  • Ship re-buys premiums are reduced for each crew member which will hopefully lower the bar of access and ease of use – especially for expensive ships.
  • All bounties and vouchers received by the ship owner are duplicated for each crew member.
  • Any crimes that the ship suffers are also applied to each crew member.
  • A commander finishing the session for whatever reason will have the choice of taking any crimes with them or lose the credits they have earned.
  • Turreted Mining lasers would be available for those who want to mine in a multi-crew environment.
  • There is no multi-crew based SRV action available to players “at the moment”.

In order to manage all these changes there have been additions to various UI menus in the game.

Comms Panel:
In-game avatars created by players will appear as they have been made in the Holo-Me. Holo-Me images will also appear in the friends list.

screenshot-45
New Communication Panel UI menu

Invite Players: This gives three options for you planned activity: Piracy, Bounty Hunting and Mentoring along with what this will involve.

Join a ship: To join a ship gives a similar layout with the key exception is you will be able to see how many ships are looking for each different play-style.

screenshot-57
Commander teleporting into position.
screenshot-58
Commander in position aboard a multi-crew ship.
screenshot-59
View from a multi-crew ship
screenshot-61
New UI view from a teleported pilot.

screenshot-62

Another view from aboard a multi-crew ship showing alternate radar UI.

History Tab: This tracks previous sessions and allows you to add friends from previous sessions and additionally block players.

Landing Page: Players have a page giving a description of the session they have joined including what roles are available.

screenshot-60

Session Report: This menu keeps track of breakdown of events, kills, fines, rewards and time spent during play.

screenshot-63

  • When the gunner selects the turret the camera switches to outside the ship to a third person view where the gunner can then use the reticules to target other craft.

You can view a GIF of the above view in action here, thanks to Cmdr DiddyCarter on Reddit.


HOLO-ME +

  • Holo-Me is the in game lore term for software stored in ship that allows you to create your in-game character. This is essentially a hologram of your in-game self and allows you to change your actual appearance.
  • Access is via the right status pane and can be changed in-game at any point other than when in the SRV or SLF.
  • There are likely to be 40-50 preset faces available if you don’t wish to create a character from scratch.
  • There are a number of tabs to change the various attributes of the faces – of which there are lots and the fine tuning is very detailed, changing everything from: hair, eyebrows, lips, age, skin type, beard, face size & symmetry, nose, eyelids, scars, freckles and many other small details.
  • It’s also possible to randomise each particular feature if you don’t want to dial them in individually.
  • You can also change the decals that are applied to your suit, which can also be changed colour. Further more detailed suits will of course be available via micro-transactions.

THE CAMERA SUITE

  • This allows players to take control of the views both inside and outside of their ship and replaces the old debug camera and allows the player to control the ship from a 3rd person point of view.
  • It’s accessed as previously by selecting CTRL+ALT+SPACE allowing you to change the level of blur, focal distance and camera speed as well as various other preset camera views from above or below the ship. Other features include the ability to drop the camera in space and fly your ship away from it in external view, lock the camera to the world view, ship view, zoom and control its roll and elevation.
  • Weapons can be used but there is no UI to give the usual heads-up information. The camera can also be used with the SRV.
  • Camera Suits is accessible to all crew members on a ship meaning all three can create different shots of the same event.

You can view the video of the live stream demonstration here, or take a look at the beautiful video below by Cmdr Hoppryngil that shows off the new camera suite.

aspthruster
An in-game photo taken with the new camera system.

NEW CONTENT & QUALITY OF LIFE FEATURES

As per previous releases some new additions would be left for players to find themselves. There is also a very long list of smaller tweaks and improvements that can be found by reading the full patch notes.

Dolphin Liner +

  • 2.3 sees the introduction of the Dolphin liner produced by Saud Kruger. This ship can land on a small landing pad. You can see the video of it here or look at the images below courtesy of Cmdr. Raj Matheo.


Ship Naming

  • You are now able to name your ship and have it appear in the UI, but if you wish it to appear on the hull of your ship you will have to purchase a special ship decal from the Frontier store in the same way you would for ship skins.

    “Everyone will be able to rename their ship for free in game and there will also be the option to purchase cosmetic name plates which will allow Commanders the ability to display that name on your ship’s hull via a special decal. These additional features will be made available in the near future with a catalogue of designs. We’re looking forward to seeing you display your ship names with pride.”

shipname
Ship naming will be available via the Frontier store

Mega-Ships

  • These are a variety of large non-flyable ships, some of which have docking capabilities and can be interacted with in-game. The one seen below is the first of many and has been named ‘Fisher’s Rest’. You can see images and a video clip below. They are listed in the patch notes as being as follows:
    • Tanker
    • Cargo
    • Asteroid Miner
    • Flight Operations
    • Prison Ship
    • Science Vessel
    • Passenger
    • Unknown Variation #1
    • Unknown Variation #2


Asteroid Bases

  • A new asteroid base type station (including air traffic controllers) added including 32 in various deep space locations.
screenshot_0986_1
Interior of Asteroid Station thanks to Vasious27


Mysterious Things +

  • Further ‘mysterious things’ added into the game.

Organic Surface Content +

  • More organic surface discoveries added into the game.

Passengers & Missions

  • You can now choose to add prisoner cells as alternatives to passenger cabins.
  • There are updated mission variations for passenger: Bulk, VIP and VIP Conflict as well as delivery and variant mission templates.
  • Players can now choose to accept or turn down passenger requests to be taken to a new destination. In the same way delivery, collections, Passenger Bulk, Piracy, Rescue, Salvage and Smuggle mission change destination wrinkles are now optional.
  • Multi-stage mission support has been added to the game, these are different to the current ‘wrinkles’ that take place during missions.

Challenge Scenarios

  • Some new challenge scenarios have been added into the game:
    • 4 new Incursion scenarios
    • Speed docking
    • Driver challenge
    • Ship launched fighter challenge

Points of Interest & Unidentified Signal Sources 

  • Lava Spouts now have proximity effects around them. Depending on the ferocity of their eruption, they deal heat and damage to the player. The more ferocious the eruption, the hotter and more damaging they become.
  • There are also various new passenger USS scenarios as well as new wreckage types and space scenarios can also now have localised fog. Additional installation scenarios and colour variations have been added:

Engineers

  • New blueprints have been added to the game as follows:
    • Manifest/Killwarrant/Wake scanner:
      • Long Range
      • Wide Angle
      • Fast Scan
    • Ship primary sensor:
      • Light weight
      • Long Range
      • Wide angle
    • Detailed Surface scanner (affects how fast you can basic/detailed scan planets):
      • Long Range
      • Wide Angle
      • Fast Scan
  • New blueprints added to:
    • Bill Turner:
      • DSS to grade 5
      • Sensor/scanner to grade 5
    • Felicity Farseer:
      • DSS to grade 3
      • Sensor/Scanner to grade 3
    • Heri Tani:
      • DSS to grade 5
      • Sensor/Scanner to grade 3
    • Juri Ishmaak:
      • Sensor/scanner to grade 5
      • DSS to grade 5
    • Lei Chung:
      • DSS to grade 5
      • Sensor/scanner to grade 5
    • Lori Jameson:
      • Sensor/scanner to grade 5
      • DSS to grade 5
    • Tiana Fortune:
      • Sensor/scanner to grade 5
      • DSS to grade 5

Station Services

  • To account for the introduction of new ships in the game, you can now store up to 35 of your ships at a station (increased from thirty).

Pirates

  • NPC pirates will now ask the player for a cargo amount from a player. Complying will result in the NPC pirate not opening fire.

Interdiction

  • Players in supercruise can now visually see other interdictions taking place. You can see this taking place in this video.

Tourist Beacons

  • 100 new tourist beacons have been added into the game.

Data Link Scanner

  • It’s still to be confirmed but Frontier are hoping to include in 2.3 the ability to use the Data Link scanner in your ship. It’s not yet known what exact uses this will have, but it will be bound to a button in your fire groups, as below.

Weapons

  • It’s now possible to use a turreted mining laser

Audio Changes

  • New additions include audio for the FSD supercharge including voice alerts, added ambient audio details to the starport inner-dock variant, three New flight controllers types for the Empire, Anarchy, Independent powers, some additional wave scanner improvements and what it listed as ‘Secret stuff. Shhh’.

Corvette Ship Kit

Exactly as it says on the tin.

Network

  • Experimental IPV6 support has been added to the options setting. Read more about that here.

Elite: Dangerous – Current Features

Updated: 25th July 2017

Below you can find a list of main features and changes available in Elite: Dangerous along with links to the much more detailed release notes, which also include details of bug fixes. Beta patch notes, which are numerous and extensive in many cases, are not (usually) listed here but can be found in the relevant thread.

Any content that is available to Horizons owners (2.0 onward) only is marked with a +. Otherwise it is available to all owners of the original release (1.0).


1.0 – ELITE: DANGEROUS (16th December 2014)


MAIN FEATURES

  • 400 billion star galaxy inc. planets (not landable in 1.0) multiple star types stars & black holes
  • Scientifically accurate 1:1 creation of Milky Way galaxy
  • Combat
  • Missions
  • Mining (asteroids & plenatary rings)
  • Trading
  • Exploring
  • Pirating
  • Factions
  • Bounty Hunting
  •  Ships
    • Adder
    • Anaconda
    • Asp Explorer
    • Cobra Mk III
    • Eagle Mk III
    • Federal Dropship
    • Hauler
    • Imperial Clipper
    • Type-6 play
    • Play Type-7
    • Type-9 play
    • Orca
    • Python
    • Sidewinder
    • Viper Mk III

Patch Notes: 1.0 | 1.01 | 1.02 | 1.03 | 1.04 | 1.05 | 1.06 | 1.07 |


1.1 – COMMUNITY GOALS (10th February 2015)


MAIN FEATURES

  • Allowing the whole Elite Dangerous community to work together, towards goals which affect the galaxy.”
  • Route planning extended to 1000 light years
  • Added discovery tags to system map (requires scan)
  • Added city lights to planets
  • Add explored system details to the cartographics shop

Patch Notes: 1.1 | 1.1.02 | 1.1.03 | 1.1.04 | 1.1.05 | 1.1.06


1.2 – WINGS (10th March 2015)


MAIN FEATURE

  • Wings allows groups of up to four pilots to fly together and share the rewards of their joint efforts.

CONTENT

  • New Ships
    • Fer-de-Lance
    • Vulture
  • Ability to re-boot damaged systems
  • Flyable de-bug camera

Patch Notes: 1.2 | 1.2.01/02 | 1.2.03 | 1.2.04 | 1.2.05 | 1.2.06 | 1.2.07 


1.3 – POWERPLAY (5th June 2015)


MAIN FEATURES

  • ‘Pledge allegiance to one of a number of galactic Power characters, gain rewards and influence that character’s battle for interstellar conquest, power and control.’

GENERAL CHANGES & NEW CONTENT

  • New Ships
    • Imperial Courier
    • Diamondback
  • Cargo/Mining collection drones
  • Fuel Transfer drones
  • Prospector drones
  • Mission system overhaul
    • Inbox integration for branching missions
    • Missions scaling up based on rank
    • Missions scaling up based on reputation with mission giver
    • Mission targets can be generated in supercruise rather than USSs
    • Spawned AI difficulty determined by mission (if spawned by mission)
    • Missions requiring only mineable materials added
    • Revamped military progression missions
    • Added Founders and Elite ranked missions
    • More mission variants added
    • Chatter tables updated
  • Updated bounty system
    • Bounties cannot be paid off but expire after 7 days.
    • Major factions don’t record crimes anymore, only minor factions
    • Fines now take 7 days to expire
  • Mining Changes
    • Osmium mineral added
    • Painite mineral added
    • Added low and high intensity resource extraction site scenarios
    • Added crimes for reckless flying (collisions) within starport no fire zones

Patch Notes: 1.3 | 1.3.01 | 1.3.021.3.03 | 1.3.04 | 1.3.05 | 1.3.06 | XBox Preview Update 1.0.0.71.3.07


1.4 – CQC (6th October 2015) – Xbox One Release Date


MAIN FEATURE

  • ‘The ultimate 34th century gladiatorial contest between Elite Dangerous pilots, with intense PVP action in custom-built arenas set within the Elite Dangerous galaxy.’

NEW CONTENT & QUALITY OF LIFE ADDITIONS

  • New Ships
    • Imperial Eagle
    • Federal Gunship
    • Federal Assault Ship
  • Hazardous resource extraction sites added
  • Compromised nav beacons added
  • Legal salvage missions added

Patch Notes: Xbox Release1.4 | 1.4.01 | 1.5 | 1.5 – Beta 2 | 1.5.3 


1.5 – SHIPS & 2.0 – HORIZONS +  (15th December 2015)


1.5 SHIPS

MAIN FEATURES

  • Increases the number of playable ships to 30 (31 if you own Horizons).
    • Asp Scout
    • Viper MkIV
    • Federal Corvette
    • Imperial Cutter
    • Keel back
    • Imperial Fighter (CQC)
  • Added various new mission types and scenarios:
    • Crashed ships
    • Don’t die missions
    • Don’t get scanned missions
    • Multi-stage missions
    • Missions can be received in space
    • Assassination variants
    • Contact missions
    • Unique cargo missions
    • Timed window missions
  • Added new open space scenarios:
    • Search and rescue scenarios
    • Wrecked ships scenarios
    • New deep space salvage scenarios
    • Distress call scenarios
  • Bobbleheads (PC & Mac)

Patch Notes: 1.5


2.0 – HORIZONS +

MAIN FEATURES

  • Ability to land freely on 4 types of airless moon, making up 61% of all planets in the game:
    • Rocky
    • Metal
    • Ice
    • Rock & Ice
  • Various types of ground bases:
    • Military bases
    • Research Establishments
    • Hideouts
    • Major starports
    • Mining complexes
  • Drive your SRV on the planetary surface whilst:
    • Exploring planetary surfaces
    • Fighting skimmer defence vehicles (x 4 variations)
    • Scanning the surface for materials
    • ‘Hacking terminals’ to download data
    • Find crashed ships
    • Discover points of interest, debris and lost cargo
  • Synthesise the various materials found on the planetary surface in order to:
    • Refuel your SRV
    • Repair your SRV
    • Reproduce ammunition
    • Increase Ship Jump Range

CHANGES & OTHER ADDITIONS

  • Change to 64 bit client.
  • Black Friday paint job packs.

Patch Notes: 2.0 | 2.01 | 2.0.02 | 2.0.03 | 2.0.04 | 2.0.05 | 2.0.06 | 2.0.07 | 2.0.08 | Xbox One 1.5.02 |


1.6 & 2.1 – THE ENGINEERS (26th May 2016)


MAIN FEATURES

  • The Engineers – Gain access to the Engineers in order to upgrade various ship components to upgrade numerous parts of your ship +
    • Engineer bases (Handcrafted)
    • Weapons
    • Engines
    • Frameshift
    • Thrusters
    • Armour
    • Power Systems
    • Shields
  • New Weapons
    • Huge Beam Laser
    • Huge Pulse-Laser
    • Huge Multi-Cannon
    • Large Multi-Cannon
    • Missiles improved to work better over a distance
    • Missiles damage effect increased to lower all external modules
  • Mission System – Update
    • NPC portraits now act as ‘missions givers’
    • Clearer information when building reputation with factions
    • New branching missions
    • Some new mission templates (e.g. tip-off missions)
    • Increased use of Navigation beacons to give mission information

NEW CONTENT & QUALITY OF LIFE ADDITIONS

  • Traffic Control – Voicing
    • On approach to star ports and planetary ports players will hear chatter from the flight controllers
    • Flight controllers automatically give a call sign to all pilots – this is formed from the ship manufacturer and the first three characters of the Commander’s name.
  • New Ship Drives
    • For smaller ships, eg. Sidewinder, Faulcon de Lacey have introduced performance enhanced size 2 and 3 drives.
  • Ice Mining
    • Commanders are able to mine new commodities such as methanol monohydrate crystals and low temperature diamonds.
  • General User Interface Additions
    • Bookmarks added to galaxy map
    • Increased filter options on galaxy map (ie system states)
    • Community Goals added to galaxy map
    • Outfitting Screens re-worked to give more information
    • Game control page re-worked to make changing and finding key bindings easier.
  • Graphical Improvements
    • Planetary surface quality has been increased whilst also increasing the performance
    • SRV will now leave tyre tracks
    • Star light has been changed so they retain their colour over distance
  • NPC – Artificial Intelligence
    • NPC’s will fly low over planetary surfaces and engage in dogfighting
    • Elite NPC pilots are now of a higher quality
    • Make better use of missiles & torpedoes when opponents shields are down
    • Are more skilled in avoiding damage
    • Better use of PIP management when fleeing or pursuing an opponent
    • Will flee battles to allow their shields to recharge before returning
    • NPC’s will counter attempts of human pilots to use reverse thrust
    • Skimmers are more resistant to splash damage
    • System security ships will respond better to crimes committed in their vicinity
  • System State Enhancement
    • Changed to give greater visibility to their current situation. For example, when a system is in famine the price of food will increase.

Patch Notes: 1.6 & 2.1 | 2.01.02 | XBox Update2.01.03 | 2.01.04 | 2.01.05


1.7 & 2.2 – THE GUARDIANS (27th October 2016)


MAIN FEATURES

  • Ship Launched Fighters +
    • Launch the F-63 Condor, Imperial Fighter or the Taipan from specific in-game ships
    • Fly them yourself via neural net or hire a crew member (see below) to do the same
    • Ability to alter their loadouts and modules
    • Issue orders to your ship launched fighter
    • Manufacture ship launched fighters in-flight
  • Hire NPC Crew +
    • Hire up to 3 NPC crew and have one of them fly with you at any one time.
    • NPC crew come with wage demands and a back story.
    • Crew can increase their rank as they gain more experience and die, should your ship be destroyed
    • NPC Crew can fly your ship or your Ship Launched Fighters
    • Issue orders to NPC crew
  • New Ship +
    • Beluga Liner
  • Passenger Missions
    • Take a variety of passengers (18 types) to various destinations in the galaxy
    • Scan tourist beacons to learn about in-game lore and earn exploration awards
  • Engineers & PowerPlay +
    • Five new Engineers added – Bill Turner, Lori Jameson, Ram Tah, The Sarge, Tianah Fortune
    • Yori Grom has been added as a new power in Power Play

NEW CONTENT & QUALITY OF LIFE ADDITIONS

  • Ships
    • Ship Transfer
    • Module storage & transfer
    • Remote sale of ships
  • In-game Graphics & Audio
    • Four new types of Station Interiors – Tech, Agriculture, Tourism & Refinery
    • Added advertising holograms outside stations
    • New Geological features added to planets – Fumaroles, Geysers
    • New Biological entities added to planets
    • ‘Mysterious things’ added
    • CQC Stations now in game
    • Changes to graphical representation of Neutron & White Dwarf stars
    • Ability to use new star ejection to gain increased one-off jump range
    • Improved planetary surfaces
    • Capital Ship dock now in game
    • Various other locations including – Comms arrays, prisons, hideouts
    • Visual improvements to hyperspace
    • Visual dimming of the universe via galactic dust
    • Various new air traffic controller voicing
    • Improved lighting & geometry in all Engineer bases
  • Graphical User Interface Changes
    • Changes to layout of Starport services menu
    • Added UI ‘spooling engines’ graphic when taking off from a planetary surface
    • System security information added to HUD before entering hyperspace
    • Graphical improvements to avatars
    • Planetary maps now visible in system map view
    • Multiple destination feature added to route plotter
    • Pay off bounties and fines from low security systems
    • Filter to show ‘visited systems’ in Galaxy Map (only 2.2 systems onwards will show)
    • Security Filter added to Galaxy Map
    • Sort missions by – Legal, Illegal, Combat, Aid
  • Mission Based Changes
    • ‘Seeking Goods’ scenarios now issue missions  
    • Points of Interest can now be fixed (see geological and biological entities)
    • Points of Interest can now contain landed ships
  • Other
    • Training Tutorial Scenarios added – Basic Flight, Advanced Combat, Mining, SRV Training, Ship Launched Fighter Training, Mining tutorial added
    • Commanders Journal – enables 3rd party developers to access in-game Commander data and create websites and applications
    • Paint Jobs – Anaconda, Asp Explorer, Vulture, Fed-de-Lance, Python, Corvette, Cutter
    • Paint Jobs – Ship-Launched Fighters
    • Paint Jobs – SRV
    • Ship Kits – Python & Vulture

Patch Notes: 2.2 | 2.2.01 | 2.2.02 | 2.2.03


2.3 – THE COMMANDERS (11th April 2017)


+
indicates Horizons features only.

MAIN FEATURES

  • Holo-Me (Commander Creator) +
    • Holo-Me UI gives players the ability to create male and female avatars by tuning and morphing their eyes, nose, mouth, ears, jawline, neck, hair, freckles, scars, beards, suits and decals. Alternatively players can use any of the 50 commander presets.
    • Commander creator are also now visible within the player’s cockpit or are holographically represented when they are not physically present.
    • Player avatars are also displayed in the comms panel.
  • Multi-Crew +
    • Multi-Crew allows a team of up to 3 players players to play together and assume roles aboard the same ship or just tag along as a passenger.
    • Gunner – Allows a crew member to take control of all turreted weapons on the ship using a third person interface.
    • Fighter Con – This allows a crew member launch and control a fighter, even if the helm has already launched a fighter using NPC crew. This allows multi-crew ships to have two fighters active at a time. In addition, if the ship has enough fighters, both crew members can take on the fighter con role, meaning three human controlled ships can be flying at the same time.
  • Camera Suite
    • Added vanity cameras to all ships enabling players to view their commander and ship from a variety of interior and exterior camera angles.
    • Free-view camera also available to enable players to select non-fixed views.

NEW CONTENT & QUALITY OF LIFE ADDITIONS

  • Ships & Stations
    • Dolphin playable ship +
    • Ship Naming and ID plates can now be added via Outfitting
    • Increase in number of the maximum stored ship limit to 35
    • Asteroid base stations, with air traffic controllers
    • 32 asteroid bases in various deep space locations
    • Stations can now be placed within rings
    • Stations can now be placed within asteroid clusters
    • CPU optimisations around stations and capital ships
    • Stations that are within a planetary ring are now displayed on the system map
    • When targeting a station’s location (usually but not limited to when in supercruise heading towards it) show the schematic in the correct orientation.
    • Added Megaships
      • Tanker
      • Cargo
      • Asteroid Miner
      • Flight Operations
      • Prison Ship
      • Science Vessel
      • Passenger
      • Plus two more unknown variants.
  • Passengers & Missions
    • Added prisoner cells as alternatives to passenger cabins +
    • Updated mission and variant templates for passenger bulk, VIP and VIP Conflict types +
    • Multi-stage mission support added (different to wrinkles)
    • Delivery, Collect, Passenger Bulk, Piracy, Rescue, Salvage and Smuggle mission change destination wrinkles are now optional.
    • The following missions should now spawn more frequently: Piracy Heat, Piracy Contract, Clearing the Path, Safe Travelling
    • Updated the military career progression numbers to speed up progression
    • Increased super power reputation gains by 25% when gaining faction reputation
  • New challenge scenarios
    • 4 new Incursion scenarios
    • Speed docking
    • Driver challenge
    • Ship launched fighter challenge
  • Weapons
    • Added two turreted mining lasers
  • POI / USSS
    • Lava Spouts now have proximity effects around them. Depending on the ferocity of their eurption, they deal heat and damage to the player. The more ferocious the eruption, the hotter and more damaging they become
    • Added additional installation scenarios
      • Medical
      • Space Bar 
      • Space Farm
      • Government 
      • Security Station
      • Plus Colour variations
    • Added new Passenger USS scenarios
    • Added a new Data Link scanner for ships
    • Proximity effects support added
    • Added more wreckage types
    • Space scenarios can now have localised fog
  • Exploration
    • New mysterious things added
    • New organics added to planetary surfaces
    • Re-balanced the amount of exploration career rank awarded when completing Passenger missions
    • Increased the credit values of exploration data for scans after this release. Unsold data from previous scans is unaffected by this change.
  • Engineers
    • Manifest/Killwarrant/Wake scanner:
      • Long Range
      • Wide Angle
      • Fast Scan
    • Ship primary sensor:
      • Light weight
      • Long Range
      • Wide angle
    • Detailed Surface scanner 
      • Long Range
      • Wide Angle
      • Fast Scan
    • Bill Turner:
      • DSS to grade 5
      • Sensor/scanner to grade 5
    • Felicity Farseer:
      • DSS to grade 3
      • Sensor/Scanner to grade 3
    • Heri Tani:
      • DSS to grade 5
      • Sensor/Scanner to grade 3
    • Juri Ishmaak:
      • Sensor/scanner to grade 5
      • DSS to grade 5
    • Lei Chung:
      • DSS to grade 5
      • Sensor/scanner to grade 5
    • Lori Jameson:
      • Sensor/scanner to grade 5
      • DSS to grade 5
    • Tiana Fortune:
      • Sensor/scanner to grade 5
      • DSS to grade 5
  • Pirates
    • NPC pirates will now ask the player for a cargo amount from a player. Complying will result in the NPC pirate not opening fire.
  • Interdiction 
    • Players in supercruise can now visually see other interdictions taking place. You can see this taking place in this video.
  • Ship Art
    • All ship explosive effects improved
    • Large number  of changes to ship interiors
  • Audio Changes
    • New additions include audio for the FSD supercharge including voice alerts,
    • Added ambient audio details to the starport inner-dock variant,
    • Three New flight controllers types for the Empire, Anarchy, Independent powers,
    • Additional wave scanner improvements
    • ‘Secret stuff. Shhh’.
  • Added 100 new tourist beacons
  • CQC
    • Rebalanced capacitor and charge rates to be the same across the different ships
  • Added Bucky Ball Beer Mats rare good
  • Celestial
    • Ice terrain surface improvements
    • Performance improvements for terrain on 4/500 series nVidia cards
    • Surface rock system optimisations
    • Updated schematics for white dwarfs and neutron stars
    • Made star lens flares check the actual depth instead of comparing against a constant value
  • Player Journal
    • Added journal events for Multi-Crew
    • Include more details about atmospheric composition in player journal, when detail-scanning a planet with atmosphere
  • VR
    • Made the schematics render in stereo
    • Added dithering support to tackle banding in VR
    • Fixes to some of the cockpit VR cameras
    • Fixed some incorrect scale assumptions when fitting the left eye image to the monitor window. The view should feel a little less stretched. In addition there will be a significant memory saving moving from 2160×1200 to 1280×768
    • Added Python ship kit VR hangar cameras

Patch Notes: 2.3 | 2.3.01 | 2.3.01 (Xbox)2.3.02 | 2.3.02 (Xbox) | 2.3.101.01 & 1.02 (PS4)2.3.11 | PS4 Hotfix |

Module Storage – Coming in Beta 5

John Pace, Head of UI at Frontier today confirmed that module storage would go live in the the upcoming Beta 5 release (likely but not confirmed to be released at some point this week).

Module storage is coming in Beta-5.

It will need a good ‘ol bashing from you Beta folks to iron out any remaining stinkers. So STORE EVERYTHING! (then unstore everything AND STORE IT AGAIN!)

Module transfer, and Module storage are essentially the same feature. You transfer modules between ship->storage, then storage->ship.

However there’s a ‘Mass Storage’ option you can use to place multiple modules into storage in one fell swoop. Handy when you’re parking that ship for a while, but still want to use it’s modules in your other ship.

Guardians: 1.7 & 2.2 – Feature List

Updated: 6th January 2017

The Guardians 2.2 was released on Tuesday, 25th October. All of the the quality of life features will be available to 1.7 players, along with Passenger missions (not including the Beluga liner). The main headline content will be available to Horizons players only. 


1.7 & 2.2 – Guardians

Released on : 25th October 2016 [PC & Xbox One]

SHIP LAUNCHED FIGHTERS

  • Frontier initially released a short Ship Launched Fighters (SLF) teaser video that can be seen here.
  • You can see videos of SLF in action below and here:
  • There are 3 SLF available to players. The F63-Condor, the Imperial Fighter and the Independent Taipan fighter. This is the new Alliance fighter, which is said to be the most powerful of the three.
  • Taipan – The most robust of the three, faster recharge for it’s shields but is the slowest and has the worst manoeuvrability.
tapian
Taipan Artwork
  • F63 Condor – The most lightly armoured, has medium manoeuvrability, but is the fastest of the three.
  • Imperial Fighter – The most fragile of the three, not the fastest or slowest, but the most manoeuvrable of any ship in the game.
  • Basic ethos is that SLF are ‘glass cannons’ – fragile, cheap, somewhat disposable but powerful.
  • They are available to the larger ships, giving teeth, or extra teeth to some of them, especially non-combat based trading ships.
  • Confirmed ships able to carry SLF: Anaconda, Beluga Liner, Federal Corvette, Federal Gunship, Imperial Cutter, Keelback, Type-9.
  • SLF can be fitted via outfitting screen. They will have 3 or 4 fixed load outs and utilities – heat sink, chaff and point defence. They will also have gimballed and fixed weapons.
  • Buying a fighter bay, will enable players to construct fighters whilst in flight. You will require ‘ammunition’ to rebuild them.
  • At the moment there is no destruction of the fighter bay by an enemy ship. This might change, but it’s thought possibly not due to the large punishment of doing so.
  • Pilots can give commands to SLF and tell them to either ‘follow, stay put or attack targets’.
  • Initial outlay will not be ‘trivial’. The fighter hangar will take up room as with any addition to the ship in outfitting.
  • Up to 16 SLF can be carried, depending on your ship. It’s possible to carry different SLF on the same ship.
  • They can be flown remotely by the Commander, or by a hired crew member. When flown by the Commander the ship will fly itself and will automatically use any turreted weapons.
  • SLF in the game will differ from those in CQC by virtue of the fact they will have different equipment and flight controls.
  • Some NPC ships will have Ship Launched Fighters.
  • You can’t dock your SLF in someone else’s ship.
  • At present SLF are not able to be upgraded via The Engineers.
  • You can’t land a SLF, but you can fly them to attack planetary bases.
  • Point-defence will not attack ship-launched fighters.
  • The SLF has a limit to how far it can fly away from the mothership, but this is still a considerable distance.
  • Switching to a SLF whilst it is launched, and then switching back to your ship will leave your SLF floating in space, unless you have an NPC pilot to control it.
  • Frontier are still looking at the speed at which SLF are launched once you request it.

NPC CREW

  • Up to 3 NPC Crew can be hired from the crew lounge to fly both your own ship or any SLF (via AI). However, only one can fly with you at any one time. The others will be on ‘shore leave’ until you need them.
  • Crew can be bought to match your own combat rank. They have a backstory and individual avatars. Over time they will rank up based on the number of kills they achieve making it possible to take your NPC pilot to Elite status.
  • Players can issue orders to the NPC crew member via an in game menu. These are: Defensive, Aggressive, Hold Fire, Stay Put, Focus.
  • Issuing the orders above causes them to be given out in audio over the ships radio.
  • You can hot swap with your NPC crew member to enable them to fly your ship, whilst you fly the SLF.
  • Destruction of your ship causes the death of your NPC pilot.

PASSENGERS

  • Passengers can be expected to include “Thrill seekers, refugees and soldiers”. This will include bulk carrying missions and the transportation of VIP’s to tourist destinations.
  • Contracts will be offered by faction members, but on drilling down for further details the player will be greeted by an NPC avatar of the lead passenger in the group.
  • Passengers need to be taken care of. Time limits need to be take into account or they can leave your ship. This leads to payment failure. They can use the escape pods to leave the ship. This will also lead to refurbishment/rebuying of passenger cabin before taking any more passengers on.
  • The timings for some passenger missions may we as long as three weeks.
  • Ferrying some of these people about can lead to chained missions with various objectives such as being taken to see combat zones, or places of beauty.
  • If VIP’s are not happy with your performance they might eject via a rescue capsule with the result being a failure of payment and negative impact to the player’s reputation.
  • Mission ‘wrinkles’ can be given out by passengers for extra credits – as currently happens with non-passenger missions.
  • Tourist beacons can be scanned upon reaching a destination. This will result in the player being given a variety of information including the lore behind it. In places of outstanding beauty the players who submitted the location will get their name in the message. All destinations are persistent.
  • Exploration rewards will be given for finding these spots, there may be a reason to find all of them.
  • There are a range of cabins available, but no cabin crew.
  • The passenger ships can be taken to the Engineers are per any other ship.
  • Videos of these can been seen here for VIP transportation and here for bulk passenger transportation.
  • A video showing the new Beluga Liner (Horizons only) can be seen below. Only this and the Ocra can be fitted with luxury cabins. The Beluga is larger than a T-9 and has 5 medium hard points, poor handling, a Class 7 FSD and a huge fuel tank.

ENGINEERS & NEW POWER

  • Four new Engineers have been added to 2.2.
  • A new power has also been added, Yori Grom.
yurigrom
Yuri Grom

THARGOIDS/ALIENS

  • Frontier initially showed a “massive, green Cylon Basestar, floating about near the wreckage of a batch of human ships it had just taken out” via PCGamesN. [Link]
  • Then on the evening of the  the 5th January 2017 Cmdr. DP Sayre became the first pilot to be pulled out of witch space by an unknown alien species, thought to be a Thargoid. You can read about it here or get the full lowdown on the Official Forum or on Reddit. Additionally, find out more about Thargoid lore via Elite author Drew Wagner, here.

QUALITY OF LIFE FEATURES

Module Storage & Transfer

  • Modules can now be stored for free. You can also transport them to your current location for a fee based on the cost of a module and how far away it is from your current location.

Ship Transfer 

  • Ships can be transferred from anywhere you left them to your current location, with a time delay. There will be a cost based on the value of your ship and the distance required to transport it. 

Remote Sale of Ships

  • It will now be possible to sell any of your ships from anywhere in the galaxy!

Commanders Log/Player Journal

  • The 2.2 Update will see the introduction of a player journal into the game. Information will be written to a local file enabling 3rd party apps access to the data. Some of the developers of these apps have already been contacted in regard to developing this feature.

Graphical improvements to Avatars

  • Some graphical improvements have been made to the in-game faction avatars giving them a better appearance.

Space Station Upgrades

  • There are now more variations on the inside of space stations and hangars. System types and population sizes will dictates differences in ports. For example: Refinery & Extraction economies will get a more rundown and industrial type feel to them. Agricultural systems will see certain bays taken up by  food supplies etc. A look at these can be seen in the videos below.

 

 

 

CQC Station

  • This CQC station below will make it into the main game as promised some time ago by Frontier.

Capital Ship Dockyard

This too will be in 2.2 and a video can be seen below, and an  image can be seen here.

Military Installations

rnujdnxewwawuc5rgek_qbsvdzymmvbdrjy1q6hu6g8
Courtesy of jaysetsfire

Other locations

Frontier announced,

“Get ready to encounter new structures in space – installations. These buildings cover a range of facilities, from comms arrays to unauthorised hideouts to prisons, and more.

As well as making for great backdrops to meet up with other Commanders, expect appropriate traffic, from traders, to pirates to military vessels, as well as the chance to locate and collect tasty materials and cargo.”

Planetary Map

  • Viewing planets in the system map will now show a rendered image of the actual planet you select, right down to its actual surface details.

Route Plotter

  • It’s now possible in 2.2 to plan your route via multiple destinations.
  • The route plotter is dynamic and will alter its path depending upon which filters are checked by the player.

Changes to Star Port Services Menu

  • This main menu has been given a re-working to make it more accessible and bring to the front some details that were previously hidden inside other menus. 

Fines & Bounties

  • At low security systems you will now be able to pay off your fines, collect bounties and hand in combat bonds via a so called, “SIN Broker”. They will charge a percentage for the service.

Visual changes to hyperspace

  • There will be some visual changes to leaving hyperspace with the detination sun being shown during the jump. If you’re on mobile jump to 2m 42s.

Security System Jump Warning

  • Before jumping to a new system you will be given information about its security system level.
systemjumpalert
Security Level warning

New Geological Structures on planets 

  • Some planets will now have new harvestable geological structures on them in the shape of fumeroles and geysers. Full size images of the below here and here.
  • Geysers on some planets surfaces will be active, allowing the SRV to be lifted up into the air. [Sandro Sammarco via Lave Radio]
  • Planetary surfaces have also been reworked to significantly increase quality.
newgeologicalfeatures
Vents on planet surface
harvestables
Some new form of material, or maybe Thargoid poo. Who knows?

Planetary & Star Additions

  • There will be better graphical representation of white dwarf/neutron stars and ejection of material from them.
  • Additionally this will provide a gameplay opportunity for players in that whilst in super-cruise you will be able to fly close to these stars and gain the ability to supercharge the FSD allowing increased ‘one shot’ jumps.
  • The distance of these jumps is expected to be greater than the top end FSD Engineer modifications.
  • The trade off is risk of damage to your FSD and in-flight buffeting of the ship. Image below shows an in game screenshot of  how they look.
csype6vxeaa5vnm
Screenshot courtesy of Fireytoad on Twitter.
  • Tectonic simulation is improving for when some volcanism arrives in 2.2. Fissures and geysers, more rares to be discovered.
  • Dimming of the universe via galactic dust.

Advertising Holograms

  • A larger variety of advertising holograms both inside and outside stations.

Paint Jobs – Ships

  • Paint jobs will be available for the SLF can be seen below and here, and here.

 

figherpaintjobs
Overview of Ship Launched Fighter paint jobs

Paint Jobs – SRV

  • Paint jobs will be available on the Frontier Store to buy in a variety of colours.

Ship Kits

  • More ship kits will be available for the Python and Vulture.

pythonshipkit


David Braben Interview #1

David Braben Interview #2 

  • In this interview David talks about culture in Elite Dangerous, the structures in society and in particular those of the Empire. He then goes on to talk about life on a space station. The rich living on their stepped terraces, and the rabbit warrens underneath them where the masses live and sometimes revolt.

David Braben – Interview #3

  • In this video David largely talks about story and player narratives in the game.

David Braben – Interview #4

Horizons : Preview Information

Updated: 8th August 2017

To see the most recent updates to this page see the Blog Update page.


Horizons is the name given to the first expansion of Elite: Dangerous. It will come in 5 individual releases (2.0 to 2.4). Although most headline content released during the Horizons season is specific to those owning the expansion, there are still plenty of updates available to anyone owning just the base game.  Anything specific to just Horizons is marked with a +.

Currently Horizons has just one update left to release, the as yet unnamed 1.9 & 2.4 patch. You can look at the official Frontier Elite: Dangerous website for more information including current pricing.

Note: Any text in green is to signify this content is released or has been confirmed in the upcoming release. Any text in red is to signify that previously mentioned content update will not make it into this season of updates (and possibly any other future update).


1.5 & 2.0 – Planetary Landings | Released: 15th December 2015

The first part of the Horizons season was released on the 15th December 2015 and features the ability to land your ship on airless planets and moons as well as drive across the surface in your SRV. Additionally you can find materials to refuel, rearm and repair your ship and SRV.

You can see the launch video here, or read the list of headline features here.


1.6 & 2.1 – The Engineers (Looting & Crafting) | Released: 26th May 2016 [PC] | 3rd June [Xbox One Release]

This update was released on the 26th May 2016. You can watch the trailer here and read the full list of known features here. Horizons for Xbox users was released on the 3rd June 2016.


1.7 & 2.2 – Guardians | Released: 25th October 2016 (PC & Xbox One)

Frontier released ‘1.7 & 2.2 – Guardians’ on the 25th October 2016.

It’s recommended you head over to the The Guardians: 1.7 & 2.2 Feature List page to read all the details.


1.8 & 2.3 – The Commanders (Multicrew & Commander Creation) | Released: 11th April 2017

Frontier released ‘1.8 & 2.3: The Commanders’ on the 11th April 2017.

For a full look at its contents click here.


2.4 – The Return | Release date: July to September 2017

On the 13th June 2017 Frontier announced that the 2.4 update will feature the return of the Thargoids. Unlike previous releases this will come in stages as part of the Thargoid narrative.

You can see the full preview, here.

The Beta for 2.4 began on the 17th August 2017. You can read the patch notes, here.


Additional Horizons Content

Beyond these headline releases there’s a variety of other features that will be woven into the Horizons season. Again, these are subject to change.

  • The following seems unlikely given subsequent Frontier statements.
    New Planets – It’s possible that the ability to land on airless planets with volcanic activity (ice & lava) will make an appearance in the Horizons season, along with some associated gameplay. This was briefly mentioned way back in a live stream during the release of 2.0 which you can see it hereNote: It’s not particularly clear if this is in reference to the appearance of geysers which appeared in 2.2.
  • Ship Naming – This arrived in the 2.3 ‘The Commanders’ release.
  • New Structures – CQC environments made their appearance in 2.2 and new massive ships will appear in 2.3. As yet there is no additional gameplay contained within them but this is expected to change with a future Horizons release.
  • Unidentified Artefact – The Unidentified Artefact is likely to be woven into 2.4: The Return.
  • Chained Missions – These are defined as “different missions in a sequence”. They appeared in 2.3 and will hopefully be expanded upon in future updates.
  • Additional Engineer Bases – When asked if there would be additional engineer bases outside the ‘bubble’ of human existence, Sandro Sammarco replied “no comment”. The inference being that some sort of base, whether planetary or otherwise will be available for players to visit for Engineer upgrades.

asteroidbase

  • Comets – Sandro Sammarco had said that these would make an appearance at some point in the Horizons updates as they are simulated in the stellar forge, but are not present yet in game. It’s possible these will make an appearance in 1.9 & 2.4, but as yet this is unconfirmed.
  • CQC Maps – Michael Brookes has said that at some point during Season 2 they were likely to release more maps for CQC.  David Braben subsequently said during a Reddit AMA that due to a low uptake on CQC there were no current plans to make any changes to this part of the game. Whether CQC will see any enhancements following Frontier’s comments to improve and expand on core components of the game is unclear but again, unlikely at present.