Interstellar Initiative #1 – Bridging the Gap

On the 20th April 2019, the first of Frontier’s new ‘ Interstellar Initiatives’ started. You can read about it below and in the video below.

WHAT ARE INTERSTELLAR INITIATIVES?

Interstellar Initiatives are a series of in-game events and narratives that play out over the course of approximately a month. Each one features several phases that will alter as the story progresses and may end with lasting effects on the galaxy!

GALNET: ZENDE PARTNERS ANNOUNCES TRANSPORT SERVICE

Zende Partners has revealed plans to establish a ferry service between the core systems and Guardian space.

Freya Taine, the company’s CEO, made this statement:

“In response to increasing demand for Guardian commodities, my company aims to facilitate access to the area once occupied by the Guardians. This will involve the construction of a mega-ship to transport pilots to and from this comparatively inaccessible region.”

“Five systems have been highlighted as potential destinations, and we’d like to invite the galactic community to decide which of these should serve as the termination point for the mega-ship. We will then build an outpost in the chosen system, and the mega-ship will enter service.”

“We hope that this initiative will stimulate new innovations in the field of Guardian-human technology.”

Note: The mega-ship ferry itself is actually composed of two mega-ships, one that will jump to the chosen system, and one that will jump back to the system of Zende. These megaships will jump on the server tick each week.

HOW DO YOU GET INVOLVED?

Zende Partners have identified five locations in Guardian space where they will not only set up an outpost, but fund the creation of a Megaship ferry that will take Commanders from the system of Zende to a location voted for by the community.

It’s an ambitious plan, but with easier access to Guardian technology, Zende Partners hope to build and develop new technology to benefit the human race… and, perhaps, their economic standings.

To get involved with this first phase of Bridging the Gap, all you need to do is cast your vote in this thread.

JOIN US ABOARD THE STARGAZER!

To assist you in making an informed decision, the flight team of the “Stargazer” will take you on a visit to one of the Guardian Sites and talk about what your options are during the next episode of the live stream series: “Stargazing Tours”. Tune in at 18:00 (UTC) on 2 May on either YouTube, Twitch or Mixer.

April Update: 2019 – Is Live!

The April 2019 update is now live and available to download. You can read the patch notes here or on the official forum, here. You can find full details of the update here.

Please also see this subsequent post for information on an issue with certain Codex discoveries.

Also see this post for information on other known issues.

April Update: 2019 – Patch Notes

At 9:35am on the 22nd April 2019 Frontier released the patch notes for the update to be released on the 23rd April. You can see these below, or here on the official site. The patch notes will be added to the patch note section of this website in due course.


Greetings Commanders,

The Elite Dangerous servers will be offline for all platforms from tomorrow morning (23 April) for approximately 6 hours as we apply the April Update. There is a chance that this could run over, so we really appreciate your patience. As usual with these updates we’ll keep you as up to date as possible.

While the servers are down, why not join us for our launch livestream starting at 11:00 AM (UTC) tomorrow on TwitchYouTube and Mixer?

Thank you for your patience and we’ll see you in the black!

Please find the full patch notes for the April Update below:

 

New Features

Main Menu

  • Main menu layout updated to make screens and options clearer and to allow room for descriptions
  • Added Commander details to the top right corner
  • Added a news carousel that can display GalNet headlines, store releases and/or community announcements
  • Hints/tips are displayed during the loading screen
  • Players current main ship is displayed as the background on the main menu
    • Note: this will always be your current ‘main’ ship; fighters/SRVs will not be shown

Commander Creation

  • Updated the new commander flow to make the process more informative and engaging
  • Ship selection screens now display more information on the ship, and also includes an image of the ship itself
  • Players can now choose to start in the Dromi system (in a permit-controlled area administered by the Pilots’ Federation) or in the standard package location

Pilots’ Federation District

  • The Pilots’ Federation District is a collection of systems designed to offer a regulated area for new Commanders
  • Outfitting in these systems offers a basic level of equipment, and Shipyards offer a range of entry level ships
  • Missions offered in the district are aimed at early stage players
  • These systems are also marked with a special icon in the navigation panel and galaxy map
  • Once players have gained a rank in Combat, Trade or Exploration, they are offered a ‘graduation’ mission, which directs them out of the district. If they choose to complete this mission, they cannot re-enter any of the district systems.
    • This also means current, experienced players cannot enter any of these systems

New Modules

  • Advanced Docking Computer – The Advanced Docking Computer provides cutting edge guidance control to the ship’s computer, offering a further launch option alongside the assisted docking function.
  • Supercruise Assist – The Supercruise Assist module allows the ship’s computer to regulate the approach towards a set location within the current system and to disengage the drive at the appropriate time . This module can also be used to enter orbit around a planetary body.
    • Planet side targets are excluded – instead they will engage the planetary orbit function of the computer, and Commanders will need to manually guide the ship to the ground destination
  • Added a new ‘Flight Assistance’ section to the Ship tab on the right hand panel. Here players can toggle various options on or off (if fitted with the correct modules):
    • Flight Assist
    • Auto Dock
    • Auto Launch (requires Advanced Docking Computer)
    • Rotational Correction
    • Hyperspace Dethrottle (requires the Supercruise assist module. If switched on, throttle will automatically set to zero on entry to a new system)

Navigation Tab

  • Plotted route information is now displayed along the top of the Navigation tab
  • The popup box for each entry in the Navigation tab now includes extra information (where applicable) and various quick links to other features/areas of the game:
    • Lists any activities available at the selected location, with links to the relevant pilots handbook article(s)
    • Links to system or galaxy map where appropriate
    • Highlights threat levels when the threat is higher than your combat rank (and lists if it is human or xeno)
    • Displays various data on ports or nearby systems, such as allegiance, economy, has appropriate landing pad for your ship, relationship, state, security level galactic region
    • Maintains all previous actions such as lock target, and bookmark location

Pilot’s Handbook

  • New section added to the Codex that contains articles detailing activities and features of the game:
    • Mining
    • Exploration
    • Piracy
    • Trade and Smuggling
    • Mercenary Work
    • Bounty Hunting
    • Xeno Hunting
    • Salvage and Rescure
    • Maps
    • Crime and Punishment

Training Simulation Access

  • Training simulations are now accessible from within any ship cockpit, from anywhere
    • Note: if you attempt to start a simulation whilst in danger, you will be subject to the standard 15 second delay before proceeding

Commodity Market Interface

  • Separated ‘Buy’ and ‘Sell’ screens, to make it clearer to the player what data they are looking at
  • Added filters
  • Added ‘Suggested’ markets to the comparisons popup, and populated it with nearby data that the player owns
    • Also added the mission icon to systems that the player has active missions in
  • The ‘Help’ button takes the player to the relevant Pilots Handbook article
  • Updated the supply and demand icons and added a description of it to the right hand side of the screen, to make it clearer to the player when to buy or sell
  • Highlight mission related and rare goods on the buy screen, with a key to icons along the bottom
  • Clarified what the comparison column is telling the player:
    • On the buy screen – the profit if selected commodity is sold at selected market/galactic average
    • On the sell screen – the profit if selected commodity is bought at selected market/galactic average, and sold at current market
    • By default the column shows the ‘Galactic Average’ until the player selects a market to compare with
  • Added local market data to the right hand side for quick comparison
  • Buy screen shows Galactic average and price per unit on right hand side and Sell screen also includes profit if sold
  • Buy/Sell popup includes more information and quick links
    • Local market data for quick comparison
      • Selecting a market takes the player to the system on the galaxy map
    • View commodity on galaxy – takes players to a filtered version of the map
  • Added more detail to the popup box when selecting any commodities in the players inventory, as well as a quick link to the galaxy map with the correct filter applied

Bug Fixes and Improvements

This update includes over 800 fixes for various issues that have been discovered and investigated during the development process. For the sake of clarity, we have primarily listed below fixes for issues that have been reported to us by the community or other significant changes.

AI

  • Fixed some odd AI behaviour, found in assassination missions
  • Pirate AI will now act accordingly once the player responds after they demand cargo

Codex

  • Fixed an issue that prevented discovered Ammonia worlds from being confirmed
  • Fixed not being able to open the codex whilst in planetary glide
  • Fixed the session log not displaying a DSS scan event as ‘efficient’ if the efficiency target was met

Conflict Zones

  • Fixed issue where allied ships could suddenly become hostile to the player

Crashes/Stability

  • Fixed a crash that could occur when disarming a seismic charge
  • Fixed crash that could occur when launching or switching to a fighter
  • Fixed crash that could occur whilst driving an SRV
  • Fixed a crash that could occur when mining in a wing
  • Fixed a crash that could occur when restocking limpets

Damage Balancing

  • Fixed an issue that was causing damage dealt by Thargons to increase in multiplayer sessions
  • Fixed issue that caused more heat damage to be applied to vessels when in a multiplayer session
  • “Drag Munitions” engineering modification now disables the victims boost function whilst it is active

Diamondback Explorer

  • Fixed an issue with the yellow computer screen in the cockpit incorrectly showing as blue

Docking Computer

  • Fixed edge case that could cause the docking computer to not be able to successfully dock the ship

Exploration

  • Fixed issue that caused COVAS line ‘System Scan Completed’ to trigger multiple times incorrectly
  • Added option to invert the FSS tuning axis
  • Fixed an issue when trying to custom bind Front or Rear View toggle in DSS mode
  • Added an index number to Thargoid Barnacle sites to make easier for players to differentiate them
  • Fixed some cases where planets can appear to be fully scanned when they haven’t been

Galaxy Map

  • Fixed a star class in Lyaisae IC-U e3-253 that was displaying incorrectly on the Galaxy Map

General Ship

  • Players PIP settings are retained once they return back to their ship after switching to an SRV or fighter
  • Players can now use the keybinding to turn off ship headlights whilst using the docking computer
  • Corrected the cockpit health disparity displayed between module tab and advanced maintenance
  • Fixed an issue where a dismissed ship could end up not being able to be recalled
  • Fixed an issue where broken shields would recharge faster when dropping in and out of Supercruise
  • Fixed limpets showing in front of your ship suddenly when launching them

Player Journal Updates 

  • SDJump event – now includes “Body” info about the arrival star
  • Don’t write a spurious “FighterRebuilt” event after docking SLF back in the ship
  • ApproachSettlement” now includes body info
  • The “Loadout” event:
    • no longer includes spurious ammo stats for energy weapons
    • now includes UnladenMass and FuelCapacity info
    • now written when docking SRV back in mothership
    • now includes CargoCapacity, and MaxJumpRange
  • Module item names are now consistently lowercase
  •  Status.json:
    • include LegalState
    • includes info on nearby planet, and ‘AltFromAvgRad” flag
  • Scan: include a star’s subclass
  • Location: include DistFromStarLS
  • Add Conflicts data in FSDJump and Location
  • Include Vehicle ID for SLF/SRV (LaunchFighter, LaunchSRV, FighterRebuilt, FighterDestroyed, DockSRV, DockFighter, SRVDestroyed, CrewLaunchFighter)
  • Add info in Scan event to show if the body was previously discovered or mapped

Krait Phantom

  • Fixed reversed thruster animations when viewed from the vanity camera

Localisation

  • Fixed various typos

Mining

  • Fixed ‘Optimum yield range exceeded’ warning displaying when the yield hasn’t been exceeded
  • Ensure we eject deposit chunks from asteroids perpendicular to attempt to stop chunks getting stuck inside
  • Fixed missing ‘Detonation Successful’ message
  • Tightened hitcheck around asteroid models to lessen the amount of surface deposits that don’t break off when correctly hit

Rendering

  • Fixed lighting issue when returning to the cockpit from FSS mode
  • Fixed tiling effect when capturing high-res screens shots in various situations

Synthesis

  • Fixed incorrect message ‘AFM refill’ being displayed when using the SRV Repair recipe

USS

  • Increased High Grade Emissions USS spawn rate

Vanity Camera

  • Fixed visual issues when the camera signal is lost

VR

  • Ensure the mist at Thargoid sites displays correctly in both eyes
  • Fixed light flares from stars flickering in the right eye display

Weapons

  • Fixed an issue that caused the remote flak launcher to continue malfunctioning even after being repaired by an Auto Field-Maintenance Unit

April Update: 2019 – Preview & Live stream

On the 18th April Frontier released a short video explaining what was coming in the April update, as well as hosting a live stream where they went into details a little more. You can see these below, with details being added to the relevant pages in due course.

 

Next Update: 23rd April 2019

On the 10th April at 2:28pm Frontier announced the first update following the end of the Beyond Series. This will arrive on the 23rd April 2019. You can read the details below or on the official site, here. A live stream will take place on the 18th April at 17:00 (UTC) to showcase the new features. Relevant sections on this website will be updated in due course.


Greetings Commanders,

We’re very pleased to announce that the next update for Elite Dangerous, the April Update, will release on… Tuesday 23 April 2019!

As mentioned in the beginning of March, this year’s initial updates will focus on introducing quality of life improvements and improving the welcoming experience for beginners. This update brings with it two new modules to help get you out there, engaging in and exploring all that there is to discover – as well as ensure that you’re able to access in-game information and training from the seat of your cockpit!

Read below for all of the details:

Beginner’s Zone

A new collection of systems has been added for newly-created Commanders, and can only be accessed by pilots until they earn their first Combat, Trade or Exploration rank. In addition, the authorities here will provide simpler missions that even the smallest of Sidewinders can complete.

Across the galaxy, new Commanders will also have a reduced rebuy until they gain their first Combat, Trade or Exploration rank, a step in the path towards greatness!

New Modules

Advanced Docking Computer​

We’re adding an upgraded version of the original Docking Computer, a module designed to allow Commanders to relax, let go of their flight sticks and automatically dock in stations to the serene strings of Johann Strauss II.​

The Advanced Docking Computer will not only allow you to dock, but also allow you to automatically undock from a station without anxiously worrying about getting stuck inside the mail slot. Let’s face it, it will also help with those embarrassing Type-10 spoiler moments!​

This module will also come as standard in all newly-purchased small ships. If you’re starting up a new account, you will find the Advanced Docking Computer in your ship from the get-go – making it easier for you to embark and disembark from your favourite stations without colliding with the walls, landing pads or your fellow Commanders.​

Supercruise Assist​

Available at your nearest starship department store (i.e. Outfitting) comes the new Supercruise Assist module. While in Supercruise, you’ll be able to target a destination and activate Supercruise Assist, putting your safety in the reassuring hands of a machine. In this mode, your ship will automatically maintain the correct speed and approach to your target destination, and break out of Supercruise at the optimum time. You’ll still have to align with the correct location, but you will no longer have to worry about doing a loop of shame!​

With the the Supercruise Assist, you will also be able to enter into orbit around a body – allowing you to launch discovery probes and take screenshots without the fear of face-planting the dusty, rocky ground.​

This module will also come as standard in all newly-purchased ships.​

Free module slots for everyone!

With the introduction of these new modules, small ships will be outfitted with two additional size one Optional Internal slots, while medium and large ships will also receive one additional Optional Internal slot. This will automatically and retroactively apply to all relevant ships.

Navigation Tab

In Beyond – Chapter Four, the cockpit was completely revamped, and with the April Update, come even more improvements! The latest area to feel the love is the Navigation Panel where, in places, we have added icons for a tighter, more visually appealing layout.

A new column has been added to this panel, denoting activities in an area, mission targets, plotted routes, Wanted status and if the threat level of some areas is too high. The Navigation popup expands on this information, providing more details about the location, such as faction details, star class, information of resources and more!

Two of these may sound new to you – so allow us to explain!

Activities – Every location in the Elite galaxy, offers different activities, be it collecting Combat Bonds in a Combat Zone, or mining asteroids at a Resource Extraction Site. Icons and links to the Pilots’ Handbook (see below) have been added to help you easily identify what activities are available at a given location.

Threat Level – Threat Level is something that already exists in the game (previously only seen at Unidentified Signal Sources), but this new marker will now appear in all systems. If a location has a threat level too high for your current combat rank, a ‘danger’ icon will be displayed, warning you that the location might be too dangerous.

Pilot’s Handbook

Like the Codex, the Pilot’s Handbook is a treasure trove of information, providing details on the many activities available to you in Elite Dangerous. Whether you’re a veteran, or you’ve only just graduated from flight school, these articles will help you discover what opportunities are out there – and what is required to get involved in them. With links from the cockpit straight to the Pilot’s Handbook, sourcing information is easier than ever before!

Trading Screen Improvements

When you’re an interstellar trader, every minute is a potential sale… so to help you avoid being badgered by a strange man trying to sell you the ‘deal of a lifetime’ (500 tonnes of bio-waste is not always a good deal, by the way!), a number of improvements have been made to the user interface of the Commodities Market.

You will find two panels in the Commodities Market, Buy and Sell. Each new panel will provide you with important information:

  • Commodities relevant to any active missions you’re currently undertaking
  • Icons that provide feedback of profits and supplies.
  • Trade data on nearby local systems per commodity
  • Buy and sell commodities pop-up with much more info than before – helpful even to the seasoned trader!
  • Select markets or goods and view their trade data in the Galaxy Map.

All these improvements have been introduced to make the Commodities Market easier to understand at a glance, ensuring every Commander can become a wolf of the interstellar Wall Street.

Interstellar Initiatives

Our name for the previously announced ‘Community Events’. These are series of in-game events that play out over the course of around a month. Each one features several phases that will alter as the narrative progresses, and may end with lasting effects on the galaxy. We’ll be delving deeper into these in just a couple of weeks.

…and there’s more!

  • Revamped main menu layout, including featuring GalNet news and other important information.
  • Training Missions and Challenge Scenarios will now be accessible via the cockpit, allowing you to brush up your skills right from the seat of your ship.
  • Loading screen tips.
  • Bug fixes.

So there you have it, a brief take on some of the features coming in the next update.

Join us on Thursday 18 April (at 19:00 UTC) for a content reveal live stream, where Executive Producer Adam Woods will be showcasing how all of this looks in-game!

Until then, please feel free to share your thoughts and feedback with us below.

See you in the black, Commander!