Frontier have released the third patch for the September update and it is now live. You can see the details below, on the Forntier forum here, or via a link on the patch notes section of this site.
Cockpit UI
Fixed an issue that caused multiple modules to appear to change priorities instead of just the one that was selected
Fixed a small performance stutter when opening the modules tab
Crashes/Stability
Fixed a crash that could occur when handing in a mission
Fixed the issue causing a softlock at mission boards (and removed the workaround missions)
Exploration
Fixed an issue where the system map was missing Commander names for First Discovered and First Mapped
General
(Xbox One only) Replaced ‘Debug Test’ text that appeared when giving a ship a name or ID on Xbox One with ‘Enter Ship Name/ID’
Fixed missing Flak Launcher VFX
Fixed an issue that stopped some previously allowed characters from being able to be used in ship IDs
Network
Fixed an issue where some types of non-Ethernet connections were rejected
Further work has been made towards restoring VPN connections by:
(PC only) Adding ability for players to select which network adapter to use in the network options list (VPN connections will appear here)
Note if you change the selected Network Adapter here, you will also need to restart the game
Stopping the game from terminating if unable to connect to a network. This allows players into the network options screen to check that their VPN connection is selected
Render
(Xbox One only) Fixed a screen tearing issue on Xbox One when in 4k Quality mode
On Tuesday 1st October at 5:05pm Frontier announced that a second patch was released to fix issues following the release of the September Update. You can find the details belolw or on the original post, here. As always a link to it can be permanently found on the Patch Notes section of this website, here. Unfortunately this patch has seemingly causedd other issues including broken mission boards and issues with menus failing to work as intended. Some updates following the release of the patch are mentioned below.
Greetings Commanders,
The Elite Dangerous servers will be offline for all platforms on the 3 October at 07:00 (UTC) to apply the September Update – Patch 2.
We are aware that there is an issue where some Commanders, specifically those on console, are experiencing the “Failed to communicate with server. Unable to get an up to date mission list from server” message when trying to access missions at a starport’s mission board and passenger lounge.The team are currently investigating measures to resolve this issue as soon as possible.
Update: The team has investigated the disconnect and mission list communication issue for console players, and we have implemented a change that should reduce the amount of times players encounter this. However, if you have any further problems, please let us know.
Thank you for your patience and vigilance as we address these issues.
Please find the full Patch Notes below:
Crashes/Stability
Fixed a softlock that could occur when trading materials at a material trader
Fixed a crash that could occur during the new starter experience
Fixed softlock that could occur when hiring crew members
Fixed a crash that could occur after clearing a save and skipping the new starter experience
Fixed a softlock that would occur when attempting to perform a hyperspace jump in an Imperial Clipper that has a Ship Kit applied
COVAS
When buying a new ship, your selected COVAS will automatically be inherited from your previous ship.
When purchasing SRVs and fighters, they will inherit the COVAS currently selected for your ship.
For new commanders, the applicable localised COVAS will now automatically be selected based on which language is set in the options menu
Diamondback Explorer
Fixed mismatched Paint Jobs for the Diamondback Explorer
Exploration
Fixed a case where PlayStation 4 commanders’ First Discoveries were not appearing correctly
Interdiction
Fixed an issue where interdiction wouldn’t end after the player submitted
Livery
Fixed an issue that meant the confirmation popup failed to appear after selecting an item the player owns
Fixed an issue that could cause the sort feature to not sort correctly
Fixed an issue that could prevent the SRV livery options to appear after leaving the Dashboard items category
Updated various Bobblehead preview cameras to give a better view of the item
Removed the ‘preview’ option on Engine Colours in livery, as it was not intended
Changed message from ‘Outfitting Unavailable’ to ‘Livery Unavailable’ when the livery isn’t accessible
Updated the ‘remove item option’ message to ‘clear the equipped item’
Renamed ‘Back’ to ‘Exit’
Localisation
Fixed various translation errors
Multi-Crew
Fixed an issue that could cause the host’s ship to disappear when deploying a fighter
New Starter Experience
Fixed an issue that could cause visual issues with the star in Matet when the player arrives in the system
Fixed an issue that could cause the weapons to automatically fire after being returned to the training area
Removed the ability to damage ship modules as this can lead to the player becoming stuck during the experience
Removed the ability for players to view and turn off modules during the experience
Outfitting
Fixed an issue that could cause incorrect weapon mounts to be displayed (fixed weapons showing as gimballed, for example)
Pause Menu
Combined ‘restart training’ and ‘exit options’ into one confirmation screen. Now, when the player selects to either restart or exit they then choose to either:
Restart the checkpoint or the entire Starter Experience/Training
Exit to main menu or desktop
This new restart/exit option UI is also inline with other areas of the game as well. This update fixes text truncation in other languages and unnecessary duplication of options, without increasing the amount of clicks needed to exit or restart
Rendering
Fixed an issue that caused stars in the night sky to disappear (creating, in some cases, ‘hard edges’)
Server
Updated local news articles for faction summaries, engineer progression and megaship itineraries
Fixed many causes of transaction server disconnections (error codes: Scarlet Krait, Magenta Krait, Black Adder, Yellow Adder)
Ship HUD
Corrected the schematic of a targeted starport to match its actual orientation
Fixed an issue that made ship modules appear twice in the module tab after swapping to a different ship
Fixed the edge case where the ship HUD could be switched off (by the Thargoid shutdown effect) during a jump to Supercruise, causing the HUD to never appear again.
Store
Changed the Store buttons that appear on Port Services menu and main menu to orange and reordered them:
Port Services – Livery > Holo-me > Store
Main Menu – Livery > Buy Expansions > Store > Buy ARX
Fixed an issue on Xbox One that causes the preview camera to pan without any player input
Re-added a missing scroll bar
Packs now display how many items are in it
Weapons
Fixed Enforcer Canons being unable to be restocked through synthesis
On the 23rd September 2019 at 11:47am Frontier announced a small patch to fix a few of the problems occurring in the September release. You can see them below, on the Frontier Forum here,or via the patch notes section, here. There’s also a subsequent post regarding issues players have had whilst using a VPN with the latest release. That can be found here.
Crashes/Stability
Fixed a crash that could happen when trying to load the game on PlayStation 4
Network
Fixed issue with players not being able to connect through a VPN
Engineering
Fixed soft lock when engineering an item
Communication
Fixed an Xbox One issue that allowed other users to communicate with a player that they are not friends with, when that player has the ‘p=others can communicate with voice, text, or invites’ privilege is set to ‘Friends’
Frontier have announced a list of known issues in the September 2019 Update. These can be seen below, or here on the forum. Some of these have been fixed, see the bottom of this post.
Hello Commanders,
We wanted to give you a quick overview of some of the current known issues pertaining to the September Update. Please note that this isn’t an exhaustive list and may be updated over time.
As always, any issues and bugs you encounter should be reported via the Issue Tracker with as many details provided as possible.
Purchasing items with ARX, but player doesn’t receive the item
Player cannot open purchase popup after selecting a previously owned item and then switching categories
Unable to reach the free ARX cap
Some Game Extras (on all platforms) and ARX (on PC) may not yet be available for purchase in the Store, affected items will be rolling out in the coming days.
We are investigating the issues above and hope to have a number of these fixed as soon as possible. We’ll keep this thread updated when more information is available.
Thank you for your understanding and continued patience!
Fixes
Hello Commanders,
We have just rolled out a server side fix (effective immediately), which should address the following issues on all platforms:
On the 18th September 2019 Frontier announced that the September update was now live. The patch notes can be found below, on the Frontier website here, and will be listed on the patch notes section of this website shortly. There have also been some issues with the new patch, these can be seen here.
New Features
New Starter Experience
Added a curated experience for new players that will guide them through the basics of ship control, combat, travel and docking
The experience has localised voiceover in all supported languages
Certain UI elements are highlighted at key points during the flow
Players are given a mission once the flow has been completed, that introduces them to the mission board (with voiceover)
Added the experience to the ‘Training Simulations’ list, accessible from the internal cockpit panel
Updated the throttle UI to better show the players current direction of travel (the rectangular blocks are now chevrons, and added a subtle pulse animation)
Pre-flight checklist is now off by default when starting a new game (it can be turned back on)
Supercruise
Added new option to the Flight Assist tab to allow the Supercruise Assist module to control the throttle automatically
Supercruise ‘Safe to Disengage‘ message has been updated to include the binding that will disengage Supercruise
ARX
ARX is the new currency that takes over from Frontier Points and real money transactions across all platforms
Players purchase a pack containing a number of ARX that are then used to purchase in-game cosmetic items (Game Extras) for their ship, SRV, fighter or Holo-Me
Players can purchase ARX from in-game links that direct either to an external Frontier Store or site
Any outstanding Frontier Points will be converted to ARX the first time the player logs into the game after the update
Rewarding ARX
Players can earn ARX through standard gameplay (up to a 400 weekly cap) based on in-game activities within Combat, Trade and Exploration and more!
Players are notified of their previous session earnings on the main menu
Livery Update
Refreshed livery layout
Icons denote the different categories (general, decals, cockpit decorations, etc.)
Updated vessel selection screen
Separate UI for ship name and ID
Preview mode that reduces the amount of on-screen UI, giving a clearer view of the chosen item
Players now purchase items, with ARX, directly from livery, without being redirected to an external store
Players can now access livery from the main menu
Holo-Me
Players can now purchase items, with ARX directly from the Holo-Me section, without being redirected to an external store
New Store
Added a new customisation store
Players can browse the entire catalog of customisation items for any available ship
Preview Mode allows players to see any cosmetic items on a vanilla version of any ship, as well as use camera controls to view it from different angles
The store is accessible from either the main menu or major starports in-game
Players purchase cosmetic items directly from the store, without being redirected to an external site
Bug Fixes
Codex
Fixed being unable to scroll through Tourist Beacon text in the archive section if it was longer than one page
Fixed an issue where HOTAS users couldn’t scroll through the right hand side of the archive section
Crashes/Stability
Fixed a crash that could occur when logging into the game
Fixed an issue where players were getting stuck on the loading screen, due to being close to an asteroid ring
Fixed a crash that could occur when looking at the Powerplay screen during a hyperspace jump
Decals
Fixed some issues with incorrectly reversed decals
Diamond Explorer
Fixed an issue where the outfitting camera was clipping into the hangar floor
Exploration
Fixed an issue where body data wouldn’t show up first time when using the Full Spectrum Scanner (FSS)
Fixed an issue where the blue scan visual effect can appear on a nearby planet that you’re not trying to scan
Fixed an issue where players couldn’t scroll through the right-hand side panel when selling Exploration Data
Fixed an issue where the word ‘next’ was partially cut off in the Navigation Tab of the External Panel
Fighters
Added a cooldown when using hotkeys to give fighters orders, and prevented allowing players to repeat an order that has already been given to the fighter (multiple orders were creating network lag, resulting in an exploit during combat)
General
The correct Elite rank will now show when targeting your own ship from your SRV
Fixed an issue where a player’s ship name/ID plates was being incorrectly censored when on the main menu
Fixed a restock issue for vessels when the player has multiple bays fitted
Interdiction
Fixed an issue that could cause the AI ship not to appear after they interdicted a player
Krait Phantom
Fixed holes in one of the Ship Kit pieces
Localisation
Fixed missing Cyrillic letters in Squadron Creation and Rank Names
Corrected spelling of ‘nonhuman’ in the Knowledge Base
Mamba
Fixed landing gear still appearing to be deployed even after the player had retracted it
Mines
Decreased mine rearm time from 5 seconds to 2 seconds. The increase in time was an attempt to fix an issue where long ships were being hit by their own mines. However, the updated arming time was too long, making them ineffective. This new arming time should balance it.
Missions
Fixed missing ‘mission target’ tags from certain ships, meaning Massacre and Assassination missions should now have appropriate target ships for the players to attack
Fixed missing text in some VIP Passenger missions
Narrative
Corrected the date of Atticus Obellan Duval’s ascension to the throne in its Tourist Beacon
Network
Correctly display which network adapter is being used by the game in the network options, as well as preferring a wired network connection over a wireless one if both are found
Fixed edge cases where players were being placed in the same instance as players they had blocked
Added unique error codes to disconnections, for players to use when reporting issues
Player Journal
Updates
New SAASignalsFound event with bio/geo signals on planets and hotspots in rings
Fixed bug that caused blank system names when selling exploration data
In the CrimeVictim event, the Offender field should now have added localisation, if relevant
Fixed description of FactionEffects in MissionCompleted event
Server
Fixed Companion API authentication for players with linked Steam accounts
Sidewinder
Fixed some level of detail issues with its Ship Kit
SRV
Fixed an issue where the SRVs weapon were firing slightly offset when used from the driver’s seat
Trading
Fixed an issue with the demand icon overlapping when demand is high
Fixed an issue with the displayed price at a Black Market for contraband goods
When a player is comparing market to buy/sell at, changes have been made to ensure that a selected marker is included in the “consumed by” list (if applicable), even if another market in the same system offers a better price
Training Simulations
Fixed an issue with the Mining Simulation where players could fire the Mining Laser at nothing and the tutorial would play incorrect voiceover
Fixed an issue with the Advanced Combat Training Simulation, where players could cycle fire groups too early in the flow of the simulation
Unidentified Signal Sources (USS)
Increased the spawn rate of High Grade Emissions
Increased the spawn rate for Non-Human Signal Sources
Viper MkIII
Fixed some level of detail issues with its Ship Kit
On the 17th September Frontier updated their pricing for the upcoming September update.
Hello Commanders,
We wanted to give you a quick update on a few ARX notices ahead of the launch of the September Update tomorrow. Please find more details below:
Based on your feedback, we have made some amendments and reductions on ARX packs in certain currencies. Please find the amended prices below (highlighted in orange):
Please note that prices for console ARX packs may vary market to market based on platform specifications, as mentioned here.
PlayStation 4 Commanders in certain regions*:
ARX Packs in a number of regions will not be available at the launch of the September Update and will be gradually released throughout affected territories in the coming days.
Commanders in these regions will still be able to earn and spend free ARX earned in-game.
Any Frontier Points owned by Commanders will still be converted into ARX, and will be available for spending when the September Update launches.
*Australia, Austria, Bahrain, Belgium, Bulgaria, Croatia, Cyprus, Czech Rep, Denmark, Finland, France, Germany, Greece, Hungary, Iceland, India, Ireland, Israel, Italy, Kuwait, Lebanon, Luxembourg, Malta, Netherlands, New Zealand, Norway, Oman, Poland, Portugal, Qatar, Romania, Russia, Saudi Arabia, Slovakia, Slovenia, South Africa, Spain, Sweden, Switzerland, Turkey, UAE, UK, Ukraine
Thank you for your understanding.
If you have any questions regarding the above, please let us know here!
On the 10th September 2019 Frontier announced that on the 12th September (Thursday) they would be revealing details of the September update. You can read what is currently known about this here, over get an overview of all the post Beyond updates here.
Frontier have announced details of forthcoming content as shown at Lavecon 2019. You can find this below or on the official site, here. The Post Beyond: An Overview section has been updated with the below details along with a new page for both of the September and December releases.
Hello everyone,
Elite Dangerous commanders from across the galaxy have come to celebrate all things Elite Dangerous at this year’s Lavecon.
The event is very much in full swing and moments ago, the team had the pleasure to take to the stage and unveil a few details about what’s coming next to Elite Dangerous in the September update. In addition to all of that, we also revealed what commanders can expect at the end of the year!
If you weren’t able to attend Lavecon this year, rest assured that we have you covered! Here’s a breakdown of everything that was revealed:
Discovery Scanner Special with Dav Stott – Lavecon Special!
Dav, Lead Server Developer, started the presentation by hosting his very own episode of Discovery Scanner, detailing some of the work made when we introduced Background Simulation faction changes in Beyond – Chapter Four. Rest assured, if you weren’t able to attend, we’ll be bringing back the episode in a future livestream!
> September Update >
New “In Ship” Starter Experience
Following on from what we set out to achieve with this year’s initial updates, we will be introducing a whole new starting experience right from the cockpit of a commander’s first ship, a loaned Sidewinder. With clearer instructions and guidance during the beginning of Elite Dangerous, we believe this will lead to a more engaging way to learn the basics and help commanders understand the tools they have at their disposal to become fully-fledged pilots. We can’t wait to see how these new commanders will involve themselves in the galaxy in the same way many of you have!
At the start of the experience, commanders will be guided through essential pilot training by a flight instructor from the Pilots Federation. During this training, a number of lessons will be taught to commanders, from space flight to combat.
Basic flight controls and scanning.
Supercruise and navigation.
A combat exercise around a megaship.
Culminating with the final lesson: completing one’s first Hyperspace Jump and docking at a starport.
All of the training will include VO across our supported languages, so whether you’re a commander, un commandant or ein kommandant, you’ll be able to follow each exercise without issue!
Veteran commanders out there who wish to experience the training will also be able to access it in the ‘Training Section’ via the right-hand panel.
New Livery System and Virtual Currency: Arx
Those on consoles will already be familiar with the concept of Frontier Points and, as part of the September Update, we’re reworking and rebranding them as Arx, across all platforms (including PC), ensuring the experience to acquire cosmetics is shared equally for commanders on any platform. This new currency can be purchased, as well as earned by simply playing the game, to acquire Game Extras such as Paint Jobs, Ship Kits, Bobbleheads and more!
As always with our optional additional purchases, Arx can only be used to buy cosmetic Game Extras and will not be used to introduce and acquire pay-to-win purchases. Ultimately, Arx will enable us to…
Bring parity across all of our platforms At the current time, PC commanders purchase cosmetics directly from the Frontier Store with real world currency, while those on consoles must first purchase Frontier Points before acquiring that new and shiny Paint Job. With the introduction of Arx, the method of purchasing and spending Arx will be the same experience regardless of what platform you’re on.
Allow commanders to earn customisation items through gameplay As part of the update to the livery system and the introduction of Arx, commanders will be able to acquire cosmetic items by simply playing the game! We won’t ask commanders to change how they play, simply being an active player and engaging with the game is all that’s required. A number of Arx can be earned each week and will be instantly added to a player’s Arx balance and can be spent there and then, or saved for later. We’ll have more details on how these can be earned in-game and the amount you can earn, closer to the release of the September Update.
Introduce a new, flexible and informed choice when purchasing Game Extras We’ve made improvements to the entire in-game ship livery system, providing commanders with previews of all the different customisation options for their ships and multiple angles!Commanders will be able to purchase individual Game Extras that were previously only available in entire packs. For example, if you wanted the Anaconda White Pharaoh Paint Job, you would no longer need to purchase the entire Anaconda Horus Paint Pack to obtain it. We’re still going to be putting together bundles and packages, but this new system will allow commanders to buy the majority of Game Extras individually.
Offering commanders the ability to change their ship’s appearance from the main menu One of the biggest improvements we are introducing is the ability to access the ship livery from the main menu, so even explorers out in the black will be able to change up their ship’s appearance without needing to head all the way back to civilization!
Please read our FAQ for all the information and post any of your questions about Arx here.
Please note, Arx values in these images are not final and subject to change.
> December Update >
We couldn’t end the presentation without a glimpse of what’s coming at the end of the year: FLEET CARRIERS.
We’ll let the video below do the talking —MASSIVE FRAMESHIFT SURGE DETECTED–
We’ll have more details about the September Update and Fleet Carriers in the near future, so keep an eye on all of our future announcements and social channels!
We’d also like to extend a big thank you to all of the organisers of Lavecon and the commanders who are attending today to share their passion for all things Elite Dangerous. It’s time for us to get back to the action, so see you soon… and fly safe, commanders!