On the 10th September 2019 Frontier announced that on the 12th September (Thursday) they would be revealing details of the September update. You can read what is currently known about this here, over get an overview of all the post Beyond updates here.
At 12pm on the 27th June 2019 Frontier announced some details regarding the latest Interstellar Initiative. You can see this below or on the official site, here.
WHAT ARE INTERSTELLAR INITIATIVES?
Interstellar Initiatives are a series of in-game events and narratives that play out over the course of approximately a month. Each one features several phases that will alter as the story progresses and may end with lasting effects on the galaxy!
Phase 1 (4th July 2019)
Meta-Alloys Reportedly Growing Scarce
Aegis Research has issued a statement amid growing concerns that meta-alloy harvests in the Pleiades Nebula have slowed dramatically. A number of sources claim that Thargoid barnacle sites have recently ceased producing materials.
The situation was addressed by Professor Alba Tesreau of Aegis Research:
“Thargoid structures remain poorly understood, so we can only theorise why the barnacles in most Pleiades systems have grown barren. Our leading hypothesis is that these sites have been over-exploited in recent years, and humanity has simply exhausted this resource.”
“What is certain is that meta-alloys are both a valuable commodity and a vital component of anti-xeno technology. It is of paramount importance that we maintain the supply of this material.”
“Therefore, Aegis Research is spearheading an initiative to identify an alternative source. We ask the galactic community to support us by providing exploration data, in the hope this leads us to undiscovered barnacle sites.”
Independent pilots who wish to participate can do so by handing in survey scans to The Oracle in the Delphi system between the 4th and the 10th of July.
- Meta-Alloy production from Barnacle Sites (in the Pleiades) will start to dwindle, threatening the availability of Meta-Alloys. As this commodity becomes scarce, the price in which markets will pay for Meta-Alloys is bound to increase.
- Community Goal – Aegis Research will request the service of Commanders to deliver Exploration Data to The Oracle in the Delphi system, a combined effort to locate a new source of Meta-Alloys.
The next phase will be announced after Phase 1 has ended.
On the 10th April at 2:28pm Frontier announced the first update following the end of the Beyond Series. This will arrive on the 23rd April 2019. You can read the details below or on the official site, here. A live stream will take place on the 18th April at 17:00 (UTC) to showcase the new features. Relevant sections on this website will be updated in due course.
We’re very pleased to announce that the next update for Elite Dangerous, the April Update, will release on… Tuesday 23 April 2019!
As mentioned in the beginning of March, this year’s initial updates will focus on introducing quality of life improvements and improving the welcoming experience for beginners. This update brings with it two new modules to help get you out there, engaging in and exploring all that there is to discover – as well as ensure that you’re able to access in-game information and training from the seat of your cockpit!
Read below for all of the details:
A new collection of systems has been added for newly-created Commanders, and can only be accessed by pilots until they earn their first Combat, Trade or Exploration rank. In addition, the authorities here will provide simpler missions that even the smallest of Sidewinders can complete.
Across the galaxy, new Commanders will also have a reduced rebuy until they gain their first Combat, Trade or Exploration rank, a step in the path towards greatness!
Advanced Docking Computer
We’re adding an upgraded version of the original Docking Computer, a module designed to allow Commanders to relax, let go of their flight sticks and automatically dock in stations to the serene strings of Johann Strauss II.
The Advanced Docking Computer will not only allow you to dock, but also allow you to automatically undock from a station without anxiously worrying about getting stuck inside the mail slot. Let’s face it, it will also help with those embarrassing Type-10 spoiler moments!
This module will also come as standard in all newly-purchased small ships. If you’re starting up a new account, you will find the Advanced Docking Computer in your ship from the get-go – making it easier for you to embark and disembark from your favourite stations without colliding with the walls, landing pads or your fellow Commanders.
Available at your nearest starship department store (i.e. Outfitting) comes the new Supercruise Assist module. While in Supercruise, you’ll be able to target a destination and activate Supercruise Assist, putting your safety in the reassuring hands of a machine. In this mode, your ship will automatically maintain the correct speed and approach to your target destination, and break out of Supercruise at the optimum time. You’ll still have to align with the correct location, but you will no longer have to worry about doing a loop of shame!
With the the Supercruise Assist, you will also be able to enter into orbit around a body – allowing you to launch discovery probes and take screenshots without the fear of face-planting the dusty, rocky ground.
This module will also come as standard in all newly-purchased ships.
Free module slots for everyone!
With the introduction of these new modules, small ships will be outfitted with two additional size one Optional Internal slots, while medium and large ships will also receive one additional Optional Internal slot. This will automatically and retroactively apply to all relevant ships.
In Beyond – Chapter Four, the cockpit was completely revamped, and with the April Update, come even more improvements! The latest area to feel the love is the Navigation Panel where, in places, we have added icons for a tighter, more visually appealing layout.
A new column has been added to this panel, denoting activities in an area, mission targets, plotted routes, Wanted status and if the threat level of some areas is too high. The Navigation popup expands on this information, providing more details about the location, such as faction details, star class, information of resources and more!
Two of these may sound new to you – so allow us to explain!
Activities – Every location in the Elite galaxy, offers different activities, be it collecting Combat Bonds in a Combat Zone, or mining asteroids at a Resource Extraction Site. Icons and links to the Pilots’ Handbook (see below) have been added to help you easily identify what activities are available at a given location.
Threat Level – Threat Level is something that already exists in the game (previously only seen at Unidentified Signal Sources), but this new marker will now appear in all systems. If a location has a threat level too high for your current combat rank, a ‘danger’ icon will be displayed, warning you that the location might be too dangerous.
Like the Codex, the Pilot’s Handbook is a treasure trove of information, providing details on the many activities available to you in Elite Dangerous. Whether you’re a veteran, or you’ve only just graduated from flight school, these articles will help you discover what opportunities are out there – and what is required to get involved in them. With links from the cockpit straight to the Pilot’s Handbook, sourcing information is easier than ever before!
Trading Screen Improvements
When you’re an interstellar trader, every minute is a potential sale… so to help you avoid being badgered by a strange man trying to sell you the ‘deal of a lifetime’ (500 tonnes of bio-waste is not always a good deal, by the way!), a number of improvements have been made to the user interface of the Commodities Market.
You will find two panels in the Commodities Market, Buy and Sell. Each new panel will provide you with important information:
- Commodities relevant to any active missions you’re currently undertaking
- Icons that provide feedback of profits and supplies.
- Trade data on nearby local systems per commodity
- Buy and sell commodities pop-up with much more info than before – helpful even to the seasoned trader!
- Select markets or goods and view their trade data in the Galaxy Map.
All these improvements have been introduced to make the Commodities Market easier to understand at a glance, ensuring every Commander can become a wolf of the interstellar Wall Street.
Our name for the previously announced ‘Community Events’. These are series of in-game events that play out over the course of around a month. Each one features several phases that will alter as the narrative progresses, and may end with lasting effects on the galaxy. We’ll be delving deeper into these in just a couple of weeks.
…and there’s more!
- Revamped main menu layout, including featuring GalNet news and other important information.
- Training Missions and Challenge Scenarios will now be accessible via the cockpit, allowing you to brush up your skills right from the seat of your ship.
- Loading screen tips.
- Bug fixes.
So there you have it, a brief take on some of the features coming in the next update.
Join us on Thursday 18 April (at 19:00 UTC) for a content reveal live stream, where Executive Producer Adam Woods will be showcasing how all of this looks in-game!
Until then, please feel free to share your thoughts and feedback with us below.
See you in the black, Commander!
On the 13th March 2019 at 2:54pm Frontier made an announcement regarding the future of Community Goals:
We wanted to inform you that, starting from tomorrow, in preparation for the development-supported events, there will not be any Community Goals for the next few weeks. This is because we are adjusting the way current Community Goals will be utilised, tying them to more engaging events and narratives as previously mentioned in our post below and here:
Development supported events
One of the biggest changes will be the way that we create and support in-game events and activities. Starting in the coming months, we will be looking to change the way that in-game events happen. The aim here is to create ongoing, engaging, and varied sets of content that are supported by the development team which players will be able to actively engage in.
We have listened to community feedback regarding Community Goals and while they are an incredible tool, they have become somewhat routine for many Commanders. We felt that we needed to adjust them to be more event-related while taking our in game events a big step further. We will gradually be changing our community goals and their frequency, using them within a larger schedule of development-led events to help us create more improved, meaningful and engaging experiences.
As well as Community Goals, we will also be using things like new scenarios, reputation and reward boosts (such as Superpower reputation increases), BGS and global galactic changes, in-game interactions, new game assets and much more to make game-wide events that tie into the game world. The aim is to constantly create new and exciting events and campaigns for you to get involved in and shape, which will focus on and benefit different types of players.
Outside of the game, we’ll communicate with you about these events, how they work and what goes into developing Elite Dangerous.
Rest assured, that while we are making changes to the way Community Goals work, we are still going to be supporting Player Community Goals in our plans. You can find out how to submit a Community Goal here.
In the coming month, we will be releasing specific details as to how the new development-supported events will work, so stay tuned for that!
Thank you for your understanding.
At 12:12pm on the 3rd December 2018 Frontier announced the release date for Beyond: Chapter 4. You can read about it below, or on the official site here. You can get the full lowdown on all of Chapter 4’s contents here. Full patchy notes will be available here on release.
We’re very pleased to announce that Elite Dangerous: Beyond – Chapter Four will be released on… Tuesday 11 December!
his brand new update arrives just in time for the chilly nights of the winter holidays, and while you might be tempted to stay inside where it’s warm and snug, we will be bringing you a variety of features to get you out there… in space!
The Analysis Mode with the improved Exploration Discovery Scanner and Detailed Discovery Scanner, is a game-changing, brand new way for all Commanders to explore the Milky Way galaxy. After the initial scan of the system, you will then be able to tune your scanners to find stellar bodies and other phenomena. Not only is this new system a more realistic, satisfying and engaging exploration experience, but now you will be able to make more informed decisions on where to look next, and you will be more rewarded for your time spent exploring. Commanders will now have probes at their disposal to map the planetary surfaces, and planetary rings, in detail, to locate points of interest and leave your mark on the galaxy in a different way.
Asteroid belts and planetary rings are about to get very busy. New tools and mechanics will provide a fresh, exciting and lucrative mining experience for all Elite Dangerous Commanders. Using new exploration mechanics, miners can investigate rings to locate the best spots to start their mining sessions, and then the best specific asteroids to probe and excavate for rewards. With the right amount of skill and expertise, the new Abrasion blaster, Sub-surface displacement missile, and Seismic charge launcher, will provide some exciting and explosive results.
Squadrons is a new in-game way of uniting like-minded Commanders to support factions of their choice and compete for top spots in seasonal leader boards. New communication tools, including in-game chat channels, will help you blaze trails together, and leave your Squadron’s mark on the galaxy.
…and so much more!
You can check out all of the upcoming changes and additions via the forum threads here:
- Exploration and the Codex
- Mining and Squadrons
- Background Simulation and Scenarios
- New Ships
- New ‘Thargoid Incursion’ State
We can’t wait for you to explore all that awaits you in the fourth chapter of the Beyond series of updates!
Good luck out there, Commander!
Updated: 21st November 2018 @ 12.16am
At 2:05pm on the 20th November 2018 Frontier announced the details for the final part of the Beyond: Chapter 4 Beta. You can see them below or here on the official website. You can read what Frontier have said about Thargoid Conflict Zones, here. Patch notes will appear in this thread once released by Frontier. There will also be a live stream on the 22nd November at 7pm (UTC) to demonstrate the new Thargoid Conflict Zones.
“We’re pleased to announce that the next set of beta content for Beyond – Chapter Four will be Thargoid Conflict Zones and a brand-new Thargoid-attacked Megaship scenario!
“We will bring the beta servers down at 10:00 (UTC) on 21 November. Following the update, the beta server will be live at approximately 11:00 (UTC) on 21 November. There is a chance that this could run over, so we really appreciate your patience. As usual with these updates we’ll keep you as up to date as possible.
“Slightly different to previous beta additions, this Thargoid content will only be available in the Maia system during the Beyond – Chapter Four beta, though it will be available across all modes.
“Alongside this new content (below), you’ll be able to continue testing all of the previous content!
- Thargoid Incursion and Conflict Zones
- …and all of the previous content, including:
- The Mamba
- The Krait Phantom
- New Mining tools
- Exploration mechanics
- Introduction of the new Codex
- Background Simulation improvements
- …Cockpit UI changes and graphical enhancements
“To take part in the beta, all you’ll need to do is load up the launcher and select (and update) the following product: Elite Dangerous – Horizons – Beta (3.3). Once that has been completed, you’ll then have access to the Beyond – Chapter Four beta. If this hasn’t appeared, please restart your launcher.
“If you’d like information as the beta progresses, you can also subscribe to our Beyond – Chapter Four Beta newsletter by clicking here.
“We can’t wait to hear what you think of the new Thargoid Conflict Zones and Megaship Scenario!”
“The next beta update will also include various bug fixes and improvements. We’ve made some adjustments to mining itself and all of the details will be available in the patch notes published prior to the beta update.”
> Patch Notes
- Incursion state added, along with
- Thargoid Conflict Zone scenario (“AX Conflict Zones”)
- Damaged megaship scenarios
- For the Beta, the Maia system has been manually set to the incursion state, and these scenarios should appear there
- Added a toggle to turn off the profanity filter (under the options tab in the comms panel)
- Updated audio options:
- Default/optimal volume position is now marked, allowing the player to return to default easily
- All sliders (apart from the 3 “master” sliders (sounds, music, voice)) can be boosted as well as cut
- Note: User volume slider positions will be reset to default on this update (this is a one time only reset)
Bug Fixes and Improvements
- Fixed incorrect white lights in cockpit
- Added galaxy map filter for the new ‘Civil Liberty’ state
- Added text to indicate the happiest system in the ‘Faction Allegiance’ section in Squadrons
- Added icons to states listed in the System Map
- Pirate attacks and outbreaks will now occur automatically
- Fixed Conflict Zones not always spawning in systems at War
- Fixed misaligned thrusters
- Fixed an issue where a planet that didn’t have a terraformed status set would default to being terraformable (when it shouldn’t be)
- Fixed overlapping text in the Archive section
- Galactic region no longer resets to your location when searching the Discoveries section
- Added ‘Distance Traveled in an SRV’ stat
- Narration added for “Individuals” knowledgebase articles
- Increased the volume of the background chatter in Conflict Zones
- Increased the chat spam limit from 3 to 5 (fixes some Voice Attack issues)
- Fixed issue that caused chat messages not to be delivered when the recipient was on main menu
- The binding for entering the vanity cam in ship and SRV can now be bound to the same button
- Increased the volume of ‘Jefferson’
- Fixed a crash that could occur when leaving a Resource Extraction Site
- Fixed a crash that could occur when using the Subsurface Displacement missile
- Fixed a crash that could occur when jumping to another system
- Fixed crash that could occur when opening the Codex
- Fixed that could occur when entering a Conflict Zone
- Fixed a crash that could occur when players ship is destroyed
- Fixed a crash that could occur when using the Pulse Wave Analyser
- Fixed a crash that could occur when using the Prospector Limpet
- Fixed a crash that could occur when switching ships
- Fixed a crash that could occur when in the FSS mode
- Fixed holo-me being incorrectly selectable from the SRV, leading to a softlock
- Fixed a crash that could occur when switching between 3D modes
- Fixed a crash that could occur when opening the Codex after a recent discovery
- Fixed a crash that could occur when selling Exploration Data
- Fixed instances of “authentication server” disconnections from mission servers
Crime & Punishment
- Added clarification to the bounty transaction details, to explain the implications of the Kill Warrant Scanner
- Fixed reversed decal slots on Cobra Mk.III and Imperial Cutter
- The Detailed Surface Scanner will now auto hide in the fire groups HUD while in normal space
- Fixed an audio issue that could cause the scanning sound to get stuck and loop
- Fixed an issue which meant players couldn’t buy exploration data when docked at a port
- Stopped the ship voice line from needlessly repeating when the system has been fully scanned
- Fixed an issue where the info panel would not update to show a planets signals while in the DSS mode
- Fixed an issue that was preventing players from firing probes a rings around stars (the star itself can still not be probed, which is intended behaviour)
- Bodies now appear when using the FSS mode in non-Horizon versions of the game
- Increased the sensitivity range on the FSS movement controls
- Added sensitivity control to the spectrum analysis bar
- FSS mouse binding now no longer gives a ‘roll’ option
- Scanning a nav beacon now returns full system data (ring details were missing)
- Fixed issue that could cause ‘false’ signals to appear that couldn’t be resolved
- The threat level of a USS is now displayed when zoomed in on it
- The system map now indicates if the planet has been mapped or not
- Added message when a body is passively scanned
- Fixed an issue that was causing some bodies to appear on the system map, but were unable to be discovered using the FSS mode
- Fixed impossible to meet efficiency targets
- Info panel now has 2 lines to display messages on
- Fixed some Thargoid signal sources being identified as Guardian
- Fixed visual issues on fitted ship kit when using a paint job
Friends and Private Groups
- Fixed a hang that could occur when browsing a very large group
- Fixed issue where dropping out at ports in asteroid clusters wasn’t dropping the player near it
- Fixed an issue that meant certain Port contacts were erroneously appearing
- Fixed issue where Thargoid probes weren’t spawning correctly
- Fixed issue where the left hand panel would become unresponsive when return to the players ship from an SRV
- Fixed missing leading reticle for the Flechette launcher
- Fixed issue that could lead to the left hand panel becoming unresponsive
- Fixed some graphical issues on the avatar portrait
- Reduced brightness in galaxy map
- ‘Search’ wasn’t translated in the Friends and Private Groups menu
- Fixed various typos
- Fixed incorrect text on ‘Galactic Powers’ button on the home tab
- Fixed truncated text on the ‘Galactic Powers’ button in German
- Added translations for Detailed Surface Scanner options
- Replaced placeholder text with actual text in Fine description
- Fixed thrusters not changing colour when applying engine colours
- Fixed misaligned vanity preview cameras
- Balance pass on boost, speed, and pitch and roll rates
- Should now dissipate heat quicker (in line with the FDL)
- Fixed Z-fighting issue
- Added information on what is inside a motherlode asteroid to the data returned by the prospector limpet
- Added extra detail to the Subsurface Displacement Missiles outfitting description, to explain the pull and hold trigger feature
- Fixed graphical issue after using a Displacement Missile
- NPC ships now use their mining lasers once again
- Fixed missing targets, UI and feedback when a multicrew member joins after a prospector limpet has been used
- Added extra feedback icons to the areas that represent the different yield ranges when attempting to crack an asteroid apart
- Tweaked the pulse wave analyser results to be less broad and more focused at range
- Added new, high value materials to the motherlode asteroids (free floating materials and new surface deposits, which are found after cracking the asteroid open)
- Increased the ammo capacity of the new mining tools
- Stopped depleted asteroids from appearing gold when scanned with the Pulse Wave Analyser
- Removed restriction on in space collect missions, to allow players to take them even if their ships cargo hold is below the amount needed (they will use the Cargo Depot feature)
- Fixed the target panel for the gunner role
- Fixed issue where select the view report button didn’t take players directly to the screen
- Fixed incorrect planetary ring orientation
- Updated the refinery text to change the refernce of “Mining Laser” to “Mining Tools”
- Fixed duplicate scan events
- Fixed some wing mission cargo reported as stolen
- FSSSignalDiscovered: add USSType info (§6.6)
- Add new FSSAllBodiesFound event (§6.4)
- Scan events generated automatically when entering system now logged as “ScanType”:”AutoScan” (§6.3)
- Add new event MultiSellExplorationData (§6.10)
- Faction info in Location/FSDJump: if it’s the player’s squadron faction, add SquadronFaction:true, and flags HappiestSystem:true or HomeSystem:true if relevant (§4.8)
- Fixed high res screen shot feature when zoomed into a body in FSS
- Fixed some Z-fighting found at Platers’s Tyranny port
- Fixed some flickering on glass materials in stations
- Make the light diffusion through volumetrics similar in appearance across graphics settings.
- Cockpit geometry occludes ship schematics now
- Fixed some jittering in ring fog
- Fixed for brightness of mining related volumetric effects when in shadow of planet
- Fixed rendering of glass material behind fog in stations
Ship Name Plates
- Text size is now affected when using leading and/or trailing spaces
- Randomised the results when browsing
- Added a new ‘Mentor’ activity tag
- Fixed issue where players could not use the gamepad to select a member to hand over the Squadron to
- The members list now defaults to sorting by rank (high – low)
- Shortened the invite text to solve truncated text
- Tags can now be edited after the Squadron has been created
- Fixed the Squadron feed tab being incorrectly reset upon ship destruction
- Players can now transfer ownership to players that are not currently online
- Faction alligence page now uses current state rather than pending state
- After a player is promoted/demoted, permissions are now granted/taken away immediately
- Tags can now be used to filter Squadron results
- Fixed a transaction server error when sharing a starport or settlement bookmark
- Fixed a bug preventing some pre-registered squadrons from changing their faction affiliation
- Fixed exploration data and CQC results not always being added to the squadron leaderboards
- Corrected the orbit of the moon around Earth
- Stopped the ship cockpit UI rendering through the pilots chair
- Ensured the ring scan effect (and hotspots) are correctly occluded by the planet geometry in both eyes.
- Fixed issue that causes the camera to clip through the pilots body more than usual
At 8:15pm on the 15th November Frontier announced some changes to the Thargoid narrative which will go live in the Beta next week. The details can be seen below, or on the official forum. Changes have been made to the Beyond: Chapter 4 page to reflect this.
As is fitting with the elusive Thargoids, we’ve got a surprise announcement for you!
In addition to all of the content we’ve revealed thus far for Beyond – Chapter Four, the Thargoid threat continues to infest the galaxy in the form of new Thargoid Incursions and Thargoid Conflict Zones. Please read on for all the details!
New State: Thargoid Incursion
- As time progresses, various systems will find themselves attacked by Thargoid Scouts and Interceptors.
- Commanders will need to defend the system by killing Thargoids, if they fail to kill a certain number of Thargoids, the system will enter a new Background Simulation state: Incursion.
- Incursion is a system-wide negative background state that impacts all the factions within that system.
- Players defend the system (before and during Incursion) by killing Thargoids in that system.
When a system enters Incursion, the following happens:
- One starport present in the system (that can be damaged) will be damaged.
- Each week that passes whilst Incursion is active, a new starport (that can be damaged) will be damaged.
- If a starport has been fixed after being damaged but the system is still in Incursion, it can be damaged again the week after.
- All megaships in the system at the point of the state enters Incursion, will appear damaged and unable to continue on their journey.
- Thargoid Scouts and Interceptors that were found in the initial attack will continue to have a presence, but stronger Thargoid Interceptors will now also make an appearance.
- Thargoid Conflict Zones will also be found in the system, which pits players against Thargoids in waves of combat.
- The Incursion state lasts (currently) indefinitely until players remove it.
- To overcome the Incursion state, Commanders must kill Thargoid Scouts and Interceptors.
- The amount of kills needed to remove the Incursion state varies from system to system.
We’ll be exploring the new Thargoid Combat Zones in a live-stream on 22 November, but if you can’t wait, you’ll be able to try them for yourselves in the beta next week!