Odyssey: Genetic Sampler

On the 19th March at 6:03pm Frontier showed via their Elite: Dangerous Twitter feed one of the new tools appearing in the Odyssey release, the Genetic Sampler. You can read about this and the rest of the update on the Odyssey: Full Breakdown page.


“The Genetic Sampler collects and indexes samples from simple living organisms.”

Elite: Dangerous Twitter

Pulse Wave Analyzer – Fix

Today, following a post on Monday the 14th December, Frontier will deploy a patch to fix the ongoing issue with the pulse wave scanner.


“Greetings Commanders,

“Firstly, we’d like to thank you for your continued patience and support with the Pulse Wave Analyser issue. The challenges of working from home while also developing the largest ever expansion for Elite Dangerous have resulted in a far slower turnaround on this than we’d have liked.

“That being said, we’re glad to confirm that a fix for the Pulse Wave Analyser will come in a patch on Wednesday 16 December. We understand how important this issue is to the Elite Dangerous community, and will endeavor to fix similarly important issues as quickly as possible moving forward.

“Thanks once again for your understanding.”

Galnet: Development Details

On the 9th December The Burr Pit conducted an interview with Lead Community Manager Arthur Tolmie about the rebirth of Galnet and how this came about from an internal development point of view. For anyone interested in Galnet, Elite lore and its somewhat surprise return to the forefront of the game it’s a really good listen.

Elite Dangerous – Tritium Efficiency Update

On the 14th August 2020 Frontier announced some changes to Tritium.


“Greetings Commanders!

“We’d like to talk about the recent patches and a change we have just made to the live game.

“Since the release of Fleet Carriers we’ve made changes intended to balance the overwhelming effect of overlapping hotspots, with the latest update resolving the cause of this issue and bringing hotspots back in line with our original goals. Singular hotspots now provide a significant bonus to a resources’ frequency over the rest of the ring and areas where multiple hotspots overlap are still more lucrative than their non-overlapped counterparts, but at much more reasonable levels.

“One effect of the latest patch that we felt could be improved further was how it impacts tritium. The reduction in availability of tritium, most notably at overlapping hotspots, has made getting around the galaxy by mining the commodity more time consuming than we would like. In order to maintain the new, more natural distribution of tritium within icy asteroid rings, we will instead be increasing its effect.

Tritium is now twice as potent, allowing Fleet Carriers to consume 50% less fuel (this includes the base tritium requirement) and effectively doubling the capacity of their fuel tank. This change should be effective immediately but players may still see old values until they next log in

“Thank you as always to our community for your ongoing feedback.”

Fleet Carriers: Patch Update #4

On the 3rd August (originally scheduled for 29th July) Frontier relieased patch number 4 for the Fleet Carrier update. You can find the patch notes below, on the official site here, or on the patch notes section of this website.


Mining

  • Fixed an issue whereby surface deposits created after cracking a motherlode would flag themselves as depleted
  • Fixed issues related to diminishing returns for commodities in overlapping hotspots

Crashes and Stability

  • Fixed an issue where loading into an instance in a system with a large amount of Fleet Carriers would cause very long load times (potentially long enough to cause a disconnect)

Fleet Carriers

  • Fixed an issue which stopped Fighters being restocked from a Fleet Carrier
  • Fixed a number of issues related to Fleet Carrier positioning:
    • Better enforcement of the 16 carrier limit per body
    • Preventing departing Fleet Carriers from taking up one of the 16 slots from the body they’ve just left
    • Further work to ensure Carriers are positioned away from other nearby body sites, such as other Fleet Carriers

Known Issues

Fleet Carriers

  • When opening the Fleet Carrier naming pop up in the Livery, an additional unwanted character will be added to the start and end of the name. These characters will need to be manually deleted to prevent them being included.

Please note that the above notes are liable to change as adjustments are made and changes are added or removed. Tweaks may be made up until the time of launch.

Thanks as always for your continued feedback!

Fleet Carriers: Patch Update #3

On Thursday 9th July at 4:09pm Frontier announced the patch notes for the third update to Fleet Carriers which will be released on Wednesday 15th June. They can be seen below, on the offical forum here or on the patch notes section of this website, here.


This patch brings a number of bug fixes and info on some known issues. The patch is expected to go live at 10:00 UTC on Wednesday, 15 July with minimal downtime. Please note that these patch notes may be edited before the update is due to go live as changes are added, removed or adjusted.

Fleet Carriers

A bug preventing transactions in a Fleet Carrier’s market when the transaction amount was greater than the Fleet Carrier’s remaining unreserved credits was fixed.
An issue which occurred when setting the price of a commodity on a Fleet Carrier to greater than 1 million credits was fixed.
Salvage commodities normally limited to search & rescue contacts, like Black Boxes or Personal Effects should now work correctly at Fleet Carriers in the open and black markets.

An issue which lead to some Fleet Carriers having a service only partially installed was fixed. Affected carriers have now had any of these services properly installed, but with some small side effects (see Known Issues for details).

Mining

An issue which allowed launching a fighter to restore sub-surface deposits on asteroids was fixed.

A bug with material distribution in overlapping hotspots was fixed and hotspost themselves we rebalanced. Now, the effect that each hotspot has on the base rarity of a commodity has been doubled. To counter this, hotspots of the same type which overlap will be less effective. The aim of thsese changes is to reduce the massive impact of overlapping hotspots while still ensuring they provide a higher yield than non-overlapping hotspots.

Avatars

A bug which affected the way hair options were selected for dark skinned characters was fixed.

Early Game Experience

An incorrect destination given in the first mission was fixed.

Arx

An issue which prevented featured items in the store from being selected was fixed.

Trading

Fixed a problem with the Low Temperature Diamond commodity not decreasing its demand level as players sell commodity units to a market that demands it when the faction controlling that market has any state active in that starsystem.

Known Issues

Fleet Carriers

As above, an issue with partially installed services has been fixed. Previously, these services were not accounted for in the Fleet Carrier capacity, meaning this fix may result in some Fleet Carriers going beyond maximum capacity. Affected players may notice in addition to being overfilled, their Fleet Carriers now have a crew member named Fred Bloggs. While he is a hard working crew member, Fleet Carrier owners who do not which to keep Fred Bloggs may replace him as you would any crew member when the Fleet Carrier is in an Administration system.

The capacity of overfilled Fleet Carriers will display as full (25,000/25,000). The used capacity can be reduced by removing cargo from the cargo bay, uninstalling services or cancelling/reducing purchase orders. This can be done to ensure your Fleet Carrier is not overfilled. Until this is done, purchase orders set in the market management interface may not work correctly. Commanders selling commodities to a Fleet Carrier which is over capacity will receive a “Transaction Cancelled: Commodity no longer required” message.

Stability Issues

Players may find they are having issues with being disconnected from the game when loading into systems with many Fleet Carriers present. We are aware of this issue and are working towards a solution in a future update.

We apologise for any inconvenience caused by the stability issues and as above, we are working to resolve them as quickly as possible. Thank you for your feedback and understanding!

Fleet Carriers – Patch Update #1

At 10.33am on the 17th June 2020 Frontier released the patch notes for Patch 1 for Fleet Carriers. These can be seen below or on the official site, here. All patch notes for the game can be found on the Elite: Dangerous – Patch Notes page.


Commodity Market

  • Reduced repeat speed on market selection arrows on Compare Market screen.

Mining

  • Reduced the largest possible yield when subsurface mining for Low Temperature Diamonds by around 25%.
  • Decreased the effectiveness of the peripheries of Low Temperature Diamond hotspots.
    • Overlapping hotspots for Low Temperature Diamonds, when coupled with the new Subsurface Mining changes, were more effective than the centre of the hotspot itself. This change increases the drop-off of the hotspot’s ring, reducing the likelihood that a double-overlapped hotspot is more lucrative than either of the hotspot’s centrepoints. A well-placed triple hotspot will still be very effective at increasing the likelihood of finding Low Temperature Diamonds. This change does not affect any other hotspots or minerals.

Crashes/Stability

  • Fixed a disconnect triggered by selling exploration data at a Fleet Carrier.
  • Fixed an occasional crash when entering a system with a Fleet Carrier.
  • Fixed an issue with some bookmarks being missing.

Fleet Carriers

  • Fixed an issue which could cause a Fleet Carrier purchase transaction to fail.
  • Skybox will now correctly update after a Fleet Carrier jump without having to re-enter the instance.
  • Fixed a bug which allowed players to install additional Carrier services even if they didn’t have capacity.
  • Fixed an issue with duplicate Fleet Carrier call-signs – this will cause all Fleet Carrier call signs to be regenerated as of 3.7.01.
  • Fixed some issues with stats not correctly updating.
  • Fixed an issues with carrier jump sequence not always proceeding correctly.

Arx & Customisation

  • Fixed an issues which caused some Fleet Carrier nameplates to be obscured.
  • Fixed the colour of landing pad 7 holo-marker on Fleet Carriers.
  • Fixed a crash that could occur when switching Fleet Carrier Layout.

Audio

  • Fixed missing ATC voices at starports.
  • Fixed issue with outfitting ambiance audio layering up on top of itself when going between outfitting and livery.
  • Fixed an issue with Engineer Remote Workshop ambiance persisting into the main game, and can layer up on itself too.

Text

  • Fixed missing titles for the audio logs associated with the Golconda.

Missions

  • Fixed an issue where a collect/source mission would request commodities on sale at the same location.
  • Fixed an issue which caused mission critical updates to not appear in the inbox.

Journal

  • Added a speculative fix for an issue that could cause the game to add excessive NavRoute entries to the journal when looking at the Galaxy Map.

Powerplay

  • Fixed the missing cooldown time which would allow players to repeatedly obtain their allocation of powerplay materials.

Background Simulation and Galaxy

  • Reinstated missing locations.
  • Ongoing balancing of Faction influence normalisation.

Fleet Carriers – Incoming Patch

At 3pm on the 16th June Frontier announced that at 9.30am (UTC) there would be some downtime of the serves and a patch to fix some existing Fleet Carrier issues.


“Greetings Commanders,

“Thank you for sharing your feedback since the launch of Fleet Carriers! As a result, we will be having scheduled maintenance tomorrow at 09:30 (UTC) expected to last approximately an hour.

“This patch will address various bugs and issues that you have reported to us, with the patch notes to come tomorrow.”

Odyssey – Concept Art

Further concept artwork for what has been described as an Exopod, has been added to the Odyssey section of the website courtesy of Frontier and Ignatious Hango. See the images below or head over to the Odyssey page for full details. For more artwork from the game head over to here.