Elite Dangerous: 2.4 and Beyond

At 6.32pm on the 24th May 2017 Frontier announced news on the future of the game for 2.3, 2.4 and the content to come beyond that. You can read the full post here or see the transcript below.

“Greetings Commanders,

“It’s a very exciting time to be part of the Elite Dangerous galaxy. On June 27 we will welcome even more Commanders to the galaxy with the PlayStation 4 launch. These new players will join the ranks of our already incredibly active, passionate and dedicated community.

“Since the launch of Elite Dangerous: The Commanders a number of weeks ago, we’ve received messages from members of the community eagerly awaiting details about the 2.4 update and the future of the game. I’m pleased to be able to share with you a little more detail on what’s to come in the short term and slightly longer term with Elite Dangerous.

2.3.10

“The first thing I’d like to share with you is that we will be adding another point update on June 27, this will be for all platforms and will include a number of bug fixes, and stability and networking improvements. This includes the much-requested Anaconda cockpit appearance change and will also introduce greater security for multi-crew hosts to be able to disable or limit crew members’ specific activity.

“One large element of this point update is a number of “under the hood” fixes which are designed to improve stability and performance, particularly on planet surfaces. This means that we will be looking to run a beta for 2.3.10. However, we do understand that with this being a point update with a number of less visible improvements, it won’t have as many new features to play test. Nonetheless, this testing is very important to make sure the game works as we would expect. Due to the wider and more global nature of this small point update, we will be making the beta open for all and we would welcome your support in joining and spending a few hours playing and helping to ensure the update is as good and stable as it can be.

“We’ll have more details on the beta, and exactly how it will work shortly.

2.4 – “????”

“Back at EGX in 2015 we showcased the headline features that would be coming to Horizons. However, there’s always been an extra little update, a mystery if you will, that has yet to be revealed.

“We’ll be providing a little more information about the update to the community and the press during E3 on June 13th and 14th. We’ll be hosting special community live-streams and activity so stay tuned for more news and updates as we get closer to the date.

“I can, however, tell you that this update will be slightly different to previous ones – content will be revealed over time rather than all being available on day one. Additional pieces of exciting content will surface over the coming months as the narrative progresses.

Beyond

“So with the Horizon season of expansions coming to a close, what is beyond 2.4 I hear you ask? Well, it certainly isn’t the end of this amazing journey… we’re only just getting started!

“Our awesome dev team are dedicated to continuing to build and improve the Elite Dangerous experience with an exciting long term vision in mind. We’re happy to be able to confirm that the next major updates following 2.4 will focus on core gameplay, existing features, quality of life and other improvements! We’re delighted to be investing a considerable amount of development and effort into making the core gameplay experience even better for our fantastic community or players.

“We’ll be sharing more news on that content and our roadmap at a very special event coming later in the year – more details on this event will be released in the weeks after E3.

“On behalf of the entire Elite Dangerous team, thank you for your continued support. We are very excited to embark on the next part of the journey together as we continue to make Elite Dangerous an even more fantastic game and experience for our incredible community of players.”

Patch Update: 2.3.02 (Xbox)

Today at 2:23pm Frontier announced that the 2.3.02 update that previously came to the PC and Mac on the 26th April, will now be coming to the Xbox. Details below.

“Hi everyone,

“We’ll be making the 2.3.02 update live for Xbox One at 3PM BST. The downtime is expected to be minimal and will only affect players on Xbox One.”

The changelog can be seen here or below.

Stability Fixes
• Fixed a crash that could occur in Capital Ship encounters
• Fixed a crash that could occur under various circumstances, such as when alt-tabbing and loading the game

Factions
• Reverted 2.3’s increase in faction influence from redeeming bounty vouchers

General Fixes & Tweaks
• Fixed an issue with a vessel’s total value not reflecting changes when outfitting modules

Missions
• Fixed an adjudication server disconnection from passenger missions

Patch Update: 2.3.01 (Xbox)

Today Frontier announced an update to the Xbox version of the game. The patch notes can be seen below or here.

Stability Fixes

  • Fixed a softlock issue.
  • Fix to prevent a crash under some network conditions, that could occur when arriving in a session just as another player jumps away
  • Fixed a crash that could occur when the helm initiated a supercruise jump while a Multi-Crew player was in a fighter
  • Fixed a crash that could occur when cancelling a docking request when you have a docking computer installed
  • Fixed an issue on Xbox One where players can get stuck in the menu flow.


General Fixes & Tweaks

  • Fixed an issue which created low resolution stars when exiting hyperspace
  • Fixed an issue whereby gas giants would be incorrectly assigned a star texture in the system map when zooming out
  • Addressed a large framerate drop that could occur when a friend logs in
  • Various text fixes
  • Various localisation updates
  • Fix some Engineer bookmarks not being set when issuing invitations
  • Missing GalNet articles have been fixed
  • Addressed an issue causing Commanders to resurrect in Eranin instead of on a Planet Base near Colonia
  • Fixed an issue whereby chained missions were not appearing often enough.


Audio

  • Fixed some audio issues related to settlements
  • Addressed some audio popping that could occur when near Moisture Farms
  • Fixed missing audio dialogue in training missions
  • Various ship related audio fixes


Missions

  • Fixed welcome mission not appearing for the Horizon Sidewinder starting package.
  • Fixed an issue whereby a certain welcome mission was not generating correctly.
  • Fixed a number of adjudication server disconnect


Multi-Crew

  • Fix for non-helm players ending up in the pilot chair when dropping out of supercruise
  • Addressed an issue that led to incorrect bounty share messages being displayed during a Multicrew session
  • Increased crew payments: voucher scaling now tops out at 80% of helm earnings (previously 50%)
  • Increased insurance rebuy discount for Helm to 30% reduction per crew member (previously 25%)


Networking

  • Various network optimisations


Ships and SRVs

  • Fixed an issue whereby decals on an SRV appeared within a black box
  • Small tweak to the tail camera on the Fer-De-Lance so an installed shipkit piece is more visible
  • Fixed a transaction server disconnection when transferring cargo


Weapons and Modules

  • Fixed an issue with infinite Packhound missile ammunition and heat generation which meant they could be fired infinitely by a Multi-Crew Gunner
  • Fixed issue whereby certain modules (such as the Advanced Discovery Scanner) could not be reactivated after being repaired by the Auto Field-Maintenance Unit


Powerplay

  • Fixed expansions not being correctly processed during weekly server maintenance

Blueprint Changes

Frontier today announced some changes to the original blueprint amendments announced with 2.3. These have been updated on this blog where applicable. You can see them below or listed in the updates page here.

New blueprints added to:

  • Bill Turner:
    • DSS to grade 5
    • Sensor/scanner to grade 5
  • Felicity Farseer:
    • DSS to grade 3
    • Sensor/Scanner to grade 3
  • Heri Tani:
    • DSS to grade 5
    • Sensor/Scanner to grade 3
  • Juri Ishmaak:
    • Sensor/scanner to grade 5
    • DSS to grade 5
  • Lei Chung:
    • DSS to grade 5
    • Sensor/scanner to grade 5
  • Lori Jameson:
    • Sensor/scanner to grade 5
    • DSS to grade 5
  • Tiana Fortune:
    • Sensor/scanner to grade 5
    • DSS to grade 5

2.3.01 – Update

Frontier today announced an update regarding the 2.3.01 patch which was mentioned on this blog yesterday. They are hoping to push out these changes on Tuesday, 25th April.

“Hey everyone,

“Just wanted to give you some more information on the 2.3.01 update we mentioned here.

“We’re making good progress, so we’re aiming for this update to go live for PC and Mac players on Tuesday (25th), earlier than previously stated. As always, we won’t know for certain that the update will be ready on Tuesday but the docking request has been made and we’re making our way to the slot! If the update does push past that point, your patience and understanding would be greatly appreciated.

“There are some separate issues that apply to Xbox Commanders only. We will put this update out as soon as we can too – we understand the frustration caused but rest assured that the developers are working extremely hard to bring these fixes in as soon as possible. We’ll keep you informed on an exact ETA as soon as we know more, but for the moment it looks like it will be a couple of weeks.

“Once again, we really appreciate all of your feedback and continued support.”

Changes to Multi-crew: 2.3.1

Frontier announced some changes coming to Multi-crew in the upcoming 2.3.1 patch. Note this will appear after the 2.3.01 patch which is mentioned in the previous post.

“Hi everyone,

“Thank you so much for all your feedback across the forums and on social media. We always appreciate your continued passion and support.

“We wanted to let you know about some changes that will be coming to Multi-crew.

“Two of the changes will be coming as part of a server-side update coming in the next few working days and one other change will arrive as part of the 2.3.1 update.

“It’s important to note that the 2.3.1 update isn’t the same as the 2.3.01 update. The 2.3.01 update mentioned here highlights a number of bug fixes that the team have identified and will be making its way in the coming weeks. The 2.3.1 update will include a significant multi-crew update to improve the helms crew mate management and will be coming a series of weeks after 2.3.01. We’ll have more details on the exact dates as development continues.

“We’ve got three changes that we’re looking to implement for Multi-Crew.

1 – Pay-out increase (server-side update in the next few working days)

“We are tweaking the pay-out reward scheme for Multi-crew. We will be significantly increasing the pay-out for almost all ranks of crew members. It’s easiest to show this in table form that you can see below. The first table shows what the current pay-out scheme is, and the second shows what we’re going to change it to.”

pay-outs

2 – Rebuy cost reduction (server-side update in the next few working days)

In addition to the changes above, we’re also improving the rebuy reduction for players hosting Multi-crew sessions in their ships. Currently Helm’s rebuy cost is reduced by 25% per crew member on board. We are increasing this pay-out reduction to 30% meaning a fully crewed ship will have its rebuy cost reduced by over half.

3 – Helm safety measures (2.3.1 update coming later)

We’ve been actively listening to feedback from the community and one thing we’ve seen is a number of requests for greater protection for hosts of Multi-crew sessions and improved safety measures. That’s why we’re going to be introducing two new function controls for the role of Helm. The first change will allow Helm to toggle limited access for the Gunner role. When toggled on the Gunner will only be able to use weapons, not utilities (such as shield cells), and only Helm will be able to deploy and retract the ship’s hardpoints. When toggled off the Gunner will have full access as they do now.

The other change will allow Helm to toggle the availability of the Fighter Con role – this will stop people launching fighters until Helm turns the toggle off.

We’d like to take this moment to thank you for your continued support and patience. The development team are working hard to bring the imminent server side update, the 2.3.01 bug fixes and the 2.3.1 point update to Commanders.