Beyond: Chapter 4 – Beta Announced

On the 15th October at 2pm Frontier announced the details of the Beta for Beyond: Chapter 4 along with a short promo trailer. The details can be seen below. Other web pages on this site will be updated to reflect this and any further news. You can see the full details on the official site here, or below including the trailer.


“Hello Commanders,

“With much anticipation, we’re pleased to announce that the beta for Chapter Four will be available to all PC Elite Dangerous and Elite Dangerous: Horizons players on Tuesday 30 October!

“In order to focus the public testing on specific aspects of Chapter Four, we will be unlocking different content over a number of different weeks. You can find out the schedule that content will be added to the beta here:

beta4info

“We are expecting beta milestones to go live on the Tuesday of each week. However, we will update you in the News and Announcement forums as each update is made available.

“As always we welcome your feedback on our dedicated beta and bug report forums. These reports, and the data provided, by these beta tests are incredibly valuable and useful in the development of Elite Dangerous. You can find a breakdown of Chapter Four’s features below:

Exploration

“The Analysis Mode with the improved Exploration Discovery Scanner and Detailed Discovery Scanner, is a game-changing, brand new way for all Commanders to explore the Milky Way galaxy. After the initial scan of the system, you will then be able to tune your scanners to find stellar bodies and other phenomena. Unidentified Signal Sources and conflict zones will also appear as dotted lines within this mode, allowing you to easily track down interesting or important things within the system. Not only is this new system a more realistic, satisfying and engaging exploration experience, but now you will be able to make more informed decisions on where to look next, and you will be more rewarded for your time spent exploring. Commanders will now have probes at their disposal to map the planetary surfaces, and planetary rings, in detail, to locate points of interest and leave your mark on the galaxy in a different way.

“All of the above, in addition to the new in-game codex where Commanders will see a new way of recording their findings in both a collaborative and individual way, are just a few things coming with the changes to exploration. We’re barely scratching the surface here with the changes to exploration, so make sure to tune in to the livestream on 18 October, to find out more.

Mining

“Asteroid belts and planetary rings are about to get very busy. New tools and mechanics will provide a fresh, exciting and lucrative mining experience for all Elite Dangerous Commanders. Using new exploration mechanics, miners can investigate rings to locate the best spots to start their mining sessions, and then the best specific asteroids to probe and excavate for rewards. With the right amount of skill and expertise, the new Abrasion blaster, Sub-surface displacement missile, and Seismic charge launcher, will provide some exciting and explosive results.

“Want to go deeper with these features and learn more about mining? Tune in to the livestream on 1 November, to find out more.

Squadrons

“Squadrons is a new in-game way of uniting like-minded Commanders to support factions of their choice, take part in Community Goals together and compete for top spots in seasonal leader boards. New communication tools, including in-game chat channels, will help you blaze trails together, and leave your Squadron’s mark on the galaxy.

“Learn more about Squadrons in our livestream on 30 October.

“…and more!

“There’s a number of other huge changes coming to Elite Dangerous, including visual improvements, background simulation updates, and (yet to be revealed) cockpit interface changes, and other features that we can’t wait to tell you about.

“Prior to the introduction of the content on the beta, we’ll be hosting a number of deep-dive livestreams with developer guests, where we showcase the content and you have the chance to voice your questions and comments.

The Chapter Four content reveal livestreams will be on the following dates:
Exploration, Codex and Visual Improvements – 18 October (19:00 BST)
BGS and Scenario Interactions – 25 October (19:00 BST)
Squadrons – 30 October (19:00 GMT)
Mining – 01 November (19:00 GMT)
The Ships – 8 November (19:00 GMT)

“If you’re not able to catch the streams, don’t worry! We will be posting a recap of the all the content unveiled shortly after each livestream.

“We can’t wait to see what you think!”

Beyond: Chapter 3 – Release Day

Last Updated: 28th August @ 5:47pm (GMT)

Today, Tuesday the 28th August will see Frontier release the Chapter 3 update in the free Beyond series of updates. The game servers are expected to go down around 9am (BST) for around 7 hours. Once the patch notes and an official trailer are released they will appear in this post. You can also read about Chapter 3 content, here.

Chapter 3 – Content

Chapter 3 – Live Stream

Frontier have released the patch notes for Chapter 3. You can see them below, on the official forum here or in the Patch Notes section (re-named from ‘Current Features’) of this website, here.


Chapter 3 – Patch Notes

Weapons

The following weapons have been added to outfitting (where applicable):

  • Large Dumbfire Missile
  • Large Seeking Missile
  • Large Torpedo Launcher
  • Large Multi Cannon (turret)

The following weapons have been added to the Human Tech Broker:

  • Small Shock Cannon (turret)
  • Small Shock Cannon (gimbal)
  • Small Shock Cannon (fixed)

The following weapons have been added to the Guardian Tech Broker

  • Small Guardian plasma launcher (turret)
  • Small Guardian plasma launcher (fixed)
  • Small Guardian Shard Cannon (turret)
  • Small Guardian Shard Cannon (fixed)
  • Small Guardian Gauss Cannon (fixed)

Ships

Crusader : Latest member of the Alliance ship group. A medium sized ship based on the Alliance Chieftain, with the additional space to carry a fighter bay.

Guardians

New Guardian sites added to space and planet surfaces for players to investigate.

Three Guardian fighters added (via Guardian tech brokers):

  • Trident (XG7) armed with a Plasma Auto Cannon
  • Javelin (XG8) armed with a Shard Launcher
  • Lance (XG9) armed with a Gauss Focus Cannon

Engineers

Players will now be able to work with a variety of Engineers across the Colonia region.

Wing Missions

Added two new wing mission types:

  • Planetary settlement hack
  • Planetary settlement disable

Fixes and Improvements

Art

Fixed some misaligned geometry at Pavlov Beacon

Audio
Increased the volume of the Archer COVAS pack

Galaxy Map/System Map
Renamed some systems that had duplicated names

General Fixes & Tweaks

  • Fixed some German localisation issues
  • Fixed some localisation issues with the unlock messages for Guardian technologies
  • Fixed issue where ships hitcheck is missing when player is in an SRV

Installations/POIs/USSs

  • Fixed a rare issue causing a resource extraction site to be incorrectly positioned outside an asteroid belt
  • Added missing interaction objects to Agricultural Installation
  • Fixed some improperly placed Guardian pylons
  • Fixed Skimmers not spawning correctly at Bova Point+

Missions

  • Fixed some instances of mission targets not appearing in mission specific signal sources
  • Fixed an issue with completing Source and Return missions
  • Fixed mission objectives not spawning for Dark Wheel Wetwork mission
  • Fixed some instances of Assassination missions not updating correctly when scanning a Nav Beacon
  • Fixed missing text in some mission messages
  • Fixed wing depot text incorrectly appearing in a non-wing variant

Powerplay
Fixed the 20% discount on Corrosion Resistant Cargo Racks not applying at an Edmund Mahon controlled station

Ships & SRV

Anaconda
Fixed the Pulse paintjob displaying incorrectly when your ship is damaged

Imperial Clipper
Improved some areas of the Military paintjob

Krait Mk. II

  • Fixed antenna that could only be seen from inside the cockpit
  • Fixed the order of the dashboard bobblehead slots
  • Fixed missing boost and thruster audio when in vanity camera
  • Fixed description inconsistencies
  • Fixed outfitting camera issues whilst in VR
  • Fixed missing UI audio for multi-crew members

Federal Drop Ship
Fixed incorrect name plate outfitting cameras

Stability Fixes 

  • Fixed a memory related crash for Xbox One
  • Fixed a rare crash that could occur when in an Remote Engineer Workshop
  • Fixed a rare Galaxy Map crash
  • Fixed Xbox One crash that could occur when disconnecting a controller
  • Fixed a crash that could occur when activating data points at Penal Colony BV-2259
  • Fixed a crash that could occur when swapping modules

User Interface
Fixed the landing pad number being truncated when playing the game in Brazilian Portuguese

Weapons & Modules

  • Fixed Guardian Modules being listed incorrectly when playing the game in Russian
  • Fixed an issue whereby the turreted version of the Flechette Launcher would not show in outfitting if unlocked before the fixed version

Server Fixes and Tweaks

  • Demand for mined commodities during mining community goals should now be displayed in the commodity market’s demand column
  • Fix Commander module storage limits occasionally breaking when swapping multiple modules between storage & ship
  • Premium guardian synthesis recipes now use guardian materials, like the basic & standard guardian recipes
  • Markets at risk of being affected by Thargoid Sensor interference should more clearly advertise their increased demand for meta alloys

 

Beyond: Chapter 2 – Release Day

Update @ 5.50pm: Chapter 2 is now available to play, weighing in at about 1.8gb.

Frontier have announced that the servers for Chapter 2 will be down from 8am BST on the 28th June for a minimum of 9 hours. Updates will be given if this changes. PC Commanders should back up their key binds. Patch notes are at the bottom of this post and on the Elite: Dangerous – Current Features page. Whilst you’re waiting you can watch the Chapter 2 Live stream, here.

If you’ve not yet seen what will be coming in the Chapter 2 update you can view the trailer below or read about it here.


> PATCH NOTES
>

CONTENT

  • Missions and Scenarios
    • Added new wing mining missions
    • Added new high threat USS’s, and missions that can direct players to them
  • Megaship and Installation Interactions
    • Added existing megaship interactions to installations
    • Added Escape Hatch interaction points to damaged megaships
  • Crime and Punishment
    • Players can now hand themselves in to security contacts, if they have outstanding bounties, and a zero notoriety rating. Players that hand themselves in will pay off the bounty and be deported to the nearest detention center
    • Relaxed the friendly fire thresholds against NPC ships, to lower the amount of erroneous crimes being handed out
    • Notoriety now decays whilst the player is docked
    • Players current notoriety level displayed in cockpit will no longer be potentially out of date
    • Relaxed the rules for Multicrew gunners so that they are less prone to accidental assault/reckless weapon discharge crimes

Horizons-only Content

  • Weapons
    • New weapons now available at applicable Tech Brokers:
    • Large Plasma Shock Cannon (Fixed, Gimbal, Turret)
    • Large Guardian Shard Cannon (Fixed, Turret)
    • Large Guardian Plasma Launcher (Fixed, Turret)
  • Modules
    • The Guardian FSD booster is once again available at the Guardian Tech Broker, now with improved fuel efficiency
  • Ships
    • Alliance Challenger – a medium sized ship, based on the Alliance Chieftain, that boasts a generous compliment of hard-points, whilst retaining the Chieftains characteristic agility. It also has stronger armour.
    • Krait Mk.II – a medium sized, multi-role ship, that trades defensive capability for speed, fire-power and maneuverability. The Krait Mk.II has space for two crew members and is capable of carrying a fighter bay
  • Narrative
    • New planetary sites added, with audio logs

Fixes and Improvements

  • Art
    • Fixed some missing effects on Guardian Artifacts
  • Audio
    • Fixed audio cutting out in supercruise near neutron stars
  • Background Simulation
    • Fixed war missions incorrectly offering influence rewards (influence during a war state has no actual effect)
    • Ensure that faction effects are the same from selling exploration data for pages as well as individual star systems, and balance those faction effects to have roughly the same galactic impact as before this release
  • Controls & Control Devices
    • Prevented Flight Assist from automatically re-enabling after exiting Supercruise
  • Engineers
    • Fixed an issue with fading text in the Engineers Cost help window
  • General Fixes & Tweaks
    • Numerous performance optimisations for hangers
    • Resolved some minor typos
    • Fixed some cut off text in material descriptions
    • Local news top 5 bounty list should ignore breaking characters from ship names
    • Fixed situations where ‘Last main sequence star’ info message can appear incorrectly
    • General stability fix for incorrectly replicated data between players
  • Holo-Me Creator
    • Fixed an issue that prevented players from saving their avatar with the Frontier Expo suit equipped
  • Installations/POIs/USSs
    • Implemented a maximum scan time multiplier to prevent excessively long scans on large Mega Ships and Installations
    • Fixed an underground destructible panel at a Guardian Structure
  • Missions
    • Removed the timed element from assassination missions, so that targets are no longer limited to spawning within a time window. Players can scan the systems local nav beacon to find the targets location.
    • Fixed Mentor missions showing incorrect reward choice upon completion
    • Raised pay-out rate for Elite Rank Mining Missions
    • Updated Salvage missions so that factions cannot be duplicated as both giver and target
    • Updated the mission timer for Massacre Thargoid Wing Missions so it matches the non-Wing variant of this mission
    • Fix wing mission rewards from trade missions to award trade rank to multicrew crew members as well as the helm
    • Colonia factions have started issuing mission tip offs for the region
  • NPCs
    • Ramming a guardian sentinel will no longer give you a bounty
  • Outfitting
    • Fixed long description texts for experimental modules not appearing properly under the “Read More” section in Outfitting
  • PlayStation 4
    • Fixed an issue that could occur when playing the combat tutorial while background installation is in progress
    • Fix for an issue where the “Put Your Fighters Up” Trophy was not being awarded when fighter ships were launched from your ship by an AI pilot
  • Powerplay
    • Fixed Powerplay crimes incorrectly affecting notoriety
  • Ships & SRV (General Ship Fixes and Improvements)
    • Fixed cases of Collector Limpets clipping through the top of several ships when returning cargo
    • Fixed some visual problems with short Ship IDs
  • Alliance Chieftain
    • Addressed a specular highlight in the canopy that could flicker in certain lighting conditions
    • Fixed a small gap in geometry
    • Fixed some clipping on hardpoints 1 and 2
    • Shrank the Shipyard schematic icon slightly to prevent clipping
    • Realigned nameplates
    • Fixed some clipping on the Ship Kit
  • Anaconda
    • Fixed scratches being present on Ship Kit parts when there is no ship wear and tear
    • The number of internal windows now correctly matches the number of external ones
    • Fixed an instance of Paint Jobs not rendering over a heat vent door
    • Smoothed out some overhead cables in the cockpit
    • Adjusted some internal module target locations
    • Fixed emissive decals on the Anaconda losing detail if the Fusion Paint Job is applied
  • Asp Explorer
    • Fixed a 2D Cannon alignment issue
  • Diamondback Explorer
    • Added Ship Kit cameras for outfitting
  • Dolphin
    • Fixed a texture issue with the Prestige paintjob
  • Federal Corvette
    • Fixed some reflective areas on the Icarus and Prestige paintjobs
    • Lowered glossiness on Precision Paint Jobs
    • Fixed some missing textures on Paint Jobs
  • SRV
    • Fixed a visual issue that could occur with your commander when colliding in an SRV
  • Type 9 Heavy
    • Fixed a missing thruster texture
    • Fixed some texture and model position issues
  • Type 10 Defender
    • Fixed some clipping on certain Ship Kit parts
    • Fixed some texture and model position issues
  • Vulture
    • Fixed misaligned small lights
  • Stability Fixes
    • Fixed a crash to desktop that would occur when opening the galaxy map immediately after the game had loaded in a station
    • Fixed a server error that could occur when trying to apply an experimental effect to a module that was originally modified by another Engineer
    • Fixed a crash that could occur when using Collector Limpets
  • User Interface
    • Fixed an issue in the Systems panel that prevented the module health from updating correctly when repairing a module using a AFMU
    • Fixed legal salvage incorrectly showing as a loss when sold
  • Weapons & Modules
    • The heatsink launcher no longer has an incomprehensible DPS statistic
    • Human and Guardian Tech Broker blueprint requirements have been reduced
  • Multicrew
    • Decreased the discrepancy in jump times between Helm and crew members

Beyond: Chapter 2 – Pre-Launch Stream

On Tuesday the 25th June 2018 at 7pm BST Frontier will host a pre-launch stream for the upcoming Chapter 2 release in the Beyond series. A Frontier post on the official forum read,

Hello Commanders,

So, you’ve heard the news? No? Well, we’re pleased to announce that, in the 3.1 update (coming this Thursday), the long-awaited Krait MK II will be making an appearance!

Commanders across the galaxy will soon be in the cockpit of the Krait MK II… but, before any of that, Ed and I will be taking to the stars in a Krait of our own, showing it off in all of its awesome glory!

Join us live on 26 June at 7:00 PM BST on our YouTube channel, where we’ll be taking a closer inspection of the latest ship coming to Elite Dangerous!

We’ll see you there, and have a Krait day!

Lavecon 2018 – Beyond: News

On Saturday the 9th June 2018 Frontier attended the annual Lavecon meet and showcased some features coming in the Beyond Quarter 4 updates, as well as some things coming in the soon to be released Quarter 2 update.

You can see the details covering a large number of additions coming to Quarter 4 by visiting the page here. Changes to Quarter 2 can be seen here.

3.0 – Beyond: Release Day

Today, Tuesday the 27th February will see the release of the first Chapter of the Beyond series of updates. You can read the full breakdown on 3.0 here.

The patch notes can below, on Reddit, on this website here or on the official website here. There’s an official Frontier Live stream here and various others planned for later in the day. You can see the list here. The official post from Frontier can be seen below and watch the latest Commander Chronicles cinematic short below:

“Greetings Commanders, 

“The galaxy servers are currently down to allow us to update to 3.0 Elite Dangerous: Beyond – Chapter One. 

“The downtime is expected to last for approximately 9 hours, although this could potentially go over. 

“We have posted the full change log below, and a summary of how the features will work in Chapter One, will be available on the forum later today.”


  • Crime
    • Crime & Counter Crime system overhaul, including Advance Tactical Response (ATR)
    • When the player is destroyed they are not necessarily returned to the last port they docked at, based on a prioritised list of rules
    • If players are destroyed when a fine/bounty has been detected they will respawn at a detention centre
    • Players that join a Multi-crew session in someone else’s ship, and commit a crime, have a corresponding fine/bounty added to their own most valuable ship
    • Players can store hot modules (modules applied to a ship at the time a crime is committed)
    • Players can clean ships of any bounties and fines through an Interstellar Factor contact
    • Players can sell hot ships from the shipyard for a markdown
    • Access to port services including ship transferring/storage/retrieval/selling are limited if the player docks in a ‘wanted’ ship (bounties and fines) applicable in that jurisdiction, and the cost is increased where transfer is possible
    • Power bounties are issued instead of normal bounties for criminal acts to do with valid Powerplay interactions
    • Players can see details on fines and bounties in the wanted ships cockpit, the shipyard and the ship transfer screens
    • New crime recognised: “reckless weapons discharge”
    • Bounties and fines incurred by players are applied to the ship that the crime was committed in and never go dormant
    • Kill Warrant Scanner changes and Interstellar Bounties will be coming soon
  • Missions
    • Added new Wing Missions that can be shared across a Wing and completed as a group
    • Mission Depot added where players can accept an applicable mission and deliver the target commodity piece by piece to complete the mission
    • Mission reward choice
    • New USS scenarios added
  • Ships
    • Added new alien attack craft
    • Added the Chieftain. More manoeuvrable than ships of similar size and weight, the Alliance Chieftain from Lakon Spaceways has been designed not only to dish out punishment, but to avoid it. * Horizons only
    • Added second seat to the Keelback to support Multicrew
  • Trade Data & Galaxy Map
    • Galaxy map now indicates its mode when any tab is active
    • Galaxy Map: Filter by station services
    • Galaxy Map: Filters added for Thargoid & Guardian sites
    • More player factions have had a description added in their home system on the galaxy map
    • Filter for the new ‘detention centre’ government type (for new detention centre spawning areas)
    • Galaxy Map: Players can view trade data that they own, by commodity, represented on the galaxy map by colour coded icons
    • Galaxy Map: Players can view trending trade routes, and filter by AI or Human players
    • Galaxy Map: Players can view import and export prices, in a roll out screen, including the ability to select different markets and filter
    • Commodity Market: Players can search trade data they own, to compare it to the current market
    • Prison ships have been added to one of the routes to Colonia
    • Ship yards added to Caravanserai in Gandharvi and Eudaemon Anchorage in Rohini
  • Engineers
    • Material Trader contacts, which allow the player to convert materials. * Horizons only
    • Engineering a module or weapon results in progressively better improvements within a range
    • Players can convert and modify their older modules/weapons engineered before this update
    • Players can modify modules/weapons at selected ports (ports with access to outfitting) outside Engineer ports
    • Players can select which experimental effect they want to apply to their module, at a material cost
    • Players are presented with a screen where they can choose the module/weapon to modify, the Blueprint to apply or pin, see the material cost, and preview the outcome
  • Weapons and modules
    • Added Technology Broker contacts, which allows the player to unlock new weapons and modules in return for specific materials and commodities. * Horizons only
    • Medium Shock Cannon (Fixed, gimbal & turret)
    • Medium Remote Flechette Launcher (Fixed & Turret)
    • Medium Enzyme Missile (Fixed)
    • Size 4 Meta Alloy Hull Reinforcement Package
    • Recon Limpet Controller
  • Galnet Audio
    • For new articles, players can now listen to the news in English, French, German, Russian, Spanish and Brazilian Portuguese
    • News headlines can be accessed via the status menu
    • Galnet can now be accessed via the status menu and articles with audio can be played or queued into a playlist
    • Galnet Audio playback options added to controller bindings
    • Galnet Audio section added to audio options
  • Installation and Mega ship Interactions
    • Data link scanner upgraded to allow scanning mega ships and installations to reveal targets the player can interact with
    • Players can scan certain revealed targets to uncover sub-targets. These can be interacted with in different ways depending on the type
    • Players can damage generators to disable turrets
    • Players can use recon limpets to activate data terminals and comms arrays
    • Players can use hatch breaker limpets to open a cargo bay
  • Surface material system
    • Overhauled the surface material system for the rocky, high metal content and metal rich planets
    • Improved contrast and colour variation across and between bodies
    • The colouration of the surfaces now more clearly telegraphs the chemical makeup and volcanic activity of the worlds
  • Quality of Life
    • Added synthesis for new Technology Broker modules and weapons
    • Added synthesis for AX weapons
    • New cockpit voice assistant – Victor added as an alternative to Verity
    • Increased manoeuvrability benefits when boosting based on the ENG pips
    • Option added so players can choose how flight controllers address them (Commander Name, Ship Name or Ship ID) when approaching a station
    • ’Target Ignore’ feature added for material and commodity collectables and refining
    • Ability to see at a glance the quality and inventory quantity of materials targeted
    • Per material storage caps
    • Increased rewards at Search and Rescue contact
    • New High Value supercruise targets for pirates to raid
  • Misc Features
    • Large number of Commander Journal updates
  • Consoles
    • Portuguese language support added for consoles
    • 11 new Achievements for XB1 worth 200G
  • Bug fixes and Improvements
    • This update includes well over 1000 fixes for various issues that have been discovered and investigated during the development process. Note: The list provided by Frontier to fixes can be seen in the patch notes linked below.