Patch Update: 2.3.10 [Beta]

This afternoon, the 6th June 2017, Frontier released a Beta patch, 2.3.10. You can read the details below or here.


“The 2.3.10 beta is now live, and available for download for everyone who owns Elite Dangerous: Horizons (Please note: as with previous Betas, this is not available on Xbox One.) As we mentioned before, this beta will contain less visible changes and more ‘under the hood’ enhancements intended to improve stability and performance; for this reason we wanted to open up the beta for everyone to help test these important things. You can see the full list of changes, and a list of things we need your help with testing, in the text below.

“As an added incentive for helping us test these important stability changes, anybody who gets involved in the beta-only Community Goals will receive an exclusive in-game decal that will be available at the launch of 2.4. Take a look at the decal design below:

The decal won’t be just for your ship, but your Commander’s suit, too:

“All you have to do to receive the decal is take part in the CGs listed in the ‘Network and Physics Stress Testing Request’ section of this post.

“We’re grateful for your passion and continued support for Elite Dangerous, and your assistance testing this beta will really help to improve stability and performance of the game.

“Here’s the full list of the changes going in to the 2.3.10 beta:

Stability Fixes

  • Fixed a Commander Data error that could occur when two players switch to a Fighter at the same time in Multi-Crew
  • Fixed a crash that could occur when in High Intensity Conflict Zones for extended periods of time
  • Fixed a crash that could occur when activating Silent Running in a CQC match
  • Fixed a crash that could occur in the Capital Ship Encounters

General Fixes & Tweaks

  • General text fixes
  • Updated some translations
  • Audio: Fixed an issue with inbox message alert audio not playing
  • Audio: Fixed an issue whereby the audio would continue to loop when holding the fire button, after your shield cell bank had run out of ammo
  • Audio: Fixed an issue with the discovery scanner audio – Honks are back!

Camera Suite

  • Fixed an issue that caused the ‘Frameshift Charging’ indicator to become stuck on screen if you cancelled a hyperjump whilst in the camera suite

Holo-Me Creator

  • Implemented various changes to improve the appearance of Holo-Me in extreme lighting conditions

Installations/POIs/USSs

  • Fixed an issue whereby the Technology 06 codex entry was missing from Ancient Ruins

Missions

  • Mission board generation optimisations

Multi-Crew

  • Added the ability for Helm to limit the functionality of the Gunner role if desired (for example, preventing the use of utility style modules or deploying/retracting hardpoints)
  • Added the ability for Helm to disable the Fighter Control role if desired
  • Fix to allow the Helm access to turret mode options when they do not have a Gunner in their Multi-Crew session
  • Multicrew activities that have crew slots available are now highlighted with ‘+’ symbols
  • The ‘Switch Roles’ button will now be greyed out if your SRV is carrying more cargo than the ship has capacity for

Network

  • General network tweaks and fixes

Outfitting

  • Fixed an issue whereby the Engine Detailing slot did not appear when using the the Detailing filter tab

Player Journal

  • Fixed an issue with NPC names becoming garbled in the Player Journal

Server

  • Added a beta version of the Companion API that will be available when the beta is available here.

Ships

  • General Ship Fixes and Improvements
  • Anaconda: Fixed some visual issues with the Anaconda’s cockpit and made some improvements
  • Imperial Courier: Fixed an issue with the Imperial Courier’s Slipstream paint job
  • Python: Python ship kits no longer appear worn when fully repaired

“Here’s a list of things we’d need your help with testing. Thanks everyone! And have fun out there!

NETWORK AND PHYSICS STRESS TESTING REQUEST

“Improvements have been made to networking around sites with lots of builds and interactive objects and physics in the game. Therefore we would like to ask all commanders to help stress test the network at the ancient site on planet 1B in the Synuefe XR-H D11-102 system. To stress test please go to the site and try arriving and departing from the ruins in large numbers, in wings and in multicrew.

“Also please pick up and drop items, and throw your SRVs around at the site to test the physics.

“Please could you use missiles and mines as well as limpets on each other and objects to make sure they are still functioning as expected.

“We have placed a temporary asteroid station “No Moon” in the system to act as a base of operations for these tests and also host some Community Goals to act as guide to the sort of things we need to test.

  • CG #1 – Network Gurus Network at Ancient Ruins
    Help stress test networking and physics at the ancient site on Planet 1B in the Synuefe XR-H D11-102 system. To prove you were there please pick up and deliver one ancient item to No Moon in Synuefe XR-H D11-102.
  • CG #2 – Dedicated Testers Go Mining

“Help stress test networking and physics (limpets especially) at asteroid sites in the Synuefe XR-H D11-102 system. To prove you have been there please bring back at least 1 unit of any mined metal.

“As well as the answers above we would appreciate it if you could attempt to break the game at these locations to include the following see what happens when in wings, have people dropping out midway then dropping back in etc. Can you shoot knock the objects around? Try using vanity cams during the scenario, try swapping in and out of fighters. In multicrew try swapping roles and using ship systems and galaxy map and hot swapping throughout. Try using Commander Creator during the scenario. We are confident that you will find ways to do this that are not mentioned above, so please try whatever comes into your heads.

Elite Dangerous: 2.4 and Beyond

At 6.32pm on the 24th May 2017 Frontier announced news on the future of the game for 2.3, 2.4 and the content to come beyond that. You can read the full post here or see the transcript below.

“Greetings Commanders,

“It’s a very exciting time to be part of the Elite Dangerous galaxy. On June 27 we will welcome even more Commanders to the galaxy with the PlayStation 4 launch. These new players will join the ranks of our already incredibly active, passionate and dedicated community.

“Since the launch of Elite Dangerous: The Commanders a number of weeks ago, we’ve received messages from members of the community eagerly awaiting details about the 2.4 update and the future of the game. I’m pleased to be able to share with you a little more detail on what’s to come in the short term and slightly longer term with Elite Dangerous.

2.3.10

“The first thing I’d like to share with you is that we will be adding another point update on June 27, this will be for all platforms and will include a number of bug fixes, and stability and networking improvements. This includes the much-requested Anaconda cockpit appearance change and will also introduce greater security for multi-crew hosts to be able to disable or limit crew members’ specific activity.

“One large element of this point update is a number of “under the hood” fixes which are designed to improve stability and performance, particularly on planet surfaces. This means that we will be looking to run a beta for 2.3.10. However, we do understand that with this being a point update with a number of less visible improvements, it won’t have as many new features to play test. Nonetheless, this testing is very important to make sure the game works as we would expect. Due to the wider and more global nature of this small point update, we will be making the beta open for all and we would welcome your support in joining and spending a few hours playing and helping to ensure the update is as good and stable as it can be.

“We’ll have more details on the beta, and exactly how it will work shortly.

2.4 – “????”

“Back at EGX in 2015 we showcased the headline features that would be coming to Horizons. However, there’s always been an extra little update, a mystery if you will, that has yet to be revealed.

“We’ll be providing a little more information about the update to the community and the press during E3 on June 13th and 14th. We’ll be hosting special community live-streams and activity so stay tuned for more news and updates as we get closer to the date.

“I can, however, tell you that this update will be slightly different to previous ones – content will be revealed over time rather than all being available on day one. Additional pieces of exciting content will surface over the coming months as the narrative progresses.

Beyond

“So with the Horizon season of expansions coming to a close, what is beyond 2.4 I hear you ask? Well, it certainly isn’t the end of this amazing journey… we’re only just getting started!

“Our awesome dev team are dedicated to continuing to build and improve the Elite Dangerous experience with an exciting long term vision in mind. We’re happy to be able to confirm that the next major updates following 2.4 will focus on core gameplay, existing features, quality of life and other improvements! We’re delighted to be investing a considerable amount of development and effort into making the core gameplay experience even better for our fantastic community or players.

“We’ll be sharing more news on that content and our roadmap at a very special event coming later in the year – more details on this event will be released in the weeks after E3.

“On behalf of the entire Elite Dangerous team, thank you for your continued support. We are very excited to embark on the next part of the journey together as we continue to make Elite Dangerous an even more fantastic game and experience for our incredible community of players.”

2.3 Shield Booster & Ship Armour Changes

Sandro Sammarco today made a post on the official forum about changes made to the above, saying the following…

“Hello Commanders!

“First things first, we’d like to thank everyone who has contributed to these balance tweaks that we have been running. Whether creating videos, giving testament to game play experience or making considered observations – your input is greatly appreciated, regardless which side of the fence you stand on.

“By trialling out tweaks to shield booster diminishing returns changes for an extended period, we’ve amassed more feedback than we could have obtained from a single beta. Now we’ve had a chance to go through it all, matching it up against our own thoughts and experiences.

“We believe there is a real issue where stacking shield boosters can become a path of least resistance in terms of ship defence and we’re committed to resolving it.

“However, after taking the feedback into consideration, we feel that the tweaks we’ve tested are not the best way to address the different (sometimes conflicting) issues in play, in part because of the wide variety of play styles that Elite Dangerous caters to. That’s not to say that we think the changes didn’t address the issues of ships with overly powerful shields, just that the changes were a little too specific.

“We feel that alongside any changes to shields, we want to look at complimentary changes, to mitigate various valid concerns that have been raised, such as wing-based combat and extended conflict zone play. So we’re going to step back and take another look at the issue in a holistic manner.

“Thank you once again, for all the testing, and for your continued support. We will return to this issue, we’re still confident that, with your help, we can resolve this issue and improve the game combat experience.”