Horizons: 1.9 & 2.4 – Open Beta 3: Patch Notes

At 12.13pm on the 30th August 2017, Frontier announced the release of the Open Beta 3 update for the upcoming 2.4 release, The Return. As described below, there was no update 2.

“Greetings Commanders,

We are in the process of rolling out beta update three for the 2.4 update, The Return.

The keen-eyed Commanders amongst you will have noticed this update is named Beta 3, and might be wondering what happened to Beta 2. Beta 2 was an internal build reserved for any critical fixes to Beta 1, which happily we ended up not needing. As such, we’re jumping straight to Beta 3!

Here are the changes for this update.”


Audio

  • Fixed System and Planetary Map surface ambiance audio not working
  • Ensured that exploration music does not play when near a Planetary Port
  • Fixed an issue where the “Shields offline” audio played after every jump when shields were turned off


General Fixes & Tweaks

  • General localisation fixes
  • General text fixes
  • Text updated to correctly reflect how the ship re-buy penalty works

Holo-Me Creator

  • Fixed an issue where the Holo-Me screen was not focusing on the face when editing the “Complexion” tab
  • Fixed the save prompt appearing when no changes had been made to your Commander
  • Fixed an issue whereby the ‘Loading Commanders’ notification would display indefinitely after changing you Commander’s gender


Missions

  • Fixed issue whereby courier missions were only spawning at Elite rank
  • Fixed an issue where legal massacre missions were not displaying the mission title in the inbox message after completion
  • Increased the time limit for long distance missions

Multi-Crew

  • Fixed an issue where the gunner role has less range when using scanners than the helm role has
  • Fixed an issue where the menu could become locked when quickly attempting to access the Multi-Crew Options (top left panel) during Multi-Crew as non-helm role
  • Added a default binding for the multicrew mode switch when using the mouse and keyboard control scheme, the key is Tab
  • Fixed an issue where the holograms on a Fighter’s HUD disappear during a Multi-Crew session


Outfitting

  • Vehicle/Fighter sub slots are no longer displayed when transferring an optional internal module from stored modules
  • Fixed an issue whereby ship kits would not preview correctly after quickly switching module slots
  • Fixed an issue whereby when purchasing one or more class 6 planetary vehicle hangers, the class was not correctly detailed for the vehicle slots contained within it
    Fixed an issue where some ship nameplates were incorrectly displaying the ship ID

Powerplay

  • Exception to Pilots Federation bounty now only applies when in a system that is controlled/exploited by a power to which one of either the victim or killer is pledged (previously it applied when in a system controlled/exploited by *any* power.)

Ships

  • General Ship Fixes and Improvements
  • Fixed an issue where players could not switch ships if they had drones in their ship’s hold

Dolphin

  • Fixed a texture error that occurred when the Dolphin’s shields were hit when viewed from another ship

Keelback

  • Re-scaled the front decal so it does not cover recessed geometry

Sidewinder

  • Fixed the smoothing groups on the sidewinder cockpit glass to improve LOD visuals when panning at close range

Viper MkIII

  • Fixed a text decal on the rear of the Viper which was cutting through the hull geometry

Stability Fixes

  • Fixed an audio crash
  • Fixed an issue where swapping to an newly docked fighter would disconnect you from the server
  • Fixed a crash that could occur when destroying a Goliath Skimmer
  • Fixed a crash that could occur when following a wake scan
  • Fixed a disconnect issue that could occur when deploying a Fighter when in Multi-crew

UI

  • Fixed an issue whereby selecting to transfer a module from the list of stored modules displayed an incorrect list of viable slots
  • Fixed an issue where the title of an inbox message would not fade out when the message had been read
  • Improvements made to the Outfitting Livery UI, so it no longer resets to the top of the list when moving between slots
  • Fixed some cut-off text on the ‘Your Stored Ships’ button within the Insurance Screen
  • Fixed some cut-off text on the Taipan Fighter’s role information screen
  • Fixed an issue whereby the voice comms request icon temporarily appeared on the incorrect user in a player’s friends list

VR

  • Adjusted a variety of outfitting cameras across a range of ships to work better when using VR

Horizons: 1.9 & 2.4 – Open Beta Patch Notes

On Thursday 24th August at 4:32pm Frontier announced the start of the Open Beta patch for Horizons: 1.9/2.4 – The Return. The changes and fixes from the closed beta can be seen below.

Fixes and Improvements


Audio

  • Fixed the loud ambient audio in Empire Stations
  • Fixed some missing landing pad audio
  • Fixed other player’s ships being nearly silent when close to planet’s surface
  • Fixed ship engines sounding strange when loading into another player’s ship in Supercruise in Multi-crew

Controls

  • Added default bindings for the vanity camera switch views for keyboard and mouse control scheme

CQC

  • Fixed the ‘Waiting for Players’ and ‘Starting Game’ text that was obscured on the Elevate map
  • Fixed a UI issue whereby many weapons were incorrectly displaying the ‘gimballed’ icon on the HUD

Factions

  • Engineers should no longer distort influence % displayed for the other factions in that star system

Galaxy Map/System Map

  • Corrected the colour of the Metals trade routes shown on the map to match the colour shown in the legend bar
  • Fixed an issue whereby the System Map popup auto minimised when using a control pad
  • Tweaked the route progress bar to show when updating route options

General Fixes & Tweaks

  • Various localisation updates
  • Various text fixes

Holo-Me Creator

  • Fixed the ‘Grime’ facepaint not being very visible when applied in the white colour option
  • Corrected the order for some of the female skin tones for the smooth complexion head type
  • Fixed an issue whereby the ‘Full 02’ mouth shape was also incorrectly adjusting the jaw size
  • Fixed issue whereby players could apply rank decals to their flight suits for ranks they have not yet obtained

Missions

  • Fixed an issue whereby missions could still be locked even if you met the minimum reputation requirements
  • Fixed some over-inflated mission rewards
  • Increased the chance of in-space chain missions spawning
  • For ship kill missions, the mission giver is considered when deciding if a kill should count. This allows for some mission stacking, but only when missions are from different factions

Multi-Crew

  • Fixed an issue where if a crew member joined a helm docked in the hangar, the crew would appear docked on the surface while the helm stayed in the hangar
  • Fixed the Multi-crew power distribution pips being reset during Hyperspace and Supercruise transitions
  • Fixed holograms on a Fighter’s HUD disappearing during Multi-crew
  • Fixed missile lock audio not working correctly in Multi-crew

Network

  • Re-enabled UPnP by default in the AppConfig
  • Improvements made to prevent network disconnections in poor network traffic conditions

Outfitting

  • Fixed an issue where Bobbleheads were not appearing in the Livery section
  • Fixed an issue where clicking “remove” on a decal slot when no decal was fitted caused the menu to stop responding

Player Journal

  • Population statistic now included in the system info on ‘FSDJump’
  • included info about StationServices available when docking at a station
  • Info about all bodies in the system added when scanning a Nav Beacon. If you have a Detailed Surface Scanner installed, this will include detailed info (such as materials available on landable bodies)
  • Included ‘TransferTime’ property in ‘ShipyardTransfer’ event
  • Added mission name to player journal for mission redirect message journal entries

Render

  • OSX: Fixed an issue with gas giants not rendering correctly
  • Fixed an issue whereby ship shadows were missing when first arriving at a planet’s surface
  • Fixed hologram scaling issue when targeting a torpedo

Server

  • Fix a transaction server error when marking an inbox message as read
  • Fix for ships in transit automatically completing their transfer when logging into the game

Companion API

Some modifications for modules are now displayed in /profile, some modifications are not yet included

  • Market & Starsystem controlling Factions & Superpowers displayed in /profile are now correct
  • Added current ship’s Fighters and / or SRVs to /profile

Ships

Asp Explorer

  • Fixed the wing cameras when in Outfitting and using VR

Federal Corvette

  • The 3rd chair in the Federal Corvette is no longer manufactured by DeLacy and has been replaced with the appropriate Core Dynamics model

Federal Dropship

  • Adjusted the nameplate camera for the Federal Dropship when using VR

Imperial Clipper

  • Fixed the missing icon in the Livery screen

Keelback

Fixed the missing icon in the Livery screen

Viper MkIV

  • Fixed the missing icon in the Livery screen

Vulture

  • Patched up a small hole in the Vulture cockpit
  • Fixed an issue with the Vulture’s co-pilot console

Stability Fixes 

  • Fixed a crash that could occur when attempting to delete an inbox message
  • Fixed a crash that could occur when loading in to an SRV
  • Fixed a crash that could occur when visiting Jacques Station in Colonia
  • Fixed a crash that could occur when entering the Planetary Map view
  • Fixed a crash that could occur when scanning another Commander’s ship while in your SRV
  • Fixed a crash that could occur when firing weapons that apply the camera shake effect at targets that cannot be shaken

StellarForge

  • Renamed Eol Procul Centauri 1 to Hutton Moon

UI

  • Fixed an issue whereby the ‘Buy Game Extras’ button would not work correctly when using a mouse
  • Made some changes to better accommodate text and prevent it from being cut off when playing the game in Russian
  • Fixed an issue where faction text was overlapping Engineer details while docked at an Engineer base
  • Scanning indicator now appears correctly in the Contacts panel when scanning a Commander
  • Powerplay inbox messages will now show the name of the power that you are aligned with as the sender
  • Fixed an i$$ue where Commander name$ that contained ‘$’ were not di$playing correctly
  • Fixed an issue whereby other players were not displayed as hollow squares on the scanner
  • Players that have you on their sensors are now informed when you enable or disable “Report Crimes Against Me”. Additionally, enabling crime reports now has a 15 second delay before actually becoming active (there is currently no delay when disabling crime reports)
  • Made some changed to ensure the Navigation Panel UI stays in sync with the backend code
  • Fixed some ship names that were incorrect on the ‘Sell Ships on Rebuy’ screen
  • Fixed an issue that caused various elements of the UI displaying the currently selected destination to be out of sync, and allow surface destinations to be selected from the SRV
  • Fixed a small dot that appeared next to the throttle pin on several ships
  • Re-aligned the cargo scoop UI

VR

  • Fixed a tiling issue that occurred when taking high resolution screenshots when using VR

 

Horizons: 1.9 & 2.4 – Closed Beta Patch Notes

Updated: 22nd August, 3:23pm

Introduction

At 11:09am on the 16th August Frontier released the beta patch notes for Horizons: 2.4 – The Return.

  • You can read the patch notes below or here
  • See the preview of The Return here.
  • You can read about how this Beta will work here.
  • Additionally there are comments relating to changes to Holo-Me which can be read here:

Frontier Threads Feedback:

Please note:

“This is the closed beta portion, and as mentioned it is not the complete change log for release. Also remember that at release, the change log wouldn’t include anything that would spoil the narrative flow of The Return.”


New Content & Features (Horizons)

  • Holo-Me Save Slots – We have added save slots for different Commander appearances in the Holo-Me system
  • Holo-Me: Added 12 new hairstyles
  • Holo-Me: Added slots for Eyewear and Outfits
  • Synthesis can now create heat sinks, chaff, limpets and top up life support
  • Additional planetary bases added to the Colonia region for migration winners

New Content & Features (Non-Horizons)

  • Ship Rebuy Penalty – When a player commits the crime of murder (PvP only), an additional cost is added if they swap to a less expensive ship before paying legal costs during the rebuy flow
  • Pilot’s Federation Bounty – When a player commits the crime of murder (PvP only), they receive an additional Pilot’s Federation Bounty. This bounty is valid in every jurisdiction except anarchies
  • Inbox Revamp – Various quality of life improvements and a new look
  • New Chained Missions – Which can be longer than two steps
  • Hull/Canopy Repair Limpet controllers are now available
  • Preview game extras in outfitting – You will now be able to preview paint jobs and other game extras available for purchase
  • Stored ships can now be sold from the rebuy screen to cover the rebuy cost
  • Updated route plotting system:
    • maximum route plotting range is now 20Kly
    • route plotting is much faster
    • there is now an option to make use of neutron star boost when plotting routes
    • an icon is displayed on the route to show the last scoopable star before running out of fuel
  • Additional NPC stations added to support infrastructure and trade routes in Colonia region
  • Star systems renamed based on Colonia based on migration winners and new NPC locations
  • Additional space stations added to Pleiades region to support civilian expansion narrative
  • Mysterious locations added that we’re not going to tell you about
  • Added search and rescue contacts to stations across the galaxy
  • New and improved salvage scenarios added to support search and rescue gameplay
  • Made salvage commodities legal to pick up from wreck sites (will still appear illegal if dropped by ships as that is not salvage)

Fixes and Improvements

Audio System Updates

  • Audio Collision Re-factor – the way we trigger audio on collisions is different now. Should sound the same as before
  • Music system – is completely replaced! Existing music should behave exactly as before. It is now much more maintainable and enjoyable to use
  • Radio chatter – The radio chatter system works differently under the hood now, enabling us to do cool magic chatter based things in the future. Existing chatter lines should function the same as before (around star ports and planet ports)
  • Flight controllers – This system also works differently now to be far more flexible and pave the way for future ‘awesomes’. Again the player experience should be the same as before for now

Controls

  • Fixed a responsiveness issue that could occur when using the D-Pad of a controller on the galaxy map
  • Fixed an issue where the driving mode switches were not bound in the Classic Context controls preset

Factions

  • Encourage factions to not expand into starsystems that require permits

Fighters/Crew

  • Restored the missing descriptions for the GU-97 and Taipan Fighter when viewing their details via the Roles panel

Galaxy/System Map

  • Updated some textures in the System Map to reduce memory usage (without reducing the quality)
  • Fixed an issue whereby you would not get a failed message when plotting an economical route
  • Fixed an issue with how the Gemini Constellation was being drawn on the Galaxy Map
  • Corrected an issue whereby the completed mission indicators were not updating correctly on the System Map
  • Fixed an issue where ships that have been transferred were not displayed at the correct location on the Galaxy Map after logging out

General Fixes & Tweaks

  • Fixed datestamps on inbox messages
  • Various text fixes
  • Various localisation fixes

Holo-Me Creator

  • The Escape key will no longer exit the Holo-Me syste
  • Fixed a rendering issue that could occur when a Commander’s hair overlaid certain environmental fog effects

Missions

  • Add distance from star system entry to mission destinations
  • Ship kills, and actions to complete planetary hack and disable missions will now only contribute to a single mission, this will be the earliest mission accepted
  • Refactored mission selection to promote a wider selection of missions on a single board.
  • Refactored mission selection to promote a better spread of missions across factions
  • Refactored mission selection to heavily promote selection of conflict missions for both sides involved
  • Refactored mission selection to more reliably generate permit, engineer, and rank missions at eligible stations.
  • Slightly rebalanced micro resource reward selection probabilities
  • Added an inbox message when passengers alight from the ship
  • Follow-on missions can include more data about previous missions in the chain
  • Added support for missions allocating additional rewards based on station distance from the jump-in point
  • Optimisations to how system data caching for secondary sites is stored and requested
  • Significantly improve mission board loading, especially for those on high-latency networks
  • Fixed message text when trying to accept missions past the mission limit (No longer says “… of this type” when it means total missions)
  • Fixed passengers on tourism missions not realising the player hadn’t gone to the right beacon when on multiple-site trips
  • Fixed localisation text for certain parts of Ram Tah’s ruins mission in languages other than English

NPCs

  • Fixed an issue whereby forgetful Military NPCs could sometimes have left their weapons at home
  • Shooting a capital ship in a scenario where they are the bad guys no longer lands you with a bounty on your head
  • Trigger-happy NPCs will now only shoot missiles once the target’s shields have dropped
  • Fixed the falling skimmer issue that could occur on planet surfaces

Outfitting

  • Fixed an issue that sometimes prevented players from selecting stored modules in Outfitting
  • Fixed an issue where livery items would not appear the first time they are clicked upon
  • Various outfitting items have had their descriptions fixed

Player Journal

  • Added “Luminosity” property to “Scan” event for a Star
  • Added “MissionRedirected” event
  • Added “SearchAndRescue” event
  • Added “SellShipOnRebuy” event
  • Include Latitude and Longitude info in Screenshot event if appropriate
  • Include transfer time to FetchRemoteModule
  • Include info about online friends at startup
  • The ‘Scan” event is generated for all bodies in a system, when scanning a navigation Beacon
  • Added “RepairDrone” event
  • Added “Music” event

Render

  • Fixed an OSX specific issue with asteroid decals having bright textures when mining
  • Fixed an OSX specific issue that saw station lights rendering through your ship’s geometry
  • Made some tweaks to prevent certain landing pads from being visible when using the vanity camera when docked in a hangar on a planet
  • Fixed an issue that could lead to other Commanders mysteriously floating around the screen when inspecting a fighter or SRV
  • We have made some improvements to the planetary surface textures to prevent it from ‘jumping’ when driving an SRV
  • Improvements made to station LOD (level of detail) when in a Wing

Server

  • Fix a cause of stored ships shown on the galaxy map, but were inaccessible from the shipyard
  • Fix a transaction server error when transferring stolen cargo between SRVs and Ships
  • Fix displaying the wrong language labels for Community Goal reward tiers
  • Fix displaying the wrong language in multi-crew session reports
  • Fix some incorrect faction superpower allegiance and government types used for the galaxy map, system map, commodities and outfitting services
  • Stop displaying ‘main menu’ as a last location in top bounty local news reports
  • Fix some occurrences of Cmdr Validating when displaying xbox commander names
  • Fix a transaction server error when passengers leave ship cabins
  • Fix a transaction server error in outfitting
  • Various reliability and performance improvements

Ships

Anaconda

  • Fixed error that could occur when attempting to change the Anaconda’s livery when an Engineer’s modified shield generator is equipped
  • Fixed a LOD issue with Anaconda Paintjobs
  • Tidied up some textures

Diamondback

  • Fixed some LOD issues

Diamondback Explorer

  • Fixed some lighting issues

Dolphin

  • Fixed some texture issues with the Excursion Paint Job
  • Flipped some text on the cockpit fire extinguisher
  • The Dolphin now casts a shadow correctly when in the hanger

Eagle

Fixed some texture issues

F63 Condor

  • Adjusted lighting in the livery screen

Federal Corvette

  • Made adjustments so that the bumper Ship Kit works better with Paintjobs
  • Fixed some clipping that could occur with a Class 1 Cannon in the small size 1 hardpoint

Federal Dropship

  • Patched a hole in the geometry

Imperial Courier

  • Made adjustments to the decals to prevent clipping
  • Adjusted decal 1’s camera angle to prevent clipping when using VR

Imperial Eagle

  • Removed some stray geometry that was in the cargobay area
  • Fixed some stretched textures that could be seen when your canopy ices up
  • Minor texture and geometry fixes

Lakon Type 6

  • Added new hanger cameras for the Lakon Type 6 for the rear Ship Kits and the wings

Lakon Type 7

  • Fixed a LOD shadowing issue on the top of the Lakon Type 7
  • Fixed some missing cockpit textures when viewed using the Vanity Camera

Lakon Type 9

  • Added lights to the wings of the Lakon Type 9 so that nameplates can be seen

Python

  • Corrected several vanity camera orientations

Viper MkIII

  • Fixed some clipping that could occur when equipping a spoiler Ship Kit

Viper MkIV

  • Changed the hanger cameras with rear facing cameras for the spoiler and tail Ship Kits

SRV

  • Fixed a text overlay issue with the Surface and System map buttons in the Navigation Panel when driving an SRV
  • Fixed an issue that caused the mouse direction cursor to not appear when driving an SRV

Stability Fixes

  • Fixed a crash that could occur when a nearby NPC ship was docking in a station
  • Fixed a crash that could occur when saving and exiting back to the main menu
  • Fixed a crash that could occur when reviewing Multicannon hardpoints in Outfitting
  • Fixed a memory crash that could occur in various situations while playing
  • Fixed a memory leak
  • Fixed a crash that could occur when entering an Unidentified Signal Source
  • Fixed a crash that could occur when dropping in to a Civilian Installation
  • Fixed a crash that could occur when entering Supercruise

Stations and Outposts

  • Outpost weapons platform has been completely updated with new art
  • All Outposts have had an art pass to fix minor issues and improve visuals
  • Outpost schematic rendering is now fixed to show all the extra modules, not just the core outpost
  • Modular Stations have had an art pass to fix minor issues and improve visuals in some areas
  • Various station schematic models have been updated to improve quality and fix orientation issues
  • Physics mesh optimisation in the newer station interiors to improve framerate
  • Various updates to station interiors to fix minor art issues and improve LODs

UI

  • Fixed an issue where the fuel scooping UI element would overlap with the jump charging element
  • Fixed an issue that could cause your inbox to become garbled when deleting messages
  • Fixed an issue where gunsights were not rendering correctly
  • Fixed some icons that were missing in the Multi-crew role switch panel
  • Fixed an issue where the Multi-crew session report could overlay incorrectly and not be closed when opened in the Gunner Cam mode
  • The Insurance screen will now show the last ship you were flying by default
  • Livery items you own will now be indicated with a tick
  • Removed a mysterious invisible button to nowhere from the Station Services menu
  • Corrected the Commander portraits appearing at a lower resolution in the Station menu
  • We have made some cosmetic improvements to the layout of the Insurance screen
  • Fixed an issue where a Wingman’s target marker could disappear when they target a subsystem

VR

  • We have made some adjustments to mouse behaviour when viewing the Holo-Me menu in VR so that it matches other UI screens
  • We have disabled the bloom effect when using the VR graphical presets by default, as it could be a bit hard on the eyes

Weapons

  • We have made some improvements to the animations on railgun

 

2.4 – The Return: Beta

On Friday the 4th August 2017 Frontier announced the date for the Beta release of its upcoming 2.4: The Return would be the 17th August.

“Greetings Commanders,

“We’re very excited to announce that the beta for 2.4 Elite Dangerous: The Return will begin on August 17. As 2.4 will roll out in a slightly different way to our previous updates, the same will be the case for the beta.

“The initial beta period will be open for those who have previously paid for beta access, it will then close for a few days to let us prepare for Open Beta, and then it will come back online for everyone to test. We’ll have full instructions on what we need testing in our beta specific forums, but just like the beta for 2.3.10 and as with previous updates, Thargoid specific content will remain a surprise and will not be present in the beta.

“We will still need everyone’s help in making sure that bug fixes, general improvements and more under the hood updates are tested thoroughly though.

“If you do help us out by jumping in to test we’ll give you a unique tester’s decal (we’ll share details of the decal on our social media channels) to use on your ships in the main game. These decals will be made available at a later date, and we’ll have more instructions on how you can get your hands on yours when the beta change list goes live on August 17.

“Previously we’ve held live streams on the run up to our releases, featuring details all about the features in the update. However, due to the nature of this update we wouldn’t want to spoil the narrative or interactions that the community will have so we won’t be broadcasting these reveal streams in the build up to the upcoming beta for 2.4. We’ll still keep things going with small sneak peeks here and there, but largely we really want you to discover 2.4’s secrets for yourself. After release, we’ll be hosting streams that focus on the narrative, explaining what our Commanders are discovering, explaining how you can get involved and hinting at things to come.

“Although you won’t see them in the beta, from day one after 2.4’s final release the Thargoids will make their return. We can’t wait to see your interactions with the most mysterious and terrifying things you’ll have seen in the Elite Dangerous galaxy to date. The dev team have put a lot of love in to 2.4 and we can’t wait to share that hard work with you.”

You can read the preview of 2.4 The Return, here.

Patch Update: 2.3.10 [Beta]

This afternoon, the 6th June 2017, Frontier released a Beta patch, 2.3.10. You can read the details below or here.


“The 2.3.10 beta is now live, and available for download for everyone who owns Elite Dangerous: Horizons (Please note: as with previous Betas, this is not available on Xbox One.) As we mentioned before, this beta will contain less visible changes and more ‘under the hood’ enhancements intended to improve stability and performance; for this reason we wanted to open up the beta for everyone to help test these important things. You can see the full list of changes, and a list of things we need your help with testing, in the text below.

“As an added incentive for helping us test these important stability changes, anybody who gets involved in the beta-only Community Goals will receive an exclusive in-game decal that will be available at the launch of 2.4. Take a look at the decal design below:

The decal won’t be just for your ship, but your Commander’s suit, too:

“All you have to do to receive the decal is take part in the CGs listed in the ‘Network and Physics Stress Testing Request’ section of this post.

“We’re grateful for your passion and continued support for Elite Dangerous, and your assistance testing this beta will really help to improve stability and performance of the game.

“Here’s the full list of the changes going in to the 2.3.10 beta:

Stability Fixes

  • Fixed a Commander Data error that could occur when two players switch to a Fighter at the same time in Multi-Crew
  • Fixed a crash that could occur when in High Intensity Conflict Zones for extended periods of time
  • Fixed a crash that could occur when activating Silent Running in a CQC match
  • Fixed a crash that could occur in the Capital Ship Encounters

General Fixes & Tweaks

  • General text fixes
  • Updated some translations
  • Audio: Fixed an issue with inbox message alert audio not playing
  • Audio: Fixed an issue whereby the audio would continue to loop when holding the fire button, after your shield cell bank had run out of ammo
  • Audio: Fixed an issue with the discovery scanner audio – Honks are back!

Camera Suite

  • Fixed an issue that caused the ‘Frameshift Charging’ indicator to become stuck on screen if you cancelled a hyperjump whilst in the camera suite

Holo-Me Creator

  • Implemented various changes to improve the appearance of Holo-Me in extreme lighting conditions

Installations/POIs/USSs

  • Fixed an issue whereby the Technology 06 codex entry was missing from Ancient Ruins

Missions

  • Mission board generation optimisations

Multi-Crew

  • Added the ability for Helm to limit the functionality of the Gunner role if desired (for example, preventing the use of utility style modules or deploying/retracting hardpoints)
  • Added the ability for Helm to disable the Fighter Control role if desired
  • Fix to allow the Helm access to turret mode options when they do not have a Gunner in their Multi-Crew session
  • Multicrew activities that have crew slots available are now highlighted with ‘+’ symbols
  • The ‘Switch Roles’ button will now be greyed out if your SRV is carrying more cargo than the ship has capacity for

Network

  • General network tweaks and fixes

Outfitting

  • Fixed an issue whereby the Engine Detailing slot did not appear when using the the Detailing filter tab

Player Journal

  • Fixed an issue with NPC names becoming garbled in the Player Journal

Server

  • Added a beta version of the Companion API that will be available when the beta is available here.

Ships

  • General Ship Fixes and Improvements
  • Anaconda: Fixed some visual issues with the Anaconda’s cockpit and made some improvements
  • Imperial Courier: Fixed an issue with the Imperial Courier’s Slipstream paint job
  • Python: Python ship kits no longer appear worn when fully repaired

“Here’s a list of things we’d need your help with testing. Thanks everyone! And have fun out there!

NETWORK AND PHYSICS STRESS TESTING REQUEST

“Improvements have been made to networking around sites with lots of builds and interactive objects and physics in the game. Therefore we would like to ask all commanders to help stress test the network at the ancient site on planet 1B in the Synuefe XR-H D11-102 system. To stress test please go to the site and try arriving and departing from the ruins in large numbers, in wings and in multicrew.

“Also please pick up and drop items, and throw your SRVs around at the site to test the physics.

“Please could you use missiles and mines as well as limpets on each other and objects to make sure they are still functioning as expected.

“We have placed a temporary asteroid station “No Moon” in the system to act as a base of operations for these tests and also host some Community Goals to act as guide to the sort of things we need to test.

  • CG #1 – Network Gurus Network at Ancient Ruins
    Help stress test networking and physics at the ancient site on Planet 1B in the Synuefe XR-H D11-102 system. To prove you were there please pick up and deliver one ancient item to No Moon in Synuefe XR-H D11-102.
  • CG #2 – Dedicated Testers Go Mining

“Help stress test networking and physics (limpets especially) at asteroid sites in the Synuefe XR-H D11-102 system. To prove you have been there please bring back at least 1 unit of any mined metal.

“As well as the answers above we would appreciate it if you could attempt to break the game at these locations to include the following see what happens when in wings, have people dropping out midway then dropping back in etc. Can you shoot knock the objects around? Try using vanity cams during the scenario, try swapping in and out of fighters. In multicrew try swapping roles and using ship systems and galaxy map and hot swapping throughout. Try using Commander Creator during the scenario. We are confident that you will find ways to do this that are not mentioned above, so please try whatever comes into your heads.