Lavecon 2019 – Content Reveal

Frontier have announced details of forthcoming content as shown at Lavecon 2019. You can find this below or on the official site, here. The Post Beyond: An Overview section has been updated with the below details along with a new page for both of the September and December releases.


Hello everyone,

Elite Dangerous commanders from across the galaxy have come to celebrate all things Elite Dangerous at this year’s Lavecon.

The event is very much in full swing and moments ago, the team had the pleasure to take to the stage and unveil a few details about what’s coming next to Elite Dangerous in the September update. In addition to all of that, we also revealed what commanders can expect at the end of the year!

If you weren’t able to attend Lavecon this year, rest assured that we have you covered! Here’s a breakdown of everything that was revealed:


Discovery Scanner Special with Dav Stott – Lavecon Special!

Dav, Lead Server Developer, started the presentation by hosting his very own episode of Discovery Scanner, detailing some of the work made when we introduced Background Simulation faction changes in Beyond – Chapter Four. Rest assured, if you weren’t able to attend, we’ll be bringing back the episode in a future livestream!

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> September Update
>

New “In Ship” Starter Experience

Following on from what we set out to achieve with this year’s initial updates, we will be introducing a whole new starting experience right from the cockpit of a commander’s first ship, a loaned Sidewinder. With clearer instructions and guidance during the beginning of Elite Dangerous, we believe this will lead to a more engaging way to learn the basics and help commanders understand the tools they have at their disposal to become fully-fledged pilots. We can’t wait to see how these new commanders will involve themselves in the galaxy in the same way many of you have!

At the start of the experience, commanders will be guided through essential pilot training by a flight instructor from the Pilots Federation. During this training, a number of lessons will be taught to commanders, from space flight to combat.

  • Basic flight controls and scanning.
  • Supercruise and navigation.
  • A combat exercise around a megaship.
  • Culminating with the final lesson: completing one’s first Hyperspace Jump and docking at a starport.

All of the training will include VO across our supported languages, so whether you’re a commander, un commandant or ein kommandant, you’ll be able to follow each exercise without issue!

Veteran commanders out there who wish to experience the training will also be able to access it in the ‘Training Section’ via the right-hand panel.

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New Livery System and Virtual Currency: Arx

Those on consoles will already be familiar with the concept of Frontier Points and, as part of the September Update, we’re reworking and rebranding them as Arx, across all platforms (including PC), ensuring the experience to acquire cosmetics is shared equally for commanders on any platform. This new currency can be purchased, as well as earned by simply playing the game, to acquire Game Extras such as Paint Jobs, Ship Kits, Bobbleheads and more!

As always with our optional additional purchases, Arx can only be used to buy cosmetic Game Extras and will not be used to introduce and acquire pay-to-win purchases. Ultimately, Arx will enable us to…

  • Bring parity across all of our platforms
    At the current time, PC commanders purchase cosmetics directly from the Frontier Store with real world currency, while those on consoles must first purchase Frontier Points before acquiring that new and shiny Paint Job. With the introduction of Arx, the method of purchasing and spending Arx will be the same experience regardless of what platform you’re on.
  • Allow commanders to earn customisation items through gameplay
    As part of the update to the livery system and the introduction of Arx, commanders will be able to acquire cosmetic items by simply playing the game! We won’t ask commanders to change how they play, simply being an active player and engaging with the game is all that’s required. A number of Arx can be earned each week and will be instantly added to a player’s Arx balance and can be spent there and then, or saved for later. We’ll have more details on how these can be earned in-game and the amount you can earn, closer to the release of the September Update.
  • Introduce a new, flexible and informed choice when purchasing Game Extras
    We’ve made improvements to the entire in-game ship livery system, providing commanders with previews of all the different customisation options for their ships and multiple angles!Commanders will be able to purchase individual Game Extras that were previously only available in entire packs. For example, if you wanted the Anaconda White Pharaoh Paint Job, you would no longer need to purchase the entire Anaconda Horus Paint Pack to obtain it. We’re still going to be putting together bundles and packages, but this new system will allow commanders to buy the majority of Game Extras individually.
  • Offering commanders the ability to change their ship’s appearance from the main menu
    One of the biggest improvements we are introducing is the ability to access the ship livery from the main menu, so even explorers out in the black will be able to change up their ship’s appearance without needing to head all the way back to civilization!

Please read our FAQ for all the information and post any of your questions about Arx here.

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Please note, Arx values in these images are not final and subject to change.


> December Update
>

We couldn’t end the presentation without a glimpse of what’s coming at the end of the year: FLEET CARRIERS.

We’ll let the video below do the talking —MASSIVE FRAMESHIFT SURGE DETECTED–

We’ll have more details about the September Update and Fleet Carriers in the near future, so keep an eye on all of our future announcements and social channels!

We’d also like to extend a big thank you to all of the organisers of Lavecon and the commanders who are attending today to share their passion for all things Elite Dangerous. It’s time for us to get back to the action, so see you soon… and fly safe, commanders!

Interstellar Initiative – The Enclave Preview

At 12pm on the 27th June 2019 Frontier announced some details regarding the latest Interstellar Initiative. You can see this below or on the official site, here.

WHAT ARE INTERSTELLAR INITIATIVES?

Interstellar Initiatives are a series of in-game events and narratives that play out over the course of approximately a month. Each one features several phases that will alter as the story progresses and may end with lasting effects on the galaxy!


Phase 1 (4th July 2019)

Meta-Alloys Reportedly Growing Scarce

Aegis Research has issued a statement amid growing concerns that meta-alloy harvests in the Pleiades Nebula have slowed dramatically. A number of sources claim that Thargoid barnacle sites have recently ceased producing materials.

The situation was addressed by Professor Alba Tesreau of Aegis Research:

“Thargoid structures remain poorly understood, so we can only theorise why the barnacles in most Pleiades systems have grown barren. Our leading hypothesis is that these sites have been over-exploited in recent years, and humanity has simply exhausted this resource.”

“What is certain is that meta-alloys are both a valuable commodity and a vital component of anti-xeno technology. It is of paramount importance that we maintain the supply of this material.”

“Therefore, Aegis Research is spearheading an initiative to identify an alternative source. We ask the galactic community to support us by providing exploration data, in the hope this leads us to undiscovered barnacle sites.”

Independent pilots who wish to participate can do so by handing in survey scans to The Oracle in the Delphi system between the 4th and the 10th of July.

  • Meta-Alloy production from Barnacle Sites (in the Pleiades) will start to dwindle, threatening the availability of Meta-Alloys. As this commodity becomes scarce, the price in which markets will pay for Meta-Alloys is bound to increase.
  • Community Goal – Aegis Research will request the service of Commanders to deliver Exploration Data to The Oracle in the Delphi system, a combined effort to locate a new source of Meta-Alloys.

The next phase will be announced after Phase 1 has ended.

 

 

April Update: Patch 2

Updated: 14th May @ 11:49am (UTC)

Today, the 14th May 2019, Frontier have released a second patch for the April update. Details can be found below, on the official site here and in the patch notes section of this website once confirmed. This post will be amended to reflect any further changes.


Greetings Commanders,

We’re aiming to roll-out a patch for all platforms on Tuesday 14 May at 10:00 AM (UTC) to implement a couple of bug fixes and address issues with the FSS (crashing when using the FSS, as well as graphical display and camera re-positioning issues).

We will update this thread with final times/dates as well as patch notes at the start of next week.

Thank you for your understanding. Please find the full patch notes below:

Commodities Market

  • Stopped allowing players to attempt to buy more goods from a market than it can actually supply
  • Increased the acceleration when choosing the quantity of commodity when buying or selling
  • The sell pop up now defaults to max amount of the chosen commodity you’re carrying
  • If the player is currently docked at the station that is also set as the saved comparison market, the comparison column and its header will update and use the galactic average prices to calculate the profits
  • If the player doesn’t have Horizons, planetary surface markets are not considered when looking for best prices in the ‘also consumed by’ / ‘produced by’ lists

Crashes/Stability

  • Fixed a crash that could occur when using the FSS mode
  • Fixed a crash that could occur when exiting the game
  • Fixed a crash that could occur when sat in a dock

Damage Balancing

  • Fixed issue that caused more damage to be applied to SRVs when in multiplayer sessions

Engineering

  • Reverted changes made to the Drag Munitions special in the initial April Update release

Exploration

  • Fix new Codex discovery notifications not displaying in the cockpit UI when proximity scanning or using the discovery scanner’s system scan to discover all stars in a system

Galaxy Map

  • Added a background to the control key along the bottom of the screen, to increase readability whilst in lighter areas of the map

Inventory

  • Added in a decrease button when removing cargo from your ship, even when at 1, so that players can quickly select the maximum amount they hold

Knowledge Base

  • Fixed missing non-English VO for knowledge base articles

Main Menu

  • Fixed inconsistencies in options order between main menu and pause menu

Modules

  • Fixed the module tab not updating in real time when modules have been shut down due to power usage
  • Stopped module priorities being reset to 1 during FSD transitions
  • Stopped the Shield Generator module from turning back on (when deactivated) during FSD transitions
  • Removed the synthesis recipe that was being mistakenly applied to the Enforcer Cannon
  • Fixed an issue where Enforcer Cannons would erroneously report that they could carry more ammo than they could

Navigation Panel

  • Increased the font size for the remaining number of jumps
  • Fixed missing ‘clear filter’ option from the SRV
  • Bookmarked locations will now have an icon to show it’s marked
  • Selection UI will now stop at the top and bottom of the list of locations, whilst scrolling through them. A subsequent press of the button will then wrap around to the top/bottom.
  • Added text to explain if a stellar body requires a permit

Performance

  • Fixed the frame rate loss when the ‘FX’ graphical setting was set to anything other than ‘off’

Pilots’ Federation District

  • Added system descriptions to the galaxy map

Pilot’s Handbook

  • Fixed various typos and formatting issues
  • Added links from the mission detail screen to relevant handbook articles
  • Added an ‘Exit’ button which will quit out of the Codex completely, rather than go back one page

Player Journal

  • Include BodyName and radius in Status.json file, when in SRV
  • Fixed a bug in the ship loadout info after swapping modules

Starport Services

  • ‘Re-stock all’ option now works correctly

Supercruise Assist

  • Fixed the keybinding for toggling orbit lines on/off not working whilst Supercruise Assist is active
  • Fixed an issue that caused the ‘target obscured’ message to not appear when a Nav Beacon was obscured by a star
  • Stopped prompts appearing whilst in FSS mode

Server Fixes

  • Re-enabled Codex discoveries for terraformable and non-terraformable ammonia worlds
  • Implemented an automatic disconnect when a player is removed from a private group they’re currently flying in
  • Fixed ellipsis character on the main menu news in Russian
  • Fixed faction reputation and career rank changes from completing objectives at installations, megaships and Conflict Zones

Server fixes released since April Update launched

  • Fixed a number of causes for unable to load Commander data from the main menu
  • Tiana Fortune’s medium and large landing pads should now be usable again
  • Fixed the Galaxy Map’s planet port commodity filter
  • Fixed a number of performance & stability issues

April Update: Patch 1

On the 2nd May 2019 Frontier released the first patch for the April update fixing numerous bugs and issues. You can see the notes below on the official forum or via a link on this website’s patch notes section, here.


Commodities Market

  • Stopped allowing players to attempt to buy more goods from a market than it can actually supply
  • Increased the acceleration when choosing the quantity of commodity when buying or selling
  • The sell pop up now defaults to max amount of the chosen commodity you’re carrying
  • If the player is currently docked at the station that is also set as the saved comparison market, the comparison column and its header will update and use the galactic average prices to calculate the profits
  • If the player doesn’t have Horizons, planetary surface markets are not considered when looking for best prices in the ‘also consumed by’ / ‘produced by’ lists

Crashes/Stability

  • Fixed a crash that could occur when using the FSS mode
  • Fixed a crash that could occur when exiting the game
  • Fixed a crash that could occur when sat in a dock

Damage Balancing

  • Fixed issue that caused more damage to be applied to SRVs when in multiplayer sessions

Engineering

  • Reverted changes made to the Drag Munitions special in the initial April Update release

Exploration

  • Fix new Codex discovery notifications not displaying in the cockpit UI when proximity scanning or using the discovery scanner’s system scan to discover all stars in a system

Galaxy Map

  • Added a background to the control key along the bottom of the screen, to increase readability whilst in lighter areas of the map

Inventory

  • Added in a decrease button when removing cargo from your ship, even when at 1, so that players can quickly select the maximum amount they hold

Knowledge Base

  • Fixed missing non-English VO for knowledge base articles

Main Menu

  • Fixed inconsistencies in options order between main menu and pause menu

Modules

  • Fixed the module tab not updating in real time when modules have been shut down due to power usage
  • Stopped module priorities being reset to 1 during FSD transitions
  • Stopped the Shield Generator module from turning back on (when deactivated) during FSD transitions
  • Removed the synthesis recipe that was being mistakenly applied to the Enforcer Cannon
  • Fixed an issue where Enforcer Cannons would erroneously report that they could carry more ammo than they could

Navigation Panel

  • Increased the font size for the remaining number of jumps
  • Fixed missing ‘clear filter’ option from the SRV
  • Bookmarked locations will now have an icon to show it’s marked
  • Selection UI will now stop at the top and bottom of the list of locations, whilst scrolling through them. A subsequent press of the button will then wrap around to the top/bottom.
  • Added text to explain if a stellar body requires a permit

Performance

  • Fixed the frame rate loss when the ‘FX’ graphical setting was set to anything other than ‘off’

Pilots’ Federation District

  • Added system descriptions to the galaxy map

Pilot’s Handbook

  • Fixed various typos and formatting issues
  • Added links from the mission detail screen to relevant handbook articles
  • Added an ‘Exit’ button which will quit out of the Codex completely, rather than go back one page

Player Journal

  • Include BodyName and radius in Status.json file, when in SRV
  • Fixed a bug in the ship loadout info after swapping modules

Starport Services

  • ‘Re-stock all’ option now works correctly

Supercruise Assist

  • Fixed the keybinding for toggling orbit lines on/off not working whilst Supercruise Assist is active
  • Fixed an issue that caused the ‘target obscured’ message to not appear when a Nav Beacon was obscured by a star
  • Stopped prompts appearing whilst in FSS mode

Server Fixes

  • Re-enabled Codex discoveries for terraformable and non-terraformable ammonia worlds
  • Implemented an automatic disconnect when a player is removed from a private group they’re currently flying in
  • Fixed ellipsis character on the main menu news in Russian
  • Fixed faction reputation and career rank changes from completing objectives at installations, megaships and Conflict Zones

Server fixes released since April Update launched

  • Fixed a number of causes for unable to load Commander data from the main menu
  • Tiana Fortune’s medium and large landing pads should now be usable again
  • Fixed the Galaxy Map’s planet port commodity filter
  • Fixed a number of performance & stability issues

Interstellar Initiative #1 – Bridging the Gap

On the 20th April 2019, the first of Frontier’s new ‘ Interstellar Initiatives’ started. You can read about it below and in the video below.

WHAT ARE INTERSTELLAR INITIATIVES?

Interstellar Initiatives are a series of in-game events and narratives that play out over the course of approximately a month. Each one features several phases that will alter as the story progresses and may end with lasting effects on the galaxy!

GALNET: ZENDE PARTNERS ANNOUNCES TRANSPORT SERVICE

Zende Partners has revealed plans to establish a ferry service between the core systems and Guardian space.

Freya Taine, the company’s CEO, made this statement:

“In response to increasing demand for Guardian commodities, my company aims to facilitate access to the area once occupied by the Guardians. This will involve the construction of a mega-ship to transport pilots to and from this comparatively inaccessible region.”

“Five systems have been highlighted as potential destinations, and we’d like to invite the galactic community to decide which of these should serve as the termination point for the mega-ship. We will then build an outpost in the chosen system, and the mega-ship will enter service.”

“We hope that this initiative will stimulate new innovations in the field of Guardian-human technology.”

Note: The mega-ship ferry itself is actually composed of two mega-ships, one that will jump to the chosen system, and one that will jump back to the system of Zende. These megaships will jump on the server tick each week.

HOW DO YOU GET INVOLVED?

Zende Partners have identified five locations in Guardian space where they will not only set up an outpost, but fund the creation of a Megaship ferry that will take Commanders from the system of Zende to a location voted for by the community.

It’s an ambitious plan, but with easier access to Guardian technology, Zende Partners hope to build and develop new technology to benefit the human race… and, perhaps, their economic standings.

To get involved with this first phase of Bridging the Gap, all you need to do is cast your vote in this thread.

JOIN US ABOARD THE STARGAZER!

To assist you in making an informed decision, the flight team of the “Stargazer” will take you on a visit to one of the Guardian Sites and talk about what your options are during the next episode of the live stream series: “Stargazing Tours”. Tune in at 18:00 (UTC) on 2 May on either YouTube, Twitch or Mixer.

April Update: 2019 – Is Live!

The April 2019 update is now live and available to download. You can read the patch notes here or on the official forum, here. You can find full details of the update here.

Please also see this subsequent post for information on an issue with certain Codex discoveries.

Also see this post for information on other known issues.

Community Goal Update

On the 13th March 2019 at 2:54pm Frontier made an announcement regarding the future of Community Goals:

Hello Commanders,

We wanted to inform you that, starting from tomorrow, in preparation for the development-supported events, there will not be any Community Goals for the next few weeks. This is because we are adjusting the way current Community Goals will be utilised, tying them to more engaging events and narratives as previously mentioned in our post below and here:

Development supported events

One of the biggest changes will be the way that we create and support in-game events and activities. Starting in the coming months, we will be looking to change the way that in-game events happen. The aim here is to create ongoing, engaging, and varied sets of content that are supported by the development team which players will be able to actively engage in.

We have listened to community feedback regarding Community Goals and while they are an incredible tool, they have become somewhat routine for many Commanders. We felt that we needed to adjust them to be more event-related while taking our in game events a big step further. We will gradually be changing our community goals and their frequency, using them within a larger schedule of development-led events to help us create more improved, meaningful and engaging experiences. 

As well as Community Goals, we will also be using things like new scenarios, reputation and reward boosts (such as Superpower reputation increases), BGS and global galactic changes, in-game interactions, new game assets and much more to make game-wide events that tie into the game world. The aim is to constantly create new and exciting events and campaigns for you to get involved in and shape, which will focus on and benefit different types of players. 

Outside of the game, we’ll communicate with you about these events, how they work and what goes into developing Elite Dangerous.

Rest assured, that while we are making changes to the way Community Goals work, we are still going to be supporting Player Community Goals in our plans. You can find out how to submit a Community Goal here.

In the coming month, we will be releasing specific details as to how the new development-supported events will work, so stay tuned for that!
Thank you for your understanding.