Elite: Dangerous – Patch Notes

Updated: 11th December 2018

Below you can find patch notes containing a list of the main features and changes available in Elite: Dangerous along with links to the much more detailed release notes, which also include details of bug fixes. Beta patch notes, which are numerous and extensive in many cases, are not (usually) listed here but can be found in the relevant thread.

Any content that is available to Horizons owners (2.0 onward) only is marked with a +. Otherwise it is available to all owners of the original release (1.0).

If you wish to view a chart showing the releases of Elite: Dangerous, you can view it here. Use the table and links below to jump to the section you want to read.

Table of Contents

1.0 – Elite Dangerous 2.0 – Horizons 3.0 – Beyond: Chapter 1
1.1 – Community Goals 2.1 – The Engineers 3.1 – Beyond: Chapter 2
1.2 – Wings 2.2 – The Guardians 3.2 – Beyond: Chapter 3
1.3 – Powerplay 2.3 – The Commanders 3.3 – Beyond: Chapter 4
1.4 – CQC 2.4 – The Return  

> 1.0 – ELITE: DANGEROUS

> Released 16th December 2014


MAIN FEATURES

  • 400 billion star galaxy inc. planets (not landable in 1.0) multiple star types stars & black holes
  • Scientifically accurate 1:1 creation of Milky Way galaxy
  • Combat
  • Missions
  • Mining (asteroids & planetary rings)
  • Trading
  • Exploring
  • Pirating
  • Factions
  • Bounty Hunting
  •  Ships
    • Adder
    • Anaconda
    • Asp Explorer
    • Cobra Mk III
    • Eagle Mk III
    • Federal Dropship
    • Hauler
    • Imperial Clipper
    • Type-6 play
    • Play Type-7
    • Type-9 play
    • Orca
    • Python
    • Sidewinder
    • Viper Mk III

Patch Notes: 1.0 | 1.01 | 1.02 | 1.03 | 1.04 | 1.05 | 1.06 | 1.07 |


> 1.1 – COMMUNITY GOALS

> Released: 10th February 2015


MAIN FEATURES

  • Allowing the whole Elite Dangerous community to work together, towards goals which affect the galaxy.”
  • Route planning extended to 1000 light years
  • Added discovery tags to system map (requires scan)
  • Added city lights to planets
  • Add explored system details to the cartographics shop

Patch Notes: 1.1 | 1.1.02 | 1.1.03 | 1.1.04 | 1.1.05 | 1.1.06


> 1.2 – WINGS 

> Released: 10th March 2015


MAIN FEATURE

  • Wings allows groups of up to four pilots to fly together and share the rewards of their joint efforts.

CONTENT

  • New Ships
    • Fer-de-Lance
    • Vulture
  • Ability to re-boot damaged systems
  • Flyable de-bug camera

Patch Notes: 1.2 | 1.2.01/02 | 1.2.03 | 1.2.04 | 1.2.05 | 1.2.06 | 1.2.07 


> 1.3 – POWERPLAY

> Released: 5th June 2015


MAIN FEATURES

  • ‘Pledge allegiance to one of a number of galactic Power characters, gain rewards and influence that character’s battle for interstellar conquest, power and control.’

GENERAL CHANGES & NEW CONTENT

  • New Ships
    • Imperial Courier
    • Diamondback
  • Cargo/Mining collection drones
  • Fuel Transfer drones
  • Prospector drones
  • Mission system overhaul
    • Inbox integration for branching missions
    • Missions scaling up based on rank
    • Missions scaling up based on reputation with mission giver
    • Mission targets can be generated in supercruise rather than USSs
    • Spawned AI difficulty determined by mission (if spawned by mission)
    • Missions requiring only mineable materials added
    • Revamped military progression missions
    • Added Founders and Elite ranked missions
    • More mission variants added
    • Chatter tables updated
  • Updated bounty system
    • Bounties cannot be paid off but expire after 7 days.
    • Major factions don’t record crimes anymore, only minor factions
    • Fines now take 7 days to expire
  • Mining Changes
    • Osmium mineral added
    • Painite mineral added
    • Added low and high intensity resource extraction site scenarios
    • Added crimes for reckless flying (collisions) within starport no fire zones

Patch Notes: 1.3 | 1.3.01 | 1.3.021.3.03 | 1.3.04 | 1.3.05 | 1.3.06 | XBox Preview Update 1.0.0.71.3.07


> 1.4 – CQC 

> Released: 6th October 2015 [Xbox One Release Date]


MAIN FEATURE

  • ‘The ultimate 34th century gladiatorial contest between Elite Dangerous pilots, with intense PVP action in custom-built arenas set within the Elite Dangerous galaxy.’

NEW CONTENT & QUALITY OF LIFE ADDITIONS

  • New Ships
    • Imperial Eagle
    • Federal Gunship
    • Federal Assault Ship
  • Hazardous resource extraction sites added
  • Compromised nav beacons added
  • Legal salvage missions added

Patch Notes: Xbox GPP Update1.4 | 1.4.01 | 1.5 | 1.5 – Beta 2 | 1.5.3 


> 1.5 – SHIPS & 2.0 – HORIZONS +  

> Released: 15th December 2015


1.5 SHIPS

MAIN FEATURES

  • Increases the number of playable ships to 30 (31 if you own Horizons).
    • Asp Scout
    • Viper MkIV
    • Federal Corvette
    • Imperial Cutter
    • Keel back
    • Imperial Fighter (CQC)
  • Added various new mission types and scenarios:
    • Crashed ships
    • Don’t die missions
    • Don’t get scanned missions
    • Multi-stage missions
    • Missions can be received in space
    • Assassination variants
    • Contact missions
    • Unique cargo missions
    • Timed window missions
  • Added new open space scenarios:
    • Search and rescue scenarios
    • Wrecked ships scenarios
    • New deep space salvage scenarios
    • Distress call scenarios
  • Bobbleheads (PC & Mac)

Patch Notes: 1.5


2.0 – HORIZONS +

MAIN FEATURES

  • Ability to land freely on 4 types of airless moon, making up 61% of all planets in the game:
    • Rocky
    • Metal
    • Ice
    • Rock & Ice
  • Various types of ground bases:
    • Military bases
    • Research Establishments
    • Hideouts
    • Major starports
    • Mining complexes
  • Drive your SRV on the planetary surface whilst:
    • Exploring planetary surfaces
    • Fighting skimmer defence vehicles (x 4 variations)
    • Scanning the surface for materials
    • ‘Hacking terminals’ to download data
    • Find crashed ships
    • Discover points of interest, debris and lost cargo
  • Synthesise the various materials found on the planetary surface in order to:
    • Refuel your SRV
    • Repair your SRV
    • Reproduce ammunition
    • Increase Ship Jump Range

CHANGES & OTHER ADDITIONS

  • Change to 64 bit client.
  • Black Friday paint job packs.

Patch Notes: 2.0 | 2.01 | 2.0.02 | 2.0.03 | 2.0.04 | 2.0.05 | 2.0.06 | 2.0.07 | 2.0.08 | Xbox One 1.5.02 |


> 1.6 & 2.1 – THE ENGINEERS

> Released: 26th May 2016


MAIN FEATURES

  • The Engineers – Gain access to the Engineers in order to upgrade various ship components to upgrade numerous parts of your ship +
    • Engineer bases (Handcrafted)
    • Weapons
    • Engines
    • Frameshift
    • Thrusters
    • Armour
    • Power Systems
    • Shields
  • New Weapons
    • Huge Beam Laser
    • Huge Pulse-Laser
    • Huge Multi-Cannon
    • Large Multi-Cannon
    • Missiles improved to work better over a distance
    • Missiles damage effect increased to lower all external modules
  • Mission System – Update
    • NPC portraits now act as ‘missions givers’
    • Clearer information when building reputation with factions
    • New branching missions
    • Some new mission templates (e.g. tip-off missions)
    • Increased use of Navigation beacons to give mission information

NEW CONTENT & QUALITY OF LIFE ADDITIONS

  • Traffic Control – Voicing
    • On approach to star ports and planetary ports players will hear chatter from the flight controllers
    • Flight controllers automatically give a call sign to all pilots – this is formed from the ship manufacturer and the first three characters of the Commander’s name.
  • New Ship Drives
    • For smaller ships, eg. Sidewinder, Faulcon de Lacey have introduced performance enhanced size 2 and 3 drives.
  • Ice Mining
    • Commanders are able to mine new commodities such as methanol monohydrate crystals and low temperature diamonds.
  • General User Interface Additions
    • Bookmarks added to galaxy map
    • Increased filter options on galaxy map (ie system states)
    • Community Goals added to galaxy map
    • Outfitting Screens re-worked to give more information
    • Game control page re-worked to make changing and finding key bindings easier.
  • Graphical Improvements
    • Planetary surface quality has been increased whilst also increasing the performance
    • SRV will now leave tyre tracks
    • Star light has been changed so they retain their colour over distance
  • NPC – Artificial Intelligence
    • NPC’s will fly low over planetary surfaces and engage in dogfighting
    • Elite NPC pilots are now of a higher quality
    • Make better use of missiles & torpedoes when opponents shields are down
    • Are more skilled in avoiding damage
    • Better use of PIP management when fleeing or pursuing an opponent
    • Will flee battles to allow their shields to recharge before returning
    • NPC’s will counter attempts of human pilots to use reverse thrust
    • Skimmers are more resistant to splash damage
    • System security ships will respond better to crimes committed in their vicinity
  • System State Enhancement
    • Changed to give greater visibility to their current situation. For example, when a system is in famine the price of food will increase.

Patch Notes: 1.6 & 2.1 | 2.01.02 | XBox Update2.01.03 | 2.01.04 | 2.01.05


> 1.7 & 2.2 – THE GUARDIANS

> Released: 27th October 2016


MAIN FEATURES

  • Ship Launched Fighters +
    • Launch the F-63 Condor, Imperial Fighter or the Taipan from specific in-game ships
    • Fly them yourself via neural net or hire a crew member (see below) to do the same
    • Ability to alter their loadouts and modules
    • Issue orders to your ship launched fighter
    • Manufacture ship launched fighters in-flight
  • Hire NPC Crew +
    • Hire up to 3 NPC crew and have one of them fly with you at any one time.
    • NPC crew come with wage demands and a back story.
    • Crew can increase their rank as they gain more experience and die, should your ship be destroyed
    • NPC Crew can fly your ship or your Ship Launched Fighters
    • Issue orders to NPC crew
  • New Ship +
    • Beluga Liner
  • Passenger Missions
    • Take a variety of passengers (18 types) to various destinations in the galaxy
    • Scan tourist beacons to learn about in-game lore and earn exploration awards
  • Engineers & PowerPlay +
    • Five new Engineers added – Bill Turner, Lori Jameson, Ram Tah, The Sarge, Tianah Fortune
    • Yori Grom has been added as a new power in Power Play

NEW CONTENT & QUALITY OF LIFE ADDITIONS

  • Ships
    • Ship Transfer
    • Module storage & transfer
    • Remote sale of ships
  • In-game Graphics & Audio
    • Four new types of Station Interiors – Tech, Agriculture, Tourism & Refinery
    • Added advertising holograms outside stations
    • New Geological features added to planets – Fumaroles, Geysers
    • New Biological entities added to planets
    • ‘Mysterious things’ added
    • CQC Stations now in game
    • Changes to graphical representation of Neutron & White Dwarf stars
    • Ability to use new star ejection to gain increased one-off jump range
    • Improved planetary surfaces
    • Capital Ship dock now in game
    • Various other locations including – Comms arrays, prisons, hideouts
    • Visual improvements to hyperspace
    • Visual dimming of the universe via galactic dust
    • Various new air traffic controller voicing
    • Improved lighting & geometry in all Engineer bases
  • Graphical User Interface Changes
    • Changes to layout of Starport services menu
    • Added UI ‘spooling engines’ graphic when taking off from a planetary surface
    • System security information added to HUD before entering hyperspace
    • Graphical improvements to avatars
    • Planetary maps now visible in system map view
    • Multiple destination feature added to route plotter
    • Pay off bounties and fines from low security systems
    • Filter to show ‘visited systems’ in Galaxy Map (only 2.2 systems onwards will show)
    • Security Filter added to Galaxy Map
    • Sort missions by – Legal, Illegal, Combat, Aid
  • Mission Based Changes
    • ‘Seeking Goods’ scenarios now issue missions  
    • Points of Interest can now be fixed (see geological and biological entities)
    • Points of Interest can now contain landed ships
  • Other
    • Training Tutorial Scenarios added – Basic Flight, Advanced Combat, Mining, SRV Training, Ship Launched Fighter Training, Mining tutorial added
    • Commanders Journal – enables 3rd party developers to access in-game Commander data and create websites and applications
    • Paint Jobs – Anaconda, Asp Explorer, Vulture, Fed-de-Lance, Python, Corvette, Cutter
    • Paint Jobs – Ship-Launched Fighters
    • Paint Jobs – SRV
    • Ship Kits – Python & Vulture

Patch Notes: 2.2 | 2.2.01 | 2.2.02 | 2.2.03


> 2.3 – THE COMMANDERS

> Released: 11th April 2017


+
indicates Horizons features only.

MAIN FEATURES

  • Holo-Me (Commander Creator) +
    • Holo-Me UI gives players the ability to create male and female avatars by tuning and morphing their eyes, nose, mouth, ears, jawline, neck, hair, freckles, scars, beards, suits and decals. Alternatively players can use any of the 50 commander presets.
    • Commander creator are also now visible within the player’s cockpit or are holographically represented when they are not physically present.
    • Player avatars are also displayed in the comms panel.
  • Multi-Crew +
    • Multi-Crew allows a team of up to 3 players players to play together and assume roles aboard the same ship or just tag along as a passenger.
    • Gunner – Allows a crew member to take control of all turreted weapons on the ship using a third person interface.
    • Fighter Con – This allows a crew member launch and control a fighter, even if the helm has already launched a fighter using NPC crew. This allows multi-crew ships to have two fighters active at a time. In addition, if the ship has enough fighters, both crew members can take on the fighter con role, meaning three human controlled ships can be flying at the same time.
  • Camera Suite
    • Added vanity cameras to all ships enabling players to view their commander and ship from a variety of interior and exterior camera angles.
    • Free-view camera also available to enable players to select non-fixed views.

NEW CONTENT & QUALITY OF LIFE ADDITIONS

  • Ships & Stations
    • Dolphin playable ship +
    • Ship Naming and ID plates can now be added via Outfitting
    • Increase in number of the maximum stored ship limit to 35
    • Asteroid base stations, with air traffic controllers
    • 32 asteroid bases in various deep space locations
    • Stations can now be placed within rings
    • Stations can now be placed within asteroid clusters
    • CPU optimisations around stations and capital ships
    • Stations that are within a planetary ring are now displayed on the system map
    • When targeting a station’s location (usually but not limited to when in supercruise heading towards it) show the schematic in the correct orientation.
    • Added Megaships
      • Tanker
      • Cargo
      • Asteroid Miner
      • Flight Operations
      • Prison Ship
      • Science Vessel
      • Passenger
      • Plus two more unknown variants.
  • Passengers & Missions
    • Added prisoner cells as alternatives to passenger cabins +
    • Updated mission and variant templates for passenger bulk, VIP and VIP Conflict types +
    • Multi-stage mission support added (different to wrinkles)
    • Delivery, Collect, Passenger Bulk, Piracy, Rescue, Salvage and Smuggle mission change destination wrinkles are now optional.
    • The following missions should now spawn more frequently: Piracy Heat, Piracy Contract, Clearing the Path, Safe Travelling
    • Updated the military career progression numbers to speed up progression
    • Increased super power reputation gains by 25% when gaining faction reputation
  • New challenge scenarios
    • 4 new Incursion scenarios
    • Speed docking
    • Driver challenge
    • Ship launched fighter challenge
  • Weapons
    • Added two turreted mining lasers
  • POI / USSS
    • Lava Spouts now have proximity effects around them. Depending on the ferocity of their eurption, they deal heat and damage to the player. The more ferocious the eruption, the hotter and more damaging they become
    • Added additional installation scenarios
      • Medical
      • Space Bar 
      • Space Farm
      • Government 
      • Security Station
      • Plus Colour variations
    • Added new Passenger USS scenarios
    • Added a new Data Link scanner for ships
    • Proximity effects support added
    • Added more wreckage types
    • Space scenarios can now have localised fog
  • Exploration
    • New mysterious things added
    • New organics added to planetary surfaces
    • Re-balanced the amount of exploration career rank awarded when completing Passenger missions
    • Increased the credit values of exploration data for scans after this release. Unsold data from previous scans is unaffected by this change.
  • Engineers
    • Manifest/Killwarrant/Wake scanner:
      • Long Range
      • Wide Angle
      • Fast Scan
    • Ship primary sensor:
      • Light weight
      • Long Range
      • Wide angle
    • Detailed Surface scanner 
      • Long Range
      • Wide Angle
      • Fast Scan
    • Bill Turner:
      • DSS to grade 5
      • Sensor/scanner to grade 5
    • Felicity Farseer:
      • DSS to grade 3
      • Sensor/Scanner to grade 3
    • Heri Tani:
      • DSS to grade 5
      • Sensor/Scanner to grade 3
    • Juri Ishmaak:
      • Sensor/scanner to grade 5
      • DSS to grade 5
    • Lei Chung:
      • DSS to grade 5
      • Sensor/scanner to grade 5
    • Lori Jameson:
      • Sensor/scanner to grade 5
      • DSS to grade 5
    • Tiana Fortune:
      • Sensor/scanner to grade 5
      • DSS to grade 5
  • Pirates
    • NPC pirates will now ask the player for a cargo amount from a player. Complying will result in the NPC pirate not opening fire.
  • Interdiction 
    • Players in supercruise can now visually see other interdictions taking place. You can see this taking place in this video.
  • Ship Art
    • All ship explosive effects improved
    • Large number  of changes to ship interiors
  • Audio Changes
    • New additions include audio for the FSD supercharge including voice alerts,
    • Added ambient audio details to the starport inner-dock variant,
    • Three New flight controllers types for the Empire, Anarchy, Independent powers,
    • Additional wave scanner improvements
    • ‘Secret stuff. Shhh’.
  • Added 100 new tourist beacons
  • CQC
    • Rebalanced capacitor and charge rates to be the same across the different ships
  • Added Bucky Ball Beer Mats rare good
  • Celestial
    • Ice terrain surface improvements
    • Performance improvements for terrain on 4/500 series nVidia cards
    • Surface rock system optimisations
    • Updated schematics for white dwarfs and neutron stars
    • Made star lens flares check the actual depth instead of comparing against a constant value
  • Player Journal
    • Added journal events for Multi-Crew
    • Include more details about atmospheric composition in player journal, when detail-scanning a planet with atmosphere
  • VR
    • Made the schematics render in stereo
    • Added dithering support to tackle banding in VR
    • Fixes to some of the cockpit VR cameras
    • Fixed some incorrect scale assumptions when fitting the left eye image to the monitor window. The view should feel a little less stretched. In addition there will be a significant memory saving moving from 2160×1200 to 1280×768
    • Added Python ship kit VR hangar cameras

Patch Notes: 2.3 | 2.3.01 | 2.3.01 (Xbox)2.3.02 | 2.3.02 (Xbox) | 2.3.101.01 & 1.02 (PS4)2.3.11 | PS4 Hotfix |


> 2.4 – THE RETURN

> Released: 26th September 2017

+ indicates Horizons features only.

NEW CONTENT & FEATURES (+)

  • Added mysterious and exciting things
  • Holo-Me Save Slots – We have added save slots for different Commander appearances in the Holo-Me system
  • Holo-Me: Added 12 new hairstyles
  • Holo-Me: Added slots for Eyewear and Outfits
  • Synthesis can now create heat sinks, chaff, limpets and top up life support
  • Additional planetary bases added to the Colonia region for migration winners
  • Added mysterious locations we’re not going to tell you about…
  • Added more mysterious and exciting things
  • Ship Rebuy Penalty – When a player commits the crime of murder (PvP only), an additional cost is added if they swap to a less expensive ship before paying legal costs during the rebuy flow
    • Exemption for valid Powerplay PvP
  • Pilot’s Federation Bounty – When a player commits the crime of murder (PvP only), they receive an additional Pilot’s Federation Bounty. This bounty is valid in every jurisdiction except anarchies
    • Exemption for valid Powerplay PvP
  • Inbox Revamp – Various quality of life improvements and a new look
  • New Chained Missions – Which can be longer than two steps
  • Hull/Canopy Repair Limpet controllers are now available
  • Preview game extras in outfitting – You will now be able to preview paint jobs and other game extras available for purchase
  • Stored ships can now be sold from the rebuy screen to cover the rebuy cost
  • Updated route plotting system:
    • maximum route plotting range is now 20Kly
    • route plotting is much faster
    • there is now an option to make use of neutron star boost when plotting routes
    • an icon is displayed on the route to show the last scoopable star before running out of fuel
  • Additional NPC stations added to support infrastructure and trade routes in Colonia region
  • Star systems renamed based on Colonia migration winners
  • Additional space stations added to Pleiades region to support civilian expansion narrative
  • Added search and rescue contacts to stations across the galaxy
  • New and improved salvage scenarios added to support search and rescue gameplay
  • Made salvage commodities legal to pick up from wreck sites (will still appear illegal if dropped by ships as that is not salvage)
  • Added more mysterious locations we’re not going to tell you about…
  • Controls
    • Added default bindings for useful Multi-crew functions for the Thrust master T-Flight HOTAS range
  • Factions 
    • Encourage factions to not expand into star systems that require permits
    • Factions that fail to expand from a star system after an Investment state has boosted their expansion range will no longer try to expand from that star system in the future
    • Factions that retreat from a star system will subsequently treat that star system as a low priority when choosing an expansion target
  • General Fixes & Tweaks
    • Brazilian Portuguese language translation is now available (A special thanks to our volunteer localisation testers has also been added to the credits)
    • Fixed date stamps on inbox messages
    • Various text fixes
    • Various localisation fixes
    • Added some mysterious things which get unveiled over time…
  • Missions 
    • Add distance from star system entry to mission destinations
    • Ship kills, and actions to complete planetary hack and disable missions will now only contribute to a single mission, this will be the earliest mission accepted
    • Refactored mission selection to promote a wider selection of missions on a single board.
    • Refactored mission selection to promote a better spread of missions across factions
    • Refactored mission selection to heavily promote selection of conflict missions for both sides involved
    • Refactored mission selection to more reliably generate permit, engineer, and rank missions at eligible stations.
    • Slightly re balanced micro resource reward selection probabilities
    • Added an inbox message when passengers alight from the ship
    • Follow-on missions can include more data about previous missions in the chain
    • Added support for missions allocating additional rewards based on station distance from the jump-in point
    • Optimisations to how system data caching for secondary sites is stored and requested
    • Significantly improve mission board loading, especially for those on high-latency networks
    • Increased the time limit for long distance missions
    • Chain mission inbox messages now better indicate the name and known station of the mission giver
    • Reduced the amount of Long Distance missions that will generate
    • Multiple Planetary Scan missions will no longer complete after a single scan
    • We now include the faction and station name in chain mission inbox messages
  • Network 
    • Re-enabled UPnP by default in the AppConfig
    • Improvements made to prevent network disconnections in poor network traffic conditions
  • Player Journal 
    • Added “Luminosity” property to “Scan” event for a Star
    • Added “MissionRedirected” event
    • Added “SearchAndRescue” event
    • Added “SellShipOnRebuy” event
    • Include Latitude and Longitude info in Screenshot event if appropriate
    • Include transfer time to FetchRemoteModule
    • Include info about online friends at startup
    • The ‘Scan” event is generated for all bodies in a system, when scanning a navigation Beacon
    • Added “RepairDrone” event
    • Added “Music” event
    • Population statistic now included in the system info on ‘FSDJump’
    • Included info about StationServices available when docking at a station
    • Info about all bodies in the system added when scanning a Nav Beacon. If you have a Detailed Surface Scanner installed, this will include detailed info (such as materials available on landable bodies)
    • Included ‘TransferTime’ property in ‘ShipyardTransfer’ event
    • Added mission name to player journal for mission redirect message journal entries
    • Fixed an issue whereby Nav Beacons needed to be scanned twice for correct journal entries
  • Station Services 
    • It is no longer possible to sell stolen items that you received as part of a mission on that station’s black market
  • Stations and Outposts 
    • Outpost weapons platform has been completely updated with new art
    • All Outposts have had an art pass to fix minor issues and improve visuals
    • Outpost schematic rendering is now fixed to show all the extra modules, not just the core outpost
    • Modular Stations have had an art pass to fix minor issues and improve visuals in some areas
    • Various station schematic models have been updated to improve quality and fix orientation issues
    • Physics mesh optimisation in the newer station interiors to improve framerate
    • Various updates to station interiors to fix minor art issues and improve LODs
  • StellarForge 
    • Renamed Eol Procul Centauri 1 to Hutton Moon
  • VR 
    • We have made some adjustments to mouse behaviour when viewing the Holo-Me menu in VR so that it matches other UI screens
    • We have disabled the bloom effect when using the VR graphical presets by default, as it could be a bit hard on the eyes
    • Fixed a tiling issue that occurred when taking high resolution screenshots when using VR
    • Adjusted a variety of outfitting cameras across a range of ships to work better when using VR
    • Fixed an issue whereby the HUD target reticle was displayed inside your cockpit in one eye when using VR
  • Weapons 
    • We have made some improvements to the animations on rail guns
    • If you’re still reading this we’re definitely not telling you about the mysterious things, you’ll have to wait and find out……
  • PS4 
    • Added a toggle to switch between tilt and rotate for head look with motion controls
    • Fixed an issue where the amount of time played would become stuck at 0
    • Fixed numerous crashes
    • Fix for an issue where the “Refined Taste” Trophy was not triggering correctly
    • Adjusted link on Passengers Training Video to direct you to the correct video
    • Fixed an issue where you would be prevented from selecting control presets when booting the game with the T-Flight HOTAS 4 connected
    • Fix for becoming stuck on the Engineers screen after viewing pinned blueprints
    • Pressing Triangle on the Galaxy Map will now jump to your current location
    • Swapped the left and right stick icons around so they’re no longer confused about their directions
    • Added a default binding for deploying your Cargo Scoop with the T-Flight HOTAS 4.
    • Added a default binding for targeting while in the SRV with the T-Flight HOTAS
    • Fixed an issue with the heat sinks on the Imperial Cutter disappearing when viewed from close by
    • Fix for numerous audio issues including distortion during dog-fights”Please note that there are also a lot of fixes that covered multiple platforms that included the PS4; these have not been called out in this list.”
  • Xbox One 
    • Added 25 new Achievements
    • T.Flight Hotas One support
    • Fix for an issue where Ship IDs would only show 5 characters despite 6 being entered

Patch Notes: 2.4 | 2.4.01 | 2.4.02  | 2.4.03 | 2.4.04 – PS4 only | 2.4.06 – Xbox One X | 2.4.07 – Xbox One & PS4 | 2.4.08 | 2.4.09 & 1.13 (PS4)


> 3.0 – BEYOND: CHAPTER 1

> Released 27th February 2018


NEW FEATURES

+ Horizons only

  • Crime
    • Crime & Counter Crime system overhaul, including Advance Tactical Response (ATR)
    • When the player is destroyed they are not necessarily returned to the last port they docked at, based on a prioritised list of rules
    • If players are destroyed when a fine/bounty has been detected they will re-spawn at a detention centre
    • Players that join a Multi-crew session in someone else’s ship, and commit a crime, have a corresponding fine/bounty added to their own most valuable ship
    • Players can store hot modules (modules applied to a ship at the time a crime is committed)
    • Players can clean ships of any bounties and fines through an Interstellar Factor contact
    • Players can sell hot ships from the shipyard for a markdown
    • Access to port services including ship transferring/storage/retrieval/selling are limited if the player docks in a ‘wanted’ ship (bounties and fines) applicable in that jurisdiction, and the cost is increased where transfer is possible
    • Power bounties are issued instead of normal bounties for criminal acts to do with valid Powerplay interactions
    • Players can see details on fines and bounties in the wanted ships cockpit, the shipyard and the ship transfer screens
    • New crime recognised: “reckless weapons discharge”
    • Bounties and fines incurred by players are applied to the ship that the crime was committed in and never go dormant
    • Kill Warrant Scanner changes and Interstellar Bounties will be coming soon
  • Missions
    • Added new Wing Missions that can be shared across a Wing and completed as a group
    • Mission Depot added where players can accept an applicable mission and deliver the target commodity piece by piece to complete the mission
    • Mission reward choice
    • New USS scenarios added
  • Ships
    • Added new alien attack craft
    • Added the Chieftain. More manoeuvrable than ships of similar size and weight, the Alliance Chieftain from Lakon Spaceways has been designed not only to dish out punishment, but to avoid it. +
    • Added second seat to the Keelback to support Multicrew
  • Trade Data & Galaxy Map
    • Galaxy map now indicates its mode when any tab is active
    • Galaxy Map: Filter by station services
    • Galaxy Map: Filters added for Thargoid & Guardian sites
    • More player factions have had a description added in their home system on the galaxy map
    • Filter for the new ‘detention centre’ government type (for new detention centre spawning areas)
    • Galaxy Map: Players can view trade data that they own, by commodity, represented on the galaxy map by colour coded icons
    • Galaxy Map: Players can view trending trade routes, and filter by AI or Human players
    • Galaxy Map: Players can view import and export prices, in a roll out screen, including the ability to select different markets and filter
    • Commodity Market: Players can search trade data they own, to compare it to the current market
    • Prison ships have been added to one of the routes to Colonia
    • Ship yards added to Caravanserai in Gandharvi and Eudaemon Anchorage in Rohini
  • Engineers
    • Material Trader contacts, which allow the player to convert materials. +
    • Engineering a module or weapon results in progressively better improvements within a range
    • Players can convert and modify their older modules/weapons engineered before this update
    • Players can modify modules/weapons at selected ports (ports with access to outfitting) outside Engineer ports
    • Players can select which experimental effect they want to apply to their module, at a material cost
    • Players are presented with a screen where they can choose the module/weapon to modify, the Blueprint to apply or pin, see the material cost, and preview the outcome
  • Weapons and modules
    • Added Technology Broker contacts, which allows the player to unlock new weapons and modules in return for specific materials and commodities. +
    • Medium Shock Cannon (Fixed, gimbal & turret)
    • Medium Remote Flechette Launcher (Fixed & Turret)
    • Medium Enzyme Missile (Fixed)
    • Size 4 Meta Alloy Hull Reinforcement Package
    • Recon Limpet Controller
  • Galnet Audio
    • For new articles, players can now listen to the news in English, French, German, Russian, Spanish and Brazilian Portuguese
    • News headlines can be accessed via the status menu
    • Galnet can now be accessed via the status menu and articles with audio can be played or queued into a playlist
    • Galnet Audio playback options added to controller bindings
    • Galnet Audio section added to audio options
  • Installation and Mega ship Interactions
    • Data link scanner upgraded to allow scanning mega ships and installations to reveal targets the player can interact with
    • Players can scan certain revealed targets to uncover sub-targets. These can be interacted with in different ways depending on the type
    • Players can damage generators to disable turrets
    • Players can use recon limpets to activate data terminals and comms arrays
    • Players can use hatch breaker limpets to open a cargo bay
  • Surface material system
    • Overhauled the surface material system for the rocky, high metal content and metal rich planets
    • Improved contrast and colour variation across and between bodies
    • The colouration of the surfaces now more clearly telegraphs the chemical makeup and volcanic activity of the worlds
  • Quality of Life
    • Added synthesis for new Technology Broker modules and weapons
    • Added synthesis for AX weapons
    • New cockpit voice assistant – Victor added as an alternative to Verity
    • Increased manoeuvrability benefits when boosting based on the ENG pips
    • Option added so players can choose how flight controllers address them (Commander Name, Ship Name or Ship ID) when approaching a station
    • ’Target Ignore’ feature added for material and commodity collectables and refining
    • Ability to see at a glance the quality and inventory quantity of materials targeted
    • Per material storage caps
    • Increased rewards at Search and Rescue contact
    • New High Value supercruise targets for pirates to raid
  • Misc Features
    • Large number of Commander Journal updates
  • Consoles
    • Portuguese language support added for consoles
    • 11 new Achievements for XB1 worth 200G
  • Bug fixes and Improvements
    • This update includes well over 1000 fixes for various issues that have been discovered and investigated during the development process. Note: The list provided by Frontier to fixes can be seen in the patch notes linked below.

Patch Notes: 3.0| 3.0.2 | 3.0.3 | 3.0.4 | 3.0.5


> 3.1 – BEYOND: CHAPTER 2

> Released 28th June 2018

CONTENT

  • Missions and Scenarios
    • Added new wing mining missions
    • Added new high threat USS’s, and missions that can direct players to them
  • Megaship and Installation Interactions
    • Added existing megaship interactions to installations
    • Added Escape Hatch interaction points to damaged megaships
  • Crime and Punishment
    • Players can now hand themselves in to security contacts, if they have outstanding bounties, and a zero notoriety rating. Players that hand themselves in will pay off the bounty and be deported to the nearest detention center
    • Relaxed the friendly fire thresholds against NPC ships, to lower the amount of erroneous crimes being handed out
    • Notoriety now decays whilst the player is docked
    • Players current notoriety level displayed in cockpit will no longer be potentially out of date
    • Relaxed the rules for Multicrew gunners so that they are less prone to accidental assault/reckless weapon discharge crimes

Horizons-only Content

  • Weapons
    • New weapons now available at applicable Tech Brokers:
    • Large Plasma Shock Cannon (Fixed, Gimbal, Turret)
    • Large Guardian Shard Cannon (Fixed, Turret)
    • Large Guardian Plasma Launcher (Fixed, Turret)
  • Modules
    • The Guardian FSD booster is once again available at the Guardian Tech Broker, now with improved fuel efficiency
  • Ships
    • Alliance Challenger – a medium sized ship, based on the Alliance Chieftain, that boasts a generous compliment of hard-points, whilst retaining the Chieftains characteristic agility. It also has stronger armour.
    • Krait Mk.II – a medium sized, multi-role ship, that trades defensive capability for speed, fire-power and maneuverability. The Krait Mk.II has space for two crew members and is capable of carrying a fighter bay
  • Narrative
    • New planetary sites added, with audio logs

Fixes and Improvements

  • Art
    • Fixed some missing effects on Guardian Artifacts
  • Audio
    • Fixed audio cutting out in supercruise near neutron stars
  • Background Simulation
    • Fixed war missions incorrectly offering influence rewards (influence during a war state has no actual effect)
    • Ensure that faction effects are the same from selling exploration data for pages as well as individual star systems, and balance those faction effects to have roughly the same galactic impact as before this release
  • Controls & Control Devices
    • Prevented Flight Assist from automatically re-enabling after exiting Supercruise
  • Engineers
    • Fixed an issue with fading text in the Engineers Cost help window
  • General Fixes & Tweaks
    • Numerous performance optimisations for hangers
    • Resolved some minor typos
    • Fixed some cut off text in material descriptions
    • Local news top 5 bounty list should ignore breaking characters from ship names
    • Fixed situations where ‘Last main sequence star’ info message can appear incorrectly
    • General stability fix for incorrectly replicated data between players
  • Holo-Me Creator
    • Fixed an issue that prevented players from saving their avatar with the Frontier Expo suit equipped
  • Installations/POIs/USSs
    • Implemented a maximum scan time multiplier to prevent excessively long scans on large Mega Ships and Installations
    • Fixed an underground destructible panel at a Guardian Structure
  • Missions
    • Removed the timed element from assassination missions, so that targets are no longer limited to spawning within a time window. Players can scan the systems local nav beacon to find the targets location.
    • Fixed Mentor missions showing incorrect reward choice upon completion
    • Raised pay-out rate for Elite Rank Mining Missions
    • Updated Salvage missions so that factions cannot be duplicated as both giver and target
    • Updated the mission timer for Massacre Thargoid Wing Missions so it matches the non-Wing variant of this mission
    • Fix wing mission rewards from trade missions to award trade rank to multicrew crew members as well as the helm
    • Colonia factions have started issuing mission tip offs for the region
  • NPCs
    • Ramming a guardian sentinel will no longer give you a bounty
  • Outfitting
    • Fixed long description texts for experimental modules not appearing properly under the “Read More” section in Outfitting
  • PlayStation 4
    • Fixed an issue that could occur when playing the combat tutorial while background installation is in progress
    • Fix for an issue where the “Put Your Fighters Up” Trophy was not being awarded when fighter ships were launched from your ship by an AI pilot
  • Powerplay
    • Fixed Powerplay crimes incorrectly affecting notoriety
  • Ships & SRV (General Ship Fixes and Improvements)
    • Fixed cases of Collector Limpets clipping through the top of several ships when returning cargo
    • Fixed some visual problems with short Ship IDs
  • Alliance Chieftain
    • Addressed a specular highlight in the canopy that could flicker in certain lighting conditions
    • Fixed a small gap in geometry
    • Fixed some clipping on hardpoints 1 and 2
    • Shrank the Shipyard schematic icon slightly to prevent clipping
    • Realigned nameplates
    • Fixed some clipping on the Ship Kit
  • Anaconda
    • Fixed scratches being present on Ship Kit parts when there is no ship wear and tear
    • The number of internal windows now correctly matches the number of external ones
    • Fixed an instance of Paint Jobs not rendering over a heat vent door
    • Smoothed out some overhead cables in the cockpit
    • Adjusted some internal module target locations
    • Fixed emissive decals on the Anaconda losing detail if the Fusion Paint Job is applied
  • Asp Explorer
    • Fixed a 2D Cannon alignment issue
  • Diamondback Explorer
    • Added Ship Kit cameras for outfitting
  • Dolphin
    • Fixed a texture issue with the Prestige paintjob
  • Federal Corvette
    • Fixed some reflective areas on the Icarus and Prestige paintjobs
    • Lowered glossiness on Precision Paint Jobs
    • Fixed some missing textures on Paint Jobs
  • SRV
    • Fixed a visual issue that could occur with your commander when colliding in an SRV
  • Type 9 Heavy
    • Fixed a missing thruster texture
    • Fixed some texture and model position issues
  • Type 10 Defender
    • Fixed some clipping on certain Ship Kit parts
    • Fixed some texture and model position issues
  • Vulture
    • Fixed misaligned small lights
  • Stability Fixes
    • Fixed a crash to desktop that would occur when opening the galaxy map immediately after the game had loaded in a station
    • Fixed a server error that could occur when trying to apply an experimental effect to a module that was originally modified by another Engineer
    • Fixed a crash that could occur when using Collector Limpets
  • User Interface
    • Fixed an issue in the Systems panel that prevented the module health from updating correctly when repairing a module using a AFMU
    • Fixed legal salvage incorrectly showing as a loss when sold
  • Weapons & Modules
    • The heatsink launcher no longer has an incomprehensible DPS statistic
    • Human and Guardian Tech Broker blueprint requirements have been reduced
  • Multicrew
    • Decreased the discrepancy in jump times between Helm and crew members

Patch Notes: 3.1 | 3.1.1 | 3.1.2 | 3.1.3


> 3.2 – BEYOND: CHAPTER 3

> Released 28th August 2018

Content & Features

  • Weapons
    • Large Dumbfire Missile
    • Large Seeking Missile
    • Large Torpedo Launcher
    • Large Multi Cannon (turret)
  • Human Tech Broker
    • Small Shock Cannon (turret)
    • Small Shock Cannon (gimbal)
    • Small Shock Cannon (fixed)
  • Guardian Tech Broker
    • Small Guardian plasma launcher (turret)
    • Small Guardian plasma launcher (fixed)
    • Small Guardian Shard Cannon (turret)
    • Small Guardian Shard Cannon (fixed)
    • Small Guardian Gauss Cannon (fixed)
  • Ships
    • Crusader : Latest member of the Alliance ship group. A medium sized ship based on the Alliance Chieftain, with the additional space to carry a fighter bay.
  • Guardians
    • New Guardian sites added to space and planet surfaces for players to investigate).
  •  Guardian fighters (added via Guardian tech brokers):
    • Trident (XG7) armed with a Plasma Auto Cannon
    • Javelin (XG8) armed with a Shard Launcher
    • Lance (XG9) armed with a Gauss Focus Cannon
  • Engineers
    • Players will now be able to work with a variety of Engineers across the Colonia region following the addition of 4 new Engineers.
  • Wing Missions (added two new types)
    • Planetary settlement hack
    • Planetary settlement disable

Fixes and Improvements

  • Art
    • Fixed some misaligned geometry at Pavlov Beacon
  •  Audio
    • Increased the volume of the Archer COVAS pack
  • Galaxy Map/System Map
    • Renamed some systems that had duplicated names
  • General Fixes & Tweaks
    • Fixed some German localisation issues
    • Fixed some localisation issues with the unlock messages for Guardian technologies
    • Fixed issue where ships hitcheck is missing when player is in an SRV
  • Installations/POIs/USSs
    • Fixed a rare issue causing a resource extraction site to be incorrectly positioned outside an asteroid belt
    • Added missing interaction objects to Agricultural Installation
    • Fixed some improperly placed Guardian pylons
    • Fixed Skimmers not spawning correctly at Bova Point+
  • Missions
    • Fixed some instances of mission targets not appearing in mission specific signal sources
    • Fixed an issue with completing Source and Return missions
    • Fixed mission objectives not spawning for Dark Wheel Wetwork mission
    • Fixed some instances of Assassination missions not updating correctly when scanning a Nav Beacon
    • Fixed missing text in some mission messages
    • Fixed wing depot text incorrectly appearing in a non-wing variant
  • Powerplay
    • Fixed the 20% discount on Corrosion Resistant Cargo Racks not applying at an Edmund Mahon controlled station
  • Ships & SRV
    • Anaconda
      • Fixed the Pulse paintjob displaying incorrectly when your ship is damaged
    • Imperial Clipper
      • Improved some areas of the Military paintjob
    • Krait Mk. II
      • Fixed antenna that could only be seen from inside the cockpit
      • Fixed the order of the dashboard bobblehead slots
      • Fixed missing boost and thruster audio when in vanity camera
      • Fixed description inconsistencies
      • Fixed outfitting camera issues whilst in VR
      • Fixed missing UI audio for multi-crew members
    • Federal Drop Ship
      • Fixed incorrect name plate outfitting cameras
  • Stability Fixes 
    • Fixed a memory related crash for Xbox One
    • Fixed a rare crash that could occur when in an Remote Engineer Workshop
    • Fixed a rare Galaxy Map crash
    • Fixed Xbox One crash that could occur when disconnecting a controller
    • Fixed a crash that could occur when activating data points at Penal Colony BV-2259
    • Fixed a crash that could occur when swapping modules
  • User Interface
    • Fixed the landing pad number being truncated when playing the game in Brazilian Portuguese
  • Weapons & Modules
    • Fixed Guardian Modules being listed incorrectly when playing the game in Russian
    • Fixed an issue whereby the turreted version of the Flechette Launcher would not show in outfitting if unlocked before the fixed version
  • Server Fixes and Tweaks
    • Demand for mined commodities during mining community goals should now be displayed in the commodity market’s demand column
    • Fix Commander module storage limits occasionally breaking when swapping multiple modules between storage & ship
    • Premium guardian synthesis recipes now use guardian materials, like the basic & standard guardian recipes
    • Markets at risk of being affected by Thargoid Sensor interference should more clearly advertise their increased demand for meta alloys

Patch Notes: 3.2 | 3.2.1


> 3.3 – BEYOND: CHAPTER 4

> Released: 11th December 2018

New Features

Exploration

  • Discovery Scanner upgraded to include access to the new Full Spectral System (FSS) scanner mode
  • Players use the FSS Mode to discover stellar bodies, stellar phenomenon, USSs, scenarios, distress calls, mission targets and more
  • There is now only one Discovery Scanner available in game, which is based on the basic variant. Commanders that have purchased either the intermediate or advanced scanners will receive a credit refund
  • Detailed Surface Scanner upgraded to include access to brand new planet probes
  • Players can fire probes at bodies to gather data that can be sold.
  • Players can also use these probes to pinpoint places of interest on landable planets as well as uncover lucrative places in planetary rings to mine
  • Each body has a “probe efficiency” target; if the player maps 100% of the body using either the same or less than the target, they are awarded a bonus
  • Added “First Mapped By” tag – the first commander to 100% map a stellar body and sell the data at a port will be named for everyone to see
  • Players will be unable to map Sol, Achenar or Alioth as these systems are already fully mapped
  • Revamped look of the bonus popup when selling data
  • A credit bonus will be awarded for players that get either 100% first discovered or 100% first mapped in a system
  • Added new things to find!
  • Orrery view added – players can access the schematic orrery view of systems from the system map

Codex

  • Codex added to the ship’s internal (right hand) panel. The Codex contains:
  • Commander Stats
    • Logs important player statistics
    • Session Log records important game events for players review
    • Archive holds all text and audio logs taken from the numerous narratives from across the galaxy
    • Audio logs can be added to the improved Playlist feature
  • Discoveries
    • Contains either rumoured, reported or discovered entries from across the 42 different galactic regions
    • Discoveries are broken down in to 3 categories (Stellar Bodies, Biological and Geological, and Civilisations)
  • Knowledge base
    • Various articles from the rich history and lore of the Elite universe, from the history of the Super Powers, to important characters and corporations
    • Each article is narrated and can be added to the improved Playlist feature

Background Simulation

  • Factions can now be in multiple states within each system that they are present
  • Economic and Security status added
  • War, Civil War and Election states are now a 7 day conflict, where players engage in activities (such as winning conflict zones in War and Civil War states) and attempt to beat their opponents
  • Added a new ‘Happiness’ level for each faction, that is a combination of various states and influence. Happiness also plays into the Expansion state
  • Civil Liberty state added (part of the Security Status)
  • Added more information to the status tab in the right hand cockpit panel to help players manage/support factions

Megaships and Installations

  • Added new mega-ships and installations
  • Applicable mega-ships will move location, on a weekly tick

Scenarios

  • Added new scenarios with voice over direction and feedback, and on screen choices and objectives
  • Scenarios come in the form of USSs, Mega-ship, Installations and Conflict Zones
  • Conflict zones are now round based; players battle to win a round which then feeds into the war state
    • Side objectives can appear, and if the player completes them, they are awarded a points boost
    • Once a round has finished, a new one will begin after a short pause
  • Combat specific ambient chatter added.
  • Ambient chatter now is now in place throughout the entire game and not just around stations.
  • 3000 + lines of NPC dialogue added to support scenario driven gameplay.

Lighting

  • Added new lighting model, using dynamic exposure
  • Colour grading applied to various situations in the game, improving the look and feel of the game world
  • Added a new ‘Night Vision’ mode to Ships, Fighters and SRVs, to allow players to navigate dark sides of planets, rings and other areas of the game

Cockpit UI

  • External Ship panel (left hand side)
  • Combined ‘clear filters’ option with the ‘set filters’ option on the Navigation panel
  • Added filters to the Transaction tab
  • Added context sensitive, quick action button to contacts (such as ‘Request Docking’ when targeting a port)
  • Combined sub-targets and inventory into a new ‘Target’ tab, with filters
  • Comms Panel (top left)
    • Reordered the tabs
    • Added support for combining channels in to one main chat channel, or set them as separate tabs
    • Options added to give the player the ability to combine chat channels in to a tab, or split them out
    • Added the ability to select any Commander in a chat channel to interact with them (incl. invite to wing, invite to crew, voice comms, invite to squadron, block, report, direct comms, and view gamercard where applicable)
    • Added a binding to select a different chat channel in the input field
    • Combined invitations and multi-crew tabs together in to a ‘Social’ tab which includes:
      • Multicrew (find crew, join a ship)
      • Friends invites
      • Wing invites
      • Online friends
  • Squadron feed tab added
  • Internal Panel (right hand side)
    • Added a new ‘Home’ tab that replaces the previous status tab
    • Includes new buttons to launch various features (holo-me, squadrons, codex, powers, Galnet etc)
    • Also include better Playlist feedback
    • Replaced fire groups “1, 2, 3…” with “A, B, C…” to avoid confusion between group and fire button
    • Added new contextual ‘Ship’ tab that replaces the ‘Functions’ tab and includes sections for ‘Ship Preferences’, ‘Pilot Preferences’ and ‘Ship Stats
    • Inventory tab now has icon filters instead of text filters, increasing usable screen space
    • Improved refinery layout that includes the ships cargo capacity
    • Updated ‘Status’ tab to now include local faction information, Super Power and Powerplay status, a Session Log digest, info on Finances and acquired Permits all in a more legible way
    • New Playlist feature that replaces the GalNet player, allowing players to queue and manage several types of media (GalNet news articles, codex articles, inbox audio logs etc.)

Text Chat Channels

  • New star system wide text chat now available
  • Profanity filter added, with a toggle to turn it off

Friends and Group Management

  • Improved layout and pagination to display large numbers of friends or groups
  • Display last online activity
  • Improved Search functionality : search results are now players only, allowing you to add to friends or to join private group
  • Improved popup to interact with friends / Commanders / private groups
  • Improved visibility of friends statuses (online + mode / offline / blocked)

Localised COVAS

  • Added 5 free localised COVAS packs:
    • Luciana : Spainish
    • Maksim: Russian
    • Vitoria: Brazillian Portuguese
    • Gerhard: German
    • Amelie: French

Squadrons

  • Players can now create a Squadron (for a credit fee), or browse existing ones to join from the right hand cockpit panel
  • Play style tags can be used when creating a Squadron, and as a filter when browsing existing ones
  • Squadrons can be aligned to a Superpower, Power and a Faction
  • Squadron allegiance page allows in depth data on chosen Faction
  • Squadrons can take part in the various leader boards, and compete for the top spot
  • Squadron feed tab in the Comms panel lists certain events, as well as Public and Internal posts
  • Squadron management tools (applicable to certain ranks):
    • Invite Commanders to join
    • Kick lower ranked members
    • Promote/demote lower ranked members
    • Change lower ranked privileges
    • Create posts
    • Accept applications
    • Set if the Squadron is accepting new members
    • Join in the Leader text chat channel

Mining

  • 3 new mining processes added (in addition to the standard mining laser process)
    • Surface Deposits – material deposits that can be found on the surface of asteroids
    • Sub-surface Deposits – material deposits that can be found below the surface of an asteroid
    • Fissures – setting the correct ‘Seismic charge’ into fissures will split the asteroid apart, allowing the deep core materials to be mined
    • Added new high value materials
  • 4 new mining tools added to outfitting
    • Pulse wave Analyser – a scanner used to pinpoint asteroids that support the new extraction processes
    • Abrasion Blaster – used to break off surface material deposits from asteroids
    • Sub-surface Displacement Missile – Allows recovery of sub-surface material deposits from asteroids
    • Seismic Charge Launcher – Allows recovery of deep core materials by splitting the asteroid apart

New Ships

Krait Phantom (Faulcon DeLacy)

With a spacious cargo hold and a relatively generous quantity of hard points, the Krait Phantom is a versatile ship suited to a range of roles. It has enough firepower to hold its own against larger targets, and enough straight-line speed to outpace smaller targets. The ship also offers eight internal compartments, allowing the pilot to tailor the ship to their requirements. And while it lacks the firepower and fighter bay of its sister ship, the Krait Mk II, it is both faster and lighter.

  • 2 large and 2 medium hardpoints
  • 8 Internal optional slots
  • Top speed of 256m/s and a boost speed of 358m/s
  • 23LY laden FSD range

Mamba (Zorgon Peterson)

Based on an unreleased racing prototype, the Mamba is one of the fastest ships in production. It can also deliver a lot of punishment, boasting one huge and two large hard points. This emphasis on firepower and speed means the ship can hit hard and fast, vanishing before the target has a chance to react. Comparisons to the Fer-de-Lance, also produced by Zorgon Peterson, will be inevitable, but the Mamba is in fact faster in a straight line, while being slightly less manoeuvrable.

  • 1 huge, 2 large and 2 small hard points
  • 5 internal optional slots
  • Top speed of 316m/s and a boost speed of 387m/s
  • 37LY laden FSD range

Quality of Life

  • Display a notification icon to indicate new bindings are available to the player
  • Starport contacts now displayed as a grid, rather than a flat list
  • Added icon to info panel to show players if their ship or SRV lights are on
  • Audio Options screen:
    • Added “Wavescanner Autoducking” option. Disable this to hear the SRV wavescanner more clearly at high speeds
    • Audio Options screen is reorganised for more clarity and ease of use
    • Restore defaults button added
    • The default position on the Audio volume sliders is now indicated.
    • The child volume sliders can now be boosted above the default value.
    • Important note: your volume sliders will be reset to default position when you first run 3.3.

Bug fixes and Improvements

This update includes well over 2000 fixes for various issues that have been discovered and investigated during the development process. For the sake of clarity, we have primarily listed below fixes for issues that have been reported to us by the community or other significant changes.

Adder

  • Fixed clipping issues when deploying weapons

Alliance Challenger

  • Fixed misplaced caustic damage decals
  • Fixed missing engine trails
  • Fixed Ship ID cameras being swapped

Alliance Chieftain 

  • Fixed very quiet multi-cannons

Anaconda

  • Fixed size 3 hardpoint doors getting in the way of the size4 hardpoint
  • Corrected mirrored text on external panel

Asp Scout

  • Added correct material to the reverse thrusters

Diamondback Explorer

  • Fixed LOD issues with hardpoint covers
  • Fixed gap in cockpit

Eagle

  • Fixed paintwork showing wear even when at 100%

F63 Condor

  • Corrected mirrored external decals

Federal Dropship

  • Fixed thermal vent placement

Federal Gunship

  • Fixed engine flaps animating incorrectly

Guardian Fighters

  • Fixed Small Guardian Gauss Cannon clipping through hardpoint when deployed
  • Corrected the left and right cockpit panel positions

Imperial Clipper

  • Fixed floating cockpit geometry

Imperial Cutter

  • Fixed some mirrored text on external panels

Imperial Eagle

  • Fixed incorrect shadow being used
  • Fixed gaps in cockpit when using EDTracker or VR

Imperial Fighter

  • Fixed clipping when docking with mothership

Krait Mk.II

  • Fixed Z-fighting in cockpit
  • Landing gear now lines up with ship door
  • Fixed the engine boost SFX sounding like ‘Hello’
  • Decreased brightness of the red proximity warning lights
  • Fixed overly ‘scratched’ cockpit glass
  • Corrected the order of its bobble head slots

Type-10

  • Fixed cockpit seat being incorrectly placed
  • Fixed various model issues
  • Fixed winglets not animating correctly

Type-6

  • Fixed gap in between ship body and thrusters

Type-7

  • Fixed hole in the side of the ship
  • Can now put a Size 2 passenger cabin in the size 2 slot

Type-9

  • Fixed the schematic having incorrect drives
  • Fixed engine VFX being too far behind the actual thruster

Viper Mk.III

  • Fixed paintwork showing wear even when at 100%

AI

  • Fixed situations where security ships and Thargoids could incorrectly start attacking each other
  • Fixed NPC ships charging FSD with weapons still active
  • Ensure the ‘Terrorist’ archetype always comes with a bounty
  • Fixed authority ships occasionally firing Plasma rounds when scanning ships
  • Fixed NPC having no FSD cooldown after being interdicted
  • Destroying an NPC power plant now takes the ship down to 40% power (inline with player ship behaviour)
  • NPC ships should use the reboot/repair option when drives are at 0%

Avatar Animations

  • Correctly invert the joystick animations if the controls are inverted

Cockpit UI

  • Correctly display if a targeted ship is in a wing or multcrew
  • When firing weapons while looking at the module panel, the ammo count will now properly update
  • Widened the target panel to fit in longer ship names
  • Ensure ammo count is correct on the module tab after reloading weapons
  • Ensure Commander names are always displayed in the comms panel
  • Ensure module priority is retained after ship destruction
  • Comms panel will no longer expand without focusing on it, if players leave the ships Multicrew session
  • Fixed the navigation panel not displaying the correct destination system when in hyperspace in some cases
  • Ensure completed and finished community goals are cleared from the transaction tab
  • Make chat messages time display the same time as the galaxy time when using a machine in a different time zone
  • Fixed an issue that caused inbox messages to show incorrect, and sometimes invalid, times and dates. PS4 only
  • Fixed some inbox messages not clearing the notification icon once read
  • Fixed overlapping text between inbox message subject and date
  • Fixed cases where the fuel bar incorrectly indicates that the player has enough fuel to make a jump that it actually can’t

Commodities Market

  • Fixed UI spacing issues with the commodities screen

Controllers/Inputs

  • Fixed the Thrust Master HOTAS S4 not appearing in the control screen
    Ensure default mappings appear for the Thrustmaster HOTAS4

Console Achievements 

  • Added 3 new Trophies on PlayStation 4
  • Added 10 new Achievements on Xbox One

CQC

  • Fixed a potential server disconnect when using beam lasers in CQC
  • Fixed CQC structures disappearing when authority machine leaves the match

Crashes/Stability/Performance

  • Fixed a hang that could occur whilst fighting a Thargoid Interceptor
  • Fixed crash that could occur when a fighter is docking
  • Fixed crash that could occur on PS4 when in Multicrew
  • Fixed crash that could occur whilst docking at “Chelomey Orbital” in Cubeo
  • Fixed crash that could occur with Powerplay data
  • Fixed crash that could occur when selecting the galaxy map from the transactions tab
  • Fixed crash that could occur when exiting multicrew
  • Fixed crash that could occur whilst reading an inbox message during a hyperspace jump
  • Fixed crash that could occur whilst deploying a fighter when in a multicrew session
  • Fixed a crash that could occur when handing in a mission
  • Fixed a crash that could occur when dropping out of Supercruise at a port
  • Fixed frame rate issues after driving on a planet surface for an amount of time
  • Fixed crash that could occur during ship reboot/repair
  • Fixed a crash that could occur when exiting the Galaxy Map
  • Fixed a softlock that could occur whilst loading in to the game
  • Fixed crash that could occur when opening the system map
  • Fixed crash that could when dropping into planetary rings
  • Fixed crash that occur when loading in to the game
  • Fixed crash that could occur when switching screen resolutions
  • Fixed crash that could occur when plugging in a controller
  • Fixed a crash that could occur as a player joins a Multicrew ship that is near a volcanic POI
  • Fixed crashed that could occur when fighting a Hydra
  • Fixed crash that could occur when switching between a mothership and fighter
  • Fixed crash that could occur if multiple Commanders playing on either PS4 or Xbox One were on a planet surface in their SRVs

Crime and Punishment

  • Ensure a Powerplay bounty does not cause a premium for transporting the ship it was incurred on

Engineering

  • Corrected some inconsistencies in Engineer descriptions
  • Added a line to explain that pinned blueprints may differ if applied to a different module
  • Ensure there is room to display the modified icon even with long module names
  • Balance pass on the High Yield Shells engineering special
  • Reduced the grade thresholds of the Colonia engineers

Fighter Crew

  • Fixed instance where fighter crew in control of the mothership were trying to use FSD when the ship was nav locked to another ship, causing ship to become unresponsive to player input
  • Fixed typo in crew lounge
  • Fixed fighter crew sometimes struggling to dock a fighter with its mothership

Galaxy Map

  • Fixed systems controlled by Pilots Federation not appearing under the civilisation filter
  • Selected filter settings remain selected when changing map configurations

General

  • Packhound missiles no longer clip through planet landscapes
  • Fixed odd VFX artifacts on ships drives when at low throttle
  • Ensure player set PIPS are retained when the ship is dismissed and recalled
  • Tweaked the position of the interdiction UI element in the three Alliance ships
  • Search and Rescue +/- buttons now increase/decrease if held down
  • Fixed incorrect ship schematics displaying inside some ships cockpits
  • Unified the GalNet logos to be the one with 7 points in all screens
  • Fixed unreachable listening post In the “HIP 16753” system
  • Fixed missing text in the Rhenium material description
  • Fixed incorrect details title for Chemical processors material description
  • Added missing “Independent” icon where applicable

Generation Ships

  • Removed the unnecessary warnings when firing weapons near a Generation Ship

Guardian Beacons

  • Corrected some text errors
  • Fix for VFX disappearing when scanned
  • Fixed LOD issues on beacon
  • Fixed pylons animating before fully powered
  • Fixed over sized physics
  • Fixed pylon light clipping through ships
  • Fixed ships being able to clip through the ‘orb’

Guardian Sites

  • Fixed floating geometry
  • Corrected some obelisk symbols to match what the object actually requires
  • Tweaked Guardian material drop rate, in an effort to make it more balanced across the different rarities

Installations

  • Added a new space bar, “The Orange Sidewinder”

Listening Posts

  • Fixed typos in Alpha Centauri B 1 listening post

Livery Items

  • Fixed LOD issue with onion head decal

Localisation/Text

  • Fixed truncated Search and Rescue Agent text in Russian
  • Corrected typo in Synthetic Meat commodity description
  • Fixed typo in Carbon class star description

Materials

  • Fixed description errors with Delta, Epsilon and Gamma obelisk data
  • Fixed Piceous Cobble being hard to collect
  • Increased the drop rate of more common guardian materials
  • Fixed the crystalline cluster model
  • Fixed Strange Wake Solutions description typo
  • Reduce the chance the of mineral deposits spawning inside surface rocks

Megaships

  • Ensure that rescue ships offer the limpet restock service
  • Ensure players don’t get stuck in the Alcatraz Class Prison in HIP 17962 system, when dropping out at it’s location

Missions

  • Increased wing delivery mission payouts
  • Fixed Federal rank not increasing when successfully completing applicable mission
  • Fix for valid massacre targets not counting towards mission progress
  • Fixed USS not spawning for ‘Wet Work’ missions
  • Corrected some Massacre missions that had inconsistent rewards for number of targets
  • Stop missions requesting cargo that it views as illegal (Federal mission asking for imperial slaves, for example)
  • Balance pass on Super Power reputation gain
  • Added destination faction to passenger VIP missions
  • Updated mission wording to reflect that ports in lock down do not have access to their commodities market
  • Stop planetary scan missions sending players to scan mission giving faction
  • Allow kills outside target system to count in assassination missions (fixes ships appearing to not be mission targets when they leave the target system)
  • Ensure follow on missions spawn at the players current reputation level
  • Added extra info to time bonus mission objectives
  • Altered Massacre faction selection to prevent the target faction generator from picking the same target that is giving the mission.
  • Delivery and Smuggle missions now warn players about being cargo laden and reduced jump range
  • Reduce chance planetary Scan chooses POI owned by mission giver
  • Added missing hand in faction information to delivery missions
  • Fixed race mission wrinkles appearing with very little time to complete them

Multicrew

  • Fixed the saved plotted route being cleared when entering multicrew
  • Fixed geyser particle effects not appearing for a multicrew crew member

Network

  • Fixed situations where NPC ships could disappear from Supercruise when a player drops out of SC
  • Fixed Planet SYNUEFE VM-D C15-10 2 A causing players to get stuck in log in loop
  • Fixed possible disconnect when trying to escape a Thargoid

Outfitting

  • Fixed softlock that could occur when attempting to purchase or retrieve 5D Guardian Module Reinforcement
  • Fixed missing “?” in livery section
  • Fix for point defense module not restocking correctly
  • Timers for modules in transit should now reflect time remaining more accurately
  • Ensure modules are listed under correct categories in stored modules tab
  • Players can only fit one FSD interdictor, as there is no benefit to fitting more and causes confusion
  • Fixed outfitting stats becoming out of sync and applying incorrect values (a distance value for damage type, for example)
  • Ensure all applicable multicrew enabled weapons/modules are clearly marked in outfitting
  • Fixed dark lighting and outfitting cameras for the SRV
  • Fixed livery filters not working
  • Fixed incorrect schematic used for 8A thrusters
  • Added 1 more ship and 2 more utility stock slots to all markets

Passenger Missions

  • Added the faction to deliver to in transaction panel
  • Ensure VIP passenger missions display their expiration time on the transaction tab
  • Fix some passenger missions incorrectly reducing the timer by ~20mins when accepting them
  • Ensure passengers that claim to be unfazed by hull damage, are actually unfazed

Player Factions

  • Add faction descriptions

Player Journal

  • Multiple faction activestates – in Location and FSDJump events
  • The first “Cargo” event written to the journal contains full inventory
  • Added “AsteroidCracked” event
  • Added “SAAScanComplete” (Surface Area Analysis) event
  • Added “CodexDiscovery” event
  • Added “FSSDiscoveryScan” and “FSSSignalScan” events
  • Added several events for Squadrons
  • Simplify the “Category” in MaterialTrade
  • Clarify meaning of bit 14 in status file: was called “under ship” but actually indicates when turret is retracted
  • ApproachSettlement now includes Latitude and Longitude
  • Note Bounty event is different for Skimmer bounty
  • Update description of StoredShips event with InTransit flag
  • Add ActiveFine info to Docked event
  • EngineerProgress event at startup with summary for all engineers currently known
  • Note a new ShipTargetted event is generated after using KillWarrantScanner, with updated bounty for target
  • Note the MissionRedirected mission name now has any trailing “_name” removed
  • Added MyReputation in faction list in FsdJump and Location events
  • Added “FSDTarget” event when selecting a starsystem to jump to
  • Added MissionID to cargo to indicate if it is mission-related: in Cargo, CollectCargo, EjectCargo events
  • In ship loadout, indicate if it is ‘hot’
  • Cargo summary is now written to a separate file, and updated when data changes
  • Add “HullHealth” stat in the “Loadout” event
  • MissionCompleted now indicates correct destination after redirection

Player Stats

  • Ensure ‘Time Played’ updates correctly

Ports

  • Added missing habitation ring to “Greeboski’s Outpost”
  • Ensured all new adverts are being displayed correctly
  • Fixed docking computer causing hull damage in a ship with no shields, when docking at surface ports
  • Fixed situation where loading into the game whilst docked on a pad can cause shields to go offline

Powerplay

  • Fixed broken ‘Exploitation impact’ column on Edmund Mahon’s screen
  • Corrected Aisling expansion instructions

Rendering

  • Fixed low quality shadows appearing when entering Orbital Cruise on PS4
  • Corrected the rendering order of nebula
  • Fix for the FSD charge up visual becoming mis-aligned after using vanity camera
  • Fixed galaxy background vanishing after a Thargoid hyperdiction
  • Fixed missing particles in some hi-res screenshots

Ship Launched Fighters

  • Fixed inability to deploy fighter weapons if the motherships weapons weren’t deployed before switching

Skimmers

  • Ensure scanned skimmers return appropriate details on the target panel

SRV

  • Fixed the targeting reticule displaying when the weapon is deactivated

Stellar Forge

  • Renamed “Pleiades Sector Ir-W D1-55” to “Delphi”
  • Fixed connection issues around “COL 285 SECTOR CV-Y D41 7 E”
  • Fixed typo in the LHS 3006 system description
  • Moved 2 moons in Kyloasly DA-A f69 slightly apart so that they no longer intersect
  • Fixed “Lucifers” orbital period
  • Fixed the star in the system “HD 168352” having a too small radius
  • Ensure I Bootis B and C are a contact binary again
  • Renamed some duplicate systems
  • Persistent POIs now consistent for different graphics card vendors
  • Corrected Sednas position on it’s orbit
  • Corrected the positions of the three ports around Earth
  • Fixed Moon GD 319 1 A intersecting ring of planet GD 319
  • Fixed some Class V gas giants being overly bright pink

Synthesis

  • Required grade 5 materials now display their correct grade icon (and not grade 4)

System Map

  • Corrected overly bright/shiny planets
  • Ensure players can set navigation targets from the system map

Thargoids

  • Thargoid Interceptors can now still engage players, even if they are close to them
  • Interceptors now launch Thargon kamikaze attacks if they detect a port
  • Corrected some lore inconsistencies found in megaship logs to do with the Thargoid Link

Vanity Camera

  • Fixed inverted joystick animations when using the vanity camera

Vanity Items

  • Improved some of the visual artifacts on the Corvette Razor pack
  • Increased space between the text and icon on the Trader Name Plate
  • Ensure all engine colours are correct when customised engine trail colours are turned off
  • Ship names can now have blank spaces at the beginning and end
  • Fixed clipping on Vulture ship kit

VR

  • Fixed Neutron star cones only appearing in the left eye of the HMD
  • Capped the frame rate whilst on the main menu to 90fps, to stop HMD’s overheating

Weapons/Modules

  • Ensure the ‘Restock All’ option actually restocks the 1F Guardian Shard Cannon (Turret)
  • Corrected inconsistency in AX outfitting descriptions
  • Fixed Guardian Shard Cannon clipping through Type 7
  • Fixed missing VFX on small Guardian Shard Cannon
  • Fixed LOD issue with small Guardian Shard Cannon
  • Fix LOD issue on Guardian Plasma Charger
  • Fixed Guardian Shield Reinforcement Packages preventing shields restoring after reboot/repair
  • Reduce the brightness of the enforcer cannon when it has a white weapon colouring applied to it
  • Fixed module reinforcement packages being disabled under certain circumstances
  • Corrected the cargo hatch closing when deploying a limpet and causing ship speed to change
  • Corrected the retract animation on the Guardian Plasma Charger
  • Limpets will now collect cargo that has been forcibly ejected from the players ship
  • Corrected the Advanced Plasma Accelerator recoil animation
  • Corrected typo in Remote Release Flechette Launcher
  • Fixed SFX for the Kill Warrant Scanner sometimes going missing when switching between ship and fighter
  • Fixed turrets firing at ships which are at 0% hull

Wing Missions

  • Fixed case where mission progress wasn’t shared between players in Multicrew
  • Fixed trade wing missions not sharing Trade rank progression with wing

Wings

  • Ensure the ‘target my wing mans target’ key works in all applicable situations
  • Fix for dropping out at a wake that is close to a planet, which should mean you drop out much closer to your intended target
  • Ensure ‘Time Played’ updates correctly

Ports

  • Added missing habitation ring to “Greeboski’s Outpost”
  • Ensured all new adverts are being displayed correctly
  • Fixed docking computer causing hull damage in a ship with no shields, when docking at surface ports
  • Fixed situation where loading into the game whilst docked on a pad can cause shields to go offline

Powerplay

  • Fixed broken ‘Exploitation impact’ column on Edmund Mahon’s screen
  • Corrected Aisling expansion instructions

Rendering

  • Fixed low quality shadows appearing when entering Orbital Cruise on PS4
  • Corrected the rendering order of nebula
  • Fix for the FSD charge up visual becoming mis-aligned after using vanity camera
  • Fixed galaxy background vanishing after a Thargoid hyperdiction
  • Fixed missing particles in some hi-res screenshots

Ship Launched Fighters

  • Fixed inability to deploy fighter weapons if the motherships weapons weren’t deployed before switching

Skimmers

  • Ensure scanned skimmers return appropriate details on the target panel

SRV

  • Fixed the targeting reticule displaying when the weapon is deactivated

Stellar Forge

  • Renamed “Pleiades Sector Ir-W D1-55” to “Delphi”
  • Fixed connection issues around “COL 285 SECTOR CV-Y D41 7 E”
  • Fixed typo in the LHS 3006 system description
  • Moved 2 moons in Kyloasly DA-A f69 slightly apart so that they no longer intersect
  • Fixed “Lucifers” orbital period
  • Fixed the star in the system “HD 168352” having a too small radius
  • Ensure I Bootis B and C are a contact binary again
  • Renamed some duplicate systems
  • Persistent POIs now consistent for different graphics card vendors
  • Corrected Sednas position on it’s orbit
  • Corrected the positions of the three ports around Earth
  • Fixed Moon GD 319 1 A intersecting ring of planet GD 319
  • Fixed some Class V gas giants being overly bright pink

Synthesis

  • Required grade 5 materials now display their correct grade icon (and not grade 4)

System Map

  • Corrected overly bright/shiny planets
  • Ensure players can set navigation targets from the system map

Thargoids

  • Thargoid Interceptors can now still engage players, even if they are close to them
  • Interceptors now launch Thargon kamikaze attacks if they detect a port
  • Corrected some lore inconsistencies found in megaship logs to do with the Thargoid Link

Vanity Camera

  • Fixed inverted joystick animations when using the vanity camera

Vanity Items

  • Improved some of the visual artifacts on the Corvette Razor pack
  • Increased space between the text and icon on the Trader Name Plate
  • Ensure all engine colours are correct when customised engine trail colours are turned off
  • Ship names can now have blank spaces at the beginning and end
  • Fixed clipping on Vulture ship kit

VR

  • Fixed Neutron star cones only appearing in the left eye of the HMD
  • Capped the frame rate whilst on the main menu to 90fps, to stop HMD’s overheating

Weapons/Modules

  • Ensure the ‘Restock All’ option actually restocks the 1F Guardian Shard Cannon (Turret)
  • Corrected inconsistency in AX outfitting descriptions
  • Fixed Guardian Shard Cannon clipping through Type 7
  • Fixed missing VFX on small Guardian Shard Cannon
  • Fixed LOD issue with small Guardian Shard Cannon
  • Fix LOD issue on Guardian Plasma Charger
  • Fixed Guardian Shield Reinforcement Packages preventing shields restoring after reboot/repair
  • Reduce the brightness of the enforcer cannon when it has a white weapon colouring applied to it
  • Fixed module reinforcement packages being disabled under certain circumstances
  • Corrected the cargo hatch closing when deploying a limpet and causing ship speed to change
  • Corrected the retract animation on the Guardian Plasma Charger
  • Limpets will now collect cargo that has been forcibly ejected from the players ship
  • Corrected the Advanced Plasma Accelerator recoil animation
  • Corrected typo in Remote Release Flechette Launcher
  • Fixed SFX for the Kill Warrant Scanner sometimes going missing when switching between ship and fighter
  • Fixed turrets firing at ships which are at 0% hull

Wing Missions

  • Fixed case where mission progress wasn’t shared between players in Multicrew
  • Fixed trade wing missions not sharing Trade rank progression with wing

Wings

  • Ensure the ‘target my wing mans target’ key works in all applicable situations
  • Fix for dropping out at a wake that is close to a planet, which should mean you drop out much closer to your intended target

Patch Notes: 3.3

Horizons : An Overview

Updated: 18th October 2017

To see the most recent updates to this page see the Blog Update page.


Horizons is the name given to the first expansion of Elite: Dangerous. It will come in 5 individual releases (2.0 to 2.4). Although most headline content released during the Horizons season is specific to those owning the expansion, there are still plenty of updates available to anyone owning just the base game.  Anything specific to just Horizons is marked with a +.

You can look at the official Frontier Elite: Dangerous website for more information including current pricing.

Note: Any text in green is to signify this content is released or has been confirmed in the upcoming release. Any text in red is to signify that previously mentioned content update will not make it into this season of updates (and possibly any other future update).


> 1.5 & 2.0 – Planetary Landings

> Released: 15th December 2015

The first part of the Horizons season was released on the 15th December 2015 and features the ability to land your ship on airless planets and moons as well as drive across the surface in your SRV. Additionally you can find materials to refuel, rearm and repair your ship and SRV.

You can see the launch video here, or read the list of headline features here.


> 1.6 & 2.1 – The Engineers 

> Released: 26th May 2016 [PC] | 3rd June [Xbox One Release]

This update was released on the 26th May 2016. You can watch the trailer here and read the full list of known features here. Horizons for Xbox users was released on the 3rd June 2016.


> 1.7 & 2.2 – Guardians

> Released: 25th October 2016 (PC & Xbox One)

Frontier released ‘1.7 & 2.2 – Guardians’ on the 25th October 2016.

It’s recommended you head over to the The Guardians: 1.7 & 2.2 Feature List page to read all the details.


> 1.8 & 2.3 – The Commanders 

> Released: 11th April 2017

Frontier released ‘1.8 & 2.3: The Commanders’ on the 11th April 2017.

For a full look at its contents click here.


> 2.4 – The Return

> Release date: 26th September 2017

Frontier released 2.4 – ‘The Return’ on the 26th September 2017.

You can see the preview, here.


> Additional ‘Beyond’ Content

>
Frontier announced that ‘Beyond’ would feature some free core upgrades to the game during 2018. You can read about them here.