Beyond: Chapter 4 – Beta #3 is Live!

Updated at: 2:38pm with link to known issues.

At 11:00am (UTC) on the 14th November 2018, Frontier released the Beta #3 (Ships) release on to the live server for testing. You can see the details here or read full details of the content here. The patch notes can be seen below or on the official site, here. You can find a list of known issues here.

> Patch Notes


New Ships

Krait Phantom (Falcon DeLacy)

With a spacious cargo hold and a relatively generous quantity of hardpoints, the Krait Phantom is a versatile ship suited to a range of roles. It has enough firepower to hold its own against larger targets, and enough straight-line speed to outpace smaller targets. The ship also offers eight internal compartments, allowing the pilot to tailor the ship to their requirements. And while it lacks the firepower and fighter bay of its sister ship, the Krait Mk II, it is both faster and lighter.

  • 2 large and 2 medium hardpoints
  • 8 Internal optional slots
  • Top speed of 256m/s and a boost speed of 358m/s
  • 23LY laden FSD range

Mamba (Zorgon Peterson)

Based on an unreleased racing prototype, the Mamba is one of the fastest ships in production. It can also deliver a lot of punishment, boasting one huge and two large hardpoints. This emphasis on firepower and speed means the ship can hit hard and fast, vanishing before the target has a chance to react. Comparisons to the Fer-de-Lance, also produced by Zorgon Peterson, will be inevitable, but the Mamba is in fact faster in a straight line, while being slightly less manoeuvrable. 

  • 1 huge, 2 large and 2 small hardpoints
  • 5 internal optional slots
  • Top speed of 316m/s and a boost speed of 387m/s
  • 37LY laden FSD range

Scenarios

New scenarios can now be found:

  • Installations – Raid and Heist
  • Megaship – Heist
  • Damaged Megaship – Rescue and Repair

Quality of Life

  • Added icon to info panel to show players if their ship or SRV lights are on

Bug Fixes and Improvements

Cockpit UI

  • Fixed some typos in the playlist tab
  • Fixed the broken ‘Frameshift Active…’ message on the right hand panel

Codex

  • Fixed missing characters in Russian
  • Ensure the summary of a discovery entry in the session log matches the detail
  • Added some missing icons
  • Fix some unlocalised strings
  • Fix a cause for codex vouchers sometimes being unsellable
  • Fix for multicrew crew members discovering things in the wrong star-system
  • Fix some audio logs not grouping correctly
  • Give INRA audio logs their own category

Comms

  • Fixed instances where direct messages from other players where coming through as ‘Unidentified’
  • Fix some issues for not always being placed into the correct star-system’s chat

Controls

  • Fixed an issue where some players were unable to bind controls correctly
  • Added a new default scheme ‘Keyboard and Mouse with Yaw’

Crashes/Stability

  • Fixed a crash that could occur whilst mining in an asteroid ring
  • Fixed a crash that could occur when viewing Squadron applications
  • Fixed a crash that could occur when opening the galaxy or system map
  • Fixed a crash that could occur when mining with night vision on
  • Fixed a crash that could occur when jumping into a new system
  • Fixed crash that could occur when dropping into a ‘Notable Stellar Phenomena’ location
  • Fixed a crash that could occur when using the FSS mode
  • Fixed a crash that could occur when exiting the game
  • Fixed crashed that could occur when dropping out at a weapons fire detected USS
  • Fixed crash that could occur when changing 3D settings and exiting the graphics menu
  • Fixed a crash that could occur in hyperspace
  • Fixed crash that could occur when opening the Codex
  • Fixed a crash that could occur when in the outfitting screens
  • Fixed a crash that could occur in a Multicrew session

Eagle MkII

  • Fixed smoke from over heating going through the cockpit

Engineers

  • Reduced the grade thresholds of the Colonia engineers
  • Fixed legacy engineering modifications on DSS module are converted for new ones (and references to old ones are removed)

Exploration

  • FSS mouse sensitivity control option now works
  • Fixed some locations that couldn’t be zoomed in on
  • Fixed probes sometimes going through bodies
  • Increased the text field for SAA gravity gauge (fixes some localisation issues)
  • Added surface locations found after probing a body to the system map
  • Planet surface signals are now targetable outside of Analysis mode
  • Added the number of bodies info to the ‘Orbital Plane Established’ alert
  • Fixed the discovery scanner SFX getting stuck looping
  • Fixed issue where players could zoom in and discover a metal rich body whilst tuned to the asteroid section on the filtered spectral analysis
  • Fixed missing info panel data when scanning a K class star for the first time
  • Fixed an issue that could cause the planet map % to decrease whilst probing
  • Changed the ‘scenarios’ section of the FSA to Concentrated signal sources and Transient signal sources
  • Fixed surface signals disappearing after logging off
  • Shortened the “Short Range Composition Scanner” name to “Composition Scanner”
  • Added support for FSS tuning to be bound to in-outs that don’t auto-center
  • Changed HOTAS joystick bindings to avoid FSS tuning and movement being on the same hand
  • Now able to bind enter and exit FSS to the same button
  • Fixed bodies rendering over their rings after beiing fully mapped
  • Fixed asteroid clusters reporting high temperatures in FSS
  • Added ‘First Mapped’ to system map
  • Clarified the info message that appears when trying to enter FSS mode whilst charging the FSD
  • Renamed ‘Radio Tuning Minimum Increase/Decrease’ to ‘Increase/Decrease Tuning’ in control options
  • Updated info message theme when turning off analysis mode
  • Updated info message when a target is too close to zoom in to from ‘Adaptive Zoom Blocked’ to ‘Target too close’
  • Ensure the efficiency target can actually be met
  • Fix a transaction server error when selling a page of exploration data that has zero credits value
  • Fix some issues with planets not being targetable and not always displaying correctly on the system map or in FSS mode

Factions

  • Fix some issues when spawning conflict zones in certain star systems
  • Ensure settlement & codex vouchers correctly affect the faction simulation

Friends Management

  • Fix some friends not always displaying correctly

General

  • Fixed unreachable listening post In the “HIP 16753” system
  • Fixed missing text in the Rhenium material description
  • Fixed incorrect details title for Chemical processors material description
  • Automatically fix ships with more than one FSD Interdictor modules

Installations

  • Added a new space bar, “The Orange Sidewinder” …for real this time

Lighting

  • Fixed lighting issue on the planet in the Elevate CQC location

Localisation

  • Updated French translation of ‘High Metal Content World’
  • Removed the superfluous ‘;’ from the system map when player is wanted

Mining

  • Increased the cool down on the Pulse Wave Analyser, to allow the results to appear before players can trigger it again
  • Resource Extraction Sites should now appear in applicable areas of the game
  • Outfitting text for the Seismic Charge tool now mentions that it is used to break asteroids apart

Missions

  • Delivery and Smuggle missions now warn players about being cargo laden and reduced jump range
  • Reduce chance planetary Scan chooses POI owned by mission giver
  • Added ‘Open Galaxy Map’ option to megaship missions
  • Fixed issue where disabling defence turrets didn’t update or complete megaship disable missions
  • Added missing hand in faction information to delivery missions
  • Fixed race mission wrinkles appearing with very little time to complete them

Night Vision

  • Fixed some objects still being highlighted whilst in vanity camera

Options

  • Fixed typos in audio options menu
  • Fixed typos in controls options menu

Orrery

  • Ensured that all bodies that are discovered and displayed on the system map are also shown in the Orrery view
  • Removed non-functioning planet map button
  • Improve the line width scaling

Outfitting

  • Fixed incorrect value being shown for ‘Limpet Life Time’
  • Fixed incorrect schematic used for 8A thrusters
  • Added 1 more ship and 2 more utility stock slots to all markets

Player Journal 

  • FSSSignalDiscovered – if signal is a USS, add a ThreatLevel value; if signal is a station, add IsStation:true; add SystemAddress
  • Cargo – fix spurious extra events; add a flag to indicate vessel=Ship or Vessel=SRV
  • CodexEntry: add SystemAddress
  • json, Flags: add NightVision flag (bit28/0x10000000)
  • SendText: include a journal entry for text to squadron or system chat
  • ReceiveText: include a ‘Channel’ parameter to show if message was from squadron or system chat
  • SAAScanComplete: remove lists of names of discoverers and mappers

Port Services

  • Ensure ‘Exit’ button in Material Traders takes players back to contacts, not to the Fines and Bounty claims contact
  • Fixed broken ‘Welcome’ animation when opening the services menu
  • Fixed typos in search and rescue contact description

Powerplay

  • Fixed Crime Sweep conflict zones (both powers involved will now be actively fighting)

Rendering

  • Fixed dust mote popping in ring fog

Squadrons

  • The list of systems that appear in the Squadron allegiance page is now sorted by name
  • Fixed the Squadron logo used on the ‘browse more’ option
  • Added Squadron icon to ‘invite’ option
  • Remove placeholder text from Squadron invites
  • Fixed Alliance logo appearing when non Alliance super powers are selected
  • Can now invite players in local space, that are not friends
  • Added a popup notification when handing over a Squadron to a different member
  • Fix some dates not being displayed correctly
  • Fix some transaction server errors when managing squadron members
  • Fix for Powerplay leaderboard contributions not being counted
  • Fix for Powerplay & Political leaderboards not displaying
  • Fix authored messages not appearing in the squadron feed

Stellar Forge

  • Removed a ‘phantom’ third ring around “Paesia 2” which was causing players to drop out of Supercruise when nothing was there
  • Fixed wife dwarf jets cones being visible through bodies

Synthesis

  • Changed ‘bonus active’ text when refueling the SRV through synthesis

System Map

  • Ensure a state is shown for each faction listed, even if it is ‘None’
  • Fixed installations and megaships incorrectly displaying as surface settlements

VR

  • Increase the thickness of orbit lines in the orrery view
  • Ensure players can fully zoom into bodies in the orrery view
  • Fixed the background on intermediate FSS zoom levels warping
  • Fixed planet rings moving with the headset in FSS mode
  • Fixed the SRVs full beam lens flare causing visual issues
  • Fixed graphical errors when switching between FSS and SAA modes
  • Fixed inverted joystick animations
  • Fixed missing scan effect in FSS (that highlights areas of interest)
  • Fix various fog and jet cone issues

Beyond: Chapter 4 – Beta End Date

Updated on 12th November 2018.

Frontier have confirmed in their latest newsletter that the Beta will finish on the 26th November. (Not 16th November as originally stated) As of yet there is no confirmation of when the release will go live.

Beyond: Chapter 4 – Beta # 2

At 11:16am on the 6th November Frontier announced that the Beta for the second week of Chapter 4 would go live on the 7th November. You can see the full text below or read the official post here.


“Hello Commanders,

“We’re pleased to announce that the next set of beta content for Beyond – Chapter Four will be deployed to the beta server tomorrow!

“We will bring the beta server down at 10:00 (UTC) on 7 November. Following the update, the beta server will be live at approximately 15:00 (UTC) on 7 November. There is a chance that this could run over, so we really appreciate your patience. As usual with these updates we’ll keep you as up to date as possible.

“With tomorrow’s beta update, you’ll be able to test the following:

…and all of the previous content, including:

“The changes coming with the Beyond – Chapter Four update are some of the biggest we’ve seen this year, so we would encourage you to help us iron out the kinks by leaving feedback in our dedicated beta forum section. This feedback is incredibly valuable for our team and will help us overcome any unforeseeable issues and bugs ahead of Beyond – Chapter Four’s launch!

“To take part in the beta, all you’ll need to do is load up the launcher and select (and update) the following product: Elite Dangerous – Horizons – Beta (3.3). Once that has been completed, you’ll then have access to the Beyond – Chapter Four beta. If this hasn’t appeared, please restart your launcher.

“If you’d like information as the beta progresses, you can also subscribe to our Beyond – Chapter Four Beta newsletter by clicking here.

“We can’t wait to hear what you think of the Squadrons system – and new Mining tools – in the Beyond – Chapter Four beta!

Live stream #3 – Beyond: Chapter 4

On Thursday 1st November Frontier will reveal the third in their series of streams showcasing the features of Beyond: Chapter 4. In this stream they will be revealing details about the new mining update and Squadrons. You can see the live stream below, or read the updates on the Beyond: Chapter 4 page.

Beyond: Chapter 4 – Beta Announced

On the 15th October at 2pm Frontier announced the details of the Beta for Beyond: Chapter 4 along with a short promo trailer. The details can be seen below. Other web pages on this site will be updated to reflect this and any further news. You can see the full details on the official site here, or below including the trailer.


“Hello Commanders,

“With much anticipation, we’re pleased to announce that the beta for Chapter Four will be available to all PC Elite Dangerous and Elite Dangerous: Horizons players on Tuesday 30 October!

“In order to focus the public testing on specific aspects of Chapter Four, we will be unlocking different content over a number of different weeks. You can find out the schedule that content will be added to the beta here:

beta4info

“We are expecting beta milestones to go live on the Tuesday of each week. However, we will update you in the News and Announcement forums as each update is made available.

“As always we welcome your feedback on our dedicated beta and bug report forums. These reports, and the data provided, by these beta tests are incredibly valuable and useful in the development of Elite Dangerous. You can find a breakdown of Chapter Four’s features below:

Exploration

“The Analysis Mode with the improved Exploration Discovery Scanner and Detailed Discovery Scanner, is a game-changing, brand new way for all Commanders to explore the Milky Way galaxy. After the initial scan of the system, you will then be able to tune your scanners to find stellar bodies and other phenomena. Unidentified Signal Sources and conflict zones will also appear as dotted lines within this mode, allowing you to easily track down interesting or important things within the system. Not only is this new system a more realistic, satisfying and engaging exploration experience, but now you will be able to make more informed decisions on where to look next, and you will be more rewarded for your time spent exploring. Commanders will now have probes at their disposal to map the planetary surfaces, and planetary rings, in detail, to locate points of interest and leave your mark on the galaxy in a different way.

“All of the above, in addition to the new in-game codex where Commanders will see a new way of recording their findings in both a collaborative and individual way, are just a few things coming with the changes to exploration. We’re barely scratching the surface here with the changes to exploration, so make sure to tune in to the livestream on 18 October, to find out more.

Mining

“Asteroid belts and planetary rings are about to get very busy. New tools and mechanics will provide a fresh, exciting and lucrative mining experience for all Elite Dangerous Commanders. Using new exploration mechanics, miners can investigate rings to locate the best spots to start their mining sessions, and then the best specific asteroids to probe and excavate for rewards. With the right amount of skill and expertise, the new Abrasion blaster, Sub-surface displacement missile, and Seismic charge launcher, will provide some exciting and explosive results.

“Want to go deeper with these features and learn more about mining? Tune in to the livestream on 1 November, to find out more.

Squadrons

“Squadrons is a new in-game way of uniting like-minded Commanders to support factions of their choice, take part in Community Goals together and compete for top spots in seasonal leader boards. New communication tools, including in-game chat channels, will help you blaze trails together, and leave your Squadron’s mark on the galaxy.

“Learn more about Squadrons in our livestream on 30 October.

“…and more!

“There’s a number of other huge changes coming to Elite Dangerous, including visual improvements, background simulation updates, and (yet to be revealed) cockpit interface changes, and other features that we can’t wait to tell you about.

“Prior to the introduction of the content on the beta, we’ll be hosting a number of deep-dive livestreams with developer guests, where we showcase the content and you have the chance to voice your questions and comments.

The Chapter Four content reveal livestreams will be on the following dates:
Exploration, Codex and Visual Improvements – 18 October (19:00 BST)
BGS and Scenario Interactions – 25 October (19:00 BST)
Squadrons – 30 October (19:00 GMT)
Mining – 01 November (19:00 GMT)
The Ships – 8 November (19:00 GMT)

“If you’re not able to catch the streams, don’t worry! We will be posting a recap of the all the content unveiled shortly after each livestream.

“We can’t wait to see what you think!”

Important: Elite Dangerous Update

Updated @ 8:26pm – 31st August 2018

At 5:23pm on the 31st August Frontier made an announcement regarding the Chapter 4 update, the Premium Content that was slated for the end of the year and its plans for what comes after both of these. 

I’ve summarised any important ones made by Zac (who made the original post) at the bottom of this page. Changes to various pages on this  website have been made to reflect this news.


Greetings Commanders,

First of all, we would like to take a moment to thank you all for the continued support and making Elite Dangerous the incredible, community driven, phenomenon that it is today.

We started our Elite Dangerous journey over 6 years ago and today hundreds of thousands of Commanders log in regularly to continue their epic space journey. From a personal perspective, joining the team shortly after the kickstarter, and being a part of this incredible community has truly been one of the most amazing highlights of my career. From in-person community meet ups, online community groups and jaw-dropping events, you have always inspired us with your passion and enthusiasm.

We wanted to take a moment to talk about a number of topics being discussed in the community and to be as open and transparent as possible. It’s a long read, so make sure you’re safely docked and comfortable before attempting to navigate this post.

The things we’d like to go through include Chapter Four content and a little about a future beyond “Beyond”, as well as touching on the subject of “paid premium content” in 2018 for Lifetime Expansion Pass owners.

Let’s get started with Chapter Four content. As all of you know, our largest update of the year is in final development and will be available for players to get hands-on with in just a number of weeks (Some time in Q4).This will be the final update of 2018 and the Beyond season. The Beyond season was always something that we wanted to do in order to bring even more enhancements to the core experience of Elite and being able to dedicate a full development team (over 100 people!) for a full year of free content was specifically to gear ourselves up to support our long term vision for the game.
On a personal note, Squadrons is something I’m most excited by. Seeing our player groups grow and the stories they’ve created has been incredible and now being able to see them take that to the next level, formalize their groups in-game, TAG up and team up is something I’m really looking forward to.

There’s also a huge group of players who are most excited by the many new additions to exploration. I know from talking to so many of you online and in-person, this is a huge moment and the development team are working really hard to deliver new content and mechanics to give explorers that thrill of venturing out into the black. And then there’s even more with additions with significant mining enhancements, a full game visual upgrade and the Codex which all bring even more richness to the game experience and depth to the way people play. It’s certainly an update we’re all very excited to see the community explore.

We do have one exciting piece of news to share that to date, we have not shared with our community. A while ago, our development went from pre-production into full production on our next major milestone of Elite development.

What that means in the simplest terms is that the team are actively working on the next major landmark which takes us into our next era for Elite. We aren’t going to be ready to talk about or announce any details for quite a while yet, it is early in the development and there is still a long way to go, but I can say that this is something that will be scheduled to release a considerable time after the final update in the Beyond series. We will have more details on exactly what this means and how the era will roll out after the release of Beyond – Chapter Four, but this does mark some exciting next steps and a continued commitment to the long term vision for the game and our community.

Naturally, there will be community questions that might come up from this information. We aren’t going to be ready to talk about what method or model the content will be. What we can say is that it’s expected to be a major milestone in the history of Elite and will be paid content. Lifetime Expansion owners will obviously receive the content as part of their pass.

As part of pre-production, the team investigate all areas of the content and scope them out thoroughly. It’s important to take the time to be clear on what the vision for this is and how we imagine the content working. During this process, we have made a decision to adjust the focus of content that were previously planned for the Chapter Four update, adding some significant new gameplay, but it also means some other aspects will have to change. This means that some elements of content such as Ice Planets (which many of you will have seen some fantastic progress updates from LaveCon earlier this year) and Fleet Carriers for squadrons will not be coming as part of the Beyond – Chapter Four update. Some of the technology from the ice planets specifically will be used within our wider and global visual upgrade, so there will still be general improvements, but not everything we originally envisaged. However, we wanted you to be aware that these two elements specifically would be reprioritised out of the upcoming Beyond – Chapter Four update. What this does mean is that the rest of the content will be able to benefit for the changes in scheduling through deeper and richer gameplay mechanics. The Chapter Four update still has the same, if not bigger scope and continues to promise the largest update of the Beyond season and a truck load of great features for all Horizons Commanders for free. We’re very excited to be sharing the details with you over the coming weeks, so stay tuned for more info.

Another area that we’ve had a number of questions on is the “premium content” coming in 2018.

As many of you will know, we previously mentioned that premium (paid for) content would also be coming within the Beyond season of updates and that Lifetime Expansion Pass holders would be getting this for free. However, as we went through the early stages of what the next era for Elite Dangerous would be, we decided that it would be better to spend that additional time on the future content, rather than bringing new types of purchasable content out this year.

This is a big positive for the long term future of the game and its content. However, we also understand that there are people with Lifetime Expansion Passes who haven’t received paid for content in this season, because Beyond has been free to all owners of Horizons. We truly appreciate the support and commitment that those owners put in us when they purchased the LEP and we will be making sure that there is a form of free store content going out to them by the end of this year.

The most important thing we would like for our community to take from this, is that there are some incredibly exciting things just over the horizon. The Elite Dangerous development team is larger than it has been at any point in the last 6 years. It is thanks to your continued support, dedication, feedback and engagement that has made this possible. We have the Beyond Chapter Four update coming soon, our largest update in the Beyond season, with some awesome headline features and a fantastically promising future of content and ongoing development. We’re looking forward to sharing more details with you in the future. However, if you have any questions feel free to share them with us by posting in this thread and we’ll try and answer as many of them as we can.

Thanks

Zac Antonaci


> Q&A & Information

  • “It won’t be too long before we’re ready to start showing some of the great work the devs have been working on.”

  • Q. That means the carriers are out of update 4 and will be delivered as a paid content next year? For real?
  • A. No, that’s not what was said.

  • Q. Can it then be inferred that previously announced Beyond content that has been deferred will form part of free updates in the post-Beyond release schedule?
  • A. Honestly? It’s a little early at this time to say where fleet carriers will fit in terms of schedules. The team are very keen to bring them in which is why it was on the plan initially. But at this moment other areas of work were prioritised in order to make the for a better update and content for the community as a whole. We’ll obviously share all the details as soon as we have more news but the next things we’ll be talking about will be the content in Beyond – Chapter Four.

  • Q. Can you clarify what you are saying about Fleet Carriers and Squadrons? There seems to be some confusion.
  • A. Squadrons is still a major part of the Beyond – Chapter Four update. However, the fleet carriers specifically were prioritised and unfortunately won’t be making it into the Chapter Four update. they may well come in the future and that doesn’t mean that they will be paid for content. But as you’ll see in the post of mine above, it’s a little early to be able to talk about the dates and details at this time. We’ll soon be able to share more details on the Beyond – Chapter Four update as a whole.

  • Q. This sounds like “we’re taking out content from Beyond ch.4 and putting it in a future, paid update”.
  • A. Just to clarify that’s absolutely not what’s being said, or being done. The future content that has started in production is a whole new era/chapter/milestone in Elite. Much like Horizons was and like Beyond was/is. Please rest assured that this post is not suggesting that we are taking content and moving it to paid for content later. Hope that helps.

  • Q. Can you clarify if the missing elements in Chapter 4 will come at some point prior to the next Season? Can you please explain what is this “significant new gameplay”?
  • A. We’ll be sharing everything that’s in Chapter Four in the coming weeks so we’ll have more details then and I’m looking forward to seeing the communities reactions. As for the Fleet carriers and ice planets, it’s still too early to talk about how or when they would be making their way into the game. We’ll be talking more about “beyond, Beyond” sometime after the Chapter Four update is released.

  • Q. Hopefully the FFF (Focussed Feedback Forum) for exploration can be opened now so we have a chance to give ideas and input before Q4 release is too long gone in development?
  • A. Sorry for the delay on the FFF. As you can see there’s been a lot happening internally. I’ll have a chat with the dev team and see what we can do. I know the dev team are always very grateful for the feedback they get on those threads so I’ll follow up on that.

  • There’s been a few people trying to speculate on the length of time between Chapter Four and the next major milestone. It’s specifically worded to avoid people thinking that it’s coming out a immediately after the Beyond season finishes, to avoid disappointment, but try not to speculate too much and we’ll have more news for you later.

Focused Feedback: Mining 2.0

On the 21st June 2018 Frontier announced some proposed changes to mining in the Focused Feedback forum. These can be read on Frontier’s forum here and on the Beyond: Chapter 2 page, here).

Update: There was also a Livestream talking about some of these features with Sandro Sammarco and Steve Kirby. You can see that below. Any additional information that is mentioned in the stream will be updated here.