On the 19th February 2019 at 4:03pm Frontier release a small update to fix the crash for consoles that occurred when dropping out of supercruise.
Greetings Commanders,
We previously announced that we hoped to release the 3.3.05 patch for consoles on 21 February 2019, however we will be releasing this patch today instead, 20 February 2019!
The Elite Dangerous servers will be offline for Xbox One and PS4 at 17:00 (UTC) today for approximately 5 minutes to apply the patch.
This patch will address the crash that can occurring from dropping out of Supercruise (either by choice, or after an interdiction).
At 3:06pm on the 19th February 2019 Frontier made a post about the Background Simulation issues which have been causing problems since the launch of Chapter 4.
Hi everyone,
I just wanted to poke my head in and say that we do recognise that the BGS has a number of issues that we are looking to address. We’re currently in the process of investigating fixes for some of these issues and work is ongoing to return to a state of stability.
More specifically, we are currently looking into:
The balance between the different activities, for example, how much Influence trade activities provide compared to that of missions.
Ways we can decrease the number of active conflicts (Wars, Civil Wars, Elections) and the impact conflicts have on the BGS.
How the BGS trends away from factions being stuck in Civil Liberty and Investment states.
Finally, we are also investigating player reports that their actions are not resulting in the results they are expecting during a conflict. We’d like to thank you for providing numerous reports on this and any additional examples that you have encountered will provide us more data for our ongoing investigations. Please report them with the following details:
The system
The factions involved
The dates of the conflict
The actions performed including the name of Commanders performing them
The expected results
The actual results
We understand that ongoing issues with the BGS are not ideal, and the impact these issues have on Commanders and factions, and would like also thank you for your patience as we investigate these issues.
We currently do not have an ETA on when these issues will be fixed, but will try to keep you updated on the progress.
On the 19th February at 12:26pm Frontier announced a small but important update to fix a supercruise issue. You can find the post confirming this below or on the official website, here. You can find links to all patch notes here.
Greetings Commanders,
The Elite Dangerous servers will be offline for PC at 13:00 (UTC) today for approximately 5 minutes to apply the 3.3.05 patch.
This patch will address the crash that can occurring from dropping out of Supercruise (either by choice, or after an interdiction).
We’re aiming to roll out the Xbox One and PlayStation 4 fix for this on 21 Thursday. More information about that when we have it.
On the 18th February 2019 at 10:19am Frontier announced the 3.3.04 Patch update. Details of it can be seen below or on the Frontier website, here. You can view all links to updates on the Patch Update section of this website, here.
Greetings Commanders,
The Elite Dangerous servers will be offline for all platforms at 11:30 AM (UTC) today for approximately 30 minutes as we apply the 3.3.04 patch. Thank you for your patience and we’ll see you in the black!
Please find the patch notes below:
Comms
Fixed an issue where Xbox clients failed to connect to the different comms channels
Controls
Updated ‘Classic Context’ control scheme to allow the SRV boost button to work correctly once again, and to remove the conflict between handbrake and cycle fire groups
Note – we have had to reassign and in some cases remove some shortcuts. The full list of changes are:
Moved headlights and cargo scoop to the Y/Triangle button and d-pad directions
Moved open discovery and camera suite to X/Square button and shoulder buttons
Moved cycle fire group to Y/Triangle and right d-pad
Removed galaxy map and system map shortcuts (can still be accessed from left hand panel)
Crashes/Stability
Fixed a crash that could occur when handing in a wing mission
Fixed crash that could occur when destroying skimmers
Exploration
Stopped the ‘System Scan Complete’ message spamming the player
General
Removed the ability for players being able to incorrectly jump huge distances when their ship was without fuel
Fixed some visual artifacts that could occur in Thargoid conflict zones
Mining
Fixed motherlode asteroids not spawning the appropriate material chunks when correctly destroyed by a Wing of players
Network
Fixed a variety of situations that could cause players to be disconnected whilst playing
At 5:34pm on the 16th January 2019 Frontier posted the details for the patch notes for the 3.3.02 update that will see the servers coming down for approximately one hour from 9:45am (UTC) tomorrow. You can see the patch notes below or on the official website. They will also be linked on the Patch Notes section of this website.
Greetings Commanders,
Thank you so much for your feedback since the launch of Elite Dangerous: Beyond – Chapter Four, we’re thrilled to hear that people are enjoying the new features!
We are planning to release the next Elite Dangerous bug-fixing patch (3.3.02) tomorrow (17 January) at 09:45 UTC. We wanted to identify a few issues that the patch will aim to resolve. Please keep in mind that we’ve worked hard to prioritise problems that affect the largest number of players, and we thank you for your patience while we continue to identify further issues and work to fix bugs that may have received fewer reports or are less severe. The below information does not contain the full list, which you can find here.
We have already released server-side fixes for some of the widely-reported problems including game freezes and lockups.
Here are just some of the issues we’ve addressed:
Numerous fixes for game crashes and freezes.
Corrected issues where leaving a Conflict Zone and rejoining it could lead to players not being able to choose a side to fight for.
Increased ship storage to 40 ships per port.
Ongoing efforts to balance the Background Simulation in regards to the way states impact influence, economy and security.
Thanks again for your continued feedback, support and patience. Please keep the bug reports and feedback coming through, as they have been invaluable in creating the smoothest play experience for all.
Background Simulation
Balancing changes to the way that states automatically impact influence, economy, and security (balancing is ongoing)
Codex
Removed archive entries that have neither audio nor text log
Fixed a bug causing archives to have a blank title and text
Added archive entries for some crashed ship logs
Comms
Re-implemented ability to use physical keyboards on PS4 to enter text in comms channels without needing to use the software keyboard
Conflict Zones
Fixed issue where leaving a Conflict Zone and rejoining it could lead to players not being able to choose a side to fight for
Controls
Stop allowing the same button to be bound to HUD switch and open Galaxy map, which was causing conflicts
Fixed ‘target my wingman’s target’ binding not working
Crashes/Stability
Fixed freezes during gameplay
Fixed a crash that could occur when launching from a port
Fixed a crash that could happen if player is docked at Cavalieri port in Electra
Fixed crash that could occur when destroying skimmers
Fixed crash that could occur whilst docking
Fixed crash that could occur when opening galaxy or system map
Fixed crash that could occur when dropping out of hyperspace
Fixed crash that occur when entering the game
Fixed a crash that occur when opening FSS mode
Fixed a crash that could occur when entering CQC
Fixed a crash that could occur when opening the codex
Fixed a crash that could occur whilst fighting in a Thargoid Conflict Zone
Crime and Punishment
Fixed issue where bounties could be claimed anywhere
Exploration
Fixed instances of Notable Stellar Phenomenon not being able to be scanned
Fixed various biological sites not scanning correctly
Updated ‘% System Bodies Mapped’ to ‘% System Bodies Discovered’ in the FSS mode for clarity
Fixed issue that caused planets Lagrange and Alpha Centauri to not be able to be scanned
Fixed issue where the motion/speed indicators were still visible whilst in FSS mode
Factions
Fixed typo in As One Cooperative Minor Faction name
Fixed typo in Terminus Syndicate’s description
Galaxy
Renamed a starport in the Havans starsystem to Anita’s Legacy
Renamed a starport in the Naren starsystem to Sorcha Abhril
Renamed a starport in LFT 37 to Vanessa’s Paradise
Renamed a starsystem to Tisdar’s Retreat
Override starsystem’s default government label to Dictatorship when its allegiance label is set to Thargoids
Livery
Fixed issue where previous ship name would appear in new ship or deployed SRV
Localisation
Fixed various missing strings and corrupted characters in non-English languages in the Codex
Fixed various typos in the Codex
Fixed various typos in Squadron screens
Fixed typo in the ‘shared trade profit’ message when in trading in Wings
Fixed various pronunciation mistakes in the Codex knowledge base for non-English languages
Mining
Fixed missing UI when mining in a wing
Fixed issues that caused the seismic charge launcher reticule to not show the correct charge level when selecting a target and charging the weapon
Fixed UI staying visible after detonation of a motherlode if watched through the vanity camera
Fixed visual issue where the ship cockpit glass would render on top of the motherlode fog
Fixed some occurrences where surface deposits couldn’t be mined
Fixed issue where players couldn’t scoop material chunks with the Python
Missions
Opening the galaxy map from a mission auto centers on the target system
Fixed ‘Naval Strike’ mission not being able to be completed
Fixed missing targets for follow up Assassination missions
Fixed templates for collect mission templates which were able to request items that were not legal at the mission giver’s market.
Outfitting
Allow players without Horizons to purchase the new mining modules in outfitting
Player Journal
SquadronStartup event
ProspectedAsteroid event
ReservoirReplenished event
Include station info in Location event, if starting when docked
Status.json: more detail on fuel level
Status.json: fix GuiFocus value when viewing Codex
CodexEntry: fix SystemAddress
Ports
Increased ship storage to 40 ships per port
Rendering
Stopped shipyard schematics rendering through Codex screens
Ice planet rocks now generate again
Server
Fixed an issue where player location would no longer show in friends and private groups.
Fixed an issue when faction conflict states would sometimes not display on the galaxy map
Fix list of systems in Thargoid states would appear all on the same line in GalNet
Fix localisation issues in Engineer progress news article
Various performance & scalability fixes
Fix an issue where conflict zones were being placed around the same body too much
Fixed a date issue with the website’s GalNet news feed
Squadrons
Added a megaship icon on the Squadrons allegiance screen
Fixed Squadron bookmark icon alignment issue in galaxy map
Added icon to show the happiest system in the Faction allegiance screen
System Map
Fixed typo in Dulos system description
UI
Fixed an issue that could cause the share to squadron option in the galaxy/system to become unresponsive
VR
Fixed pulse wave scanner effects not rendering correctly
At 10:12am on the 19th December Frontier announced the release of the first patch update following Beyond: Chapter 4’s release. You can see them below or on the official website. A link to all patch notes can be found on this blog, here.
Edit @ 1:05pm : Also see the below or here, regarding some issues with the Codex:
Hi Commanders,
Currently, when scanning an astronomical body, it will provide a record in your Codex with various details, such as the hottest, coldest, largest, smallest, etc. However, we have identified an issue in the Codex, where details of discovered body types are not being replaced when discovering the same body type with a greater or lesser record (such as the smallest, or largest body).
Our initial fix for this issue will be going live today in the 3.3.01 update, and will allow the Codex to correctly track the name of system that bodies are found in.
We will be introducing a second fix in the future, which will display the correct value for discovered astronomical bodies in the Codex.
We apologise for this issue and thank you for your patience!
Greetings Commanders,
The Elite Dangerous servers will be offline for all platforms from 10:30 UTC for roughly one hour as we apply the 3.3.01 patch.
Thank you for your patience and we’ll see you in the black!
Please find the full patch notes below:
Codex
Corrected titles and descriptions for gas giant entries
Changed references of “Stellar Body” to “Astronomical body”
Conflict Zones
Fixed enemy ships appearing as clean, and incorrectly causing bounties to be given to Commanders that destroyed them
Controls
Fixed occasional complete loss of control input in various situations
X52 and X56 presets should be be available once again
Fixed a binding issue with T-Flight HOTAS X that caused the confirm options not to be navigable
Fixed SRV UI going missing when using the open Codex shortcut
Fixed issues with the HOTAS 4 controller on PS4
Crashes/Stability
Fixed various crashes on PS4
Fixed crash that could occur when landing on a planet
Fixed crash that could occur when entering a Notable Stellar Phenomena
Fixed a crash that could occur when in the galaxy map
Fixed crash that could occur when using a research limpet
Fixed crash that could occur when jumping to a new system
Federal Capital Ship
Fixed hitcheck issues
Localisation
Updated Russian translations for Codex Discoveries
Added descriptions for the recently added high value mining commodities
Mamba
Increased top end speed
Increased pitch rate when below max PIPs
Slightly reduced the ENG usage on boost
Slightly increased heat gain to compensate
Mining
Changed new mineable commodity from ‘Opal’ to ‘Void Opals’
Server Fixes
Fixed a number of adjudication and matchmaking server crashes
Fixed a number of transaction server performance and reliability issues
Fixed a cause of transaction server errors when selling exploration data
Retuned the balance of smuggling, crime, missions and selling exploration data with the faction simulation
Fixed a number of performance issues when processing the faction simulation
Fixed a server error with console players authenticating with the Companion API
Stop displaying first discovery names on the system map for star systems with that as their default discovery level, first mapping names should remain.
Server-side changes to recover more quickly from chat server failures
VR
Fixed hardlock that could occur when entering the Notable Stellar Phenomena
Corrected a visual mismatch between the left and right displays when probing planets
Fixed missing scan effects in the FSS mode when using a Vive HMD
Chapter 4 of Beyond is now available for download. The full patch notes are now available via the link below or on the Frontier website here. You can find some important links and information on the latest news for Chapter 4 listed below.
At 4:21pm on the 5th December 2018 Frontier announced another in the Discovery Scanner series.
Greetings Commanders,
If last week’s Discovery Scanner episode wasn’t enough for you, we’ve another this week. This time, Art Director Chris Gregory will be talking us through, and showing, the artistic vision behind the implementation of crack-able asteroids and tools used to blast them apart!
Hopefully see you there!
Livestream details
Topic – Discovery Scanner – The Art of Asteroids with Chris Gregory
At 12:12pm on the 3rd December 2018 Frontier announced the release date for Beyond: Chapter 4. You can read about it below, or on the official site here. You can get the full lowdown on all of Chapter 4’s contents here. Full patchy notes will be available here on release.
Greetings Commanders,
We’re very pleased to announce that Elite Dangerous: Beyond – Chapter Four will be released on… Tuesday 11 December!
his brand new update arrives just in time for the chilly nights of the winter holidays, and while you might be tempted to stay inside where it’s warm and snug, we will be bringing you a variety of features to get you out there… in space!
Exploration The Analysis Mode with the improved Exploration Discovery Scanner and Detailed Discovery Scanner, is a game-changing, brand new way for all Commanders to explore the Milky Way galaxy. After the initial scan of the system, you will then be able to tune your scanners to find stellar bodies and other phenomena. Not only is this new system a more realistic, satisfying and engaging exploration experience, but now you will be able to make more informed decisions on where to look next, and you will be more rewarded for your time spent exploring. Commanders will now have probes at their disposal to map the planetary surfaces, and planetary rings, in detail, to locate points of interest and leave your mark on the galaxy in a different way.
Mining Asteroid belts and planetary rings are about to get very busy. New tools and mechanics will provide a fresh, exciting and lucrative mining experience for all Elite Dangerous Commanders. Using new exploration mechanics, miners can investigate rings to locate the best spots to start their mining sessions, and then the best specific asteroids to probe and excavate for rewards. With the right amount of skill and expertise, the new Abrasion blaster, Sub-surface displacement missile, and Seismic charge launcher, will provide some exciting and explosive results.
Squadrons Squadrons is a new in-game way of uniting like-minded Commanders to support factions of their choice and compete for top spots in seasonal leader boards. New communication tools, including in-game chat channels, will help you blaze trails together, and leave your Squadron’s mark on the galaxy.
…and so much more!
You can check out all of the upcoming changes and additions via the forum threads here:
Note: This video has been added to the Creating Elite: Dangerous section, here.
On the 28th November 2018 Frontier announced the latest in their series of their ‘Discovery Scanner’ series.
Greetings Commanders,
This week we’re finally back with the third of the Discovery Scanner series, this time focusing on the creation of the ‘cracking’ audio design and implementation of the mother-lode asteroids. Join Ross Stack as he takes you on a behind-the-scenes look at how some of the incredible sounds in Elite Dangerous come to life.
Hopefully see you there!
Livestream details
Topic – Discovery Scanner – Audible Asteroids: Prospecting the Sonic Signatures of Asteroids with Senior audio designer, Ross Stack Date – 29 November 2018 Time – 19:00 (UTC) Where – Click here!