Beyond: Chapter 4 – Beta #3 is Live!

Updated at: 2:38pm with link to known issues.

At 11:00am (UTC) on the 14th November 2018, Frontier released the Beta #3 (Ships) release on to the live server for testing. You can see the details here or read full details of the content here. The patch notes can be seen below or on the official site, here. You can find a list of known issues here.

> Patch Notes


New Ships

Krait Phantom (Falcon DeLacy)

With a spacious cargo hold and a relatively generous quantity of hardpoints, the Krait Phantom is a versatile ship suited to a range of roles. It has enough firepower to hold its own against larger targets, and enough straight-line speed to outpace smaller targets. The ship also offers eight internal compartments, allowing the pilot to tailor the ship to their requirements. And while it lacks the firepower and fighter bay of its sister ship, the Krait Mk II, it is both faster and lighter.

  • 2 large and 2 medium hardpoints
  • 8 Internal optional slots
  • Top speed of 256m/s and a boost speed of 358m/s
  • 23LY laden FSD range

Mamba (Zorgon Peterson)

Based on an unreleased racing prototype, the Mamba is one of the fastest ships in production. It can also deliver a lot of punishment, boasting one huge and two large hardpoints. This emphasis on firepower and speed means the ship can hit hard and fast, vanishing before the target has a chance to react. Comparisons to the Fer-de-Lance, also produced by Zorgon Peterson, will be inevitable, but the Mamba is in fact faster in a straight line, while being slightly less manoeuvrable. 

  • 1 huge, 2 large and 2 small hardpoints
  • 5 internal optional slots
  • Top speed of 316m/s and a boost speed of 387m/s
  • 37LY laden FSD range

Scenarios

New scenarios can now be found:

  • Installations – Raid and Heist
  • Megaship – Heist
  • Damaged Megaship – Rescue and Repair

Quality of Life

  • Added icon to info panel to show players if their ship or SRV lights are on

Bug Fixes and Improvements

Cockpit UI

  • Fixed some typos in the playlist tab
  • Fixed the broken ‘Frameshift Active…’ message on the right hand panel

Codex

  • Fixed missing characters in Russian
  • Ensure the summary of a discovery entry in the session log matches the detail
  • Added some missing icons
  • Fix some unlocalised strings
  • Fix a cause for codex vouchers sometimes being unsellable
  • Fix for multicrew crew members discovering things in the wrong star-system
  • Fix some audio logs not grouping correctly
  • Give INRA audio logs their own category

Comms

  • Fixed instances where direct messages from other players where coming through as ‘Unidentified’
  • Fix some issues for not always being placed into the correct star-system’s chat

Controls

  • Fixed an issue where some players were unable to bind controls correctly
  • Added a new default scheme ‘Keyboard and Mouse with Yaw’

Crashes/Stability

  • Fixed a crash that could occur whilst mining in an asteroid ring
  • Fixed a crash that could occur when viewing Squadron applications
  • Fixed a crash that could occur when opening the galaxy or system map
  • Fixed a crash that could occur when mining with night vision on
  • Fixed a crash that could occur when jumping into a new system
  • Fixed crash that could occur when dropping into a ‘Notable Stellar Phenomena’ location
  • Fixed a crash that could occur when using the FSS mode
  • Fixed a crash that could occur when exiting the game
  • Fixed crashed that could occur when dropping out at a weapons fire detected USS
  • Fixed crash that could occur when changing 3D settings and exiting the graphics menu
  • Fixed a crash that could occur in hyperspace
  • Fixed crash that could occur when opening the Codex
  • Fixed a crash that could occur when in the outfitting screens
  • Fixed a crash that could occur in a Multicrew session

Eagle MkII

  • Fixed smoke from over heating going through the cockpit

Engineers

  • Reduced the grade thresholds of the Colonia engineers
  • Fixed legacy engineering modifications on DSS module are converted for new ones (and references to old ones are removed)

Exploration

  • FSS mouse sensitivity control option now works
  • Fixed some locations that couldn’t be zoomed in on
  • Fixed probes sometimes going through bodies
  • Increased the text field for SAA gravity gauge (fixes some localisation issues)
  • Added surface locations found after probing a body to the system map
  • Planet surface signals are now targetable outside of Analysis mode
  • Added the number of bodies info to the ‘Orbital Plane Established’ alert
  • Fixed the discovery scanner SFX getting stuck looping
  • Fixed issue where players could zoom in and discover a metal rich body whilst tuned to the asteroid section on the filtered spectral analysis
  • Fixed missing info panel data when scanning a K class star for the first time
  • Fixed an issue that could cause the planet map % to decrease whilst probing
  • Changed the ‘scenarios’ section of the FSA to Concentrated signal sources and Transient signal sources
  • Fixed surface signals disappearing after logging off
  • Shortened the “Short Range Composition Scanner” name to “Composition Scanner”
  • Added support for FSS tuning to be bound to in-outs that don’t auto-center
  • Changed HOTAS joystick bindings to avoid FSS tuning and movement being on the same hand
  • Now able to bind enter and exit FSS to the same button
  • Fixed bodies rendering over their rings after beiing fully mapped
  • Fixed asteroid clusters reporting high temperatures in FSS
  • Added ‘First Mapped’ to system map
  • Clarified the info message that appears when trying to enter FSS mode whilst charging the FSD
  • Renamed ‘Radio Tuning Minimum Increase/Decrease’ to ‘Increase/Decrease Tuning’ in control options
  • Updated info message theme when turning off analysis mode
  • Updated info message when a target is too close to zoom in to from ‘Adaptive Zoom Blocked’ to ‘Target too close’
  • Ensure the efficiency target can actually be met
  • Fix a transaction server error when selling a page of exploration data that has zero credits value
  • Fix some issues with planets not being targetable and not always displaying correctly on the system map or in FSS mode

Factions

  • Fix some issues when spawning conflict zones in certain star systems
  • Ensure settlement & codex vouchers correctly affect the faction simulation

Friends Management

  • Fix some friends not always displaying correctly

General

  • Fixed unreachable listening post In the “HIP 16753” system
  • Fixed missing text in the Rhenium material description
  • Fixed incorrect details title for Chemical processors material description
  • Automatically fix ships with more than one FSD Interdictor modules

Installations

  • Added a new space bar, “The Orange Sidewinder” …for real this time

Lighting

  • Fixed lighting issue on the planet in the Elevate CQC location

Localisation

  • Updated French translation of ‘High Metal Content World’
  • Removed the superfluous ‘;’ from the system map when player is wanted

Mining

  • Increased the cool down on the Pulse Wave Analyser, to allow the results to appear before players can trigger it again
  • Resource Extraction Sites should now appear in applicable areas of the game
  • Outfitting text for the Seismic Charge tool now mentions that it is used to break asteroids apart

Missions

  • Delivery and Smuggle missions now warn players about being cargo laden and reduced jump range
  • Reduce chance planetary Scan chooses POI owned by mission giver
  • Added ‘Open Galaxy Map’ option to megaship missions
  • Fixed issue where disabling defence turrets didn’t update or complete megaship disable missions
  • Added missing hand in faction information to delivery missions
  • Fixed race mission wrinkles appearing with very little time to complete them

Night Vision

  • Fixed some objects still being highlighted whilst in vanity camera

Options

  • Fixed typos in audio options menu
  • Fixed typos in controls options menu

Orrery

  • Ensured that all bodies that are discovered and displayed on the system map are also shown in the Orrery view
  • Removed non-functioning planet map button
  • Improve the line width scaling

Outfitting

  • Fixed incorrect value being shown for ‘Limpet Life Time’
  • Fixed incorrect schematic used for 8A thrusters
  • Added 1 more ship and 2 more utility stock slots to all markets

Player Journal 

  • FSSSignalDiscovered – if signal is a USS, add a ThreatLevel value; if signal is a station, add IsStation:true; add SystemAddress
  • Cargo – fix spurious extra events; add a flag to indicate vessel=Ship or Vessel=SRV
  • CodexEntry: add SystemAddress
  • json, Flags: add NightVision flag (bit28/0x10000000)
  • SendText: include a journal entry for text to squadron or system chat
  • ReceiveText: include a ‘Channel’ parameter to show if message was from squadron or system chat
  • SAAScanComplete: remove lists of names of discoverers and mappers

Port Services

  • Ensure ‘Exit’ button in Material Traders takes players back to contacts, not to the Fines and Bounty claims contact
  • Fixed broken ‘Welcome’ animation when opening the services menu
  • Fixed typos in search and rescue contact description

Powerplay

  • Fixed Crime Sweep conflict zones (both powers involved will now be actively fighting)

Rendering

  • Fixed dust mote popping in ring fog

Squadrons

  • The list of systems that appear in the Squadron allegiance page is now sorted by name
  • Fixed the Squadron logo used on the ‘browse more’ option
  • Added Squadron icon to ‘invite’ option
  • Remove placeholder text from Squadron invites
  • Fixed Alliance logo appearing when non Alliance super powers are selected
  • Can now invite players in local space, that are not friends
  • Added a popup notification when handing over a Squadron to a different member
  • Fix some dates not being displayed correctly
  • Fix some transaction server errors when managing squadron members
  • Fix for Powerplay leaderboard contributions not being counted
  • Fix for Powerplay & Political leaderboards not displaying
  • Fix authored messages not appearing in the squadron feed

Stellar Forge

  • Removed a ‘phantom’ third ring around “Paesia 2” which was causing players to drop out of Supercruise when nothing was there
  • Fixed wife dwarf jets cones being visible through bodies

Synthesis

  • Changed ‘bonus active’ text when refueling the SRV through synthesis

System Map

  • Ensure a state is shown for each faction listed, even if it is ‘None’
  • Fixed installations and megaships incorrectly displaying as surface settlements

VR

  • Increase the thickness of orbit lines in the orrery view
  • Ensure players can fully zoom into bodies in the orrery view
  • Fixed the background on intermediate FSS zoom levels warping
  • Fixed planet rings moving with the headset in FSS mode
  • Fixed the SRVs full beam lens flare causing visual issues
  • Fixed graphical errors when switching between FSS and SAA modes
  • Fixed inverted joystick animations
  • Fixed missing scan effect in FSS (that highlights areas of interest)
  • Fix various fog and jet cone issues

Beyond: Chapter 4 – Beta End Date

Updated on 12th November 2018.

Frontier have confirmed in their latest newsletter that the Beta will finish on the 26th November. (Not 16th November as originally stated) As of yet there is no confirmation of when the release will go live.

Beyond: Chapter 4 – Beta #2 – Live!

Last Updated: 4:21pm (UTC) 

At 3:58pm on the 7th November 2018 Frontier released the second part of the Beta which is now LIVE!

  • You can find the Beta #1 patch notes here.
  • You can find the Beta #2 patch notes here. (or below).
  • You can find a list of known issues with Beta #2 here.
  • You can visit the Beta Forum here.

> Beta #2 – Patch Notes
>

Squadrons

  • Players can now create a Squadron (for a credit fee), or browse existing ones to join from the right hand cockpit panel
  • Play style tags can be used when creating a Squadron, and as a filter when browsing existing ones
  • Squadrons can be aligned to a Superpower, Power and a Faction
  • Squadron allegiance page allows in depth data on chosen Faction
  • Squadrons can take part in the various leaderboards, and compete for the top spot
  • Squadron feed tab in the Comms panel lists certain events, as well as Public and Internal posts
  • Squadron management tools (applicable to certain ranks):
  • Invite Commanders to join
  • Kick lower ranked members
  • Promote/demote lower ranked members
  • Change lower ranked privileges
  • Create posts
  • Accept applications
  • Set if the Squadron is accepting new members
  • Join in the Leader text chat channel


Mining

  • 3 new mining processes added (in addition to the standard mining laser process):
  • Surface Deposits – material deposits that can be found on the surface of asteroids
  • Sub-surface Deposits – material deposits that can be found below the surface of an asteroid
  • Fissures – setting the correct ‘Seismic charge’ into fissures will split the asteroid apart, allowing the deep core materials to be mined
  • 4 new mining tools added to outfitting:
  • Pulse wave Analyser – a scanner used to pinpoint the correct asteroid once in a ring
  • Abrasion Blaster – used to break off surface material deposits from asteroids
  • Sub-surface Displacement Missile – Allows recovery of sub-surface material deposits from asteroids
  • Seismic Charge Launcher – Allows recovery of deep core materials by splitting the asteroid apart

Bug fixes and Improvements

This update includes numerous fixes for various issues that have been discovered and investigated during the development process, and we’ll be introducing additional fixes in the next beta update.

AI

  • NPC ships should use the reboot/repair option when drives are at 0%

Audio

  • Fixed missing background chatter when near surface bases

Cockpit UI

  • Updated descriptions on where to hand in or pay off transactions in the transactions tab

Codex

  • Fixed descriptions becoming out of sync, and showing a previous selection
  • Decreased the time it takes for images to appear

Comms

  • Added extra feedback to the chat channel tab when the player receives a message

Conflict Zones

  • Fixed Superpower icons not appearing when choosing a side to fight for
  • Ensure faction details are shown in info panel when a CZ is targeted
  • Fixed misspelt word “Captain”
  • Fixed issue where objectives would fail to promptly appear after choosing a side

Crashes/Stability

  • Fixed crash that could occur whilst using FSS mode
  • Fixed crash that could occur during ship reboot/repair
  • Fixed crash that could occur when opening the Codex
  • Fixed crash that could occur when clearing a save
  • Fixed a crash that could occur when exiting the Galaxy Map
  • Fixed a softlock that could occur whilst loading in to the game
  • Fixed a crash that could whilst in analysis mode
  • Fixed soft lock that could occur when exiting Galaxy Map and returning to the Codex
  • Fixed crash that could occur when opening the system map
  • Fixed crash that could when dropping into planetary rings
  • Fixed crash that could occur whilst the using the Codex
  • Fixed crash that occur when loading in to the game
  • Fixed crash that could occur when switching screen resolutions
  • Fixed crash that could occur when plugging in a controller
  • Fixed a crash that could occur as a player joins a Multicrew ship that is near a volcanic POI
  • Fixed crashed that could occur when fighting a Hydra
  • Fixed crash that could occur when switching between a mothership and fighter

Crime and Punishment

  • Ensure contacts tab is correctly updated after using the Kill Warrant Scanner

Engineers

  • Balance pass on the High Yield Shells engineering special

Exploration

  • Fixed issue with the default Keyboard and Mouse and Classic Keyboard Only control schemes in FSS. Also added additional key bindings for the tuning on keyboard for both of these.
  • Added separate controls for the SAA mode third person camera controls so that they can be bound differently
  • Fixed issue with camera positioning resetting incorrectly when zooming out in FSS mode
  • Switched the Discovery Scanner to a built in module, that is fitted to all ships. This frees up a slot for players to use. Refunded credits too
  • Fixed mismatched temperature readings between FSS and System Map
  • Ensure button icons are used (where appropriate) in the help screens
  • Can now correctly hand in codex data at the Authority Contact for credit reward
  • Fixed some stars flickering when zoomed in
  • Fixed scanned rings not storing their scanned state correctly
  • Removed non-accessible tabs from the comms panel whilst in FSS (text communications will still come though)
  • Added a fade to black when transitioning to FSS mode and back to cockpit
  • Fixed the ‘Open Codex’ shortcut when player has made a discovery
  • Added a background to the body data when zoomed in to one
  • Reduce aliasing of scanned ring effect
  • Can no longer see planet scan grids when changing zoom level in FSS
  • Reduced wobbling of orbit lines in FSS

General

  • Removed superfluous ‘Threat Level’ UI appearing

Guardian Sites

  • Corrected some obelisk symbols to match what the object actually requires
  • Tweaked Guardian material drop rate, in an effort to make it more balanced across the different rarities

Krait Mk.II

  • Balanced the dirt/scratches on the cockpit glass

Lighting

  • Fixed some situations where the lighting can be overly bright for a few seconds (when exiting some screens)
  • Removed pops in lighting that occur when going to/from supercruise

Material Trader

  • Fixed value being reset to 0 after scrolling to top of the page

Night Vision

  • Players can now turn night vision on/off using the bound key in supercruise and the SRV
  • No longer able to see other players night vision effect
  • Stopped displaying ships night vision whilst the player is in their SRV

Orrery

  • Tweaked distance at which the orbit lines fade out
  • Fixed a a bug where names were not appearing correctly
  • Fixed navigation marker overlapping

Outfitting

  • Fixed livery filters not working

Player Journal

  • Include info on Faction Happiness– in Location and FSDJump events (§4.8,§4.12)
  • Status.json flags indicate if in Analysis mode, and GUI focus shows if in Orrery, FSS, SAA or Codex view (§12)
  • Fixed bug in MissionAccepted and MissionCompleted for donation missions, where the “Donated” key was written twice, one with a string, once with an int (§8.21,§8.22)

Powerplay

  • Corrected Aisling expansion instructions

Render

  • Fixed Lagrange cloud particles and volumes glitching their positions
  • Fixed mining lasers not leaving decals on asteroids
  • Fixed tiling in hi-res screenshots due to lensflares
  • Fixed “Brown Screen” when exiting to main menu and re-entering game whilst parked in an SRV on a planet
  • Motion blurred SRV wheels no longer visible in the livery

Server

  • Added server support to try to get Commanders back into the game after triggering a ‘Commander Data’ error if their 3.2 ships had more than one FSD Interdictor module equipped.
  • Fix Technology Broker and Material Traders being incorrectly unavailable from Station Services
  • Refined FSS signal types for signals that didn’t come from stellar bodies
  • Fix a faction simulation crash when a faction retreats after losing an invasion
  • Fix the player faction submission form to stop offering starsystems that include a rare commodity in its starsystem suggestions
  • Allow faction conflicts to end in a draw if a faction loses 4 days but wins the other 3 days by a huge margin
  • Trigger a new inbox message when a Commander reaches their third Elite non-CQC career rank to tell them about the new decal in outfitting
  • Fix conflict zones, megaships and installations spawning in locations with the wrong frames of reference

SRV

  • Fixed incorrect aiming reticule sometimes appearing in the SRV

Stellar Forge

  • Corrected Sednas position on it’s orbit
  • Corrected the positions of the three ports around Earth
  • Fixed Moon GD 319 1 A intersecting ring of planet GD 319
  • Fixed some Class V gas giants being overly bright pink

VR

  • Fixed Neutron star cones only appearing in the left eye of the HMD
  • Fixed FSS help screens not appearing in VR
  • Ensure the system scan intermediate zoom background is limited to the overlay grid region (should make intermediate zoom levels more comfortable on VR)
  • Probes should fire based on the targeting reticule instead of the direction you are looking
  • Popups in the orrery view should now be fixed in space, and not follow the camera
  • Ensure bodies discovered with the FSS are centered
  • Corrected oversized icons in orrery view
  • Improvements to head look control when using the orrery
  • Capped the frame rate whilst on the main menu to 90fps, to stop HMD’s overheating

Weapons/Modules

  • Fixed the Short Range Composition Scanner displaying its current scan state in the modules panel, which was resulting in a truncated string

Beyond: Chapter 4 – Beta # 2

At 11:16am on the 6th November Frontier announced that the Beta for the second week of Chapter 4 would go live on the 7th November. You can see the full text below or read the official post here.


“Hello Commanders,

“We’re pleased to announce that the next set of beta content for Beyond – Chapter Four will be deployed to the beta server tomorrow!

“We will bring the beta server down at 10:00 (UTC) on 7 November. Following the update, the beta server will be live at approximately 15:00 (UTC) on 7 November. There is a chance that this could run over, so we really appreciate your patience. As usual with these updates we’ll keep you as up to date as possible.

“With tomorrow’s beta update, you’ll be able to test the following:

…and all of the previous content, including:

“The changes coming with the Beyond – Chapter Four update are some of the biggest we’ve seen this year, so we would encourage you to help us iron out the kinks by leaving feedback in our dedicated beta forum section. This feedback is incredibly valuable for our team and will help us overcome any unforeseeable issues and bugs ahead of Beyond – Chapter Four’s launch!

“To take part in the beta, all you’ll need to do is load up the launcher and select (and update) the following product: Elite Dangerous – Horizons – Beta (3.3). Once that has been completed, you’ll then have access to the Beyond – Chapter Four beta. If this hasn’t appeared, please restart your launcher.

“If you’d like information as the beta progresses, you can also subscribe to our Beyond – Chapter Four Beta newsletter by clicking here.

“We can’t wait to hear what you think of the Squadrons system – and new Mining tools – in the Beyond – Chapter Four beta!

Live stream #3 – Beyond: Chapter 4

On Thursday 1st November Frontier will reveal the third in their series of streams showcasing the features of Beyond: Chapter 4. In this stream they will be revealing details about the new mining update and Squadrons. You can see the live stream below, or read the updates on the Beyond: Chapter 4 page.