Beyond: Beta – Q&A

Sandro Sammarco answered a long list of questions regarding both the upcoming Beyond series of updates and the general future of the game. You can see some selected ones below.

Note: There has been no release date given as of yet for 3.0.


Q. Extra module storage?
A. This has now been doubled to 120.

Q. Will SLF’s have outfitting capabilities?
A. Nothing to announce, something they may do at some point but will be done when it fits in the schedule.

Q. Limpet Bay?
A. Frontier are looking at a Limpet controller rack that will store a number of controllers in them.

Q. Tracker limpet?
A. In the big list and very much wanted.

Q. Any chance of being able to change the colours of the HUD display?
A. Not at the moment as it’s a significant amount of work.

Q. Engineer tech brokers weapons?
A. Very likely to happen in Beyond at some point.

Q. Will the Discovery Scanner and surface scanner see updates?
A. Yes, later in 3.0 as part of the exploration update Frontier will look at all of these.

Q. Will ATR Ships become persistent? (ie. they will follow players out of a system)
A. Sandro said this would be looked at, but not until they have seen how ATR operates in the initial release.

Q. Are Frontier looking at using mega-ship interactions in other areas such as capital ships, combat zone and planetary outposts etc.?
A. Yes. Looking at a few areas but no further comment at the moment.

Q. Can Combat zones and RES sites be improved?
A. Yes, these sites will be looked at but these are long term plans.

Q. Will bookmarks be colour coded and see other updates?
A. Yes, these and possible other changes could well come when they introduce the codex later in Beyond.

Q. Changes to Powerplay?
A. They would like to integrate missions into powerplay and have some ideas, but no ETA, guarantees.

Q. Any plans to stop players from permanently boosting their ship engines? (specifically as it’s causing issues during battle)
A. Yes, this will be looked at as it should not be at a loss of tactics during battle.

Q. Will there be further iterations of wing missions?
A. Yes, there will be more wing missions coming.

Q. Changes to smuggling?
A. Yes, but nothing to comment on at the moment.

Q. Will it be possible to re-name engineered modules?
A. It’s on the list.

Q. NPC Crew & Wings?
A. It’s something we want to do, but we need a bunch of other stuff such as communicating with NPC’s and more rules to govern them, so not at the moment.

Q. Any plans for changes to the Asp Scout?
A. There are some “come cool plans for the Asp Scout, that I’m not allowed to talk about”.

Q. Will colour changes to planets reflect the content of the planets?
A. No, but the exploration mechanics in the 3.4 update will assist with figuring this out.

3.0 – Beyond: Beta 3

At 2:19pm on the 6th February 2018 Frontier released the patch notes for the third Beta release of 3.0: Beyond.


“Hi everyone,

“The beta galaxy servers are currently down in order for us to update to beta 3. As mentioned in an earlier post, this update will be as close to the 3.0 release build as possible. Once again, thank you for jumping in and testing during this beta period. your feedback has once again been absolutely invaluable. The beta should be live again shortly, this should not affect the main game. See the patch notes for beta 3 below, or here.”

 

Art

  • Fixed nebulae being extremely bright
  • Fixed the joystick move animation for the female pilot model, as it was reversed

Audio

  • Fixed flight controllers saying a third character if a player switches to a call sign with less than 3 characters
  • Fixed the ‘Bounty Incurred’ audio line playing whenever a fine is received
  • Fixed some missing audio from holographic billboards
  • Fixed audio issues with the vessel voice after returning to your ship from an SRV when landing at some sites
  • Fixed cockpit freezing and cracking SFX persisting after returning to the game from the menu

Controls

  • Fixed throttle automatically setting to zero when exiting a hyperspace jump
  • Fixed an issue that limited the amount of input devices on PC to four

Crime

  • Removed bounty/fine cost multiplier at Interstellar Factors based on notoriety
  • No longer able to pay off fines/bounties at Interstellar Factors if you have a notoriety above 0
  • Consolidated lawless security state in to anarchy security state
  • Anarchy states now show anarchy security level
  • Interstellar factors are now available at all markets controlled by factions with Anarchy governments, regardless of star system security level
  • ATR response is now governed by system security level and crimes committed
  • Once ATR has been summoned, subsequent crimes result in a faster response
  • Notoriety now updates periodically during gameplay (reducing by 1 unit per hour of gameplay)
  • Switched on contacts at all Engineer bases to allow fines to be paid, but still only Broo Tarquin, The Sarge, Ram Tah, Colonel Bris Dekker, Lori Jameson, Juri Ishmaak, Tod ‘The Blaster’ McQuinn advance their progression from redeeming vouchers at their bases

Engineers

  • Additional Engineer Blueprint Changes
    • Power Distributor:
      – Priority X blueprints:
      Increase Charge rate on primary capacitor from 36%->44% (was 30% in beta 1)Shield Generator:
      – Reinforced:
      Increase Damage resistance 15%->16.5%
      Increase Optimal Strength 35%->38%

      Shield Booster:
      – Heavy Duty:
      Revert Beta 2’s increase to the health multiplier, 40%->38%

      Armour:
      – Heavy Duty:
      Reduce health multiplier increase from 35% to 32%
      Note: This displays differently in-game, reduces boost of G5 Heavy Duty Reactive (on top of its native 250%) from 122.5% -> 112%

      Hull Reinforcement Packs:
      – Heavy Duty:
      Health Addition +60%->72%
      – Lightweight:
      Mass reduction: -15%->-24%

  • Restored wayward Farseer Engineer base icon to its original position on the Surface Map
  • Fixed some incidents of the Engineer UI becoming unresponsive when using Controllers and Joysticks
  • Prevent the player attempting to purchase Experimental Effects that they cannot afford
  • Fixed some instances of Experimental Effect modifiers being inverted
  • Fixed an issue where negative stats and completed positive stats would blink when applying a Blueprint
  • Fixed an issue where players were not able to convert certain legacy modules despite all of the required conditions being met
  • Fixed an issue in the Engineer Workshop that made Blueprints selectable while browsing them after pinning a Blueprint
  • Fixed sorting for pinned Blueprints in the Engineer workshop and cockpit Engineer menu
  • Fixed an issue with the reputation progress bar skipping ranks
  • Fixed Engineer service appearing in the services list for Starports and Planet Ports in the Galaxy/System Map when an Engineer isn’t present
  • Some Railgun Experimental Effects under the new system now all have a 40% heat reduction applied (applies to Feedback Cascade, Super Penetrator, Plasma slug)
  • Fixed issue where Engineer module progression wouldn’t always reach 100%


Fighters/Crew

  • Fixed an issue where Ship Launched Fighters were not sharing a ‘Wanted’ status with the Mothership

Galaxy Map/System Map

  • Fixed the map configuration view ‘by services’ not persisting on subsequent reopening of the Galaxy Map

Galnet

  • Added new language option to allow commanders to change the language Galnet audio speaks in
  • Fixed new issues with Galnet Audio playback resuming unintentionally
  • Improved mix for Galnet Audio to increase audibility

Installations/POIs/USSs

  • Made some tweaks to Megaships, including:
  • Added materials as possible rewards from hacked cargo bays
  • Increased data material payout at data terminals and Comms arrays
  • Increased turret downtime when generators are disabled
  • When using limpets to interact with Megaships, crimes will no longer trigger if you are in silent running, but will result in an authority response
  • Added heat generation to the hatch breaker and recon limpets to make them more risky to use with silent running
  • Fixed ships not showing as Wanted or having pre-existing bounties in Resource Extraction Sites
  • Fixed an issue whereby ships could be recalled while at unsafe locations

Missions

  • Fixed planetary welcome missions sometimes directing players to difficult, high security outposts
  • Fixed an issue where multiple players could take the same Wing Assassination mission
  • Fixed an issue where players could not claim cargo rewards despite having enough space
  • Fix to prevent notoriety increases from crimes committed against a mission target
  • Added new Massacre Mission Scenarios

Multi-Crew

  • Fixed heat vents not appearing correctly when using the Camera Suite in Multi-Crew
  • Fixed an issue where the Role Switch panel would not update correctly when a crew member switched from the Idle to the Gunner role

NPCs

  • Fixed an issue where System Authority ships could appear in anarchy systems
  • Small balance pass on Thargoid Scouts

Outfitting

  • Fixed incorrect/disappearing turret icon in outfitting

Planets

  • Fixed the missing fog on planet surfaces
  • The dark side of planets is no longer pitch black

Player Journal 

  • When writing character stats to the journal, strings are properly surrounded in quotes in the json output
  • Altitude is always written to status.json if we have lat & long
  • Fixed the ExternalToolsDataStore writing flags=0 into the status.json file on every FSD jump, it was intended to only do this at shutdown
  • Added crew name in events that only had ID, added ID in events that only had Name
  • The name of the “Experimental Effect” (if any) is now included when writing engineered module info to the Journal
  • Module values etc are now omitted when writing the ship loadout to the Journal if the info is not available
  • Whether the player has Horizons access is now indicated in LoadGame, Shipyard and Outfitting files
  • More information is included about the results of a mission in the Journal MissionCompleted event
  • Changed the TimePledged property in the Journal Powerplay event to be elapsed time in seconds, not timestamp of when pledged, also writing duplicate events on each jump is avoided
  • Improved the data written to the journal info when applying an experimental effect to a module in engineering
  • Commodity price lists to Market.json now includes unlocalised and localised item name, also including category name when writing
  • ModuleStore, ModuleRetrieve, MassModuleStore, StoredModules: add Level and Quality to EngineerModifications; add “Hot” flag; add “BuyPrice” in list of stored items
  • ‘Hot’ ships are now indicated in the Journal list of stored ships
  • Fixed missing “PilotRank” property in “ShipTargeted” journal event – when target is Elite
  • Included some extra information in the Journal’s Scan event, to show each body’s parent body info
  • Included Latitude and Longitude in Status.json at a higher altitude, at the point where GUI starts to show the data
  • Fixed localisation of some items (eg commodity in MissionAccepted)

Ships

  • Alliance Chieftain
  • Fixed an issue that could see SRVs becoming stuck under the Chieftain’s wings
  • Straightened up the Ship Nameplate position
  • Fixed an issue where the ship would often not land despite alignment being correct
  • Tweaked flight model to improve lateral and vertical thrust
  • Fixed the armour having too high a mass for the ship’s size

Anaconda

  • Fixed the positioning of the String Lights
  • Corrected some of the side window textures

F63 Condor

  • Fixed some LODs

Lakon Type 7

  • Buffed the type 7 to improve its jump range

Lakon Type 10

  • Fixed an issue where the ship would often not land despite alignment being correct
  • Fixed a Camera Suite position when used in Multi-Crew

Viper MkIV

  • Fixed a Camera Suite camera angle

SRV

  • Fixed an issue where the SRV could get stuck in the ground when moved due to logging out in a dangerous location

Stability Fixes 

  • Fixed a crash that could occur when shooting an SRV with a Railgun
  • Fixed a crash that could occur when shared Wing Missions are added or removed from a player
  • Fixed a crash that could occur when attempting to clean a hot module from the currently installed module when choosing a stored module to transfer
  • Fixed a crash that could occur if you waited for more than 5 minutes in the Docking and Travel training mission before doing a Hyperspace or Supercruise jump
  • Fixed a crash that could occur when exiting game while in Outfitting
  • Fixed a crash that could occur when loading in to a CQC Arena Deathmatch
  • Fixed a crash that could occur when fighting a Thargoid

Star port Services

  • Fixed the position of the ‘Anonymous Access’ text when loading Starport Services


Technology Broker

  • Fixed the Technology Broker displaying repeated icons on the unlock screen

UI

  • Fixed some text overlap that could occur in the Commodities Market for most languages
  • Fixed ‘Anonymous Access’ appearing on the back and/or cancel docking buttons
  • Fixed some missing schematics for Megaships in the Contacts Panel
  • Removed some trailing zeros from the Modifications UI in the Engineer Workshop for clarity
  • Fixed the stats UI showing incorrect numbers on weapons with the Double Shot modification applied
  • Fixed the rank progression being difficult to make out in the Status Panel
  • Widened the friends list in the main menu, to allow more room for long commander names
  • Fixed the ‘Encounters’ field being blank in the Statistics panel
  • Fixed the Anonymous Access icon not displaying correctly in the Navigation Panel
  • Fixed a focus loss issue when using a controller to access the Status Panel
  • Fixed the Trade and Combat rank icons being switched around
  • Ensured that mission inbox messages are not grouped into the Audio Logs category
  • Fixed some overlapping text in the Message Inbox
  • Fixed an issue where the targeting brackets (<>) would render on stations
  • Material grade icons in the Target Panel now show the correct grade
  • Fixed an issue where the Systems Panel would not update to display a new Engineered FSD range, neutron boost range and FSD synthesis range

Weapons & Modules

  • Adjusted the Shock Cannon description to remove references to energy, as it is a Kinetic weapon
  • Fixed E grade Shield Boosters having the wrong stats
  • Rebalanced some module prices
  • Rebalanced some synthesis recipes

Wings

  • Implemented some performance improvements when fighting Thargoids in a Wing

3.0 – Beyond: Beta Update

On the 2nd February at 2.25pm Frontier made an update to the ongoing Beta for 3.0, the first in the Beyond series of releases.

“Greetings Commanders,

“The Chapter One 3.0 beta will finish on February 9. This week will be your last chance to jump in to your Alliance Chieftain before we take the beta servers down for a while, in preparation for the launch of Chapter One. Keep an eye on our social media channels, the newsletter, and our forums for more information on when Elite Dangerous: Beyond – Chapter One arrives for all Elite Dangerous players.

“On February 6, the beta servers will go down shortly to allow us to update to beta 3, which will be as close to the 3.0 release build as possible.”

Last weekend of 3.0 beta – special treats

“Because there’s only one weekend left on the test servers, we have made a few changes for the beta:

– Firstly we’ve made all Engineer recipes so they require only 1 unit of iron to complete.
– We’ve done the same to Technology Broker blueprints – they will require only 1 unit of iron to complete.
– We have given all Commanders who join the beta, 100 units of iron and 100 units of selenium in order to take advantage of the above, and get playing around with some of the Engineering changes and new Technology Broker modules.
– All ships, weapons and modules are now down to 10% of their normal price. Now’s the chance to play around with the ship of your dreams, even if you can’t afford it in the main Elite Dangerous experience!

“We wanted to take a moment to thank every Commander who loaded up the beta during this testing period. The feedback you provided was absolutely invaluable in making Chapter One of Beyond the best Elite Dangerous experience possible.”

3.0 – Beyond: Beta 2

At 10.51 am on the 30th January 2018 Frontier announced the release of the first update to the Beyond Beta. You can see the changes below, or on on the official website here.

The 3.0 beta galaxy servers will go down shortly in order for us to update to beta 2. We have made some specific changes to Engineers that we’d like to call out. You can read about them here. See the full change log below.


Fixes and Improvements

Audio

  • Fixed an audio issue with Small Fixed Mining Lasers
  • Fixed some clicking that could occur when starting and stopping in the Lakon Type 10
  • Fixed hardpoint scanners being silent after swapping from mothership to fighter and back
  • Fixed a bug where returning from the menu pause screen would resume Galnet audio, even if the audio had been paused beforehand
  • Fixed some missing UI sounds when contributing resources towards a Wing Mission when using a mouse

Controls

  • Added the correct radial menus for the T.Flight Hotas One and T.Flight Hotas 4
  • Reverted a change that renamed ThrustMasterHOTAS4 to TFlightHotas4 to keep backwards compatibility with existing player presets that referenced the old name

Engineers

  • Engineer workshop now displays ‘None’ instead of the currently applied experimental effect if you have a Blueprint selected that is different from the one currently applied to the module
  • Pinning a blueprint will now pin all grades, not just one
  • Higher reputation with an Engineer will increase the speed you’ll progress through the lower grades
  • Initial balance pass on certain blueprint stats. Click spoiler to see all changes, to help test the new tweaks. Also read about this on our post here.

    Drives:
    – Dirty Drives: Speed Increase 30%->40%
    (Max possible increase now 47%, used to be 47% with extreme luck, 43%+ considered very good)
    – Clean Drives: Speed Increase 18%->28%
    (Max possible increase now 34.4%, used to be 33.8%)

    Weapons: 
    – Short Range: Damage increase 65%->75%
    (Max DPS increase 67.5% in live, 70% in beta, now 80% including experimentals)
    – Overcharged: Damage increase 55%->70%
    (Max DPS increase 67.5% in live, 59% in beta, now 75% including experimentals)
    – Rapid Fire: Firing Interval reduction 40%->44% (ROF increase 66%->79%)
    (Max DPS increase 67.5% in live, 63% in beta, now 74.7% including experimentals)
    – Efficient: Damage increase 17%->24%
    (Max DPS increase 26% in live, 20.5% in beta, now 27.7% including experimentals)
    Passive power draw reduction 40%->48%
    WEP draw reduction 35%->45%
    – Focused: Heat increase halved (10%->5%)

    Shield Generator:
    – Enhanced, Low Power: Strength Multiplier: 10%->15%
    – Reinforced: Damage Reduction: 12%->15% (back to where it is in live), also fix a numerical error that resulted it odd results from crafting lvl 1-4 recipes

    FSD:
    – Increased FSD Range: Optimised mass 50%->55%

    Power Plant:
    – Low Emissions: Heat 60%->65%
    – Overcharged: Power 36%->40%

    Hull Reinforcement:
    – Single Resistance blueprints: Off-type penalties reduced 12%->10%
    – Heavy Duty: Damage resistance restored from 8.5%->15%
    – Lightweight: Health Multiplier increase 18%->24%

    Armour:
    – Heavy Duty: Health Multiplier increase 30%->35%

    Power Distributor:
    – High Frequency: Global charge rate increase 40%->45%
    – High Capacity: Global Charge Capacity 40%->42%
    – Priority X blueprints: Increase charge rate on primary capacitor from 30%->36%

    Shield Boosters: 
    – Heavy Duty: Shield health increase 38%->40%
    Resistance Augmented: Global damage resist 16%->17%

Galaxy Map/System Map

  • Removed Thargoid and Guardian from galaxy map Allegiance filter and added them to a new Civilisation filter
  • Fixed the System Map displaying the current view mode of the Galaxy Map in the top right corner
  • Fixed some incorrect player faction descriptions on the Galaxy Map


General Fixes & Tweaks

  • Increased yield of materials from asteroids
  • Fix for bounty values not always being received correctly
  • Material availability has been restored to its original state on planets
  • Added two new materials – Boron and Lead which can most commonly be found in metal-rich asteroid rings.
  • Choosing the Horizons Fast Start when creating a Commander now includes an initial set of micro resources
  • Initial commodity adjustments to make it more profitable to smuggle goods to a black market
  • Anarchy factions treat smuggling goods at a black market as if they were traded on the open commodities market for the purposes of the Background Sim

Holo-Me Creator

  • Corrected the position of the player’s avatar when using the Holo-Me creator when in an Anaconda

Installations/POIs/USSs

  • Fixed an issue that was preventing Data Uplinks from being targeted on Installations
  • Fixed Capital Ship in Distress USS being surrounded by ‘Clean’ Pirate NPCs
  • Prison ships now carry a stock of Sidewinders

Missions

  • Leftover cargo from a Delivery Wing Mission is now flagged as Stolen for all wing members
  • Adjusted the spawn rate of Skimmers at settlements to better facilitate ‘Kill Skimmer’ missions
  • Increased the variety of Courier missions that can be generated
  • Fixed an issue where kills by Wing members were not always counted towards a Massacre Wing mission
  • Factions will no longer send you to scan their own Data Points for a Planetary Scan mission
  • Fixed an issue that was preventing mission targets from counting towards an Assassination mission after following a target using a Wake Scanner
  • Fixed material rewards from Wing Missions not being added to the Material Inventory
  • Fixed mission rewards not filtering correctly
  • Wing Delivery and Collect missions are now available

Multi-Crew

  • Fixed a disconnect that could occur when attempting to deploy a fighter in Multi-Crew

NPCs

  • Fixed an issue where planetary defences would still attack you while docked after re-spawning
  • ATR fixes – Correct number of ATR ships now arrive and at the correct threshold

Outfitting

  • Fixed Recon Limpet Controllers all having the same stats and description

Planets

  • Fixed some cases of the rocks around Engineer bases being different colours to the planet’s surface

Player Journal

  • Added an event to Player Journal when SRV is destroyed
  • Added info in journal if wanted when docked
  • Added a property in the Journal’s “Location” or “FSDJump” event indicating if the player is wanted locally
  • Fixed the “Loadout” entry written to the Journal at startup (It was sometimes missing)
  • Ensured all ShipType strings written to journal get localisation
  • Added a new “Powerplay” event in the journal to log a player’s powerplay allegiance, rank, merits etc

Ships

Alliance Chieftain

  • Adjusted the Outfitting camera angle for the String Lights Livery Slot

Keelback

  • Adjusted some camera angles in the Keelback and fixed some UI occlusion that could occur with the role switch panel when in the second cockpit seat

Lakon Type 10

  • Fixes to the landing gear animations and positioning

SRV

  • Fixed an issue where the SRV’s seat was not animating in sync with the pilot impact animations

Stability Fixes

  • Fixed a crash when logging in after applying an unsuitable Engineer modification to a module
  • Tentative fix for a render texture crash (the most frequently encountered crash in 3.0 Beta 1)
  • Fixed a disconnect that could occur when using the Technology Broker if trying to remove required materials
  • Fixed a crash that could occur when the mission owner scans a Nav Beacon for an Assassination Wing Mission
  • Fixed a crash that could occur when looking at the Navigation Panel when in CQC
  • Fixed a crash that could occur when opening the Galaxy Map
  • Fixed a crash that could occur when switching to another ship
  • Fixed a crash that could occur on the Insurance Screen

UI

  • Fixed failed Wing Missions not being marked as such in the Transactions Tab
  • When selecting a megaship turret in the contacts panel, it will no longer look like the player is selecting a ship nor have any attributes normally associated with a ship
  • Fixed an issue where weapon mode icons (fixed, gimbal, turret) were appearing incorrectly for modules in outfitting
  • Fixed the icon for Inbox messages that contain audio
  • Fixed some visual issues that could occur with the UI upon unlocking an item from the Technology Broker
  • The Sub-target tab now shows status instead of health when selecting a hackable item
  • Modules tab now updates when taking heat damage to correctly display health values
  • Fixed negative numbers appearing next to invitee’s avatars on Massacre Wing missions
  • Fixed Engineer mod notifications not correctly aligning when changing from one warning to another
  • Fixed an issue that prevented players from scrolling down the module info panel
  • Fixed an issue that could lead you to become stuck on the rewards screen following the completion of a Cargo Depot Wing mission
  • Changed the inbox filter and header from ‘Audio Logs’ to ‘Discovered Logs’
  • Fixed some debug text that could appear when targeting Black Box Canisters
  • Fixed the ‘engineered’ icon incorrectly displaying when selling stored non-engineered modules
  • Fixed a crash in the workshop that could occur when comparing against a Blueprint not available at the current engineer
  • Fixed an issue whereby an NPC’s avatar could appear in the Comms panel instead of a player’s avatar
  • Fixed inbox message not always appearing when gaining an exploration rank after discovering a new micro resource
  • Fixed a crash that could occur when accessing The Dweller’s Starport UI

3.0: Beyond – Beta is Live!

At 2:39pm on the 25th January 2018 Frontier announced the release of the Open Beta for 3.0: Beyond: Chapter 1 (PC & Mac players). The download size is 15gb. You can find out more about the Beta here.

Official Forum Feedback

Official Forum Bugs Reporting

Reddit Feedback & Bugs

If you can’t play the Beta or are waiting to download it, there are some YouTube streamers listed on the Frontier website who will be playing during the evening. You can find the list, here. Or check out the Twitch channel list, here.