The expected updaete 5 patch for Odyssey which was due today has been delayed until Thursday, 1st July.
“As we noted on last week’s Supercruise News, Update 5 is now scheduled for Thursday 1 July so we can add even more into it.“
The expected updaete 5 patch for Odyssey which was due today has been delayed until Thursday, 1st July.
“As we noted on last week’s Supercruise News, Update 5 is now scheduled for Thursday 1 July so we can add even more into it.“
At 8:04am on the 17th June 2021 Frontier announced the release of the fourth main patch update to Odyssey. Details can be seen below, on the official forum here as well as being linked to on the patch notes section of this website, here.
Greetings Commanders!
At approximately 07:00 UTC / 08:00 BST today, we have deployed ‘Update 4’ to address a number of issues and implement some quality tweaks and improvements to Elite Dangerous: Odyssey. Patch notes reflecting such can be found down below for you.
As always – A huge ‘thank you’ for your continued support and feedback, as we continue working hard to improve the Elite Dangerous player experience.
AI
Audio
Controls
Cosmetics
Crashes/Stability
Engineers
Interactions
Lighting & VFX
Missions
Optimisation
Planets
Rendering
Server
Settlements (new for Odyssey)
Settlements (legacy)
Social Spaces
System Map
Thargoid
UI
Known Issues
At 10:45am on the 11th June 2021 Frontier released a small update to Odyssey. This can be seen below, on the official forum here or in the patch notes section of this page.
“Greetings Commanders.
“At approximately 9:45 UTC/ 10:45 BST we deployed updates for both Elite Dangerous: Odyssey and Elite Dangerous: Horizons (all platforms), to address a number of priority issues.
“Information on both updates can be found below.“
Elite Dangerous: Horizons
Elite Dangerous: Odyssey
At 8:34am on the 10th June 2021 Frontier released the third update patch for Odyssey. You can see the patch notes below or on the official forum here. All release patch notes can be found on this website, here with the main release patch notes first, and subsequent ones at the bottom of each section.
Greetings Commanders!
Today at approximately 07:30 UTC / 08:30 BST, we released ‘Update 3’ to address a number of issues in Elite Dangerous: Odyssey.
Patch notes reflecting fixes and changes are listed out down below for you.
As always – A huge ‘thank you’ for your continued support and constructive feedback, as the teams continue working hard to improve the Elite Dangerous player experience.
Crashes/Stability
Optimisation
UI
AI
Audio
Character
Controls
Cosmetics
Interactions
Lighting & VFX
Missions
POIs
Rendering
Server
Settlements (new for Odyssey)
Settlements (legacy)
Social Spaces
Arx
Known Issues
At 6:22pm on the 4th June 2021 Frontier released a roadmap for fixing the issues associated with the Odyssey release. These can be seen below or here on the offical forum.
Greetings Commanders,
As mentioned in David’s forum post on 25th May, we would like to share our immediate roadmap for Odyssey and talk a little more about performance and improvements as we move towards the console release later this year.
We’d like to take a moment to thank everyone for their patience and understanding while we review your reports and feedback. We’ve been working hard to address critical issues – Update 2 went live yesterday, which followed Update 1, the previous 2 hotfix updates and server and stability fixes deployed in May. We have been seeing some awesome content shining through from Odyssey, but we know there’s still work to be done to make the experience as good as it can and to further address feedback.
To that end, here’s a short summary of our immediate roadmap of updates and the key focuses within them.
Each of Updates 3 to 5 will be of a similar size to Updates 1 and 2, and contain fixes and enhancements to the overall Odyssey player experience, including incremental performance issues for specific circumstances and/or system configurations.
Planetary geometry and lighting is a topic that we know is close to the hearts of many of our explorers, and is something we are looking carefully at. We will of course, continue to update you over the coming weeks as those investigations progress.
While we are expecting to see specific and targeted performance improvements in the upcoming June updates, we are also aware that development work for console will allow for even larger performance optimisations and enhancements for PC too. Therefore, we feel the best approach for all our Commanders will be to focus our development efforts after Update 5 on performance and the console release, and to bring our multi-platform community together once more, which will also allow us to bring even more global optimisation changes and updates to all Elite Dangerous Commanders.
Finally, we would also like to address the topic of communication. We are aware that many of you have been asking about greater communication, visibility and a change on how we share and update Elite Dangerous moving forward. While we do always try to give as clear a vision for the future as possible, such as Horizons or Beyond season roadmaps, we also must accept that this alone has not hit the mark. Our community have always been the beating heart of Elite Dangerous and we take the feedback very seriously. We are going to be working on new plans and initiatives that we can do to bring you even more in touch with our development progress. Starting with a monthly community update, we will highlight and share the progress that the development team have been making over that month. We will be sharing more details around this, and other initiatives, over the coming weeks.
Once again, we would like to thank you all for your patience, understanding and support as we continue to work hard to unlock the great potential of Odyssey for all Commanders.
At 9am on the 3rd June 2021, Frontier released a significant patch update for the Odysset release. This can be seen here on the official forum, below this post or in time via a link on the Patch Notes section of this website.
This was later followed by a small update, 2.01 which can be seen here on the forum.
Greetings Commanders,
Today at 08:00 UTC / 09:00 BST, we released ‘Update 2’ to address a number of issues in Elite Dangerous: Odyssey, as well as an update for Elite Dangerous: Horizons PC and Console players.
Patch notes for issues addressed are listed below.
Thank you once again for your continued support and constructive feedback, as the teams continue working hard to improve the Elite Dangerous player experience.
AI
Audio
Character
Controls
Cosmetics
Crashes/Stability
Exploration
Interactions
Lighting & VFX
Menus
Missions
Multicrew/Teams
Organics/Geologicals and Scatter
Optimisation
POIs
Rendering
Server
Settlements (new for Odyssey)
Settlements (legacy)
Ships
Social Spaces
Terrain & Planets
Thargoids
UI
On the 27th May 2021 Frontier released a small update to Odyssey.
“Greetings Commanders,
“Today at 16:00 UTC / 17:00 BST, we released a minor update to resolve an issue where the loadout section of the role panel UI would persist above other sections.
“There is no server downtime associated with this update.”
On the 28th May 2021 Frontier made a bried update regarding the background simulation since Odyssey’s release. It can be seen below on on the offical forum, here.
“Greetings Commanders.
“With the launch of Elite Dangerous: Odyssey, we have been monitoring the effects it has had in relation to the Background Simulation.
“We have been collating Commander gameplay data throughout the last week. Using this data, we will be making changes today to balance out the effects Odyssey missions have on the Background Simulation This will bring them in line with existing mission effects in Horizons.
“We are aware of a number of concerns raised from player communities around the impact Odyssey has had on the Background Simulation. We will continue to monitor this closely going forwards.
“These changes will take effect as of 15:00 UTC / 16:00 BST today.“