Blog Updates

Below are a list of changes to the relevant pages on the blog as new information becomes available. You can access the pages by clicking on the MENU button at the top of the screen. The scope of this information is vast, so only features which are sufficiently important to warrant inclusion are mentioned (at the author’s discretion!)


The Return: 1.9 & 2.4

18th August 2017

Added details about possible list of Engineers appearing in 2.4, with additional comment about it being speculation. (This previously was listed in ‘The Future? It’s on the List…’)

Engineers

Note: These are unconfirmed at present but there’s a possibility they will appear in 2.4 /speculation.

Engineers – Unofficially there are another 10 Engineers set to appear in the game. It’s possible these will appear in the 2.4 – The Return update. Their names, affiliations and locations can be seen below. Note: These are all subject to change.

Captain Banner (Independent) – HIP 61061
Dorn Etienne (Empire) – Jupang
Elui Shera (Independent) – Conven
Kit Lange (Independent) – Torno
Lex Avermann (Independent) – Thrudihe
Marshall (Independent) – Na Zha
Matt ‘The Gunner’ Sorbis (Independent) – Lelabo
Mel Brandon (Alliance) – 70 Virginis
Plasma Piotr (Federation) – NLTT 9949
Trin Falcour (Independent) – Yavas


The Future? “It’s on the list….”

18th August 2017

Added a comment re: Audio changes likely to come in the future following the Beta patch notes for 2.4

AUDIO DESIGN

The audio in Elite: Dangerous is widely recognised as being among some of the best in modern video games. Following the release of the 2.4 Beta, the patch notes revealed that,

“The radio chatter system works differently under the hood now, enabling us to do cool magic chatter based things in the future.”


The Return: 1.9 & 2.4

17th August 2017

A large update following the release of the Beta for 1.9/2.4 and the patch notes.


The Future? “It’s on the list….”

9th & 10th August 2017

Updates following post on official forums showing the existence of more engineers in the game. Also additional comment from Sandro re: changes to engineers.

GENERAL FEATURES

  • Engineers –Unofficially there are another 10 Engineers set to appear in the game. It’s possible these will appear in the 2.4 – The Return update. Their names, affiliations and locations can be seen below. Note: These are all subject to change.
    Captain Banner (Independent) – HIP 61061Dorn Etienne (Empire) – JupangElui Shera (Independent) – ConvenKit Lange (Independent) – TornoLex Avermann (Independent) – ThrudiheMarshall (Independent) – Na Zha

    Matt ‘The Gunner’ Sorbis (Independent) – Lelabo

    Mel Brandon (Alliance) – 70 Virginis

    Plasma Piotr (Federation) – NLTT 9949

    Trin Falcour (Independent) – Yavas

Additionally Sandro Sammarco commented on the possibility of allowing players to trade engineer materials saying,

“I think it’s unlikely that we will allow the purchase of materials. They exist specifically as a new resource to manage […] so things that we might look into could be: trade materials for higher class or different types at material broker contacts (probably at some loss), tweak the algorithms so that materials for pinned blueprints had better chances of being generated, more rewards that were materials based.”


The Return: 1.9 & 2.4 – Beta

4th August 2017

Updates to all relevant sections following the announcement of the date for the Beta test of The Return.


The Return: 1.9 & 2.4

30th July 2017

A few text updates to the images providing some information re: Search & Rescue Agents, Science Reports and possible Audio Logs.


The Future? “It’s on the list….”

28th July 2017

Update to details of 3.0 following announcement of Frontier Expo.

3.0 – OVER THE HORIZON

On the 24th May 2017 Frontier confirmed that content following 2.4 would be concentrating on improving core gameplay experience. This content will be revealed at Frontier Expo 2017 on the 7th October 2017.


The Future? “It’s on the list….”

5th July 2017

Small update following comments by Sandro Sammarco on NPC wing men.

NPC Wingmen

“This is something we still haven’t reached a decision on. The idea of NPC wing men is totally cool, but there are some interesting issues, mainly revolving around balance. What we’d prefer to avoid is a wing man being a “no-brainer” in terms of effectiveness.”


The Return: 1.9 & 2.4

26th June 2017

A large update following Lavecon that can be seen here.


Horizons : Preview Information

16th June 2017

A whole series of adjustments to reflect changes to features that have changed, appeared or are now not likely to appear in the game any time soon.


The Future? “It’s on the list….”

16th June 2017

Update following comments by Frontier staff on official forum

PLANETS & EXPLORATION

This was then later confirmed by Dale on the Frontier forum commenting on the 15th June 2017,

“Having spoken to our team at E3, atmospheric landings remains something we are still working towards and the whole studio, including David, is very keen to implement. We’d like to be able to give you an idea of the rough time frame for it, but unfortunately that’s not possible at the moment – we don’t want to make potentially empty promises to you.”


Elite: Dangerous: PS4 News

16th June 2017

Frontier have confirmed a PS4 pre-launch stream.

“Hello! Just about to announce this in a live stream thread… but we’re doing a pre-PS4 launch live stream next week (on Thursday 22nd June) where we’ll be basically answering any leftover questions. There will be a forum post that runs down all that information too. We’ve got a couple of things to wrap up in terms of exactly how it will roll out, so we’re waiting for that… you should have everything you need to know on Thursday at 7PM BST!”

“We’ll be showing off the game, and all the features on the stream too. Lloyd Morgan-Moore will be joining me on the stream, he’s the producer who has been responsible for moving the game over to the PS4 (and he’s lovely and has a nice face).”


The Return: 1.9 & 2.4

16th June 2017

Small update, without giving details to avoid spoiling it for those who don’t want to know.

During E3 Frontier showed some video to members of the gaming press. You can read a report on that here – warning it does of course contain spoilers.

“We’re slightly confused but enthralled by this amazing shot from @TheYamics. What do you reckon this is, Commanders?”


The Return: 1.9 & 2.4

24th May 2017

Details added following a Frontier update.

The 1.9 & 2.4 update will be the final release in the Horizons season. Details are still a little sketchy on the content although from details announced by Frontier on the 24th May 2017 it would appear that certain outstanding story-lines are due to be tied up and revealed throughout the course of the release.

“Back at EGX in 2015 we showcased the headline features that would be coming to Horizons. However, there’s always been an extra little update, a mystery if you will, that has yet to be revealed.

“We’ll be providing a little more information about the update to the community and the press during E3 on June 13th and 14th. We’ll be hosting special community live streams and activity so stay tuned for more news and updates as we get closer to the date.

“I can, however, tell you that this update will be slightly different to previous ones – content will be revealed over time rather than all being available on day one. Additional pieces of exciting content will surface over the coming months as the narrative progresses. “


The Future? “It’s on the list….”

Changes to the information regarding the likely content to releases following 3.0.

3.0 – OVER THE HORIZON

On the 24th May 2017 Frontier confirmed that content coming after 2.4 would be concentrating on improving core gameplay experience.

“We’re happy to be able to confirm that the next major updates following 2.4 will focus on core gameplay, existing features, quality of life and other improvements! We’re delighted to be investing a considerable amount of development and effort into making the core gameplay experience even better for our fantastic community or players.

“We’ll be sharing more news on that content and our road map at a very special event coming later in the year – more details on this event will be released in the weeks after E3.”

The Future? “It’s on the list….”

12th May 2017

Hull Repair & Tracker Limpets – During a March 2017 Q&A Sandro Sammarco commented that Frontier were looking at introducing hull repair and tracking limpets. The later would presumably be of interest to bounty hunters and pirates although no confirmation of how they might work has yet been given. On the 12th May 2017 Sandro Sammarco commented,

“Some form of bounty tracker has been on the “big list” for some time – the concept definitely something we like, whether it’s a limpet, some form of tie-in with wake scanning, or something else. Of course, there are some technical challenges to overcome, so no ETA or guarantee, but I think we’re all on the same page here.”


The Future? “It’s on the list….”

30th April 2017

Small update regarding limpets.

  • Hull Repair & Tracker Limpets – During a March 2017 Q&A Sandro Sammarco commented that Frontier were looking at introducing hull repair and tracking limpets. The later would presumably be of interest to bounty hunters and pirates although no confirmation of how they might work has yet been given.

The Commanders: 2.3 – Preview & Current Features

25th April 2017

Following a post on the Frontier forum explaining some amendments to blueprints the following has been changed.

New blueprints added to:

  • Bill Turner:
    • DSS to grade 5
    • Sensor/scanner to grade 5
  • Felicity Farseer:
    • DSS to grade 3
    • Sensor/Scanner to grade 3
  • Heri Tani:
    • DSS to grade 5
    • Sensor/Scanner to grade 3
  • Juri Ishmaak:
    • Sensor/scanner to grade 5
    • DSS to grade 5
  • Lei Chung:
    • DSS to grade 5
    • Sensor/scanner to grade 5
  • Lori Jameson:
    • Sensor/scanner to grade 5
    • DSS to grade 5
  • Tiana Fortune:
    • Sensor/scanner to grade 5
    • DSS to grade 5

The Commanders: 2.3 – Preview & Current Features

19th April 2017

A couple of pieces of information that weren’t in the patch notes or mentioned by Frontier before or after release.

Pirates

  • NPC pirates will now ask the player for a cargo amount from a player. Complying will result in the NPC pirate not opening fire.

Interdiction

  • Players in supercruise can now visually see other interdictions taking place. You can see this taking place in this video.

Horizons : Preview Information

12th April 2017

Amendments regarding CQC following David Braben comments.

Additional Horizons Content

  • CQC Maps – Michael Brookes has said that at some point during Season 2 they were likely to release more maps for CQC.  David Braben subsequently said during a Reddit AMA that due to a low uptake on CQC there were no current plans to make any changes to this part of the game.

The Future? “It’s on the list….”

11th April 2017

Some relevant updates following the Reddit AMA

OVER THE HORIZON

It’s possible that there will be a change to the way ‘Seasons’ are handled, with David Braben recently commenting in a Reddit AMA that,

“I don’t think people liked having to pay for multiple updates in one go, so that is something we are going to move away from. At this end of the ‘season’ it makes sense, as people can see the huge number of features we are delivering, but it makes for a higher price.”


GENERAL FEATURES

Crime & Punishment – A much requested area of the game to have a re-working by players was commented on by David Braben during the release of 2.3, when he said,

“We are looking at this now. We certainly do want to improve this, but be aware these changes can end up being far-reaching so we need to be sure they make sense.”


MISSIONS

Small (ship specific) Missions – Something that has been suggested several times by players is the ability to only do specific missions in specific smaller ships, i.e. the Sidewinder. During a Reddit AMA before the release of 2.3 David Braben commented,

“I’d love to see this; it is a good idea we will look at.”


SHIPS, CREW & VEHICLES, PLAYER STATIONS

CQC

During the Reddit AMA for 2.3 David Braben also commented that changes to CQC were probably not likely any time soon as,

“…the player counts mean this isn’t a high priority, I’m afraid.”

Station Variations

He also replied,

“Maybe :)”

when asked during a Reddit AMA if it were possible that the game might see some “abandoned/destroyed space stations, asteroid bases or mega ships?”.


POWERPLAY 

David Braben commented,

“We have talked a great deal about it internally, but we need a good solution – something we don’t yet have.”


Elite Dangerous: Current Features

11th April 2017

A variety of additions to the features list for 2.3 Commanders some of which were missed first time round.

  • Camera Suite
    • Added vanity cameras to all ships enabling players to view their commander and ship from a variety of interior and exterior camera angles.
    • Free-view camera also available to enable players to select non-fixed views.
  • Ships & Stations
    • Ship Naming and ID plates can now be added via Outfitting
  • Stations
    • Stations can now be placed within rings
    • Stations can now be placed within asteroid clusters
    • CPU optimisations around stations and capital ships
    • Stations that are within a planetary ring are now displayed on the system map
  • Exploration
    • New mysterious things added
    • New organics added to planetary surfaces
    • Rebalanced the amount of exploration career rank awarded when completing Passenger missions
    • Increased the credit values of exploration data for scans after this release. Unsold data from previous scans is unaffected by this change.
  • Player Journal
    • Added journal events for Multi-Crew
    • Include more details about atmospheric composition in player journal, when detail-scanning a planet with atmosphere
  • Celestial
    • Surface rock system optimisations
  • Audio
    • A very large number of changes and fixes have been made, far too long to list here. Please see the 2.3 patch notes as reference.
  • CQC
    • Re-balanced capacitor and charge rates to be the same across the different ships
  • VR
    • Made the schematics render in stereo
    • Added dithering support to tackle banding in VR
    • Fixes to some of the cockpit VR cameras
    • Fixed some incorrect scale assumptions when fitting the left eye image to the monitor window. The view should feel a little less stretched. In addition there will be a significant memory saving moving from 2160×1200 to 1280×768
    • Added Python ship kit VR hangar cameras

The Commanders: 2.3 – Preview

11th April 2017

Changes to various pages to reflect the news that 2.3 is to be released today.


The Commanders: 2.3 – Preview

10th April 2017

Slight rejig of information and added the wonderful video showing off the new camera suite.

THE CAMERA SUITE

You can view the video of the live stream demonstration here, or take a look at the beautiful video below by Cmdr Hoppryngil that shows off the new camera suite.


The Future? “It’s on the list….”

31st March 2017

This well requested and discussed feature was missing off the list!

SHIPS, CREW & VEHICLES, PLAYER STATIONS

  • NPC Crew – The ability to hire NPC Crew initially came up in the early design discussions. The first sign of them in-game appeared in 2.2 – The Guardians when it became possible to hire three crew, with one of them joining you on your ship. Frontier have been quite guarded about commenting on when and if this feature might be expanded, but it does seem likely but unconfirmed that at some point more roles will become available.

The Future? “It’s on the list….”

27th March 2017

Various tidying up of text for legibility reasons. Small addition to the following re: Raxxla

MYSTERIES

During the Live stream on the 20th December David Braben confirmed that there were still a number of undiscovered secrets in the game, including the mysterious Raxxla, which has been present since the launch of Elite: Dangerous.


The Future? “It’s on the list….”

22nd March 2017

A few small but relevant updates following the Live stream on Tuesday 21st March 2017.

GENERAL FEATURES

Bookmarks – In response to a question about having “droppable beacons to bookmark specific coordinates/locations on planets (visible to the player only)” Sandro replied,

“We want this and have done for a little while, but its finding the right time and feature to slide it in with”

Player Journal – Replying to a question asking if there were any “plans to let players store tourist beacon/obelisk data in game or in the journal so we can refer back to them?” Sandro Sammarco commented that,

“We are looking at storing some of the more interesting player messages in the journal.”

Ship Call Signs – In reply to a question asking whether station announcers would change your call sign to that of your Ship ID Sandro commented that,

“This is something they are looking to and the audio team are keen on this.”

Ship Scanner – In reply to a question about extending Ram Teh’s scanner tech to find other surface features such as abandoned bases, Sandro Sammarco commented,

“Maybe – watch this space, nothing to announce at the moment.”


The Future? “It’s on the list….”

21st March 2017

Additions to comments re: Mega-Ships from Steve Kirby, Lead Games Designer.

SHIPS, CREW & VEHICLES, PLAYER STATIONS

Mega-Ships

“…we are as keen to get these locations fully fleshed out as you guys are. We don’t want these to be just a pretty location to visit once. We have read every single post in this thread and made a note of all the suggested gameplay for these locations. I’m in full agreement with you that these locations needs more meaningful interactions and links to other areas of the game. I will be doing everything I can go make these locations what we originally envisioned them to be.

“Much of our planned gameplay for these sites has been slightly delayed due to several reasons I can’t go into, but we hope to implement them in the future. “As many of you know, we tend to implement these things in stages for various reasons. Now that we have the key installation types in place, we are now in a position to work on the deeper gameplay.

“As for the reason this has not been completed already for 2.3, all I can say is that sometimes priorities have to be changed and we don’t get to implement everything we originally intended got the first iteration of a piece of content.”


The Future? “It’s on the list….”

20th March 2017

SHIPS, CREW & VEHICLES, PLAYER STATIONS

  • Multi-Crew – This appeared in the 2.3 ‘The Commanders’ update but with very combat-centric features. When asked if other non-combat roles would be built into the feature Sandro Sammarco commented,“Hopefully, no announcements at the moment. Lets see how it goes […] There’s no reason other than time and resources why it couldn’t be expanded, but let’s take it one step at a time… It could get further. We have concepts for taking it further. Obviously nothing to announce at the moment.” Additionally there are no current plans to allow players to launch an SRV from the ship, although this has not been completely rules out.
  • Mega-Ships – There are also some gameplay elements due with these ships, although due to a change in priorities these have been delayed for an unspecified period of time.

The Future? “It’s on the list….”

13th March 2017

Quotes added from Sandro Sammarco from Pax: East

‘SPACE LEGS’ / ‘ELITE FEET’

“Just to set the record straight, Space Legs and EVA gameplay, that’s way off in the future. That’s a goal. I’ve talked to David and it’s always been part of his core vision for what Elite really is, even from way back in the day, it’s always been about you’re a person in a real futuristic setting, not just a ship. However, I think it’s also fair to say Space Legs is effectively dovetailing a whole new game into Elite. We take steps towards it, it’s our end vision, but we’re not there yet, we’re… it’s a long way off. And when it does, by the time, if we get there, if we manage it, I’m sure we’ll have the time to sort out any consistencies that need to be sorted out.”

GENERAL FEATURES

  • Camera Suite – This appeared in the 2.3 update, ‘The Commanders’. Sandro Sammarco commented that there would be a compelling argument to add filters and other improvements to the camera suite if it sees a lot of use.

Ships

  • Hull Repair Limpets – According to Sando Sammarco at Pax: East these are ‘on the list’.
  • Bounty Tracker Limpets – As above.
  • Mega-Ships – When asked during Pax: East if players could hitch rides with Mega-Ships or store ships on them, Sandro Sammarco gave a hesitant reply of “No comment”.

The Future? “It’s on the list….”

6th March 2017

Some general tidying up of various bits of outdated information given news re: 2.3 ‘The Commanders’ and a reshuffle of some of the sections so they hopefully make more sense when trying to find information.


The Commanders: 2.3 – Preview

3rd March 2017

Updated photos of in-game ship naming and an example of a photo taken with the new camera suite.


Horizons : Preview Information

2nd March 2017

Some information changed to green text to signify its inclusion in the 2.3 ‘The Commanders’ update.

  • New Structures – CQC environments made their appearance in 2.2 and new massive ships will appear in 2.3. As yet there is no additional gameplay contained within them but this is expected to change with a future Horizons release.
  • Chained Missions – These are defined as “different missions in a sequence”. They will appear in 2.3 and expanded upon in future updates.
  • Asteroid Bases – The existence of these much requested bases was all but confirmed during the launch of the PS4 trailer.

The Commanders: 2.3 – Preview

28th February 2017

A large update to the Preview section has been made following the release of the Beta.


The Commanders: 2.3 – Preview

19th February 2017

Updates to include information on Corvette Ship kit, Data Link scanner and possibility of multi-crew SRV.

Additional Information

  • There is no multi-crew based SRV action available to players “at the moment”.

ADDITIONAL CONTENT

  • Corvette Ship Kit – Exactly as it says on the tin.

Data Link Scanner

  • It’s still to be confirmed but Frontier are hoping to include in 2.3 the ability to use the Data Link scanner in your ship. It’s not yet known what exact uses this will have, but it will be bound to a button in your fire groups, as below.

The Commanders: 2.3 – Preview

17th February 2017

Another large update following the 17th February Live stream previewing the forthcoming 2.3 update.


The Future? “It’s on the list….”

16th February 2017

Passenger Missions – …..One missions type that is a future possibility is for the player to carry prisoners. This possibility came to light following a post to the official forum which you can see here.


The Commanders: 2.3 – Preview

16th February 2017

Additional information and videos added following the live stream on the 14th February.


The Commanders: 2.3 – Preview

14th February 2017

Large update following the 14th February Live stream previewing the forthcoming 2.3 update.


Horizons : Preview Information

31st January 2017

Amendment to The Commanders information following Dev update.

2.3 – The Commanders (Multicrew & Commander Creation) | (Full Release: TBC)

At 4.25pm on the 27th January 2017 Frontier confirmed that the Beta for 2.3 will be available at some point between: Monday 20th February & Sunday 26th February 2017. It will be available for anyone who has previously purchased the Horizons Beta. Frontier have said they will announce if the Beta will be made available for purchase for people who currently don’t own it. You can read these details, here.

For the full current preview of ‘The Commanders’ preview click here.


The Future? “It’s on the list….”

27th January 2017

Removed link to game folder showing list of ships as now out of date. Also included information re: possible underwater ship from before the launch of the game.

New Ships – David Braben confirmed during the 2.1 live stream on the 25th May that more ships would be coming to the game and that “he had seen some of them”. Note: The Beluga liner subsequently appeared with the 2.2 release.

He also said that he would like to see the Krait in game, but as with all aspects of the game there is a running order of when things are scheduled to appear. The Dolphin has been glimpsed during the reveal of the PS4 trailer.

Additionally there was a mention by David Braben of underwater ships making their way into the game at some point during the early game design discussions. If this were still to happen it would only take place once planets with water are available to land on.

“A slightly more unusual enquiry that we received was for the inclusion of underwater ships. Perhaps surprisingly, this is actually something that has been thought about by the team.”


The Future? “It’s on the list….”

26th January 2017

Image showing interior of Ship Launched Fighter Bay added.

slfbay
Interior of a Ship Launched Fighter Bay. Credit: Commander Nuse

Persistent NPC Ships – The idea of having repeated incarcerations with AI ships has been requested many times by players. During an AMA with David Braben he commented,

“It’s something we are looking at for the future.”

Ships, Bases, Crew & Vehicles

  • Player Stations – This feature was first hinted at before the original release of the game in 2013. Sandro Sammarco commented,

    “We will not have player build ships/stations/buildings in release 1. This will happen – but the specific timing and content is up for discussion.”

Modding

This was briefly mentioned a year or so before the original release but has not been commented upon (and as far as I can see not asked about) since with the exception of ruling out players authoring their own missions which has cropped up a couple of times.

Modding tools were another big request that we received for future updates. Giving players the chance to author their own scenarios and missions, or create completely new content would enrich the game even further and create completely new communities around the game. For this reason modding tools are also planned for the future, although not until much further down the line:

Sandy: Yes we would like to but definitely not until a number of updates have gone out. Probably as part of update 5 or later.

Michael: We do want to support modding, but as this requires considerable support this will be some time down the line.


Horizons : Preview Information

Added information confirming Multicrew not including walking about in ships.

2.3 – The Commanders (Multicrew & Commander Creation) | 2017 (TBC)

Multicrew will allow a team of up to 4 players players to assume roles (Pilot, Gunner, Navigator and Engineer) aboard the same ship. As confirmed by Michael Brookes during a Reddit AMA, Multicrew will not include the ability to walk around your ship(s).


The Future? “It’s on the list….”

23rd January 2017

Graphics & Assets

Station variations – Greater variations in station interiors were made to the 2.2 update and David Braben also confirmed that they would like to do more with the look of stations in terms of them looking more run down etc., but that graphically this is a lot of work. This was also commented on by Dav Stott in a live stream when he answered the following question…

Q: Will there be an effort to make the background simulation more visible and audible from out of your spaceship’s cockpit? Having the look and audio of stations and settlements change depending on system states, for example.

A: Nothing to announce today, but planet bases already change decals if faction changes. (since Horizons launch). Nothing more to announce at the moment.


The Future? “It’s on the list….”

13th January 2017

Ships, Bases, Crew & Vehicles

  • Player Stations – During the stream for 2.2 Beta David Braben was asked if players will ever be able to own their own stations. He responded by saying,”It’s an interesting one, we have been talking about that for a while, there are a lot of challenges with that, particularly around game balancing, but yes it’s certainly a candidate feature.”

Horizons : Preview Information

Added information re: 2.0 content and an amendment to text regarding possible release date/content of 2.4.

13th January 2017

1.5 & 2.0 – Planetary Landings | Released: 15th December 2015

The first part of the Horizons season was released on the 15th December 2015 and features the ability to land your ship on airless planets and moons as well as drive across the surface in your SRV. Additionally you can find materials to refuel, rearm and repair your ship and SRV.

You can see the launch video here, or read the list of headline features here.

2.4 – Unknown (Quarter 2 of 2017)

Currently there is no information on the Frontier store about the content of this update. However we do know that it will arrive in Quarter 2 of 2017 (Apr to Jun) as the PS4 release has been confirmed in this time period with all of the Horizons season of content.


Horizons : Preview Information

9th January 2017

Added link to Eddie Symons talking about lava and ice volcanism during a live stream.

Additional Horizons Content

Beyond these headline releases there’s a variety of other features that will be woven into the Horizons season. Again, these are subject to change.

New Planets – It’s possible that the ability to land on airless planets with volcanic activity (ice & lava) will make an appearance in the Horizons season, along with some associated gameplay. This was briefly mentioned way back in a live stream during the release of 2.0 which you can see it here. Note: It’s not particularly clear if this is in reference to the appearance of geysers which appeared in 2.2.

The Future? “It’s on the list….”  &  Guardians 1.7 & 2.2 Feature List

6th January 2017

On the evening of the  the 5th January 2017 Cmdr. DP Sayre became the first pilot to be pulled out of witch space by an unknown alien species, thought to be a Thargoid. You can read about it here or get the full lowdown on the Official Forum or on Reddit. Additionally, find out more about Thargoid lore via Elite author Drew Wagner, here.


The Future? “It’s on the list….”

22nd December 2016

Large parts of some sections have been re-ordered so at to make more logical sense and easier reading.


The Future? “It’s on the list….”

21st December 2016

Thanks to Golgot100 on Reddit for this detailed summary from the Christmas stream.

Over the Horizon

It’s likely there will be a change to the way Seasons are handled, with David Braben commenting that,

“Well we change things all the time, we’re not locked in any one thing, we do listen to what people are saying. So things will change but we haven’t announced how exactly how they will change.”

Ships, Crews & Vehicles

Capital Ships / Large Piloted Ships – “That is something that we’ve thought about. We’ve always talked about the docking slot in the way the Panama canal limits ship sizes for those taking that route. The slot size should constrain ships. When you get to ships like the Cutter and Anaconda, they’re already quite sluggish. You’re already getting to the point where you wouldn’t go much bigger without going to executive control, controlling it like you would a liner or a battleship, saying go there and it turns very very slowly. But in the same way even with the Anaconda you often end up with a better result, and you’ll see this in Multicrew, if you go with turrets. So it wouldn’t be a case of a giant ship being flown by one person with one big gun pointing down the length. That’s the way it would work, but whether it fits with the game that’s another question. We already have big balance issues when people arrive with 100’s of 1000’s of tonnes of cargo. It’s an issue, shall we say.”

Transporter Ships – …on the 20th December David Braben suggested that the ship seen in the PS4 trailer was a new ‘super-large ship‘.

Planets, Exploration, Aliens & Ancient Civilisations

The talk of there being caves in the game has been mentioned since before the release of Horizons. It’s thought there were some technical reasons that needed to be overcome to allow them to happen, as well as the fact they would only appear on certain planetary types. In the Christmas 24 hour stream on the 21st December 2016 David Braben dropped the first real hint that they would be in game when he commented,

“I’m not going to comment on that.”

Before smiling broadly.

There are said to be some things currently in game (as of 21/12/16) that have not yet been found, aliens possibly included.

Cross Platform Play

David commented that the reason for it not being currently done was that there were,

“Practical reasons for various platforms. There are things that we will resolve over time but no promises. Microsoft didn’t ‘stop it’, it’s more complicated than that, there are other people involved.[57:50] + On moving Cmdrs between platforms, no plans, but can look at it later.”


Elite Dangerous: Feature List

16th December 2016

This page now has an extensive list of links for each release to the relevant patch notes.


The Future? “It’s on the list….”

14th December 2016

Missions

Winged Missions

Wing Missions During a live Mission Q&A stream Adam Waite commented that shareable wing missions are something they want to do, but are not in the immediate road map and will not be in 2.3. A lot of considerations have to be taken into account in about how they will work which in turn raises a lot of questions in multiplayer – which are much more difficult to solve.

Military Career

During a live Missions Q&A stream on the 13th December 2016, Frontier said they are aware of desire for something along these lines and they dont have anything to announce soon, but it is being looked at as a possibility.

Chained Missions

These were courier missions. Feedback made them feel that they didnt realise they were providing the kind of experience they wanted. But it was partly a test bed to find out how missions could progress into different areas of the game.


Horizons – Preview Information

9th December 2016

2.3 – The Commanders (Multicrew & Commander Creation) | 2017 (TBC)

The release date for 2.3 is still somewhat unclear, but a recent Reddit comment from a Frontier employee regarding the possibility of 2.3 arriving in Q1 (Jan – Apr), before the release of Horizons on the PS4 was that it was,

“A valid assumption, but I’m not going to promise one way or the other. Essentially the best thing to remember is this:

  • PlayStation 4 release = content available on PC/Xbox One at the time
  • Subsequent major updates / point updates will hit all 3 at the same time

“We’re not going to commit to set dates at this time because, as you know, these can change. We want to get things right, so will take the time necessary to do so.”

The Commander Creator

During the Elite: Dangerous PS4 promo trailer a some CGI shots of commander creation faces could be seen, as per the image below.

pilot
CGI shot of a pilot in a Cobra MK III

Additional Horizons Content

Asteroid Bases – The existence of these much requested bases was all but confirmed during the launch of the PS4 trailer.


The Future? “It’s on the list….”

8th December 2016

Season 3 & Beyond

During the game trailer previewing the PS4 release some pre-rendered footage of players in their ships was seen for the first time. See here and here.

Ships, Crew & Vehicles

The Dolphin has been glimpsed during the reveal of the PS4 trailer.

Graphics & Assets

Asteroid stations have been confirmed as making it into the Horizons release and were recently featured in the PS4 trailer.

Other Platforms

On the 8th December 2016 Frontier announced that in Q2 in 2017, Elite:Dangerous would be released on PS4. You can see the trailer, here and read David Braben’s comments on the upcoming release on the Playstation Blog, here.


The Future? “It’s on the list….”

6th December 2016

Ships, Crew & Vehicles

CQC Bots – The ability to play CQC against AI controlled ships is something that Frontier have said to be keen on (Sandro Sammarco comment on 6th December Live stream), but realise it’s considerable amount of work.


The Future? “It’s on the list….”

28th October 2016

“There are a great many things in this area we have been looking at long term. Now we have ship-launched fighters, more lumbering ships can make more sense. We have also looked at more of the much larger ships in game – as NPCs and ultimately under player ‘executive control’ – but no promises as there are a good deal of gameplay challenges to be resolved first.”


The Future? “It’s on the list….”

25th October 2016

Updates from David Braben’s AMA on Reddit,

Season 3 and Beyond…

“It is of course something we have thought about a good deal. The real challenge with walking around, EVA, etc, is not the fact of doing it – walking around is something we have done in many other games – it is what you do while doing it to make it interesting. We have nothing to announce at the moment.”

Graphics & Assets

“We’ve been looking at the various kinds of bodies in the game, and some of you will have seen the updates in the beta to white dwarves and neutron stars. We have been balancing our effort across many different kinds of gameplay, ‘quality of life’ updates, and so on. I am personally a huge fan of the science elements, and we will continue to move forwards on them. Black holes, accretion discs, exotic star types like Beta Lyrae stars, and many other elements and features are on our list for attention, in no particular order. So yes, there are plans, but no promises as to when.”

Ships, Crew & Vehicles

“There are a great many things in this area we have been looking at long term. Now we have ship-launched fighters (or at least will in a few hours!), more lumbering ships can make more sense. We have also looked at more of the much larger ships in game – as NPCs and ultimately under player ‘executive control’ – but no promises as there are a good deal of gameplay challenges to be resolved first.”

Ship Naming

Another very popular request and something David Braben said during a Reddit AMA that it was,  “Something we have been looking at.”


The Future? “It’s on the list….”

20th October 2016

Added back in the video of the cockpit interiors from early on the in the Development Diaries as it mysteriously vanished!


13th October 2016

Some changes to the text on the possibilities of Season 3 being ‘Spacelegs’ following the Horizons 2.2 Beta 7 Live stream with Sandro making some comments.

Season 3 and Beyond…

It seems possible (but by no means confirmed – indeed Sandro recently in the Beta 7 video, 13th October 2016, said walking around “wouldn’t happen anytime soon”) that following the arrival of the character creator in Horizons 2.3, that the first iteration of ‘spacelegs’ could arrive in Season 3.

“During and after the initial Horizons launch there will be additions to the different types of planets you can land on. Atmospheric landings in general will appear throughout the development cycle, but perhaps not anytime soon. As Sandro commented on the 13th October during the Horizons 2.2 – Beta 7 livestream,

“Atmospheric landing is a long way off, it’s clearly in the road map but we’re a long way from it still”

Planets, Exploration, Aliens & Ancient Civilisations

Sandro commented during a Horizons 2.2 Beta 7 stream that they were looking at additional gameplay for planetary landings, specifically mentioning ‘science reports’.

Missions

During the Horizons 2.2 Beta 7 stream Sandro Sammarco commented that they are still looking at this and it could lead to ‘people with a Naval Rank being called up.’


5th October 2016

Some text changes and tidying up of the information on when ‘Spacelegs’ might appear. Added a couple of early pieces of Frontier concept art to show the player floating around in a damaged ship, repairing the outside of one and a view from the inside of a space station..


1.7 / 2.2 – Guardians

Added player journal information to the update as this was somehow left out of the original update.

Player Journal 

The 2.2 Update will see the introduction of a player journal into the game. Information will be written to a local file enabling 3rd party apps access to the data. Some of the developers of these apps have already been contacted in regard to developing this feature.


1.7 / 2.2 – Guardians

20th September 2016

A wide range of additions following the patch notes on release of the Beta.

  • 4 new engineers added to the game and a new power.
  • Military installation screenshot
  • Neutron in-game star image (replacing concept art)
  • Advertising holograms both inside and outside stations
  • New Training Tutorials
  • Graphical updates to planetary surfaces
  • ‘Mysterious things’ added.

1.7 / 2.2 – Guardians

19th September 2016

Other locations

Frontier announced,

“Get ready to encounter new structures in space – installations. These buildings cover a range of facilities, from comms arrays to unauthorised hideouts to prisons, and more.

As well as making for great backdrops to meet up with other Commanders, expect appropriate traffic, from traders, to pirates to military vessels, as well as the chance to locate and collect tasty materials and cargo.”


The Future? “It’s on the list….”

19th September 2016

DirectX 12

On the 19th September 2016 David Braben announced that Frontier planned to drop its support for Win32 and DirectX 10 in approximately 6 months time. This would he explained give,

“Principally better performance and prettier effects, but it should also help with dev time […] Obscure bugs can take a disproportionate amount of dev and QA time.”


1.7 / 2.2 – Guardians

12th September 2016

Ship Transfer 

Ships can be transferred from anywhere you left them to your current location, with a time delay. There will be a cost based on the value of your ship and the distance required to transport it. Times for delivery may be adjusted in the final release, but the rough estimates were 5 minutes to over 100 minutes (for a journey across the bubble). As the original intention was to make ship transfer an instant event, it may delay the release of this feature beyond 2.2, but before 2.3. However Sandro Sammarco has said they will try and fit it in as originally intended. You can read about the vote on this subject here.

The Future? “It’s on the list….”

Transporter Ships – Following the confirmation of timed ship deliveries, Sandro Sammarco commented that they had not rules out introducing the visualisation of the no doubt massive ships doing the transportation.

“…it would be cool to have visual representations of these in the future (no ETA, no guarantee).”


The Future? “It’s on the list….”

8th September 2016

Other Platforms

David Braben confirmed on his Twitter account that there would be a PS4 version of the game, but that no date had been set. In a 21st July Facebook post Frontier commented,

“There’s no exclusivity period at the moment but we’re just developing the PS4 version of the game at the moment. We’re hoping it’s ready for you all soon but we’re not quite there yet. More to be announced soon.”


The Future? “It’s on the list….”

2nd September 2016

Introduction

The main features are written into the schedule, with other secondary features being more flexible.


1.7 / 2.2 – Guardians

26th August 2016

Passengers

  • The timings for some passenger missions may we as long as three weeks.

Quality of Life Features

  • Geysers on some planets surfaces will be active, allowing the SRV to be lifted up into the air. [Sandro Sammarco via Lave Radio]

The Future? “It’s on the list….”

23rd August 2016

Video added showing Frontier developers speaking about the features they are looking forward to the most.

Missions

The development of missions in the game is an ongoing one and something that is very complex given its procedurally generated nature and the fact there are so many ‘edge cases’ to design for.


The Future? “It’s on the list….”

22nd August 2016

Some additional concept artwork added for an SRV, a ship interior and the inside of two space stations.


The Future? “It’s on the list….”

21st August 2016

Some additions of information found from Gamescom along with the highlighting of information that has changed.

Planets, Exploration, Aliens & Ancient Civilisations

Additional planet types to land on will be expanded as the game progresses. First on the list is likely to be volcanic planets (ice & lava) with no atmospheres. These are expected to appear in the Horizons season. Beyond that gas giants and planets with atmospheres (but no life) could appear after that, and possibly include water worlds. Earth-like worlds are expected last on the list for the simple reason that creating 1-1 richly detailed worlds like that are really, really, really hard to do.

It’s also been muted that some artificial points of interest (ie. not naturally occurring) will be included during the Horizons season. David Braben during his Gamescom video interviews spoke about the introduction of some elements of archaeology into the game and ‘a long dead species, that has reason they are long dead long dead.’

Some sort of Alien invasion, likely to be Thargoid related has been heavily touted by Frontier during ‘interrupted videos’ at Gamescom.

Ships, Crew & Vehicles

  • During Gamescom 2016 Sandro Sammarco said that Frontier were looking at allowing some storage of materials at Engineers bases in relation to the creation of blueprints.

Horizons – Preview Information

21st August 2016

The below section has been amended to reflect the more accurate information provided by Gamescom.

2.2 – Guardians (Ship Launched Fighters, Passengers, NPC Crew) | Due: October 2016

  • Frontier confirmed at Gamescom 2016 that Guardians 2.2 will arrive in October 2016. This is later than initially scheduled. As usual there will be a Beta version to play test before initial release, date to be confirmed.
  • It’s recommended you head over to the Gamescom Update page to get the latest news on all the features (of which there are many!)

The below was removed due to details appearing at Gamecom.

2.3 – The Commanders (Multicrew & Commander Creation) | TBC

  • Note: NPC crew members (for players wanting to fly solo buy hire crew) have been widely spoken about as something Frontier would possibly like to add, but nothing confirmed.

The below was removed due to it now appearing in 2.2

Additional Horizons Content

  • Ship Transportation – The ability to move your ships around to avoid having to travel to pick them up is a much requested feature and is has been confirmed as appearing in 2.2.

Guardians – Gamescom News

17th-21st August

Multiple additions each day based on stream content for the Horizons – Guardians update (2.2). See here for the full details.


The Future? “It’s on the list….”

12th August

Amendment to text to qualify that not much is known about chain missions.

Additional Horizons Content

  • Chained Missions – These are defined as “different missions in a sequence”. They are expected to continue to be introduced into the game although little information is available on them.

27th July

Some small amendments to

Planets & Exploration

  • Added video re: procedural generation, specifically regarding clouds
  • Qualified information re: Surface scanner following its addition in 2.1.05.