Patch Update: 3.1.2

At roughly 3:12pm on the 11th July 2018 Frontier took down the servers for approximately 30 minutes to update the small 3.1.2 patch. Details are below and on the official website. You can find all patch notes and details of major updates here.


Fixes and Improvements

  • Fixed a softlock that could occur when dropping in to a Military USS
  • Fixed missing Search and Rescue contact text
  • Additional minor optimisations and fixes

Patch Update: 3.1.1

At 10:40am on the 5th July 2017 Frontier released a patch update for the recent Beyond: Chapter 2 release. You can see the details below, on the official forum or on the Elite: Dangerous Current Features part of this website.


Fixes and Improvements

Missions

  • Fixed players not being able to hand in a mission after accepting certain mission ‘wrinkles’
  • Fixed some missions appearing incorrectly in the ‘Requirements Not Met’ section of the mission board

Ships 

  • Rearranged incorrectly placed internal power modules on the Alliance Chieftain, Alliance Challenger and Krait Mk.II

Stability Fixes 

  • Fixed a crash that could occur when dropping from Supercruise into a Covert Combat Mission USS
  • Fixed a crash that could occur when dropping from Supercruise into an instance with a military installation
  • Fixed disconnection issues around certain installations

Modules

  • Fixed a “Jump Exceeds Fuel Use Limit” discrepancy when using a Guardian FSD Booster with FSD Injection or white Dwarf/Neutron star boosts

Installations

  • Reinstated installations that were causing crashes

Beyond: Chapter 2 – Status Update

On the 29th June Frontier made an update on some issues following the release of Chapter 2.

Hello Commanders,

With the deployment of the 3.1 update yesterday, we have received reports on a few issues and wanted to update you on the steps being made to correct them. For anything that hasn’t been listed here, please report it in our Bug Report section so they can be investigated by our QA team.

Missions

  • Collect Wing Missions: We received reports that it is not possible to hand in Collect Wing Missions. The team believe that this is an issue with the mission template and we are working on a server-side fix that will be deployed as soon as possible.
  • Mission Depot: You may have noticed we have added a mission depot for all Collect mission types. There are a few improvements and balance tweaks we want to make to this feature before it works exactly as intended. As this is a server-side template update, it should be deployed as soon as possible. It’s worth mentioning that these balance tweaks will be ongoing, and this kind of depot structure is something we’d like to bring to future mission types and templates.
  • Missing Missions: Missions that were taken on (and still active) during 3.0 have been removed with the arrival of 3.1. In future, we will endeavour to communicate this with more advanced notice.However, the team are working on returning the following missions types:

Returned Mission Templates

  • Long Distance Courier
  • Long Distance Delivery
  • Long Distance Passenger (Bulk, VIP, Sight Seeing)
  • Long Distance Smuggle
  • Passenger (Bulk, VIP, Sight-Seeing)
  • Ram Tah Missions

For other mission templates, affected Commanders will receive a credit refund and an inbox message outlining the amount (based on average earnings, plus a bonus, for each mission type.) 

These issues are server-side fixes so will not require an update and will be deployed as soon as possible.

 

Crashing at certain Installations

As detailed here, we have identified that the following installations are causing players to crash:

  • Military Installation LFT 926
  • Security Installation Izanagi
  • Military Installation Gridge
  • Security Installation Mandhrithar
  • Military Installation Coeus
  • Military Installation Los
  • Military Installation Randgnid
  • Colonia Bastion Colonia
  • Skulmoor Keep HIP 33368
  • The Golkonda Polevnic
  • The Sentinel Pleiades Sector IR-W d1-55

As a temporary measure, we have removed these installations as we work on a fix. We’ll keep you updated in this thread.

Guardian FSD Booster

The Guardian FSD Booster is not functioning as intended in specific situations. If commanders attempt to use either the FSD Injector Synthesis or Neutron Star FSD boost, the Guardian module will fail and display ‘Jump Exceeds Drive Fuel Use Limit’ info message.

We’re aiming to deploy a client-side hotfix in the near-future to address the Bodysite Crash and Guardian FSD Booster. We’ll keep you updated in this thread, also.

In the meantime, thank you all for your diligence in reporting these issues, and your patience as we work to get them fixed.

UPDATE:

Engineer Stats Not Updating

As of 3.40PM we have resolved an issue where certain player’s stats were not updating in relation to reputation with the Engineers.
Although you won’t see any change as a result of this fix until early next week, you can rest assured that you are still making progress and your transactions will be counted over the weekend, and since launch. They will display correctly at some point early next week.

UPDATE AND FIXES:

Hi all. The team have been hard at work at introducing some fixes to some of the issues above.

· Collect Wing Missions – can now be handed in.
· Mission Depot – now tweaked and balanced. Please keep in mind that further tweaks may be necessary.
· Missing Missions – refunds have now been issued for affected Commanders.
· Returned Mission Templates – missions should now appear on transaction tabs.
· Commander stats – should be now updating, including Engineer unlocks. Stats that should have been accrued between 3.1 release and this fix being applied may take a few days to appear.
· Market effects, including Powerplay effects and discounts are now fixed and working.
· FX’17 flight suit – can now be applied.

Thank you all for your patience while we continue to work on any issues you’re experiencing. Thanks again for all your feedback.

Beyond: Chapter 2 – Release Day

Update @ 5.50pm: Chapter 2 is now available to play, weighing in at about 1.8gb.

Frontier have announced that the servers for Chapter 2 will be down from 8am BST on the 28th June for a minimum of 9 hours. Updates will be given if this changes. PC Commanders should back up their key binds. Patch notes are at the bottom of this post and on the Elite: Dangerous – Current Features page. Whilst you’re waiting you can watch the Chapter 2 Live stream, here.

If you’ve not yet seen what will be coming in the Chapter 2 update you can view the trailer below or read about it here.


> PATCH NOTES
>

CONTENT

  • Missions and Scenarios
    • Added new wing mining missions
    • Added new high threat USS’s, and missions that can direct players to them
  • Megaship and Installation Interactions
    • Added existing megaship interactions to installations
    • Added Escape Hatch interaction points to damaged megaships
  • Crime and Punishment
    • Players can now hand themselves in to security contacts, if they have outstanding bounties, and a zero notoriety rating. Players that hand themselves in will pay off the bounty and be deported to the nearest detention center
    • Relaxed the friendly fire thresholds against NPC ships, to lower the amount of erroneous crimes being handed out
    • Notoriety now decays whilst the player is docked
    • Players current notoriety level displayed in cockpit will no longer be potentially out of date
    • Relaxed the rules for Multicrew gunners so that they are less prone to accidental assault/reckless weapon discharge crimes

Horizons-only Content

  • Weapons
    • New weapons now available at applicable Tech Brokers:
    • Large Plasma Shock Cannon (Fixed, Gimbal, Turret)
    • Large Guardian Shard Cannon (Fixed, Turret)
    • Large Guardian Plasma Launcher (Fixed, Turret)
  • Modules
    • The Guardian FSD booster is once again available at the Guardian Tech Broker, now with improved fuel efficiency
  • Ships
    • Alliance Challenger – a medium sized ship, based on the Alliance Chieftain, that boasts a generous compliment of hard-points, whilst retaining the Chieftains characteristic agility. It also has stronger armour.
    • Krait Mk.II – a medium sized, multi-role ship, that trades defensive capability for speed, fire-power and maneuverability. The Krait Mk.II has space for two crew members and is capable of carrying a fighter bay
  • Narrative
    • New planetary sites added, with audio logs

Fixes and Improvements

  • Art
    • Fixed some missing effects on Guardian Artifacts
  • Audio
    • Fixed audio cutting out in supercruise near neutron stars
  • Background Simulation
    • Fixed war missions incorrectly offering influence rewards (influence during a war state has no actual effect)
    • Ensure that faction effects are the same from selling exploration data for pages as well as individual star systems, and balance those faction effects to have roughly the same galactic impact as before this release
  • Controls & Control Devices
    • Prevented Flight Assist from automatically re-enabling after exiting Supercruise
  • Engineers
    • Fixed an issue with fading text in the Engineers Cost help window
  • General Fixes & Tweaks
    • Numerous performance optimisations for hangers
    • Resolved some minor typos
    • Fixed some cut off text in material descriptions
    • Local news top 5 bounty list should ignore breaking characters from ship names
    • Fixed situations where ‘Last main sequence star’ info message can appear incorrectly
    • General stability fix for incorrectly replicated data between players
  • Holo-Me Creator
    • Fixed an issue that prevented players from saving their avatar with the Frontier Expo suit equipped
  • Installations/POIs/USSs
    • Implemented a maximum scan time multiplier to prevent excessively long scans on large Mega Ships and Installations
    • Fixed an underground destructible panel at a Guardian Structure
  • Missions
    • Removed the timed element from assassination missions, so that targets are no longer limited to spawning within a time window. Players can scan the systems local nav beacon to find the targets location.
    • Fixed Mentor missions showing incorrect reward choice upon completion
    • Raised pay-out rate for Elite Rank Mining Missions
    • Updated Salvage missions so that factions cannot be duplicated as both giver and target
    • Updated the mission timer for Massacre Thargoid Wing Missions so it matches the non-Wing variant of this mission
    • Fix wing mission rewards from trade missions to award trade rank to multicrew crew members as well as the helm
    • Colonia factions have started issuing mission tip offs for the region
  • NPCs
    • Ramming a guardian sentinel will no longer give you a bounty
  • Outfitting
    • Fixed long description texts for experimental modules not appearing properly under the “Read More” section in Outfitting
  • PlayStation 4
    • Fixed an issue that could occur when playing the combat tutorial while background installation is in progress
    • Fix for an issue where the “Put Your Fighters Up” Trophy was not being awarded when fighter ships were launched from your ship by an AI pilot
  • Powerplay
    • Fixed Powerplay crimes incorrectly affecting notoriety
  • Ships & SRV (General Ship Fixes and Improvements)
    • Fixed cases of Collector Limpets clipping through the top of several ships when returning cargo
    • Fixed some visual problems with short Ship IDs
  • Alliance Chieftain
    • Addressed a specular highlight in the canopy that could flicker in certain lighting conditions
    • Fixed a small gap in geometry
    • Fixed some clipping on hardpoints 1 and 2
    • Shrank the Shipyard schematic icon slightly to prevent clipping
    • Realigned nameplates
    • Fixed some clipping on the Ship Kit
  • Anaconda
    • Fixed scratches being present on Ship Kit parts when there is no ship wear and tear
    • The number of internal windows now correctly matches the number of external ones
    • Fixed an instance of Paint Jobs not rendering over a heat vent door
    • Smoothed out some overhead cables in the cockpit
    • Adjusted some internal module target locations
    • Fixed emissive decals on the Anaconda losing detail if the Fusion Paint Job is applied
  • Asp Explorer
    • Fixed a 2D Cannon alignment issue
  • Diamondback Explorer
    • Added Ship Kit cameras for outfitting
  • Dolphin
    • Fixed a texture issue with the Prestige paintjob
  • Federal Corvette
    • Fixed some reflective areas on the Icarus and Prestige paintjobs
    • Lowered glossiness on Precision Paint Jobs
    • Fixed some missing textures on Paint Jobs
  • SRV
    • Fixed a visual issue that could occur with your commander when colliding in an SRV
  • Type 9 Heavy
    • Fixed a missing thruster texture
    • Fixed some texture and model position issues
  • Type 10 Defender
    • Fixed some clipping on certain Ship Kit parts
    • Fixed some texture and model position issues
  • Vulture
    • Fixed misaligned small lights
  • Stability Fixes
    • Fixed a crash to desktop that would occur when opening the galaxy map immediately after the game had loaded in a station
    • Fixed a server error that could occur when trying to apply an experimental effect to a module that was originally modified by another Engineer
    • Fixed a crash that could occur when using Collector Limpets
  • User Interface
    • Fixed an issue in the Systems panel that prevented the module health from updating correctly when repairing a module using a AFMU
    • Fixed legal salvage incorrectly showing as a loss when sold
  • Weapons & Modules
    • The heatsink launcher no longer has an incomprehensible DPS statistic
    • Human and Guardian Tech Broker blueprint requirements have been reduced
  • Multicrew
    • Decreased the discrepancy in jump times between Helm and crew members

Beyond: Chapter 2 – Pre-Launch Stream

On Tuesday the 25th June 2018 at 7pm BST Frontier will host a pre-launch stream for the upcoming Chapter 2 release in the Beyond series. A Frontier post on the official forum read,

Hello Commanders,

So, you’ve heard the news? No? Well, we’re pleased to announce that, in the 3.1 update (coming this Thursday), the long-awaited Krait MK II will be making an appearance!

Commanders across the galaxy will soon be in the cockpit of the Krait MK II… but, before any of that, Ed and I will be taking to the stars in a Krait of our own, showing it off in all of its awesome glory!

Join us live on 26 June at 7:00 PM BST on our YouTube channel, where we’ll be taking a closer inspection of the latest ship coming to Elite Dangerous!

We’ll see you there, and have a Krait day!

Focused Feedback: Mining 2.0

On the 21st June 2018 Frontier announced some proposed changes to mining in the Focused Feedback forum. These can be read on Frontier’s forum here and on the Beyond: Chapter 2 page, here).

Update: There was also a Livestream talking about some of these features with Sandro Sammarco and Steve Kirby. You can see that below. Any additional information that is mentioned in the stream will be updated here.

 

Beyond – Chapter Two Release Date

At 2:00pm on the 31st May 2018 Frontier announced the release details for Chapter Two of the Beyond series as well as a short teaser trailer. You can see them below or on the official forum here. The relevant pages on this website have been amended to reflect the new information.

“Greetings Commanders,

“We are pleased to announce that Chapter Two of the Beyond series of updates is right around the corner. In just under a month, you’ll be able to get your hands on the Alliance’s newest Chieftain variant: the Alliance Challenger. We’ve also got a selection of new wing missions, installation interactions, new settlements to explore and, to combat the ever-growing and ever-encroaching Thargoid threat, a cache of new Guardian weapons and technology from the Tech Brokers.

“And… you’ll be able to explore it all for yourselves on 28th June.

“This is the first of the two smaller instalments coming as part of the Elite Dangerous Beyond series of updates, with a larger coming in Q4 of this year, bringing Squadrons and improvements to Mining and Exploration, and much more! If you’d like to contribute ideas and find out more about what’s coming in the Q4 update, please check out our Focused Feedback forums here.

“Please find a summary of Chapter Two’s content below.

Summary of features:

New Ship: Challenger
The Alliance continue to refine their warships in the face of the looming Thargoid threat. The Alliance Challenger, envisaged as a frontline combat vessel, has stronger armour than its Chieftain counterpart and will be able to soak up a significant amount of punishment.

Wing Missions
First introduced in Chapter One of Beyond, we are introducing a range of new Wing Mission types for you and your fellow Commanders to take on!

Installation Interactions
In a similar fashion to the Megaship interactions, which were introduced in Chapter One, Commanders will now be able to scan and interact with Space Installations.

  • Scan – Scanning the installation will allow Commanders to see what they can interact with: Turrets, Comms Arrays and Cargo Bays.
  • Turret hack – Disable turrets protecting other potential hackable points. This will deactivate security measures put in place to protect the Comms Arrays and Cargo Bays.
  • Comms array – Get tradeable data from the Comms Array.
  • Cargo bay – Fire a limpet on the Cargo Bay to unlock and steal commodities and materials.

Tech Broker 
Tech Brokers will allow commanders to unlock large weapons versions of the existing guardian tech weapons. These Tech Brokers will issue missions to collect Guardian data as well as materials and then, once delivered, will unlock certain Guardian modules of weapons for purchase. Will you turn you weapons on Thargoid or use them to pirate rival Commanders?

Thargoid
Thargoids continue to be an intergalactic menace! With the Alliance introducing a new ship, the Thargoids intend to up their game too, introducing new Scouts that will buff other Scouts and increase their combat efficiency.”