Lavecon 2019 – Content Reveal

Frontier have announced details of forthcoming content as shown at Lavecon 2019. You can find this below or on the official site, here. The Post Beyond: An Overview section has been updated with the below details along with a new page for both of the September and December releases.


Hello everyone,

Elite Dangerous commanders from across the galaxy have come to celebrate all things Elite Dangerous at this year’s Lavecon.

The event is very much in full swing and moments ago, the team had the pleasure to take to the stage and unveil a few details about what’s coming next to Elite Dangerous in the September update. In addition to all of that, we also revealed what commanders can expect at the end of the year!

If you weren’t able to attend Lavecon this year, rest assured that we have you covered! Here’s a breakdown of everything that was revealed:


Discovery Scanner Special with Dav Stott – Lavecon Special!

Dav, Lead Server Developer, started the presentation by hosting his very own episode of Discovery Scanner, detailing some of the work made when we introduced Background Simulation faction changes in Beyond – Chapter Four. Rest assured, if you weren’t able to attend, we’ll be bringing back the episode in a future livestream!

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> September Update
>

New “In Ship” Starter Experience

Following on from what we set out to achieve with this year’s initial updates, we will be introducing a whole new starting experience right from the cockpit of a commander’s first ship, a loaned Sidewinder. With clearer instructions and guidance during the beginning of Elite Dangerous, we believe this will lead to a more engaging way to learn the basics and help commanders understand the tools they have at their disposal to become fully-fledged pilots. We can’t wait to see how these new commanders will involve themselves in the galaxy in the same way many of you have!

At the start of the experience, commanders will be guided through essential pilot training by a flight instructor from the Pilots Federation. During this training, a number of lessons will be taught to commanders, from space flight to combat.

  • Basic flight controls and scanning.
  • Supercruise and navigation.
  • A combat exercise around a megaship.
  • Culminating with the final lesson: completing one’s first Hyperspace Jump and docking at a starport.

All of the training will include VO across our supported languages, so whether you’re a commander, un commandant or ein kommandant, you’ll be able to follow each exercise without issue!

Veteran commanders out there who wish to experience the training will also be able to access it in the ‘Training Section’ via the right-hand panel.

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New Livery System and Virtual Currency: Arx

Those on consoles will already be familiar with the concept of Frontier Points and, as part of the September Update, we’re reworking and rebranding them as Arx, across all platforms (including PC), ensuring the experience to acquire cosmetics is shared equally for commanders on any platform. This new currency can be purchased, as well as earned by simply playing the game, to acquire Game Extras such as Paint Jobs, Ship Kits, Bobbleheads and more!

As always with our optional additional purchases, Arx can only be used to buy cosmetic Game Extras and will not be used to introduce and acquire pay-to-win purchases. Ultimately, Arx will enable us to…

  • Bring parity across all of our platforms
    At the current time, PC commanders purchase cosmetics directly from the Frontier Store with real world currency, while those on consoles must first purchase Frontier Points before acquiring that new and shiny Paint Job. With the introduction of Arx, the method of purchasing and spending Arx will be the same experience regardless of what platform you’re on.
  • Allow commanders to earn customisation items through gameplay
    As part of the update to the livery system and the introduction of Arx, commanders will be able to acquire cosmetic items by simply playing the game! We won’t ask commanders to change how they play, simply being an active player and engaging with the game is all that’s required. A number of Arx can be earned each week and will be instantly added to a player’s Arx balance and can be spent there and then, or saved for later. We’ll have more details on how these can be earned in-game and the amount you can earn, closer to the release of the September Update.
  • Introduce a new, flexible and informed choice when purchasing Game Extras
    We’ve made improvements to the entire in-game ship livery system, providing commanders with previews of all the different customisation options for their ships and multiple angles!Commanders will be able to purchase individual Game Extras that were previously only available in entire packs. For example, if you wanted the Anaconda White Pharaoh Paint Job, you would no longer need to purchase the entire Anaconda Horus Paint Pack to obtain it. We’re still going to be putting together bundles and packages, but this new system will allow commanders to buy the majority of Game Extras individually.
  • Offering commanders the ability to change their ship’s appearance from the main menu
    One of the biggest improvements we are introducing is the ability to access the ship livery from the main menu, so even explorers out in the black will be able to change up their ship’s appearance without needing to head all the way back to civilization!

Please read our FAQ for all the information and post any of your questions about Arx here.

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Please note, Arx values in these images are not final and subject to change.


> December Update
>

We couldn’t end the presentation without a glimpse of what’s coming at the end of the year: FLEET CARRIERS.

We’ll let the video below do the talking —MASSIVE FRAMESHIFT SURGE DETECTED–

We’ll have more details about the September Update and Fleet Carriers in the near future, so keep an eye on all of our future announcements and social channels!

We’d also like to extend a big thank you to all of the organisers of Lavecon and the commanders who are attending today to share their passion for all things Elite Dangerous. It’s time for us to get back to the action, so see you soon… and fly safe, commanders!

Lavecon 2019

On the 5th and 7th of July Lavecon 2019 takes place. You can find full details here. Will Flanaghan of Frontier made this comment,

As I alluded to on Frontier Xtra last week, we will be hosting a Frontier panel with a couple of the devs and we have lots of exciting news to share! However, it’s worth mentioning that we won’t be going into details about the 2020 release, and instead focus on some of what’s coming this year.

Any information we do share at Lavecon will make its way to our official channels as well.

That’s all I’ll say… for now!

Interstellar Initiative – The Enclave Preview

At 12pm on the 27th June 2019 Frontier announced some details regarding the latest Interstellar Initiative. You can see this below or on the official site, here.

WHAT ARE INTERSTELLAR INITIATIVES?

Interstellar Initiatives are a series of in-game events and narratives that play out over the course of approximately a month. Each one features several phases that will alter as the story progresses and may end with lasting effects on the galaxy!


Phase 1 (4th July 2019)

Meta-Alloys Reportedly Growing Scarce

Aegis Research has issued a statement amid growing concerns that meta-alloy harvests in the Pleiades Nebula have slowed dramatically. A number of sources claim that Thargoid barnacle sites have recently ceased producing materials.

The situation was addressed by Professor Alba Tesreau of Aegis Research:

“Thargoid structures remain poorly understood, so we can only theorise why the barnacles in most Pleiades systems have grown barren. Our leading hypothesis is that these sites have been over-exploited in recent years, and humanity has simply exhausted this resource.”

“What is certain is that meta-alloys are both a valuable commodity and a vital component of anti-xeno technology. It is of paramount importance that we maintain the supply of this material.”

“Therefore, Aegis Research is spearheading an initiative to identify an alternative source. We ask the galactic community to support us by providing exploration data, in the hope this leads us to undiscovered barnacle sites.”

Independent pilots who wish to participate can do so by handing in survey scans to The Oracle in the Delphi system between the 4th and the 10th of July.

  • Meta-Alloy production from Barnacle Sites (in the Pleiades) will start to dwindle, threatening the availability of Meta-Alloys. As this commodity becomes scarce, the price in which markets will pay for Meta-Alloys is bound to increase.
  • Community Goal – Aegis Research will request the service of Commanders to deliver Exploration Data to The Oracle in the Delphi system, a combined effort to locate a new source of Meta-Alloys.

The next phase will be announced after Phase 1 has ended.

 

 

Discovery Scanner #5 – The Krait Mk II

On the 27th June 2019 Frontier will be presenting a livestream showing the design and development of the Krait Mk II. Full details below.

You can see Pawel’s artwork here.

Next week, we’ll be bringing to you the next episode of our Discovery Scanner series!

3D artists Jordan Clarry and Pawel Ptaszynski will be showing the process of bringing ships from concept to construction. In this episode, we’ll explore how the Krait MkII was turned from a drawing into a ship that we now fly across the galaxy of Elite Dangerous.

Livestream details

  • Topic – Discovery Scanner – Crafting the Krait MkII
  • Date – 27 June 2019
  • Time – 18:00 (UTC)

 

Frontier Hiring – AI Vehicle Programmer

As spotted on Reddit and the official forum, Frontier have placed a job advertisement for an AI Vehicle Programmer.

“We are seeking someone with the knowledge, experience and passion to work on driver AI and the challenges of driving and navigating vehicles on complicated, rugged terrain. You will play a major role in developing new game features for planetary surfaces, taking responsibility for AI control of vehicles and working with the rest of the team to enhance gameplay.

“As part of our gameplay programming team, you will work with Frontier’s proprietary COBRA engine and the game systems that create our simulation of the whole galaxy. You will build upon the physics, driving model, navigation and networking systems to create driving AI that understands and explores the surfaces of procedurally generated planets. Working in a cross-discipline game development team you will build an understanding of how vehicle AI fits into the wider game, and help the team to enhance the game with the opportunities that vehicle AI offers.

“This is a great opportunity to work on solving new and exciting problems associated with creating AI which can navigate, drive and take part in combat over many different landscapes within a procedurally generated galaxy of over 400 billion star systems, and trillions of planetary surfaces. “

April Update: Patch 2

Updated: 14th May @ 11:49am (UTC)

Today, the 14th May 2019, Frontier have released a second patch for the April update. Details can be found below, on the official site here and in the patch notes section of this website once confirmed. This post will be amended to reflect any further changes.


Greetings Commanders,

We’re aiming to roll-out a patch for all platforms on Tuesday 14 May at 10:00 AM (UTC) to implement a couple of bug fixes and address issues with the FSS (crashing when using the FSS, as well as graphical display and camera re-positioning issues).

We will update this thread with final times/dates as well as patch notes at the start of next week.

Thank you for your understanding. Please find the full patch notes below:

Commodities Market

  • Stopped allowing players to attempt to buy more goods from a market than it can actually supply
  • Increased the acceleration when choosing the quantity of commodity when buying or selling
  • The sell pop up now defaults to max amount of the chosen commodity you’re carrying
  • If the player is currently docked at the station that is also set as the saved comparison market, the comparison column and its header will update and use the galactic average prices to calculate the profits
  • If the player doesn’t have Horizons, planetary surface markets are not considered when looking for best prices in the ‘also consumed by’ / ‘produced by’ lists

Crashes/Stability

  • Fixed a crash that could occur when using the FSS mode
  • Fixed a crash that could occur when exiting the game
  • Fixed a crash that could occur when sat in a dock

Damage Balancing

  • Fixed issue that caused more damage to be applied to SRVs when in multiplayer sessions

Engineering

  • Reverted changes made to the Drag Munitions special in the initial April Update release

Exploration

  • Fix new Codex discovery notifications not displaying in the cockpit UI when proximity scanning or using the discovery scanner’s system scan to discover all stars in a system

Galaxy Map

  • Added a background to the control key along the bottom of the screen, to increase readability whilst in lighter areas of the map

Inventory

  • Added in a decrease button when removing cargo from your ship, even when at 1, so that players can quickly select the maximum amount they hold

Knowledge Base

  • Fixed missing non-English VO for knowledge base articles

Main Menu

  • Fixed inconsistencies in options order between main menu and pause menu

Modules

  • Fixed the module tab not updating in real time when modules have been shut down due to power usage
  • Stopped module priorities being reset to 1 during FSD transitions
  • Stopped the Shield Generator module from turning back on (when deactivated) during FSD transitions
  • Removed the synthesis recipe that was being mistakenly applied to the Enforcer Cannon
  • Fixed an issue where Enforcer Cannons would erroneously report that they could carry more ammo than they could

Navigation Panel

  • Increased the font size for the remaining number of jumps
  • Fixed missing ‘clear filter’ option from the SRV
  • Bookmarked locations will now have an icon to show it’s marked
  • Selection UI will now stop at the top and bottom of the list of locations, whilst scrolling through them. A subsequent press of the button will then wrap around to the top/bottom.
  • Added text to explain if a stellar body requires a permit

Performance

  • Fixed the frame rate loss when the ‘FX’ graphical setting was set to anything other than ‘off’

Pilots’ Federation District

  • Added system descriptions to the galaxy map

Pilot’s Handbook

  • Fixed various typos and formatting issues
  • Added links from the mission detail screen to relevant handbook articles
  • Added an ‘Exit’ button which will quit out of the Codex completely, rather than go back one page

Player Journal

  • Include BodyName and radius in Status.json file, when in SRV
  • Fixed a bug in the ship loadout info after swapping modules

Starport Services

  • ‘Re-stock all’ option now works correctly

Supercruise Assist

  • Fixed the keybinding for toggling orbit lines on/off not working whilst Supercruise Assist is active
  • Fixed an issue that caused the ‘target obscured’ message to not appear when a Nav Beacon was obscured by a star
  • Stopped prompts appearing whilst in FSS mode

Server Fixes

  • Re-enabled Codex discoveries for terraformable and non-terraformable ammonia worlds
  • Implemented an automatic disconnect when a player is removed from a private group they’re currently flying in
  • Fixed ellipsis character on the main menu news in Russian
  • Fixed faction reputation and career rank changes from completing objectives at installations, megaships and Conflict Zones

Server fixes released since April Update launched

  • Fixed a number of causes for unable to load Commander data from the main menu
  • Tiana Fortune’s medium and large landing pads should now be usable again
  • Fixed the Galaxy Map’s planet port commodity filter
  • Fixed a number of performance & stability issues